2023-12-19 14:29:56 +00:00
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using AscNet.Common.Database;
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2023-12-21 00:45:39 +00:00
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using AscNet.Common.MsgPack;
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2023-12-19 14:29:56 +00:00
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using AscNet.Common.Util;
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using AscNet.GameServer.Handlers;
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2023-12-21 00:45:39 +00:00
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using AscNet.Logging;
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2023-12-19 14:29:56 +00:00
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using AscNet.Table.V2.client.draw;
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using AscNet.Table.V2.share.character;
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2023-12-21 00:45:39 +00:00
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using AscNet.Table.V2.share.character.quality;
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2023-12-24 06:09:30 +00:00
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using AscNet.Table.V2.share.equip;
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using AscNet.Table.V2.share.item;
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using System;
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2023-12-19 14:29:56 +00:00
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namespace AscNet.GameServer.Game
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{
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internal class DrawManager
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{
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public static readonly List<DrawSceneTable> drawSceneTables = TableReaderV2.Parse<DrawSceneTable>();
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public static readonly List<CharacterTable> charactersTables = TableReaderV2.Parse<CharacterTable>();
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2023-12-21 00:45:39 +00:00
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public static readonly List<CharacterQualityTable> characterQualitiesTables = TableReaderV2.Parse<CharacterQualityTable>();
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static readonly Logger log = new(typeof(DrawManager), LogLevel.DEBUG, LogLevel.DEBUG);
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2023-12-19 14:29:56 +00:00
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#region DrawTags
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public const int TagBase = 1;
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public const int TagEvent = 2;
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public const int TagSpecialEvent = 3;
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public const int TagTargetUniframe = 4;
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public const int TagCollab = 5;
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public const int TagEndlessSummerBlue = 6;
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public const int TagCUB = 7;
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#endregion
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#region Groups
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public const int GroupMemberTarget = 1;
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public const int GroupWeaponResearch = 2;
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public const int GroupTargetWeaponResearch = 4;
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public const int GroupDormitoryResearch = 6;
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public const int GroupThemedTargetWeapon = 10;
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public const int GroupThemedEventConstruct = 11;
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public const int GroupArrivalConstruct = 12;
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public const int GroupFateArrivalConstruct = 13;
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public const int GroupArrivalEventConstruct = 14;
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public const int GroupFateThemedConstruct = 15;
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public const int GroupTargetUniframe = 16;
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public const int GroupAnniversary = 17;
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public const int GroupFateAnniversaryLimited = 18;
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public const int GroupCollabTarget = 19;
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public const int GroupFateCollabTarget = 20;
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public const int GroupCollabWeaponTarget = 21;
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public const int GroupCUBTarget = 22;
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public const int GroupWishingTarget = 23;
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public const int GroupFateWishingTarget = 24;
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#endregion
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private readonly Dictionary<int, int> selectedDrawUp = new();
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public void SetUpDrawByGroupId(int groupId, int drawId)
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{
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if (selectedDrawUp.ContainsKey(groupId))
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selectedDrawUp[groupId] = drawId;
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else
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selectedDrawUp.Add(groupId, drawId);
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}
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public static List<DrawInfo> GetDrawInfosByGroup(int groupId)
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{
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List<DrawInfo> infos = new();
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switch (groupId)
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{
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case GroupArrivalConstruct:
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// Querying every character scene that is omniframe.
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2023-12-21 00:45:39 +00:00
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infos.AddRange(drawSceneTables.Where(x => x.Type == 1 && charactersTables.Any(y =>
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{
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// only get the S chars since this is Arrival Construct
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int firstQuality = characterQualitiesTables.Where(x => x.CharacterId == y.Id).OrderBy(x => x.Quality).FirstOrDefault()?.Quality ?? 0;
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return y.Type == 1 && y.Id == x.ModelId && firstQuality == 3;
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})).DistinctBy(x => x.ModelId).Select(x => new DrawInfo()
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{
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Id = x.Id,
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UseItemId = Inventory.FreeGem,
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UseItemCount = 250,
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GroupId = GroupArrivalConstruct,
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BtnDrawCount = { 1, 10 },
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Banner = "Assets/Product/Ui/Scene3DPrefab/UiMain3dXiahuo.prefab",
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EndTime = DateTimeOffset.Now.ToUnixTimeSeconds() * 2
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}));
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break;
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case GroupMemberTarget:
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// Querying every character scene that is omniframe.
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infos.AddRange(drawSceneTables.Where(x => x.Type == 1 && charactersTables.Any(y =>
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{
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// only get the A chars since this is member target
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int firstQuality = characterQualitiesTables.Where(x => x.CharacterId == y.Id).OrderBy(x => x.Quality).FirstOrDefault()?.Quality ?? 0;
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return y.Type == 1 && y.Id == x.ModelId && firstQuality == 2;
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})).DistinctBy(x => x.ModelId).Select(x => new DrawInfo()
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{
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Id = x.Id,
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UseItemId = Inventory.FreeGem,
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UseItemCount = 250,
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GroupId = GroupMemberTarget,
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BtnDrawCount = { 1, 10 },
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Banner = "Assets/Product/Ui/Scene3DPrefab/UiMain3dXiahuo.prefab",
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EndTime = DateTimeOffset.Now.ToUnixTimeSeconds() * 2
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}));
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break;
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}
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return infos;
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}
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2023-12-21 00:45:39 +00:00
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public static int GetGroupByDrawId(int draw)
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{
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foreach (var groupId in new int[] { GroupMemberTarget, GroupWeaponResearch, GroupTargetWeaponResearch, GroupDormitoryResearch, GroupThemedTargetWeapon, GroupThemedEventConstruct, GroupArrivalConstruct, GroupFateArrivalConstruct, GroupArrivalEventConstruct, GroupFateThemedConstruct, GroupTargetUniframe, GroupAnniversary, GroupFateAnniversaryLimited, GroupCollabTarget, GroupFateCollabTarget, GroupCollabWeaponTarget, GroupCUBTarget, GroupWishingTarget, GroupFateWishingTarget})
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{
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if (GetDrawInfosByGroup(groupId).Any(x => x.Id == draw))
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{
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return groupId;
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}
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}
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log.Error($"Get group not found for draw {draw}");
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return 0;
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}
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public static List<RewardGoods> DrawDraw(int drawId)
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{
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List<RewardGoods> rewards = new();
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var drawScene = drawSceneTables.Find(x => x.Id == drawId);
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var drawPool = TableReaderV2.Parse<DrawPreviewTable>().Find(x => x.Id == drawId);
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if (drawScene is null || drawPool is null)
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{
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log.Error($"Invalid draw id {drawId}");
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return rewards;
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}
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2023-12-24 06:09:30 +00:00
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float random = Random.Shared.NextSingle();
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2023-12-21 00:45:39 +00:00
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switch (drawScene.Type)
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{
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case 1:
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// Character
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2023-12-24 11:29:17 +00:00
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if (random >= 0.972f)
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2023-12-21 00:45:39 +00:00
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{
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2023-12-24 06:09:30 +00:00
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// S Character
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float rate = Random.Shared.NextSingle();
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re_rate:
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if (rate <= 0.3f)
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2023-12-21 00:45:39 +00:00
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{
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2023-12-24 06:09:30 +00:00
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// Rate off
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List<int> pool = new();
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foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
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{
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
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if (character is null || characterQuality is null)
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continue;
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if (characterQuality.Quality >= 3 && drawPool.GoodsId.Contains(character.Id))
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{
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pool.Add(charId);
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}
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}
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if (pool.Count < 1)
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{
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foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
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{
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
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if (character is null || characterQuality is null)
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continue;
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if (characterQuality.Quality >= 3 && !drawPool.UpGoodsId.Contains(character.Id))
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{
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pool.Add(charId);
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}
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}
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}
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if (pool.Count > 0)
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{
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int rand = pool[Random.Shared.Next(pool.Count)];
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
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rewards.Add(new()
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{
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RewardType = (int)RewardType.Character,
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Quality = characterQuality?.Quality ?? 0,
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Count = 1,
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TemplateId = rand
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});
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}
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}
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else
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{
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if (drawPool.UpGoodsId.Count == 1)
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{
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == drawPool.UpGoodsId[0]);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == drawPool.UpGoodsId[0]);
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rewards.Add(new()
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{
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RewardType = (int)RewardType.Character,
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Quality = characterQuality?.Quality ?? 0,
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Count = 1,
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TemplateId = drawPool.UpGoodsId[0]
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});
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}
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else if (drawPool.UpGoodsId.Count > 0)
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{
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int rand = drawPool.UpGoodsId[Random.Shared.Next(drawPool.UpGoodsId.Count)];
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
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rewards.Add(new()
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{
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RewardType = (int)RewardType.Character,
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Quality = characterQuality?.Quality ?? 0,
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Count = 1,
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TemplateId = rand
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});
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}
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else
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{
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rate = 0f;
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goto re_rate;
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}
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}
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}
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else if (random >= 0.9f)
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{
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// A Character
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float rate = Random.Shared.NextSingle();
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re_rate:
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if (rate >= 0.19f)
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{
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// Rate on
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if (drawPool.UpGoodsId.Count == 1)
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{
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == drawPool.UpGoodsId[0]);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == drawPool.UpGoodsId[0]);
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if (characterQuality?.Quality == 2)
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rewards.Add(new()
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{
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RewardType = (int)RewardType.Character,
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Quality = characterQuality?.Quality ?? 0,
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Count = 1,
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TemplateId = drawPool.UpGoodsId[0]
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});
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}
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if (rewards.Count < 1)
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{
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rate = 0;
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goto re_rate;
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}
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}
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else
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{
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List<int> pool = new();
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foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
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{
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
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if (character is null || characterQuality is null)
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continue;
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if (characterQuality.Quality == 2 && drawPool.GoodsId.Contains(character.Id))
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{
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pool.Add(charId);
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}
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}
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if (pool.Count < 1)
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{
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foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
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{
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
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if (character is null || characterQuality is null)
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continue;
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if (characterQuality.Quality == 2 && !drawPool.UpGoodsId.Contains(character.Id))
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{
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pool.Add(charId);
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}
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}
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}
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if (pool.Count > 0)
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{
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int rand = pool[Random.Shared.Next(pool.Count)];
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CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
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rewards.Add(new()
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|
|
{
|
|
|
|
|
RewardType = (int)RewardType.Character,
|
|
|
|
|
Quality = characterQuality?.Quality ?? 0,
|
|
|
|
|
Count = 1,
|
|
|
|
|
TemplateId = rand
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (random >= 0.82f)
|
|
|
|
|
{
|
|
|
|
|
List<int> pool = new();
|
|
|
|
|
|
|
|
|
|
foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
|
|
|
|
|
{
|
|
|
|
|
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
|
|
|
|
|
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
|
|
|
|
|
if (character is null || characterQuality is null)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if (characterQuality.Quality == 1 && drawPool.GoodsId.Contains(character.Id))
|
|
|
|
|
{
|
|
|
|
|
pool.Add(charId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (pool.Count < 1)
|
|
|
|
|
{
|
|
|
|
|
foreach (var charId in TableReaderV2.Parse<CharacterTable>().Select(x => x.Id))
|
|
|
|
|
{
|
|
|
|
|
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == charId);
|
|
|
|
|
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == charId);
|
|
|
|
|
if (character is null || characterQuality is null)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if (characterQuality.Quality == 1 && !drawPool.UpGoodsId.Contains(character.Id))
|
|
|
|
|
{
|
|
|
|
|
pool.Add(charId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pool.Count > 0)
|
|
|
|
|
{
|
|
|
|
|
int rand = pool[Random.Shared.Next(pool.Count)];
|
|
|
|
|
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
|
|
|
|
|
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
|
|
|
|
|
|
|
|
|
|
rewards.Add(new()
|
|
|
|
|
{
|
|
|
|
|
RewardType = (int)RewardType.Character,
|
|
|
|
|
Quality = characterQuality?.Quality ?? 0,
|
2023-12-24 11:29:17 +00:00
|
|
|
|
Count = 1,
|
2023-12-24 06:09:30 +00:00
|
|
|
|
TemplateId = rand
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (random >= 0.61f)
|
|
|
|
|
{
|
|
|
|
|
// Shard
|
|
|
|
|
var pool = new List<int>();
|
|
|
|
|
pool.AddRange(drawPool.GoodsId);
|
|
|
|
|
pool.AddRange(drawPool.UpGoodsId);
|
|
|
|
|
|
|
|
|
|
if (pool.Count > 0)
|
|
|
|
|
{
|
|
|
|
|
int rand = pool[Random.Shared.Next(pool.Count)];
|
|
|
|
|
CharacterTable? character = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == rand);
|
|
|
|
|
CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == rand);
|
|
|
|
|
|
|
|
|
|
if (character is not null)
|
|
|
|
|
rewards.Add(new()
|
|
|
|
|
{
|
|
|
|
|
RewardType = (int)RewardType.Item,
|
|
|
|
|
Count = characterQuality?.Quality >= 3 ? 3 : (characterQuality?.Quality == 2 ? 8 : 12),
|
|
|
|
|
Quality = characterQuality?.Quality ?? 0,
|
|
|
|
|
TemplateId = character.ItemId
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (random >= 0.39f)
|
|
|
|
|
{
|
|
|
|
|
// 4* Equip
|
|
|
|
|
var pool = TableReaderV2.Parse<EquipTable>().Where(x => x.Quality == 4).ToList();
|
|
|
|
|
|
|
|
|
|
if (pool.Count > 0)
|
|
|
|
|
{
|
|
|
|
|
EquipTable rand = pool[Random.Shared.Next(pool.Count)];
|
|
|
|
|
|
|
|
|
|
rewards.Add(new()
|
|
|
|
|
{
|
|
|
|
|
RewardType = (int)RewardType.Equip,
|
|
|
|
|
Count = 1,
|
|
|
|
|
Quality = rand.Quality,
|
|
|
|
|
TemplateId = rand.Id
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (random >= 0.25f)
|
|
|
|
|
{
|
|
|
|
|
// Overclock mats
|
|
|
|
|
var pool = TableReaderV2.Parse<ItemTable>().Where(x => x.Id >= 40100 && x.Id < 40200).ToList();
|
|
|
|
|
|
|
|
|
|
if (pool.Count > 0)
|
|
|
|
|
{
|
|
|
|
|
ItemTable rand = pool[Random.Shared.Next(pool.Count)];
|
|
|
|
|
|
|
|
|
|
rewards.Add(new()
|
|
|
|
|
{
|
|
|
|
|
RewardType = (int)RewardType.Item,
|
|
|
|
|
Count = rand.Quality > 3 ? 1 : 3,
|
|
|
|
|
Quality = rand.Quality,
|
|
|
|
|
TemplateId = rand.Id
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (random >= 0.18f)
|
|
|
|
|
{
|
|
|
|
|
// Exp mats
|
|
|
|
|
var pool = TableReaderV2.Parse<ItemTable>().Where(x => x.Id >= 30011 && x.Id < 30015).ToList();
|
|
|
|
|
|
|
|
|
|
if (pool.Count > 0)
|
|
|
|
|
{
|
|
|
|
|
ItemTable rand = pool[Random.Shared.Next(pool.Count)];
|
|
|
|
|
|
|
|
|
|
rewards.Add(new()
|
|
|
|
|
{
|
|
|
|
|
RewardType = (int)RewardType.Item,
|
|
|
|
|
Count = rand.Quality > 3 ? 1 : 3,
|
|
|
|
|
Quality = rand.Quality,
|
|
|
|
|
TemplateId = rand.Id
|
|
|
|
|
});
|
|
|
|
|
}
|
2023-12-21 00:45:39 +00:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2023-12-24 06:09:30 +00:00
|
|
|
|
// Cog boxes
|
|
|
|
|
var pool = TableReaderV2.Parse<ItemTable>().Where(x => x.Name.StartsWith("Cog Pack")).ToList();
|
|
|
|
|
|
|
|
|
|
if (pool.Count > 0)
|
2023-12-21 00:45:39 +00:00
|
|
|
|
{
|
2023-12-24 06:09:30 +00:00
|
|
|
|
ItemTable rand = pool[Random.Shared.Next(pool.Count)];
|
|
|
|
|
|
|
|
|
|
rewards.Add(new()
|
|
|
|
|
{
|
|
|
|
|
RewardType = (int)RewardType.Item,
|
|
|
|
|
Count = 1,
|
|
|
|
|
Quality = rand.Quality,
|
|
|
|
|
TemplateId = rand.Id
|
|
|
|
|
});
|
|
|
|
|
}
|
2023-12-21 00:45:39 +00:00
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
// Weapon
|
|
|
|
|
break;
|
|
|
|
|
case 3:
|
|
|
|
|
// CUB
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return rewards;
|
|
|
|
|
}
|
2023-12-19 14:29:56 +00:00
|
|
|
|
}
|
|
|
|
|
}
|