64 lines
2.5 KiB
C#
64 lines
2.5 KiB
C#
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using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
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using AscNet.GameServer.Handlers;
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using AscNet.Table.V2.share.fashion;
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namespace AscNet.GameServer.Commands
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{
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[CommandName("coating")]
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internal class CoatingCommand : Command
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{
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public CoatingCommand(Session session, string[] args, bool validate = true) : base(session, args, validate) { }
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public override string Help => "Command to unlock all coatings of characters.";
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[Argument(0, @"^unlock$", "The operation selected (unlock)")]
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string Op { get; set; } = string.Empty;
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[Argument(1, @"^[0-9]+$|^all$", "The target character, value is character id or 'all' for all owned character")]
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string Target { get; set; } = string.Empty;
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public override void Execute()
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{
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int characterId = Miscs.ParseIntOr(Target);
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switch (Op)
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{
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case "unlock":
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if (Target == "all")
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{
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List<FashionList> newFashions = new();
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foreach (var fashion in TableReaderV2.Parse<FashionTable>().Where(x => session.character.Characters.Any(y => y.Id == x.CharacterId)))
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{
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if (session.character.Fashions.Any(x => x.Id == fashion.Id))
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continue;
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newFashions.Add(new() { Id = fashion.Id });
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}
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session.SendPush(new FashionSyncNotify() { FashionList = newFashions });
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session.character.Fashions.AddRange(newFashions);
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}
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else
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{
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List<FashionList> newFashions = new();
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foreach (var fashion in TableReaderV2.Parse<FashionTable>().Where(x => x.CharacterId == characterId))
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{
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if (session.character.Fashions.Any(x => x.Id == fashion.Id))
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continue;
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newFashions.Add(new() { Id = fashion.Id });
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}
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session.SendPush(new FashionSyncNotify() { FashionList = newFashions });
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session.character.Fashions.AddRange(newFashions);
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}
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break;
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default:
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throw new InvalidOperationException("Invalid operation!");
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}
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}
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}
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}
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