PremissionCameraDesc The game needs access to your photos. Please go to Settings and enable it
PremissionWriteDesc Please proceed to your device's settings to enable Write Storage Permission
PremissionReadDesc Please proceed to your device's settings to enable Read Storage Permission
LoginLimitTip We detected suspicious activities with your account. You must answer all questions correctly to continue playing.
LoginLimitProgress Question {0}/{1}, {1} questions in total
LoginLimitNoSelection Select an option
LoginLimitRightAnswer Correct
LoginLimitWrongAnswer Wrong answer. You will be logged off soon
LoginLimitPass Question successfully answered
TeamManagerCheckCaptainNil Must have a leader
TeamManagerCheckFirstFightNil The starter position must not be empty
TeamDoNotChooseCaptain Leader not selected
EquipLevelUpItemEmpty Select material
EquipLevelUpMaxLevel Level limit reached
EquipLevelUpItemNotEnough Not enough materials
EquipFunctionNotOpen Not yet available
EquipBreakMax Max Overclock
EquipBreakMinLevel Level too low
EquipBreakItemNotEnough Not enough materials
EquipBreakCoinNotEnough Not enough Cogs
EquipResonanceSelectWeapon Select weapon to consume
EquipBreakThroughDes2 Overclock 2
EquipBreakThroughDes3 Overclock 3
EquipBreakThroughDes4 Overclock 4
EquipAwarenessReplaceBtnName {0} - Resonance
EquipMultiStrengthenTips The enhancement material you've selected will yield surplus EXP. If you confirm this training, the result level will be higher than your choice of level.
EquipMultiStrengthenNotSelectLevel Select the target level
BountyRankDescContent Rewards sent by mail every Mon 07:00 AM UTC
BountyTaskTipContent Missions and grade are reset at 07:00 UTC every Monday.\nMissions cannot be deleted for the duration of the cycle.\nYou can refresh your favorite missions 7 times each day.
UiFubenCoinSkillName {0} <color=#{1}>{2}</color>
UiFubenCoinSkillReward Previous income <size=42><color=#{0}>{1}</color></size>
UiFubenCoinSkillChallenge <color=#{0}>{1}</color>
UiFubenCoinSkillDesc1 Row 1 text
UiFubenCoinSkillDesc2 Row 2 text
UiFubenCoinSkillDesc3 Row 3 text
MissionSendSuccess Dispatched
MissionConditionMemberLimit Not enough members in dispatch team
MissionConditionNotEnough Dispatch requirement not met
MissionGiveupSuccess Dispatch mission abandoned
MissionRefreshSuccess Refreshed
MissionAutoSelectFail No members meeting dispatch requirements
MissionTeamCountTipTile Tips
MissionGiveupTaskContent Abandon this mission?
MissionRefreshTaskContent Spend %s%s to refresh mission?
MissionCurContent (Current)
MissionTaskTeamMember Requires %s Constructs
MissionTaskCountContent Max missions increased to %s
MissionTaskTeamCountContent Max dispatch teams increased to %s
UiPanelCreateTxtExplain The more Coins you spend, the higher the rate for rare Decor.
UiPanelCreateTxtFurnitureCoin You can spend :
UiPanelRefitConsume Decor Coin Cost
UiPanelRefitSelectDrawing Select Blueprint
BfrtFightEchelonTitle Battle Team [{0}]
BfrtLogisticEchelonTitle Support Team [{0}]
BfrtLogisticEchelonTitleSimple Support {0}
BfrtFightEchelonTitleSimple Battle {0}
BfrtRequireCharacterNum Battle members: {0}
BaseEquipRecycleNotSelected Choose equipment first
FightTeamConditionLimit Battle team does not meet requirements
LogisticsTeamConditionLimit Support team does not meet requirements
BfrtInfoTeamName Team {0}
BfrtRequireNum Battle Team: {0}
BfrtRequireNum1 Support Team: {0}
BfrtRequireNum2 Total members: {0}
BfrtTaskOrder Mission {0}
BfrtDeployTipContent Change {0} from {1} to {2}?
BfrtDeployTipTitle Team Tip
BfrtCharacterAbilityLimit Member BP does not meet requirements
FocusType2 Manual Lock: Tap empty space (excluding the joystick area) to switch lock-on target. Press and hold to unlock the target. <color=#0e70bd>If you have checked "Display Lock Button", press "Lock" to switch lock-on target in battle.</color>
FocusType3 Advanced Lock: Toggle between Auto Lock and Manual Lock in real time. <color=#0e70bd>Auto Lock</color> is activated by default and locks the enemy in the direction of your joystick when you cast a skill. Tapping any blank space on the screen will switch it to <color=#0e70bd>Manual Lock</color>, with which tapping again will change the locked target, while holding down will unlock the current target and revert to Auto Lock. <color=#0e70bd>If the [Display Lock Button] option is enabled, tapping the button will lock the enemy and holding it will unlock the target.</color>
ArenaActivityProtected <color=#30aa17>Demotion Protection</color> has retained your position in <color=#0f70bc><size=60>{0} Squad</size></color>
ArenaActivityStrategyContent Event time:\nPhase 1: Sun 18:30 - Wed 18:00\nPhase 2: Wed 18:30 - Sun 18:00\n\nMode help: Complete different zones to earn points in War Zone. New enemy types will appear in each phase.\n\nZone help: You may attempt the 3 zones multiple times. You earn points based on completion time and remaining HP in the first 2 zones. Enemies will spawn indefinitely in the 3rd zone; you earn points based on damage dealt and remaining HP when time expires.\n\nGrade help: Commandants are placed in different grades and ranked based on their score in each grade. The top-ranked Commandants in each grade are promoted to a higher grade at the start of a new phase.\n\nTeams: You can team up freely during the preparation time. At the start of battle, teams that have less than 3 members will be automatically matched until they have enough numbers. Team rankings are based on total member score.
ArenaActivityAreaIsNotOpen This zone is locked during this phase
ArenaActivityPoint {0}
ArenaMaxSingleScore Max {0} points
ArenaMaxSingleNoScore No max score
ArenaMaxAllScore {0}<size=40>MAX</size>
ArenaMaxAllHistoryScore {0}<size=30>MAX</size>
ArenaGrouplScore Wave {0}
ArenaTeamInvitError Must be in the same grade to join team
ArenaTeamInvitTip There may be delays in refreshing it
ArenaTeamLevelError Commandants must be in the same grade to join team
ArenaTeamChallengeError Player has not entered the War Zone yet
ArenaRankResault *The ranking fluctuation is based on the changes between the final ranking in this season and the ranking at 12:00 (UTC) on the day it is tallied.
ArenaOnlineLfteTime to Reset
ArenaOnlineLeftTimeOver Mission has reset
ArenaOnlineJindu Progress: {0}/{1}
ArenaOnlineSectionLeftTime Available Time <color=#0F70BC><size=42>{0}</size></color>
ArenaOnlineStarDesc Collection Progress {0}
ArenaOnlinePassDesc Progress: {0}/{1}
ArenaOnlineChapterLevel (Level range: {0}-{1})
ArenaOnlineChapterLeftTime {0}
ArenaOnlineSectionLeftTime1 {0}
ArenaOnlineSectionLeftTime2 {0}
ArenaOnlineStageDetailHintOnline Stamina Cost
ArenaOnlineStageDetailHintSingle Stamina Cost
ArenaOnlineCreateRoomOnline Create Room
ArenaOnlineCreateRoomSingle Solo Battle
ArenaOnlineStageDropDesc Flip {0} more card(s) to get Hypertune Catalyst - Extreme ({1}/{2})
ArenaOnlineTimeOut This event has already been refreshed
ArenaOnlineDayTimeOut This area has already been refreshed
ArenaOnlineActiveBuffDesc Inver-Sync ({0}/{1})
ArenaOnlineStageChangeTip Adjust the current stage to: <color=#FEE82A>{0}</color>?
ArenaOnlineStageInfoTip Current target stage: <color=#FEE82A>{0} [{1}]</color>
AwarenessRecycleCapacityDes Memory available for recycle
AwarenessCapacityDes Memory Owned
SuitCapacityDes Sets Owned
MaterialCapacityDes Items Owned
FragmentCapacityDes Shards Owned
DecomposeTitle Scrap Preview
RecycleTitle Recycle Preview
ConverseTitle Convert Preview
SellTitle Sell Preview
DecomposeConfirmTip You have selected <color=#0E70BD>4★ or above equipment</color>.\nYou will get approximately 70% of the training materials used from deconstructing. (Resonance materials are not refunded. Non-integer values are rounded down)
TrialIllustration There are a total of 5 stages, each divided in to 2 phases.\nStages can be cleared repeatedly, but repeated clears have no rewards.\nEarn equipment for every 5 stages cleared.
AwarenessTfPos Grid {0}
AwarenessTfMaterialMainError Please select the main material
AwarenessTfMaterialError Not enough materials
AwarenessTfConfirmTitle Note
AwarenessTfConfirmContent Refitting a weapon will keep its current level.
AwarenessTfConfirmContentResonance Current equipment has a Resonance Skill. Refitting will remove it.
DormDesSecond Dormitory comfort contains Beauty, Comfort and Practicality, and different mates prefer different stats.\nEnter the warehouse to check the stats that the Constructs/Transcendants/Corrupted/Humans prefer. Comfort can improve the Stamina recovery speed of the Construct (Note:. If the stats your mate prefers is high, Mood can also be restored).\nOnly one Dormitory is unlocked at the beginning, then you can use Decor tokens to unlock other Dormitories one by one. Each Dormitory can support up to 3 mates.\n\nYou can buy Decors from the shop (Note: the stats of any decor in the shop is fixed), or obtain via build/refit.\nYou can only build "Basic Decor Set", and can define its stats by yourself.\nRefit means you can change the appearance of any decor by spending the corresponding blueprint (may have special effects).\n\nMates with high Mood can regularly send gifts to you. So try your best to increase the Mood of your mates.
DormDesWork Expend Stamina of Constructs to do chores for Dorm Coins.\nEach Chore done will use almost all of a Construct's Stamina.\nStamina spent affects the output of Dorm Coins.\nChore attempts can be increased through unlocking more Dormitories.\nChore attempts reset at 07:00 AM UTC daily.
DormChinese Dormitory
DormReNameSuccess Renamed
DormReNameFail Rename failed
ExploreChapterName Chapter {0} Records
ExploreNotOpenError Please clear the previous chapter
DormTemplateSelectHaveTip1 Do you wish to remove the binding for <color=#C6403A>{0}</color> Dormitory and bind the template to this Dormitory instead?
DormTemplateSelectHaveTip2 Do you wish to remove the binding for the current Dormitory and <color=#C6403A>{0}</color> Dormitory and bind the template to this Dormitory?
DormTemplateSelectCancelTip Remove the binding?
DormTemplateSelectSuccess Binding successful
DormTemplateUnSelectSuccess Binding removed
DormTemplateSelectNoneTip Select a Dormitory to bind
DormTemplateSaveSuccess Saved
DormTemplateSaveTip Overwrite the existing record?
DormTemplateSaveTipName Enter collection template name
DormTemplateSaveNoneTip Select a record to save
DormTemplateEncondeNoneID Enter the imported shared ID
DormTemplateEncondeTip The imported scene will overwrite the existing one. Continue?
DormTemplateShareTip ID copied to clipboard. Daily sharing attempts left: {0}
DormTemplateShareCuptrue Saved in your photo gallery
DormTemplateOneKeyTip Do you wish to swap all the Decors in <color=#C6403A>{0}</color> for those in the template (only owned Decors will be swapped)
DormTemplateOneKeySuccesss Swap successful
DormTemplateOneKeyNone No replaceable Decors at the moment
DormTemplateNoneTip Save it as a template?
DormQuickToBuy Please go to Store/Dormitory Shop to buy blueprints.
DormExceptionItemConvert Invalid Decor Blueprints have been converted into Decor Coins at a ratio of 1:15.
BaseEquipNeedLevel Requires Commandant Lv.{0}
BaseEquipType1 Attacker Only
BaseEquipType2 DescNotUse
BaseEquipType3 DescNotUse
ExploreBuffUnlock Clear {0} to unlock
ExploreBuffUnlockSeparate ,
ExploreRewardError Reward Claimed
ExploreRewardTitle Reward details
ExploreExplain Complete all chapter missions to unlock the chapter reward and the next chapter.\n\nEvery member has limited Stamina in each chapter\n\nAll members' Stamina resets upon entering a new chapter.
FurnitureNotMatchDraft This Blueprint cannot modify the selected Decor
FurniturePlaceNotCorrect Please place the Decor first
FurnitureOutOfLimit Decor cannot be placed. Decor type limit reached.
FurnitureChooseAType Please select a Decor type.
ExploreBannerProgress Newest Chapter:
ExploreBannerProgressEnd All Completed
FurnitureDescription Comfort level distribution changes depending on the Decor Coins used.\nUsing more Coins will have a better chance at better Decor.
DormBuild Build
DormWorkTips You can only assign Chores below the max Chore slots
EquipResonanceExplain 6★ Weapon Resonance-\nEffect: Gains specific Weapon Resonance Skill\nCost: Any 6★ Weapon x1\nNote: Binds to members; Weapon Skill resonated before changing members can be swapped without cost\n5★ Weapon Resonance-\nEffect: Gains 2 determined basic stat bonuses\nCost: Any 5★ Weapon x1\n6★ Memory Resonance-\nEffect: Randomly gains 1 Skill. Skill Level can be stacked.\nCost: Same set Memory x1\nNote: Binds to members\n5★ Memory Resonance-\nEffect: Randomly increases 2 stats\nCost: Same set Memory x1
EquipResonanceAwakeExplain 1. Requirements for Hypertune:\n·It has to be a 6★ memory.\n·The memory has been overclocked and upgraded to its max level.\n·The memory has been resonated.\n2. Hypertune stat bonuses:\n·Only applied to its bound character.\n·The stat bonuses are not randomly produced.\n·The stat bonuses are permanent. Changing the resonance will not affect the existing stat bonuses.
PurchaseRestTypeInterval Every {0} Day Limit {1}/{2}
PurchaseExchangeTips Purchase for extra {0} {1}
PurchaseFirstPayTips Gain an extra {0} {1} in your first purchase
PurchaseAddPayDes You will be rewarded based on cumulative RC charged.
PurchaseYKDes [Monthly Pass A]\n1. Purchase the Monthly Pass A to claim 100 Black Cards at 07:00 AM UTC every day for 30 days.\n2. You may purchase up to 2 Monthly Pass A only. Cannot own Monthly Pass A & Monthly Pass C in a same period.\n3. Once you have purchased a Monthly Pass A, you will receive 300 Black Cards immediately.\n\n[Monthly Pass C]\n1. Purchase the Monthly Pass C to claim 90 Black Cards at 07:00 AM UTC every day for 30 days.\n2. You may purchase up to 2 Monthly Pass C only. Cannot own Monthly Pass A and Monthly Pass C in a same period.\n3. Once you have purchased a Monthly Pass C, you will receive 300 Black Cards immediately.
BossSingleRepeartDesc Challenges bosses to refresh Progress.\nProgress does not stack.
BossSingleScoreDesc When you get <size=30><color=#BA2A2A>{1}</color></size> Progress at the <size=30><color=#BA2A2A>{0}</color></size> difficulty level,\nthe Progress of all previous difficulty levels will become maximum.
BossSingleAutoFightDesc1 No record
BossSingleAutoFightDesc2 No Auto Clear for {0} Difficulty
BossSingleAutoFightDesc11 Refreshing your record will cost your formation Stamina and 1 daily attempt, and will only be 80% of your saved Progress. Continue?
BossSingleAutoFightDesc12 Auto Clear Progress lower than current Progress, cannot Auto Clear
BossSingleDesc You can challenge bosses here. 3 random bosses will appear (2 in Basic).\nBosses are divided into Groups α, β, and γ, and will be refreshed.\nDefeating a boss will earn your Progress. You will be automatically rewarded for reaching certain Progress.\nProgress ranking will be tallied every Monday. You will be rewarded based on your ranking.\nYou cannot challenge uncleared stages when character Stamina reaches 0. Character Stamina refreshes with every reset.\nYou can challenge bosses 4 times from Monday to Friday and 8 times from Saturday to Sunday.\nAuto Clear will only give you 80% of your highest previous Progress.\nAuto Clear will still reduce character Stamina and consume attempts.
BossSingleAutoFightDesc Auto Clear will only give you 80% of your highest previous record.\nAuto Clear will still reduce Construct Stamina and exhaust attempts.\nAuto Clear can be used 9 times in total until the next reset.
BossSingleAutoFightRateDesc Progress is <color=#0E70BDFF>{0}</color> of your original record.
BossSingleAutoFightCount2 Auto Clear {0}/{1}
BossSingleAutoFightCount1 Auto Clear
BossSingleAutoFightCount3 Insufficient Auto Clear attempts
BabelTowerTeamLock When all levels have a clear record of Team {0}, Team {1} will be unlocked.
BabelTowerNoneFight Project Babel challenge stage has ended
BabelTowerNoneOpen Project Babel has ended
BabelTowerNotEnoughScore Unlocked at {0} points{1}
BabelTowerCurMaxScore (Highest {0})
BabelTowerLeftTimeDesc Remaining Time:
BabelTowerNoneCharacter No Constructs can be deployed at the moment
BabelTowerLevelDesc Lv:{0}
BabelTowerResetDesc Delete Logs
BabelTowerIsResetDesc By doing so, you will delete this team's Strategic level in this stage and unlock the characters in use.\nDelete the team record of stage [{0}]?
BabelTowerCharacterLock A Member in your party has been locked
BabelTowerPleaseSelectALeader Appoint a Member as the leader
BabelTowerPleaseSelectAFirstFight Select a member as starter
BabelTowerPassLastGuide Clear the previous rank to unlock
BabelTowerGuideStageCanntSelect Current Target Strategy option has been locked
BabelTowerActivityTimeLeft Remaining Event Time:
BabelTowerStageLevelBuffLocked This affix is available for {0} or above difficulty
BabelTowerStageLevelBuffChanged Difficulty changed. Some affix needs to be selected again.
GuildDetailsDes 1. Rankings will rank Command Bureaus based on Total Contribution over 7 days.\n2. Command Bureaus with the same Contribution will be rated based on time.\n3. In the Command Bureau, you can switch to Personal Level Rankings.
GuidVistorRankBtnDes Ranking
GuidVistorApplyBtnDes Send request
GuidVistorChannelBtnDes Channel
GuidVistorExitBtnDes Exit
GuildFullVistorGuildDes Command Bureau full.
GuildVistorCountFormDes {0}/{1}
GuildAnnouncementTitle Command Bureau Notice
GuildAnnouncementDes Enter new announcement
GuildInterComTitle Internal Comms
GuildInterComDes You can edit the Bureau's internal comms here.
RogueLikeNotEnoughActionPoint Insufficient Action Points. Use Support Construct instead.
RogueLikeCurrentNodeFinish This stage is completed
RogueLikeRandomRobotTitle Support Construct
RogueLikeRandomRobotDetails Get a random support Construct.
RogueLikeAssisRobotTeam Support Formation
RogueLikeChallengeTeam Challenge Formation
RougeLikeNotInActivityTime Outside the event period
RogueLikeNotInActivityFightTime Outside the event challenge period
RogueLikeNodeTitle PT-{0}
RogueLikeTeamMaxMember Dispatched members < 3
FubenRepeatNotInActivityTime Outside the event period
RogueLikeShopBuyTips You will spend <color=#0E70BDFF>{0} Action Points to </color>buy [{1}]. Proceed?
RogueLikeTeamNeedCount Required units: {0}
RogueLikeActionPointCost Action Points: {0}/{1}
ActivityBriefShopLock Carriage is not available yet
RogueLikeLeaveShopTitle Tactical Supply
RogueLikeLeaveShopContent Leave for the next target location. Confirm?
RogueLikeNeedActionPoint 1
RogueLikeCostItemTips You need {0} more {1} to complete the event
RogueLikeExchangeItemTips You need {0} more {1} to complete the event
RogueLikeBuyNotEnough Insufficient items
RogueLikeSelectABuff Select the Enhance Effect
RogueLikeOutOfDate (Expired)
RogueLikeOutOfActionPoint Action Points consumed are fewer than {0}
RogueLikeQuestResetTime Remaining Reset Time:
RogueLikeLeaveRestTitle Respite
RogueLikePurgatoryResetTitle Reset Progress
RogueLikePurgatoryResetValue 1. You can only reset the progress once per day\n2. Reset attempts will be consumed regardless whether you reset a single floor or all floors
RogueLikeSetTeamTitleNormal Team Today
RogueLikeSetTeamTitlePurgatory Team to Deploy
RogueLikeSetTeamPurRuleValue <size=28>1. There is no Action Point limit in Trial Mode.\n2. Get a unique collectible to record your score after clearing the Trial Mode.\n3. Support Construct or Terminal are not available in Trial Mode.\n4. You cannot use Cogs to revive in Trial Mode.\n5. You may reset the progress (single floor or all floors) once per day. \n6. If you choose to reset a single floor, all the stage progress, buffs, currencies will be reversed back to when you first arrive at this stage.\nThe team deployed will also be reset.\n7. You may reconfigure your team once each time you reach a new chapter.</size>
ArchiveLockNameText ? ? ?
TimeOnSale On sale in: {0}
ActivityBriefShopOnSaleLock Not yet on sale
GuildNameMaxNameLengthTips Command Bureau name cannot exceed {0} characters.
GuildNameEmptyText Command Bureau name cannot be blank
GuildNameSpecialTips Cannot contain special characters
GuildDelarationMaxNameLengthTips Command Bureau news cannot exceed {0} characters.
GuildDeclarationDefaultText Enter new announcement
GuildDeclarationHintText Sensitive words are strictly prohibited. The system may forcibly change the name or disband the guild if such words are detected.
GuildDeclarationSpecialTips Cannot contain special characters
GuildGiftChangeGuildCondition You cannot claim this pack as you have joined another Command Bureau recently.
GuildGiftMaxLevel The pack has reached its max level.
GuildGiftProgressNotEnough Progress incomplete
GuildMainRefreshCountDown Refreshes in <color=#0f70bc>{0}</color>
GuildQuitContent Upon leaving, you must wait 8 hours before joining a new Command Bureau. United Achievement Points will also be temporarily deducted until joining a new Command Bureau, at which point they will be returned. Confirm?
GuildBuildNotEnough Insufficient Construction Progress
GuildNotAccessLevelUp You have no authority to upgrade the Command Bureau.
GuildLevelIsMax Max Command Bureau level reached
GuildLevelUpContent After upgrading the Command Bureau to Lv.{0}, the daily maintenance fee will become {1} Command Bureau Contribution. Are you sure?
GuildLevelUpHint Your Command Bureau has reached <color=#0f70bc>LV.{0}</color>
GuildUrgentMaintain Submit the emergency maintenance fee?
GuildDescPosition Position
GuildLikeItemNotEnough Insufficient items to give a like
GuildChannelTypeAll [The Bureau]
GuildLogItemType [{0}]
GuildSendRequestSuccess Invite sent
GuildApplyRequestSuccess Application sent
GuildKickMemberSuccess Removed the member from your Command Bureau successfully.
GuildIsKickMember Remove this player from the Command Bureau? All the points earned by this player during the current round of simulation siege will also be removed.
GuildRefreshRecruitInCd Refresh in cool down. Please try again in {0} second(s).
GuildNormalShopTitle Command Bureau Shop
GuildPurchaseShopTitle Store
GuildPositionIsSame The current position is {0} already.
GuildPositionChangedContent Change it to {0}?
GuildPositionChangeAdminContent Only 1 player can assume this position. Hand over the position [{0}] and the Command Bureau's management authority to this player?
UnionMainRewardHasClick This chest has already been claimed
UnionMainKillLimited Kill count not reached
UnionKillMainNotInActivity Outside the event period
UnionRoomHadReady You cannot swap the sharing character when you are ready.
UnionRoomEnvTitle Environment: {0}
UnionRoomDialogTitle Phalanx
UnionRoomExitRoom You cannot return to this room after leaving. Continue?
UnionSelectSameRole You cannot deploy duplicate characters
UnionRoomExitStage You cannot return to this room after leaving. Continue?
UnionStageCondition Unlocked by clearing other stages {0} time(s)
UnionLeaveMiddle The matching has ended. Your challenge data will still be recorded.
UnionLeaveTimeOver Battle time is over
UnionLeaveKickOut You have been removed from the team
UnionTipPraise I borrowed your <color=#25c4ec>{0}</color> to clear the stages and already gave you a like!
UnionTipsFightBorrow "I borrowed your <color=#25c4ec>{0}</color>. Thank you so much!"
UnionTipsBorrowOthers I borrowed <color=#ff7e00>{0}</color>'s <color=#25c4ec>{1}</color>.
UnionTipHighestPoint Use assist characters to reach a new high score!
UnionSectionProcessCount Round {0}
UnionInMatching Player is already on the team
UnionKillExitRoom Confirm to leave the room?
UnionMemberKickOut You have been removed from the team
UnionLeaderStayTooLong You have remained idle for a long time
UnionKillResetDesc <size=26>Resets in: {0}</size>
UnionKillRankDesc Only operation points from the core stage will be tallied
UnionPraiseRankDesc Total Time: {0}-{1}
UnionSectionIsComing Arrived in {0}
UnionCantLeaveRoom You cannot do this in Phalanx
UnionMeFinishText Becomes active after clearing this stage
UnionEffectiveText Bonus is active
UnionInvalidText Bonus is no longer active
UnionTeamFinishText Becomes active after you and 1 teammate clear this stage
UnionRewardResetTime (Reward reset time: {0})
UnionResetText Boss defeated: {0}/{1}
BuyWeaponFashionIsTimeLimit Selected items include Weapon Coatings that have an expiry date. If you proceed, they will be converted into the Weapon Coating Blueprints based on the remaining time. Proceed?
BuyWeaponFashionIsNotTimeLimit Selected items include Weapon Coatings that have an expiry date. If you proceed, the Weapon Coating's remaining time will be increased based on your purchase time.
StoryArchiveErrorHint Unlock requirements not met
UnionDamageMax #ED6104
UnionDamageNotMax #323232
PicCompositionRuleText Players must comply with relevant laws and rules regarding online behavior and shall not engage in the following actions:\n\n(1) Threatening national security, leaking national secrets, subverting state power, and sabotaging national unity.\n(2) Damaging the national image and interests, and hurting the public interest.\n(3) Inciting ethnic hatred, ethnic discrimination, and sabotaging the national unity.\n(4) Advocating terrorism and extremism.\n(5) Violating national religious policies, and advocating cults and superstition.\n(6) Violating the constitution, laws, rules, etc.\n(7) Spreading rumors, disrupting social order, and jeopardizing social stability.\n(8) Spreading obscenity, pornography, gambling, violence, murder, terror, or instigating crime.\n( 9) Endangering cyber security.\n(10) Insulting or slandering other people, and infringing on other people's rights and interests.\n(11) Infringing on other people's intellectual property rights and other legal rights.\n(12) Posting any content prohibited by laws or administrative rules.\n(13) Engaging in immoral acts.\n(14) Posting any content that Kuro Game deems to be inappropriate or does not approve of.\n\nIf a player commits any of the above actions, Kuro Game has the right to terminate services for them, and the player in question will bear the legal responsibility that arises.
PicCompositionRuleTitle Note on editing
PicCompositionPass Approved
PicCompositionFailedPass Not approved
PicCompositionExamine Under review
PicCompositionNotUpLoad Not uploaded (to be approved)
PicCompositionWaitWord Transmitting...
ShopItemSellOut Item sold out
ChatRoomChannelNotOpen Available after entering a room
UnionLeaveOffline You are removed automatically due to an unstable network connection.
UnionNetworkFluctuation You are removed from the room automatically due to an unstable network connection.
UnionCnFormatDate MM/dd/yyyy
TimeFormatMinute MM/dd HH:mm
ArchiveMonsterEvaluateHint Submitted
ArenaOnlineCloseTip It will be available at 05:00 (UTC), Jun 11 2020.
ArenaOnlineCloseTip2 Available time: 06/11
GuildQuitRemovePosition Please transfer Commander-in-Chief to another player before leaving the Command Bureau.
GuildQuitLastMember <size=43>Upon leaving, the Command Bureau will disband and you must wait 8 hours before joining a new Command Bureau. United Achievement Points will also be temporarily deducted until joining a new Command Bureau, at which point they will be returned. Confirm?</size>
GuildQuitMemberQuit <size=43>Upon leaving, you must wait 8 hours before joining a new Command Bureau. United Achievement Points will also be temporarily deducted until joining a new Command Bureau, at which point they will be returned. Confirm?</size>
GuildTalentConditionLevel Command Bureau reaches Lv.{0}
GuildTalentConditionPoint Any preconfigured beacon level ≥ Lv.{0}
GuildTalentGloryDescription The Command Bureau Levels Up When Its EXP Is At Max.
GuildDissmissLeader Dismiss Commander-in-Chief
GuildDissmissDes <size=37>After successfully electing a new Commander-in-Chief, Dismiss Cost will be transferred to the original Commander-in-Chief. If the election fails, the Dismiss Cost will be returned to you.\n\nWhen more than one person dismisses the Commander-in-Chief, the authority of the new Commander-in-Chief will be determined according to each person's position and total contribution.</size>
GuildDissmissCostNotEnough Insufficient items to dismiss Commander-in-Chief
GuildApplyLessLevel Command Bureau level limit: lv.{0}
InfestorExploreEnterSectionEnd Exploration available once results are calculated
InfestorExploreName Autopoiesis Maze
InfestorExploreDiffLevelBorder {0}-{1}
InfestorExploreChapterLockTip Prelude incomplete. Clear the previous area first.
InfestorExploreCharacterHpPercent HP: {0}%
InfestorExploreActionPointDes Current Action Points: {0}
InfestorExploreTeamEmptyTip No Combat Squad configured. Cannot explore this area.
InfestorExploreTeamChangeConfirmTitle Save Formation
InfestorExploreTeamChangeConfirmContent Enter Explore to change the formation in the Safe Zone. Confirm?
InfestorExploreNodeFogTip Unable to detect info on secret areas.
InfestorExploreActionPointNotEnough Insufficient Current Action Points. Earn <color=#0e70bd>14</color> Action Points tomorrow.
InfestorExploreTeamForbitReplaceCharacter Cannot change members while exploring
InfestorExploreRestNodeNotReach Reach this grid to change the Combat Squad
InfestorExploreSupplyNodeNotReach Reach this grid to claim supplies of your choice
InfestorExploreSupplyNodePassed Supplies claimed. Unable to explore again
InfestorExploreSupplyNodeName Material Crates
InfestorExploreSupplyNodeDes Material Crate filled with some items. It may be of some use to you.
InfestorExploreShopNodeName Add-On Terminal
InfestorExploreShopNodeDes Used to replenish Add-On Unit Terminals but at the cost of certain materials. (<color=#0e70bd>Use Aberrant Cubes to purchase Add-On Units</color>)
InfestorExploreShopNodeLeaveTitle Leave
InfestorExploreShopNodeLeaveContent Leaving the Add-On Terminal to the next location. Continue?
InfestorExploreShopNodePassed You have already left the Add-On Terminal. Cannot rejoin.
InfestorExploreShopNodeNotReach Reach this grid to claim supplies of your choice
InfestorExploreShopNodeNotCurrent You haven't reached this node
InfestorExploreShopNodeCurrentFinshed You have already left the Add-On Terminal. Cannot rejoin.
InfestorExploreShopNodeSellOut Add-On Terminal sold out
InfestorExploreShopNodeBuyTips Use <color=#0E70BDFF>{0}</color> Aberrant Cubes to purchase <color=#0E70BDFF>{1}</color>?
InfestorExploreShopNodeMoneyNotEnuoghRefresh Not enough Aberrant Cubes to refresh
InfestorExploreShopNodeMoneyNotEnuogh Not enough Aberrant Cubes to purchase
InfestorExploreRewardNodeName Freight Terminal
InfestorExploreRewardNodeDes Freight machine used for exchanging resources between blocks. If you do not place an item with it, you will be unable to take out items.
InfestorExploreRewardNodePassed Freight Terminal has finished exploring. Cannot repeat.
InfestorExploreRewardNodeNotReach Reach this grid to obtain supplies left by other Commandants
InfestorExploreRewardNodeDefaultPlayerName Celica
InfestorExploreRewardNodeDefaultMessage Special Babylonia Supplies have been sent~
InfestorExploreCoreAutoDecomposeTitle Auto Deconstruct
InfestorExploreCoreAutoDecomposeContent You already reached the max level for <color=#0E70BDFF>{0}</color>. Duplicate Add-On Units will be automatically converted into: <color=#0E70BDFF>{1}</color>x Aberrant Cubes.
InfestorExploreRewardNodeNotSelectReward Choose a reward to package
GuildBossTacticsTips You must set the recommended sequence for each stage
ArchiveNotUnLockTime Cannot unlock now
ActivityShortStoryChapterEnd Event is over
ActivityExtraChapterEnd Event is over
GuildBossConfirmTips Challenge stage: {0}
GuildBossLowClassTips Low Viral Intensity Region
GuildBossHighClassTips High Viral Intensity Region
GuildBossAlreadyPlayedTips You have already challenge other [{0}] stages
InfestorFightScoreName
InfestorExploreLeftTime Time until analysis: {0}
InfestorExploreCurActionPoint Current Action Points: {0}
InfestorExploreRestNodeName Safe Zone
InfestorExploreRestNodeDes A small safe area used to separate building modules. There is no specific design purpose, and therefore is not corrupted. (<color=#0E70BDFF>Replace Combat Squad members to recover HP</color>)
InfestorExploreFightRewardMoneyLack Not enough {0} to purchase
GuildBossLogLine5 Stage skill has dealt <color=#f58220>%s</color> DMG.
GuildBossLogLine6 Area Stability reaches <color=#f58220>%d%%</color>
UiPanelCharacterExchangeBtnNameGouzaoti Switch to Uniframe
UiPanelCharacterExchangeBtnNameGanranti Switch to Omniframe
GuildBossDie When the Siege Target reaches 0 HP, all members of the Command Bureau will gain {0} Personal Points.
GuildBossCount (Battle data saved: {0}/{1})
GuildBossDiffLv Difficulty Lv.{0}
GuildBossDiffUnlock {0}
GuildBossDiffHp {0} HP
GuildBossDiffScoreAdd Total Command Bureau Points +{0}%
GuildBossChangeGuildRankStr Change to Command Bureau Ranking
GuildBossChangePlayerRankStr Change to Personal Ranking
GuildBossEnterWarningTitleStr Tips
GuildBossEnterWarningStyleStr You can select more <color=#2a5caa>School Skills</color>. They can be of great help to you in battle. It is suggested to reconsider before proceeding.
GuildBossStyleWarningCountinue Proceed Anyway
GuildBossStyleWarningGoSelect Select School
GuildBossEnterLowWarningStr Each commandant can only select 1 <color=#2a5caa>[Regular Zone]</color> stage to challenge each round of the event. Continue?
GuildBossEnterHighWarningStr Each commandant can only select 1 <color=#c63c26>[Special Dispatch Zone]</color> stage to challenge each round of the event. Continue?
GuildBossDamage Deal {0} DMG to the Siege Target
GuildBossStyleSelectSucceess School Selected
GuildBossStyleSkillActiveSuccess Skill Activated
GuildBossStyleSkillUninstallSuccess Skill Removed
GuildBossStyleSkillAllUninstall All Skills Removed
GuildBossStyleSkillMax You have reached the capacity and can't activate this skill
GuildBossStyleSkillHasActiveCore Only one core skill can be activated at a time
GuildBossStyleSelectLimit You must wait for the current battle to be over before you can select a school
ActivityGuildNotOpen The event will begin after maintenance ends on August 13th
ActivitySpecialTrainNotOpenTime 08/06-08/13
LoginUserAgree Please accept the agreements below to start the game.
LoginUserAgreeToggle I have read and agree to the <color=#34AFF8><a href=|{0}|>User Agreement</a></color>, <color=#34AFF8><a href=|{1}|>Children's Privacy Agreement</a></color>, and <color=#34AFF8><a href=|{2}|>Privacy Policy</a></color>.
GuildBossLayoutRankLevelError Only {0} and {1} can use battle schemes
GuildBossLayoutError You must set the clear sequence for all levels before publishing
GuildBossCountDown Reset after {0}
GuildBossHpNote While you were gone, the Command Bureau dealt {0} DMG to the Siege Target
GuildBossContribute Guild Contribution +{0}
GuildBossTipTitle Simulated Siege Accomplished
GuildBossTipDesc Thanks to your Command Bureau's efforts, the target of the Simulated Siege has been destroyed. You can claim your rewards on the Simulated Siege screen.
GuildBossRankNone No. Unranked
GuildBossRankRewardTitle Stamp Pack Reward
GuildBossRankRewardDesc You can claim a stamp pack reward based on the rank range your guild belongs to.
GuildBossTopPlayerScoreName Pt:{0}
GuildBossBuffActive The stage you wish to challenge has already been triggered for the maximum amount of times. It is advised that you challenge another stage. Continue anyway?
GuildBossHpRewardName Can be claimed once the Siege Target's HP is reduced to <color=#3cd3ff>{0}%</color>.
GuildBossSkillProgress Triggered: {0}/{1}
GuildBossStyleSelect Select School
GuildBossStyleSkillLock Unlocks at Command Bureau Lv.{0}
WeaponFashionForeverGetAlreadyHaveForever The option includes permanent Weapon Coatings you already own. If you confirm, they will be converted into a certain number of <color=#0E70BD>Weapon Coating Blueprints</color>. Proceed?
WeaponFashionForeverGetAlreadyHaveLimit The option includes used Weapon Coatings. If you confirm, they will be converted into a certain number of <color=#0E70BD>Weapon Coating Blueprints</color> based on their <color=#0E70BD>remaining time</color>. Proceed?
WeaponFashionLimitGetAlreadyHaveLimit [{0}]'s usage time increased by {1}
ArenaRankPlayerPointTimeDesc Last Challenge Time: {0}
NotHaveCollection No Collectibles
NotHaveMedal No Medals
NotOpenCollection Feature is not available yet
TeamCharacterTypeNormalLimitText Guidance: Only Omniframes can be deployed
TeamCharacterTypeIsomerLimitText Memory Connection: Only Uniframes can be deployed
TeamCharacterTypeDebuffLv1LimitTextNoColor Collab Hack: Uniframes' ATK decreases by 30%.
TeamCharacterTypeDebuffLv2LimitTextNoColor Chaotic Tactics: Uniframes' ATK decreases by 60%.
TeamCharacterTypeDebuffLv1LimitTextWithColor Collab Hack: <color=#D3242C>Uniframes'</color> ATK decreases by 30%
TeamCharacterTypeDebuffLv2LimitTextWithColor Chaotic Tactics: <color=#D3242C>Uniframes'</color> ATK decreases by 60%
TeamRequireCharacterNormalDebuffDefaultText Special Dispatch Zone: <color=#D3242C>Uniframes</color> recommended
TeamSelectCharacterTypeLimitTipNormal Only Omniframes can be deployed
TeamSelectCharacterTypeLimitTipIsomer Only Uniframes can be deployed
TeamSelectCharacterTypeLimitTipIsomerDebuff The Uniframe is in Regular Zone {0}, dispatch Uniframe for battle? (The squad members will be cleared after confirming.)
TeamSelectCharacterTypeLimitTipNormalDebuff The Omniframe is in Special Dispatch Zone {0}, dispatch Omniframe for battle? (The squad members will be cleared after confirming.)
TeamPrefabCharacterTypeLimitTipIsomerDebuff The Uniframe is in Regular Zone {0}, dispatch Uniframe for battle? (The squad members will be cleared after confirming.)
TeamPrefabCharacterTypeLimitTipNormalDebuff The Omniframe is in Special Dispatch Zone {0}, dispatch Omniframe for battle? (The squad members will be cleared after confirming.)
TeamPrefabDefaultName Team {0}
TeamPrefabWithoutName Enter a preset team name
TeamPrefabRenameSuc Preset team name created
SwapCharacterTypeIsNotMatch Member type does not match the dungeon type. Cannot swap.
SwapCharacterTypeIsDiffirent You cannot have both Omniframes and Uniframes on the team. Replace and other team members will be directly cleared. Confirm?
CharacterTypeLimitNameNormal Battlefield Command
CharacterTypeLimitNameIsomer M.I.N.D. Connection
CharacterTypeLimitNameIsomerDebuff Low Viral Intensity Region
CharacterTypeLimitNameNormalDebuff Dead Zone
ChapterCharacterTypeLimitNormal Guidance: Only <color=#0D70BC>Omniframes</color> can be deployed to this area
ChapterCharacterTypeLimitIsomer Memory Connection: Only <color=#D3242C>Uniframes</color> can be deployed to this area
ChapterCharacterTypeLimitIsomerDebuff Regular Zone: <color=#D3242C>Uniframes'</color> ATK decreases by 9%
ChapterCharacterTypeLimitNormalDebuff Special Dispatch Zone: <color=#0D70BC>Omniframes'</color> ATK decreases by 9%
TeamCharacterTypeNotSame You cannot have both Omniframes and Uniframes on the team. Deploying the character will clear other team members. Confirm?
WorldBossAttributeAreaSchedule Clearance Progress
WorldBossBossAreaSchedule Remaining HP
WorldBossActionPoint Tranquilizer:
WorldBossLevelDamege Damage dealt to Amberia: {0}
WorldBossLevelAdvise Recommended BP: {0}
ActivityExpeditionNotOpen Event is not available yet
ActivityFubenBossSingleNotOpen Event is not available yet
ActivityWorldBossNotOpen Event is not available yet
ActivityPuzzleNoItem You do not own this puzzle piece
DormShareCountNotEnough Insufficient attempts left
ExpeditionCharaRecruited This character has already been recruited
ExpeditionHaveDoLike Already liked this comment
ExpeditionMaxRank MAX
ExpeditionActivityNotStart Outside the event period
ExpeditionNoContentComment Cannot be empty
ExpeditionIsPicked Recruitment limit per round exceeded
ExpeditionFullMember Recruitment slots are full. Unable to recruit more members.
ExpeditionFireConfirmTitle Warning
ExpeditionFireConfirmContent Dismiss the member?\nThis will <color=#ff3f3f>remove and reset</color> the member\nand <color=#ff3f3f>not refund Recruitment Attempts</color>.
ExpeditionDefaultTeamConfirmTitle Warning
ExpeditionDefaultTeamConfirmContent <size=36>Replace\n<color=#ff3f3f>{0} and {1}</color>\nwith \n<color=#0E70BD>{2} and {3}</color>?\nThe core members will be <color=#ff3f3f>dismissed and reset (without refunding Recruitment Attempts)</color>.\n<color=#0E70BD>Trained new members will inherit the trained members' Stars.</color></size>
ExpeditionResetTips By resetting Progress, current floor Stage Progress will be reset, the record of cleared floors will be saved. A new team can be set after reset, and member recruitment level and recruitment chances will be reset as well. (Recruited {0} times)
ExpeditionMemberLock This member has been locked. Reset corresponding stage to use.
ExpeditionMaxLevel Max Stars reached for this member
ExpeditionDefaultTeamTips Core members have exclusive skills, <color=#0E70BD>which can be activated by deploying at least 1 member. Exclusive skills cannot be active at the same time. (Tap the icon to view details.)</color>\n Preset team can be switched at any time after being unlocked. <color=#ff3f3f>This will dismiss the current core members</color>, and <color=#0E70BD>the new members will inherit the trained members' Stars</color>.
ExpeditionDefaultTeamIsUnlock Rest Point {0} reached
ExpeditionStageNotOpenTip Please wait for the countdown to be over to start the stage
PlayerInfoCharacterEmpty No members displayed
PlayerInfoWithoutPermission Access limited by commandant
WorldBossBossChallengeText Attempts
WorldBossKilled Killed
WorldBossStageLockText Dreaming node {0} is not cleared yet
WorldBossAttributeChallengeText Area Challenge Attempts:
WorldBossExploreScheduleText Clearance Progress
WorldBossMoney Dream Shard
WorldBossReportName [Notice from Celica]
WorldBossNoPower Insufficient Tranquilizers. Cannot clear the dreaming node.
WorldBossNoChallengeCount Insufficient attempts
WorldBossNotInActivityTime Outside the event period
WorldBossQuestResetTime Remaining Reset Time:
WorldBossFashionRule 1. In the Elegy Of Nightmare event, whenever Amberia's HP (which is shared across the server) has dropped to a certain point, a new discount for "Chrome FX Coating - Golden Days" will be unlocked. (The Coating Pack will be sold at a 30% discount (168 Rainbow Cards) when it comes out, and the new discounts will be applied on top of this!)\n\n2. If Amberia is not defeated when the Elegy of Nightmare event ends, "Chrome FX Coating - Golden Days" will be released after the event. Its discount will be determined by Amberia's remaining HP.\n\n3. If Amberia is defeated during the event, "Chrome FX Coating - Golden Days" will be released immediately and offer an up to 60% discount to all players! (A 60% discount followed by a 30% discount, which means you can purchase it with only 68 Rainbow Cards!)
WorldBossBossAreaUnLockHint Not available yet (Unlocked after clearing <color=#FEE82A>{0}/{1}</color> dreaming nodes)
WorldBossFinishStageFightHint This dreaming node is already cleared. Still proceed to fight?
WorldBossAttributeStageRewrdHint Clear all locations to claim <color=#FEE82A>{0}/{1}</color>
WorldBossFashionRuleTitle Coating Event Details
WorldBossIsNotOpen Outside the event period
WorldBossFashionHint Coating Event Details
StartGame Play
ShortStoryChapterFindNoChapterData Chapter data not found
ExtraChapterFindNoChapterData Chapter data not found
ActivityBriefExtraNotInTime The event will start at 10:00 on Feb 4
PurchaseFashionRepeatTipsContent The pack you selected contains one or more Coatings that you already own. If you continue to purchase, these Coatings will be converted into Coating Blueprints instead. Continue anyway?
BatteryOverSelectItemNum Max Serum quantity exceeded
ArenaAutoFightSuccess Auto Clear completed
ArenaCannotAutoFight Auto Clear is unlocked after you score full points in this area
ArenaMarkAlreadyMax You have already scored full points in this area
PlayerLevelShort Lv
PlayerLevel Commandant Level
HonorLevelShort Rank
HonorLevel Honor Rank
Promote Up
PurchaseLBHaveFashionCantBuy *You already own this permanent Coating.
PurchaseLBHaveFashion *You already own one or more rewards in the pack permanently
PurchaseLBDontNeed No need
PurchaseRewardAllHaveErrorTips You already own all the content of this pack and do not need to purchase again
RogueLikeReFreshBlood Use {0} Support Points to restore member HP back to {1}%?
RogueLikeNotActionPoint You don't have enough Action Points. Please wait until tomorrow.
WeaponFashionNotOwnTipMsg Time-limited Weapon Coating [{0}] has expired
OwnLimitBuyForeverWeaponFashionConverseText This Weapon Coating has {0} remaining. After purchase, the remaining time will be converted into <color=#0E70BD>Weapon Coating Blueprint</color>. Continue?
OwnLimitBuyForeverWeaponFashionGiftConverseText This item contains Weapon Coating you already own ({0} remaining). After purchase, the remaining time will be converted into <color=#0E70BD>Weapon Coating Blueprint</color>. Continue?
OwnForeverBuyLimitWeaponFashionConverseText This item contains Weapon Coating you already own permanently. After purchase, the remaining time will be converted into <color=#0E70BD>Weapon Coating Blueprint</color>. Continue?
RpgTowerResetTalentConfirmTitle Reset the Talents on the interface
RpgTowerResetTalentConfirmContent After reset, the character's Specialty interface will be restored to default (all Specialty Points used will be refunded). Reset?
RpgTowerStageNotOpen Please clear the previous stage first
RpgTowerTeamLevelNotEnoughContent Low team level. The challenge may be extremely hard. Start the challenge anyway? (Tips: You can claim Team EXP from the Daily Reward to enhance your team.)
RpgTowerTalentTypeNotActive <color=#0E70BD>Switch frame Specialty</color> to activate the Talent.
RpgTowerChangeTalentTypeTips Switch Specialty from <color=#0E70BD>{0}</color> to <color=#0E70BD>{1}</color>? After doing this, you'll start to use the Talents under the <color=#0E70BD>{2}</color> Specialty.
DragPuzzleActivityDercyptionErrorPassword Incorrect password. Take a good look at the puzzle!
DragPuzzleActivityTryDercyption All clues have been collected. Try deciphering the password now
DragPuzzleActivityDercyptionNeedComplete You must complete the clue puzzle to solve it
MaintainerActionWinCount Battle Mission
MaintainerActionBoxCount Supply Crate
MaintainerActionDayPower Daily Action Points
OwnForeverBuyForeverWeaponFashionConverseText This item contains Weapon Coating you already own permanently. After purchase, this Weapon Coating will be converted into <color=#0E70BD>Weapon Coating Blueprint</color>. Continue?
MaintainerActionEventWeekUpdate Event updated
MaintainerActionEventDayUpdate Action Points have been reset
MaintainerActionEventOver Bounty Mission is now replaced by Operation Guardians
MaintainerActionFightHint You have unused Supply Crates. Would you like to start the last battle anyway?
WeaponFashionLimitGetInBag [{0}]'s usage time increased by {1}
MainLineMission Main Mission
SubLineMission Side Mission
TRPGDefaultMainLineTargetDesc Main Story completed. More secrets are yet to be unearthed.
TRPGDefaultTargetDesc The mighty Connector, all the secrets have vanished.
TRPGEnduranceDesc While exploring the main story of Fake Ascension, stamina will be consumed to clear certain [Calculation] events.\nEven if the Connector's Combat Squad abilities meet the [Calculation] requirement, the calculation cannot be completed without stamina.\nStamina is restored daily at 07:00 UTC, at a rate of five points each day.\nOnce the maximum limit is reached, stamina is no longer restored.
TRPGEnduranceTitle Stamina Details
ShopTitle Shop
TRPGShopTipsAlready (Owned: {0})
TRPGShopItemOversell Today's items are sold out. Please come back when items are refreshed at 07:00 UTC tomorrow.
TRPGMemoryChip Memory Shards: {0}/{1}
TRPGMemoryNotPlayTipsDesc Collect all shards to play hidden stories
TRPGRoleUnlockTip You do not own this Connector. Unable to review
TRPGRoleTalentResetCostLack Insufficient items. Unable to reset Talent
TRPGRoleTalentResetNotTalentActive No activated Talent. Unable to reset
TRPGRoleTalentNeedPreTalentActive Prerequisite Talent has not been activated
TRPGRoleTalentActiveCostLack Insufficient Talent Points. Unable to activate Talent
TRPGExploreTalentResetTipsTitle Reset Talent?
TRPGExploreTalentResetTipsContent {1} {0} will be consumed to reset the Connector's Talent. Continue?
TRPGItemCount (Owned: {0})
TRPGItemCommited Handed {0} over to the Headquarters
MentorSystemPreStudentHint Feature is not available yet. Guide level {0} unmet
MentorSystemPreMentorHint Feature is not available yet. Guide level {0} unmet
MentorSystemNoStudentHint No students yet
MentorSystemNoMentorHint No Military Instructor yet
TRPGMazeCardRecord {0}: {1}/{2}
TRPGMazeMapBtnName Area {0}
TRPGExploreExp EXP:{0}/{1}
TRPGExploreEndurance AP:{0}/{1}
TRPGExploreEnduranceValue {0}/{1}
TRPGExploreExmaineTotalRound Round x {0}
TRPGExploreExmaineUseItemReqValue Calculated
TRPGExploreExmaineUseItemReqValueDeny Missing
TRPGExploreExmaineUseItem Use Items
TRPGExploreExmaineLackEndurance Insufficient Stamina to calculate. Stamina will restore at 07:00 UTC tomorrow.
TRPGExploreExmaineCostItemTips Confirm spending {0} to calculate?
TRPGExploreExamineCostEnduranceTips (Successful calculation will deduct {0} Stamina. If you fail, Stamina will be not deducted but other events will be triggered.)
TRPGExploreExmaineBackTipsTitle Exit the calculation?
TRPGExploreExmaineBackTipsContent Tapping Exit will end the calculation with the current results
TRPGExploreExmaineResetLackItem Insufficient items to reset Calculation. Unable to reset
TRPGExploreExmaineResetDoNotNeed This Connector has not cast yet. Unable to reset
TRPGExploreExmaineCantEnterNextRound Certain Connectors have not cast yet. Unable to calculate the next round
TRPGExploreExmaineRoleAlreadyRolled This Connector has already cast
MentorTeacherFullText You already have a Military Instructor
MentorPlayerSearchText Enter Commandant ID to search
MentorStudentCountText {0} more student(s) can be recruited
MentorRecommendStudentText Recommended Student
MentorRecommendTeacherText Recommended Military Instructor
MentorLabelMaxText Selection limit reached
MentorManifestoMaxText Tap to edit. Less than {0} characters
MentorPlayerIdErrorText Commandant ID format error
MentorFinishManifestoText Announcement sent
NieREnd Outside the event period
NieRNotStart Event is not available yet
NieRChapterProgressStr Main Stages: {0}/{1}
NieRChapterPartStr PART.{0}
NieRChapterPercentStr {0}%
NieRChapterPhaseStr Phase {0}
NieStageTitleStr STORY_{0}
ContributeScoreDesc Merits are proof of honor and effort that celebrate commandants' contributions in War Zone.\nMerits are distributed based on your ranking in every phase of War Zone. Different groups and rankings provide different Merits.\nOnce you reach 100 Merits, they will no longer increase and will become a demotion protection that exempts you from demotion (all Merits will be rest to 0 in such case).\nMerits are not affected by promotion/demotion in War Zone, yet they will be deducted for demotion protection.\nRegardless of your ranking, you will not receive any Merits when you have 0 War Zone points.\nYou must spend 100 Merits to advance from Hero Squad to Legend Squad.
ContributeScoreNumberDesc Gain {0} points to offset demotion penalty
MentorTeacherEstablishText Military Instructor's Announcement
MentorStudentEstablishText Student Announcement
MentorTeacherChangeTaskText Swap Mission
MentorStudentSelectTaskText Claim Mission
TRPGShopTipItemMaxNumCantBuy The amount of purchased items has exceeded the allowed carrying limit.
TRPGTalent {0}/{1}
TRPGTruthRoadAreaNotOpen The area's Story Replay is not available. Please complete the previous area's Main Story first.
TRPGWorldBossOver The event is over!
TRPGGetRewardMaxTips Item limit reached. Extra items destroyed automatically.
TRPGExploreEnduranceForActivity (AP:{0}/{1})
TRPGYingdiDesc Each Connector owns 3 abilities: Combat, Perception, Arithmetic.\nIn the event of an [Calculation event], the Connector's abilities will be verified for eligibility.\nYou can boost the Connector's abilities by using items or Talent.\nWhile exploring, the Connector might be injured or inflicted with ability-decreasing debuffs due to perilous incidents.
CollectionWallNoneShow No collection walls displayed
CollectionWallUndo Reset changes?
CollectionWallPlaceNotCorrect Please place the collectible first
CollectionWallEmpty This player has not displayed collection wall
MentorSelectStudentGiveText Select
MentorChangeStudentGiveText Swap
MentorUnSelectStudentGiveText Remove
MentorGiftIsSelectedText Picked
MentorPlayerStateNoneText Instructor
MentorPlayerStateStudyText Studying
MentorPlayerStateGraduateText Graduated
MentorEmptyManifestoHint Announcement cannot be empty
MentorCantChangeTaskHint You have used up daily swap attempts
MentorTeacherGiftEmpeyHint Must contain at least one Memory
MentorShipComplete Collaboration established
MentorShipDisconnectHint Collaboration terminated
MentorShipBuildSendHint Collaboration request sent
MentorDoMentorShipDisconnectHint The other party has been online within 3 days, and the collaboration cannot be established within 12 hours after you terminate the collaboration. Are you sure to continue?
MentorDoCancelDeclarationHint There are unsubmitted changes. Discard changes?
TRPGShopItemForeverOversell This unique item has been sold out
TRPGYingdiDescTitle Connector Ability Info
TRPGMazeLeaveTipTitle Leave the area?
TRPGMazeLeaveTipContent After leaving the current area,\nyou will start from Lv. 1 area upon re-entering.
TRPGMazeGiveUpFightTipContent Are you sure you want to quit battle?\nAfter quitting, you can still move forward. <color=#ff3f3f>But you will lose 20 [Battle Support Points].</color>
MentorRecommendStudentEmptyHint No more students for now
MentorRecommendTeacherEmptyHint No more Military Instructors for now
TPRGWorldBossNotInActivityTime Outside the event period
PokemonUpgradeItemNotEnough Insufficient items
PokemonMonsterMaxLevel Mechanoid has reached the max level
PokemonMonsterAutoLevelUpLackItem Insufficient mechanoid level up material
PokemonMonsterFormationMaxEnergyCost Cost limit reached. Cannot deploy other mechanoids.
PokemonMonsterFormationTeamFull Team full. Cannot deploy other mechanoids.
PokemonMonsterFormationTeamWithoutBoss Core team member not deployed. Cannot start the battle.
PokemonMonsterFormationTeamNotFull Team is not full. Cannot start the battle.
PokemonMonsterFormationTeamEmpty No mechanoids in the team. Cannot undeploy.
PokemonMonsterAllCareer All Classes
PokemonCannotGetTimeSupply Insufficient rewards to claim.
PokemonJindu Progress: {0}/{1}
PokemonRemainingTimeLimit Insufficient attempts
PokemonOver Outside the event period
PokemonMonsterSwitchSkillUnlock Insufficient Stars to unlock this skill
PokemonMonsterLevelUpTo Mechanoid has already reached lv.{0}
PokemonMonsterListEmpty No squad members obtained
PokemonChapterProgress Progress: {0}/{1}
PokemonSkipTimesNotEnough Insufficient Trap Dolls
PokemonSkipSuccessTips Skip the stage by using a Trap Doll
PokemonResetTipsTitle Level Reset Confirm
PokemonResetTipsContent Are you sure you want to reset the mechanoid to Lv.1 and return all training resources?
PokemonSpeedUpTipTitle Tips
PokemonSpeedUpTipContent 1. Battle actions, sound effects and background music will be played in Acceleration Mode\n2. 2x speed can be turned off in the pause screen
GuardCampSupportTipsDesc Add Cheering Sticks for [{0}]
GuardCampUnOpenTitle Team Selection Start Time
GuardCampSupportOpenTitle Cheering time remaining
GuardCampSupportCloseTitle Result Announcement:
GuardCampCloseTitle Ending time
GuardCampCardPoolCaption The total number of Cheering Sticks in the reward pool equals to the number of Cheering Sticks invested by the participants + the number of Cheering Sticks in the extra reward pools unlocked
GuardCampCardPoolDrawLotteryCaption ※Winning Team's Black Cards = Cheering Sticks Rewarded for Supporting the Correct Team ×2 + Reward Pool ×0.6 ÷ Team Size\n※Losing Team's Black Cards = Reward Pool ×0.4 ÷ Team Size\n※If the result of (Black Cards ÷ Team Size) is not a whole number, then the final result will be the next lowest whole number higher than the number.\n— For example, if the number you get is 1234.1, then 1235 Black Cards will be rewarded to everyone.
GuardCampSupportCloseTipDesc Cheering has ended
GuardCampSelectCampSuccess Team selected
GuardCampSupportCampSuccess Cheering successful
GuardCampSupportCampMax Personal Cheer limit reached
NotPurchaseData No items available for purchase
GuardCampUnopenTipDesc Cheering event starts at {0}
GuardCampSelectCampTipDesc Spend <color=#0E70BD>[{1}] ×{0}</color>\nto join [{2}].\nYou cannot change your decision after joining the team.
GuardCampMaxSupport A maximum of <color=#0E70BD>[{1}] ×{0}</color> can be added during the event
GuardCampMinSupport A minimum of <color=#0E70BD>[{1}] ×{0}</color> can be added
GuardCampSupportInsufficientQuantity Insufficient Glowsticks. Please change the amount.
GuardCampSupportTipsBtnName Cheer
NieREasterEggAgeStr years old,
NieREasterEggLeftBtnStr Previous
NieREasterEggRightBtnStr Next ({0}/{1})
NieREasterEggOkBtnStr Submit
NieREasterEggReviveStr [{0}]
CharacterFilterEmpty No members available
FestivalActivityNotInActivityTime Outside the event period
MentorStudentDeleteTaskHint Deleting a mission will not restore your mission claim attempts. Delete anyway?
GachaNotEnoughSkipHint Insufficient currency. Jump to the Purchase screen ?
TRPGLevelUpTips Commandant Exploration Level upgraded to obtain more Talent Points
MentorMonthlyStudentCountHInt Students recruited this month: {0}
ChessPursuitStable Practice Phase
ChessPursuitFight Combat Phase
ChessPursuitTimeDesc Boost duration: {0}~{1}
ChessPursuitBuZhenEnter Complete formation
ChessPursuitReplaceCharacterTip This character is already deployed to another defense
ChessPursuitBloodCount HP: {0}%
ChessPursuitBuZhenEnterFailed Each defense must have a character to proceed to the next rank!
ChessPursuitMaxScore Max: {0}
ChessPursuitBuZhenEnterTip Complete formation?\n(Formation cannot change during match)
ChessPursuitKeepCount Duration: {0} round(s)
ChessPursuitBossHurMax Highest: {0}
ChessPursuitSaoDangIsFistOpen Suppress?\n(The main target will instantly die. The remaining combat attempts will be calculated based on the target's position and the remaining forces.)
MentorStudentLevelLimitHInt Level too high. Guide Mission disabled.
BuyAssetHKNotEnoughTips Insufficient Black Cards. Go to the exchange page to purchase more?
LottoExtraRewardProcessText Progress
LottoTimeStr {0}--{1}
LottoActivityOver Event is over
ChessPursuitShopBuyTips Use <color=#0E70BDFF>{0}{1}</color> to purchase [{2}]?
ChessPursuitEveryRoundAddCoinTips Increases by {0} every turn
DrawNotEnoughSkipText Insufficient tokens. Transferring to Token Exchange Interface.
LottoDrawFreeText Free
MaintainerActionMentorReward Cross-check: Activate area with both instructor and student to gain rewards.
ChessPursuitResetTipContent Reset current game mode?\n(Resets to the Formation Phase. Current progress, combat attempts, and the main target's HP will reset.)
ChessPursuitAutoTipContent Activate auto-battle according to your highest battle log record? (Deal {0}% DMG to the main target).
ChessPursuitBossMaxRatio Max single damage taken: {0}
ChessPursuitBossStep Moves per turn: {0}-{1}
ChessPursuitInfinite No limit
ChessPursuitActualCombatItemCoinDesc Initial Combat Phase increased by {0}
ChessPursuitStageNotOpen Unlocked after defeating the target in the prerequisite stage
EquipRecycleSetttingCancelConfirmContent Recycle settings have been modified. Would you like to discard the changes?
EquipSetRecycleConfirmTitle Selection Reminder
EquipSetRecycleConfirmContent The selected Memory for recycle is 5★. Would you like to select it anyway?
EquipSetRecycleConfirmContentExtra According to your current settings, the Memory to be recycled will be converted into <color=#0f70bc>shards</color> <color=#0f70bc>in {0} days</color>.
EquipSetRecycleConfirmContentExtraNegative According to your current settings, the Memory to be recycled will not be converted into <color=#0f70bc>shards</color>.
ChessPursuitRankNotRecord No record
ChessPursuitCantAuto Each defense must have a battle log to use Suppress.
SimulatedCombatChallengeRewardHelpContent You may claim the challenge mode rewards 3 times per day\nThe rewards cannot be accumulated to the next day and are reset daily\nChallenge mode stages provide different rewards based on the number of stars\nHigh-star stages are more difficult and offer better rewards
SimulatedCombatChallengeBuyMember Recruit Member
SimulatedCombatChallengeBuyBuff Purchase Bonus
SimulatedCombatChallengeMemberTip You must recruit 3 members to form a team
SimulatedCombatOverMaxCharUnableBuy Team full. Remove at least one member before recruiting again
SimulatedCombatNoRewardTodayTip No daily reward attempts remaining
FubenHackDailyTicket Ticket
FubenHackDevelop Simulation Buff
FubenHackDevelopEn LINK INSPECTION
FubenHackDevelopBtn Buff\nList
FubenHackEquipBuffAvailable Applicable
FubenHackEquipBuffUsed Applied
FubenHackEquipBuffLock <color=#ff3f3f>Unlock when Buff reaches Lv. {0}</color>
FubenHackEquipBuffApply Apply
FubenHackRepeatResume Repeat challenges cost no tickets
FubenHackUnlockTip Clear the previous stage with 3★ to unlock the next stage
FubenHackEquipBuffSucc Buff effect applied
FubenHackBuffPosLockTip The slot is unlocked when the Buff effect reaches lv. {0}
FubenHackEquipBuffFail Buff effects have been fully applied, no space for new Buff effects
FubenHackTakeOffBuffSucc Buff effect unequipped
FubenHackTicketNotEnough Insufficient tickets
FubenHackUnlockBuffFail Insufficient Buff level to unlock
FubenHackUnlockBuffSucc Successfully Unlocked!
FubenHackLevelUpTitle Buff level upgraded
FubenHackLevelUpDesc Buff effect unlocked!
FubenHackBuffDetailTitle Buff Effect
FubenHackLevelName Buff Level Up
CoupleCombatTeamOverDoubleTip This game mode does not support a third member
CoupleCombatTeamLessDoubleTip Two members as a team are required to start a battle
CoupleCombatRobotUsed This member has been locked in another stage
CoupleCombatResetStageTip This stage will be considered not cleared after resetting it, and the corresponding character will be unlocked. Confirm reset?
CoupleCombatResetStageSucc Stage reset!
CoupleCombatHardModeNotOpen Unlocked once the last stage in Normal Mode is cleared
PartnerListIsEmpty You do not have a CUB yet
PartnerSkillFieldIsLock Evolve CUB to {0} to unlock
SignGiftPackTimeRemainTip Remaining
SignGiftPackHoldTip Continue
SignGiftPackFree Free
PartnerSyncPartnerError You are doing this too frequently. Please try again later
SpringFestivalItemNotEnough Insufficient item. Unable to select
SpringFestivalConvertItem Points have been exchanged for Lucky Money, which has been added to your wallet.
SpringFestivalSuccessHasItem The Fortune Giver was knocked out! Lucky you! You earn {0} points and a few items.
SpringFestivalFailWithProtect The Fortune Giver dodged your attack! Thanks to Nanami's Lock Charm, you have not lost any points.
SpringFestivalFailWithProtectAndItem The Fortune Giver dodged your attack! Thanks to Nanami's Lock Charm, you have not lost any points and earned a few items.
SpringFestivalFailNoItem The Fortune Giver attacks you! Your points turned into Lucky Money!
SpringFestivalSuccessNoItem The Fortune Giver was knocked out! You earn {0} points.
SpringFestivalFailHasItem The Fortune Giver attacks you! Your points turned into Lucky Money and you earn a few items.
SpringFestivalRequestFriendSuccess Request sent. The player can answer your quest in the Spring Collection Event's [Send "Fu"] interface.
SpringFestivalGuildRequestSuccess Request sent
SpringFestivalGuildCdTip Request available: {0}
SpringFestivalScoreNotEnough Insufficient daily point value. Cannot claim.
SpringFestivalNotOpen Outside the event period
SpringFestivalSequenceSuccessTip You have a {0}x win streak. If you fail to attack the Fortune Giver, you'll lose all your points. Continue?
SpringFestivalCollectWordProcess Claimed: {0}/{1}
SpringFestivalRewardDesc1 Obtain the four characters "Yan Rang Ying Sui" to exchange for a "Yan Rang Ying Sui" Gift Box.
SpringFestivalRewardDesc2 Obtain the four characters "Tu Su Nuan Chun" to exchange for a "Tu Su Nuan Chun" Gift Box.
SpringFestivalRewardDesc3 Obtain "Yan Rang Ying Sui" and "Tu Su Nuan Chun" 1 time for a chance to unlock a New Year Box.
SpringFestivalNextGetRewardTime Claim attempts refresh the next day at 07:00.
SpringFestivalCanNotGetFinalReward Insufficient claim attempts. You must obtain "Ya Rang Ying Sui" and "Tu Su Nuan Chun" rewards to unlock.
SpringFestivalUniversalTips Exchange {0} Super Characters for 1 reward?
SpringFestivalSendWordMessage Happy Chinese New Year! Here's a {0} to wish you fortune in the coming year!
SpringFestivalSendWordSuccess Sent
SpringFestivalGetWordSuccess Claimed
SpringFestivalItemCantSend Insufficient item. Unable to send
SpringFestivalFromFriend Friends
SpringFestivalFromGuild Guild
SpringFestivalRequestWordTip Request a {0}
SpringFestivalSendWordTip Send a {0}
SpringFestivalGetRewardTitle Obtain
SpringFestivalOver Event is over
SpringFestivalGuildRequestRefresh Request status refreshed
StrongholdActivityNotOpen Norman Revival Plan has not started
StrongholdActivityTimeNotOpen Norman Revival Plan has not started
StrongholdUiMineActDes 1. Mining sector instructions 1.\n2. Mining sector instructions 2.\n3. You may use the "switch" button to change the leaderboard to ranked by level.
StrongholdMinerGrowRateDesc Miners grow by {0}% every day
StrongholdMinerExplainOne An autonomous, self-multiplying miner robot that specializes in Tantalum mining. Will join the mining sector once the Elimination battle in a particular abandoned mine is completed.
StrongholdMinerExplainTwo You may collect the Tantalum Ores produced after production is finalized every day. It will also be automatically sent to your inventory at the end of the mission.
StrongholdJournalTips Ore production is calculated at {0} every day. The production data for future days is an estimate only.
StrongholdJournalTipsDelay The calculation of daily Ore production is delayed to {0}. The production data for future days is an estimate only.
StrongholdJournalDay Day {0}
StrongholdSetAssistCharacterInCD You may reselect the support character in {0}s
StrongholdRefershAssistCharacterInCD You may refresh the support character in {0}s
StrongholdSetAssistTips Support members have no restriction\nThey can be borrowed by fellow Command Bureau members and friends\nYou will receive Cog rewards if the borrower has successfully cleared a stage\nThe rewards are calculated daily
StrongholdSetAssistRecordDuration Day {0}, battle support provided for {1} min. Received rewards from Babylonia: {2}*{3}
StrongholdEnterChapterConfirmTitle High-risk Zone Reminder
StrongholdEnterChapterConfirmContent Only basic stronghold can be built in this mine. The electricity usage limit is further impacted and you cannot request external assistance.
StrongholdSetAssistRecordLendCount Day {0}, battle support provided for {1} time(s). Received rewards from Command Bureau: {2}*{3}
StrongholdUiElectricActDes 1. Power Station instructions 1.\n2. Power station instructions 2.\n3. You may use the "switch" button to change the leaderboard to ranked by level.
StrongholdUseElectricDes Electricity used: {0}
StrongholdTotalElectricDes Current Max Electricity: {0}+{1} (Generated)
StrongholdElectricTimeTwo Next battery arriving in: {0} every day
StrongholdElectricTimeTwoDelay Next battery arrival is delayed to: {0}
StrongholdElectricAdd Bonus electricity limit from next battery: {0}
StrongholdElectricAbility Current total support BP: {0}
StrongholdChapterProgress Progress: {0}/{1}
StrongholdChapterUnlockCondition Clear {0} to unlock
StrongholdUiFightMainActDes 1. 1 combat point will be consumed to clear the stage.\n2. Successfully clearing the Deep Hive can immediately clear all the remaining stages within the mine and get you all the 1st clear rewards, at the cost of the total combat points required to clear all the uncleared stages.\n3. Combat points are issued every day.
StrongholdTeamRestartConfirmContent After retreating, your current stage progress will be reset and the already cleared stages need to be challenged again. Retreat anyway?
StrongholdTeamRestartConfirmContentOther Ongoing Challenge Progress found in <color=blue>{0}</color>, challenging this stage will cause the retreat of that team, all cleared stages will need to be challenged again. Confirm retreat?
StrongholdEnterFightConfirmTitle Battle Start Tip
StrongholdEnterFightConfirmContent Load stage with current Progress? Tap "cancel" to enter Elimination page.
StrongholdElectricTeamMaxNum Electricity support roster full. Remove one or more members before adjusting the roster again
StrongholdElectricSupportInElectricTeam This member is already in the electricity team and cannot be assigned to the support team
StrongholdElectricSupportInTeamList This member is already in one of the preset teams and cannot be assigned to the support team
StrongholdElectricDeployInElectricTeam This character is already in the electricity support team and cannot be put in your current team
StrongholdElectricDeploySameCharacter Unable to assign to team. A similar model of this character is already deployed
StrongholdElectricDeployInTeamLock This character already has an existing stage progress and cannot be assigned to the team
StrongholdDeployTipTitle Team reminder
StrongholdDeployTipContent Move {0} from combat team {1} to {2}?
StrongholdEnterFightElectricOver Electricity overload. Unable to enter battle
StrongholdEnterFightEnduranceLack Insufficient combat points. Please wait for points to recover
StrongholdEnterFightTeamListNoCaptain One or more teams have no leader assigned and cannot enter battle
StrongholdEnterFightTeamListNoFirstPos One or more teams have no starter assigned and cannot enter battle
StrongholdDeployAssistantTipTitle Support Character reminder
StrongholdDeployAssistantTipContent Using this support character will cost {0}{1}. Would you like to proceed?
PartnerAllComposeHint Would you like to combine all available CUBs?
PartnerIsCarringHint This CUB is already carried by {0}. Would you like to move it to another member?
StrongholdDeployQucikDeployEmpty Quick team list empty
PartnerComposeFinish CUB combined successfully
PartnerComposeClipEmpty Insufficient Booster Structural Parts
StrongholdPluginSetSaveSuc Add-on setting saved
ElectricTeamCancelTipTitle Electricity support withdrawal reminder
ElectricTeamCancelTipContent After withdrawing, your electricity will overload, causing all Add-ons to become unavailable. Continue anyway?
StrongholdStageClear Autonomous Miner number increased
StrongholdAnimationClose Closing in {0}s
StrongholdElectricDeployUsePrefabSameCharacter The default lineup consists of an identical character that is already deployed. Unable to add this character to the team.
ActivityStateChange Event status changed
MoeWarHelperOverExpired Character expired
MoeWarRespondItemMaxTitle <size=74>Quantity of {0} has reached limit</size>
MoeWarRespondItemMaxDesc Please use {0} support first
MoeWarGoToVote To Voting
MoeWarMainText Vote for your favorite contestants. Give them all the support you have!
MoeWarWebName Web Events
MoeWarWebNameEng WEB
MoeWarRewardName Remembrance Parlor
MoeWarRewardNameEng SHOP
MoeWarGachaName Tea Stall
MoeWarGachaNameEng REWARD
MoeWarTaskName Festival Journal
MoeWarTaskNameEng TASK
MoeWarVoteButtonName Vote
StrongholdGridInPrefab In default
StrongholdAlreadySelectLevel Norman Revival Plan level already selected
StrongholdTimeFormat M/d HH:mm
StrongholdSectionOne Preparation Phase
StrongholdSectionTwo Battle Phase
StrongholdLevelLimit (Lv:{0}-{1})
StrongholdPauseTimeAfterFightBegin Extension is only available 48 hours after entering Battle Phase
StrongholdPauseTimeBeforeFightEnd Extension is unavailable during the last 24 hours of Battle Phase
StrongholdPauseConfirmTitle Extension reminder
StrongholdPauseConfirmContent After extension, the calculation of resources will be delayed by 24 hours, and it will double up at the next available deadline. Would you like to continue?
StrongholdSetAssistRecordDelay Day {0}, calculation delayed, no support rewards will be issued
StrongholdFirstFightConfirmTitle Battle Tips
StrongholdFirstFightConfirmContent Once the battle starts, you will enter Battle Phase. Every 24 hours, the resources are calculated, yielding bonus miners, Ore, combat points and Electricity. Would you like to start? (Battle will automatically commence in {0})
StrongholdRewardTipTitle {0} rewards
StrongholdRewardTipTitleDefault Current Rewards
StrongholdChooseLevelTypeEmpty Select a difficulty first
DecomposePartnerConfirmTip You have selected <color=#0E70BD>A-Rank or above CUB</color>.\nYou will get approximately 50% of the training materials used from deconstruction. (Non-integer values are rounded down)
StrongholdChooseLevelTypeTwo Pioneer Battle (high difficulty, great rewards)
KoroCharacterActivityEnd Event is over
MoeWarRecruitSelectReply Select Reply
MoeWarRecruitContinueContact Keep connecting
Close Close
MoeWarSupportViewTitle Celica Support
ReformStageTimeLockTip Stage not yet available
ReformStagePassLockTip Modifications can only be performed after the basic stage is cleared
ReformAtivityTimeEnd This event is over
ReformMaxBuffCountTip The optional bonus effect has reached the upper limit, please cancel the previous selection first
ReformMaxEnvCountTip The optional environment effect has reached the upper limit, please cancel the previous selection first
ReformScoreLimitTip Insufficient Challenge Points. Go collect more!
ReformCharDetailText Details
ReformSettleTitleText Modify level: {0}
ReformEvolvableStageUnlockTip Requires a score of {0} on the previous stage
ReformEvolvableEnemyNameText Enemies and Affixes
ReformEvolvableMemberNameText Member
ReformEvolvableBuffNameText Bonus
ReformEvolvableEnvNameText Environment
ReformBaseStageUnlockText Unlocks after {0}
ReformScoreCancelLimitTip After deselecting, other modification requirements cannot be met. Please solve the Buff modification first
ReformPreviewLimitTip It can only be previewed until the basic stage is cleared
ReformMaxScoreTitle Accumulated Points
ReformEvolvableStageName0 Stage
ReformEvolvableStageName1 Universal Modify
ReformEvolvableStageName2 Super Modify
ReformEvolvableStageName3 Extreme Modify
ReformBuffPanelTopTip Select bonuses to enhance the team. The more the Star bonuses, the stronger the effect
ReformEnvPanelTopTip Tip: Amount of available environment (<color={0}>{1}</color>/{2})
ReformEnemyPanelTopTip Tip: Add Affixes to enemies in the Affix screen
ReformMemberPanelTopTip Tip: Use new members to create powerful teams
ReformMainBuffTipsTitle Stage Affix
ReformEnemyBuffTipsTitle Enemy Affix
ReformEnemyLevelText Danger: {0}
ReformReadyTitleText {0}—{1}
ReformSettleScoreText Points gained: {0}
ReformListSaveBtnName Confirm Modification
ReformEnemyAddCountText Additional enemies: {0}
ReformMemberAddCountText Additional members: {0}
ReformReadyFirstDropText First Clear Rewards
ReformReadyScoreDropText Challenge Points
ReformSaveEvolableStageTip Modification {0}-{1} saved for challenge
ReformMonsterOpenTip You can only view enemy details until the Codex function is activated
ReformSettleMaxScoreTip You didn't reach this stage's Highest Score <color=#828282>{0}</color>
ReformEvolvableDiffOpenTip {0}-{1} difficulty has been activated. Modification recommended before challenging
ReformMemberPanelTopEvolableTip <color=#828282>Tap again to unselect </color>
MentorDoMentorShipDisconnectFailPassHint As the other party has not been online for more than 3 days, the collaboration can be directly terminated. Confirm termination?
MentorDoGraduateHint Students above Lv.80 can only graduate by themselves after terminating a collaboration. However, a new collaboration cannot be established. If the other party has been online within 3 days, you cannot establish a collaboration within 12 hours after you terminate the collaboration. Are you sure you want to graduate by yourself?
MentorDoGraduateFailPassHint Students above Lv.80 can only graduate by themselves after terminating a collaboration. Are you sure you want to graduate by yourself?
MentorDoApplyTeachaeMaxHint The other party has an Instructor
MentorDoApplyLevelOverHint The other party has established a level of collaboration
MentorMessageLengthTips The message contains more than {0} characters
MentorMessageIsEmpty Please enter your message here
LastLoginTimeText Recent Log-in: {0}
MentorMessageSendCompleteHint Message posted
MentorTeacherGiftEmptyHint Insufficient gifts
MentorTeacherGiftDesc The Instructor can obtain 3 gifts upon reaching 100 Mission Activity. The gifts can be sent to the students who complete Guide Missions.
MentorTeacherGiftHint All gifts can be claimed once a week. Gifts will be cleared at 07:00 every Monday
PokerGuessingRuleText The system displays two cards at a time. One is visible, and the other is blind. Players must guess which card is higher in value (A represents 1).\n \nFor the first time, randomly draw a visible card out from the initial deck, then randomly draw out a blind card. When the deck is empty, reshuffle to continue.\n \nYou can open the Card Tracker to view the current record. They are classified by suites and displayed from smallest to largest as blind cards. The card will be flipped over when it is guessed.\n \nIf you would like to participate, spend Cogs to start Poker Guessing (Cogs are only required for the first game each day). Complete Daily Missions to collect Button Cells.
PokerGuessingEmptyLibrayText The deck is empty now. Reshuffle to continue
PokerGuessingCostItemText Consume {0}
PokerGuessingRuleTextTitle Poker Guessing Rules
PokerGuessingRecordTitle Card Tracker
PokerGuessingRecordTitle2 Card Summary
PokerGuessingNewGame New Turn
PokerGuessingTask Event Mission
PokerGuessingShop Event Shop
PokerGuessingStory Character Story
PokerGuessingScoreOutRange Point limit reached
PokerGuessingVictory Victory
PokerGuessingFailed Failed
PokerGuessingDraw Tie
PokerGuessingVictoryEng Victory
PokerGuessingFailedEng Failed
PokerGuessingDrawEng Draw
PokerGuessingStraightWins Wins
PokerGuessingNotOpen Event is not open yet
PokerGuessingActivityEnd Event is over
PokerGuessingPlayStory Play Cutscene
PokerGuessingUnlockStory Unlock Story
PokerGuessingSendTitle Send Gift
PokerGuessingSendContent Sending {0} Astro-Mystery Box(es) can view the character's Double Seventh Festival story.\nConfirm to send?
PokerGuessingGameNotStart Game not started
PokerGuessingTipsCountDeficiency Insufficient tip attempts
PokerGuessingCharacterSwitch Character Switched
PokerGuessingUnlockItemDeficiency Insufficient Astro-Mystery Boxes. To get more, please refer to the Starry Conversations instructions.
InvertCardGameMaxInvertConutTextBlue After flipping cards over for <color=#64e7ff>{0}</color> times, no Klein Bottles will be spent to flip (<color=#64e7ff>{1}</color>/{2})
InvertCardGameMaxInvertConutTextNormal After flipping cards over for <color=#64e7ff>{0}</color> times, no Klein Bottles will be spent to flip ({1}/{2})
STBagDecomposionDataIsNull Select the Add-on to scrap first
STStartTier Begin Adventure
STContinueTier Continue Adventure
STTpProgress <size=55>{0}</size>/{1}
STTsHistoryFloorStr F{0}
RpgMakerGamePlayMainQuickTipsDesc The stage will be reset once you leave.\nWould you like to proceed anyway?
RpgMakerGamePlayMainIsUseHintDesc Need any tips for this action?
RpgMakerGameCharacterLockName Unknown frame
RpgMakerGameCharacterLockInfoTitle Construct Info
RpgMakerGameCharacterLockInfoDesc Information encrypted
MineSweepingNotOpenHint Event is not open yet
MineSweepingOverTimeHint Event has ended
MineSweepingStageWinHint Victory: Open all the safe areas ({0}/{1})
MineSweepingStageLoseHint Failure Condition: Get frozen by "Snowball" {0} time(s) ({1}/{2})
MineSweepingChapterWinHint ???: The fireflies will lead the way for us even if the dark clouds cover the sky.
MineStageUnLockHint Clear STAGE {0} to unlock
MineChapterLockHint Prerequisite chapters locked
KillZoneActivityNotOpen Event not yet available
KillZoneActivityEnd Event is over
KillZoneProcess Stages completed: {0}/{1}
KillZoneChapterLeftTime {0}
KillZoneChapterUnlockLeftTime This area will be unlocked in {0}
KillZoneStageUnlockTip Complete the prerequisite Stage {0} first
KillZoneActivityLeftTime Remaining time: {0}
KillZoneDiffHardLockTip Available after player completes challenge {0}-{1}
KillZoneStageMaxKillNum Max Kills: {0}
KillZoneFarmRewardTipTitle Challenge Rewards
KillZoneFarmRewardTipContent You may claim the challenge mode rewards 3 times per day\nThe rewards cannot be accumulated to the next day and are reset daily\nChallenge mode stages provide different rewards based on the number of stars\nHigh-star stages are more difficult and offer better rewards
KillZoneSelectPlguinEmpty Go to [Edit Add-on] page to equip the Add-on
KillZoneSelectPlguinEmptyOperate Select the Add-on to equip
KillZonePlguinMaxLevelSuffix Lv{0}
KillZonePlguinMaxLevelStr Max
KillZoneResetPlguinEmpty No Add-on to reset
KillZoneResetPlguinTips Reset Level {0}-{1} of current Add-on to locked?
KillZoneResetPlguinsTips Reset current Add-on ({0} in total) to locked?
KillZonePlguinLevelUpCostLack Insufficient cost to upgrade Add-on
KillZonePlguinActiveCostLack Insufficient cost to activate Add-on
KillZonePlguinUnlockCostLack Insufficient cost to unlock Add-on
KillZonePlguinResetCostLack Insufficient cost to reset Add-on
KillZoneDailyRewardTips Daily rewards will be calculated based on the player's total rank for Normal and Challenging Stages. Resets daily at 7:00 UTC.
KillZoneSettleWinKillEnemyCount Target Count: {0}
ScheOpenCountdown Available in {0}
STThemeLayer F{0}
STStageProgress Progress: {0}
MineSweepingNotCoinHint You do not have sufficient [Crumpled Paper].
STOverTimeHint Event has ended
STStartTierText Begin Adventure
STContinueTierText Continue Adventure
STChooseEnhancerTit Select the Abyssal Buff
STChooseEnhancerText (Different Abyssal Buffs will stack in your current challenge, but a higher level buff will replace the same buff of lower levels.)
STGetPluginTit Add-on Rewards
STGetPluginText (Add-on rewards are sent out at the end of your challenge. You will get Add-on after every 5 floors in Infinite Abyss. The amount and quality of Add-on increase with the number of floor.)
FashionStoryTrialStageEnd Coating experience has ended
FashionStoryProcess Progress: {0}/{1}
FashionStoryEnd The story event is over
SocialBlackTipsDesc Once you block the player, you will no longer receive messages from them. The Bond between you two will be reset and the friendship will be automatically terminated. \nWould you like to continue?
SocialBlackRemoveDesc The commandant has been removed from the blacklist
SocialBlackMaxCountDesc Capacity {0}/{1}
SocialBlackEnterSuccess The player has been blocked
SocialBlackEnterOver The player is already in your blacklist
DrawSelectCountText Remaining attempts: {0}
DrawSelectNotCountText No attempts available
DrawSelectNormalHint Are you sure you want to switch the rate-up character to the one selected? <color=#ff0000>{0}</color> chance left to switch during the event.
DrawSelectRandomHint There's no Up character in the bundle to be selected. Select anyway?
DrawSelectCountFullText <color=#ff0000>{0}</color> chance left for selecting bundle by yourself during the event
DrawSelectNotCountFullText <color=#ff0000>Unable to switch UP characters during the event</color>
DrawBannerSelectCountText You have <size=38px><color=#ffffff>{0} chances </color></size> to select an UP character by yourself during the event
DrawBannerSelectNotCountText Unable to replace UP characters during the event
STFightFinishUsePluginText Consume Add-on
STFightFinishUsePluginHint Add-on will be consumed once you confirm to claim the rewards
STFightFinishSelectPluginText Consume Add-on
STFightFinishSelectPluginHint
STFightLoadingTeamText Combat Team {0}
STTdEnhanceTitleMain Bonus drops
STTdEnhanceTitleSub You can get a buff in every floor of Infinite Abyss. This buff is only valid within Infinite Abyss.
STTdPluginTitleMain Add-on Drop
STTdPluginTitleSub Add-on rewards are available at the end of Floor 5, 10, 15, and 20 of Infinite Abyss, and will be sent to you at the end of the challenge.
STTdEnhanceLock Unobtained
STTdPluginLock F{0}
STTcTitle Go to F{0}?
StrongholdTeamAutoRuneConfirmTitle Energy Field configuration notice
StrongholdTeamAutoRuneConfirmContent Some teams do not have Energy Field configured. Do you want to start with the default setup?
StrongholdTeamSelectSubRuneEmpty No Energy Field module selected. Unable to save
StrongholdTeamSelectRuneConfirmTitle Energy Field selection notice
StrongholdTeamSelectRuneConfirmContent This Energy Field is used by team {0}. Would you like to swap it to this team?
STRoleLevelUpUsePluginTip You have selected {0}★ or above Add-on. Continue?
STRoleLevelUpNotPluginTip Select Add-on to level up
STTierScoreStr {0}/{1}
STMainBtnBagName Add-on Inventory
STMainBtnShopName Fusion Center
STMainBtnRoleName CHARACTER
STMainBtnSpecialName SP Character
STMainBtnGachaName Tactical Supply
STMainBtnMapName Map
STNoStageType Stage type does not exist
STShopTitle Add-on Fusion Center
STExpansionLevelTitle Ultralimit
GachaAlreadyobtainedCount {0}/{1}
ST3DMainThemeStageLevel Stage Progress
ST3DMainThemeTierLevel Abyssal Progress
MineSweepingChallengePlusHint <color=#e6240a>{0}</color> extra attempts have been added
STShopOverCapacity Cannot purchase Add-on that exceeds the remaining inventory capacity
STTagetFunctionTitleText Privilege Target
STPluginUnlockTipContent Use {0} stars to unlock {1} exclusive slot? Once unlocked, the exclusive slot effect of {1} can be activated in event stages.
STBagPopText Expansion items automatically used to increase inventory capacity
STMultiTeamRewardTitle Team
STMultiWaveRewardTitle WAVE
STRewardText {0} rewards
STNoPlugin No Add-on is compatible to the current character deployed
ExchangeTeamMemberTitle Team reminder
ExchangeTeamMemberContent Swap {0} from {1} to {2}?
BattleTeamTitle Combat Team {0}
STSameCharacterNotInTeamTip An identical character is already in the team
STNotSelectPlugin No Add-on selected for this challenge
STNotUsePlugin No Add-on has been consumed for this challenge
STSettleConfirmHint Use Add-on to claim the challenge rewards?
STSettleCancelHint Abandon challenge? (No Add-on will be consumed, but you cannot get any rewards)
STTierPrepareEnhanceTip You can select an Abyssal Buff at the start of each floor based on the characters deployed. Buffs are only active during the current adventure.
LongPressLevelUpSkill Upgrade requires Cogs x<color=#0E70BDFF>{0}</color> Skill Point x<color=#0E70BDFF>{1}</color>\nAfter upgrade, the new skill level is: {2}\nWould you like to proceed?
SummerEpisodeMapSelectTitle Photo scene selection
SummerEpisodeActivityEnd Midsummer's Memorial Day has ended
STShopRefreshItemNotEnoughTips Insufficient Cogs
NewRoleDrawNotOpen Research Pool is not available
STTierStageNotFullMemember You need to deploy 3 characters for this stage
PassportExp {0}/{1}
PassportMaxExpText Total Intel Value:
PassportBuyCaptionDesc Purchasable until <color=#0F70BC>{0}</color> before event ends
RpgMakerGameSecondHintTitle How can I help you?
FunctionNotOpen Feature is not available yet
UiFashionBtnNameFashion Coating {0}/{1}
UiFashionBtnNameHeadPortrait Member Portrait {0}/{1}
UiFashionBtnNameWeaponFashion Coating {0}/{1}
UiFashionIntroFashion Coating Info
UiFashionIntroHeadPortrait Unlock Requirements
UiFashionHeadPortraitConditionDefault Obtain member to unlock
UiFashionHeadPortraitConditionLiberation Upgrade Construct to Ultima to unlock
UiFashionHeadPortraitConditionFashion Obtain Coating to unlock
LongPressLevelUpSkillMax Upgrade requires Cogs x<color=#0E70BDFF>{0}</color> Skill Point x<color=#0E70BDFF>{1}</color>\nAfter upgrade, the new skill level is: {2} (Max)\nWould you like to proceed?
SSBBossNumOver This division has no more than {0} boss opponent(s).
SSBNoRewards Obtainable energy has reached its limit.
SSBMonsterNoWords This opponent has no affixes.
TeachingActivityStageName <size=26>{0}</size> {1}
LoginCADPANoticTittle [Punishing: Gray Raven] Age Tips
LoginCADPANoticDesc 1. This game is a 3D post-apocalyptic and sci-fi action RPG. It is recommended for players aged 12 or above. Minors are advised to play this game under the supervision of adults.\n \n2. The game includes a main story and character stories. Advance the story by interacting in-game and clearing battles. The game has a few text-based social systems implemented and are regulated according to corresponding laws.\n \n3. A real-name authentication system is in place, the following restrictions will apply to minors:\n \n- Minors below the age of 8 may not recharge;\n- Minors between the ages 8 to 16 may not recharge more than 50 RMB each time, and not more than 200 RMB each month;\n- Minors above the age of 16 may not recharge more than 100 RMB each time, and not more than 400 RMB each month.\n- The game will only provide 1 hour of service to minors from 20:00 to 21:00 on Fridays, Saturdays, Sundays, and bank holidays.\n \n4. The game is set in a fictional apocalyptic world where the "Punishing Virus" has destroyed Earth. Commandants lead Constructs to fight against the mechanical army corrupted by the "Punishing" in their quest to reclaim Earth. Players can experience vibrant art styles, exquisite game interfaces and high quality background music.
BabelTowerTeamLimitCount Exceeded the max number of members.
BabelTowerTeamSelectLimit It will exceed the max number of members.
CoupleCombatRecommonTips Trial characters are recommended.
RobotRefusePartner Cannot view the CUB of trial characters
RobotRefuseFashion Cannot view the Coating of trial characters
RobotRefuseWeapon Cannot view the weapon of trial characters
RobotRefuseAwareness Cannot view the Memory of trial characters
ElectricDeploySameCharacter Unable to deploy duplicate models.
CoupleCombatStageUnlockText <size=28><color=#939393>Unlocks in {0}</color></size>
CoupleCombatTeamNeedCount Max unit: 2
TeamNeedCount Max unit: {0}
BuyAssetTotalLimitText Purchase Limit {0}
BuyAssetTotalLimitTip Exceeded the purchase limit.
BuyAssetTimeLimitTip This item is outside the limited purchase time.
BuyAssetDiscountText {0}% Off
AreaWarActivityNotOpen Event not yet available
AreaWarActivityEnd Event is over
AreaWarActivityShopLeftTime Remaining time: {0}
AreaWarHangUpTips Clearing the Dark Block will improve the reward.
AreaWarHangUpLock Clear Area 1 to unlock the Dark Block.
AreaWarPurificationLevelLock Unlocked by clearing any Amplification block.
AreaWarSpecialRoleLock Unlocked by clearing any Support block.
AreaWarSpecialRoleTips After clearing a Support block of the corresponding character, you will receive the corresponding <color=#0e70bd>trial character</color> and <color=#0e70bd>Battle Amplification</color>.
AreaWarAreaUnlockLeftTime Available in {0}
AreaWarAreaLock Locked
AreaWarAreaSpeicalRoleUnlockProgress ({0}/{1})
AreaWarAreaSpecialRoleRewardGot Reward Claimed
AreaWarAreaPurificationLevelMax MAX
AreaWarAreaUnlockSlotPurificationLevel Reach Amplification Level {0} to unlock bonus slots.
AreaWarAreaUnlockPluginPurificationLevel Reach Amplification Level {0} to unlock bonuses.
AreaWarAreaSlotEmpty Select bonuses from the right.
AreaWarAreaSlotFull The slots are full. Please remove a bonus first.
AreaWarWorldBossRankNotOpen The High-risk Dark block is not yet available.
AreaWarWorldBossUiTextNotOpen Not yet available
AreaWarActionPointNotEnought Insufficient Special Serum
AreaWarWorldBossOpenHour Available from {0} to {1}
AreaWarDisapatchConfirmTitle Dispatch Tips
AreaWarDisapatchConfirmContent Some conditions are not met. Proceed anyway?
AreaWarDisapatchEmptyTeam Select characters from the left.
AreaWarNoBlockFighting No blocks are currently in battle.
AreaWarBlockLock Locked
AreaWarBlockLockTimeFormat M/d h
AreaWarBlockLockTime Available in {0}\n
SpecialTrainMusicMatchTipTitle No rooms meet the music settings.
SpecialTrainMusicMatchTipContent Proceed to match any music?
NewRegressionSignInTimeTip Once you have logged into the game for <color=#262626>3</color> days after the event Returning to Battle, you will receive a special reward.
PickFlipRewardLayerFinishedTip This tier has been cleared.
PickFlipRewardLayerTip Clear this tier to get
MainLine3dStagePrefixName {0}-{1}
BirthdayFirstSetTips <size=45>Set Commandant's birthday on <color=#ff0000>{0}</color> (MM) <color=#ff0000>{1}</color> (DD)\n(Each account can only set birthday once)</size>
BirthdayChangeTips <size=45>Change Commandant's birthday from <color=#2e75b6>{0}</color> (MM) <color=#2e75b6>{1}</color> (DD) to <color=#ff0000>{2}</color> (MM) <color=#ff0000>{3}</color> (DD)\n(Each account can only change the birthday once)</size>
BfrtNotCaptain The leader of Combat Team {0} is not set
BfrtNotFirstFight The starters of Combat Team {0} are not set
CelicaTechDialogHintTip1 <size=36>We have detected that you don't have this member. Would you like to go through the tutorial first?</size>
CelicaTechDialogHintTip2 <size=36>We have detected that your BP is below 2000, and you have yet to pass Celica's Class. Would you like to go through the tutorial first?</size>
CelicaTechTips <size=36>We have detected that you don't have this character or are relatively inexperienced with this character. Would you like to go through the tutorial first?</size>
CelicaTechTipsTitle Tips
AchvPanelDefaultName Achievement
AchvPanelDefaultSubName ACHIEVEMENT
AchievementCount Completed: {0}
AchvReachPanelTitle Completed
AchievementTips Congrats, you have unlocked an achievement!
HiddenAchievementTips Congrats, you have unlocked a hidden achievement!
DiceGameCostFlagHint <color=#8DD4FF>{0}</color> Markers have been converted into <color=#8DD4FF>{1}</color> points.
DiceGameOperationTitleVerb Get
DiceGameOperationTitleA Points equal to: Total number of dice with 1, 2 and 3 <color=#9EDCFF>×{0}</color>
DiceGameOperationTitleB Points equal to: Total number of dice with 4 and 5 <color=#9EDCFF>×{0}</color> + <color=#9EDCFF>the number of times</color> this option is selected
DiceGameOperationTitleC Markers equal to: Total number of dice with 6 <color=#9EDCFF>×{0}</color>
DiceGameOperationResultAB Points Earned
DiceGameOperationResultC Markers Earned
DiceGameOperationDescA Get more points when there are more dice with 1, 2 and 3.
DiceGameOperationDescB Get more points when this option is selected for more times.
DiceGameOperationDescC Get <color=#8DD4FF>{1}</color> points for every <color=#8DD4FF>{0}</color> Markers.
DiceGameOperationCountB Option selected:
DiceGameOperationCountC Current Markers:
TheatreTxtOngoing {0} in progress...
TheatreLeaveTipsDesc Leave the adventure temporarily? (The progress of this adventure has been automatically saved and you can resume any time.)
TheatreRecruitCountHasLeft Recruitments available
NewRegressDiscountTitle The returning reward event will last {0}d after you log in.
MaverickActivityTitle CORRUPTED BATTLEFRONT
MaverickActivityProgressStr Progress: {0}/{1}
MaverickEnd Event is over
MaverickNotStart Event not yet available
MaverickPatternEnd {0} mode has ended
MaverickPatternTimeCondition Available in {0}
MaverickStageScore Pt: {0}
MaverickRemainStartTime {0} mode will be available in {1}
TheatreChapterSettleSureTip End the current chapter {0}?
TheatrePassNode Node(s) Cleared
TheatrePassFight Battle - Interval Preparation
TheatrePassEvent Interpretation
TheatrePassBoss Battle - End of Act
TheatrePassReopen Remaining Returns
TheatreNotSelectTokenTip Are you sure you do not want to select any work? <color=#6495ED>Equipping a work</color> can <color=#6495ED>increase</color> the <color=#6495ED>chance</color> of getting the corresponding School.
MemorySaveTreasureTip Stages completed in current chapter
TheatreUnlockOwnRoleDesc Reach <color=#0f70bc><size=30>{0}</size></color> BP to use your own character
TheatreUnlockOwnRoleTipsDesc Once your average BP reaches <color=#0f70bc>{0}</color>, you can add <color=#0f70bc>your own characters</color> to the team.
TheatreEndShopTip Would you like to end the trade?
TheatreUpLevelSuccess Upgraded
DoomsdayActivityNotOpen Event not yet available
DoomsdayActivityEnd Event is over
DoomsdayStageStartLeftDay Available after Stage {0}
DoomsdayStagetDetailBtnEnter Enter
DoomsdayStagetDetailBtnResume Start from Day {0}
DoomsdayThemeTitle Day {0}
DoomsdayThemeContent Ending in {0} day(s)
DoomsdayFubenMainLeftDay Ending in {0} day(s)
DoomsdayFubenMainLeftDaySimple {0} day(s)
DoomsdayEventTypeRemindDescMain New Important Event
DoomsdayEventTypeRemindDescNormal Tip
DoomsdayEventTypeRemindDescExplore New Exploration Event
DoomsdayFubenDetailTipsSelectBuilding Select a building first
DoomsdayFubenDetailTipsLackInhabitantToWork Insufficient manpower to work
DoomsdayFubenDetailTipsLackInhabitantToBuild Insufficient manpower to build
DoomsdayFubenDetailTipsBuildDay Completing in {0} days
DoomsdayFubenDetailTipsWorkDayRuins The ruin will be cleared in {0} days
DoomsdayFubenDetailTipsBuildLeftDay Completing in {0} days
DoomsdayFubenDetailTipsWorkLeftDay Able to work for {0} more days
DoomsdayFubenDetailBuildingEmptyTitle Build
DoomsdayFubenDetailBuildingEmptyContent Select a building to repair the target area and turn it into the building selected.\nOnce the building is completed, it can unlock the corresponding feature or generate a fixed amount of supplies every day.
DoomsdayBackConfirmContent Are you sure you want to leave the stage?\nYour stage progress will be saved at the beginning of <color=#0F70BC>every day</color>. After you leave, you can resume from <color=#0F70BC>this day</color>.
DoomsdayLoseTitle We failed...
DoomsdayFinishEndTitle End
DoomsdayLoseReasonDieOut The last person in the camp has passed away.
DoomsdayLoseReasonCrazy Everyone has lost their hope.
DoomsdayLoseReasonTimeOut Main target incomplete
DoomsdayMakeTeamSuc No exploration teams formed
DoomsdayExploreTarget Exploration Team is heading toward [{0}]
DoomsdayMakeTeamFailInhabitantLack Insufficient manpower to create exploration team
DoomsdayMakeTeamFailInhabitantEqual Unable to add all people in the camp to the team
DoomsdayMakeTeamFailRssLack Insufficient supplies to create exploration team
DoomsDayDaysOfPersistence Days of Perseverance: {0}
DoomsDayReStartDoubleCheckTips Are you sure you want to <color=#FF0033>restart</color> the stage?\nYou will start from day 1 of the stage.
DoomsDayTodayWeatherTips Today's Weather: {0}
DoomsdayBuildReachLimit Max building limit reached
DoomsdayPlaceUnLockTips Now Location Discovered: {0}
SameColorGameSkillEnergy Energy {0}
SameColorGameColorSelect Please select a colored Orb to change
SameColorGameAutoEnergy End charging {0} at the end of each round from this round
SameColorGameEnergyPlus Increase {0}
SameColorGameEnergyMinus Decrease {0}
SameColorGameEnergyMultiply Increases current Energy's {0}
SameColorGameEnergyDivide Reduces current Energy's {0}
PivotCombatAreaEnergy Area Energy Supply Level {0}/{1}
PivotCombatAreaEnergyNotEnough Area(s) with 0 Energy Supply Level exist(s). Unable to start the Central Reactor!
PivotCombatAreaEnergyNotActive Area Energy Supply not activated
PivotCombatProgress Progress: {0}/{1}
PivotCombatLockTimeTxt Unlocks after {0}
PivotCombatRoleLockTips Member locked in another scene
PivotCombatTeamLockTips Team member(s) locked in other stage(s)
PivotCombatSameRegion Already in the area
PivotCombatRetreatContent After the departure of the garrison, the stage will be reset to the initial status and the Energy Supply will end.
PivotCombatRetreatTitle Tips
PivotCombatNoSpecialSkillTitle Tips
PivotCombatNoSpecialSkillContent The character hasn't acquired any Uniframe Skills. Acquire now?
PivotCombatTeamPrefabLockCharacter The current team has characters stationed in other areas. They will be removed from those areas once deployed.
PivotCombatTeamPrefabLockTeam The current team cannot be deployed as it is stationed in another area.
PivotCombatSelectDifficultTittle Difficulty
PivotCombatSelectDifficultTips Difficulty cannot be changed during this event period once selected.
PivotCombatSelectDifficultNoEnhanceSkill Dive-in Battle is arduous without any Uniframe that has unlocked Uniframe Skills. It is advisable to select Regular Battle.
PivotCombatSelectDifficultNoAbilityLimit Dive-in Battle is arduous with Uniframes that have less than 6,000 Battle Power. It is advisable to select Regular Battle or enhance Uniframes' Battle Power.
TeamRobotTips Some team member(s) can be replaced with high BP trial character(s)
SameColorGameCancelSkill Your skill has been used {0} time(s) and can still be used. Exit (to enter cooldown)?
HitMousePreStageLock Previous stage is still locked
HitMousePreStageNotClear Previous stage is not cleared
HitMouseStageLockText x{0} to unlock
HitMouseCantFindItem Failed to read event item ID
HitMouseItemNotEnough Insufficient items to unlock
HitMouseComboString <size={0}>{1}</size>
NewDrawNewHand New Player Rewards
NewDrawCalibration Calibration system active
SnowNextGrade Next Grade
SnowHighestGrade Highest Grade
SnowGradeScore {0}/{1}
SnowGameIncrease (+{0})
SnowGameRandomMapTip Cannot create room after selecting a random map
SpecialTrainSnowMatchTipTitle Tips
SpecialTrainSnowMatchTipContent Too many players in the matching queue. Create room directly?
MultiplayerRoomOnlyHomeownerTip Host Only
RoomTeamPrefabNotSupport Mode does not support overwriting teams
RoomTeamPrefabEmpty The deployed team doesn't have members. Overwrite and the members in the selected preset team will be cleared. Overwrite?
RoomTeamPrefabCover Overwrite the preset team with the data of the team deployed?
RoomTeamPrefabSameTeam Team data identical to the preset team
RoomTeamPrefabRoleEmptyTips Please set the member of this position
PartnerTeamPrefabEquipTips Equipped
PartnerTeamPrefabUnloadTips Removed
PartnerTeamPrefabExchangeTips Changed
PartnerTeamPrefabSkillSaveTips Skill preset
PartnerTeamPrefabSkillNotSaveTips [{0}]'s preset skill is not saved
PartnerTeamPrefabCoverTips [Overwrite] and the deployed team will be replaced by the preset lineup
PartnerTeamPrefabChooseTips Preset [CUB] already equipped or had skill change(s). Deploy?
PartnerTeamPrefabNotCharacter Members not set. Cannot set CUB.
TheatreDecorationCanLvUpTips <color=#6495ED>Light up the Ballade</color> to turn the page and <color=#6495ED>enter the next phase.</color>\nIf you continue the challenge, you will only play repeated stories. Would you like to Unveil?
CharacterEnhanceSkillUnLock Power Leap Modification
SameColorGameEnergyDescText Accumulate enough Finishing Move Energy to perform it after the cooldown is over to cast the Finishing Move. The Finishing Move Energy is capped at 45.
GWSelectDifficultyConfirmContentNotRecommend The Command Bureau had <color=#DC143C>no</color> or <color=#DC143C>low</color> Activity last round. It is suggested to select the difficulty level based on members' Activity.\nNote: It can be changed anytime before the battle starts.
GuildWarPandaFire "When the time is up, the Base will be attacked for {0} DMG."
GuildWarPandaHitAnother Already beat. Beat the next one asap.
GuildWarAssistantLog <color=#8d8d8d>{0}</color> <color=#0f70bc>[{1}]</color> supported player <color=#0f70bc>[{2}]</color> to combat. Additional Supply {3} granted.
GuildWarAssistantLogWithoutReward <color=#8d8d8d>{0}</color> <color=#0f70bc>[{1}]</color> supported player <color=#0f70bc>[{2}]</color> to combat.
GuildWarAssistantSet Support Settings
GuildWarAssistantCD Support Cooldown: {0}
GuildWarDamageTime (Launches in {0})
GuildWarDifficultySelect1 Next Round's Choice
GuildWarDifficultySelect2 This Round's Choice
GuildWarRemindLastRound The difficulty level cannot be changed as this is already the final battle.
GuildWarNotQualify Because this round had started before you joined the Command Bureau,\nyou cannot participate in this round of battles.
GuildWarNotQualifySupport Unable to proceed as this round had started before you joined the Command Bureau.
GuildWarCD In Cooldown
GuildWarNotWeakness This stage <color=#DC143C>has not been weakened</color> and <color=#DC143C>is more difficult to clear</color>. It is suggested to challenge other stages first. Confirm to continue anyway?
GuildDormRoleInteracting Character is in interaction. Unable to perform the action.
GuildDormRolePlayingAction Playing actions. Unable to switch characters.
GuildDormChannelName1 Channel 1
GuildDormChannelName2 Channel 2
GuildDormChannelName3 Channel 3
GuildDormChannelName4 Channel 4
GuildDormSwitchChannelTitle Switching to {0}
GuildDormSwitchChannelContent Switch channel?
GuildDormDefaultInteractButtonText Interact
GuildDormActionCDTip Interaction is on cooldown
GuildDormSwitchSameChannelTip Already in the channel
GuildDormNetworkTimeOutTip Requesting to enter the Command Bureau Hall has timed out. Closing the access to the new Command Bureau and entering the old one.\nIf you still want to enter the new Command Bureau, please log in and try again.
GuildDormOverMaxReconnectTime Command Bureau lobby connection timed out
GuildMusicEditDeleteTip Song list cannot be empty
GuildDormMusicPlayerEditTip Only Commander-in-Chief and Deputy Commander are authorized to edit.
GuildDormMusicEditSaveSuccess Playlist saved.
GuildDormMusicEditCloseTitle Exit
GuildDormMusicEditCloseContent Save playlist changes?
GuildDormThemeChanged Command Bureau Special Scene Expired
BabelTowerAffixLevelInadequateContent Strategy Target will not be increased by completing this challenge. Continue?
BabelTowerAbilityWarningTitle Warning
BabelTowerAbilityWarningContent Your team BP is significantly lower than the recommended BP. <color=#ff6347>This battle will be incredibly challenging.</color>\nWe recommend lowering Difficulty or Affix Level before challenging.
BabelTowerPermissionUnlockTitle Access unlocked
GuildWarNormalLog {0} defeated
GuildWarSentinelLog {0} defeated. Ambush Outpost will not spawn ambushers
GuildWarMonsterDetails Advance one node every day at 20:00 (UTC). Deal at most <color=#ff6347>{0}% DMG</color> to the base according to remaining HP upon reaching the base.
GuildWarBornRebuildTimeTip Spawning in {0}
GuildWarForwardTimeTip Pushing forward in {0}
GuildWarRebuildMaxTimeTip Rebuilding time limit reached\nChallenge available in <color=#4169E1>{0}</color>
GuildWarSweepTip Auto Clear based on max DMG dealt in the past. Consume <color=#4169E1>{0}</color> Supplies to deal <color=#4169E1>{1}</color>% DMG (Auto Clear will only earn you <color=#4169E1>{2}</color>% of the rewards)\nContinue?
GuildWarSweepTipNotWeakness Auto Clear based on max DMG dealt in the past. Consume <color=#4169E1>{0}</color> Supplies to deal <color=#4169E1>{1}</color>% DMG (This stage has not been weakened and Auto Clear will only earn you <color=#4169E1>{2}</color>% of the rewards)\nContinue?
GuildWarResidueNameEn CanLiuQu
GuildWarResidueName Non-Cleared Zone
GuildWarMyMaxRebuildTimeTip Personal Max Rebuilding Time: {0}
GuildWarSelectDifficultyPreTotalActive Last Round's Activity: {0}
GuildWarSweepFinished Auto Clear Success!
GuildWarNodeIsDead Node cleared. Battle not available
DoubleTowersMustLeftOne Unload failed. Please keep at least 1 device.
DoubleTowersPluginEquip Loaded
DoubleTowersPluginTakeOff Unloaded
DoubleTowersChooseTeamMember Please first select the members to deploy
Upgrade Level up
Active Activate
Replace Swap
DoubleTowersStageLockCondition Clear {0} to unlock
EquipEnable Equip
GuildWarNowActionShow Current Battle Progress...
GuildWarHistoryActionShow Past Battle Progress...
GuildWarPathMaxHint Markers limit reached
GuildWarPathEditOverHint Marked
DoubleTowersProgress Progress: {0}/{1}
DoubleTowersPreconditionStageNotClear Please first complete: {0}
DoubleTowersAllStageNotClear Unlock after going through all Supply Stations
DoubleTowersStageTimeLimit {0} Unlocking
DoubleTowersPassed Cleared
DoubleTowersPreconditionGroupNotClear Please first complete: {0}
RpgMakerGameOpenTime {0} Unlocked
RpaMakerGameOnlyUseRole Unable to edit team
GuildWarLogCount Display last {0} records only
GuildWarLogRefreshTimeText Refreshes every {0} minute(s)
WeekChallengeLock Unlock on MM/dd/yyyy
ShopExchangeTip You are about to spend <color=#2275ff>{0} {1}</color> to purchase [{2} {3}]. Continue?
GuildWarSettleFinish Result Calculation completed
GuildWarChangeNode Node
GuildWarChangeMonster Ambusher
GoldenMinerKeepBattleTipsDesc We detected that the result of your last session was not calculated. Your progress to the nearest node has been saved. You can continue your challenge.
GoldenMinerShopTextLv Lv.{0} Lv.{1}
GoldenMinerAlreadyMaxLv Max level reached
DoubleTowersGatherSuccess Item Claimed
DoubleTowersGatherFail Item manufacturing. No item available currently
PurchaseYKTimeTip Days Remaining: {0}
PurchaseYKLimitCountTip Limited: {0}/{1}
DoubleTowersLockRank Unlock after reaching the Watcher's Tower
RpgMakerGameLastTime Event Time: {0}
RpgMakerGameMapTitle Map Preview
RpgMakerGameClearHintTitle Tips
ConsumeActivityMainCoatDesc Collect 2000 "Fortune" to claim for free
FubenRepeatChallengeAutoFightOpenTip Auto Clear will be unlocked after the stage is cleared.
ArenaNoGuildTips No Guild
MultiDimFeverDesc Unlock Progress
MultiDimFightExitTipContent Support-type characters can revive teammates. You may be able to continue your fight with your teammate's assistance!\nAre you sure you want to exit? (Return to the battlefield to check the battle progress.)
MultiDimFightExitTipExit Exit Mission
MultiDimFightExitTipWait Wait
MultiDimActivityEnd Event is over
MultiDimActivityProgress {0} Progress: {1}/{2}
MultiDimThemeOpenText Available in\n{0}
MultiDimThemeNotOpenTip {0} is not yet available. Please try again later.
MultiDimMainDetailMatchTipContent Too many players in the matching queue. Create room directly?
MultiDimMainDetailNotTeamActivity Outside the event period. Try again after {0}.
MultiDimDifficultyLimitDescription Clear\n{0} to challenge
MultiDimPresetRoleSaveSucceed Save Successful
MultiDimSingleStageOpenText {0} Available
MultiDimTalentResetTitle Talent Reset
MultiDimTalentResetContent After reset, all Talent Points will be returned and can be used to unlock new Talents.\nReset has a 24h cooldown. Confirm to reset Talents?
StrongholdCanAutoFight (Available for Auto Clear!)
StrongholdNotAutoFightTipsDesc Auto Clear Battle is available in the current area. Continue with manual battle anyway?
StrongholdSuggestElectricTipsDesc Electricity Used Has Gone Beyond the Recommended Value for the Chapter: <color=#0e70bd>{0} (Recommended by System) +{1} (Electricity Generated)</color>. Unable to complete some of the challenges. Start battle anyway?
StrongholdSuggestElectricTipsDesc2 Currently Electricity Used: <color=#0e70bd>{0}</color>
StrongholdDeployTxtPjzl Average Power: <color=#{0}>{1}/</color>{2}
TwoSideTowerResetContent Resetting the chapter will <color=#e41f0a>reset your chapter progress</color>, but you will keep your highest score in the Upstream Phase.\nAre you sure you want to start a new challenge?
TwoSideTowerSettleBuffDesc {0}/{1}
TwoSideTowerSettleShieldDetail You have broken through <color=#e41f0a>{1}</color> Mirage Features\nand blocked <color=#00ffffff>{0}</color> Mirage Features in the battle of the Upstream Phase.
TwoSideTowerSettlePoint {0}/{1}
TwoSideTowerFightAgain Challenge Again
TwoSideTowerAutoFightTitle Tips
TwoSideTowerAutoFightContent After resetting the chapter, you can use Auto Clear to <color=#e41f0a>skip</color> the stages that you have cleared in the Downstream Phase.\nAre you sure you want to use Auto Clear?
TwoSideTowerSettleTitle {0} Cleared!
TwoSideTowerProcess Mission Completed: {0}/{1}
TwoSideTowerChangeTip1 Downstream Phase is over.
TwoSideTowerChangeTip2 Entering Upstream Phase.
GameExitMsg Are you sure you want to quit the game?
CommonLockedTip Locked
CourseGPAShow {0}/{1}
CourseGPAUnlockConditionDesc Total Achievement Points reached {0}
GWSelectDifficultyConfirmContentRecommend Recommended Activity for this Difficulty is <color=#A52A2A>{0}</color>. Activity of the Command Bureau last round is {1}. Please make sure the Difficulty you select matches the number of active members in the Command Bureau. Continue?
MultiDimFightExitTipTitle Dead Characters
ActivityRepeatChallengeChapterLockBtn Unlock at Authority Lv.{0}
FashionHaveOwnedTipsTitle Duplicate Coating Tips
FashionHaveOwnedTipsContent Selected items include owned Coating. If you proceed, it will be converted into the corresponding number of Coating Blueprints. Proceed?
ArchiveAwarenessNotGet Have not acquired Grid {0} Memory
EquipNotAwakeBtn Awaken
EquipAwakenBtn Awaken Details
UiArchiveMonsterKillText Kills: {0}
EquipAwakenMax Max awakening level reached
EquipMinCritMultiple Minor critical {0:P1} EXP
EquipMaxCritMultiple Minor critical {0:P1} EXP
ItemTimeLimit Recycle
BossOnlineOpenTimeTip Opens: 01:00-04:59, 09:00-12:59 and 17:00-20:59 (UTC) daily
SelectFurniture Select Decor
BuyAssetCurBatteryNameDesc Current Serum
BuyAssetCurNutCaseNameDesc Current Cogs
BuyAssetCurBatteryTxtDesc Serum Obtained
BuyAssetCurNutCaseTxtDesc Cogs Obtained
BuyAssetCurBatteryNoneDesc No Serum Bundles to use
BuyAssetCurNutCaseNoneDesc No Cog Boxes to use
PurchaseRiYuanName USD
PurchaseBuyHeiKaDescTips Purchase {1} with xxx USD?
PurchaseBuyHeiKaFirstTips 1st Recharge Doubled
PurchaseBuyHeiKaName Black Card
Specificbusinesstransactionlaw 黒パス及びアイテムその他のデジタルコンテンツについて\n\n◆販売業者名称\nHK HERO ENTERTAINMENT CO.,LIMITED\n\n◆所在地\nFLAT/RM 1903 19/F LEE GARDEN ONE 33 HYSAN AVENUE CAUSEWAY BAY, HK\n\n◆お問い合わせ先\n【カスタマーサポート】cs@grayraven.jp\n※お問い合わせへの回答は原則メールでの対応となります。何卒ご協力お願いいたします。\n\n【業務内容についてのお問い合わせ】bd@yingxiong.com\n※本アドレスは業務連絡用のみです。\n\n◆代表者\n楊斌\n\n◆販売価格\n購入手続きの際、都度画面に表示いたします。表示価格は消費税を含みます。\n\n◆販売価格以外の費用\n商品の購入、ダウンロード等に必要となるインターネット接続料金、通信料金等は、お客様のご負担となります。\nそれぞれの料金は、お客様がご利用のインターネットプロバイダ、携帯電話会社等にお問い合わせください。\n\n◆お支払時期及び方法\n黒パスをご購入いただく場合、ご利用のスマートフォン端末によって、お支払い方法が異なります。\niPhoneをご利用の方:購入時にApp Storeでのお支払いになります。\nAndroid(Google Playストア)をご利用の方:購入時にGoogleウォレットでのお支払いになります。\nアイテムその他のデジタルコンテンツは、黒パスによりご購入いただきます。\n\n◆提供時期\n購入確定後、すぐにご利用いただけます。\n\n◆返品等について\nデジタルコンテンツの特性上、購入確定後の返品交換には応じられません。\n\n◆対応機種\n対象のサービスが動作するAndroid端末、iPhone端末のいずれかが必要です。\n動作環境は、各アプリの公式サイトにてご確認ください。
PurchaseYKDes14 You will receive your daily rewards through mail after your purchase. You can purchase again when all your reward mails are claimed.\nNote: You can only buy the Novice 4-Day Pass once.
BuyAssetHKNotEnoughTipsEN Insufficient Rainbow Card. Go to the recharge page to purchase more?
SetKeyConflict This key is already used by another function. Would you like to swap them?\nCurrently used by: {0}\nKey selected: {1}
SetInputStartNoCombine Press Key
SetJoyStickNotSwap This button is already occupied and cannot be used.
SetSingleKeyConflict One or more buttons selected in this combo are conflicting with another action. Please change the button of the conflicting action first.\nButton occupied: {0}\nConflict: {1}
PcKeyBoardButtonNoCusTip Unable to modify this button in Keyboard & Mouse mode. Please configure in Button 2 instead.
UiSetBtnTabTouchName Button Position
UiSetPCBtnTabTouchName UI Layout
EnPcRechargeCloseTip In-game recharge is not available in the Ascension Test for PC version, please recharge through mobile version.
PcControllerTypePollingIntervalTip New controller detected. Please make sure the correct model is selected in Button Position > Controller Buttons.
DefaultKeyCodesTip All button settings for the current Control Type will be restored to defaults. Continue?
PcUnableFullScreen Fullscreen mode is only available at 2560×2048 resolution or below.