14 buff4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Event - All Elemental DMG +50%
10001 <color=#34aff9><size=34>Close Combat</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Can only deploy Melee-Type Construct.
10002 <color=#34aff9><size=34>Ranged Fire</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Can only deploy Ranged-Type Construct.
10021 <color=#34aff9><size=34>Repair Intrusion</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10021.png Support Omniframes prohibited
10031 <color=#34aff9><size=34>Protection Intrusion</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png Tank Omniframes prohibited
11001 <color=#34aff9><size=34>Vitality I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11001.png HP of enemies increases by 15%.
11002 <color=#34aff9><size=34>Vitality II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11002.png HP of enemies increases by 30%.
11003 <color=#34aff9><size=34>Vitality III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11003.png HP of enemies increases by 45%.
11011 <color=#34aff9><size=34>Strike I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png Enemies' ATK increases by 10%
11012 <color=#34aff9><size=34>Strike II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11012.png Enemies' ATK increases by 20%
11013 <color=#34aff9><size=34>Strike III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11013.png Enemies' ATK increases by 30%
11031 <color=#34aff9><size=34>Perseverance </size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.png Enemies' Physical Resistance increases by 30% text: No additional information
11032 <color=#34aff9><size=34>Perseverance I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.png Physical Resistance increases by 20%
11033 <color=#34aff9><size=34>Perseverance II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.png Enemies' Physical Resistance increases by 40%
11034 <color=#34aff9><size=34>Perseverance III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.png Enemies' Physical Resistance increases by 60%
11041 <color=#CF0000><size=34>Overload I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11040.png Enemies are slightly enhanced in all aspects (Recommended BP: 7100+). 7100
11042 <color=#CF0000><size=34>Overload II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11041.png Enemies are significantly enhanced in all aspects (Recommended BP: 7200+). 7200
11043 <color=#CF0000><size=34>Overload III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11042.png This battle is a tricky one (Recommended BP: 7400+). 7400
11044 <color=#CF0000><size=34>Overload IV</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11043.png You will struggle in combat (Recommended BP: 7500+). 7500
11045 <color=#CF0000><size=34>Overload V</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11044.png Enemies are almost impossible to be defeated (Recommended BP: 7600+). 7600
11051 <color=#34aff9><size=34>Sprint I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11051.png Movement Speed of enemies slightly increases.
11052 <color=#34aff9><size=34>Sprint II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11052.png Movement Speed of enemies moderately increases.
11053 <color=#34aff9><size=34>Sprint III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11053.png Movement Speed of enemies largely increases.
11061 <color=#34aff9><size=34>Rigidity I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11021.png Extra DMG Reduction increases by 10% when the enemy has Super Armor text: No additional information
11062 <color=#34aff9><size=34>Rigidity II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11022.png Extra DMG Reduction increases by 20% when the enemy has Super Armor
11063 <color=#34aff9><size=34>Rigidity III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11023.png Extra DMG Reduction increases by 30% when the enemy has Super Armor
11131 <color=#34aff9><size=34>Fairy</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Enemies' Elemental Resistance increases by 30% text: No additional information
11141 <color=#34aff9><size=34>Rigidity II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11022.png Extra DMG Reduction increases by 20% when the enemy has Super Armor
11142 <color=#34aff9><size=34>Rigidity III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11023.png Extra DMG Reduction increases by 30% when the enemy has Super Armor
12001 <color=#34aff9><size=34>Frailty I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Constructs' maximum HP decreases by 15%
12002 <color=#34aff9><size=34>Frailty II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12002.png Constructs' maximum HP decreases by 30%
12003 <color=#34aff9><size=34>Frailty III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12003.png Constructs' maximum HP decreases by 45%
12051 <color=#34aff9><size=34>Gravity Adaption I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png Movement speed will decrease by 25%.
12052 <color=#34aff9><size=34>Gravity Adaption II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12052.png Movement speed will decrease by 50%.
12053 <color=#34aff9><size=34>Gravity Adaption III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12053.png Movement speed will decrease by 75%.
12101 <color=#34aff9><size=34>Neurasthenia</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12101.png For every 1m after 2.5m from the target, Construct's Extra DMG Bonus decreases by 20%, up to 80%.
12111 <color=#34aff9><size=34>Force Field Intrusion</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12111.png For every 1m after 4m from the target, Construct's Extra DMG Bonus decreases by 20%, up to 80%.
12121 <color=#34aff9><size=34>Isolation I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png Construct's QTE cooldown increases by 3s
12122 <color=#34aff9><size=34>Perseverance II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12122.png Construct's QTE cooldown increases by 6s
12123 <color=#34aff9><size=34>Isolation III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12123.png Construct's QTE cooldown increases by 10s
12131 <color=#34aff9><size=34>Precise Planning I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.png Limit of Dodge Gauge reduces by 200.
12132 <color=#34aff9><size=34>Precise Planning II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12132.png Limit of Dodge Gauge reduces by 400.
12133 <color=#34aff9><size=34>Precise Planning III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12133.png Limit of Dodge Gauge reduces by 600.
12151 <color=#FF0000><size=34>Dominator</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12151.png Enemies are no longer restricted by Matrix (this is a highly dangerous affix, so choose wisely). text: No additional information
13001 <color=#34aff9><size=34>Lightning Bolt</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.png In every 25s, call down lightning strikes at 5 random spots within 10m, dealing 2000 Lightning DMG.
13002 <color=#34aff9><size=34>Lightning Bolt</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.png In every 20s, call down lightning strikes at 5 random spots within 10m, dealing 2000 Lightning DMG.
13003 <color=#34aff9><size=34>Lightning Bolt</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.png In every 15s, call down lightning strikes at 5 random spots within 10m, dealing 2000 Lightning DMG.
13051 <color=#34aff9><size=34>Support Blockage</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13051.png Healing received will decrease by 50%.
13052 <color=#34aff9><size=34>Support Blockage II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Healing received will decrease by 50%.
13053 <color=#34aff9><size=34>Support Blockage III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Healing received will decrease by 50%.
13071 <color=#34aff9><size=34>Boiling Mind I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.png Deployed members receive a small amount of DMG every second.
13072 <color=#34aff9><size=34>Boiling Mind II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21062.png Deployed members receive a certain amount of DMG every second.
13073 <color=#34aff9><size=34>Boiling Mind III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21063.png Deployed members receive a great amount of DMG every second.
13081 <color=#34aff9><size=34>Black Fog</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png Constructs on field take DMG from Black Fog every second. Black Fog increases by 1 level every 20s. text: No additional information
21001 <color=#78db64><size=34>Strike Armor</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21001.png Constructs' HP increases by 40%
21011 <color=#78db64><size=34>Weapon Reloading</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png ATK of the deployed Constructs increases by 10%
21101 <color=#78db64><size=34>Fighting Spirit</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png For every 1m after 4m from the target, Construct's Extra DMG Bonus increases by 15%, up to 60%.
21111 <color=#78db64><size=34>Joint Warfare</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.png Triggering a QTE by a 3-Ping will trigger the other two constructs' QTE
21121 <color=#78db64><size=34>High Morale</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png Upon triggering QTE, the controlling Construct's Extra DMG Bonus increases by 15% for 5s
21131 <color=#78db64><size=34>Area Healing</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png Upon triggering QTE, heals the construct for 15% of maximum HP
21211 <color=#78db64><size=34>Fire Amplifier</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21212.png Construct's Fire DMG increases by 30%
21221 <color=#78db64><size=34>Lightning Amplifier</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21222.png Construct's Lightning DMG increases by 30%
21231 <color=#78db64><size=34>Ice Amplifier</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21231.png Construct's Ice DMG increases by 30%.
21261 <color=#78db64><size=34>New Armor</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Construct's Extra DMG Reduction increases by 45%
21271 <color=#78db64><size=34>New Armor</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Construct's Extra DMG Reduction increases by 30%
22051 <color=#78db64><size=34>Quick Healing</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.png Healing effect for Constructs is increased by 25%.
22061 <color=#78db64><size=34>Rhythm Strike</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png Construct's Extra DMG Bonus increases by 5%/10%/15% when Combo is greater than 40/60/80
22071 <color=#78db64><size=34>Additional Support</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png Gains a Signal Orb in every 3s.
22081 <color=#78db64><size=34>Accumulation</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png For each Signal Orb pinged, Extra DMG Bonus of Constructs on field is increased by 2% for 3s. Can be stacked up to 10 times.
22091 <color=#78db64><size=34>Elemental Growth</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png Constructs' Elemental DMG increases by 15%
22101 <color=#78db64><size=34>Surprise Attack</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21101.png Extra DMG Bonus increases by 20% when attacking enemies from behind
22111 <color=#78db64><size=34>Elemental Blessing</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png Tank Omniframes gain 50% Elem. DMG
22121 <color=#78db64><size=34>Offensive Defense</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21101.png Tank Omniframes gain 65% Extra DMG
22131 <color=#78db64><size=34>Turtle Shell</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Tank Omniframes gain 45% DMG Reduction
22141 <color=#78db64><size=34>Element Banquet</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png Constructs' Elemental DMG increases by 40%
22151 <color=#78db64><size=34>Element Banquet</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png Constructs' Elemental DMG increases by 45%
22161 <color=#78db64><size=34>Pyroblast</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21212.png Constructs' Fire DMG increases by 45%
22171 <color=#78db64><size=34>Blade Dance</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Constructs' Physical DMG increases by 45%
22181 <color=#78db64><size=34>Thundering Pulse</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21222.png Constructs' Lightning DMG increases by 45%
22191 <color=#78db64><size=34>Chain Attack</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png Upon triggering QTE, the controlling Construct's Extra DMG Bonus increases by 45% for 5s
22201 <color=#78db64><size=34>Chain Healing</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png When QTE is triggered, heals your controlling Construct for 20% of maximum HP
22211 <color=#78db64><size=34>Megamorph</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21001.png Constructs' maximum HP increases by 45%
22221 <color=#78db64><size=34>Extra Reloading</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png Constructs on field gain 3 Signal Orb of the same color every 3s
22231 <color=#78db64><size=34>Basic Boost</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21251.png Extra DMG Bonus of Constructs' Basic Attack increases by 15%
22241 <color=#78db64><size=34>Charging Boost I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png Increases the energy accumulation speed by 1%.
22251 <color=#78db64><size=34>Evasion Boost II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21052.png Limit of Dodge Gauge increases by 700.
22261 <color=#78db64><size=34>Evasion Boost I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png Limit of Dodge Gauge increases by 400.
22281 <color=#78db64><size=34>Red Orb Boost</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png Gains a Red Orb in every 3s.
22291 <color=#78db64><size=34>Yellow Orb Boost</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png Gains a Yellow Orb in every 3s.
22301 <color=#78db64><size=34>Blue Orb Boost</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png Gains a Blue Orb in every 3s.
22311 <color=#78db64><size=34>Sprint</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png Increase move speed by 30%.
22321 <color=#78db64><size=34>Extra Healing</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.png Upon casting QTE, heals the character for 15% of maximum HP.
22331 <color=#78db64><size=34>Refreshing Vigor</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png Limit of Dodge Gauge increases by 70%.
22341 <color=#78db64><size=34>Stick Together</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png Deploy 2 Constructs of the same class: Increases DMG Bonus and Reduction by 20%.Deploy 3 Constructs of the same class: Increases DMG Bonus/Reduction by 40%.
22351 <color=#78db64><size=34>My Turn </size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22070.png Gain 35% Extra DMG Bonus for 10s every time you switch a character.
22361 <color=#78db64><size=34>Ping to Heal</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.png Every time you ping orbs, restores the character's HP based on the number of orbs pinged.
22371 <color=#78db64><size=34>Psychic Deflection</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22050.png After being healed, deals True DMG equal to 1000% of healing received to nearby enemies
22381 <color=#78db64><size=34>Like Mountain</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png Characters are no longer be immobile after attacking.
22391 <color=#78db64><size=34>Resupply Signal</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22120.png Chance to drop Orbs when attacking the enemy. Pick up the Orbs to gain the corresponding skill Orbs.
22401 <color=#78db64><size=34>Elemental Attack</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22130.png Hitting an enemy with elemental DMG will spread the Elemental DMG, with 8s cooldown
22411 <color=#78db64><size=34>Absorption</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13021.png Taking the Character as the center, absorbs enemies 20 meters away every other 10s
22421 <color=#78db64><size=34>Fire Resistance</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10042.png Immune to the Vulnerability of Burning Fire in the Scene
22431 <color=#78db64><size=34>Blood Draining</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png While orb-ping and unleashing Signature Move, returns HP according to DMG received
22441 <color=#78db64><size=34>Emergency Infusion</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21133.png DMG dealt by Yellow Orbs will restore HP based on the number of orbs pinged. 10s cooldown.
22451 <color=#78db64><size=34>Growth Hormones</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png Increases Physical DMG by 30% for 5s when healed.
22461 <color=#78db64><size=34>Team Cooperation</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png Reduces character switching cooldown by 3s. Characters switched in gain a 25% DMG bonus for 4s.
22471 <color=#78db64><size=34>Heavy Shield</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png QTE will grant a shield equal to 20% of the controlling character's max HP and Super Armor for 4s.
22481 <color=#78db64><size=34>Spring Up</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png Restores 5% of max HP every second when you have an antibody.
22491 <color=#78db64><size=34>Hysteria</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Gains 10% Extra DMG bonus and reduction every 10s. Stacks up to 3 times. Switching members will reset the effect.
22501 <color=#78db64><size=34>Enhanced Circuits</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png Deals 30% more Elemental DMG for 5s after being healed.
22511 <color=#78db64><size=34>Healing Nova</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png Performs Healing Nova upon a 3-Ping, healing all allies within range for a small amount of HP.
22521 <color=#78db64><size=34>Energy Armor</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Dealing DMG with basic Signal Orbs grants a shield equal to 20% of current HP for 3s. The duration will refresh whenever it is triggered.
22531 <color=#78db64><size=34>Resurrection Armor</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21133.png Regains 1% of max HP every second. For each 25% HP lost, increases the healing speed by 1%.
22541 <color=#78db64><size=34>Wings α</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22070.png When hitting enemies with Red Orbs, increases the DMG dealt by 6/4/2% (up to 30%) based on the number of orbs pinged. 5s cooldown. Switching the member will reset this effect.
22551 <color=#78db64><size=34>Wings β</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.png When hitting enemies with Blue Orbs, restores 20/10/5% HP (12/8/5s cooldown) based on the number of orbs pinged.
22561 <color=#78db64><size=34>Wings Δ</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22120.png When hitting enemies with Yellow Orbs, gains Super Armor and receives 20% less DMG for 5s. 7/8/10s cooldown for a 3/2/1-Ping.
22571 <color=#78db64><size=34>Graceful Bounty</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22110.png Gains 4 random Skill Orbs and becomes immune to falling for once after performing Signature Move. 18s cooldown.
22581 <color=#78db64><size=34>Untouchable</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22110.png Characters recover Dodge more quickly.
22591 <color=#78db64><size=34>Self Heal</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21133.png Characters on the field recover 3% Max HP per second.
31071 <color=#34aff9><size=34>Agile</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon31071.png Movement Speed of enemies increases. The farther away from the target, the higher the Movement Speed becomes.
31072 <color=#34aff9><size=34>Agile II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon31072.png Movement Speed of enemies increases moderately. The farther away from the target, the higher the Movement Speed becomes.
31073 <color=#34aff9><size=34>Agile III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon31073.png Movement Speed of enemies increases significantly. The farther away from the target, the higher the Movement Speed becomes.
32001 <color=#34aff9><size=34>Immovable</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32001.png Enemies are no longer be immobile after attacking.
32011 <color=#34aff9><size=34>Recovery I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32011.png Enemies recover 1% of maximum HP per second.
32012 <color=#34aff9><size=34>Recovery II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32012.png Enemies recover 2% of maximum HP per second.
32013 <color=#34aff9><size=34>Recovery III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32013.png Enemies recover 3% of maximum HP per second.
32021 <color=#34aff9><size=34>Shield I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32021.png In every 10s, enemies will gain a shield equal to 5% of their current HP (they will immediately get one such shield when they spawn).
32022 <color=#34aff9><size=34>Shield II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32022.png In every 10s, enemies will gain a shield equal to 10% of their current HP (they will immediately get one such shield when they spawn).
32023 <color=#34aff9><size=34>Shield III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.png In every 10s, enemies will gain a shield equal to 15% of their current HP (they will immediately get one such shield when they spawn).
32031 <color=#34aff9><size=34>Berserk I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32031.png The attacking desire of enemies increases by 33%. When enemies deal damage, 20% chance to deal 33% Extra Damage.
32032 <color=#34aff9><size=34>Berserk II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32032.png The attacking desire of enemies increases by 66%. When enemies deal damage, 40% chance to deal 33% Extra Damage.
32033 <color=#34aff9><size=34>Berserk III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32033.png The attacking desire of enemies increases by 100%. When enemies deal damage, 60% chance to deal 33% Extra Damage.
32041 <color=#34aff9><size=34>Bomb</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32041.png Enemies will leave a bomb upon death, dealing Physical DMG equal to 45% of its ATK to nearby units.
32042 <color=#34aff9><size=34>Bomb II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32042.png Enemies will leave a bomb upon death, dealing Physical DMG equal to 45% of its ATK to nearby units.
32043 <color=#34aff9><size=34>Bomb III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32043.png Enemies will leave a bomb upon death, dealing Physical DMG equal to 60% of its ATK to nearby units.
32061 <color=#34aff9><size=34>Barrier I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32061.png Enemies receive a shield equal to 15% of current HP
32062 <color=#34aff9><size=34>Barrier II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32062.png Enemies receive a shield equal to 25% of current HP
32063 <color=#34aff9><size=34>Barrier III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32063.png Enemies receive a shield equal to 35% of current HP
32071 <color=#34aff9><size=34>Radiation I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32071.png Enemies deal Physical DMG equal to 1% of their ATK to nearby targets every second. text: No additional information
32072 <color=#34aff9><size=34>Radiation II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32072.png Enemies deal Physical DMG equal to 2% of their ATK to nearby targets every second.
32073 <color=#34aff9><size=34>Radiation III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32073.png Enemies deal Physical DMG equal to 3% of their ATK to nearby targets every second.
32081 <color=#34aff9><size=34>Closed Loop</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32081.png Enemies' Extra DMG Reduction increases by 30% when taking DMG farther than 4m
32082 <color=#34aff9><size=34>Closed Loop II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32082.png Enemies' Extra DMG Reduction increases by 45% when taking DMG from more than 4m away.
32083 <color=#34aff9><size=34>Closed LoopⅢ </size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32083.png Enemies' Extra DMG Reduction increases by 60% when taking DMG from more than 4m away.
32091 <color=#34aff9><size=34>Blessing</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32091.png Within the area around each enemy, Extra DMG Bonus of other enemies increases by 20%
32101 <color=#34aff9><size=34>Solitude</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32101.png When an enemy has fewer than 3 companions around, for each companion lost, Extra DMG Bonus increases by 10%, up to 30%.
32111 <color=#34aff9><size=34>Commander I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png For each companion around, enemies' Extra DMG Bonus increases by 5%. Can be stacked up to 3 times.
32112 <color=#34aff9><size=34>Commander II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32112.png For each companion around, enemies' Extra DMG Bonus increases by 10%. Can be stacked up to 3 times.
32113 <color=#34aff9><size=34>Commander III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32113.png For each companion around, enemies' Extra DMG Bonus increases by 15%. Can be stacked up to 3 times.
32121 <color=#34aff9><size=34>Penetration</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png Each hit of the enemies reduces the player's DEF by 3% for 10s. Stacks up to 10 times.
32131 <color=#34aff9><size=34>Lightning Shield</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.png Every time an enemy takes damage, it has a 10% chance to call down a lightning strike upon the attacker. 5s cooldown.
32141 <color=#34aff9><size=34>Wave Motion I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png When an enemy gets up after being knocked down, it will create a shock wave to knock away nearby units. 18s cooldown.
32142 <color=#34aff9><size=34>Wave Motion II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png When an enemy gets up after being knocked down, it will create a shock wave to knock away nearby units. 14s cooldown.
32143 <color=#34aff9><size=34>Wave Motion III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png When an enemy gets up after being knocked down, it will create a shock wave to knock away nearby units. 10s cooldown.
32151 <color=#34aff9><size=34>Lightning Mine</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32151.png When attacking, enemies will attach a bomb to the target, which will explode after a period of time and deal 15% Physical DMG.
32161 <color=#34aff9><size=34>Stealth</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png Enemies enter Stealth. Reveal themselves after taking DMG and can't enter Stealth again within 3s.
32171 <color=#34aff9><size=34>Radiation II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32072.png Enemies deal Physical DMG equal to 2% of their ATK to nearby targets every second
32172 <color=#34aff9><size=34>Radiation III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32073.png Enemies deal Physical DMG equal to 3% of their ATK to nearby targets every second
33001 <color=#34aff9><size=34>Flash</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33001.png Enemies can teleport near the target. 10s cooldown.
33002 <color=#34aff9><size=34>Flash II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33002.png Enemies can teleport near the target. 10s cooldown.
33003 <color=#34aff9><size=34>Flash III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33003.png Enemies can teleport near the target. 10s cooldown.
33021 <color=#34aff9><size=34>Division</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png Enemies will split into two units of the same type upon death.
33031 <color=#34aff9><size=34>Black Hole I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33031.png Enemies can draw targets in. 16s cooldown.
33032 <color=#34aff9><size=34>Black Hole II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33032.png Enemies can draw targets in. 12s cooldown.
33033 <color=#34aff9><size=34>Black Hole III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33033.png Enemies can draw targets in. 8s cooldown.
33061 <color=#34aff9><size=34>Freeze I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21231.png Enemies gain Ice Elemental Growth. Their attacks have a 30% chance to deal an additional 10% Ice DMG and freeze the target for 1s.
33062 <color=#34aff9><size=34>Freeze II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21232.png Enemies gain Ice Elemental Growth. Their attacks have a 60% chance to deal an additional 10% Ice DMG and freeze the target for 1s.
33063 <color=#34aff9><size=34>Freeze III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21233.png Enemies gain Ice Elemental Growth. Their attacks have a 100% chance to deal an additional 10% Ice DMG and freeze the target for 1s.
33091 <color=#34aff9><size=34>Icicle</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33091.png Unleashes an ice pile to track its target and deal 500 Ice DMG per second.
33101 <color=#34aff9><size=34>Deterioration I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33101.png When dealing DMG, the healing received by the target is reduced by 50% for 3s.
33102 <color=#34aff9><size=34>Deterioration II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33102.png When dealing DMG, the healing received by the target is reduced by 60% for 4s.
33103 <color=#34aff9><size=34>Deterioration III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33103.png When dealing DMG, the healing received by the target is reduced by 70% for 5s.
33111 <color=#34aff9><size=34>Invasion I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png When dealing DMG, also deals 1% Physical DMG to the target every second and triggers other effects of Damage Affix for 3s.
33112 <color=#34aff9><size=34>Invasion II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33112.png When dealing DMG, also deals 1% Physical DMG to the target every second and triggers other effects of Damage Affix for 4s.
33113 <color=#34aff9><size=34>Invasion III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33113.png When dealing DMG, also deals 1% Physical DMG to the target every second and triggers other effects of Damage Affix for 5s.
33121 <color=#34aff9><size=34>Backfire I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33121.png Generates an energy shield that deals 5% Physical DMG to the attackers. Lasts 3s. 16s cooldown.
33122 <color=#34aff9><size=34>Backfire II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33122.png Generates an energy shield that deals 7% Physical DMG to the attackers. Lasts 3s. 16s cooldown.
33123 <color=#34aff9><size=34>Backfire III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png Generates an energy shield that deals 10% Physical DMG to the attackers. Lasts 3s. 16s cooldown.
33131 <color=#34aff9><size=34>Vision Interference</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33141.png Enemies throw smoke bombs at the target, significantly blocking its vision for 2s. 20s cooldown.
33132 <color=#34aff9><size=34>Vision Interference</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33141.png Enemies throw smoke bombs at the target, significantly blocking its vision for 4s. 20s cooldown.
33133 <color=#34aff9><size=34>Vision Interference</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33141.png Enemies throw smoke bombs at the target, significantly blocking its vision for 6s. 20s cooldown.
33141 <color=#34aff9><size=34>Smoke Mine I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33141.png Enemies deploy smoke mines to significantly block the vision of the target that triggers them for 2s. 30s cooldown.
33142 <color=#34aff9><size=34>Smoke Mine II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33142.png Enemies deploy smoke mines to significantly block the vision of the target that triggers them for 4s. 30s cooldown.
33143 <color=#34aff9><size=34>Smoke Mine III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33143.png Enemies deploy smoke mines to significantly block the vision of the target that triggers them for 6s. 30s cooldown.
33151 <color=#34aff9><size=34>Combustion Mine I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33151.png Enemies deploy a Combustion Mine creating a burning area once triggered. Units stay inside this area for 1.5s will be burned for 2s, taking damage once every second. At the end of this duration, an explosion will interrupt the affected unit's action. CD: 15s.
33161 <color=#34aff9><size=34>Defense Order I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33161.png Enemies summon 3 Corrupted of low strength and take 80% less damage when these Corrupted are alive. 30s cooldown.
33162 <color=#34aff9><size=34>Defense Order II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33162.png Enemies summon 3 Corrupted of medium strength and take 80% less damage when these Corrupted are alive. 30s cooldown.
33163 <color=#34aff9><size=34>Defense Order III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33163.png Enemies summon 3 Corrupted of high strength and take 80% less damage when these Corrupted are alive. 30s cooldown.
33171 <color=#34aff9><size=34>Disconnected Link I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33171.png Every enemy attack applies one Mark of Disconnection on the target. Once the number of Marks reaches 5, the affected target will be stunned for 1s. 8s cooldown between each stun.
33172 <color=#34aff9><size=34>Disconnected Link II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33172.png Every enemy attack applies one Mark of Disconnection on the target. Once the number of Marks reaches 3, the affected target will be stunned for 1s. 8s cooldown between each stun.
33181 <color=#78db64><size=34>Temperature Disorder</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png After taking Fire DMG, enemies will take 45% more Ice DMG for 8s. 8s cooldown.
33191 <color=#34aff9><size=34>Stance Switch</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png 15s after the battle starts, enemies will gain high Damage Reduction for 20s, then become Frail, taking a lot more damage for 15s. (The Damage Reduction bonus and Frail status will keep rotating)
33201 <color=#34aff9><size=34>Shadow</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png Enemy attacks have a 15% chance to inflict "Corruption" on the target for 5s. This effect cannot be stacked and has an 8s cooldown on the same unit.
33211 <color=#34aff9><size=34>Beacon</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11121.png There will be an increased amount of enemies.
33221 <color=#34aff9><size=34>Thunderclap</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33223.png Enemy attacks have a 10% chance to deal bonus 10% Lightning DMG and "Electrocute" their target for 1.5s. Electrocuted units will be struck by lightning every 1.5s.
33222 <color=#34aff9><size=34>Thunderclap</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33223.png Enemy attacks have a 15% chance to deal bonus 15% Lightning DMG and "Electrocute" their target for 3s. Electrocuted units will be struck by lightning every 1.5s.
33223 <color=#34aff9><size=34>Thunderclap</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33223.png Enemy attacks have a 20% chance to deal bonus 20% Lightning DMG and "Electrocute" their target for 4.5s. Electrocuted units will be struck by lightning every 1.5s.
33231 <color=#34aff9><size=34>Bloodlust</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png Enemies gain 15% more damage for every 20% HP lost.
33241 <color=#34aff9><size=34>Dark</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png Enemy attacks have a 10% chance to deal bonus 10% Dark DMG and stun their target for 1s.
33242 <color=#34aff9><size=34>Dark</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png Enemy attacks have a 15% chance to deal bonus 15% Dark DMG and stun their target for 1s.
33243 <color=#34aff9><size=34>Dark</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png Enemy attacks have a 20% chance to deal bonus 20% Dark DMG and stun their target for 1s.
33251 <color=#34aff9><size=34>Freeze</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21233.png Enemy attacks have a 10% chance to deal bonus 10% Ice DMG and freeze their target for 1s.
33252 <color=#34aff9><size=34>Freeze</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21233.png Enemy attacks have a 15% chance to deal bonus 15% Ice DMG and freeze their target for 1s.
33253 <color=#34aff9><size=34>Freeze</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21233.png Enemy attacks have a 20% chance to deal bonus 20% Ice DMG and freeze their target for 1s.
33261 <color=#34aff9><size=34>Energy Absorb</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png Attacking enemies will restore your HP by 20%. 5s cooldown.
33271 <color=#34aff9><size=34>Last Stand</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png Enemies with HP below 50% will deal more damage but also take more damage.
33281 <color=#34aff9><size=34>Stage 1 Environment</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png Riot is dormant and fires laser beams intermittently at the beginning. It will wake up gradually when more and more minions are defeated.
33291 <color=#34aff9><size=34>Stage 2 Environment</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png After Shark-speare enters Phase 2, Phase 1 Shark-speare will appear to mess you up intermittently.
33301 <color=#34aff9><size=34>Stage 3 Environment</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png The more HP Roland loses, the more powerful he will become.
33311 <color=#34aff9><size=34>Stage 3 Environment</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png A wraith soldier will appear and charge you intermittently.
33321 <color=#34aff9><size=34>Elemental Resistance</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png Elemental Resistance [H]: When the enemy receives Elemental DMG of the same type more than 33% of max HP, it gains a corresponding Elemental Resistance (only 1 resistance at a time).
33331 <color=#34aff9><size=34>Cruciata Arrival</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png Cruciata Arrival: When Amberia's HP drops to 60%, 35%, and 10%, she will conjure a Grave Mark that nullifies all DMG dealt to her. Amberia will perform a fierce attack 20s after the Grave Mark exists on field.
33341 <color=#CF0000><size=34>Nightmare</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png 2 wraith soldiers will appear to charge you. The charging interval is reduced to 10s from the 2nd charging onward.
33351 <color=#CF0000><size=34>Undying</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32091.png All enemies other than Qu will revive in 25s after they die.
33361 <color=#CF0000><size=34>Cross Inverter</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png Amberia will perform a fierce attack 15s after the Grave Mark exists on field.
33371 <color=#34aff9><size=34>Stage 3 Environment</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png Enemies will give bonus effects to Qu when they are on field.
33381 <color=#34aff9><size=34>Dead Zone</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png Recommended Uniframe text: No additional information
33391 <color=#CF0000><size=34>Battle Cry</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png Every 20s, the enemy will unleash Battle Cry to knock the player back (can be interrupted by stun skills).
33401 <color=#34aff9><size=34>Gravitational Pull</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13021.png A gravity circle appears under the character every 20s. Characters inside the circle will be pulled toward its center, and lose 50 Dodge Gauge every 0.5s.
33411 <color=#34aff9><size=34>Elemental Resonance</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png Elemental Resonance: Elemental ATK will add monster an Elemental Mark. Two different Elemental Marks will make Resonance, adding Vulnerability to BOSS and killing little monsters
33421 <color=#CF0000><size=34>Local Burn</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32091.png Local Burn: Burn Zones occur on the field somewhere, when characters or enemies are burned by fire, they will receive Vulnerability. Fire Burning will make the enemy's E-Shield invalid for 15s
33431 <color=#CF0000><size=34>Ascnet</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png Ascnet: Start chanting when Luna's HP is 85%, 50% and 15%. While chanting, summons unknown Constructs to assist in battle. Unknown Constructs will leave for a while if they are Stunned or fatally injured
33441 <color=#CF0000><size=34>Ascendant Arrival</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png With the improvement of Overload Level, Unknown Constructs will support in battles more frequently, and will stay in field when Luna's HP is 15%
33451 <color=#34aff9><size=34>ターニップ</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png Chomper: One Chomper will grow up in the field every other 5 s starting from the 5th second. Each Chomper comes with an Elemental Mark, and will reborn after 15s of death. The max number of Chomper is 4 by default, up to 6 in Overload III / IV and 8 in Overload V
33461 <color=#CF0000><size=34>Hetero-Resonance</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22100.png In the field, the effect that Chomper added to all monsters upgrades to Level 3, and the Chomper will no longer carry Element Mark when it is born
33471 <color=#34aff9><size=34>Reborn</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22110.png Pterygota Queen Wings will auto recover 60s later after being damaged
33481 <color=#34aff9><size=34>E-Screen Defense</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22110.png E-Screen Defense: The enemies have a large Damage Resistance Shield, which will be temporarily invalid for 15s after burning by fire in the scene
33501 <color=#CF0000><size=34>Hetero-Radiation</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Hetero-Radiation: When there are 2 Chompers, all monsters will be added a Lv.1 Black Hole; 4 Chompers, added a Lv.1 Radiation; 6 Chompers, added a Lv.1 Strike; and 8 Chompers, added a Lv.1 Recovery
33511 <color=#34aff9><size=34>Infect</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22130.png Infect: Siren will leave an infection area on the field for every 25s. Units in contact with it will be <color=#CF0000>infected for 5s</color> (Constructs will lose additional HP).
33521 <color=#34aff9><size=34>Familiar</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png Familiar: Siren has 6 familiars that give it <color=#CF0000>DMG Immunity</color>. Siren summons 2 and <color=#CF0000>randomly marks 1</color> (unmarked familiars cannot be locked) at the start of the battle. Marked familiars will be <color=#CF0000>devoured, respawned, and randomly marked again</color> until 6 have been devoured. Familiars will <color=#CF0000>revive and weaken you</color> after you destroy them.
33531 <color=#34aff9><size=34>Burning Mark</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13021.png Burning Mark: The familiar is <color=#CF0000>burning</color>. When devoured by Siren, <color=#34aff9>its infection will rebuff against Siren</color> and your HP will be restored. Otherwise, Siren will <color=#CF0000>devour it and leave an infection area</color> that continuously infects nearby enemies and drains their HP.
33541 <color=#CF0000><size=34>Rising Tide</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22130.png Siren will continuously restore its HP in the infection area.
33551 <color=#CF0000><size=34>Awaken</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png Marked familiars gain an additional power: Burning Mark (attacks have a chance to Burn enemies). Stealth Mark (attacks have a chance to Freeze enemies).
33561 <color=#34aff9><size=34>Stealth Mark</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33091.png Stealth Mark: The familiar is <color=#CF0000>stealthy</color>. When its HP is more than 60%, it will head to an infection area. When devoured by Siren, <color=#34aff9>if it is not infected, it will rebuff against Siren</color> and your power will be boosted. Otherwise, Siren will <color=#CF0000>devour it, leave an infection area</color>, and summon Buthus that will give Siren great DMG Immunity.
33571 <color=#34aff9><size=34>Dirge</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12241.png Dirge: Siren will become paralyzed and Vulnerable for 5s after devouring 6 familiars. Each <color=#34aff9>rebuff will increase the duration by 1s and cleanse 1 infection area</color>. If all familiars are devoured, cleanse <color=#34aff9>all</color> infection areas. After that, DMG dealt by Siren will increase based on <color=#CF0000>the number of familiars devoured successfully</color>.
33581 <color=#34aff9><size=34>Four Signs</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.png Four Signs: Rosetta will <color=#CF0000>change the weather for every 25% HP lost</color> (Thunderstorm will occur with only 25% HP left) and summon soldiers with <color=#CF0000>the corresponding resistance</color>. <color=#CF0000>The current weather will be growing extreme over time.</color>
33591 <color=#34aff9><size=34>Buoy</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Buoy: There are 3 buoys on the field. After destroying the soldier corresponding to the current weather, the buoys will restore the weather and <color=#CF0000>activate 1 buoy that absorbs the corresponding Element</color>, reducing Rosetta's all Elemental Resistance <color=#CF0000>before the weather changes again</color>. <color=#CF0000>After the weather changes</color>, inactivated buoys will disappear.
33601 <color=#34aff9><size=34>Nature Poetry</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22110.png Nature Poetry: Activating 3 buoys when Thunderstorm is in effect will trigger the following bonuses: <color=#34aff9>3 different Elements</color> will reduce Rosetta's all Elemental Resistance; <color=#34aff9>2 same Elements</color> will grant you DMG reduction; <color=#34aff9>3 same Elements</color> will continuously restore your HP.
33611 <color=#CF0000><size=34>Apocalypse</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.png The extreme weather will strengthen Thunderstorm. More lightning strikes will hit with higher frequency.
33621 <color=#CF0000><size=34>Obsession</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png Activating a buoy will not reduce Rosetta's Resistance against the activated Element.
33631 <color=#34aff9><size=34>Parasitize</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png Parasitize: Surfer is parasitized by the <color=#CF0000>Parasite (Red Effect)</color> at the start of battle. The Parasite will drain its host's life every second and spawn a Corrupted every 25s. After that, the Parasite will <color=#CF0000>detach from its host and attach to you or the nearest Surfer.</color>
33641 <color=#34aff9><size=34>Evolve</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22100.png Evolve: If the Parasite has <color=#CF0000>spawned 3 times</color>, the Corrupted spawned after that will be more powerful.
33651 <color=#34aff9><size=34>Tarnish</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png Tarnish: Surfer gains <color=#CF0000>great DMG reduction</color>. <color=#CF0000>It will keep decreasing after the Parasite is removed.</color>
33661 <color=#34aff9><size=34>Antibody</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png Antibody: Destroying the spawned Corrupted will grant you <color=#34aff9>an antibody</color> for 10s and <color=#34aff9>remove your Parasite (if parasitized)</color>, during which you are immune to Parasitize, and <color=#34aff9>attacking a host with 2 different types of Signal Orbs</color> will prevent the Parasite from evolving (ineffective against the evolved Parasite).
33671 <color=#CF0000><size=34>Constrict</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12241.png Unable to switch members when being parasitized.
33681 <color=#CF0000><size=34>The Land of Blood Thirst</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10021.png The Grizzly members will no longer recover their HP.
33691 <color=#CF0000>Two Sharks One Heart<size=34></size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png The second Shark-speare will appear immediately after the first Shark-speare.
33701 Sublimate Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png 2 Sanctuary Guards will <color=#34aff9>accumulate energy</color>. text: <color=#34aff9>Energy Accumulation:</color> Gains 2 energy per second and DMG dealt (up to 80 energy).
33711 Fusion Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13021.png When the energy reaches its maximum, merges into <color=#34aff9>Twilight State</color> and continuously <color=#34aff9>consumes energy</color>. When dealing DMG, gains <color=#CF0000>1 stack of Decree</color>. text: <color=#34aff9>Twilight State:</color> When attacking, gains a shield and reduces the enemy's speed. Creates Energy Storm to deal DMG to enemies for every 20 energy consumed. text: <color=#34aff9>Energy Consumption</color>: Consumes 2 energy per second while in Twilight/Bishop State.
33721 Leader Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png When reaching <color=#CF0000>8 stacks of Decrees</color>, materializes into <color=#34aff9>Bishop State</color> and regains 60 energy and 30% of max HP. text: <color=#34aff9>Bishop State:</color> Inherits Energy Storm and performs cluster strike. Attacks will restore HP.
33731 Legacy Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png When exiting a fusion state, Sanctuary Guard will <color=#34aff9>recover HP</color> based on the remaining HP in that state. text: <color=#34aff9>Health Recovery:</color> Recovers HP equal to 40% of the remaining HP in the fusion state. For instance, Sanctuary Guard will recover 20 HP if it has 50 HP when exiting the fusion state.
33741 <color=#CF0000><size=34>Linking Oath</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png Enemies will heal their allies for 50% of their remaining HP while in the dying state and perform fusion instantly (once only).
33751 <color=#CF0000><size=34>Noble Sacrifice</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.png When an enemy dies, its allies gain a 30% DMG bonus, resistance bonus, and shield.
33761 Phase I - Judgement Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png Machiavelli will summon 2 <color=#34aff9>Iron Thorns</color> for every 25% HP lost. The Iron Thorns will destroy the platform in 35s. text: <color=#34aff9>Iron Thorn:</color> Assets/Product/Texture/Image/UiBabelTower/BgFightTieji.png
33771 Agent of Willpower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png Machiavelli will create a <color=#34aff9>Mirror Image</color> to protect Iron Thorns while in the Judgement phase. text: <color=#34aff9>Mirror Image:</color> Randomly summons a Mirror Image - Violence/Law. The Mirror Image cannot be locked on or destroyed. text: <color=#34aff9>Mirror Image - Violence:</color> When dealing DMG, reduces the duration of the Judgement phase by 1s and has a chance to Burn the enemy for 4s. text: <color=#34aff9>Mirror Image - Law-:</color> When dealing DMG, reduces the enemy's speed for 4s and has a chance to imprison them for 2s.
33781 Phase II - Purge Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.png After being defeated, Machiavelli will revive and create a Mirror Shard for every 15s. The Mirror Image will imitate Machiavelli's attack pattern. text: No additional information
33791 Cognitive Overload Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33143.png When there are 3 shards, 1 of them will turn into an <color=#34aff9>Enhanced Mirror Image</color>. The more shards/Mirror Images exist, the weaker Machiavelli will be. text: <color=#34aff9>Enhanced Mirror Image:</color> Randomly summons up to 2 Enhanced Mirror Images - Violence/Law. They cannot be locked on or destroyed. text: <color=#34aff9>Enhanced Mirror Image - Violence:</color> When dealing DMG, restores Machiavelli's HP and has a chance to Burn the enemy for 5s. text: <color=#34aff9>Enhanced Mirror Image - Law-:</color> When dealing DMG, affects the target's movement for 4s and has a chance to imprison them for 2.5s.
33801 <color=#CF0000><size=34>No Time to Lose I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png Reduces the duration of the Judgement phase to 30s.
33802 <color=#CF0000><size=34>No Time to Lose II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12122.png Reduces the duration of the Judgement phase to 25s.
33803 <color=#CF0000><size=34>No Time to Lose III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12123.png Reduces the duration of the Judgement phase to 20s.
33811 <color=#CF0000><size=34>Abyss</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png Your controlling characters will fall from the collapsed platform.
33821 <color=#CF0000><size=34>Soul Ripper</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png The shards will heal Machiavelli's HP when dealing DMG.
33831 <color=#CF0000><size=34>Shackle Breaker</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12241.png Mirror Images and shards become immune to Matrix.
33841 <color=#2F0000><size=34>Emergency Retreat</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Initial Target: Defeat the Corrupted and protect the <color=#34aff9>Grizzly members</color> on the way to the evacuation point. text: <color=#34aff9> The Grizzly members</color>: All Grizzly members will slowly regain HP and move to the evacuation point instead of joining battle. <color=#34aff9>Their movement speed will greatly increase</color> when allied Constructs are near them. <color=#FF0000>They will be unable to move when their HP drops below 50%</color>.
33851 <color=#2F0000><size=34>Last Barrage</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Final Target: <color=#CF0000>Last Barrage</color> will be triggered when all the Grizzly members <color=#34aff9>retreat from battle</color>. Defeat the enemies to win your battle. text: <color=#34aff9>Retreat from battle</color>: All the Grizzly members have <color=#34aff9>retreated</color> or <color=#CF0000>died</color>. text: <color=#FF0000>Last Barrage</color>: A boss wave on a high difficulty level. Defeat the enemies to clear this stage.
33861 <color=#2F0000><size=34>Reinforcing Grizzlies</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png When Last Barrage is triggered, all retreated Grizzly members will return to battle and expand <color=#34aff9>Support Field</color>. Constructs inside the field will gain bonuses. text: <color=#34aff9>Charging Support Field</color>: Gains an additional Signal Orb when dealing/receiving DMG every 5s. The effect disappears 3s after leaving the field. The effect is shown below. Assets/Product/Texture/Image/UiBabelTower/BgFightblueball.png text: <color=#34aff9>Defense Support Field</color>: Gains Super Armor. The effect disappears 3s after leaving the field. The effect is shown below. Assets/Product/Texture/Image/UiBabelTower/BgFightyellowsheild.png text: <color=#34aff9>Attack Support Field</color>: Deals 30% more DMG. The effect disappears 3s after leaving the field. The effect is shown below. Assets/Product/Texture/Image/UiBabelTower/BgFightredattack.png text: <color=#34aff9>Tips</color>: All 3 types of Support Fields can be activated at the same time. Making good use of them will help you turn the tide in battle. Assets/Product/Texture/Image/UiBabelTower/BgFightronghe.png
33871 <color=#CF0000><size=34>Null Heal</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10021.png After Voodoo goes into Defensive Mode, characters cannot be healed.
33881 <color=#CF0000><size=34>Legacy</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png The enhancement effects of Voodoo won't be cleared.
33891 <color=#CF0000><size=34>Inevitable Choice</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.png In Defensive Mode, when a minion is eliminated, Voodoo will directly absorb another minion.
33901 <color=#CF0000><size=34>Radiation</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13021.png In Defensive Mode, Voodoo deals damage to characters over time.
33911 Defensive Phase Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png At <color=#34aff9>85%/60%/30% HP</color>, Voodoo enters <color=#34aff9>Defensive Mode</color> with minions coming from <color=#34aff9>2 Portals</color> that, when within <color=#34aff9>5m</color> of Voodoo, are absorbed by Voodoo. Defensive Mode greatly raises <color=#34aff9>DMG Reduction</color> and clears Evolution effects. text: <color=#34aff9>Black</color> always spawn from the Red Portal. text: <color=#34aff9>White</color> always spawn from the Green Portal.
33921 The First Round of Evolution Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Devour White: Emit poisonous gas continuously within <color=#34aff9>5m</color>. Characters within range take DMG per second. Devour Black: Characters are poisoned and take DMG over time. Being within <color=#34aff9>5m</color> of Voodoo will clear the poison.
33931 The Second Round of Evolution Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Devour White: While in <color=#34aff9>Bird</color> Form, before each attack, Voodoo strikes lightning at the characters on the field. Devour Black: While in <color=#34aff9>Beast</color> Form, before each attack, Voodoo strikes lightning at the characters on the field.
33941 Final Evolution 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png "Devour White: Voodoo creates Dolls. When a Doll has <color=#34aff9>less HP Percentage</color> than the characters on the field, it steals HP from them to heal itself over time. A Doll takes damage <color=#34aff9>periodically</color>." text: <color=#34aff9>The Lifesteal Dolls</color> will copy the appearances of your characters and appear at the center of the field, as shown below. Assets/Product/Texture/Image/UiBabelTower/BgFightshengming.png
33951 Final Evolution 2 Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Devour Black: Every <color=#34aff9>10s</color>, Voodoo creates a doll with an aura close to the character. When being inside the aura for <color=#34aff9>6s</color>, the doll will be wrecked and continuously shoot lightning bolts at the character. text: <color=#34aff9>The Lightning Dolls</color> will copy the appearances of your characters and appear next to you, as shown below. Assets/Product/Texture/Image/UiBabelTower/BgFightshandian.png
33961 <color=#CF0000><size=34>Power of Horn</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10032.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png While Super Armor is active, Ox gains more Resistance.
33971 <color=#CF0000><size=34>Polar Ram</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Upon impact, Ox's Dash Attack will drag the player to its destination. When it expires, additionally inflicts a 40% Slow Down for 2.5s.
33981 <color=#CF0000><size=34>Reversed Shockwave</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12101.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png All attacks by Ox send shockwaves, and all shockwaves travel back. While Berserk is active, Ox sends even more shockwaves.
33991 <color=#CF0000><size=34>The Mighty Ox!</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11121.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png There are two Oxen on the field at the same time.
34001 Strong Ox Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png While Super Armor is active, Ox has more Resistance.
34011 Blinking Mine Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png There are <color=#34aff9>Blinking Mines</color> on the field. <color=#34aff9>Matching 3-Pings</color> next to a Mine will activate the Mine. text: <color=#34aff9>Blinking Mine</color>: <color=#34aff9>Enemies</color> who are caught within the range of a Blinking Mine will be <color=#34aff9>directly stunned</color> and knocked down.
34021 Dragon Breath Device Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png There are <color=#34aff9>Dragon Breath Devices</color> on the field. <color=#34aff9>Matching 3-Pings</color> next to such a device will activate it. text: <color=#34aff9>Dragon Breath Device</color>: Summons dragon breaths to attack <color=#34aff9>enemies</color>, significantly <color=#34aff9>reducing their Super Armor</color> and <color=#34aff9>increasing their damage taken</color>.
34031 Strength of Ox Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png While <color=#FF0000>Super Armor is active, Ox has significantly more DEF</color>. Also, at less than 60% HP, Ox goes <color=#FF0000>Berserk</color>. text: <color=#FF0000>Berserk</color>: Its attacks <color=#FF0000>send shockwaves</color> and it <color=#FF0000>cannot be knocked down</color>. Also, it <color=#FF0000>ignores Matrix</color>, but <color=#34aff9>significantly loses all DEFs.</color>
34041 <color=#78db64><size=34>Refinement - Crit</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Activating any device will grant 30% CRIT Rate to the players within range for 10s.
34051 <color=#78db64><size=34>Refinement - Heal</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32012.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Activating any device restores 5% HP to nearby allies per second for 10s.
34061 <color=#78db64><size=34>Refinement - CD</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33303.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png When all devices are activated, the cooldown is reduced from 60s to 40s.
34071 <color=#CF0000><size=34>Polarized Defense</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10032.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png In its initial form, the Dragon has significantly more Resistance. After turning into the Element Dragon, the Resistance against its associated stat will further increase, but the Resistance against its opposite stat will reduce.
34081 <color=#CF0000><size=34>Final Judgment</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png The Dragon's Ultimate, Final Judgment, deals significantly more damage.
34091 <color=#CF0000><size=34>Elemental Corruption</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png When the Dragon deals stat damage to the player, inflicts special debuffs based on what that stat is.
34101 <color=#CF0000><size=34>Berserk Dragon</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png The Dragon never stops with its endless attacks.
34111 Elemental Drain Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png The Dragon starts in its <color=#34aff9>Normal Form</color>, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms. text: <color=#34aff9>Normal Form</color>: The Dragon has <color=#34aff9>higher Physical Resistance</color> but <color=#34aff9>lower Elemental Resistance.</color>
34121 Elemental Incarnate Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png When the Dragon transforms, <color=#FF0000>it transforms into the associated Elemental Dragon based on the most Elemental DMG it absorbs in its first phase</color>. text: TIPS: If the Dragon <color=#34aff9>doesn't take any Elemental DMG before it transforms</color>, a random Element is chosen.
34131 Elemental Discharge Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Once turned into an Elemental Dragon, Dragon's <color=#FF0000>attacks will inflict additional effects</color>, and different types of Elemental Dragon have <color=#34aff9>different Elemental Resistance</color>. For details, see the description on the right. text: <color=#FF0000>Fire Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Delayed Fire</color>, <color=#FF0000>its Fire Resistance is increased</color>, and its <color=#34aff9>Dark Resistance is reduced</color>. When Elemental Corruption is active, attacks also inflict damage over time. text: text: <color=#FF0000>Lightning Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Additional Lightning</color>, <color=#FF0000>its Lightning Resistance is increased</color>, and its <color=#34aff9>Ice Resistance is reduced</color>. When Elemental Corruption is active, attacks generate Delayed Lightning upon hitting an enemy. text: text: <color=#FF0000>Ice Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Additional Ice Cones</color>, <color=#FF0000>its Ice Resistance is increased</color>, and its <color=#34aff9>Fire Resistance is reduced</color>. When Elemental Corruption is active, attacks slow enemies upon impact. text: text: <color=#FF0000>Dark Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Additional Dark Explosions</color>, <color=#FF0000>its Dark Resistance is increased</color>, and its <color=#34aff9>Lightning Resistance is reduced</color>. When Elemental Corruption is active, attacks reduce an enemy's DEF upon impact.
34141 Final Judgment Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png At less than 30% HP, the Dragon casts its Ultimate <color=#FF0000>Final Judgment</color>. Its damage is significantly reduced for every <color=#34aff9>broken arm</color> the Elemental Dragon has. text: <color=#FF0000>Final Judgment</color>: Deals massive damage to all characters one time. Then, deals damage to them over time. text: text: <color=#34aff9>Break the Arm</color>: Destroying the Dragon's arm will <color=#34aff9>significantly reduce the damage dealt by Final Judgment</color>. Dealing damage associated with the opposite stat can <color=#34aff9>more easily break the Dragon's arm</color>.
34151 <color=#78db64><size=34>Steel Module</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png All characters have Super Armor permanently.
34161 <color=#78db64><size=34>Shield Module</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Every 20s, gains a DMG Immunity Shield. When shattered, the timer restarts.
34171 <color=#78db64><size=34>Spread Module</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22023.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Upon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all parts of the Dragon again.
34181 <color=#CF0000><size=34>Stealth Bombardment</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12101.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Bombardment at the shield absorption stage <color=#34aff9>will not trigger Extreme Dodge</color>.
34191 <color=#CF0000><size=34>Energy Refine</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png At the shield absorption stage, if no Glory Clones exist, <color=#34aff9>summons</color> a Glory Clone with <color=#34aff9>10%</color> HP of the original. Otherwise, sacrifices the Glory Clone to summon a stronger one.
34201 <color=#CF0000><size=34>Energy Max</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png The shield absorption stage increases by <color=#34aff9>4%</color> every second.
34211 <color=#CF0000><size=34>Luminous Evolution</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21021.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png When both sets of shields have been absorbed or dropped below 30% HP, enemies will enter <color=#34aff9>Phase II</color>.
34231 <color=#CF0000><size=34>Harden</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png To cut off the enemy's arm, it requires attacks that are <color=#34aff9>different</color> from the last time. Attack Types: <color=#34aff9>Signal Orb skills, Basic Attack, and Signature</color>
34241 <color=#CF0000><size=34>Assimilate</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png When the enemy's arm is severed, the enemy's Resistance to <color=#34aff9>that attack's element</color> will increase until the next time its arm is severed.
34251 <color=#CF0000><size=34>Wrath</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png When Moon Eater Phase II is in wrath, it will absorb all blood on the ground. Each puddle of blood <color=#34aff9>decreases all characters'</color> Max HP by <color=#34aff9>10%</color>.
34261 <color=#CF0000><size=34>Demon Bane's Might</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Demon Bane gains <color=#34aff9>Berserk</color>. Its aggressiveness and ATK become higher.
34271 <color=#CF0000><size=34>Heaven Breaker's Guard</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32001.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Heaven Breaker gains <color=#34aff9>Hesitant</color>. Its Finisher Gauge will recover if it is not attacked for 5s.
34281 <color=#CF0000><size=34>God Slayer's Techniques</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32061.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png God Slayer gains <color=#34aff9>Rigid Body</color>. All DMG received is reduced to 1. This effect is removed when it takes DMG 12 times and will resume in 8s.
34291 <color=#CF0000><size=34>Rematch</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33303.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png The first enemy wave becomes MC Solar. When defeated, it will be repaired and call forth Demon Bane, Heaven Breaker, and God Slayer to fight together. Demon Bane, Heaven Breaker, and God Slayer will not attack for 20s after receiving Speed Attack.
34311 <color=#78db64><size=34>Drain Power</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33281.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png "Critical hits increase DMG by 5% for 6s. It can be stacked up to 5 times. Its duration resets every time it is triggered."
34321 <color=#78db64><size=34>Lunar Character I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Lunar Enhancement 1
34331 <color=#78db64><size=34>Lunar Character II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Lunar Enhancement 2
34351 <color=#78db64><size=34>Heating Up</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33121.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Characters will be Invincible for 3s upon receiving DMG.
34361 <color=#78db64><size=34>Operation Continues</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32011.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png HP recovers every second for 10s after Speed Attack.
34381 Shield Absorption Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png When shields are present on the field, enemies will regularly <color=#34aff9>absorb</color> them. When they absorb a shield, they <color=#34aff9>do not move</color>. Assets/Product/Texture/Image/UiBabelTower/BgFightGuanghui.png
34391 Mechanical Domination Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png When the enemy is absorbing a shield, it will control the Shield Generator to <color=#34aff9>fire at the characters</color>. Assets/Product/Texture/Image/UiBabelTower/BgFightGuanghuipaoji.png
34401 Energy Boost Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png When the shield absorption rate reaches 100%, the shield will be destroyed. Enemies' <color=#34aff9>Fire and Lightning Resistance</color> increase by <color=#34aff9>30%</color> after absorbing the first set of shields, while their <color=#34aff9>Dark and Ice Resistance</color> increase by <color=#34aff9>30%</color> after absorbing the second set.
34411 Arm Augmentation Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Moon Eater charges its arms continuously. When they are charged to <color=#34aff9>100%</color>, its attacks will inflict <color=#34aff9>additional effects</color>. Severing its arms will <color=#34aff9>empty the charge progress</color>. Assets/Product/Texture/Image/UiBabelTower/BgFightYizhonggongjifudai.png
34421 Dynamic Calibration Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Moon Eater Phase I has the <color=#34aff9>"Dynamic Calibration"</color> effect that will continuously restore its HP. This effect is removed when its leg is severed for the first time.
34431 Resect Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png When Moon Eater's Super Armor is <color=#34aff9>emptied</color> in Phase I, receiving attacks again will <color=#34aff9>reset</color> Matrix cooldown and launch a counterattack. Dodging this counterattack with Matrix and <color=#34aff9>attacking it again</color> before Matrix ends will sever its limb. Assets/Product/Texture/Image/UiBabelTower/BgFightDuanjiao.png text: After emptying Super Armor, <color=#34aff9>front attacks</color> will lure the enemy into using a counterattack that can have its <color=#34aff9>arm</color> severed, while <color=#34aff9>back attacks</color> will lure it into using a counterattack that can have its <color=#34aff9>leg</color> severed.
34441 Residuals Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png The enemy will leave corrosive blood in place when its limb is severed, dealing continuous <color=#34aff9>DMG</color> to characters in contact with it. Assets/Product/Texture/Image/UiBabelTower/BgFightXueye.png
34451 Four Great Powers Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png God Slayer, Demon Bane, Heaven Breaker, and MC Solar will appear one after the other. Defeat them all to clear this stage. Assets/Product/Texture/Image/UiBabelTower/BgFightRitian.png
34461 Decision Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png After Moon Eater's Super Armor is emptied in Phase I, <color=#34aff9>front attacks</color> will lure the enemy into using a counterattack that can have its <color=#34aff9>arm</color> severed, while <color=#34aff9>back attacks</color> will lure it into using a counterattack that can have its <color=#34aff9>leg</color> severed. text: After emptying Super Armor, <color=#34aff9>front attacks</color> will lure the enemy into using a counterattack that can have its <color=#34aff9>arm</color> severed, while <color=#34aff9>back attacks</color> will lure it into using a counterattack that can have its <color=#34aff9>leg</color> severed.
34471 Evolution Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png When Moon Eater's Super Armor is emptied in Phase II, attacking it in Matrix will sever its arm. Only 1 arm can be severed at a time.
90000 FArmor Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconRongjia.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Only high Crit frames can break through its armor. (Gains increased DMG Reduction from Tank Omniframes)
90001 FRes- Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJuhuo.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png The external tubing has stored a lot of organic composite pigments. Highly flammable and prone to explode. (Reduces Fire Resistance.)
90002 IRes+ Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFangbing.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Its body is made with a special metal for storing new types of pigments. Performs well in low temperatures and not easily corroded. (Increases Ice Resistance.)
90003 PRes- Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png An old model made with old experimental frame materials. Its tenacity and attack resistance are average. (Reduces Physical Resistance.)
90004 DRes+ Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFangan.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png A machine deeply corrupted by the Punishing Virus. It has high dark energy resistance. (Increases Dark Resistance.)
90005 LRes- Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJulei.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Vassago, a mechanoid serpent that strikes with precision and conceals itself in the sand by using strong electric currents. (Reduces Lightning Resistance.)
90006 FRes+ Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFanghuo.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Vassago hides in the sand, away from all that is flammable. (Increases Fire Resistance.)
90007 IRes- Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJubing.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png An AI mechanoid designed to imitate humans, its low cold resistance is its weakness. (Reduces Ice Resistance.)
90008 LRes+ Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFanglei.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png An AI mechanoid designed to imitate humans, its high level bioelectric signal simulation makes it resistant to electric threats. (Increases Lightning Resistance.)
90009 DRes- Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJuan.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png The damage on its Inver-Device renders its consciousness unstable and prone to corruption. (Reduces Dark Resistance.)
90010 Pres+ Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconjiangu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Tifa's sturdy outer armor protects her from a certain degree of Physical DMG. (Increases Physical Resistance.)
90011 DRes- Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJuan.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Its unstable consciousness signal makes it prone to corruption. (Reduces Dark Resistance.)
90012 IRes- Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJubing.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Huaxu's power output relies on a persistent high-temperature environment. The inability to withstand low temperatures is her fatal weakness. (Ice Resistance reduced)
90013 Pres+ Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconjiangu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Huaxu has activated her defense protocol that greatly enhances her resistance to physical attacks. (Physical Resistance increased)
90014 Astraphobia Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJulei.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Gabriel is vulnerable to electric shocks as many of his wires are exposed. Electric attacks can deal more damage to him. (Lightning Resistance reduced)
90015 Fire Proof Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFanghuo.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Fire cannot keep burning on Gabriel because of his delicate body structure and flame retardant power cables. (Fire Resistance boosted)
90021 Frail Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerwuli.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Cannot resist physical impacts after the structure is weakened. Physical DMG received is increased significantly.
90022 Combustible Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerhuo.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Easily ignited by high temperatures and causes huge explosions. Fire DMG received is increased significantly.
90023 Frost Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerbing.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png The phenomenon of freezing expansion will occur at low temperatures. Ice DMG received is increased significantly.
90024 Electrode Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerlei.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Electric shocks will overload the circuits and thus cause paralysis. Lightning DMG received is increased significantly.
90025 Corrosion Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPoweran.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png The internal structure has been corroded by excessively stored radiant energy. Dark DMG received is increased significantly.
90026 Play Cute Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Shark-speare thinks she is too strong for you. All she needs to do is play cute and go easy on you.
90027 Injured Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Due to past experience and the demand for camouflage, Lamia's defense ability is also her fatal flaw. While camouflaged, Lamia will take increased DMG from Basic Attacks and Signature Moves.