ascnet/AscNet.GameServer/Handlers/AutoFightModule.cs

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using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class SweepRequest
{
public int StageId { get; set; }
public int Count { get; set; }
}
[MessagePackObject(true)]
public class SweepResponse
{
public int Code { get; set; }
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class AutoFightModule
{
[RequestPacketHandler("SweepRequest")]
public static void SweepRequestHandler(Session session, Packet.Request packet)
{
// TODO: Export FightSettle handler to another a function that can be used by this guy too
SweepRequest request = packet.Deserialize<SweepRequest>();
session.SendResponse(new SweepResponse() { Code = 1 }, packet.Id);
}
}
}