Elisa/Elisa.Common/Models/Sangvis.cs

101 lines
2.2 KiB
C#

namespace Elisa.Common.Models;
// tODO: check
public class Sangvis
{
public int ammo_count;
public int can_click;
public int chip1;
public int chip2;
public int exp;
public int favor;
public int favor_toplimit;
public int is_locked;
public int level;
public int life;
public int location;
public int mre_count;
public int position;
public int sangvis_advance;
public int sangvis_id;
public int sangvis_is_special;
public int sangvis_resolution;
public int sangvis_resolution_level;
public int sangvis_shape_n;
public long sangvis_with_user_id;
public int sign;
public int skill_advance;
public int skill1;
public int skill2;
public int skill3;
public int skin;
public int soul_bond;
public int soul_bond_time;
public int special_effect;
public int team_id;
public long user_id;
}
public class SangvisChip
{
public int chip_id;
public int chip_slot;
public int dev_time;
public long sangvis_with_user_id;
public long user_id;
}
public class SangvisDuplicateInfo
{
public string award_item;
public int challenge_type;
public string default_team;
public int end_time;
public int enemy_team_id;
public string gun_in_allys;
public int id;
public int is_night;
public string item_cost;
public string map_code;
public int map_type;
public decimal pass_time;
public int sangvis_hiringteam_id;
public int start_time;
}
public class SangvisItemRecover
{
public int item_last_recover_time;
public int item_num;
}
public class SangvisTeam
{
public int ammo;
public int group_id;
public long id;
public Dictionary<int, SangvisTeamSet> info;
public int mre;
public int team_id;
public long user_id;
}
public class SangvisTeamSet
{
public int position;
public long sangvis_with_user_id;
}
public class SangvisGashaInfo
{
public int can_reset;
public string draw_type_count;
public string gasha_area;
public string gasha_content;
public int gasha_id;
public string gasha_reward;
public int id;
public int last_refresh_time;
public long user_id;
}