Elisa/Elisa.Common/Models/Index.cs

54 lines
2.5 KiB
C#

namespace Elisa.Common.Models;
public class Index
{
public List<AutoMissionAct> auto_mission_act_info;
public Dictionary<long, Chip> chip_with_user_info;
public List<DataAnalysisAct> data_analysis_act_info;
public List<DevelopAct> develop_act_info;
public Dictionary<int, DevelopEquipAct> develop_equip_act_info;
public Dictionary<int, DevelopFairyAct> develop_fairy_act_info;
public int dorm_rest_friend_build_coin_count;
public Dictionary<long, Equip> equip_with_user_info;
public Dictionary<int, EventInfo> event_info;
public ExploreInfo explore_info;
public List<FairyCollectInfo> fairy_collect_info;
public List<FairyInTheaterInfo> fairy_in_theater_info;
public List<FairySkin> fairy_skin_with_user_info;
public Dictionary<long, Fairy> fairy_with_user_info;
public List<FixAct> fix_act_info;
public FriendAct friend_act_info;
public GameConfigInfo game_config_info;
public List<Gift> gift_with_user_info;
public List<GunInTheaterInfo> gun_in_theater_info;
public List<Gun> gun_with_user_info;
public List<Item> item_with_user_info;
public KalinaFavor kalina_with_user_info;
public MissionAct mission_act_info;
public MissionEvent mission_event_info;
public List<MissionWithUser> mission_with_user_info;
public List<OperationAct> operation_act_info;
public List<OrgBounty> org_bounty_with_user;
public List<OuthouseEstablish> outhouse_establish_info;
public List<SangvisChip> sangvis_chip_with_user_info;
public List<SangvisTeam> sangvis_team_with_user_info;
public List<Sangvis> sangvis_with_user_info;
public ShareWithUser share_with_user_info;
public Dictionary<int, Skin> skin_with_user_info;
public List<SpotActInfo> spot_act_info;
public List<SquadDataDaily> squad_data_daily;
public List<SquadInTheaterInfo> squad_in_theater_info;
public Dictionary<int, SquadSkillActInfo> squad_skill_act_info;
public Dictionary<int, SquadTrainActInfo> squad_train_act_info;
public Dictionary<long, Squad> squad_with_user_info;
public TheaterExerciseInfo theater_exercise_info;
public Dictionary<int, TheaterWithUser> theater_with_user_info;
public List<UpgradeActInfo> upgrade_act_info;
public UserFriend user_friend_info;
public UserGameSetting user_game_setting;
public UserInfo user_info;
public UserRecord user_record;
public Dictionary<long, VehicleComponent> vehicle_component_with_user_info;
public Dictionary<int, Vehicle> vehicle_with_user_info;
}