namespace Elisa.Common.Models; public class GameConfigInfo { public string client_version; public int equip_enhance_switch; public int equip_rectify_switch; public int res_table_switch; public int share_global_switch; public int soulbind_global_switch; public int special_develop_switch; public int trail_switch; } public class Settings { public bool autoFairySkill; public bool autoLock; public bool autoSupply; public bool bulletTime; public bool characterLive2dAlwaysLogin; public int characterSkillPerformance; public bool dormShowComment; public bool endTurnConfirmation; public bool gunBreakProtect; public bool illusLike; public bool playReplay; public int sangvisSkillPerformance; public bool showBackgroundLive2D; public bool showBattleMessage; public bool showCharacterLive2D; public bool simplifyBattle; public bool skillPerformance; public bool vibrate; } public class UserGameSetting { public string settings; public long uid; }