namespace Elisa.Common.Models; // tODO: check public class Sangvis { public int ammo_count; public int can_click; public int chip1; public int chip2; public int exp; public int favor; public int favor_toplimit; public int is_locked; public int level; public int life; public int location; public int mre_count; public int position; public int sangvis_advance; public int sangvis_id; public int sangvis_is_special; public int sangvis_resolution; public int sangvis_resolution_level; public int sangvis_shape_n; public long sangvis_with_user_id; public int sign; public int skill_advance; public int skill1; public int skill2; public int skill3; public int skin; public int soul_bond; public int soul_bond_time; public int special_effect; public int team_id; public long user_id; } public class SangvisChip { public int chip_id; public int chip_slot; public int dev_time; public long sangvis_with_user_id; public long user_id; } public class SangvisDuplicateInfo { public string award_item; public int challenge_type; public string default_team; public int end_time; public int enemy_team_id; public string gun_in_allys; public int id; public int is_night; public string item_cost; public string map_code; public int map_type; public decimal pass_time; public int sangvis_hiringteam_id; public int start_time; } public class SangvisItemRecover { public int item_last_recover_time; public int item_num; } public class SangvisTeam { public int ammo; public int group_id; public long id; public Dictionary info; public int mre; public int team_id; public long user_id; } public class SangvisTeamSet { public int position; public long sangvis_with_user_id; } public class SangvisGashaInfo { public int can_reset; public string draw_type_count; public string gasha_area; public string gasha_content; public int gasha_id; public string gasha_reward; public int id; public int last_refresh_time; public long user_id; }