namespace Elisa.Common.Messages; public class AdjustRequest { public long equip_with_user_id; } public class AdjustResponse { public int armor; public int armor_piercing; public int bullet_number_up; public int critical_harm_rate; public int critical_percent; public int damage_amplify; public int damage_reduction; public int dodge; public int hit; public int night_view_percent; public int pow; public int rate; public int shield; public int speed; } public class EatEquipRequest { public int cost_item50_num; public long equip_with_user_id; public long[] food; } public class EatEquipResponse { public int cost_item50_num; public int equip_add_exp; } public class UnequipRequest { public long[] equip_with_user_ids; } public class EquipRetireRequest { public long[] equips; }