commit 1fb4231684e27fca2db49bb067160ff058e5e648 Author: Kyle873 Date: Sat May 25 00:43:43 2024 -0400 Initial commit, doesn't do a whole lot yet diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..1ff0c42 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,63 @@ +############################################################################### +# Set default behavior to automatically normalize line endings. +############################################################################### +* text=auto + +############################################################################### +# Set default behavior for command prompt diff. +# +# This is need for earlier builds of msysgit that does not have it on by +# default for csharp files. +# Note: This is only used by command line +############################################################################### +#*.cs diff=csharp + +############################################################################### +# Set the merge driver for project and solution files +# +# Merging from the command prompt will add diff markers to the files if there +# are conflicts (Merging from VS is not affected by the settings below, in VS +# the diff markers are never inserted). Diff markers may cause the following +# file extensions to fail to load in VS. An alternative would be to treat +# these files as binary and thus will always conflict and require user +# intervention with every merge. To do so, just uncomment the entries below +############################################################################### +#*.sln merge=binary +#*.csproj merge=binary +#*.vbproj merge=binary +#*.vcxproj merge=binary +#*.vcproj merge=binary +#*.dbproj merge=binary +#*.fsproj merge=binary +#*.lsproj merge=binary +#*.wixproj merge=binary +#*.modelproj merge=binary +#*.sqlproj merge=binary +#*.wwaproj merge=binary + +############################################################################### +# behavior for image files +# +# image files are treated as binary by default. +############################################################################### +#*.jpg binary +#*.png binary +#*.gif binary + +############################################################################### +# diff behavior for common document formats +# +# Convert binary document formats to text before diffing them. This feature +# is only available from the command line. Turn it on by uncommenting the +# entries below. +############################################################################### +#*.doc diff=astextplain +#*.DOC diff=astextplain +#*.docx diff=astextplain +#*.DOCX diff=astextplain +#*.dot diff=astextplain +#*.DOT diff=astextplain +#*.pdf diff=astextplain +#*.PDF diff=astextplain +#*.rtf diff=astextplain +#*.RTF diff=astextplain diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..c974c4f --- /dev/null +++ b/.gitignore @@ -0,0 +1,366 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Oo]ut/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# EF migration +efbundle.exe \ No newline at end of file diff --git a/Elisa.sln b/Elisa.sln new file mode 100644 index 0000000..d590b6a --- /dev/null +++ b/Elisa.sln @@ -0,0 +1,25 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.8.34316.72 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Elisa", "Elisa\Elisa.csproj", "{AE240F77-1DA8-42B0-9D81-E42B8E7B7D77}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {AE240F77-1DA8-42B0-9D81-E42B8E7B7D77}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {AE240F77-1DA8-42B0-9D81-E42B8E7B7D77}.Debug|Any CPU.Build.0 = Debug|Any CPU + {AE240F77-1DA8-42B0-9D81-E42B8E7B7D77}.Release|Any CPU.ActiveCfg = Release|Any CPU + {AE240F77-1DA8-42B0-9D81-E42B8E7B7D77}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {CE4FB4A4-9B1E-49D6-B57F-118A0EAB2EF8} + EndGlobalSection +EndGlobal diff --git a/Elisa/Commands/Command.cs b/Elisa/Commands/Command.cs new file mode 100644 index 0000000..cfc514d --- /dev/null +++ b/Elisa/Commands/Command.cs @@ -0,0 +1,167 @@ +using Serilog; +using System.Reflection; + +namespace Elisa.Commands; + +[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] +public class CommandHandler(string name, string description, string example) : Attribute +{ + public string Name = name; + public string Description = description; + public string Example = example; +} + +[AttributeUsage(AttributeTargets.Property)] +public class ArgumentAttribute(string key) : Attribute +{ + public string Key = key; +} + +[Flags] +public enum CommandUsage +{ + None = 0, + Console = 1, + User = 2 +} + +public abstract class Command +{ + public virtual CommandUsage Usage + { + get + { + var usage = CommandUsage.None; + if (GetType().GetMethod(nameof(Execute), [typeof(Dictionary), typeof(Connection)])?.DeclaringType == GetType()) + usage |= CommandUsage.User; + if (GetType().GetMethod(nameof(Execute), [typeof(Dictionary)])?.DeclaringType == GetType()) + usage |= CommandUsage.Console; + + return usage; + } + } + + readonly Dictionary argsProperties; + + public Command() + { + argsProperties = GetType().GetProperties(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance) + .Where(x => Attribute.IsDefined(x, typeof(ArgumentAttribute))) + .ToDictionary(x => ((ArgumentAttribute)Attribute.GetCustomAttribute(x, typeof(ArgumentAttribute))!).Key, StringComparer.OrdinalIgnoreCase); + } + + public virtual void Execute(Dictionary args) + { + foreach (var arg in args) + { + if (argsProperties.TryGetValue(arg.Key, out var prop)) + prop.SetValue(this, arg.Value); + } + } + + public virtual void Execute(Dictionary args, Connection connection) + { + Execute(args); + } + + public virtual void NotifySuccess(Connection connection) + { + // connection.SendSystemMsg($"{GetType().Name} success!"); + } + + protected T Parse(string? value, T fallback = default!) + { + var tryParseMethod = typeof(T).GetMethod("TryParse", [typeof(string), typeof(T).MakeByRefType()]); + + if (tryParseMethod != null) + { + var parameters = new object[] { value!, null! }; + bool success = (bool)tryParseMethod.Invoke(null, parameters)!; + + if (success) + return (T)parameters[1]; + } + + return fallback; + } +} + +public static class CommandHandlerFactory +{ + public static readonly List Commands = new List(); + + static readonly Dictionary>> commandFunctions; + static readonly Dictionary, Connection>> commandFunctionsUser; + private static readonly char[] separator = new[] { ' ' }; + + static CommandHandlerFactory() + { + commandFunctions = new Dictionary>>(StringComparer.OrdinalIgnoreCase); + commandFunctionsUser = new Dictionary, Connection>>(StringComparer.OrdinalIgnoreCase); + } + + public static void RegisterCommands(Assembly assembly) + { + var commandTypes = assembly.GetTypes() + .Where(t => Attribute.IsDefined(t, typeof(CommandHandler)) && typeof(Command).IsAssignableFrom(t)); + + foreach (var commandType in commandTypes) + { + var commandAttribute = (CommandHandler?)Attribute.GetCustomAttribute(commandType, typeof(CommandHandler)); + if (commandAttribute != null) + { + var commandInstance = (Command)Activator.CreateInstance(commandType)!; + + if (commandInstance.Usage.HasFlag(CommandUsage.Console)) + commandFunctions[commandAttribute.Name] = commandInstance.Execute; + if (commandInstance.Usage.HasFlag(CommandUsage.User)) + commandFunctionsUser[commandAttribute.Name] = commandInstance.Execute; + + Commands.Add(commandInstance); + } + } + + Log.Information($"Registered {Commands.Count} commands"); + } + + public static void HandleCommand(string commandLine, Connection? connection = null) + { + var parts = commandLine.Split(separator, StringSplitOptions.RemoveEmptyEntries); + if (parts.Length == 0) + return; + + var arguments = new Dictionary(StringComparer.OrdinalIgnoreCase); + for (var i = 1; i < parts.Length; i++) + { + var argParts = parts[i].Split('=', 2); + if (argParts.Length == 2) + arguments[argParts[0]] = argParts[1]; + } + + if (connection is not null) + { + if (!(commandFunctionsUser).TryGetValue(parts[0], out var command)) + { + Log.Warning($"Unknown command: {parts[0]}"); + return; + } + + command(arguments, connection); + } + else + { + if (!(commandFunctions).TryGetValue(parts[0], out var command)) + { + Log.Warning($"Unknown command: {parts[0]}"); + return; + } + + command(arguments); + } + } +} + +// This is just a stub for now, probably won't even get used +public class Connection +{ +} diff --git a/Elisa/Commands/HelpCommand.cs b/Elisa/Commands/HelpCommand.cs new file mode 100644 index 0000000..7100f2b --- /dev/null +++ b/Elisa/Commands/HelpCommand.cs @@ -0,0 +1,32 @@ +using System.Reflection; +using System.Text; + +namespace Elisa.Commands; + +[CommandHandler("help", "Print out all commands with their description and example", "help")] +public class HelpCommand : Command +{ + static readonly Dictionary commandAttributes = []; + + public override void Execute(Dictionary args) + { + base.Execute(args); + + StringBuilder sb = new StringBuilder(); + + sb.AppendLine("Available Commands: "); + foreach (var command in CommandHandlerFactory.Commands.Where(x => x.Usage.HasFlag(CommandUsage.Console))) + { + if (!commandAttributes.TryGetValue(command.GetType(), out var attr)) + { + attr = command.GetType().GetCustomAttribute(typeof(CommandHandler)) as CommandHandler; + commandAttributes[command.GetType()] = attr; + } + + if (attr != null) + sb.AppendLine($" {attr.Name} - {attr.Description} (Example: {attr.Example})"); + } + + Console.Write(sb.ToString()); + } +} diff --git a/Elisa/Commands/TestCommand.cs b/Elisa/Commands/TestCommand.cs new file mode 100644 index 0000000..db93416 --- /dev/null +++ b/Elisa/Commands/TestCommand.cs @@ -0,0 +1,36 @@ +using Elisa.Utils; +using Serilog; + +namespace Elisa.Commands; + +[CommandHandler("test", "Command to test various functions", "test type=encrypt value=asdf")] +public class tESTcOMMAND : Command +{ + [Argument("type")] + public string? Type { get; set; } + + [Argument("value")] + public string? Value { get; set; } + + public override void Execute(Dictionary args) + { + base.Execute(args); + + string output = string.Empty; + + switch (Type.ToLower()) + { + case "encrypt": + output = Crypto.Encrypt(Value, "test"); + Console.WriteLine(output); + break; + case "decrypt": + output = Crypto.Decrypt(Value, "test"); + Console.WriteLine(output); + break; + default: + Log.Error("Invalid test type"); + break; + } + } +} diff --git a/Elisa/Controllers/CommandController.cs b/Elisa/Controllers/CommandController.cs new file mode 100644 index 0000000..8275ab7 --- /dev/null +++ b/Elisa/Controllers/CommandController.cs @@ -0,0 +1,18 @@ +using Elisa.Commands; +using Microsoft.AspNetCore.Http; +using Microsoft.AspNetCore.Mvc; + +namespace Elisa.Controllers; + +[ApiController] +[Route("/")] +public class CommandController : ControllerBase +{ + [HttpGet("command")] + public IResult Command([FromQuery] string command) + { + CommandHandlerFactory.HandleCommand(command); + + return Results.Text("Command executed"); + } +} diff --git a/Elisa/Controllers/IndexController.cs b/Elisa/Controllers/IndexController.cs new file mode 100644 index 0000000..251af73 --- /dev/null +++ b/Elisa/Controllers/IndexController.cs @@ -0,0 +1,28 @@ +using Microsoft.AspNetCore.Http; +using Microsoft.AspNetCore.Mvc; + +namespace Elisa.Controllers; + +[ApiController] +[Route("/Index")] +public class IndexController : ControllerBase +{ + [HttpGet("version")] + public IResult Version([FromQuery] string req_id) + { + return Results.Json(new + { + now = "1716182820", + tomorrow_zero = "1716192000", + month_zero = 1714550400, + next_month_zero = 1717228800, + timezone = "PST8PDT", + data_version = "d630eea53a1b869fa4d7d1479a3d09e7", + client_version = "30400", + ab_version = "2024051417", + is_kick = "0", + weekday = 1, + authentication_url = $"http://realauth.ucenter.ppgame.com/authoriz.html?appid={0}&openid={1}&accounttype=1&language=zh" + }); + } +} diff --git a/Elisa/Data/JSON.cs b/Elisa/Data/JSON.cs new file mode 100644 index 0000000..867db5a --- /dev/null +++ b/Elisa/Data/JSON.cs @@ -0,0 +1,31 @@ +using System.Text.Json; + +namespace Elisa.Data; + +public static class JSON +{ + public static JsonSerializerOptions serializerOptions = new() { IncludeFields = true, WriteIndented = true }; + + public static T Load(string path, bool create = true) where T : new() + { + if (!File.Exists(path) && create) + { + T obj = new T(); + Save(path, obj); + } + + string text = File.ReadAllText(path); + + return JsonSerializer.Deserialize(text, serializerOptions) ?? new T(); + } + + public static void Save(string path, T obj) + { + File.WriteAllText(path, JsonSerializer.Serialize(obj, serializerOptions)); + } + + public static string Stringify(T obj) + { + return JsonSerializer.Serialize(obj, serializerOptions); + } +} diff --git a/Elisa/Data/Table.cs b/Elisa/Data/Table.cs new file mode 100644 index 0000000..2372fd7 --- /dev/null +++ b/Elisa/Data/Table.cs @@ -0,0 +1,70 @@ +using Elisa.Data.Tables; +using Serilog; +using System.Collections; +using System.Reflection; +using System.Text.Json; + +namespace Elisa.Data; + +public enum LoadDataType +{ + CatchData, + STC, + Text +} + +[AttributeUsage(AttributeTargets.Property)] +public class LoadDataAttribute(string fileName, LoadDataType dataType) : Attribute +{ + public LoadDataType DataType = dataType; + public string FileName = fileName; +} + +public static class Table +{ + [LoadData("gun_exp_info.json", LoadDataType.CatchData)] + public static List gun_exp_info { get; private set; } = null!; + + [LoadData("spot.json", LoadDataType.STC)] + public static List spot { get; private set; } = null!; + + public static void Load() + { + foreach (PropertyInfo? prop in typeof(Table).GetProperties().Where(x => x.GetCustomAttribute() is not null)) + { + LoadDataAttribute attr = prop.GetCustomAttribute()!; + + switch (attr.DataType) + { + case LoadDataType.CatchData: + object? obj = typeof(JSON).GetMethod(nameof(JSON.Load))!.MakeGenericMethod(typeof(object)).Invoke(null, [Path.Combine(GetPath(attr.DataType), attr.FileName), false]); + JsonProperty entry = ((JsonElement)obj).EnumerateObject().First(); + object? value = JsonSerializer.Deserialize(entry.Value.GetRawText(), prop.PropertyType, new JsonSerializerOptions { PropertyNameCaseInsensitive = true }); + prop.SetValue(null, value); + Log.Information($"Loaded {(prop.GetValue(null) as IList)?.Count} entries from {prop.Name} catchdata table"); + break; + case LoadDataType.STC: + prop.SetValue(null, typeof(JSON).GetMethod(nameof(JSON.Load))!.MakeGenericMethod(prop.PropertyType).Invoke(null, [Path.Combine(GetPath(attr.DataType), attr.FileName), false])); + Log.Information($"Loaded {(prop.GetValue(null) as IList)?.Count} entries from {prop.Name} stc table"); + break; + case LoadDataType.Text: + // TODO: textdata is just a flat list of key-value pairs that are looked up from stc + break; + } + } + + Log.Information("All data tables loaded"); + } + + public static string GetPath(LoadDataType type) + => type switch + { + LoadDataType.CatchData => Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Resources/catchdata/"), + LoadDataType.STC => Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Resources/stc/"), + LoadDataType.Text => Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Resources/text/table") + }; +} + +public abstract class Model +{ +} diff --git a/Elisa/Data/Tables/CatchData.cs b/Elisa/Data/Tables/CatchData.cs new file mode 100644 index 0000000..4b68725 --- /dev/null +++ b/Elisa/Data/Tables/CatchData.cs @@ -0,0 +1,7 @@ +namespace Elisa.Data.Tables; + +public class gun_exp_info : Model +{ + public string lv; + public string exp; +} diff --git a/Elisa/Data/Tables/STC.cs b/Elisa/Data/Tables/STC.cs new file mode 100644 index 0000000..560558d --- /dev/null +++ b/Elisa/Data/Tables/STC.cs @@ -0,0 +1,31 @@ +namespace Elisa.Data.Tables; + +public class spot : Model +{ + public int id; + public int mission_id; + public int type; + public int special_eft; + public string route; + public int coordinator_x; + public int coordinator_y; + public int enemy_team_id; + public int ally_team_id; + public int belong; + public string random_get; + public int map_type; + public string curve_control; + public string active_cycle; + public string durability; + public string map_route; + public string map_code; + public string hostage_info; + public int building_id; + public string forbid_specialspot; + public int map_num; + public int package; + public string auto_teleport; + public string spot_effect; + public string access_type; + public string code; +} diff --git a/Elisa/Data/Tables/Text.cs b/Elisa/Data/Tables/Text.cs new file mode 100644 index 0000000..05e6f4d --- /dev/null +++ b/Elisa/Data/Tables/Text.cs @@ -0,0 +1 @@ +namespace Elisa.Data.Tables; diff --git a/Elisa/Elisa.csproj b/Elisa/Elisa.csproj new file mode 100644 index 0000000..b9ec5df --- /dev/null +++ b/Elisa/Elisa.csproj @@ -0,0 +1,38 @@ + + + + Exe + net8.0 + enable + enable + 0.1.0 + Sangvis Ferri + + Elisa + + + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + + + + + + + + + + + diff --git a/Elisa/GameServer.cs b/Elisa/GameServer.cs new file mode 100644 index 0000000..fbe50eb --- /dev/null +++ b/Elisa/GameServer.cs @@ -0,0 +1,23 @@ +using Microsoft.AspNetCore.Builder; +using Microsoft.AspNetCore.Server.Kestrel.Core; +using Microsoft.Extensions.DependencyInjection; +using Serilog; + +namespace Elisa; + +public class GameServer +{ + public static async Task Start() + { + WebApplicationBuilder builder = WebApplication.CreateBuilder(Environment.GetCommandLineArgs()); + builder.Host.UseSerilog(); + builder.Services.Configure(op => op.AllowSynchronousIO = true); + builder.Services.AddControllers(); + + WebApplication app = builder.Build(); + app.UseAuthorization(); + app.UseSerilogRequestLogging(); + app.MapControllers(); + app.Run(); + } +} diff --git a/Elisa/Messages/BattlePass.cs b/Elisa/Messages/BattlePass.cs new file mode 100644 index 0000000..156adc8 --- /dev/null +++ b/Elisa/Messages/BattlePass.cs @@ -0,0 +1,28 @@ +using Elisa.Models; + +namespace Elisa.Messages; + +public class GetAllBonusRequest +{ + public int battlepass_id; +} + +public class GetAllBonusResponse +{ + public Dictionary extra_bonus; + public Dictionary free_bonus; + public Dictionary paid_bonus; +} + +public class GetBonusRequest +{ + public int battlepass_id; + public int param; + public int type; +} + +public class GetBonusResponse +{ + public Dictionary bonus; +} + diff --git a/Elisa/Messages/Chess.cs b/Elisa/Messages/Chess.cs new file mode 100644 index 0000000..6bd52ed --- /dev/null +++ b/Elisa/Messages/Chess.cs @@ -0,0 +1,12 @@ +namespace Elisa.Messages; + +public class ChessGashaDrawRequest +{ + public int draw_param; +} + +public class ChessGashaDrawResponse +{ + public int[] result; + public int ticket_cost; +} diff --git a/Elisa/Messages/Chip.cs b/Elisa/Messages/Chip.cs new file mode 100644 index 0000000..28b2804 --- /dev/null +++ b/Elisa/Messages/Chip.cs @@ -0,0 +1,52 @@ +using Elisa.Models; + +namespace Elisa.Messages; + +public class ChipEnhanceRequest +{ + public long chip_with_user_id; + public long[] foods; + public long user_id; +} + +public class ChipEnhanceResponse +{ + public int ammo; + public int chip_add_exp; + public int mp; + public int mre; + public int part; +} + +public class ChipRetireRequest +{ + public long[] chips; + public long user_id; +} + +public class ChipRetireResponse +{ + public int ammo; + public int mp; + public int mre; + public int part; +} + +public class FinishDataAnalysisResponse +{ + public int cost_item16_num; + public Dictionary data; +} + +public class StartDataAnalysisRequest +{ + public int build_slot; + public int input_level; + public int number; + public int quick; +} + +public class StartDataAnalysisResponse +{ + public Dictionary data; +} diff --git a/Elisa/Messages/Development.cs b/Elisa/Messages/Development.cs new file mode 100644 index 0000000..f5b845f --- /dev/null +++ b/Elisa/Messages/Development.cs @@ -0,0 +1,180 @@ +using Elisa.Models; + +namespace Elisa.Messages; + +public class EquipDevelopMultiRequest +{ + public int ammo; + public int build_heavy; + public int build_multi; + public int build_quick; + public int input_level; + public int mp; + public int mre; + public int part; +} + +public class EquipDevelopMultiResponse +{ + public List equip_ids; +} + +public class EquipDevelopRequest +{ + public int ammo; + public int build_slot; + public int input_level; + public int mp; + public int mre; + public int part; +} + +public class EquipDevelopResponse +{ + public int equip_id; + public int fairy_id; + public int passive_skill; + public int quality_lv; + public int type; +} + +public class EquipFinishAllDevelopRequest +{ + public int is_cost_item3; +} + +public class EquipFinishAllDevelopResponse +{ + public int cost_item3_num; + public List equip_with_user_add_list; + public List fairy_with_user_add_list; +} + +public class EquipFinishDevelopRequest +{ + public int build_slot; +} + +public class EquipFinishDevelopResponse +{ + public Equip equip_with_user; + public long fairy_with_user; +} + +public class EquipProduceDevelopRequest +{ + public int[] build_slots; + public int if_quick; + public int recommended_formula_id; +} + +public class EquipProduceDevelopResponse +{ + public int equip_id; + public Equip equip_with_user; + public int slot; +} + +public class FairyDevelopRequest +{ + public int ammo; + public int build_heavy; + public int build_multi; + public int build_quick; + public int build_slot; + public int input_level; + public int mp; + public int mre; + public int part; +} + +public class FairyDevelopResponse +{ + public List equip_ids; + public Fairy fairy_with_user; +} + +public class FairyFinishAllDevelopRequest +{ + public int if_quick; +} + +public class FairyFinishAllDevelopResponse +{ + public int cost_item3_num; + public List equip_with_user_add_list; + public List fairy_with_user_add_list; +} + +public class FairyFinishDevelopRequest +{ + public int build_slot; + public int if_quick; +} + +public class GunDevelopMultiRequest +{ + public int ammo; + public int build_heavy; + public int build_multi; + public int build_quick; + public int build_slot; + public int input_level; + public int mp; + public int mre; + public int part; +} + +public class GunDevelopMultiResponse +{ + public List gun_ids; +} + +public class GunDevelopRequest +{ + public int ammo; + public int build_slot; + public int input_level; + public int mp; + public int mre; + public int part; +} + +public class GunDevelopResponse +{ + public int gun_id; +} + +public class GunFinishAllDevelopResponse +{ + public int cost_item3_num; + public List gun_with_user_add_list; +} + +public class GunFinishDevelopRequest +{ + public int build_slot; +} + +public class GunFinishDevelopResponse +{ + public Gun gun_with_user_add; +} + +public class GunWishDevelopRequest +{ + public int[] build_slots; + public int event_id; + public int if_quick; +} + +public class GunWishDevelopResponse +{ + public List develop_result; + public GunWish wish_gun_with_user; +} + +public class FairyFinishDevelopResponse +{ + public long fairy_with_user; +} diff --git a/Elisa/Messages/Dorm.cs b/Elisa/Messages/Dorm.cs new file mode 100644 index 0000000..3db6033 --- /dev/null +++ b/Elisa/Messages/Dorm.cs @@ -0,0 +1,135 @@ +using Elisa.Models; + +namespace Elisa.Messages; + +public class ChangeSkinRequest +{ + public long gun_with_user_id; + public int skin_id; +} + +public class DecomposeRequest +{ + public long[] ids; +} + +public class DecomposeResponse +{ + public Dictionary gift_list; +} + +public class GetBuildCoinRequest +{ + public int dorm_id; + public long v_user_id; +} + +public class GetBuildCoinResponse +{ + public int build_coin; + public int remain_coin; +} + +public class GiftToGunRequest +{ + public long fairy_with_user_id; + public long gun_with_user_id; + public int item_id; + public int num; +} + +public class GiftToGunResponse +{ + public List all_favorup_gun; + public int gun_exp; + public long gun_with_user_id; + public int last_favor_recover_time; + public int skin_add_favor; +} + +public class GiftToSangvisRequest +{ + public int item_id; + public int num; + public long sangvis_with_user_id; +} + +public class GiftToSangvisResponse +{ + public int add_favor; + public List all_favorup_gun; + public List all_favorup_sangvis; + public int last_favor_recover_time; + public int sangvis_exp; + public long sangvis_with_user_id; +} + +public class OpenRedRequest +{ + public int id; + public int type; +} + +public class OpenRedResponse +{ + public List list; +} + +public class ReceiveFavorRequest +{ + public int dorm_id; + public long gun_with_user_id; + public long user_id; +} + +public class ReceiveFavorResponse +{ + public int favor_click; +} + +public class ReceiveSangvisFavorRequest +{ + public int dorm_id; + public long sangvis_with_user_id; + public long user_id; +} + +public class ReceiveSangvisFavorResponse +{ + public int favor_click; +} + +public class ShareResponse +{ + public int prize_id; +} + +public class SkinGashaDrawRequest +{ + public int draw_type; + public int gasha_id; + public int type; +} + +public class SkinGashaDrawResponse +{ + public int exchange_tickets; + public List furniture; +} + +public class SkinToGunRequest +{ + public int gun_with_user_id; + public int item_id; + public int num; +} + +public class SkinToGunResponse +{ + public List all_favorup_gun; + public List all_favorup_sangvis; + public long dorm_with_user_id; + public int furniture_id; + public int last_favor_recover_time; + public int skin_add_favor; +} diff --git a/Elisa/Messages/Equipment.cs b/Elisa/Messages/Equipment.cs new file mode 100644 index 0000000..5efd0be --- /dev/null +++ b/Elisa/Messages/Equipment.cs @@ -0,0 +1,47 @@ +namespace Elisa.Messages; + +public class AdjustRequest +{ + public long equip_with_user_id; +} + +public class AdjustResponse +{ + public int armor; + public int armor_piercing; + public int bullet_number_up; + public int critical_harm_rate; + public int critical_percent; + public int damage_amplify; + public int damage_reduction; + public int dodge; + public int hit; + public int night_view_percent; + public int pow; + public int rate; + public int shield; + public int speed; +} + +public class EatEquipRequest +{ + public int cost_item50_num; + public long equip_with_user_id; + public long[] food; +} + +public class EatEquipResponse +{ + public int cost_item50_num; + public int equip_add_exp; +} + +public class UnequipRequest +{ + public long[] equip_with_user_ids; +} + +public class EquipRetireRequest +{ + public long[] equips; +} diff --git a/Elisa/Messages/Event.cs b/Elisa/Messages/Event.cs new file mode 100644 index 0000000..14fc1ef --- /dev/null +++ b/Elisa/Messages/Event.cs @@ -0,0 +1,5 @@ +namespace Elisa.Messages; + +public class BikiniVoteResultResponse +{ +} diff --git a/Elisa/Messages/Exploration.cs b/Elisa/Messages/Exploration.cs new file mode 100644 index 0000000..9ac25e0 --- /dev/null +++ b/Elisa/Messages/Exploration.cs @@ -0,0 +1,48 @@ +using Elisa.Models; + +namespace Elisa.Messages; + +public class GetAdaptiveTeamResponse +{ + public int end_time; + public int[] guns; + public int id; + public int[] pets; + public int start_time; +} + +public class GetEventResponse +{ + public List event_list; + public int is_prize; + public int next_time; +} + +public class GetExploreMailResponse +{ + public GetResourceInMailQuickResponse @out; + public long[] get_list; +} + +public class SetTeamRequest +{ + public long[] guns; + public int is_auto; + public long[] pets; + public int time_type; +} + +public class StartExploreResponse +{ + public int area_id; + public int cancel_time; + public int draw_event_prize; + public int end_time; + public string[] gun_ids; + public int item_id; + public int next_time; + public int[] pet_ids; + public int start_time; + public int target_id; + public long user_id; +} \ No newline at end of file diff --git a/Elisa/Messages/Fairy.cs b/Elisa/Messages/Fairy.cs new file mode 100644 index 0000000..5446a0b --- /dev/null +++ b/Elisa/Messages/Fairy.cs @@ -0,0 +1,14 @@ +namespace Elisa.Messages; + +public class FairySkillUpgradeRequest +{ + public long fairy_with_user_id; + public bool if_quick; + public int to_level; + public int upgrade_slot; +} + +public class FairyRetireRequest +{ + public long[] fairies; +} diff --git a/Elisa/Messages/Favor.cs b/Elisa/Messages/Favor.cs new file mode 100644 index 0000000..2cb876a --- /dev/null +++ b/Elisa/Messages/Favor.cs @@ -0,0 +1 @@ +namespace Elisa.Messages; diff --git a/Elisa/Messages/Fetter.cs b/Elisa/Messages/Fetter.cs new file mode 100644 index 0000000..b22f872 --- /dev/null +++ b/Elisa/Messages/Fetter.cs @@ -0,0 +1,41 @@ +namespace Elisa.Messages; + +public class ReadStoryRequest +{ + public int fetter_id; + public int fetter_story_id; + public int milestone; + public int org_bounty_id; +} + +public class ReadStoryResponse +{ +} + +public class ReceiveAllOrgBountyRequest +{ + public int department_id; + public int level; +} + +public class ReceiveAllOrgBountyResponse +{ + public int ammo; + public int bp_pay; + public string coins; + public int core; + public string equip_ids; + public string fairy_ids; + public string furniture; + public int gem; + public int[] get_org_bounty_ids; + public string gift; + public string gun_id; + public string item_ids; + public int mp; + public int mre; + public int part; + public string sangvis; + public string skin; + public int user_exp; +} diff --git a/Elisa/Messages/Friend.cs b/Elisa/Messages/Friend.cs new file mode 100644 index 0000000..c3be7a9 --- /dev/null +++ b/Elisa/Messages/Friend.cs @@ -0,0 +1,11 @@ +using Elisa.Models; + +namespace Elisa.Messages; + +public class TeamGunsResponse +{ + public int borrow_team_today; + public Dictionary> fairy_with_friend_info; + public Dictionary friend_team_effect_arr; + public FriendGuns gun_with_friend; +} diff --git a/Elisa/Messages/Guide.cs b/Elisa/Messages/Guide.cs new file mode 100644 index 0000000..2cb876a --- /dev/null +++ b/Elisa/Messages/Guide.cs @@ -0,0 +1 @@ +namespace Elisa.Messages; diff --git a/Elisa/Messages/Gun.cs b/Elisa/Messages/Gun.cs new file mode 100644 index 0000000..f62945c --- /dev/null +++ b/Elisa/Messages/Gun.cs @@ -0,0 +1,58 @@ +namespace Elisa.Messages; + +public class GunCombineGunRequest +{ + public long[] combine; + public long gun_with_user_id; +} + +public class GunEatGunRequest +{ + public long[] food; + public long gun_with_user_id; + public int item9_num; +} + +public class GunEquipRequest +{ + public int equip_slot; + public long equip_with_user_id; + public long gun_with_user_id; + public int if_outfit; +} + +public class GunFixFinishRequest +{ + public int fix_slot; +} + +public class GunFixGunsRequest +{ + public Dictionary fix_guns; + public int if_quick; +} +public class GunSkillUpgradeRequest +{ + public long gun_with_user_id; + public int if_quick; + public int skill; + public int to_level; + public int upgrade_slot; +} + +public class GunTeamGunRequest +{ + public long gun_with_user_id; + public Dictionary guns; + public int location; + public int team_id; + public Dictionary team_set; +} + +public class GunEatGunResponse +{ + public int dodge; + public int hit; + public int pow; + public int rate; +} diff --git a/Elisa/Messages/Home.cs b/Elisa/Messages/Home.cs new file mode 100644 index 0000000..ec4b5cd --- /dev/null +++ b/Elisa/Messages/Home.cs @@ -0,0 +1,44 @@ +using Elisa.Models; + +namespace Elisa.Messages; + +public class ChangeAdjutantRequest +{ + public int fairy_id; + public int gun_id; + public int is_sexy; + public int mod; + public int skin_id; +} + +public class HomeRequest +{ + public int ab_version; + public string data_version; + public int ignore_time; + public int start_id; +} + +public class HomeResponse +{ + public List all_favorup_gun; + public List all_favorup_sangvis; + public Dictionary battlepass_pt_item; + public int build_coin_flag; + public Dictionary career_quest_grade; + public Daily daily; + public List fetter_bounty_with_user; + public int gem; + public List index_getmaillist; + public int is_bind; + public int kick; + public int last_favor_recover_time; + public int last_ssoc_change_time; + public int recover_ammo; + public int recover_mp; + public int recover_mre; + public int recover_part; + public int recover_ssoc; + public List squad_data_daily; + public Weekly weekly; +} diff --git a/Elisa/Messages/Index.cs b/Elisa/Messages/Index.cs new file mode 100644 index 0000000..085afa2 --- /dev/null +++ b/Elisa/Messages/Index.cs @@ -0,0 +1,14 @@ +using Elisa.Models; + +namespace Elisa.Messages; + +public class IndexRequest +{ +} + +public class IndexResponse +{ + public Dictionary battlepass_pt_item; + public List battlepass_with_user; + public ChessInfo chess_info; +} diff --git a/Elisa/Messages/Item.cs b/Elisa/Messages/Item.cs new file mode 100644 index 0000000..2cb876a --- /dev/null +++ b/Elisa/Messages/Item.cs @@ -0,0 +1 @@ +namespace Elisa.Messages; diff --git a/Elisa/Messages/Mail.cs b/Elisa/Messages/Mail.cs new file mode 100644 index 0000000..73252fa --- /dev/null +++ b/Elisa/Messages/Mail.cs @@ -0,0 +1,38 @@ +using Elisa.Models; +namespace Elisa.Messages; + +public class GetResourceInMailQuickRequest +{ + public bool furniture_data; +} + +public class GetResourceInMailQuickResponse +{ + public int ammo; + public string coins; + public int core; + public List equips; + public List fairys; + public int gem; + public List guns; + public string item_ids; + public int mp; + public int mre; + public int part; + public int user_exp; + public List vehicle_component_list; +} + +public class GetResourceInMailRequest +{ + public long mail_with_user_id; +} + +public class GetResourceInMailResponse +{ + public List commander_uniform; + public List equips; + public List fairys; + public long gun_with_user_id; + public List guns; +} diff --git a/Elisa/Messages/Mission.cs b/Elisa/Messages/Mission.cs new file mode 100644 index 0000000..45e3bb9 --- /dev/null +++ b/Elisa/Messages/Mission.cs @@ -0,0 +1,334 @@ +using Elisa.Models; + +namespace Elisa.Messages; + +public class AbortMissionResponse +{ + public MissionLoseResult mission_lose_result; +} + +public class AllyTeamAiRequest +{ + public int ai_type; + public int ally_instance_id; +} + +public class BattleFinishRequest +{ + public int boss_hp; + public int current_time; + public List guns; + public bool if_enemy_die; + public long mvp; + public Dictionary> sangvis_chip_skills; + public List sangvises; + public int spot_id; + public bool use_fairy_skill; +} + +public class BattleFinishResponse +{ + public Dictionary ally_instance_betray; + public Dictionary ally_instance_transform; + public List battle_get_equip; + public List battle_get_gun; + public List battle_get_prize; + public int battle_rank; + public Dictionary building_info; + public Dictionary change_belong; + public int fairy_exp; + public Dictionary favor_change; + public int free_exp; + public List gun_exp; + public List gun_life; + public Dictionary mission_control; + public MissionLoseResult mission_lose_result; + public MissionWinResult mission_win_result; + public List sangvis_battle_exp; + public List sangvis_life; + public SangvisTeamResource sangvis_team_resource; + public int seed; + public List spot_act_info; + public Dictionary spot_trans; + public List squad_exp; + public int user_exp; +} + +public class BuildingSkillPerformRequest +{ + public int building_spot_id; + public int trigger_person_spot; + public int trigger_type; +} + +public class CombinationInfoRequest +{ + public int mission_id; +} + +public class CombinationInfoResponse +{ + public string mission_combination_info; + public int mission_id; + public int user_id; +} + +public class EventDrawRequest +{ +} + +public class EventDrawResponse +{ + public Dictionary item_limit_with_user; + public MissionEvent mission_event; + public int tomorrow_unix; +} + +public class FairySkillPerformRequest +{ + public int fairy_spot; + public int fairy_team_id; + public int[] spot_id; +} + +public class FinishAutomissionRequest +{ + public int auto_mission_id; +} + +public class FinishAutomissionResponse +{ + public List add_equip; + public List add_fairy_exp; + public List add_gun; + public List add_gun_exp; + public int add_user_exp; + public Dictionary favor_change; + public int free_exp; + public int success_number; +} + +public class FriendTeamAiRequest +{ + public int ai_type; + public int friend_team_id; +} + +public class MissionResponse +{ + public int all_friend_team_moved; + public List ally_battle; + public Dictionary ally_instance_betray; + public Dictionary ally_instance_info; + public Dictionary ally_instance_transform; + public List ally_move; + public int ammo; + public int ap; + public List battle_get_equip; + public List battle_get_gun; + public List battle_get_prize; + public Dictionary building_info; + public List can_see_spots; + public Dictionary change_belong; + public Dictionary change_belong1; + public Dictionary change_belong2; + public int coin1; + public int coin2; + public int coin3; + public DailyInfo daily_info; + public Dictionary died_ally; + public Dictionary died_ally_type; + public Dictionary died_enemy; + public DiedThisSection died_this_section; + public int enemy_instance_id; + public Dictionary enemy_instance_info; + public List enemy_move; + public int enemy_team_id; + public Dictionary equips; + public Dictionary> fairy_skill_on_ally; + public Dictionary> fairy_skill_on_enemy; + public Dictionary> fairy_skill_on_spot; + public Dictionary> fairy_skill_on_team; + public List fairy_skill_perform; + public FairySkillReturn fairy_skill_return; + public int friend_team_end_time; + public Fairy friend_team_fairy; + public int friend_team_id; + public int from_spot_id; + public List grow_enemy; + public Dictionary gun_life_after_rec; + public Dictionary guns; + public string item; + public Dictionary life_change; + public int loseammo; + public int losemre; + public Dictionary mission_control; + public MissionLoseResult mission_lose_result; + public MissionWinResult mission_win_result; + public int mp; + public int mre; + public Dictionary new_spot_change; + public List night_ally; + public List night_enemy; + public List night_spots; + public int part; + public List spot_act_info; + public List spot_teleport_result; + public Dictionary spot_trans; + public Dictionary squad_info; + public int squad_instance_id; + public Dictionary summon_ally; + public int to_spot_id; + public Dictionary vehicle_info; +} + +public class MyforceSkillPerformRequest +{ + public int missino_buff_instnace_id; + public int person_spot; + public int source_type; +} + +public class NoBattleAllyMeetRequest +{ + public int[] appoint_spots; +} + +public class QuickFixRequest +{ + public long gun_with_user_id; + public long[] gun_with_user_ids; + public int sangvis_team_id; + public long sangvis_with_user_id; + public long[] sangvis_with_user_ids; + public int spot_id; + public int team_id; + public int vehicle_with_user_id; +} + +public class QuickFixResponse +{ + public int cost_item4; + public Dictionary cost_rs; + public int fix_count; + public int type5_score; +} + +public class ReinforceFriendTeamRequest +{ + public long[] friend_gunids; + public long[] friend_sangvisids; + public int friend_team_id; + public int group_id; + public int spot_id; +} + +public class ReinforceSangvisTeamRequest +{ + public int sangvis_team_id; + public int spot_id; +} + +public class ReinforceSquadRequest +{ + public int spot_id; + public int squad_with_user_id; +} + +public class ReinforceTeamRequest +{ + public int spot_id; + public int team_id; +} + +public class ReinforceVehicleRequest +{ + public int spot_id; + public int vehicle_with_user_id; +} + +public class SangvisSkillPerformRequest +{ + public int mission_skill_config_id; + public int sangvis_spot; + public int[] spot_ids; +} + +public class SaveHostageRequest +{ + public int spot_id; +} +public class SimulationRequest +{ + public int count; + public int m_id; + public int m_type; +} + +public class SimulationResponse +{ + public Dictionary item; + public int recover_bp_and_item603; +} + +public class SquadMoveRequest +{ + public int from_spot_id; + public int move_type; + public int squad_id; + public int to_spot_id; +} + +public class StartAutomissionRequest +{ + public int auto_mission_id; + public int is_quick; + public int number; + public int[] team_ids; +} + +public class StartMissionRequest +{ + public long ally_id; + public int mission_id; + public List sangvis_spots; + public List spots; + public List squad_spots; +} + +public class SupplyTeamRequest +{ + public Dictionary item_cost; + public int mission_id; + public int sangvis_team_id; + public int spot_id; + public int squad_instance_id; + public int target_id; + public int target_type; + public int team_id; +} + +public class SupplyTeamResponse +{ + public Dictionary cost_item; + public int max_ammo; + public int max_mre; + public int supply_count; + public int type5_score; +} + +public class TeamMoveRequest +{ + public int from_spot_id; + public int move_type; + public int person_id; + public int person_type; + public int sangvis_team_id; + public int team_id; + public int to_spot_id; +} + +public class WithdrawTeamRequest +{ + public int spot_id; +} diff --git a/Elisa/Messages/Operation.cs b/Elisa/Messages/Operation.cs new file mode 100644 index 0000000..c9a9845 --- /dev/null +++ b/Elisa/Messages/Operation.cs @@ -0,0 +1,25 @@ +namespace Elisa.Messages; + +public class AbortOperationRequest +{ + public int operation_id; +} + +public class FinishOperationRequest +{ + public int operation_id; +} + +public class FinishOperationResponse +{ + public int big_success; + public string item_id; +} + +public class StartOperationRequest +{ + public int exec_num; + public int max_level; + public int operation_id; + public int team_id; +} diff --git a/Elisa/Messages/Outhouse.cs b/Elisa/Messages/Outhouse.cs new file mode 100644 index 0000000..8e542ba --- /dev/null +++ b/Elisa/Messages/Outhouse.cs @@ -0,0 +1,35 @@ +using Elisa.Models; + +namespace Elisa.Messages; + +public class EstablishBuildFinishRequest +{ + public int establish_type; + public string payway; +} + +public class EstablishBuildRequest +{ + public int establish_type; + public bool is_quick; + public int num; + public string payway; + public int special_report; +} + +public class EstablishBuildResponse +{ + public int build_coin; + public int build_num; + public object[] build_tmp_data; + public int exp; + public int gift_item_id; + public int is_spreport; +} + +public class EstablishBuildFinishResponse +{ + public List furniture; + public string gift; + public string item_ids; +} diff --git a/Elisa/Messages/Prize.cs b/Elisa/Messages/Prize.cs new file mode 100644 index 0000000..4e31314 --- /dev/null +++ b/Elisa/Messages/Prize.cs @@ -0,0 +1,12 @@ +namespace Elisa.Messages; + +public class GetEventPrizeRequest +{ + public int event_id; + public int prize_index; +} + +public class GetEventPrizeResponse +{ + public GetResourceInMailQuickResponse package; +} diff --git a/Elisa/Messages/Quest.cs b/Elisa/Messages/Quest.cs new file mode 100644 index 0000000..0be74fb --- /dev/null +++ b/Elisa/Messages/Quest.cs @@ -0,0 +1,72 @@ +using Elisa.Models; + +namespace Elisa.Messages; + +public class AccomplishAllQuestsResponse +{ + public Dictionary battlepass_pt_item; + public AccomplishQuestList daily; + public List mail_list; + public AccomplishQuestList weekly; + public int weekly_accumulation; +} + +public class AccomplishDailyQuestRequest +{ + public int daily_quest_id; +} + +public class AccomplishDailyQuestResponse +{ + public Dictionary battlepass_pt_item; + public List mail_list; + public int weekly_accumulation; +} + +public class AccomplishWeeklyQuestRequest +{ + public int weekly_quest_id; +} + +public class AccomplishWeeklyQuestResponse +{ + public Dictionary battlepass_pt_item; + public List mail_list; + public int weekly_accumulation; +} + +public class DailyEventOptionRequest +{ + public int option_id; + public int spot_id; +} + +public class DailyIndexResponse +{ + public List daily_map_with_user_info; + public Dictionary daily_pt_item; + public DailyStatusWithUserInfo daily_status_with_user_info; +} + +public class RefreshDailyQuestRequest +{ + public int daily_quest_id; +} + +public class RefreshDailyQuestResponse +{ + public int[] daily_quest_list; + public int[] refresh_count; +} + +public class RefreshWeeklyQuestRequest +{ + public int weekly_quest_id; +} + +public class RefreshWeeklyQuestResponse +{ + public int locked_quest_list; + public int[] refresh_count; + public int[] weekly_quest_list; +} diff --git a/Elisa/Messages/Rank.cs b/Elisa/Messages/Rank.cs new file mode 100644 index 0000000..e482c16 --- /dev/null +++ b/Elisa/Messages/Rank.cs @@ -0,0 +1,22 @@ +using Elisa.Models; + +namespace Elisa.Messages; + +public class GetRankRequest +{ + public int condition; + public int index; + public int length; + public int rank_id; + public string sub_type; + public int type; +} + +public class GetRankResponse +{ + public int count; + public int rank_count; + public List rank_list; + public int refresh_time; + public RankUserInfo user_info; +} diff --git a/Elisa/Messages/Sangvis.cs b/Elisa/Messages/Sangvis.cs new file mode 100644 index 0000000..4f7d6b8 --- /dev/null +++ b/Elisa/Messages/Sangvis.cs @@ -0,0 +1,135 @@ +using Elisa.Models; + +namespace Elisa.Messages; + +public class SangvisAdvanceRequest +{ + public long sangvis_with_user_id; +} + +public class SangvisDuplicateBattleFinishRequest +{ + public int challenge_type; + public decimal duration; + public int if_win; + public int sangvis_duplicate_info_id; + public Dictionary team; +} + +public class SangvisDuplicateBattleFinishResponse +{ + public int get_reward_id; + public int get_reward_num; + public int get_reward_type; +} + +public class SangvisDuplicateIndexResponse +{ + public SangvisItemRecover item_recover; + public Dictionary sangvis_duplicate_info; +} + +public class SangvisFinishSkillRequest +{ + public int if_quick; + public int upgrade_slot; + public long user_id; +} + +public class SangvisFixFinishRequest +{ + public int fix_slot; + public int if_quick; +} + +public class SangvisFixRequest +{ + public Dictionary fix_sangvis_list; + public int if_quick; +} + +public class SangvisGashaDrawRequest +{ + public int draw_param; + public int draw_type; + public int gasha_id; + public int if_event; +} + +public class SangvisGashaDrawResponse +{ + public List prize_info; + public SangvisGashaInfo sangvis_gasha_info; + public List sangvis_info; +} + +public class SangvisGashaRefreshRequest +{ + public int gasha_id; + public int refresh_type; +} + +public class SangvisGashaResponse +{ + public List item_info; + public List sangvis_gasha_list; +} + +public class SangvisPresetToTeamRequest +{ + public int team_id; + public Dictionary team_set; +} + +public class SangvisResolutionRequest +{ + public long[] sangvis_list; + public long sangvis_with_user_id; +} + +public class SangvisRetireRequest +{ + public long[] sangvises; +} + +public class SangvisSetPositionRequest +{ + public int[] positions; + public int team_id; +} + +public class SangvisSetSignRequest +{ + public long sangvis_with_user_id; + public int sign; +} + +public class SangvisSkillUpgradeRequest +{ + public int if_quick; + public long sangvis_with_user_id; + public int skill; + public int to_level; + public int upgrade_slot; +} + +public class SangvisTeamSangvisRequest +{ + public int team_id; + public Dictionary team_set; +} + +public class SangvisTransRequest +{ + public bool if_trans_special; + public long sangvis_with_user_id_from; + public long sangvis_with_user_id_to; +} + +public class SangvisEquipChipRequest +{ + public int chip_id; + public int chip_slot; + public int if_outfit; + public long sangvis_with_user_id; +} diff --git a/Elisa/Messages/Settings.cs b/Elisa/Messages/Settings.cs new file mode 100644 index 0000000..053c304 --- /dev/null +++ b/Elisa/Messages/Settings.cs @@ -0,0 +1,8 @@ +using Elisa.Models; + +namespace Elisa.Messages; + +public class GameSettingRequest +{ + public Settings settings; +} diff --git a/Elisa/Messages/Squad.cs b/Elisa/Messages/Squad.cs new file mode 100644 index 0000000..2851e51 --- /dev/null +++ b/Elisa/Messages/Squad.cs @@ -0,0 +1,75 @@ +using Elisa.Models; + +namespace Elisa.Messages; + +public class AddSquadProgressRequest +{ + public int data_num; + public int piece_num; + public int squad_id; +} + +public class FinishExpTrainRequest +{ + public int if_quick; + public int train_slot; +} + +public class FinishSkillTrainRequest +{ + public int skill_slot; +} + +public class SquadAbortExpTrainRequest +{ + public int train_slot; +} + +public class SquadAbortExpTrainResponse +{ + public int item_46; + public int item_506; +} + +public class SquadUpSkillRequest +{ + public bool if_quick; + public int skill; + public int skill_slot; + public long squad_with_user_id; + public int to_level; +} + +public class SquadUpSkillResponse +{ + public int end_time; + public int skill; + public int squad_skill_slot; + public long squad_with_user_id; + public long user_id; +} + +public class StartExpTrainRequest +{ + public int if_quick; + public int num; + public long squad_with_user_id; + public int train_slot; +} + +public class StartExpTrainResponse +{ + public int add_exp; + public string cost_item_info; + public int end_time; + public int num; + public int squad_train_slot; + public long squad_with_user_id; + public long user_id; +} + +public class AddSquadProgressResponse +{ + public int current_progress; + public SquadInfo squad_info; +} diff --git a/Elisa/Messages/Theater.cs b/Elisa/Messages/Theater.cs new file mode 100644 index 0000000..424f92f --- /dev/null +++ b/Elisa/Messages/Theater.cs @@ -0,0 +1,25 @@ +using Elisa.Models; + +namespace Elisa.Messages; + +public class TheaterDataRequest +{ + public int theater_event_id; +} + +public class TheaterDataResponse +{ + public List theater_area_type2_log; + public List theater_construction_info; + public TheaterEventLog theater_event_log; + public List theater_incident_info; + public List theater_info; + public int theater_progress_lowest; +} + +public class TheaterVoteRequest +{ + public int incident_id; + public int num; + public int selection_id; +} diff --git a/Elisa/Messages/User.cs b/Elisa/Messages/User.cs new file mode 100644 index 0000000..2cb876a --- /dev/null +++ b/Elisa/Messages/User.cs @@ -0,0 +1 @@ +namespace Elisa.Messages; diff --git a/Elisa/Messages/Vehicle.cs b/Elisa/Messages/Vehicle.cs new file mode 100644 index 0000000..ec84661 --- /dev/null +++ b/Elisa/Messages/Vehicle.cs @@ -0,0 +1,8 @@ +using Elisa.Models; + +namespace Elisa.Messages; + +public class VehicleUnlockResponse +{ + public Vehicle vehicle_info; +} diff --git a/Elisa/Models/BattlePass.cs b/Elisa/Models/BattlePass.cs new file mode 100644 index 0000000..ad6e04c --- /dev/null +++ b/Elisa/Models/BattlePass.cs @@ -0,0 +1 @@ +namespace Elisa.Models; diff --git a/Elisa/Models/Chess.cs b/Elisa/Models/Chess.cs new file mode 100644 index 0000000..95ca271 --- /dev/null +++ b/Elisa/Models/Chess.cs @@ -0,0 +1,14 @@ +namespace Elisa.Models; + +public class ChessInfo +{ + public string acquired_bonus; + public int chess_score; + public int max_chess_score; + public int season_id; + public int ticket_cost; + public int ticket_daily_num; + public int ticket_daily_refresh_time; + public int tutorial; + public long user_id; +} diff --git a/Elisa/Models/Chip.cs b/Elisa/Models/Chip.cs new file mode 100644 index 0000000..b43f3fc --- /dev/null +++ b/Elisa/Models/Chip.cs @@ -0,0 +1,25 @@ +namespace Elisa.Models; + +// TODO: check +public class Chip +{ + public int assist_damage; + public int assist_def_break; + public int assist_hit; + public int assist_reload; + public int atk_speed; + public int chip_exp; + public int chip_id; + public int chip_level; + public int color_id; + public int damage; + public int def; + public int grid_id; + public int hit; + public long id; + public int is_locked; + public string position; + public string shape_info; + public int squad_with_user_id; + public long user_id; +} diff --git a/Elisa/Models/Development.cs b/Elisa/Models/Development.cs new file mode 100644 index 0000000..cf43af5 --- /dev/null +++ b/Elisa/Models/Development.cs @@ -0,0 +1,140 @@ +namespace Elisa.Models; + +public class DataAnalysisAct +{ + public int assist_damage; + public int assist_def_break; + public int assist_hit; + public int assist_reload; + public int atk_speed; + public int build_slot; + public int chip_id; + public int color_id; + public int damage; + public int def; + public int end_time; + public int grid_id; + public int hit; + public long id; + public int input_level; + public int piece; + public int piece_item_id; + public string shape_info; + public long user_id; +} + +public class DataAnalysisData +{ + public int change; + public Chip chip; + public int id; + public int piece; +} + +public class DevelopAct +{ + public int ammo; + public int build_slot; + public int core; + public int equip_id; + public int gun_id; + public long id; + public int input_level; + public int item1_num; + public int mp; + public int mre; + public int part; + public int start_time; + public long user_id; +} + +public class DevelopEquipAct +{ + public int ammo; + public int build_slot; + public int core; + public int equip_id; + public int fairy_id; + public int input_level; + public int item_num; + public int mp; + public int mre; + public int part; + public int passive_skill; + public int quality_lv; + public int start_time; + public int type; + public long user_id; +} + +public class DevelopFairyAct +{ + public int ammo; + public int build_slot; + public int core; + public int fairy_id; + public int input_level; + public int item_num; + public int mp; + public int mre; + public int part; + public int passive_skill; + public int quality_lv; + public int start_time; + public int type; + public long user_id; +} + +public class FairyDevdata +{ + public FairyDevDataInfo info; + public int slot; +} + +public class FairyDevDataInfo +{ + public int fairy_id; + public int passive_skill; + public int quality_lv; + public int type; +} + +public class GunDevelopResult +{ + public int gun_id; + public long gun_with_user_id; + public int slot; + public int wish_gun; +} + +public class GunIds +{ + public int id; + public int slot; +} + +public class GunWish +{ + public int wish_gun; +} + +public class UpgradeAct +{ + public int end_time; + public long fairy_with_user_id; + public long gun_with_user_id; + public long sangvis_with_user_id; + public int skill; + public int upgrade_slot; +} + +public class UpgradeActInfo +{ + public int end_time; + public long fairy_with_user_id; + public long gun_with_user_id; + public long sangvis_with_user_id; + public int skill; + public int upgrade_slot; + public long user_id; +} diff --git a/Elisa/Models/Dorm.cs b/Elisa/Models/Dorm.cs new file mode 100644 index 0000000..044374d --- /dev/null +++ b/Elisa/Models/Dorm.cs @@ -0,0 +1,7 @@ +namespace Elisa.Models; + +public class DorFurniture +{ + public long dorm_with_user_id; + public int id; +} diff --git a/Elisa/Models/Equipment.cs b/Elisa/Models/Equipment.cs new file mode 100644 index 0000000..fcb4732 --- /dev/null +++ b/Elisa/Models/Equipment.cs @@ -0,0 +1,38 @@ +namespace Elisa.Models; + +// TODO: check +public class Equip +{ + public long id; + public long equip_with_user_id; + public long user_id; + public int group_id; + public long gun_with_user_id; + public int equip_id; + public int equip_level; + public int equip_exp; + public int adjust_count; + public string last_adjust; + public int is_locked; +} + +public class EquipAdd +{ + public int build_slot; + public int equip_id; + public Equip equip_with_user; +} + +public class EquipIds +{ + public EquipInfo info; + public int slot; +} + +public class EquipInfo +{ + public int type; + public int equip_id; + public int fairy_id; + public int passive_skill; +} diff --git a/Elisa/Models/Event.cs b/Elisa/Models/Event.cs new file mode 100644 index 0000000..f38507d --- /dev/null +++ b/Elisa/Models/Event.cs @@ -0,0 +1,10 @@ +namespace Elisa.Models; + +public class EventInfo +{ + public string code; + public string condition; + public int end_time; + public int id; + public int start_time; +} diff --git a/Elisa/Models/Exploration.cs b/Elisa/Models/Exploration.cs new file mode 100644 index 0000000..9fbcb89 --- /dev/null +++ b/Elisa/Models/Exploration.cs @@ -0,0 +1,38 @@ +using Elisa.Messages; + +namespace Elisa.Models; + +public class ExploreAct +{ + public int area_id; + public int cancel_time; + public int end_time; + public string[] gun_ids; + public int item_id; + public int[] pet_ids; + public int start_time; + public int target_id; +} + +public class ExploreInfo +{ + public int ammo; + public int end_time; + public GetResourceInMailQuickResponse ex_prize; + public int explore_time_type; + public int is_auto; + public int[] items_taken; + public List list; + public int mp; + public int mre; + public int next_explore_time; + public int next_time; + public int part; + public long[] pets; +} + +public class ExploreAffair +{ + public int affair_id; + public int affair_time; +} diff --git a/Elisa/Models/Fairy.cs b/Elisa/Models/Fairy.cs new file mode 100644 index 0000000..2111242 --- /dev/null +++ b/Elisa/Models/Fairy.cs @@ -0,0 +1,44 @@ +namespace Elisa.Models; + +// TODO: check +public class Fairy +{ + public int equip_id; + public int fairy_exp; + public int fairy_id; + public int fairy_lv; + public long fairy_with_user_id; + public int group_id; + public long id; + public int mod; + public int passive_skill; + public int quality_exp; + public int quality_lv; + public int skill_lv; + public int skin; + public long user_id; +} + +public class FairyAdd +{ + public int build_slot; + public int fairy_id; + public long fairy_with_user_id; +} + +public class FairyCollectInfo +{ + public int fairy_id; +} + +public class FairyInTheaterInfo +{ + public long fairy_with_user_id; + public int team_id; + public long user_id; +} + +public class FairySkin +{ + public int skin_id; +} diff --git a/Elisa/Models/Favor.cs b/Elisa/Models/Favor.cs new file mode 100644 index 0000000..6411527 --- /dev/null +++ b/Elisa/Models/Favor.cs @@ -0,0 +1,31 @@ +namespace Elisa.Models; + +public class AllFavorupGun +{ + public int favor_afteradd; + public long gun_with_user_id; +} + +public class AllFavorupSangvis +{ + public int favor_afteradd; + public long sangvis_with_user_id; +} + +public class Gift +{ + public int item_id; + public int number; +} + +public class KalinaFavor +{ + public int click_num; + public int click_time; + public int favor; + public int last_favor; + public int level; + public int send_mail_time; + public int skin; + public long user_id; +} diff --git a/Elisa/Models/Fetter.cs b/Elisa/Models/Fetter.cs new file mode 100644 index 0000000..3aa46bf --- /dev/null +++ b/Elisa/Models/Fetter.cs @@ -0,0 +1,18 @@ +namespace Elisa.Models; + +public class FetterBounty +{ + public int fetter_bounty_id; + public int id; + public int is_received; + public int user_id; + public int value; +} + +public class OrgBounty +{ + public int get_time; + public int id; + public int org_bounty_id; + public int user_id; +} diff --git a/Elisa/Models/Friend.cs b/Elisa/Models/Friend.cs new file mode 100644 index 0000000..6caac4b --- /dev/null +++ b/Elisa/Models/Friend.cs @@ -0,0 +1,56 @@ +namespace Elisa.Models; + +public class FriendAct +{ + public List friend_equips; + public List friend_guns; + public Dictionary friend_sangvises_life; + public List friend_team_ai; + public List friend_team_fairy; + public Dictionary> friend_team_sangvises; + public Dictionary friend_team_sangvisteams; + public long[] friend_teams; + public Dictionary guns_life; +} + +public class FriendGuns +{ + public List guns_with_friend_available; + public List sangvis_with_friend_available; +} + +public class FriendTeamAi +{ + public int ai; + public long friend_team_id; +} + +public class FriendTeamSangvisTeams +{ + public int group_id; + public Dictionary sangvis; + public long user_id; +} + +public class FriendUnitLife +{ + public long id; + public int life; + public long user_id; +} + +public class ShareWithUser +{ + public int last_time; +} + +public class UserFriend +{ + public int borrow_team_today; + public long f_userid; + public int headpic_id; + public int homebg_id; + public string intro; + public int lv; + public string name; +} diff --git a/Elisa/Models/Guide.cs b/Elisa/Models/Guide.cs new file mode 100644 index 0000000..df781d1 --- /dev/null +++ b/Elisa/Models/Guide.cs @@ -0,0 +1,13 @@ +namespace Elisa.Models; + +public class Guide +{ + public int[] course; +} + +public class GuideInfo +{ + public Guide guide; + public long id; + public long user_id; +} diff --git a/Elisa/Models/Gun.cs b/Elisa/Models/Gun.cs new file mode 100644 index 0000000..aeb4208 --- /dev/null +++ b/Elisa/Models/Gun.cs @@ -0,0 +1,44 @@ +namespace Elisa.Models; + +public class FixAct +{ + public int fix_slot; + public long gun_with_user_id; + public long id; + public long sangvis_with_user_id; + public int start_time; + public long user_id; +} + +// TODO: check +public class Gun +{ + public int ammo; + public int build_slot; + public int can_click; + public int dodge; + public long equip1; + public long equip2; + public long equip3; + public long equip4; + public int favor; + public int favor_toplimit; + public int fix_end_time; + public int group_id; + public int gun_id; + public long gun_with_user_id; + public int hit; + public long id; + public int is_locked; + public int life; + public int mre; + public int pow; + public int rate; + public int skill1; + public int skill2; + public int skin; + public int soul_bond; + public int soul_bond_time; + public int special_effect; + public long user_id; +} diff --git a/Elisa/Models/Home.cs b/Elisa/Models/Home.cs new file mode 100644 index 0000000..ad6e04c --- /dev/null +++ b/Elisa/Models/Home.cs @@ -0,0 +1 @@ +namespace Elisa.Models; diff --git a/Elisa/Models/Index.cs b/Elisa/Models/Index.cs new file mode 100644 index 0000000..c7b41a3 --- /dev/null +++ b/Elisa/Models/Index.cs @@ -0,0 +1,53 @@ +namespace Elisa.Models; + +public class Index +{ + public List auto_mission_act_info; + public Dictionary chip_with_user_info; + public List data_analysis_act_info; + public List develop_act_info; + public Dictionary develop_equip_act_info; + public Dictionary develop_fairy_act_info; + public int dorm_rest_friend_build_coin_count; + public Dictionary equip_with_user_info; + public Dictionary event_info; + public ExploreInfo explore_info; + public List fairy_collect_info; + public List fairy_in_theater_info; + public List fairy_skin_with_user_info; + public Dictionary fairy_with_user_info; + public List fix_act_info; + public FriendAct friend_act_info; + public GameConfigInfo game_config_info; + public List gift_with_user_info; + public List gun_in_theater_info; + public List gun_with_user_info; + public List item_with_user_info; + public KalinaFavor kalina_with_user_info; + public MissionAct mission_act_info; + public MissionEvent mission_event_info; + public List mission_with_user_info; + public List operation_act_info; + public List org_bounty_with_user; + public List outhouse_establish_info; + public List sangvis_chip_with_user_info; + public List sangvis_team_with_user_info; + public List sangvis_with_user_info; + public ShareWithUser share_with_user_info; + public Dictionary skin_with_user_info; + public List spot_act_info; + public List squad_data_daily; + public List squad_in_theater_info; + public Dictionary squad_skill_act_info; + public Dictionary squad_train_act_info; + public Dictionary squad_with_user_info; + public TheaterExerciseInfo theater_exercise_info; + public Dictionary theater_with_user_info; + public List upgrade_act_info; + public UserFriend user_friend_info; + public UserGameSetting user_game_setting; + public UserInfo user_info; + public UserRecord user_record; + public Dictionary vehicle_component_with_user_info; + public Dictionary vehicle_with_user_info; +} diff --git a/Elisa/Models/Item.cs b/Elisa/Models/Item.cs new file mode 100644 index 0000000..8584897 --- /dev/null +++ b/Elisa/Models/Item.cs @@ -0,0 +1,51 @@ +namespace Elisa.Models; + +// TODO: check +public class CommanderUniform +{ + public int[] color_get; + public int commander_uniform_id; + public int create_time; + public int get_color_num; + public long user_id; +} + +public class Item +{ + public long id; + public int item_id; + public int last_recover_time; + public int number; +} + +public class ItemInfo +{ + public int item_id; + public int item_num; + public int last_recover_time; +} + +public class ItemLimit +{ + public int daily_clear_time; + public int daily_get; + public int end_time; + public int event_get; + public int item_id; + public int user_id; +} + +public class Resource +{ + public int ammo; + public int mp; + public int mre; + public int part; +} + +public class Skin +{ + public int is_read; + public int skin_id; + public long user_id; +} diff --git a/Elisa/Models/Mail.cs b/Elisa/Models/Mail.cs new file mode 100644 index 0000000..524e066 --- /dev/null +++ b/Elisa/Models/Mail.cs @@ -0,0 +1,34 @@ +namespace Elisa.Models; + +public class IndexMail +{ + public int ammo; + public int bp_pay; + public string chip; + public string code; + public string coins; + public string commander_uniform; + public string content; + public int core; + public int end_time; + public string equip_ids; + public string fairy_ids; + public string furniture; + public int gem; + public string gift; + public int gun_id; + public long id; + public int if_read; + public string item_ids; + public int mp; + public int mre; + public int part; + public string sangvis; + public int skin; + public int start_time; + public int sub_id; + public string title; + public int type; + public int user_exp; + public long user_id; +} diff --git a/Elisa/Models/Mission.cs b/Elisa/Models/Mission.cs new file mode 100644 index 0000000..d00b642 --- /dev/null +++ b/Elisa/Models/Mission.cs @@ -0,0 +1,647 @@ +namespace Elisa.Models; + +public class Airbone +{ + public int from_spot_id; + public int to_spot_id; +} + +public class AirborneParent +{ + public Airbone airbone; + public List spot_teleport_result; +} + +public class AllyBattle +{ + public List ally_before_battle; + public int ally_boss_hp; + public decimal ally_enemy_hp_percent; + public int boss_hp; + public decimal enemy_hp_percent; + public int enemy_instance_id; + public int enemy_team_id; + public int spot_id; + public int survive_force; + public int win_ally_instance_id; +} + +public class AllyInstanceBetray +{ + public int ai; + public int ai_para; + public int ally_boss_hp; + public int ally_enemy; + public double ally_enemy_hp_percent; + public int ally_instance_id; + public int ally_type; + public int condition_type; + public int old_ally_type; + public int spot_id; +} + +public class AllyInstanceInfo +{ + public int ai; + public string ai_para; + public int ally_boss_hp; + public int ally_enemy; + public decimal ally_enemy_hp_percent; + public Dictionary ally_guns; + public int ally_instance_id; + public int ally_team_id; + public int ally_type; + public int battleskill_switch; + public string betray_condition; + public int duration_end_turn; + public int move_turn; + public int no_battle_damage; + public MissionResource supply_resource; + public int target_type; + public Dictionary team_guns_life; + public MissionResource team_resource; + public Dictionary team_sangvis_life; + public string transform_condition; +} + +public class AllyInstanceTransform +{ + public int ally_instance_id; + public int condition_type; + public string hostage_info; + public int spot_id; + public int transform_result; +} + +public class AllyMove +{ + public int ally_instance_id; + public int from_spot_id; + public int to_hostage_hp; + public int to_hostage_id; + public int to_spot_id; +} + +public class AllyteamSummoner +{ + public int ally_instance_id; + public AllyInstanceInfo ally_instance_info; + public int spot_id; + public List spot_teleport_result; +} + +public class AutoMissionAct +{ + public int auto_mission_id; + public int end_time; + public long id; + public int number; + public string team_ids; + public long user_id; +} + +public class BattleGetPrize +{ + public long[] equips; + public long[] fairys; + public long[] furniture; + public long gun_with_user_id; + public int prize_id; + public RealPrizeInfo real_prize_info; + public long sangvis_with_user_id; +} + +public class BuildingInfo +{ + public int belong; + public int building_id; + public int defender; + public int spot; +} + +public class DiedThisSection +{ + public List ally; + public List enemy; +} + +public class EnemyInstanceInfo +{ + public int boss_hp; + public int enemy_ai; + public string enemy_ai_para; + public int enemy_birth_turn; + public decimal enemy_hp_percent; + public int enemy_team_id; +} + +public class EnemyMove +{ + public int enemy_ai; + public string enemy_ai_para; + public int from_spot_id; + public int hostage_hp; + public int hostage_id; + public int squad_instance_id; + public int to_spot_id; +} + +public class FairyEffect +{ + public int aim_spot; + public int aim_stc_id; + public int aim_type; + public int origin_key; + public int origin_spot; + public int origin_stc_id; + public int origin_type; +} + +public class FairySkillOnAlly +{ + public int ally; + public int battle_count; + public int buff_id; + public int building_spot_id; + public int fairy_team_id; + public int mission_skill_config_id; + public int squad_instance_id; + public int start_turn; +} + +public class FairySkillOnEnemy +{ + public int battle_count; + public int battle_finish_count; + public int buff_id; + public int building_spot_id; + public int enemy_instance_id; + public int fairy_team_id; + public int mission_skill_config_id; + public int person_move_count; + public int person_shift_count; + public int source_type; + public int source_value; + public int squad_instance_id; + public int start_turn; +} + +public class FairySkillOnSpot +{ + public int battle_count; + public int building_spot_id; + public int conflict_type; + public int[] detect_spots; + public int[] effect_spots; + public int engine_spot_id; + public int fairy_team_id; + public int mission_skill_config_id; + public int move_count; + public int priority; + public int source_type; + public int source_value; + public int special_spot_config_id; + public int squad_instance_id; + public int start_turn; +} + +public class FairySkillOnTeam +{ + public int battle_count; + public int battle_finish_count; + public int buff_id; + public int building_spot_id; + public int fairy_team_id; + public int mission_skill_config_id; + public int person_move_count; + public int person_shift_count; + public int source_type; + public int source_value; + public int squad_instance_id; + public int start_turn; + public int team_id; +} + +public class FairySkillPerform +{ + public int building_spot_id; + public int fairy_team_id; + public int mission_skill_config_id; + public int next_skill_cd_turn; + public int perform_spot_id; + public int source_type; + public int source_value; + public int squad_instance_id; +} + +public class FairySkillReturn +{ + public List airborne_2; + public List allyteam_summoner; + public Dictionary fairy_effect; + public List mission_hurt; +} + +public class FightEnvironmentSkillInfo +{ + public int duration; + public long fight_environment_skill_id; +} + +public class GrowEnemy +{ + public int enemy_instance_id; + public int enemy_team_id; + public int spot_id; +} + +public class GunExp +{ + public int exp; + public long id; +} + +public class GunExp2 +{ + public int exp; + public long gun_with_user_id; +} + +public class GunLife +{ + public long id; + public int life; +} + +public class GunLife2 +{ + public long gun_with_user_id; + public int life; +} + +public class GunsLife +{ + public long gun_with_user_id; + public int life; +} + +public class LifeChange +{ + public double enemy_hp_percent; +} + +public class MissionAct +{ + public string accomplish_win_steps; + public string ally_instance_info; + public string allydie_this_turn; + public int ap; + public int battle_count; + public string building_info; + public int defend_line_start_turn; + public string died_ally; + public string died_ally_type; + public string died_enemy; + public string died_enemy_b; + public string died_this_section; + public int end_ally_instance_id; + public int end_enemy_instance_id; + public int end_mission_skill_perform_id; + public int end_skill_id; + public int end_squad_instance_id; + public string enemy_instance_info; + public int enemydie_num; + public int enemydie_num_killbyfriend; + public int enemydie_num_killbyhostage; + public string enemydie_this_turn; + public string enemydie_tigger_team_colour; + public string enter_assisttype_squads; + public string fairy_skill_on_ally; + public string fairy_skill_on_enemy; + public string fairy_skill_on_friend_sangvis; + public string fairy_skill_on_friend_team; + public string fairy_skill_on_sangvis; + public string fairy_skill_on_spot; + public string fairy_skill_on_squad; + public string fairy_skill_on_team; + public string fairy_skill_perform; + public string fight_environment_count; + public string fight_environment_group; + public int force1_battle_count; + public string friend_sangvises_life; + public string friend_team_fairy; + public string friend_team_sangvis_chips; + public string friend_team_sangvises; + public string friend_team_sangvisteams; + public string get_guns; + public int growenemy_with_enemydie; + public int growotherside_with_enemydie; + public string gun_average_level; + public int gundie_num; + public string gunid_gunlv; + public string hidden_spots; + public string join_editable_allys; + public string join_sangvis_teams; + public string join_teams; + public int last_battle_finish_time; + public string last_battle_info; + public string mica_log; + public string mission_control; + public string mission_control_trigger_spot_id; + public int mission_id; + public string mission_trigger_count; + public string mission_win_step_control_ids; + public int mysquad_die_num; + public int pass_missionevent; + public int reinforce_friend_team_num; + public string reinforce_sangvis_teams; + public string reinforce_squads; + public string reinforce_targets; + public string reinforce_teams; + public string reinforce_uneditable_allys; + public string sangvis_teams_info; + public int sangvisdie_num; + public int save_hostage; + public string special_skill_102_enemy; + public string special_skill_203_info; + public string spot; + public int spot_belong_remain_reset_count; + public string spot_trans_info; + public string spots_change; + public string squad_info; + public string target_moved_step; + public string team_effect; + public int turn; + public int turn_belong; + public int type5_score; + public long user_id; + public string vehicle_info; +} + +public class MissionEvent +{ + public int after_days; + public string draw_event_id; + public int end_time; + public int id; + public Dictionary item_limit_with_user; + public int mission_campaign; + public int start_time; + public int tomorrow_unix; +} + +public class MissionHurt +{ + public double ally_enemy_hp_percent; + public int ally_instance_id; + public int building_defender; + public int building_spot_id; + public double enemy_hp_percent; + public int enemy_instance_id; + public List guns_life; + public int hostage_hp; + public int hostage_id; + public int hurt_id; + public int mission_skill_config_id; + public int spot_id; + public int squad_instance_id; + public int squad_life; + public int team_id; +} + +public class MissionInfo +{ + public int enemydie_num; + public int enemydie_num_killbyfriend; + public int gundie_num; + public int turn; +} + +public class MissionLoseResult +{ + public int enemydie_num; + public int enemydie_num_killbyfriend; + public int gundie_num; + public int mysquad_die_num; + public int sangvisdie_num; + public int turn; + public int type5_score; +} + +public class MissionResource +{ + public int ammo; + public int mre; +} + +public class MissionWinResult +{ + public List after_duplicate1_gun_exp; + public int free_exp; + public int gift_item200001_add; + public int medal4; + public MissionInfo mission_info; + public Dictionary open; + public int rank; + public int recover_bp_and_item603; + public List reward_component; + public List reward_equip; + public List reward_gun; + public List reward_prize; + public int user_exp; +} + +public class MissionWithUser +{ + public int bestrank; + public int counter; + public int cycle_win_count; + public string drop_item_count; + public long id; + public int is_close; + public int is_drop_draw_event; + public int is_open; + public int mapped_win_counter; + public int medal1; + public int medal2; + public int medal4; + public int mission_id; + public double shortest_in_coinmission; + public int type5_score; + public long user_id; + public int win_counter; +} + +public class NewSpotChange +{ + public int can_use_count; + public int end_turn; + public int spot_id; + public int start_turn; + public int type; + public int use_count; +} + +public class NightAlly +{ + public int ally_instance_id; + public int ally_team_id; + public int from_spot_id; + public int hostage_hp; + public int hostage_id; + public int to_hostage_hp; + public int to_hostage_id; + public int to_spot_id; +} + +public class NightEnemy +{ + public int ally_instance_id; + public int[] ally_instance_ids; + public int boss_hp; + public int enemy_ai; + public string enemy_ai_para; + public int enemy_birth_turn; + public double enemy_hp_percent; + public int enemy_instance_id; + public int enemy_team_id; + public int from_spot_id; + public int hostage_hp; + public int hostage_id; + public int squad_instance_id; + public int[] squad_instance_ids; + public int to_spot_id; +} + +public class NightSpot +{ + public int belong; + public int seed; + public int spot_id; +} + +public class SangvisBattleExp +{ + public int exp; + public long sangvis_with_user_id; +} + +public class SangvisLife +{ + public long id; + public int life; +} + +public class SangvisLife2 +{ + public int life; + public long sangvis_with_user_id; +} + +public class SangvisSpot +{ + public int sangvis_team_id; + public int spot_id; +} + +public class SangvisTeamResource +{ + public int ammo; + public int mre; +} + +public class SangvisTeamsInfo +{ + public int ally_instance_id; + public int battleskill_switch; + public int sangvis_team_id; +} + +public class Spot +{ + public int spot_id; + public int team_id; +} + +public class SpotActInfo +{ + public object ally_instance_ids; + public int belong; + public int boss_hp; + public int enemy_ai; + public string enemy_ai_para; + public int enemy_birth_turn; + public decimal enemy_hp_percent; + public int enemy_instance_id; + public int enemy_team_id; + public int fix_count; + public int hostage_hp; + public int hostage_id; + public int hostage_max_hp; + public int if_random; + public int reinforce_count; + public int sangvis_team_id; + public int seed; + public int spot_id; + public int[] squad_instance_ids; + public int supply_count; + public int team_id; + public int vehicle_with_user_id; +} + +public class SpotTeleportResult +{ + public int from_spot_id; + public int target_id; + public int target_type; + public int to_spot_id; +} + +public class SpotTransInfo +{ + public int belong; + public int[] route; + public int type; +} + +public class SquadExp +{ + public int exp; + public int life; + public int squad; +} + +public class SquadInstanceInfo +{ + public int against_force_life; + public int attack_next_turn; + public int battleskill_switch; + public int belong; + public int squad_id; + public int squad_instance_id; +} +public class SquadSpot +{ + public int battleskill_switch; + public int spot_id; + public long squad_with_user_id; +} + +public class TeamGunsLife +{ + public long id; + public int life; +} + +public class TeamSangvisLife +{ + public long id; + public int life; +} + +public class VehicleInfo +{ + public int atk_building_next_turn; + public int battleskill_switch; + public int id; +} diff --git a/Elisa/Models/Operation.cs b/Elisa/Models/Operation.cs new file mode 100644 index 0000000..47e856a --- /dev/null +++ b/Elisa/Models/Operation.cs @@ -0,0 +1,11 @@ +namespace Elisa.Models; + +public class OperationAct +{ + public int exec_num; + public long id; + public int operation_id; + public int start_time; + public int team_id; + public long user_id; +} diff --git a/Elisa/Models/Outhouse.cs b/Elisa/Models/Outhouse.cs new file mode 100644 index 0000000..af77b60 --- /dev/null +++ b/Elisa/Models/Outhouse.cs @@ -0,0 +1,29 @@ +namespace Elisa.Models; + +public class OuthouseFurniture +{ + public long dorm_with_user_id; + public int furniture_id; +} + +public class OuthouseEstablish +{ + public int build_get_time; + public int build_num; + public int build_starttime; + public int establish_id; + public int establish_lv; + public int establish_type; + public int furniture_id; + public string furniture_postion; + public string parameter_1; + public string parameter_2; + public string parameter_3; + public int room_id; + public int update_furniture_id; + public int upgrade_coin; + public string upgrade_condition; + public int upgrade_establish_id; + public int upgrade_starttime; + public int upgrade_time; +} diff --git a/Elisa/Models/Prize.cs b/Elisa/Models/Prize.cs new file mode 100644 index 0000000..49f9dea --- /dev/null +++ b/Elisa/Models/Prize.cs @@ -0,0 +1,90 @@ +namespace Elisa.Models; + +public class AddEquip +{ + public int equip_id; + public long id; +} + +public class AddFairyExp +{ + public int fairy_exp; + public long fairy_with_user_id; +} + +public class AddGun +{ + public int gun_id; + public long gun_with_user_id; +} + +public class AddGunExp +{ + public int gun_exp; + public int gun_life; + public long gun_with_user_id; +} + +public class IndexPrize +{ + public int ammo; + public string coins; + public int core; + public List equips; + public List fairys; + public int gem; + public List guns; + public string item_ids; + public int mp; + public int mre; + public int part; + public int user_exp; +} + +public class Prize +{ + public long[] equips; + public long[] fairys; + public long[] furniture; + public long gun_with_user_id; + public int prize_id; + public RealPrizeInfo real_prize_info; + public long sangvis_with_user_id; +} + +public class RealPrizeInfo +{ + public int ammo; + public int bp_pay; + public string chip; + public string coins; + public string commander_uniform; + public string content; + public int core; + public string equip_ids; + public string fairy_ids; + public string furniture; + public int gem; + public string gift; + public int gun_id; + public string icon; + public int id; + public string item_ids; + public int mp; + public int mre; + public string name; + public int part; + public string sangvis; + public int send_limit; + public int skin; + public int user_exp; +} + +public class RedPrize +{ + public long[] equips; + public long[] fairys; + public long gun_with_user_id; + public int prize_id; + public RealPrizeInfo real_prize_info; +} diff --git a/Elisa/Models/Quest.cs b/Elisa/Models/Quest.cs new file mode 100644 index 0000000..9ead0b3 --- /dev/null +++ b/Elisa/Models/Quest.cs @@ -0,0 +1,169 @@ +namespace Elisa.Models; + +public class AccomplishQuestList +{ + public int[] accomplish_quest_list; +} + +public class Battlepass +{ + public int battlepass_id; + public int extra_bonus; + public string free_bonus; + public int id; + public int is_expired; + public string paid_bonus; + public long user_id; +} + +public class Daily +{ + public string accomplish_quest_list; + public string daily_quest_list; + public int end_time; + public int id; + public Progress progress; + public string refresh_count; + public int user_id; + + public class Progress + { + public int adjust_equip; + public int auto_battle; + public int battery_collect; + public int borrow_friend_team; + public int coin_mission; + public int complete_squad_daily; + public int develop_equip; + public int develop_gun; + public int eat; + public int eat_equip; + public int explore; + public int fix; + public int from_friend_build_coin; + public int gift; + public int heart_collect; + public int like; + public int mission; + public int operation; + public int recycle; + public int rescue; + public int s_win; + public int sangvis_daily_retrieval; + public int sangvis_exercise; + public int squad_data_analyse; + public int upgrade; + public int upgrade_dummy; + public int upgrade_equip; + public int upgrade_skill; + public int upgrade_value; + public int win_armor; + public int win_armorperson; + public int win_armorrobot; + public int win_boss; + public int win_normal; + public int win_person; + public int win_robot; + } +} + +public class DailyInfo +{ + public List fight_environment_skill_info; + public TicketInfo ticket_info; +} + +public class DailyMapWithUserInfo +{ + public string event_options; + public int id; + public string mission; + public int spot_id; + public int spot_num; + public int spot_type; + public int user_id; +} + +public class DailyStatusWithUserInfo +{ + public int difficulty; + public int ex_ticket; + public string fight_environment_skill; + public int id; + public int map_id; + public int prev_spot_id; + public int skill_incr_id; + public int spot_id; + public int total_boss_num; + public int total_complete_num; + public int total_spot_num; + public long user_id; +} + +public class SquadDataDaily +{ + public int count; + public string last_finish_time; + public int receive; + public int squad_id; + public string type; + public long user_id; +} + +public class TicketInfo +{ + public Resource rs; +} + +public class Weekly +{ + public string accomplish_quest_list; + public int end_time; + public int id; + public string locked_quest_list; + public Progress progress; + public string refresh_count; + public int user_id; + public int weekly_accumulation; + public string weekly_quest_list; + + public class Progress + { + public int adjust_equip; + public int adjust_fairy; + public int auto_battle; + public int battery_collect; + public int chess; + public int coin_mission; + public int complete_squad_daily; + public int consume_aid; + public int develop_equip; + public int develop_gun; + public int eat; + public int eat_equip; + public int eat_fairy; + public int explore; + public int fix; + public int operation; + public int procurement; + public int retire_gun; + public int s_win; + public int sangvis_daily_retrieval; + public int sangvis_exercise; + public int sp_develop; + public int special_develop_equip; + public int special_develop_gun; + public int squad_data_analyse; + public int squad_eat_chip; + public int upgrade; + public int upgrade_skill; + public int win_armor; + public int win_armorperson; + public int win_armorrobot; + public int win_boss; + public int win_enemy; + public int win_normal; + public int win_person; + public int win_robot; + } +} diff --git a/Elisa/Models/Rank.cs b/Elisa/Models/Rank.cs new file mode 100644 index 0000000..dd6403d --- /dev/null +++ b/Elisa/Models/Rank.cs @@ -0,0 +1,19 @@ +namespace Elisa.Models; + +public class RankUserInfo +{ + public string commander_info; + public string headpic_id; + public int id; + public int last_time; + public string num; + public int rank; + public int rank_id; + public int score; + public int server_id; + public string server_name; + public int sum_pt; + public int user_id; + public int user_level; + public string user_name; +} diff --git a/Elisa/Models/Sangvis.cs b/Elisa/Models/Sangvis.cs new file mode 100644 index 0000000..7471415 --- /dev/null +++ b/Elisa/Models/Sangvis.cs @@ -0,0 +1,100 @@ +namespace Elisa.Models; + +// tODO: check +public class Sangvis +{ + public int ammo_count; + public int can_click; + public int chip1; + public int chip2; + public int exp; + public int favor; + public int favor_toplimit; + public int is_locked; + public int level; + public int life; + public int location; + public int mre_count; + public int position; + public int sangvis_advance; + public int sangvis_id; + public int sangvis_is_special; + public int sangvis_resolution; + public int sangvis_resolution_level; + public int sangvis_shape_n; + public long sangvis_with_user_id; + public int sign; + public int skill_advance; + public int skill1; + public int skill2; + public int skill3; + public int skin; + public int soul_bond; + public int soul_bond_time; + public int special_effect; + public int team_id; + public long user_id; +} + +public class SangvisChip +{ + public int chip_id; + public int chip_slot; + public int dev_time; + public long sangvis_with_user_id; + public long user_id; +} + +public class SangvisDuplicateInfo +{ + public string award_item; + public int challenge_type; + public string default_team; + public int end_time; + public int enemy_team_id; + public string gun_in_allys; + public int id; + public int is_night; + public string item_cost; + public string map_code; + public int map_type; + public decimal pass_time; + public int sangvis_hiringteam_id; + public int start_time; +} + +public class SangvisItemRecover +{ + public int item_last_recover_time; + public int item_num; +} + +public class SangvisTeam +{ + public int ammo; + public int group_id; + public long id; + public Dictionary info; + public int mre; + public int team_id; + public long user_id; +} + +public class SangvisTeamSet +{ + public int position; + public long sangvis_with_user_id; +} + +public class SangvisGashaInfo +{ + public int can_reset; + public string draw_type_count; + public string gasha_area; + public string gasha_content; + public int gasha_id; + public string gasha_reward; + public int id; + public int last_refresh_time; + public long user_id; +} diff --git a/Elisa/Models/Settings.cs b/Elisa/Models/Settings.cs new file mode 100644 index 0000000..ebc86f9 --- /dev/null +++ b/Elisa/Models/Settings.cs @@ -0,0 +1,41 @@ +namespace Elisa.Models; + +public class GameConfigInfo +{ + public string client_version; + public int equip_enhance_switch; + public int equip_rectify_switch; + public int res_table_switch; + public int share_global_switch; + public int soulbind_global_switch; + public int special_develop_switch; + public int trail_switch; +} + +public class Settings +{ + public bool autoFairySkill; + public bool autoLock; + public bool autoSupply; + public bool bulletTime; + public bool characterLive2dAlwaysLogin; + public int characterSkillPerformance; + public bool dormShowComment; + public bool endTurnConfirmation; + public bool gunBreakProtect; + public bool illusLike; + public bool playReplay; + public int sangvisSkillPerformance; + public bool showBackgroundLive2D; + public bool showBattleMessage; + public bool showCharacterLive2D; + public bool simplifyBattle; + public bool skillPerformance; + public bool vibrate; +} + +public class UserGameSetting +{ + public string settings; + public long uid; +} diff --git a/Elisa/Models/Squad.cs b/Elisa/Models/Squad.cs new file mode 100644 index 0000000..6e2e8ef --- /dev/null +++ b/Elisa/Models/Squad.cs @@ -0,0 +1,73 @@ +namespace Elisa.Models; + +// TODO: check +public class Squad +{ + public int advanced_level; + public int assist_damage; + public int assist_def_break; + public int assist_hit; + public int assist_reload; + public int atk_speed; + public int cur_def; + public int damage; + public int def; + public int hit; + public int id; + public int life; + public int rank; + public int skill1; + public int skill2; + public int skill3; + public int squad_exp; + public int squad_id; + public int squad_level; + public int user_id; +} + +public class SquadSkillAct +{ + public int end_time; + public int skill; + public int squad_skill_slot; + public long squad_with_user_id; + public long user_id; +} + +public class SquadSkillActInfo +{ + public int end_time; + public int skill; + public int squad_skill_slot; + public long squad_with_user_id; + public long user_id; +} + +public class SquadTrainAct +{ + public int add_exp; + public string cost_item_info; + public int end_time; + public int num; + public int squad_train_slot; + public long squad_with_user_id; + public long user_id; +} + +public class SquadTrainActInfo +{ + public int add_exp; + public string cost_item_info; + public int end_time; + public int num; + public int squad_train_slot; + public long squad_with_user_id; + public long user_id; +} + +public class SquadInfo : Squad +{ + public int current_adv_progress; + public int current_rank_progress; + public int rank_end_time; +} diff --git a/Elisa/Models/Theater.cs b/Elisa/Models/Theater.cs new file mode 100644 index 0000000..4789076 --- /dev/null +++ b/Elisa/Models/Theater.cs @@ -0,0 +1,131 @@ +namespace Elisa.Models; + +public class SquadInTheaterInfo +{ + public long sangvis_with_user_id; + public int squad_no; + public long squad_with_user_id; + public long user_id; +} + +public class TheaterAreaType2Log +{ + public int best_pt; + public int theater_area_id; + public long user_id; + public int user_level; + public string user_name; +} + +public class TheaterConstructionInfo +{ + public int area_id; + public int construction_group_id; + public int init_pt; + public int lv; + public int pt; + public int theater_id; + public int user_pt; +} + +public class TheaterEventLog +{ + public int ap; + public int battle_pt; + public int construction_pt; + public int incident_pt; + public int last_withdraw_time; + public int sum_pt; + public int theater_event_id; + public long user_id; + public int user_level; + public string user_name; +} + +public class TheaterExerciseInfo +{ + public int battle_enemy_no; + public int battle_fairy; + public string battle_squads; + public int battle_team; + public string enemy_teams; + public int last_battle_finish_time; + public int theater_area_id; + public int theater_fairy_use_count; + public string theater_squads; + public string theater_squads_use_count; + public string theater_teams; + public long user_id; +} + +public class TheaterIncidentInfo +{ + public int incident_end_day; + public int incident_id; + public int incident_start_day; + public int num; + public List result; + public int selection_id; + public int status; +} + +public class TheaterInfo +{ + public string advantage_gun; + public int battle_pt; + public int is_open; + public int minus_pt; + public int theater_id; +} + +public class TheaterResult +{ + public int num; + public int selection_id; +} + +public class TheaterTeamMember +{ + public int id; + public int type; +} + +public class TheaterTeamMemberWithPos : TheaterTeamMember +{ + public int position; +} + +public class TheaterTeams +{ + public List backup; + public List backup_fairy; + public Dictionary fairy; + public Dictionary guns; + public Dictionary sangvises; + public Dictionary squads; +} + +public class TheaterTeamsInfo +{ + public int theater_area_id; + public string theater_teams; + public int user_id; +} + +public class TheaterWithUser +{ + public string battle_pt; + public int last_exercise_finish_time; + public int theater_id; +} + +public class GunInTheaterInfo +{ + public long gun_with_user_id; + public int life; + public int location; + public int position; + public long sangvis_with_user_id; + public int team_id; + public long user_id; +} diff --git a/Elisa/Models/User.cs b/Elisa/Models/User.cs new file mode 100644 index 0000000..a558c70 --- /dev/null +++ b/Elisa/Models/User.cs @@ -0,0 +1,64 @@ +namespace Elisa.Models; + +public class UserInfo +{ + public int ammo; + public int bp; + public int coin1; + public int coin2; + public int coin3; + public int core; + public string equip_collect; + public int experience; + public int gem; + public int gender; + public string gun_collect; + public int last_bp_recover_time; + public int last_favor_recover_time; + public int last_login_time; + public int last_monthlycard1_recover_time; + public int last_monthlycard2_recover_time; + public int last_recover_time; + public int last_ssoc_change_time; + public int lv; + public int max_build_slot; + public int max_equip_build_slot; + public int max_fairy; + public int max_fix_slot; + public int max_gun_preset; + public int max_sangvis; + public int max_upgrade_slot; + public int maxdorm; + public int maxequip; + public int maxgun; + public int maxteam; + public int mp; + public int mre; + public string name; + public int part; + public int reg_time; + public long user_id; +} + +public class UserRecord +{ + public string adjutant; + public string adjutant_fairy; + public string adjutant_multi; + public int attendance_type1_day; + public int attendance_type1_time; + public int attendance_type2_day; + public int attendance_type2_time; + public int buyammo_num; + public int buymp_num; + public int buymre_num; + public int buypart_num; + public int first_sangvis; + public int mission_campaign; + public string seven_attendance_days; + public int seven_spend_point; + public int seven_start_time; + public int seven_type; + public int special_mission_campaign; + public long user_id; +} diff --git a/Elisa/Models/Vehicle.cs b/Elisa/Models/Vehicle.cs new file mode 100644 index 0000000..dfa2194 --- /dev/null +++ b/Elisa/Models/Vehicle.cs @@ -0,0 +1,68 @@ +namespace Elisa.Models; + +public class Vehicle +{ + public int ammo; + public int armor; + public int atk_speed; + public int basic_effect; + public string common_component; + public string component; + public string crew; + public int crit; + public int crit_dmg; + public int def_break; + public int dodge; + public int energy; + public int energy_bak; + public int exp; + public int H_armor_piercing; + public int heavy_damage; + public int hit; + public int hp; + public int id; + public int L_armor_piercing; + public int life; + public int light_damage; + public string locked_slots; + public int mre; + public int precision; + public int reload; + public int skin; + public string unlocked_nodes; + public long user_id; + public int vehicle_id; +} + +public class VehicleComponent +{ + public int armor; + public int atk_speed; + public int component_id; + public int crit_damage; + public int crit_rate; + public int def_break; + public int dodge; + public int energy; + public int energy_bak; + public int exp; + public int H_armor_piercing; + public int heavy_damage; + public int hit; + public long id; + public int is_locked; + public int L_armor_piercing; + public int level; + public int light_damage; + public int precision; + public int reload; + public string roll_1; + public string roll_2; + public string roll_3; + public string roll_4; + public string roll_5; + public string skill; + public int skin; + public string unlocked_att; + public long user_id; +} diff --git a/Elisa/Program.cs b/Elisa/Program.cs new file mode 100644 index 0000000..da3c25e --- /dev/null +++ b/Elisa/Program.cs @@ -0,0 +1,62 @@ +using Elisa.Commands; +using Elisa.Data; +using Microsoft.Extensions.Configuration; +using Serilog; +using Serilog.Events; +using System.Diagnostics; +using System.Reflection; + +namespace Elisa; + +internal static class Program +{ + static IConfiguration config = null!; + + public static void Main(string[] args) + { + SetupConfig(); + SetupSerilog(); + + Log.Information($"Version {Assembly.GetEntryAssembly()?.GetCustomAttribute()?.InformationalVersion}"); + Log.Information($"Starting {Assembly.GetEntryAssembly()?.GetName().Name}..."); + + Stopwatch stopwatch = Stopwatch.StartNew(); + { + CommandHandlerFactory.RegisterCommands(Assembly.GetExecutingAssembly()); + Table.Load(); + } + stopwatch.Stop(); + Log.Information($"Done! loaded in {stopwatch.ElapsedMilliseconds}ms"); + + Task.Run(GameServer.Start).Wait(); + } + + private static void SetupConfig() + { + config = new ConfigurationBuilder() + .SetBasePath(Path.GetDirectoryName(AppContext.BaseDirectory)!) + .AddJsonFile("appsettings.json") + .Build(); + } + + static void SetupSerilog() + { + var logFilePath = Path.Combine(Path.GetDirectoryName(AppContext.BaseDirectory)!, "Logs", "log.txt"); + + if (File.Exists(logFilePath)) + { + string prevLogFilePath = Path.Combine(Path.GetDirectoryName(logFilePath)!, "log-prev.txt"); + + if (File.Exists(prevLogFilePath)) + File.Delete(prevLogFilePath); + + File.Move(logFilePath, prevLogFilePath); + } + + Log.Logger = new LoggerConfiguration() + .WriteTo.Console() + .WriteTo.File(logFilePath, restrictedToMinimumLevel: LogEventLevel.Verbose, shared: true) + .ReadFrom.Configuration(config) + .CreateBootstrapLogger(); + } +} diff --git a/Elisa/Resources/catchdata/gun_exp_info.json b/Elisa/Resources/catchdata/gun_exp_info.json new file mode 100644 index 0000000..41475fe --- /dev/null +++ b/Elisa/Resources/catchdata/gun_exp_info.json @@ -0,0 +1,484 @@ +{ + "gun_exp_info": [ + { + "lv": "1", + "exp": "100" + }, + { + "lv": "2", + "exp": "200" + }, + { + "lv": "3", + "exp": "300" + }, + { + "lv": "4", + "exp": "400" + }, + { + "lv": "5", + "exp": "500" + }, + { + "lv": "6", + "exp": "600" + }, + { + "lv": "7", + "exp": "700" + }, + { + "lv": "8", + "exp": "800" + }, + { + "lv": "9", + "exp": "900" + }, + { + "lv": "10", + "exp": "1000" + }, + { + "lv": "11", + "exp": "1100" + }, + { + "lv": "12", + "exp": "1200" + }, + { + "lv": "13", + "exp": "1300" + }, + { + "lv": "14", + "exp": "1400" + }, + { + "lv": "15", + "exp": "1500" + }, + { + "lv": "16", + "exp": "1600" + }, + { + "lv": "17", + "exp": "1700" + }, + { + "lv": "18", + "exp": "1800" + }, + { + "lv": "19", + "exp": "1900" + }, + { + "lv": "20", + "exp": "2000" + }, + { + "lv": "21", + "exp": "2100" + }, + { + "lv": "22", + "exp": "2200" + }, + { + "lv": "23", + "exp": "2300" + }, + { + "lv": "24", + "exp": "2400" + }, + { + "lv": "25", + "exp": "2500" + }, + { + "lv": "26", + "exp": "2600" + }, + { + "lv": "27", + "exp": "2800" + }, + { + "lv": "28", + "exp": "3100" + }, + { + "lv": "29", + "exp": "3400" + }, + { + "lv": "30", + "exp": "4200" + }, + { + "lv": "31", + "exp": "4600" + }, + { + "lv": "32", + "exp": "5000" + }, + { + "lv": "33", + "exp": "5400" + }, + { + "lv": "34", + "exp": "5800" + }, + { + "lv": "35", + "exp": "6300" + }, + { + "lv": "36", + "exp": "6700" + }, + { + "lv": "37", + "exp": "7200" + }, + { + "lv": "38", + "exp": "7700" + }, + { + "lv": "39", + "exp": "8200" + }, + { + "lv": "40", + "exp": "8800" + }, + { + "lv": "41", + "exp": "9300" + }, + { + "lv": "42", + "exp": "9900" + }, + { + "lv": "43", + "exp": "10500" + }, + { + "lv": "44", + "exp": "11100" + }, + { + "lv": "45", + "exp": "11800" + }, + { + "lv": "46", + "exp": "12500" + }, + { + "lv": "47", + "exp": "13100" + }, + { + "lv": "48", + "exp": "13900" + }, + { + "lv": "49", + "exp": "14600" + }, + { + "lv": "50", + "exp": "15400" + }, + { + "lv": "51", + "exp": "16100" + }, + { + "lv": "52", + "exp": "16900" + }, + { + "lv": "53", + "exp": "17800" + }, + { + "lv": "54", + "exp": "18600" + }, + { + "lv": "55", + "exp": "19500" + }, + { + "lv": "56", + "exp": "20400" + }, + { + "lv": "57", + "exp": "21300" + }, + { + "lv": "58", + "exp": "22300" + }, + { + "lv": "59", + "exp": "23300" + }, + { + "lv": "60", + "exp": "24300" 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+ "package": 0, + "auto_teleport": "", + "spot_effect": "", + "access_type": "", + "code": "" + }, + { + "id": 5601460, + "mission_id": 560145, + "type": 2, + "special_eft": 0, + "route": "5601451", + "coordinator_x": 475, + "coordinator_y": -825, + "enemy_team_id": 0, + "ally_team_id": 0, + "belong": 1, + "random_get": "0", + "map_type": 2, + "curve_control": "475,-545", + "active_cycle": "", + "durability": "0", + "map_route": "5601451", + "map_code": "pollution", + "hostage_info": "", + "building_id": 0, + "forbid_specialspot": "", + "map_num": 0, + "package": 0, + "auto_teleport": "", + "spot_effect": "", + "access_type": "", + "code": "" + }, + { + "id": 5601461, + "mission_id": 560146, + "type": 2, + "special_eft": 0, + "route": "5601464,5601462", + "coordinator_x": -1725, + "coordinator_y": -1400, + "enemy_team_id": 0, + "ally_team_id": 0, + "belong": 3, + "random_get": "0", + "map_type": 2, + "curve_control": "-1425,-1490|-1865,-1160", + "active_cycle": "", + "durability": "0", + "map_route": "5601464,5601462", + "map_code": "pollution", + "hostage_info": "", + "building_id": 0, + "forbid_specialspot": "", + "map_num": 0, + "package": 0, + "auto_teleport": "", + "spot_effect": "", + "access_type": "", + "code": "" + }, + { + "id": 5601462, + "mission_id": 560146, + "type": 3, + "special_eft": 0, + "route": "5601461,5601470", + "coordinator_x": -2075, + "coordinator_y": -800, + "enemy_team_id": 7601223, + "ally_team_id": 0, + "belong": 2, + "random_get": "0", + "map_type": 2, + "curve_control": "-1935,-1040|-2015,-530", + "active_cycle": "", + "durability": "0", + "map_route": "5601461,5601470", + "map_code": "pollution", + "hostage_info": "", + "building_id": 0, + "forbid_specialspot": "", + "map_num": 0, + "package": 0, + "auto_teleport": "", + "spot_effect": "", + "access_type": "", + "code": "" + }, + { + "id": 5601463, + "mission_id": 560146, + "type": 1, + "special_eft": 0, + "route": "5601472,5601466,5601467", + "coordinator_x": 475, + "coordinator_y": -125, + "enemy_team_id": 0, + "ally_team_id": 7007, + "belong": 1, + "random_get": "0", + "map_type": 2, + "curve_control": "475,-405|155,-315|365,65", + "active_cycle": "", + "durability": "0", + "map_route": "5601472,5601466,5601467", + "map_code": "pollution", + "hostage_info": "", + "building_id": 0, + "forbid_specialspot": "", + "map_num": 0, + "package": 0, + "auto_teleport": "", + "spot_effect": "", + "access_type": "", + "code": "" + }, + { + "id": 5601464, + "mission_id": 560146, + "type": 3, + "special_eft": 0, + "route": "5601461,5601465", + "coordinator_x": -975, + "coordinator_y": -1625, + "enemy_team_id": 7601222, + "ally_team_id": 0, + "belong": 2, + "random_get": "0", + "map_type": 2, + "curve_control": "-1275,-1535|-775,-1505", + "active_cycle": "", + "durability": "0", + "map_route": "5601461,5601465", + "map_code": "pollution", + "hostage_info": "", + "building_id": 0, + "forbid_specialspot": "", + "map_num": 0, + "package": 0, + "auto_teleport": "", + "spot_effect": "", + "access_type": "", + "code": "" + }, + { + "id": 5601465, + "mission_id": 560146, + "type": 2, + "special_eft": 0, + "route": "5601464,5601466,5601471", + "coordinator_x": -475, + "coordinator_y": -1325, + "enemy_team_id": 0, + "ally_team_id": 0, + "belong": 3, + "random_get": "0", + "map_type": 2, + "curve_control": "-675,-1445|-415,-1035|-665,-1135", + "active_cycle": "", + "durability": "0", + "map_route": "5601464,5601466,5601471", + "map_code": "pollution", + "hostage_info": "", + "building_id": 0, + "forbid_specialspot": "", + "map_num": 0, + "package": 0, + "auto_teleport": "", + "spot_effect": "", + "access_type": "", + "code": "" + }, + { + "id": 5601466, + "mission_id": 560146, + "type": 2, + "special_eft": 0, + "route": "5601465,5601468", + "coordinator_x": -325, + "coordinator_y": -600, + "enemy_team_id": 0, + "ally_team_id": 0, + "belong": 3, + "random_get": "0", + "map_type": 2, + "curve_control": "-385,-890|-5,-410|-435,-400", + "active_cycle": "", + "durability": 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"access_type": "", + "code": "" + }, + { + "id": 5601470, + "mission_id": 560146, + "type": 2, + "special_eft": 0, + "route": "5601469,5601462", + "coordinator_x": -1925, + "coordinator_y": -125, + "enemy_team_id": 0, + "ally_team_id": 0, + "belong": 3, + "random_get": "0", + "map_type": 2, + "curve_control": "-1735,-15|-1985,-395", + "active_cycle": "", + "durability": "0", + "map_route": "5601469,5601462", + "map_code": "pollution", + "hostage_info": "", + "building_id": 0, + "forbid_specialspot": "", + "map_num": 0, + "package": 0, + "auto_teleport": "", + "spot_effect": "", + "access_type": "", + "code": "" + }, + { + "id": 5601471, + "mission_id": 560146, + "type": 3, + "special_eft": 0, + "route": "5601465", + "coordinator_x": -950, + "coordinator_y": -850, + "enemy_team_id": 7601221, + "ally_team_id": 0, + "belong": 2, + "random_get": "0", + "map_type": 2, + "curve_control": "-760,-1040", + "active_cycle": "", + "durability": "0", + "map_route": "5601465", + "map_code": "pollution", + "hostage_info": "", + "building_id": 0, + "forbid_specialspot": "", + "map_num": 0, + "package": 0, + "auto_teleport": "", + "spot_effect": "", + "access_type": "", + "code": "" + }, + { + "id": 5601472, + "mission_id": 560146, + "type": 2, + "special_eft": 0, + "route": "5601463", + "coordinator_x": 475, + "coordinator_y": -825, + "enemy_team_id": 0, + "ally_team_id": 0, + "belong": 1, + "random_get": "0", + "map_type": 2, + "curve_control": "475,-545", + "active_cycle": "", + "durability": "0", + "map_route": "5601463", + "map_code": "pollution", + "hostage_info": "", + "building_id": 0, + "forbid_specialspot": "", + "map_num": 0, + "package": 0, + "auto_teleport": "", + "spot_effect": "", + "access_type": "", + "code": "" + } +] \ No newline at end of file diff --git a/Elisa/Utils/Crypto.cs b/Elisa/Utils/Crypto.cs new file mode 100644 index 0000000..8411959 --- /dev/null +++ b/Elisa/Utils/Crypto.cs @@ -0,0 +1,253 @@ +using ICSharpCode.SharpZipLib.GZip; +using System.IO.Compression; +using System.Security.Cryptography; +using System.Text; + +namespace Elisa.Utils; + +public static class Crypto +{ + static DateTime epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc); + static MD5 md5 = System.Security.Cryptography.MD5.Create(); + + public static string Decrypt(string body, string key) + { + if (string.IsNullOrEmpty(body) || string.IsNullOrEmpty(key)) + return string.Empty; + + if (body.Length == 1 || body.StartsWith("error:") || (body.StartsWith("{") && body.EndsWith("}"))) + return body; + + try + { + string text = MD5(MD5(key).Substring(16)); + string pwd = text + MD5(text); + + if (body.StartsWith("#")) + { + body = body.Substring(1); + + return GZipDecompress(RC4(ConvertFromBase64String(body), pwd).Skip(26).ToArray()); + } + + byte[] bytes = RC4(ConvertFromBase64String(body), pwd); + string @string = Encoding.UTF8.GetString(bytes); + + return (@string.Length > 26) ? @string.Substring(26) : string.Empty; + } + catch + { + } + + return string.Empty; + } + + public static string Encrypt(string body, string key) + { + try + { + byte[] array = GZipCompress(Encoding.UTF8.GetBytes(body)); + string text = MD5(key); + string s = MD5(text.Substring(0, 16)); + string text2 = MD5(text.Substring(16, 16)); + string pwd = text2 + MD5(text2); + byte[] bytes = Encoding.UTF8.GetBytes(string.Format("{0}", Math.Round(GetCurrentSec()) + 3600.0)); + string s2 = MD5(array.Concat(Encoding.UTF8.GetBytes(s)).ToArray()).Substring(0, 16); + byte[] array2 = new byte[array.Length + 26]; + + Array.Copy(bytes, 0, array2, 0, bytes.Length); + Array.Copy(Encoding.UTF8.GetBytes(s2), 0, array2, 10, 16); + Array.Copy(array, 0, array2, 26, array.Length); + + return "#" + Convert.ToBase64String(RC4(array2, pwd)); + } + catch + { + } + + return string.Empty; + } + + public static byte[] ConvertFromBase64String(string input) + { + byte[] result = []; + + try + { + result = Convert.FromBase64String(input); + } + catch + { + try + { + result = Convert.FromBase64String(input + "="); + } + catch + { + try + { + result = Convert.FromBase64String(input + "=="); + } + catch + { + return result; + } + } + } + + return result; + } + + public static double GetCurrentSec() + { + return (DateTime.UtcNow - epoch).TotalSeconds; + } + + public static string MD5(string input) + { + return MD5(Encoding.UTF8.GetBytes(input)); + } + + public static string MD5(byte[] input) + { + byte[] array = md5.ComputeHash(input); + StringBuilder stringBuilder = new StringBuilder(); + + for (int i = 0; i < array.Length; i++) + stringBuilder.Append(array[i].ToString("x2")); + + return stringBuilder.ToString(); + } + + public static byte[] RC4(byte[] data, string pwd) + { + return RC4(data, Encoding.UTF8.GetBytes(pwd)); + } + + public static byte[] RC4(byte[] data, byte[] pwd) + { + int[] array = new int[256]; + int[] array2 = new int[256]; + byte[] array3 = new byte[data.Length]; + int i; + int num; + + for (i = 0; i < 256; i++) + { + array[i] = (int)pwd[i % pwd.Length]; + array2[i] = i; + } + + for (i = (num = 0); i < 256; i++) + { + int num2 = array2[i]; + + num = (num + array2[i] + array[i]) % 256; + array2[i] = array2[num]; + array2[num] = num2; + } + + int num3; + num = (num3 = (i = 0)); + + while (i < data.Length) + { + num3++; + num3 %= 256; + num += array2[num3]; + num %= 256; + + int num2 = array2[num3]; + array2[num3] = array2[num]; + array2[num] = num2; + + int num4 = array2[(array2[num3] + array2[num]) % 256]; + array3[i] = (byte)((int)data[i] ^ num4); + + i++; + } + + return array3; + } + + public static byte[] GZipCompress(byte[] raw) + { + byte[] result; + + using (MemoryStream memoryStream = new MemoryStream()) + { + using GZipOutputStream gzipOutputStream = new GZipOutputStream(memoryStream); + + gzipOutputStream.IsStreamOwner = false; + gzipOutputStream.Write(raw, 0, raw.Length); + gzipOutputStream.Flush(); + gzipOutputStream.Finish(); + + result = memoryStream.ToArray(); + } + + return result; + } + + public static string GZipDecompress(byte[] raw) + { + string result; + + using (MemoryStream memoryStream = new MemoryStream(raw)) + { + using Stream stream = new GZipInputStream(memoryStream); + using StreamReader streamReader = new StreamReader(stream, Encoding.UTF8); + + result = streamReader.ReadToEnd(); + } + + return result; + } + + public static string CompressText(string text) + { + byte[] bytes = Encoding.UTF8.GetBytes(text); + byte[]? inArray = null; + + using (MemoryStream memoryStream = new MemoryStream()) + { + using (GZipStream gzipStream = new GZipStream(memoryStream, CompressionMode.Compress)) + { + gzipStream.Write(bytes, 0, bytes.Length); + } + + inArray = memoryStream.ToArray(); + } + + return Convert.ToBase64String(inArray); + } + + public static string DecompressText(string text) + { + string result = string.Empty; + + using (MemoryStream memoryStream = new MemoryStream(Convert.FromBase64String(text))) + { + using (GZipStream gzipStream = new GZipStream(memoryStream, CompressionMode.Decompress)) + { + using (StreamReader streamReader = new StreamReader(gzipStream)) + { + result = streamReader.ReadToEnd(); + } + } + } + + return result; + } + + public static string ConvertMD5(string input) + { + byte[] array = md5.ComputeHash(Encoding.UTF8.GetBytes(input)); + StringBuilder stringBuilder = new StringBuilder(); + + for (int i = 0; i < array.Length; i++) + stringBuilder.Append(array[i].ToString("x2")); + + return stringBuilder.ToString(); + } +} diff --git a/Elisa/Utils/RNG.cs b/Elisa/Utils/RNG.cs new file mode 100644 index 0000000..4b1d85e --- /dev/null +++ b/Elisa/Utils/RNG.cs @@ -0,0 +1,36 @@ +namespace Elisa.Utils; + +public static class RNG +{ + static readonly Random random = new Random((int)DateTime.Now.Ticks); + + public static int Next(int min, int max) + => random.Next(min, max); + + public static int Next(int max) + => random.Next(max); + + public static float NextFloat(float min, float max) + { + double range = (double)max - min; + double sample = random.NextDouble(); + double scaled = (sample * range) + min; + + return (float)scaled; + } + + public static float NextFloat(float max) + => NextFloat(0f, max); + + public static bool NextBool() + => random.Next(2) == 0; + + public static float NextRoll() + => NextFloat(100f); + + public static T NextFromList(IList list) + => list[random.Next(list.Count)]; + + public static U NextFromDict(IDictionary dict) + => dict.ElementAt(random.Next(dict.Count)).Value; +} diff --git a/Elisa/Utils/Singleton.cs b/Elisa/Utils/Singleton.cs new file mode 100644 index 0000000..e1e94a3 --- /dev/null +++ b/Elisa/Utils/Singleton.cs @@ -0,0 +1,17 @@ +namespace Elisa.Utils; + +public abstract class Singleton where T : new() +{ + static T instance; + public static T Instance + { + get + { + if (instance == null) + instance = new T(); + + return instance; + } + set => instance = value; + } +} diff --git a/Elisa/appsettings.json b/Elisa/appsettings.json new file mode 100644 index 0000000..ebff94b --- /dev/null +++ b/Elisa/appsettings.json @@ -0,0 +1,19 @@ +{ + "Kestrel": { + "EndPoints": { + "Http": { + "Url": "http://0.0.0.0:80" + } + } + }, + "Serilog": { + "MinimumLevel": { + "Default": "Debug", + "Override": { + "Microsoft": "Warning", + "Microsoft.Hosting.Lifetime": "Information" + } + } + }, + "AllowedHosts": "*" +} diff --git a/README.md b/README.md new file mode 100644 index 0000000..32479f2 --- /dev/null +++ b/README.md @@ -0,0 +1,3 @@ +# Elisa + +A PoC server for a certain gun waifu game.