Elisa/Elisa.Common/Models/Squad.cs

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namespace Elisa.Common.Models;
// TODO: check
public class Squad
{
public int advanced_level;
public int assist_damage;
public int assist_def_break;
public int assist_hit;
public int assist_reload;
public int atk_speed;
public int cur_def;
public int damage;
public int def;
public int hit;
public int id;
public int life;
public int rank;
public int skill1;
public int skill2;
public int skill3;
public int squad_exp;
public int squad_id;
public int squad_level;
public int user_id;
}
public class SquadSkillAct
{
public int end_time;
public int skill;
public int squad_skill_slot;
public long squad_with_user_id;
public long user_id;
}
public class SquadSkillActInfo
{
public int end_time;
public int skill;
public int squad_skill_slot;
public long squad_with_user_id;
public long user_id;
}
public class SquadTrainAct
{
public int add_exp;
public string cost_item_info;
public int end_time;
public int num;
public int squad_train_slot;
public long squad_with_user_id;
public long user_id;
}
public class SquadTrainActInfo
{
public int add_exp;
public string cost_item_info;
public int end_time;
public int num;
public int squad_train_slot;
public long squad_with_user_id;
public long user_id;
}
public class SquadInfo : Squad
{
public int current_adv_progress;
public int current_rank_progress;
public int rank_end_time;
}