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ascnet/AscNet.GameServer/Handlers/AccountModule.cs

36 lines
1.0 KiB
C#

using AscNet.Common.MsgPack;
using MessagePack;
using static AscNet.GameServer.Packet;
namespace AscNet.GameServer.Handlers
{
internal class AccountModule
{
[PacketHandler("HandshakeRequest")]
public static void HandshakeRequestHandler(Session session, byte[] packet)
{
HandshakeRequest request = MessagePackSerializer.Deserialize<HandshakeRequest>(packet);
HandshakeResponse response = new()
{
Code = 0,
UtcOpenTime = 0,
Sha1Table = null
};
session.SendResponse(response);
}
[PacketHandler("LoginRequest")]
public static void LoginRequestHandler(Session session, byte[] packet)
{
session.SendResponse(new LoginResponse
{
Code = 0,
ReconnectToken = "eeeeeeeeeeeeeeh",
UtcOffset = 0,
UtcServerTime = (uint)DateTime.UtcNow.Ticks
});
}
}
}