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ascnet/AscNet.GameServer/Session.cs

242 lines
10 KiB
C#

using System.Buffers.Binary;
using System.Net.Sockets;
using System.Reflection.Emit;
using AscNet.Common;
using AscNet.Common.Database;
using AscNet.Common.Util;
using AscNet.GameServer.Game;
using AscNet.Logging;
using MessagePack;
using Newtonsoft.Json;
using Logger = AscNet.Logging.Logger;
namespace AscNet.GameServer
{
public class Session
{
public readonly string id;
public readonly TcpClient client;
public Player player = default!;
public Character character = default!;
public Stage stage = default!;
public Fight? fight;
public Inventory inventory = default!;
public readonly Logger log;
private long lastPacketTime = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
private ushort packetNo = 0;
private readonly MessagePackSerializerOptions lz4Options = MessagePackSerializerOptions.Standard.WithCompression(MessagePackCompression.Lz4Block);
public Session(string id, TcpClient tcpClient)
{
this.id = id;
client = tcpClient;
// TODO: add session based configuration? maybe from database?
log = new(typeof(Session), id, LogLevel.DEBUG, LogLevel.DEBUG);
log.LogLevelColor[LogLevel.INFO] = ConsoleColor.Cyan;
Task.Run(ClientLoop);
}
public async void ClientLoop()
{
NetworkStream stream = client.GetStream();
int prevBuf = 0;
byte[] msg = new byte[1 << 16];
while (client.Connected)
{
try
{
int len = 0;
read:
while (stream.DataAvailable)
{
len = stream.Read(msg, prevBuf, msg.Length - prevBuf);
prevBuf += len;
}
if (prevBuf > 0)
{
lastPacketTime = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
List<Packet> packets = new();
int readbytes = 0;
while (readbytes < prevBuf)
{
int packetLen = BinaryPrimitives.ReadInt32LittleEndian(msg.AsSpan()[readbytes..]);
if (prevBuf > 0)
readbytes += 4;
if (packetLen < 1)
{
prevBuf = 0;
break;
}
if (packetLen > prevBuf)
{
goto read;
}
else
{
byte[] packet = GC.AllocateUninitializedArray<byte>(packetLen);
Array.Copy(msg, readbytes, packet, 0, packetLen);
readbytes += packetLen;
Crypto.HaruCrypt.Decrypt(packet);
try
{
packets.Add(MessagePackSerializer.Deserialize<Packet>(packet, lz4Options));
}
catch (Exception)
{
log.Debug(BitConverter.ToString(msg).Replace("-", ""));
log.Debug($"PacketLen = {packetLen}, ReadLen = {prevBuf}");
log.Error("Failed to deserialize packet: " + BitConverter.ToString(packet).Replace("-", ""));
}
}
}
prevBuf = 0;
foreach (var packet in packets)
{
byte[] debugContent = packet.Content;
try
{
switch (packet.Type)
{
case Packet.ContentType.Request:
Packet.Request request = MessagePackSerializer.Deserialize<Packet.Request>(packet.Content);
debugContent = request.Content;
RequestPacketHandlerDelegate? requestPacketHandler = PacketFactory.GetRequestPacketHandler(request.Name);
if (requestPacketHandler is not null)
{
// TODO: with new logger this will be unnecessary
if (Common.Common.config.VerboseLevel > VerboseLevel.Silent)
log.Info($"{request.Name}{(Common.Common.config.VerboseLevel >= VerboseLevel.Debug ? (", " + JsonConvert.SerializeObject(MessagePackSerializer.Typeless.Deserialize(request.Content))) : "")}");
requestPacketHandler.Invoke(this, request);
}
else
{
if (Common.Common.config.VerboseLevel > VerboseLevel.Silent)
log.Warn($"{request.Name} handler not found!{(Common.Common.config.VerboseLevel >= VerboseLevel.Debug ? (", " + JsonConvert.SerializeObject(MessagePackSerializer.Typeless.Deserialize(request.Content))) : "")}");
}
break;
case Packet.ContentType.Push:
Packet.Push push = MessagePackSerializer.Deserialize<Packet.Push>(packet.Content);
debugContent = push.Content;
log.Info(push.Name);
throw new NotImplementedException($"Packet push handlers not implemented ({push.Name})");
case Packet.ContentType.Exception:
Packet.Exception exception = MessagePackSerializer.Deserialize<Packet.Exception>(packet.Content);
log.Error($"Exception packet received: {exception.Code}, {exception.Message}");
break;
default:
log.Error($"Unknown packet received: {packet}");
break;
}
}
catch (Exception ex)
{
log.Error("Failed to invoke handler: " + ex.ToString() + $", Raw {packet.Type} packet: " + BitConverter.ToString(debugContent).Replace("-", ""));
}
}
}
}
catch (Exception)
{
break;
}
await Task.Delay(10);
// 10 sec timeout
if (DateTimeOffset.UtcNow.ToUnixTimeMilliseconds() - lastPacketTime > 10000)
break;
}
DisconnectProtocol();
}
public void SendPush<T>(T push) where T : new()
{
Packet.Push packet = new()
{
Name = typeof(T).Name,
Content = MessagePackSerializer.Serialize(push)
};
Send(new Packet()
{
No = ++packetNo,
Type = Packet.ContentType.Push,
Content = MessagePackSerializer.Serialize(packet)
});
log.Info($"{packet.Name}{(Common.Common.config.VerboseLevel >= VerboseLevel.Debug ? (", " + JsonConvert.SerializeObject(push)) : "")}");
}
public void SendPush(string name, byte[] push)
{
Packet.Push packet = new()
{
Name = name,
Content = push
};
Send(new Packet()
{
No = ++packetNo,
Type = Packet.ContentType.Push,
Content = MessagePackSerializer.Serialize(packet)
});
log.Info($"{name}{(Common.Common.config.VerboseLevel >= VerboseLevel.Debug ? (", " + JsonConvert.SerializeObject(MessagePackSerializer.Typeless.Deserialize(push))) : "")}");
}
public void SendResponse<T>(T response, int clientSeq = 0) where T : new()
{
Packet.Response packet = new()
{
Id = clientSeq,
Name = typeof(T).Name,
Content = MessagePackSerializer.Serialize(response)
};
Send(new Packet()
{
No = 0,
Type = Packet.ContentType.Response,
Content = MessagePackSerializer.Serialize(packet)
});
log.Info($"{packet.Name}{(Common.Common.config.VerboseLevel >= VerboseLevel.Debug ? (", " + JsonConvert.SerializeObject(response)) : "")}");
}
private void Send(Packet packet)
{
byte[] serializedPacket = MessagePackSerializer.Serialize(packet, lz4Options);
Crypto.HaruCrypt.Encrypt(serializedPacket);
byte[] sendBytes = GC.AllocateUninitializedArray<byte>(serializedPacket.Length + 4);
BinaryPrimitives.WriteInt32LittleEndian(sendBytes.AsSpan()[0..4], serializedPacket.Length);
Array.Copy(serializedPacket, 0, sendBytes, 4, serializedPacket.Length);
client.GetStream().Write(sendBytes);
}
public void DisconnectProtocol()
{
if (Server.Instance.Sessions.GetValueOrDefault(id) is null)
return;
// DB save on disconnect
log.Info($"Saving session state...");
player?.Save();
character?.Save();
stage?.Save();
inventory?.Save();
log.Warn($"{id} disconnected");
client.Close();
Server.Instance.Sessions.Remove(id);
}
}
}