forked from PGR/ascnet
New tables + Lucia messages
This commit is contained in:
parent
6976803f97
commit
989e02aeaf
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@ -69,7 +69,7 @@ namespace AscNet.Common.Database
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return inventory;
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return inventory;
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}
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}
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public void Do(int itemId, int amount)
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public Item Do(int itemId, int amount)
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{
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{
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Item? item = Items.FirstOrDefault(x => x.Id == itemId);
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Item? item = Items.FirstOrDefault(x => x.Id == itemId);
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if (item is not null)
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if (item is not null)
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@ -79,14 +79,17 @@ namespace AscNet.Common.Database
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}
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}
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else
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else
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{
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{
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Items.Add(new Item()
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item = new Item()
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{
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{
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Id = itemId,
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Id = itemId,
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Count = amount,
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Count = amount,
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RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds(),
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RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds(),
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CreateTime = DateTimeOffset.Now.ToUnixTimeSeconds()
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CreateTime = DateTimeOffset.Now.ToUnixTimeSeconds()
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});
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};
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Items.Add(item);
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}
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}
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return item;
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}
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}
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public void Save()
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public void Save()
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@ -206,7 +206,7 @@ namespace AscNet.GameServer.Handlers
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Content = @"Hello Commandant!
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Content = @"Hello Commandant!
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Welcome to AscNet, we are happy that you are using this Server Software.
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Welcome to AscNet, we are happy that you are using this Server Software.
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This Server Software is always free and if you are paying to gain access to this you are being SCAMMED, we encourage you to help prevent another buyer like you by making a PSA or telling others whom you may see as potential users.
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This Server Software is always free and if you are paying to gain access to this you are being SCAMMED, we encourage you to help prevent another buyer like you by making a PSA or telling others whom you may see as potential users.
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Sorry for the inconvinience.
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Sorry for the inconvenience.
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欢迎来到 AscNet,我们很高兴您使用本服务器软件。
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欢迎来到 AscNet,我们很高兴您使用本服务器软件。
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本服务器软件始终是免费的,如果您是通过付费来使用本软件,那您就被骗了,我们鼓励您告诉其他潜在用户,以防止再有像您这样的买家。
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本服务器软件始终是免费的,如果您是通过付费来使用本软件,那您就被骗了,我们鼓励您告诉其他潜在用户,以防止再有像您这样的买家。
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@ -217,7 +217,12 @@ Sorry for the inconvinience.
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ExpireTime = DateTimeOffset.Now.ToUnixTimeSeconds() * 2,
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ExpireTime = DateTimeOffset.Now.ToUnixTimeSeconds() * 2,
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IsForbidDelete = true
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IsForbidDelete = true
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});
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});
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NotifyWorldChat notifyWorldChat = new();
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notifyWorldChat.ChatMessages.Add(ChatModule.MakeLuciaMessage($"Hello {session.player.PlayerData.Name}! Welcome to AscNet, please read mails if you haven't already.\n如果您还没有阅读邮件,请阅读邮件"));
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session.SendPush(notifyMails);
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session.SendPush(notifyMails);
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session.SendPush(notifyWorldChat);
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#endregion
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#endregion
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// NEEDED to not softlock!
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// NEEDED to not softlock!
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@ -11,14 +11,15 @@ namespace AscNet.GameServer.Handlers
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CharacterUpgradeSkillGroupRequest request = packet.Deserialize<CharacterUpgradeSkillGroupRequest>();
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CharacterUpgradeSkillGroupRequest request = packet.Deserialize<CharacterUpgradeSkillGroupRequest>();
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var upgradeResult = session.character.UpgradeCharacterSkillGroup(request.SkillGroupId, request.Count);
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var upgradeResult = session.character.UpgradeCharacterSkillGroup(request.SkillGroupId, request.Count);
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session.inventory.Do(Inventory.Coin, upgradeResult.CoinCost * -1);
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session.inventory.Do(Inventory.SkillPoint, upgradeResult.SkillPointCost * -1);
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NotifyCharacterDataList notifyCharacterData = new();
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NotifyCharacterDataList notifyCharacterData = new();
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notifyCharacterData.CharacterDataList.AddRange(session.character.Characters.Where(x => upgradeResult.AffectedCharacters.Contains(x.Id)));
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notifyCharacterData.CharacterDataList.AddRange(session.character.Characters.Where(x => upgradeResult.AffectedCharacters.Contains(x.Id)));
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NotifyItemDataList notifyItemData = new();
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NotifyItemDataList notifyItemData = new();
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notifyItemData.ItemDataList.AddRange(session.inventory.Items.Where(x => x.Id == Inventory.Coin || x.Id == Inventory.SkillPoint));
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notifyItemData.ItemDataList.AddRange(new Item[] {
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session.inventory.Do(Inventory.Coin, upgradeResult.CoinCost * -1),
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session.inventory.Do(Inventory.SkillPoint, upgradeResult.SkillPointCost * -1)
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});
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session.SendPush(notifyCharacterData);
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session.SendPush(notifyCharacterData);
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session.SendPush(notifyItemData);
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session.SendPush(notifyItemData);
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@ -153,6 +153,9 @@ internal class ChatModule
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request.ChatData.Icon = (int)session.player.PlayerData.CurrHeadPortraitId;
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request.ChatData.Icon = (int)session.player.PlayerData.CurrHeadPortraitId;
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request.ChatData.NickName = session.player.PlayerData.Name;
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request.ChatData.NickName = session.player.PlayerData.Name;
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NotifyWorldChat notifyWorldChat = new();
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notifyWorldChat.ChatMessages.Add(request.ChatData);
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if (request.ChatData.Content is not null && request.ChatData.Content.StartsWith('/'))
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if (request.ChatData.Content is not null && request.ChatData.Content.StartsWith('/'))
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{
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{
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var cmdStrings = request.ChatData.Content.Split(" ");
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var cmdStrings = request.ChatData.Content.Split(" ");
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@ -162,20 +165,17 @@ internal class ChatModule
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Command? cmd = CommandFactory.CreateCommand(cmdStrings.First().Split('/').Last(), session, cmdStrings[1..]);
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Command? cmd = CommandFactory.CreateCommand(cmdStrings.First().Split('/').Last(), session, cmdStrings[1..]);
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if (cmd is null)
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if (cmd is null)
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{
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{
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// Invalid command
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notifyWorldChat.ChatMessages.Add(MakeLuciaMessage($"Invalid command {cmdStrings.First().Split('/').Last()}, try /help"));
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}
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}
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cmd?.Execute();
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cmd?.Execute();
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}
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}
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catch (Exception)
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catch (Exception)
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{
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{
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// Failed to execute command
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notifyWorldChat.ChatMessages.Add(MakeLuciaMessage($"Command {cmdStrings.First().Split('/').Last()} failed to execute!"));
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}
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}
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}
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}
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NotifyWorldChat notifyWorldChat = new();
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notifyWorldChat.ChatMessages.Add(request.ChatData);
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session.SendPush(notifyWorldChat);
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session.SendPush(notifyWorldChat);
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session.SendResponse(new SendChatResponse() { Code = 0, ChatData = request.ChatData, RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds() }, packet.Id);
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session.SendResponse(new SendChatResponse() { Code = 0, ChatData = request.ChatData, RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds() }, packet.Id);
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}
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}
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@ -192,6 +192,18 @@ internal class ChatModule
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}, packet.Id);
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}, packet.Id);
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}
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}
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public static ChatData MakeLuciaMessage(string content)
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{
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return new ChatData()
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{
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Content = content,
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Icon = 9010102,
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ChannelType = ChatChannelType.World,
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MsgType = ChatMsgType.Normal,
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NickName = "System - Lucia"
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};
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}
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#region EmojiPackModule
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#region EmojiPackModule
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[RequestPacketHandler("GetEmojiPackageIdRequest")]
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[RequestPacketHandler("GetEmojiPackageIdRequest")]
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public static void GetEmojiPackageIdRequestHandler(Session session, Packet.Request packet)
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public static void GetEmojiPackageIdRequestHandler(Session session, Packet.Request packet)
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@ -0,0 +1,188 @@
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FxMb1BraveMd010011Attack05
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FxMb1BraveMd010011Attack08Body
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FxMb1BraveMd010011Attack09Laser
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FxMb1BraveMd010011Attack09Zadi
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FxMb1BraveMd010011Attack1302Dandao
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FxMb1LadyMd10001Attack01Forearm
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FxMb1LadyMd10001Attack0306m
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FxMb1LadyMd10001Attack04
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FxMb1LadyMd10001Attack05Zha10m
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FxMb1LadyMd10001Attack05Zha30m
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FxMb1LadyMd10001Attack05Zha50m
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FxMb1LadyMd10001Attack11
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FxMb1LadyMd10001Attack1101S6
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FxMb1LadyMd10001Attack12
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FxMb1LuolanMd010001Attack12
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FxMb1LuolanMd010001Attack14
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FxMb1LuolanMd010001Attack15
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FxMb1LuolanMd010001Attack16
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FxMb1OsirisMd000001Attack01
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FxMb1OsirisMd000001Attack02
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FxMb1OsirisMd000001Attack03
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FxMb1OsirisMd000001Attack03Dandao
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FxMb1OsirisMd000001Attack05
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FxMb1OsirisMd000001Attack0601
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FxMb1OsirisMd000001Attack0602
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FxMb1OsirisMd000001Attack06Xian15
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FxMb1OsirisMd000001Attack06Xian30
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FxMb1OsirisMd000001Attack07
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FxMb1OsirisMd000001Attack07Dandao
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FxMb1OsirisMd000001Attack08
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FxMb1OsirisMd000001Attack11
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FxMb1OsirisMd000001Attack1301
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FxMb1OsirisMd000001Attack1302
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FxMb1OsirisMd000001Shouji
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FxMb1OsirisMd000002Attack101R
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FxMb1OsirisMd000002Attack101Y
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FxMb1OsirisMd000002Attack102R
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FxMb1OsirisMd000002Attack103R
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FxMb1OsirisMd000002Attack1GuadianBone068
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FxMb1OsirisMd000002Attack1GuadianBone070
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FxMb1OsirisMd000002Attack1GuadianBone072
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FxMb1OsirisMd000002Attack1GuadianBone074
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FxMb1OsirisMd000002Attack1GuadianBone076
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FxMb1OsirisMd000002Attack1GuadianBone078
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FxMb1OsirisMd000002Attack1GuadianBone086
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FxMb1OsirisMd000002Born
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FxMb1OsirisMd000002BornGuadianBone068
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FxMb1OsirisMd000002BornGuadianBone070
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FxMb1OsirisMd000002BornGuadianBone072
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FxMb1OsirisMd000002BornGuadianBone074
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FxMb1OsirisMd000002BornGuadianBone076
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FxMb1OsirisMd000002BornGuadianBone078
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FxMb1OsirisMd000002DeathGuadianBone068
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FxMb1OsirisMd000002DeathGuadianBone070
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FxMb1OsirisMd000002DeathGuadianBone072
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FxMb1OsirisMd000002DeathGuadianBone074
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FxMb1OsirisMd000002DeathGuadianBone076
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FxMb1OsirisMd000002DeathGuadianBone078
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FxMb1OsirisMd000002DeathGuadianBone086
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FxMb1OsirisMd000002Guajian
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FxMb1OsirisMd000002Stand1GuadianBone068
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FxMb1OsirisMd000002Stand1GuadianBone070
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FxMb1OsirisMd000002Stand1GuadianBone072
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FxMb1OsirisMd000002Stand1GuadianBone074
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FxMb1OsirisMd000002Stand1GuadianBone076
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FxMb1OsirisMd000002Stand1GuadianBone078
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FxMb1OsirisMd000002Stand1GuadianDummy001
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FxMb1OsirisMd000003Attack1
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FxMb1OsirisMd000003Born
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FxMb1OsirisMd000003Death
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FxMb1OsirisMd000003Dun
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FxMb1OsirisMd000003Stand1
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FxMb1RobotarmorMd030001Attack03B02
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FxMb1RobotarmorMd030001AttackTan
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FxMb1RobotarmorMd030001PengzhuankuangB
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FxMb1RobotarmorMd030001PengzhuankuangR
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FxMb1RobotarmorMd030001PengzhuankuangY
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FxMb1SwordMd030001Attack05
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FxMb1SwordMd030001Attack0503
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FxMb1SwordMd030001Attack07
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FxMb1SwordMd030001Attack07Force
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FxMb1SwordMd030001Shouji01
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FxMb1SwordMd030002Attack03Guadian
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FxMb1VirginbioMd030001Attack04Baozha
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FxMb1VirginbioMd030001Attack04Bone075
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FxMb1VirginbioMd030001Attack05Bone074
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FxMb1VirginbioMd030001Attack181s
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FxMb1VirginbioMd030001Attack18Yujing
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FxMb1VirginbioMd030001Buff
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FxMbMsAm020011Attack11
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FxMbMsAm020011Attack2101
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FxMbMsAm020011Attack2102
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FxMbMsAm020011Attack3101
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FxMbMsAm020011Attack3102
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FxMbMsAm020011Attack3201
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FxMbMsAm020011Attack3202
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FxMbMsAm020011Attack33
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FxMbMsAm020021Attack11
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FxMbMsAm020021Attack2101
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FxMbMsAm020021Attack2102
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FxMbMsAm020021Attack3101
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FxMbMsAm020021Attack3102
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FxMbMsMd040011Attack02
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FxMbMsMd040011Attack0201
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FxMbMsMd040011Attack12
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FxMbMsMd040011Attack1201
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FxMbMsMd040011Attack1301
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FxMbMsMd040011Attack1302
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FxMbMsMd040011Attack17Dandao10M
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FxMbMsMd040011Attack17Yujing10M1S
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FxMbMsMd040011Attack17Yujing10M2S
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FxMbMsMd040011Attack17Yujing10M3S
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FxMbMsMd040011Attack17Yujing14M1S
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FxMbMsMd040011Attack17Yujing4M1S
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FxMbMsMd040011Attack17Yujing4M2S
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FxMbMsMd040011Attack17Yujing4M3S
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FxMbMsMd040011Attack2410M
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FxMbMsMd040011AttackShouji01
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FxMbMsMd040011AttackShouji02
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|
FxMbMsMd040011Straight
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|
FxMbMsMd040011StraightAfter
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|
FxMbMsMd040011StraightBefore
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FxMe1BioMd004040BuffB
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FxMe1BioMd004040BuffR
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FxMe1BioMd004040BuffY
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FxMe1CattleMd000002Shouji
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FxMe1SpiderMd000001Attack01Effectcase
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FxMe1SpiderMd000001Attack02Shouji
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|
FxMe1SpiderMd000001Attack0301Effectcase
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FxMe1SpiderMd000001Attack03051M
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FxMe1SpiderMd000001Buff01HitCase
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FxMe1SpiderMd000001Buff02RootCase
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FxMe1SpiderMd000001Buff03Bone22
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FxMe1SwordMd002001Attack0401
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FxMe1SwordMd002001Attack0402
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|
FxMeRiderMd010010AttackShouji
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|
FxMo1ArmorMd010071Attack0401
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FxMo1BioMd010121Attack02Yubei
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FxMo1BioMd010121Attack03Yubei
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FxMo1BraveMd010031Attack03
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FxMo1BraveMd010031Attack03Yubei
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FxMo1BraveMd010031Attack04
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FxMo1BraveMd010031Attack04Yubei
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FxMo1FxzbcMd000003Attack01
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FxMo1FxzbcMd000003Attack02
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FxMo1JgrcMd000002Attack0103Height12
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FxMo1JgrcMd000002Attack0103Height15
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FxMo1JgrcMd000002Attack0104
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FxMo1JxbzMd000001Attack0201
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Mb1VirginbioMd030001Attack05Shouji
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Mb1VirginbioMd030001Shouji
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Me1RocketMd002002Attack0502
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Me1RocketMd002002AttackShouji
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Me1RocketMd002002qianyaoBip001RFinger02
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Mo1BioMd010121Attack02Shouji
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Mo1BioMd010121Attack03Shouji
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Mo1BioMd01014101Shouji
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Mo1JgrcMd000002Shouji
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FxAirwall
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FxAirwalllock
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FxMb1OrphanMd030001Attack06PurpleDimian
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FxMb1OrphanMd030001Attack06PurpleDummy001
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FxMb1OrphanMd030001Attack07PurpleDimian
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FxMb1OrphanMd030001Attack11
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FxMb1OrphanMd030001Attack12Bip001LHand
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FxMb1OrphanMd030001Attack12PurpleBip001LHand
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FxMb1BraveMd010011QiangKou
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FxMe1BioMd004020Attack01
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Id Name SubName EntryImage
|
||||||
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1 History BATTLE Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg1.png
|
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|
2 Training CULTIVATION Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg2.png
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3 Challenge PLAYER Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg3.png
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Id BaseTypeId Name
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1 1 Main Battle
|
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2 1 Phantom Pain Cage
|
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3 1 War Zone
|
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4 1 Others
|
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5 2 Member
|
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6 2 Equipment
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7 2 CUB
|
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8 3 Commandant Career
|
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9 3 Member Affection
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@ -2,22 +2,24 @@ Id Name GroupId SortId TimeId ShowBeginTime ShowEndTime ActivityType ActivityBgT
|
||||||
998 Invite Friend 3 1 4 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6InviteFriend.png Invite Friend You can share your invite code to Lv.≥20 commandants. If they use your code, you will have invited them successfully. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelSendInvitation.prefab 2 10015 3
|
998 Invite Friend 3 1 4 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6InviteFriend.png Invite Friend You can share your invite code to Lv.≥20 commandants. If they use your code, you will have invited them successfully. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelSendInvitation.prefab 2 10015 3
|
||||||
999 Invite Code 3 1 5 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase5OtherInviteCode.png Invite Code Welcome back to Gray Raven HQ. You can input the invite code of other commandants to receive corresponding rewards. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelAcceptInvitation.prefab 2 10016
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999 Invite Code 3 1 5 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase5OtherInviteCode.png Invite Code Welcome back to Gray Raven HQ. You can input the invite code of other commandants to receive corresponding rewards. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelAcceptInvitation.prefab 2 10016
|
||||||
970 Return Support 5 1 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Return Support During the event, commandants in the "Return" state can complete the missions and get the rewards (the event ends when the Return state expires). 31 845020
|
970 Return Support 5 1 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Return Support During the event, commandants in the "Return" state can complete the missions and get the rewards (the event ends when the Return state expires). 31 845020
|
||||||
91 Veiled Rift 15 1 10105 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDragPuzzle.png Veiled Rift Instructions: Complete event missions to obtain [Key of Truth]. 140 20149
|
91 Topological Manifold 15 1 12001 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseInvertCardGameTop.png Topological Manifold Mission Info: Complete event missions to obtain [Klein Bottles]. 157 20164
|
||||||
92 A Covenant of Glass 12 1 11101 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBodyCombine.png A Covenant of Glass Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 146 20154
|
92 A Covenant of Glass 12 1 11101 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBodyCombine.png A Covenant of Glass Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 146 20154
|
||||||
93 Character Leap - Luminance 13 1 9005 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 132 8006
|
93 Character Leap - Luminance 13 1 9005 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 132 8006
|
||||||
94 Across the Ruined Sea 30 1 11401 After the update on September 26, 2023 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV130.png Across the Ruined Sea Event Info: Play through the new event story [Across the Ruined Sea] and complete missions. 150
|
94 Left Unsaid 36 1 12002 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV131.png Left Unsaid Event Info: Play through the new event story [Left Unsaid] and complete missions. 161
|
||||||
95 Cursed Waves 30 2 11912 Permanent 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRogueV130.png Cursed Waves Requirements: Commandant Lv.70\n\nInfo:\n1. Cursed Waves is a permanently available game mode with 3 endings upon its first launch. More endings will be added irregularly in future updates.\n2. In this game mode, you can get [Downfall Crystals] for leveling up in the [Curse Queller's Path] and gaining rewards. More rewards will be added irregularly in future updates. 85015 70022
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95 Once in a Blue Moon 36 2 12003 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMoonV131.png Once in a Blue Moon Requirements: Commandant Lv.40\n\nEvent Info:\n1. New Event Record Story: Mid-Autumn [Once in a Blue Moon].\n2. Permanent story. Stage progress will be retained. 20166 8001
|
||||||
96 Guild Expedition II 30 3 11202 After the update on September 26, 2023 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseGongHuiV130.png Guild Expedition II Requirements:\nJoin the Command Bureau to participate.\n\nInfo:\n1. Join forces with your Command Bureau members to defeat the final bosses, 2 Shark-speare.\n2. Take note that the Outposts will be closer to the Base because of Shark-speare.\n3. Clear all Guard Nodes to commence Operation Dangerous Cliff; meanwhile, Shark-speare's countdown will also begin. When the countdown is up, Shark-speare will attack the Base.\n4. All rewards can be obtained by completing missions. Make sure to claim and exchange them for items in the shop before the event ends.\n5. After defeating 2 Shark-speare, you can continue fighting to further enhance your Bureau's final ranking.\n6. 70 Expedition Supplies will be given every day. You can store up to 210 Expedition Supplies in total. 85016
|
96 A Dance in the Park 36 3 12201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRPGV131.png A Dance in the Park Requirements: Commandant Lv.52\n\nEvent Info: \n1. In this event, you will modify 5 designated frames and start a unique adventure.\n2. Level up your team and enhance all your frames through battles and Daily Supplies. In case you get stuck, you might as well wait for supplies to enhance your frames and then resume your challenge.\n3. Level up your team to also perform specialized modification on your frames. Each frame has two unique Specialty Paths and combat styles. You can switch between them accordingly in combat.\n4. Participate in the event to get Event Construct R&D Tickets, Trade Vouchers, event-exclusive Collectibles, and massive upgrade materials. 11736 8008
|
||||||
97 Babel Tower: Triumphant Tide 30 4 11811 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBTV130.png Babel Tower: Triumphant Tide Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 20015 8003
|
97 Circuit Connect 36 4 12101 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSanXiaoV131.png Circuit Connect - Force Unleashed Requirements: Commandant Lv.40 and clear Normal Story Mission 2-3\n\nEvent Info:\n1. Swap the Signal Orbs. Ping Orbs by lining up 3 or more Orbs.\n2. Each character has their unique Finishing Move. Accumulate enough Finishing Move Energy to perform it after the cooldown is over to gain an upper hand in combat.\n3. The 6 bosses of the event will be available for challenge one by one. Select the character and secondary skills according to the skills and traits of the boss to start the challenge.\n4. Complete daily and accumulation missions to earn event tokens to purchase more characters and secondary skills in the event shop. Strive for higher points! 82010 8001
|
||||||
98 Exodus Memoria 30 5 11302 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseNanV130.png Exodus Memoria Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [Lithos] being your formidable enemy.\n2. All members will be reset upon death during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. 11724 8001
|
98 Cursed Waves 36 5 12508 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRogueV131.png Cursed Waves Requirements: Commandant Lv.70\n\nEvent Info:\n1. Reward Level Increase: Reward Level Limit increased from Lv.60 to Lv.70.\n2. Version Mission Rotation: Version missions updated for challenge again.\n3. New Character: "Bambinata: Vitrum" already added to the Recruitment Voucher pool.\n4. New Bond: "Yesterday's Egrets" can now be activated in adventures. 85015 70022
|
||||||
99 Midsummer Memento 30 6 11102 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasePhotoV130.png Midsummer Memento Requirements: Commandant Lv.40\n\nEvent Info:\n1. This event requires a total of 3 players to play.\n2. There are 3 maps available in this event, each with both Cooperation and PVP Mode. Players will be a team in the Cooperation Mode and opponents in the PVP Mode.\n3. In this event, the closer your character is to the camera, the higher score you will reach. Each mode has its own extra points bonuses.\n4. Complete the event missions for different rewards and a limited collectible, Sunshiny Memories. Let's make unforgettable memories together! 11727 8001
|
99 Operation Uniframe 4.0 36 6 12403 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSPV131.png Operation Uniframe 4.0 Requirements: Commandant Lv.52 or above\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. Clearing the stages in a Combat Area increase its Energy Supply Level.\n4. Each area grants additional points to the Central Area based on its Energy Supply Level. 82070 8008
|
||||||
100 Starry Conversations 30 7 11107 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseQueQiaoV130.png Starry Conversations Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing poker guessing in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The hint function has been added to poker guessing. Now you can use it to find out whether the next card is higher or lower. 11761 8001
|
100 House of Hope 36 7 12301 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseFuShuaV131.png House of Hope Requirements: Commandant Lv.40.\nStage open until: 12/11, 06:59 (UTC)\nEvent shop open until: 12/12, 01:59 (UTC)\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including damage increase.\n(Note: Those bonuses can be applied to House of Hope stages only.) 20017 8001
|
||||||
101 Abyssal Voyage 30 8 11501 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseFuShuaV130.png Abyssal Voyage Requirements: Commandant Lv.40\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including damage increase.\n(Note: Those bonuses can be applied to Abyssal Voyage stages only.) 20017 8001
|
101 Omniframe Target 36 8 12506 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBBNTV131.png Omniframe Target - Vitrum New Omniframe:\n※A-Rank Ice Attacker [Bambinata: Vitrum]\nNew Weapon:\n※6★ [Sound of Silence] (Mantis Blades)\n\nInfo:\n1. Character Research:\n※[Bambinata: Vitrum] will be available in the [Basic Research] Pool.\n You have a 100% chance to get [Bambinata: Vitrum] when you get \nan A-Rank character.\n2. Weapon Research:\n※[Sound of Silence] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7205
|
||||||
102 Omniframe Target 30 9 11907 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBiankaV130.png Omniframe Target - Stigmata New Omniframe:\n※S-Rank Physical Attacker [Bianca: Stigmata]\nNew Weapon:\n※6★ [Hecate] (Swordstaff)\n\nInfo:\n1. Character Research:\n※[Bianca: Stigmata] will be available in the [Themed Research] Pool. \nYou have a 100% chance to get [Bianca: Stigmata] when they \nget an S-Rank character.\n2. Weapon Research:\n※[Hecate] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7209
|
102 New Coating - Niki US1000 36 9 12502 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLuoziNikkiV131.png Niki US1000 New Coating:\nOmniframe [Rosetta: Rigor] Coating: [Niki US1000]\n\nInfo:\n[Niki US1000] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
|
||||||
103 CUB Target 30 10 11909 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV130.png CUB Target - Shimmer New CUB:\n※S-Rank CUB [Shimmer]\n※Recommended partner: [Bianca: Stigmata]\n\nInfo:\n1. CUB Description:\n(Active Skill) [Swirl Blast - Physical]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for DMG and pull in the enemies with a beam to inflict DMG on enemies within range using its laser cannon.\n\n(Active Skill) [Gliding Barrage - Physical]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for DMG and shoot 3 laser beams, each dealing DMG to enemies within range.\n\n(Special Passive) [Luster Splitter]: After Shimmer casts its Active Skill, its carrier's ATK increases. Can be stacked up to 2 times.\n\n(Special Passive) [Voidrays Convergence]: When Bianca: Stigmata carries Shimmer, her CRIT DMG will increase and Sword Dance will deal increased Base DMG while Luminous Realm is activated; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike.\n2. CUB Research:\n※[Shimmer] will enter the [CUB Research] pool.\nYou may select an S-Rank CUB as the target in CUB Research.\nDuring the event, if you select [Shimmer] as the target, it will be guaranteed when you draw an S-Rank CUB. 7212
|
103 New Coating - Swan Lake 36 10 12507 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBanShengV131.png Swan Lake New Coating:\nOmniframe [Bambinata] Coating: [Swan Lake]\n\nInfo:\n[Swan Lake] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
|
||||||
104 New Coating - Dreamcatcher 30 11 11001 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLivSkinV130.png Dreamcatcher New Coating:\nOmniframe [Liv: Empyrea] Coating [Dreamcatcher]\n\nInfo:\nDuring this event, [Dreamcatcher] can be obtained in the \n"Research - Dreamcatcher" pool for a limited time. \nThe Coating Research will require [Woven Dream's Aurora].\n[Dreamcatcher] is guaranteed within 10 pulls. 20159
|
104 Tactical Assessment Manual 36 11 12700 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV131.png The Hidden Thread File Requirements: Commandant Lv.40\n\nEvent Info\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, Weekly, and current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20168
|
||||||
105 New Coating - Wavebender 30 12 11904 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseVelaSkinV130.png Wavebender New Coating:\nOmniframe [Vera: Garnet] Coating [Wavebender]\n\nInfo:\n[Wavebender] will be on sale at "30% off" in "Purchase - Coating Supply Pack"\nduring the event. 20020
|
105 Dialogues with an Existentialist 37 1 12505 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBBNTV131.png Dialogues with an Existentialist Requirements: Clear Normal Story Mission 2-4 162 20071
|
||||||
106 New Coating - Exorcist 30 13 11903 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBanShengV130.png Exorcist New Coating:\nOmniframe [Bianca: Stigmata] Coating [Exorcist]\n\nInfo:\n[Exorcist] will be on sale at "30% off" in "Purchase - Coating Supply Pack"\nduring the event. 20020
|
106 Rigor: Niki US1000 38 1 12502 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryLuoziNikkiV131.png Rigor: Niki US1000 New Coating:\nOmniframe [Rosetta: Rigor] Coating [Niki US1000] 163 10035
|
||||||
|
1001 Oath of Purity 21 1 100004 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnKr03.png Oath of Purity Mission Info: Use a certain quantity of Serum to complete the mission and obtain the reward. 3000
|
||||||
|
1011 Scarlet Summers 29 1 2160186 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseJpSummer2023.png Scarlet Summers 5★ Event Memory [Vera: Scarlet Summers] will be rewarded once you have spent a certain amount of Serum during the event. 3001
|
||||||
107 Tactical Assessment Manual 30 14 11010 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV130.png Tactical Assessment Manual - The Sea Foam File Requirements: Commandant Lv.40\n\nEvent Info\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, Weekly, and current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20162
|
107 Tactical Assessment Manual 30 14 11010 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV130.png Tactical Assessment Manual - The Sea Foam File Requirements: Commandant Lv.40\n\nEvent Info\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, Weekly, and current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20162
|
||||||
108 Reborn Resolve 31 1 11906 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBiankaV130.png Reborn Resolve Requirements: Clear Normal Story 2-4 151 20071
|
108 Reborn Resolve 31 1 11906 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBiankaV130.png Reborn Resolve Requirements: Clear Normal Story 2-4 151 20071
|
||||||
109 Adaptation Fitting: Shimmer 32 1 11908 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV130.png Adaptation Fitting: Shimmer Requirements: Commandant Lv.61 152 7114 8007
|
109 Adaptation Fitting: Shimmer 32 1 11908 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV130.png Adaptation Fitting: Shimmer Requirements: Commandant Lv.61 152 7114 8007
|
||||||
|
@ -25,12 +27,10 @@ Id Name GroupId SortId TimeId ShowBeginTime ShowEndTime ActivityType ActivityBgT
|
||||||
111 Garnet: Wavebender 34 1 11904 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryVelaV130.png Garnet: Wavebender New Coating:\nOmniframe [Vera: Garnet] Coating [Wavebender] 154 10035
|
111 Garnet: Wavebender 34 1 11904 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryVelaV130.png Garnet: Wavebender New Coating:\nOmniframe [Vera: Garnet] Coating [Wavebender] 154 10035
|
||||||
112 Stigmata: Exorcist 35 1 11903 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBansV130.png Stigmata: Exorcist New Coating:\nOmniframe [Bianca: Stigmata] Coating [Exorcist] 155 10035
|
112 Stigmata: Exorcist 35 1 11903 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBansV130.png Stigmata: Exorcist New Coating:\nOmniframe [Bianca: Stigmata] Coating [Exorcist] 155 10035
|
||||||
113 Rigor: Leap Tutorial 13 1 11401 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Rigor Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 156 20141
|
113 Rigor: Leap Tutorial 13 1 11401 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Rigor Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 156 20141
|
||||||
1011 Scarlet Summers 29 1 2160186 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseJpSummer2023.png Scarlet Summers 5★ Event Memory [Vera: Scarlet Summers] will be rewarded once you have spent a certain amount of Serum during the event. 3001
|
|
||||||
1012 Summer Breeze 30 15 11003 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBTV130.png Summer Breeze Coating: Rerun:\nOmniframe [Liv: Luminance] Coating: [Puella Subnautica]\nOmniframe [Lee: Entropy] Coating: [Oceanic Blues]\nOmniframe [Lucia: Crimson Abyss] Coating: [Seaside Sunbath]\nOmniframe [Nanami: Pulse] Coating: [Beach Frolics]\nOmniframe [Karenina: Ember] Coating: [Tulle Redbud]\nOmniframe [Watanabe: Astral] Coating: [Captain Hook]\nUniframe [Selena: Tempest] Coating: [Aria of Nymph]\n\nThe Coatings above will be on sale in Rerun Shop "Summer Breeze" during the event. 20160
|
1012 Summer Breeze 30 15 11003 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBTV130.png Summer Breeze Coating: Rerun:\nOmniframe [Liv: Luminance] Coating: [Puella Subnautica]\nOmniframe [Lee: Entropy] Coating: [Oceanic Blues]\nOmniframe [Lucia: Crimson Abyss] Coating: [Seaside Sunbath]\nOmniframe [Nanami: Pulse] Coating: [Beach Frolics]\nOmniframe [Karenina: Ember] Coating: [Tulle Redbud]\nOmniframe [Watanabe: Astral] Coating: [Captain Hook]\nUniframe [Selena: Tempest] Coating: [Aria of Nymph]\n\nThe Coatings above will be on sale in Rerun Shop "Summer Breeze" during the event. 20160
|
||||||
114 Pulao: Dreamweaver 28 1 10110 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryIdolV129.png Pulao: Dreamweaver New Coating: Uniframe [Pulao: Dragontoll] Coating: [Dreamweaver] 144 10035
|
114 Pulao: Dreamweaver 28 1 10110 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryIdolV129.png Pulao: Dreamweaver New Coating: Uniframe [Pulao: Dragontoll] Coating: [Dreamweaver] 144 10035
|
||||||
115 Astral: Leap Tutorial 13 1 10114 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Astral Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 145
|
115 Astral: Leap Tutorial 13 1 10114 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Astral Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 145
|
||||||
116 Guild Expedition 25 1 10901 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition Requirements: Join a Command Bureau\n\nEvent Info:\n1. Guild Expedition will come with the next update. Be prepared!\n2. Join a Command Bureau and defeat the final boss to clear the event.\n3. The duo-formed Shark-speare will appear at the final stage and take turns to disrupt you in battle.\n4. The Dangerous Cliff has been buffed. Break it in time, or it will threaten your base. 141 20126
|
116 Guild Expedition 25 1 10901 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition Requirements: Join a Command Bureau\n\nEvent Info:\n1. Guild Expedition will come with the next update. Be prepared!\n2. Join a Command Bureau and defeat the final boss to clear the event.\n3. The duo-formed Shark-speare will appear at the final stage and take turns to disrupt you in battle.\n4. The Dangerous Cliff has been buffed. Break it in time, or it will threaten your base. 141 20126
|
||||||
1001 Oath of Purity 21 1 100004 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnKr03.png Oath of Purity Instructions: Consume a certain amount of Serum to complete missions and claim rewards. 3000
|
|
||||||
117 Operation Uniframe 26 6 8001 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWhiteValentine.png Operation Uniframe Requirements: Commandant Lv.52\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. A large number of enemies with new features will be introduced in the stages. Tap into the features of different zones to cope.\n4. Clearing the stages in a Combat Area increase its Energy Supply Level.\n5. Each Area grants additional points to the Central Area based on its Energy Supply Level. 20133
|
117 Operation Uniframe 26 6 8001 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWhiteValentine.png Operation Uniframe Requirements: Commandant Lv.52\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. A large number of enemies with new features will be introduced in the stages. Tap into the features of different zones to cope.\n4. Clearing the stages in a Combat Area increase its Energy Supply Level.\n5. Each Area grants additional points to the Central Area based on its Energy Supply Level. 20133
|
||||||
201 Roamer Records 1 16 7008 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA13Kuanggong.png Roamer Records Requirements: Clear Normal Story Mission 2-4 20122
|
201 Roamer Records 1 16 7008 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA13Kuanggong.png Roamer Records Requirements: Clear Normal Story Mission 2-4 20122
|
||||||
118 New Decor 1 17 1400022 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.png New Decor Decor Set:\n1. Memory Lane Decor Blueprint at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Self Select Blueprint x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 40 pieces of Decors. 20060
|
118 New Decor 1 17 1400022 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.png New Decor Decor Set:\n1. Memory Lane Decor Blueprint at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Self Select Blueprint x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 40 pieces of Decors. 20060
|
||||||
|
|
Can't render this file because it contains an unexpected character in line 4 and column 158.
|
|
@ -13,7 +13,7 @@ Id Name SortId Bg
|
||||||
12 A Covenant of Glass 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
|
12 A Covenant of Glass 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
|
||||||
13 Character Leap Trial 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png
|
13 Character Leap Trial 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png
|
||||||
14 Farewell Memento 42 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg47.png
|
14 Farewell Memento 42 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg47.png
|
||||||
15 Veiled Rift 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg54.png
|
15 Topological Manifold 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg55.png
|
||||||
16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg9.png
|
16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg9.png
|
||||||
17 Godseeker's Psalm 52 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
|
17 Godseeker's Psalm 52 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
|
||||||
18 Entropy: Illusionist 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png
|
18 Entropy: Illusionist 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png
|
||||||
|
@ -34,6 +34,9 @@ Id Name SortId Bg
|
||||||
33 Empyrea: Dreamcatcher 62 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLivV130.png
|
33 Empyrea: Dreamcatcher 62 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLivV130.png
|
||||||
34 Garnet: Wavebender 63 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryVelaV130.png
|
34 Garnet: Wavebender 63 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryVelaV130.png
|
||||||
35 Stigmata: Exorcist 64 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png
|
35 Stigmata: Exorcist 64 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png
|
||||||
|
36 Left Unsaid 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV131.png
|
||||||
|
37 Dialogues with an Existentialist 66 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBBNTV131.png
|
||||||
|
38 Rigor: Niki US1000 67 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png
|
||||||
99 Happy New Year 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBg02.png
|
99 Happy New Year 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBg02.png
|
||||||
1001 Liftoff Project 1001 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgRisingstar.png
|
1001 Liftoff Project 1001 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgRisingstar.png
|
||||||
1000 Energy Recovery Operation 1000 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
|
1000 Energy Recovery Operation 1000 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
|
||||||
|
|
|
|
@ -0,0 +1,2 @@
|
||||||
|
Id TimeId TaskInfoId Main3DBg Main3DBgModel EnterAniCheckType ShopInfoId[1] ShopInfoId[2] ShopInfoId[3] ShopInfoId[4] UIModelId[1] UIModelId[2] SpinePath[1] SpinePath[2] SpinePath[3] GroupIdList[1] GroupIdList[2] GroupIdList[3] GroupIdList[4] GroupIdList[5] GroupIdList[6] GroupIdList[7] GroupIdList[8] GroupIdList[9] GroupIdList[10]
|
||||||
|
1 12601 1 Assets/Product/Ui/Scene3DPrefab/UiActivityPanel031.prefab Assets/Product/Ui/UiModel/UiActivityBriefBase3D/UiActivityBriefBase.prefab 2 1 2 3 4 ActivityRole09001 Assets/Product/Ui/Spine/ActivitySpine/ActivityBianka/ActivityBiankaRole/ActivityBiankaRole.prefab Assets/Product/Ui/Spine/ActivitySpine/ActivityBianka/ActivityBiankaQg/ActivityBiankaQg.prefab 60 75 27 28 21 58 24 50 8
|
|
|
@ -0,0 +1,76 @@
|
||||||
|
Id Name SkipId TimeId BtnName BtnInitMethodName desc
|
||||||
|
1 Main Event 20163 -1 BtnActivityMainLine RefreshActivityMainLine BtnActivityMainLine -- Main Event
|
||||||
|
2 Side Event 8000 RefreshActivityBranch BtnActivityBranch -- Side Event
|
||||||
|
3 Solo Boss Event 11724 11301 RefreshActivityBossSingle BtnActivityBossOnline -- Solo Boss Event (Brutal Level)
|
||||||
|
4 8/6-8/20 20019 RefreshActivityBossOnline BtnActivityBossOnline -- Co-op Boss Event
|
||||||
|
5 Interlude 1 20117 RefreshAllActivityPrequel BtnActivityPrequel -- Interlude Story - Character A
|
||||||
|
6 Babel Tower 20015 11811 BtnActivityBabelTower RefreshActivityBabelTower BtnActivityBabelTower -- Babel Tower
|
||||||
|
7 Roguelike Ascension 20018 RefreshActivityRogueLike BtnActivityRougueLike -- Tower Climb
|
||||||
|
8 Multi Clear 20017 12301 BtnActivityRepeatChallenge RefreshActivityRepeateChallenge BtnActivityRepeatChallenge -- Multi Clear
|
||||||
|
9 Regional Co-op 11723 RefreshActivityArenaOnline BtnActivityArenaOnline -- Regional Co-op
|
||||||
|
10 Sniper Battle 11722 RefreshActivityUnionKill BtnActivityUnionKill -- Sniper Battle
|
||||||
|
11 Short Story 11729 RefreshActivityShortStories BtnActivityShortStories -- Short Story
|
||||||
|
12 Interlude 2 11731 RefreshAllActivityPrequel BtnActivityPrequel2 -- Interlude Story - Character B
|
||||||
|
13 Autopoiesis Maze 11726 RefreshActivityLabyrinth BtnActivityLabyrinth -- Maze
|
||||||
|
14 Guild System 15001 RefreshActivitySociety BtnActivitySociety -- Guild
|
||||||
|
15 Resources AE-5 11728 RefreshActivityResource BtnActivityResource -- Resources
|
||||||
|
16 Training Stage 85010 BtnActivityBigWar RefreshActivityBigWar BtnActivityBigWar - Grand Operation (Special Training)
|
||||||
|
17 Kowloong War 99998 RefreshActivityExtra BtnActivityExtra -- Extra - Normal
|
||||||
|
18 World Boss 11735 RefreshWorldBoss BtnActivityWorldBoss -- World Boss
|
||||||
|
19 Auto Chess 20104 RefreshExpedition BtnActivityExpedition -- Auto Chess
|
||||||
|
20 New Ultimate Zone 10009 RefreshFubenBossSingle BtnActivityFubenBossSingle -- Phantom Pain Cage
|
||||||
|
21 Event Shop 20055 BtnActivityShop RefreshActivityShop BtnActivityActivityBriefShop -- Event Shop
|
||||||
|
22 Extra - Hidden 99995 RefreshActivityExtra BtnActivityExtra2 -- Extra - Hidden
|
||||||
|
23 Board Game Mode 11737 RefreshMaintainerAction BtnActivityRicher -- Board Game Mode
|
||||||
|
24 RPG Mode 11736 12201 BtnActivityRpgTower RefreshRpgTower BtnActivityRpgTower -- RPG Mode
|
||||||
|
25 Event Draw 20053 RefreshDrawActivity BtnActivityDrawCard - Event Draw
|
||||||
|
26 Fake Ascension - Main Roleplay Event 11738 RefreshTRPG BtnTRPGMainLine - Fake Ascension - Main Roleplay Event
|
||||||
|
27 New Construct Preview 20071 12505 BtnActivityNewRole RefreshNewCharActivity BtnActivityNewRole -- New Construct Trial: SkipId Long-term Copy
|
||||||
|
28 Preview Stage 10035 12502 BtnFubenActivityTrial RefreshFubenActivityTrial BtnFubenActivityTrial -- Coating Trial Stage
|
||||||
|
29 Mentorship System 15003 RefreshShiTu BtnActivityShitu - Mentorship System
|
||||||
|
30 Nier Mode 11749 RefreshNier BtnActivityRicher -- Nier Mode
|
||||||
|
31 Micawberism Cloisters 11750 RefreshPokemon BtnActivityPokemon--Micawberism Cloisters
|
||||||
|
32 Chestlefield 11751 RefreshPursuit BtnActivityPursuit--Chestlefield
|
||||||
|
33 Super Stronghold 70001 RefreshStrongHold BtnActivityNorman — Super Stronghold
|
||||||
|
34 Simulated Battle 11752 RefreshSimulate BtnActivityAnalogy — Simulated Battle
|
||||||
|
35 Pet 7110 RefreshPartner BtnActivityPet — Pet
|
||||||
|
36 2021 White Day Event 80011 BtnActivityWhiteValentine -- 2021 White Day
|
||||||
|
37 Ro-sham-bo Mini-game 11753 BtnActivityFingerGuessing -- Ro-sham-bo Mini-game
|
||||||
|
38 Moe War 11756 BtnActivityMoeWar RefreshMoeWar BtnActivityMoeWar-- Moe War
|
||||||
|
39 Pet Cards Drawing System 7212 RefreshPetCard BtnActivityPetCard -- CUB Research System
|
||||||
|
40 New CUB Event 7109 RefreshPetTrial BtnActivityPetTrial -- New CUB Event
|
||||||
|
41 Poker Guessing 11761 RefreshPokerGuessing BtnActivityPokerGuessing -- Poker Guessing
|
||||||
|
42 Hacking Mode 11758 RefreshHack BtnActivityRicher -- Hack Stage
|
||||||
|
43 Push Box 81103 BtnActivityFubenRpgMakerGame RefreshRpgMaker BtnActivityFubenRpgMakerGame —馈春授礼
|
||||||
|
44 Modify Mode 81104 10701 RefreshReform BtnActivityReform -- Modify Mode
|
||||||
|
45 Co-op 82001 8501 BtnActivityCoupleCombat RefreshCoupleCombat BtnActivityCoupleCombat--Co-op
|
||||||
|
46 Super Tower Climb 20084 RefreshSuperTower BtnActivityBabelTower -- Super Tower Climb
|
||||||
|
47 Summer Event Stages 20088 RefreshSummerSeries BtnActivitySummerEpsiodeTen --Summer Event Stages
|
||||||
|
48 Killing Space 11724 RefreshKillZone BtnActivityKillZone — Killing Space
|
||||||
|
49 Virtual Horizon 11734 9201 RefreshExpedition BtnActivityUiExpedition -- Virtual Horizon
|
||||||
|
50 3-Ping 82010 12101 RefreshSameColor BtnActivitySameColorGame -- 3-Ping
|
||||||
|
51 Server Final Battle 20102 RefreshAreaWar BtnActivityAreaWar — Server Final Battle
|
||||||
|
52 Ultimate Brawl 20104 BtnActivitySuperSmashBros RefreshSuperSmashBros BtnActivitySuperSmashBros — Ultimate Brawl
|
||||||
|
53 Tutorial Stage Coating Trial 10035 RefreshTeachingSkin BtnFubenActivityTrial — Tutorial Stage Coating Trial
|
||||||
|
54 Shooting Mode 82030 RefreshMaverick BtnActivityMaverickMain--Shooting Mode
|
||||||
|
55 Memory Rescue 82040 RefreshMemorySave BtnActivityMemorySave--Memory Rescue
|
||||||
|
56 Roguelike Mode 82020 RefreshTheatre BtnActivityTheatre--Roguelike Mode
|
||||||
|
57 Management Sim 82050 RefreshDoomsDay BtnActivityDoomsday--Management Sim
|
||||||
|
58 SP characters 82070 12403 BtnActivitySp RefreshPivotCombat BtnActivitySp - Sp Battle Power Verification
|
||||||
|
59 Limited Time Escape 82080 RefreshEscape BtnActivityEscape - Limited Time Escape
|
||||||
|
60 Story Collection 20167 -1 BtnActivityFubenShortStory RefreshFubenShortStory BtnActivityFubenShortStory - Story Collection
|
||||||
|
61 Tower Defense 82100 7401 BtnFubenActivityTaFang RefreshDoubleTower BtnFubenActivityTaFang — Tower Defense
|
||||||
|
62 Secondary Panel Event Shop RefreshFubenShortStory BtnActivityShopSecond — Secondary Panel Event Shop
|
||||||
|
63 Secondary Panel Jump 20125 -1 BtnFubenActivityChunJie RefreshSecondActivityPanel BtnFubenActivityChunJie — Secondary Panel Event Jump
|
||||||
|
64 Guild War 15001 7526 BtnActivityGongHui RefreshGuildWar BtnActivityGongHui — Guild War
|
||||||
|
65 Miner 20122 7008 BtnActivityKuangGong RefreshGoldenMiner BtnActivityKuangGong — Gold Miner
|
||||||
|
66 福禄献礼 83010 7007 BtnFubenQiguan RefreshNormal BtnFubenQiguan –福禄献礼
|
||||||
|
67 Music Mini-game 84010 8701 BtnActivityTaikoMaster RefreshTaiKoMaster BtnActivityTaikoMaster -- Music Mini-game
|
||||||
|
68 Multidimensional Challenge 84020 8105 BtnActivityMultiDim RefreshMultiDim BtnActivityMultiDim -- Multidimensional Challenge
|
||||||
|
69 Event Story 20147 12403 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.27:White Day
|
||||||
|
70 Simulated Siege 84040 9601 RefreshGuildBoss BtnGuildBoss - Simulated Siege
|
||||||
|
71 Yin-Yang Tower 85013 10501 RefreshTwoSideTower BtnTwoSideTower - Yin-Yang Tower
|
||||||
|
72 Special Training 11727 11102 BtnActivityBigWar RefreshActivityBigWar BtnActivityBigWar -- Summer Event Training 2022 (Photo Taking 2.0)
|
||||||
|
73 Double Seventh Festival Event 11761 11701 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.30: Double Seventh Festival Event
|
||||||
|
74 Roguelike 2.0 (Cursed Waves) 85015 11912 RefreshTheatre BtnActivityTheatre -- Roguelike Mode 2.0
|
||||||
|
75 Mid-Autumn Event Story 20166 12003 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.31: Mid-Autumn Event
|
|
|
@ -0,0 +1,5 @@
|
||||||
|
Id ShopId ShopBg ShopItemBg ShopIcon
|
||||||
|
1 1231 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png
|
||||||
|
2 1232 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png
|
||||||
|
3 1233 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab03.png
|
||||||
|
4 1234 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab04.png
|
|
|
@ -0,0 +1,2 @@
|
||||||
|
Id TaskGroupId TaskBg TaskVipBg TaskGotBg TaskVipGotBg ActivityPointId MarkTaskId[0] MarkTaskId[1] MarkTaskId[2] MarkTaskId[3]
|
||||||
|
1 13 Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask01.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask02.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask01.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask02.png 60601 11705 11710 11715 11720
|
|
|
@ -0,0 +1,9 @@
|
||||||
|
Id TimeId Condition SkipId Bg ActivityType RedPointConditions Param
|
||||||
|
1 11001 770402 20159 Assets/Product/Texture/Image/UiFubenActivity/MainBtnLifuChouka.png 0
|
||||||
|
2 11801 30404 20156 Assets/Product/Texture/Image/UiFubenActivity/MainBtnSummerSignIn.png 1 CONDITION_SUMMER_SIGNIN_ACTIVITY
|
||||||
|
3 11003 20160 Assets/Product/Texture/Image/UiFubenActivity/MainBtnCoatingShop.png 0
|
||||||
|
4 29 85015 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBiancaTheatre.png 0
|
||||||
|
5 11101 30406 20154 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBodyCombine.png 0
|
||||||
|
6 11701 774800 11761 Assets/Product/Texture/Image/UiFubenActivity/MainBtnPokerGuessing02.png 1 CONDITION_FASHION_STORY_HAVE_STAGE
|
||||||
|
7 12001 30406 20164 Assets/Product/Texture/Image/UiFubenActivity/MainBtnTopological.png 0
|
||||||
|
8 2121037 1100131 Assets/Product/Texture/Image/UiFubenActivity/MainBtnROOOTBombinata.png 0
|
|
|
@ -0,0 +1,58 @@
|
||||||
|
Id Type Add IconPath
|
||||||
|
1201 1
|
||||||
|
1301 1
|
||||||
|
1304 1
|
||||||
|
1401 1
|
||||||
|
1404 1
|
||||||
|
1407 1
|
||||||
|
1410 1
|
||||||
|
1413 3 Pre-Register Limited
|
||||||
|
1501 1
|
||||||
|
1502 1
|
||||||
|
1503 1
|
||||||
|
1504 1
|
||||||
|
1505 1
|
||||||
|
1506 1
|
||||||
|
1507 1
|
||||||
|
1508 1
|
||||||
|
1550 3 Christmas Limited
|
||||||
|
1551 3 Lunar New Year Limited
|
||||||
|
1552 3 Lantern Festival Limited
|
||||||
|
1601 1
|
||||||
|
1602 1
|
||||||
|
1603 1
|
||||||
|
1604 1
|
||||||
|
1605 1
|
||||||
|
1606 1
|
||||||
|
1607 1
|
||||||
|
1608 1
|
||||||
|
1609 1
|
||||||
|
1610 1
|
||||||
|
1611 1
|
||||||
|
1612 1
|
||||||
|
1613 1
|
||||||
|
1614 1
|
||||||
|
1615 1
|
||||||
|
1416 2
|
||||||
|
1509 2
|
||||||
|
1616 2
|
||||||
|
1617 1
|
||||||
|
1618 2
|
||||||
|
1619 1
|
||||||
|
1620 2
|
||||||
|
1622 1
|
||||||
|
1625 1
|
||||||
|
1553 3 Anniversary
|
||||||
|
1623 2
|
||||||
|
1557 3 Event Limited Memory
|
||||||
|
1624 1
|
||||||
|
1558 3 2nd Anniversary
|
||||||
|
1626 2
|
||||||
|
1627 1
|
||||||
|
1628 2
|
||||||
|
1629 1
|
||||||
|
1630 2
|
||||||
|
1631 1
|
||||||
|
20001 3
|
||||||
|
20002 3
|
||||||
|
50000 1
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
GroupId Order GroupName
|
||||||
|
1 1 Omniframe Memory
|
||||||
|
2 2 Uniframe Memory
|
||||||
|
3 3 Event Memory
|
|
|
@ -0,0 +1,13 @@
|
||||||
|
Id GroupId Order LockIconPath IconPath StoryChapterId
|
||||||
|
16010000 1 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3XiaoonMd010010.png
|
||||||
|
16020000 1 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Xiao2.png
|
||||||
|
16030000 2 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3He2.png 12001
|
||||||
|
16040000 2 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Ma1.png 12002
|
||||||
|
16050000 1 3 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2BeionMd010011.png
|
||||||
|
16060000 2 3 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Mao1.png
|
||||||
|
16070000 1 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2Yang1.png
|
||||||
|
16080000 2 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Ying1.png
|
||||||
|
16090000 1 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2Ciwei1.png
|
||||||
|
16100000 2 5 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Hu1.png
|
||||||
|
16110000 2 6 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Tu1.png
|
||||||
|
16120000 2 7 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Yu1.png
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
Id Order GroupName
|
||||||
|
1 1 A-Rank
|
||||||
|
2 2 S-Rank
|
|
|
@ -0,0 +1,32 @@
|
||||||
|
Id Order GroupName CollectionTitle[1] CollectionContent[1] CollectNum[1] IconPath[1] CgId[1] CollectionTitle[2] CollectionContent[2] CollectNum[2] IconPath[2] CgId[2] CollectionTitle[3] CollectionContent[3] CollectNum[3] IconPath[3] CgId[3]
|
||||||
|
1 1 Dual Guns Dual Guns Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon031.png 0 Dual Guns Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon032.png 0 Dual Guns Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon033.png 0
|
||||||
|
2 2 Katana Katana Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon021.png 0 Katana Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon022.png 0 Katana Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon023.png 0
|
||||||
|
3 3 Levi-Gun Levi-Gun Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon071.png 0 Levi-Gun Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon072.png 0 Levi-Gun Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon073.png 0
|
||||||
|
4 4 Bow Bow Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon081.png 0 Bow Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon082.png 0 Bow Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon083.png 0
|
||||||
|
5 5 Saw Saw Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon051.png 0 Saw Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon052.png 0 Saw Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon053.png 0
|
||||||
|
6 6 Greatsword Greatsword Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon011.png 0 Greatsword Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon012.png 0 Greatsword Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon013.png 0
|
||||||
|
7 7 Cannon Cannon Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon061.png 0 Cannon Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon062.png 0 Cannon Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon063.png 0
|
||||||
|
8 8 Dagger Dagger Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon041.png 0 Dagger Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon042.png 0 Dagger Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon043.png 0
|
||||||
|
9 9 Scythe Scythe Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon091.png 0 Scythe Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon092.png 0 Scythe Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon093.png 0
|
||||||
|
10 100 Uniframe: Greatsword [Camu: Crocotta] Exclusive
|
||||||
|
11 10 Spear Shield [Rosetta: Rigor] Exclusive
|
||||||
|
13 101 Uniframe: Glaive [Qu: Pavo] Exclusive
|
||||||
|
14 11 Gauntlets [Changyu: Qilin] Exclusive
|
||||||
|
17 12 Amplifier [Luna: Laurel] Exclusive
|
||||||
|
12 13 Katana & Greatsword [2B] Exclusive
|
||||||
|
15 14 Tactical Lance [A2] Exclusive
|
||||||
|
16 15 Katana [9S] Exclusive
|
||||||
|
18 16 Gun Set [Wanshi: Hypnos] Exclusive
|
||||||
|
19 102 Uniframe: Cello Blade [Selena: Tempest] Exclusive
|
||||||
|
20 17 Gunblade [Chrome: Glory] Exclusive
|
||||||
|
21 18 Co-Bot [No. 21: XXI] Exclusive
|
||||||
|
22 103 Uniframe: Chain Blade [Roland: Flambeau] Exclusive
|
||||||
|
23 19 Banner Spear [Vera: Garnet] Exclusive
|
||||||
|
24 20 Scepter [Liv: Empyrea] Exclusive
|
||||||
|
25 21 Flute Sword [Selena: Capriccio] Exclusive
|
||||||
|
26 104 Uniframe: Dragon Axe [Pulao: Dragontoll] Exclusive
|
||||||
|
27 22 Mega Saw [Nanami: Starfarer] Exclusive
|
||||||
|
28 23 Blast Hammer [Karenina: Scire] Exclusive
|
||||||
|
29 105 Uniframe: Rev Blade [Noan: Arca] Exclusive
|
||||||
|
30 24 Swordstaff [Bianca: Stigmata] Exclusive
|
||||||
|
31 25 Mantis Blades [Bambinata: Vitrum] Exclusive
|
|
|
@ -0,0 +1,12 @@
|
||||||
|
Id NpcId NpcState EffectNodeName EffectPath
|
||||||
|
1 837000 1 Bip001 Spine Assets/Product/Effect/Prefab/FxMb1AolajiangPrefabA/FxMb1AolajiangAChangzhu.prefab
|
||||||
|
2 83220 1 Bone009 Assets/Product/Effect/Prefab/FxMb1LuosaitaMd010002/FxMb1LuosaitaMd010002Chibang02GuadianBone010.prefab
|
||||||
|
3 83220 1 Bone009mirrored Assets/Product/Effect/Prefab/FxMb1LuosaitaMd010002/FxMb1LuosaitaMd010002Chibang02GuadianBone009mirrored.prefab
|
||||||
|
4 92860 1 Bone021 Assets/Product/Effect/Prefab/FxMo1BopuerPrefab/FxMo1BopuerEye03.prefab
|
||||||
|
5 90870 1 EyeCase Assets/Product/Effect/Prefab/FxMe1YasibeiersiPrefab/FxMe1YasibeiersiEyeRed.prefab
|
||||||
|
6 84400 1 HitCase Assets/Product/Effect/Prefab/FxMb1MotherPrefab/FxMb1MotherUi.prefab
|
||||||
|
7 93070 1 EffectCase1 Assets/Product/Effect/Prefab/FxMe1ShengtangPrefab/FxMe1ShengtangWpREffectCase.prefab
|
||||||
|
8 93070 1 EffectCase2 Assets/Product/Effect/Prefab/FxMe1ShengtangPrefab/FxMe1ShengtangWpLEffectCase.prefab
|
||||||
|
9 93030 1 TeXiaoPoint Assets/Product/Effect/Prefab/FxMo1SemifiniPrefab/FxMo1SemifiniQidaiTeXiaoPoint01.prefab
|
||||||
|
10 93081 1 BodyEffectCase3 Assets/Product/Effect/Prefab/FxMe1WutailongPrefab/FxMe1WutailongIdile.prefab
|
||||||
|
11 93081 1 BodyEffectCase4 Assets/Product/Effect/Prefab/FxMe1WutailongPrefab/FxMe1WutailongIdile01.prefab
|
|
|
@ -0,0 +1,14 @@
|
||||||
|
Id NpcId NpcState StateText StandAnime HideNodeName[1] HideNodeName[2] HideNodeName[3]
|
||||||
|
1 83600 1 Basic Status
|
||||||
|
2 83600 2 Burst Status Assets/Product/Role/Animation/Mb1JiabailieMd000001/Mb1JiabailieMd000001/Layer1/Stand1.anim Mb1JiabailieMd000001Cloak
|
||||||
|
3 83900 1 Basic Status
|
||||||
|
4 83900 2 Burst Status Mb1LunaMd010001Mask Mb1LunaMd010001Glass
|
||||||
|
5 85100 1 Basic Status Mb1StarknightMd010001Weapon Mb1StarknightMd010001Weapon01
|
||||||
|
6 85100 2 Burst Status Mb1StarknightMd010001Weapon02
|
||||||
|
7 85300 1 Basic Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/BaseLayer/Stand2.anim Mb1MoonguyMd010001Weapon
|
||||||
|
8 85300 2 Burst Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/Layer1/Stand2.anim
|
||||||
|
9 85400 1 Basic Status
|
||||||
|
10 85400 2 Burst Status Assets/Product/Role/Animation/Mb1HuoshaMd010001/Mb1HuoshaMd010001/Layer1/Stand2.anim
|
||||||
|
11 93311 1 Basic Status
|
||||||
|
12 93311 2 Burst Status Assets/Product/Role/Animation/Me1TwofacerMd010001/Me1TwofacerMd010001/Layer1/Stand2.anim
|
||||||
|
13 85550 1 Basic Status Mb1MaidmasterMd010001Weapon02
|
|
|
@ -0,0 +1,391 @@
|
||||||
|
Id Name ModelId
|
||||||
|
70010 Lee R2LiangMd010011RPG
|
||||||
|
70020 Lucia R1LuxiyaMd010011RPG
|
||||||
|
70030 Liv R1LifuMd010011RPG
|
||||||
|
70040 Bianca R2BiankaMd010011
|
||||||
|
70050 Nanami R2YongyechaoMd010011
|
||||||
|
70060 Kamui R2ShenweiMd010011
|
||||||
|
70070 Karenina R2KalieninaMd010011
|
||||||
|
70080 Watanabe R2DubianMd010011
|
||||||
|
70120 Lucia: Dawn R2LuxiyaMd010011
|
||||||
|
70130 Liv R2LifuMd010011
|
||||||
|
70230 Liv R3LifuMd010011
|
||||||
|
70110 Lee: Entropy R3LiangMd010011
|
||||||
|
70111 Lee: Entropy R3LiangMd010021
|
||||||
|
70090 Ayla R2AilaMd010011
|
||||||
|
70100 Sophia R2SufeiyaMd010011
|
||||||
|
70011 Lee R2LiangMd010011
|
||||||
|
70021 Lucia R1LuxiyaMd010011
|
||||||
|
70031 Liv R1LifuMd010011
|
||||||
|
70041 Bianca R2BiankaMd010011
|
||||||
|
70051 Nanami R2YongyechaoMd010011
|
||||||
|
70061 Kamui R2ShenweiMd010011
|
||||||
|
70071 Karenina R2KalieninaMd010011
|
||||||
|
70081 Watanabe R2DubianMd010011
|
||||||
|
70121 Lucia: Dawn R2LuxiyaMd010011
|
||||||
|
70131 Liv R2LifuMd010011
|
||||||
|
70231 Liv R3LifuMd010011
|
||||||
|
71020 Chrome R2KuluomuMd010031
|
||||||
|
70220 Lucia - Rank 3 R3LuxiyaMd010011
|
||||||
|
81100 Assault Fort Mb1TankarmorMd030001
|
||||||
|
81110 Assault Fort: Destruction Mb1TankarmorMd030002
|
||||||
|
81200 Musashi IX Me1SwordMd002001
|
||||||
|
81300 Roseblade Mb1SwordMd030001
|
||||||
|
81310 Roseblade (Dark) Mb1SwordMd030001
|
||||||
|
81400 Sister Mb1LadyMd10001
|
||||||
|
81401 Sister Mb1LadyMd10001
|
||||||
|
81410 Martyr Mb1LadybabyMd10001
|
||||||
|
81420 Harvester Mb1RobotarmorMd030001
|
||||||
|
81430 Musashi IX Me1SwordMd002001
|
||||||
|
81500 Nozzle Mb1OrphanMd030001
|
||||||
|
81600 Roland Mb1LuolanMd010001
|
||||||
|
81700 Iron Maiden Mb1VirginbioMd030001
|
||||||
|
81710 Iron Maiden Spike
|
||||||
|
81800 Vassago Mb1SandwormMd030001
|
||||||
|
81900 Unknown Construct α Mb1LuxiyaMd000003
|
||||||
|
82100 Harvester Mb1RobotarmorMd030001
|
||||||
|
20100 Energy Zone
|
||||||
|
20110 Energy Ball
|
||||||
|
82130 Electric Ball Summon Mb1BaodongchibangMd000001
|
||||||
|
82140 Electric Ball Rhythm Control
|
||||||
|
82150 Riot Mb1BraveMd010011
|
||||||
|
82160 Ignite Beetle Mo1LiebianyuanchongMd000001
|
||||||
|
83100 Camu Mb1XiuMd010003
|
||||||
|
83110 Camu Mb1XiuerjieMd000001
|
||||||
|
83200 Rosetta Mb1LuosaitamaMd000001
|
||||||
|
83220 Rosetta (Doll) Mb1LuosaitarenMd000001
|
||||||
|
83111 Camu Mb1XiuerjieMd000001
|
||||||
|
83102 Camu: Blade
|
||||||
|
87010 Osiris Mb1OsirisMd000001
|
||||||
|
87020 Eye of Judgment Mb1OsirisyanjingMd000001
|
||||||
|
87030 Eye of Punishment Mb1OsirischibangMd000001
|
||||||
|
87050 Clear Tornado
|
||||||
|
87310 Rosetta Mb1LuosaitamaMd000001
|
||||||
|
87320 Collapse Bomb
|
||||||
|
87330 Rosetta Mb1LuosaitarenMd000001
|
||||||
|
87360 Hetero-Core - Mimicry Mb1CubeMd050001
|
||||||
|
87370 Hetero-Core - Mimicry
|
||||||
|
87380 Hetero-Core - Mimicry Mb1CubedizuoMd000001
|
||||||
|
87390 Hetero-Core - Scan Mb1FangjianbeiMd000001
|
||||||
|
87400 Hetero-Core - Scan Mb1FangjianbeiMd000001
|
||||||
|
87410 Hetero-Core Mb1CubejiaoMd000001
|
||||||
|
87420 Heteromer Particle
|
||||||
|
87430 Hetero-Core Mb1CubejiaoMd000001
|
||||||
|
87440 Heteromer Particle
|
||||||
|
83400 Rail Heterozygote Mb1TrackalienMd010001
|
||||||
|
83500 Qu Mb1MelodyMd010001
|
||||||
|
83520 Huaxu Mb1MelodyhuaxuMd10001
|
||||||
|
83600 Gabriel Mb1JiabailieMd000001
|
||||||
|
811000 Assault Fort Mb1TankarmorMd030001
|
||||||
|
811100 Assault Fort: Destruction Mb1TankarmorMd030002
|
||||||
|
811200 Assault Fort Mb1TankarmorMd030001
|
||||||
|
811201 Assault Fort: Rime Mb1TankarmorMd030011
|
||||||
|
811300 Assault Fort: Destruction Mb1TankarmorMd030002
|
||||||
|
812000 Musashi IX Me1SwordMd002001
|
||||||
|
813000 Roseblade Mb1SwordMd030001
|
||||||
|
813100 Roseblade (Dark) Mb1SwordMd030001
|
||||||
|
814000 Sister Mb1LadyMd10001
|
||||||
|
814010 Sister Mb1LadyMd10001
|
||||||
|
814100 Martyr Mb1LadybabyMd10001
|
||||||
|
814200 Harvester Mb1RobotarmorMd030001
|
||||||
|
814300 Musashi IX Me1SwordMd002001
|
||||||
|
815000 Nozzle Mb1OrphanMd030001
|
||||||
|
816000 Roland Mb1LuolanMd010001
|
||||||
|
817000 Iron Maiden Mb1VirginbioMd030001
|
||||||
|
818000 Vassago Mb1SandwormMd030001
|
||||||
|
819000 Unknown Construct α R3LuxiyaMd010011
|
||||||
|
821000 Harvester Mb1RobotarmorMd030001
|
||||||
|
201000 Energy Zone
|
||||||
|
201100 Energy Ball
|
||||||
|
821300 Electric Ball Summon Mb1BaodongchibangMd000001
|
||||||
|
821400 Electric Ball Rhythm Control
|
||||||
|
821500 Riot Mb1BraveMd010011
|
||||||
|
821501 Korolev Mb1BraveMd010011
|
||||||
|
821600 Lightning Beetle Mo1LiebianyuanchongMd000001
|
||||||
|
831000 Camu Mb1XiuMd010001
|
||||||
|
831100 Camu Mb1XiuerjieMd000001
|
||||||
|
870100 Osiris Mb1OsirisMd000001
|
||||||
|
870200 Eye of Judgment Mb1OsirisyanjingMd000001
|
||||||
|
870300 Eye of Punishment Mb1OsirischibangMd000001
|
||||||
|
870500 Clear Tornado
|
||||||
|
870600 Rail Heterozygote Mb1TrackalienMd010001
|
||||||
|
870601 Rail Heterozygote (Left Limb) Me1JinweiMd000001
|
||||||
|
870602 Rail Heterozygote (Forelimb) Me1JinweiMd000001
|
||||||
|
870603 Rail Heterozygote (Right Limb) Me1JinweiMd000001
|
||||||
|
870604 Prism Device (Left) Mb1PrismMd010001
|
||||||
|
870605 Prism Device (Right) Mb1PrismMd010001
|
||||||
|
870606 Rail Heterozygote (Left Baffle) Mb1CubebaifangkuaiMd000001
|
||||||
|
870607 Rail Heterozygote (Right Baffle) Mb1CubebaifangkuaiMd000001
|
||||||
|
870608 Rail Heterozygote (Left Mouth Claw) Me1JinweiMd000001
|
||||||
|
870609 Rail Heterozygote (Right Mouth Claw) Me1JinweiMd000001
|
||||||
|
870610 Rail Heterozygote (Core) Me1JinweiMd000001
|
||||||
|
870620 Rail Heterozygote Mb1TrackalienMd010001
|
||||||
|
835000 Qu Mb1MelodyMd010001
|
||||||
|
835200 Huaxu Mb1MelodyhuaxuMd10001
|
||||||
|
836000 Gabriel Mb1JiabailieMd000001
|
||||||
|
90000 Pillar Dweller (Monster)
|
||||||
|
90001 TP Point Mo1LiebianyuanchongMd000001
|
||||||
|
90002 Signature Move Monster
|
||||||
|
90003 Pillar Dweller (Character)
|
||||||
|
90004 Healing Drone
|
||||||
|
90005 Imprisoned Dweller (Monster)
|
||||||
|
90007 Signature Move Monster (Sophia)
|
||||||
|
90020 Kuroro Mo1KuroMd1001
|
||||||
|
90030 Repairer (Extreme) Mo1XiulijigongMd000001
|
||||||
|
90040 Laser Line Mb1BaodongchibangMd000001
|
||||||
|
90060 Impact Sphere
|
||||||
|
90090 Ground Monitor (Extreme) Mo1DimianjianshiqiMd000001
|
||||||
|
90100 Aerial Monitor (Extreme) Mo1KongzhongjianshiqiMd000001
|
||||||
|
90110 Pilgrim (Extreme) Me1XunjingzheMd000001
|
||||||
|
90120 Protector (Extreme) Mo1BaohuzheMd000001
|
||||||
|
90130 Tamer (Extreme) Me1XunshoushiMd000001
|
||||||
|
90140 Jitterbomb (Extreme) Mo1LiebianyuanchongMd000001
|
||||||
|
90150 Hydraulic (Extreme) Mo1YeyaMd000001
|
||||||
|
90160 Sentry Gun (Extreme) Mo1ShaojiejipaoMd000001
|
||||||
|
90170 Missionary (Extreme) Mo1BudaozheMd000001
|
||||||
|
90171 Abastian Mo1BudaozheMd000001
|
||||||
|
90180 Executor (Extreme) Mo1ZhixingzheMd000001
|
||||||
|
90181 Toby Mo1ZhixingzheMd000001
|
||||||
|
90190 Shieldbearer (Extreme) Mo1ShouhuzheMd000001
|
||||||
|
90191 Narwhal Mo1ShouhuzheMd000001
|
||||||
|
90192 Turret Mo1ShouhuzheMd000001
|
||||||
|
90200 Black Spider (Extreme) Mo1HeizhizhuMd000001
|
||||||
|
90210 Gardener (Extreme) Me1YuandingMd000001
|
||||||
|
90211 Antonio Me1YuandingMd000001
|
||||||
|
90220 Excavator Me1YijiwajuezheMd000001
|
||||||
|
90230 Bullet Hell Launcher
|
||||||
|
90250 Ronin IV (Extreme) Mo1LangrensixingMd000001
|
||||||
|
90260 Bio-Salamander (Extreme) Mo1FangshengrongyuanMd000001
|
||||||
|
90330 Envoy (Extreme) Me1XinshiMd000001
|
||||||
|
90340 Royal Guard (Extreme) Me1JinweiMd000001
|
||||||
|
90341 Tree Me1JinweiMd000001
|
||||||
|
90342 Miranda Me1JinweiMd000001
|
||||||
|
90350 Firefighter (Extreme) Me1XiaofangweishiMd000001
|
||||||
|
90351 Caliban Me1XiaofangweishiMd000001
|
||||||
|
90360 Deconstructor (Extreme) Me1FenjiezheMd000001
|
||||||
|
90361 Trinculo Me1FenjiezheMd000001
|
||||||
|
90370 Explorer (Extreme) Me1YijikantanzheMd000001
|
||||||
|
90380 Construct (Extreme) Me1GouzaotiMd10001
|
||||||
|
90381 Toby Me1GouzaotiMd10001
|
||||||
|
90382 Weary Toby Me1GouzaotiMd10001
|
||||||
|
90390 Harvester (Extreme) Mb1RobotarmorMd030001
|
||||||
|
90400 Bio-Bull (Extreme) Me1FangshengdouniuMd000001
|
||||||
|
90410 Acid Ant (Extreme) Me1SuanyegongyiMd000001
|
||||||
|
90420 Musashi VI (Extreme) Me1WuzangliuxingMd000001
|
||||||
|
90430 Musashi IX (Extreme) Me1SwordMd002001
|
||||||
|
90440 Terrapod (Extreme) Me1ZilujingweiMd000001
|
||||||
|
90450 Polar Soldier Me1JidijibingMd000001
|
||||||
|
90460 Deep-sea Ambusher Me1ShenhaiqianfuzheMd000001
|
||||||
|
90470 Heteromer Hydraulic (Extreme) Mo1YijuyeyaMd000001
|
||||||
|
90480 Heteromer Sentry Gun (Extreme) Mo1YijushaojiejipaoMd000001
|
||||||
|
90490 Heteromer Aerial Monitor (Extreme) Mo1YijukongzhongjianshiqiMd000001
|
||||||
|
90500 Heteromer Terminal Me1YijuzhongduanMd000001
|
||||||
|
90501 Heteromer Terminal - Progeny Me1YijuzhongduanMd000002
|
||||||
|
90502 4D Barrier
|
||||||
|
90505 Obelisk Mb1FangjianbeiMd000001
|
||||||
|
90506 Heteromer Cube Mb1YijutifangkuaiMd000001
|
||||||
|
90507 Heteromer Phalanx Mo1XiulijigongMd000001
|
||||||
|
90600 Hetero Deconstruct Unit (Extreme) Me1YihefenjiedanyuanMd000001
|
||||||
|
90610 Hetero Repair Unit (Extreme) Me1YihexiufudanyuanMd000001
|
||||||
|
90611 Authentication Module Me1YihexiufudanyuanMd000001
|
||||||
|
90620 Hetero Fire Unit (Extreme) Me1YihehuolidanyuanMd000001
|
||||||
|
90630 Hetero Explore Unit (Extreme) Me1YihekantandanyuanMd000001
|
||||||
|
90640 Rikishi VI (Extreme) Mo1LishiliuxingMd000001
|
||||||
|
90650 Ballwheel IV (Extreme) Mo1WulunsixingMd000001
|
||||||
|
90660 Hanged Man III (Extreme) Mo1DiaorensanxingMd000001
|
||||||
|
90670 Kemuri I (Extreme) Mo1YanfenyixingMd000001
|
||||||
|
90680 Kowloong Crew - Yazi (Extreme) Me1JiulongzhongyaziMd000001
|
||||||
|
91030 Repairer (Enhanced) Mo1XiulijigongMd000001
|
||||||
|
91031 Repairer Specialist I Mo1XiulijigongMd000001
|
||||||
|
91090 Ground Monitor (Enhanced) Mo1DimianjianshiqiMd000001
|
||||||
|
91100 Aerial Monitor (Enhanced) Mo1KongzhongjianshiqiMd000001
|
||||||
|
91110 Pilgrim (Enhanced) Me1XunjingzheMd000001
|
||||||
|
91111 Pilgrim Specialist I Me1XunjingzheMd000001
|
||||||
|
91120 Protector (Enhanced) Mo1BaohuzheMd000001
|
||||||
|
91130 Tamer (Enhanced) Me1XunshoushiMd000001
|
||||||
|
91140 Jitterbomb (Enhanced) Mo1LiebianyuanchongMd000001
|
||||||
|
91150 Hydraulic (Enhanced) Mo1YeyaMd000001
|
||||||
|
91160 Sentry Gun (Enhanced) Mo1ShaojiejipaoMd000001
|
||||||
|
91170 Missionary (Enhanced) Mo1BudaozheMd000001
|
||||||
|
91180 Executor (Enhanced) Mo1ZhixingzheMd000001
|
||||||
|
91190 Shieldbearer (Enhanced) Mo1ShouhuzheMd000001
|
||||||
|
91200 Black Spider (Enhanced) Mo1HeizhizhuMd000001
|
||||||
|
91210 Gardener (Enhanced) Me1YuandingMd000001
|
||||||
|
91250 Ronin IV (Enhanced) Mo1LangrensixingMd000001
|
||||||
|
91260 Bio-Salamander (Enhanced) Mo1FangshengrongyuanMd000001
|
||||||
|
91330 Envoy (Enhanced) Me1XinshiMd000001
|
||||||
|
91340 Royal Guard (Enhanced) Me1JinweiMd000001
|
||||||
|
91350 Firefighter (Enhanced) Me1XiaofangweishiMd000001
|
||||||
|
91360 Deconstructor (Enhanced) Me1FenjiezheMd000001
|
||||||
|
91370 Explorer (Enhanced) Me1YijikantanzheMd000001
|
||||||
|
91380 Construct (Enhanced) Me1GouzaotiMd10001
|
||||||
|
91381 Construct (Support) Me1GouzaotiMd10001
|
||||||
|
91390 Harvester (Enhanced) Mb1RobotarmorMd030001
|
||||||
|
91400 Bio-Bull (Enhanced) Me1FangshengdouniuMd000001
|
||||||
|
91410 Acid Ant (Enhanced) Me1SuanyegongyiMd000001
|
||||||
|
91420 Musashi VI (Enhanced) Me1WuzangliuxingMd000001
|
||||||
|
91430 Musashi IX (Enhanced) Me1SwordMd002001
|
||||||
|
91440 Terrapod (Enhanced) Me1ZilujingweiMd000001
|
||||||
|
91450 Polar Soldier Me1JidijibingMd000001
|
||||||
|
91460 Deep-sea Ambusher Me1ShenhaiqianfuzheMd000002
|
||||||
|
91470 Heteromer Hydraulic (Enhanced) Mo1YijuyeyaMd000001
|
||||||
|
91480 Heteromer Sentry Gun (Enhanced) Mo1YijushaojiejipaoMd000001
|
||||||
|
91490 Heteromer Aerial Monitor (Enhanced) Mo1YijukongzhongjianshiqiMd000001
|
||||||
|
91600 Hetero Deconstruct Unit (Enhanced) Me1YihefenjiedanyuanMd000001
|
||||||
|
91610 Hetero Repair Unit (Enhanced) Me1YihexiufudanyuanMd000001
|
||||||
|
91620 Hetero Fire Unit (Enhanced) Me1YihehuolidanyuanMd000001
|
||||||
|
91630 Hetero Explore Unit (Enhanced) Me1YihekantandanyuanMd000001
|
||||||
|
91640 Rikishi VI (Enhanced) Mo1LishiliuxingMd000001
|
||||||
|
91650 Ballwheel IV (Enhanced) Mo1WulunsixingMd000001
|
||||||
|
91660 Hanged Man III (Enhanced) Mo1DiaorensanxingMd000001
|
||||||
|
91670 Kemuri I (Enhanced) Mo1YanfenyixingMd000001
|
||||||
|
91680 Kowloong Crew - Yazi (Enhanced) Me1JiulongzhongyaziMd000001
|
||||||
|
92030 Repairer (Basic) Mo1XiulijigongMd000001
|
||||||
|
92090 Ground Monitor (Basic) Mo1DimianjianshiqiMd000001
|
||||||
|
92100 Aerial Monitor (Basic) Mo1KongzhongjianshiqiMd000001
|
||||||
|
92110 Pilgrim (Basic) Me1XunjingzheMd000001
|
||||||
|
92120 Protector (Basic) Mo1BaohuzheMd000001
|
||||||
|
92130 Tamer (Basic) Me1XunshoushiMd000001
|
||||||
|
92140 Jitterbomb (Basic) Mo1LiebianyuanchongMd000001
|
||||||
|
92150 Hydraulic (Basic) Mo1YeyaMd000001
|
||||||
|
92160 Sentry Gun (Basic) Mo1ShaojiejipaoMd000001
|
||||||
|
92170 Missionary (Basic) Mo1BudaozheMd000001
|
||||||
|
92180 Executor (Basic) Mo1ZhixingzheMd000001
|
||||||
|
92190 Shieldbearer (Basic) Mo1ShouhuzheMd000001
|
||||||
|
92200 Black Spider (Basic) Mo1HeizhizhuMd000001
|
||||||
|
92210 Gardener (Basic) Me1YuandingMd000001
|
||||||
|
92250 Ronin IV (Basic) Mo1LangrensixingMd000001
|
||||||
|
92260 Bio-Salamander (Basic) Mo1FangshengrongyuanMd000001
|
||||||
|
92330 Envoy (Basic) Me1XinshiMd000001
|
||||||
|
92340 Royal Guard (Basic) Me1JinweiMd000001
|
||||||
|
92350 Firefighter (Basic) Me1XiaofangweishiMd000001
|
||||||
|
92360 Deconstructor (Basic) Me1FenjiezheMd000001
|
||||||
|
92370 Explorer (Basic) Me1YijikantanzheMd000001
|
||||||
|
92380 Construct (Basic) Me1GouzaotiMd10001
|
||||||
|
92390 Harvester (Basic) Mb1RobotarmorMd030001
|
||||||
|
92400 Bio-Bull (Basic) Me1FangshengdouniuMd000001
|
||||||
|
92410 Acid Ant (Basic) Me1SuanyegongyiMd000001
|
||||||
|
92420 Musashi VI (Basic) Me1WuzangliuxingMd000001
|
||||||
|
92430 Musashi IX (Basic) Me1SwordMd002001
|
||||||
|
92440 Terrapod (Basic) Me1ZilujingweiMd000001
|
||||||
|
92450 Polar Soldier Me1JidijibingMd000001
|
||||||
|
92460 Deep-sea Ambusher Me1ShenhaiqianfuzheMd000003
|
||||||
|
92470 Heteromer Hydraulic (Basic) Mo1YijuyeyaMd000001
|
||||||
|
92480 Heteromer Sentry Gun (Basic) Mo1YijushaojiejipaoMd000001
|
||||||
|
92490 Heteromer Aerial Monitor (Basic) Mo1YijukongzhongjianshiqiMd000001
|
||||||
|
92600 Hetero Deconstruct Unit (Basic) Me1YihefenjiedanyuanMd000001
|
||||||
|
92610 Hetero Repair Unit (Basic) Me1YihexiufudanyuanMd000001
|
||||||
|
92620 Hetero Fire Unit (Basic) Me1YihehuolidanyuanMd000001
|
||||||
|
92630 Hetero Explore Unit (Basic) Me1YihekantandanyuanMd000001
|
||||||
|
92640 Rikishi VI (Basic) Mo1LishiliuxingMd000001
|
||||||
|
92650 Ballwheel IV (Basic) Mo1WulunsixingMd000001
|
||||||
|
92660 Hanged Man III (Basic) Mo1DiaorensanxingMd000001
|
||||||
|
92661 Hanged Man III (Mini) Mo1DiaorensanxingMd000002
|
||||||
|
92670 Kemuri I (Basic) Mo1YanfenyixingMd000001
|
||||||
|
92680 Kowloong Crew - Yazi (Basic) Me1JiulongzhongyaziMd000001
|
||||||
|
96080 Supply Crates Mt1BujixiangMd000001
|
||||||
|
96160 Iso-Device Mt1GelizhuangzhiMd000001
|
||||||
|
96161 Restraint Device Mt1GelizhuangzhiMd000001
|
||||||
|
96162 Signal Launcher Mt1PagerMd01001
|
||||||
|
97110 Terrapod (Extreme) Me1ZilujingweiMd000001
|
||||||
|
97120 Terrapod Me1ZilujingweiMd000001
|
||||||
|
97610 Terrapod Me1ZilujingweiMd000001
|
||||||
|
97620 Terrapod Me1ZilujingweiMd000001
|
||||||
|
97508 Dagger1 Mt1DubianfeijiMd000001
|
||||||
|
97509 Unidentified Enemy Aircraft - α Mt1DubiandibingfeijiMd000001
|
||||||
|
97510 Unidentified Enemy Aircraft - β Mt1DubiandibingfeijiMd000001
|
||||||
|
97511 Unidentified Enemy Aircraft - γ Mt1DubiandibingfeijiMd000001
|
||||||
|
97512 Unidentified Enemy Aircraft - δ Mt1DubiandibingfeijiMd000001
|
||||||
|
97513 Unidentified Enemy Aircraft - ε Mt1DubiandibingfeijiMd000001
|
||||||
|
97514 Dagger2 Mt1DubianfeijiMd000002
|
||||||
|
97515 Dagger1 Mt1DubianfeijiMd000001
|
||||||
|
97516 Dagger1 Mt1DubianfeijiMd000001
|
||||||
|
96170 Rail Heterozygote (Left Limb) Mo1XiulijigongMd000001
|
||||||
|
96171 Rail Heterozygote (Middle Limb) Mo1XiulijigongMd000001
|
||||||
|
96172 Rail Heterozygote (Right Limb) Mo1XiulijigongMd000001
|
||||||
|
90690 Phecda Mo1LucunMd000001
|
||||||
|
91690 Phecda Mo1LucunMd000001
|
||||||
|
92690 Phecda Mo1LucunMd000001
|
||||||
|
90700 Prime Me1ZhizunMd000001
|
||||||
|
90710 Performer (Extreme) Mo1BiaoyanyirenMd000001
|
||||||
|
90720 Bartender (Extreme) Mo1TiaojiushiMd000001
|
||||||
|
91720 Bartender (Extreme) Mo1TiaojiushiMd000001
|
||||||
|
90730 Swimming Instructor (Extreme) Mo1YouyongjiaoguanMd000001
|
||||||
|
92740 A'Mao Me1XiguajunMd000002UI
|
||||||
|
837000 Shark-speare Mb1AolajiangMd010001
|
||||||
|
837100 Shark-speare Mb1AolajiangMd010002
|
||||||
|
87500 Gabriel - Starfall Mb1JiabailieMd000002
|
||||||
|
90750 Snow Owl Mb1XuexiaoMd000002UI
|
||||||
|
90760 Ground 3 - Rabbit Mo1TuziMd000002UI
|
||||||
|
90770 Naval 5 - Squid Mo1ZhangyuMd000002UI
|
||||||
|
90780 Ground 1 - Polar Bear Me1XiongrenMd000002UI
|
||||||
|
83800 Amberia Mb1BaiyangnvMd010001
|
||||||
|
92790 Hanged Man I Me1DiaorenyixingMd000001UI
|
||||||
|
92800 Yunlu Me1YunluMd000003UI
|
||||||
|
92810 Tai'E I Mb1TaiayixingMd010001UI
|
||||||
|
83900 Luna Mb1LunaMd010001UI
|
||||||
|
90830 Bettle (Extreme) Mo1MifengMd010001UI
|
||||||
|
90840 Pei (Extreme) Mo1QiuqiujiaoMd010001UI
|
||||||
|
90850 Chomper (Extreme) Mo1ShirenhuaMd010002UI
|
||||||
|
841000 Pterygota Queen (Punishing Hetero-Creature) Mb1XigeluenMd010002UI
|
||||||
|
84007 Hades DMG Mb1HadisiMd010001UI
|
||||||
|
92860 Popper (Extreme) Mo1BopuerMd010001UI
|
||||||
|
90880 Nian Me1NianMd010001UI
|
||||||
|
90870 Jaspers (Extreme) Me1YasibeiersiMd010001UI
|
||||||
|
84200 Machiavelli Mb1MajiyaweiliMd010001UI
|
||||||
|
84210 Machiavelli Mb1MajiyaweiliMd010002UI
|
||||||
|
90900 Sea Squirt Mo1HaiqiaoMd010001UI
|
||||||
|
90910 Gear Me1UnknownMd010001UI
|
||||||
|
84300 Siren Mb1SirenMd010001UI
|
||||||
|
84310 Si! ren! Mb1SirenMd010002UI
|
||||||
|
90790 Guardian I Me1DiaorenyixingMd000001UI
|
||||||
|
90800 Moyuan Me1YunluMd000003UI
|
||||||
|
90930 Monkfish Mo1YingdengyuMd010001UI
|
||||||
|
90890 Corrupted Construct Mo1UngouzaotiMd010001UI
|
||||||
|
90940 Buthus Mo1CiganxieMd010001UI
|
||||||
|
90950 Recycle Prisoner Me1JiegouqiutuMd010001UI
|
||||||
|
84400 Hetero-Hive Mother Mb1MotherMd010001UI
|
||||||
|
90960 Blair Mo1BeiyaMd010001UI
|
||||||
|
90970 M4-Medic Bot Mo1ModelmMd010001UI
|
||||||
|
90980 PK-43 "Sheriff" Me1PoliceMd010001UI
|
||||||
|
845000 Voodoo Mb1VoodooMd010001UI
|
||||||
|
93010 DB02-Sanitizer Mo1QingjiejiqiMd010001UI
|
||||||
|
93020 SSG-Meanderer Mo1ShuixiyiMd010001UI
|
||||||
|
90990 Trailblazing Surfer Me1SkaterboyMd010001UI
|
||||||
|
846000 Lamia Mb1LamiyaMd010001UI
|
||||||
|
846100 Lamia (Phase 2) Mb1LamiyaMd010002UI
|
||||||
|
93030 Hetero-Sapien Mo1SemifiniMd010001UI
|
||||||
|
847100 Male & Female Mb1OniisanMd010003UI
|
||||||
|
848100 The Punishing Virus Data Set Mb1PunishdataMd010001UI
|
||||||
|
848200 The Punishing Virus Data Set Mb1PunishdataMd010002UI
|
||||||
|
93070 Sanctuary Guard Me1ShengtangMd010001UI
|
||||||
|
93050 Construct Soldier (Female) Mo1CyborgsoldierMd10001UI
|
||||||
|
93060 Construct Captain (Female) Mo1CyborgleaderMd10001UI
|
||||||
|
93110 Fairy Mo1XiaojinglingMd010001UI
|
||||||
|
84900 Hamlet Mb1HamuleiteMd010001UI
|
||||||
|
93101 Treant Mo1ShujingMd010001UI
|
||||||
|
93081 Dragon Me1WutailongMd010001UI
|
||||||
|
93140 Heaven Breaker Me1GuitaristMd000001UI
|
||||||
|
93130 God Slayer Me1KeyboardistMd000001UI
|
||||||
|
93129 Demon Bane Me1DrummerMd000001UI
|
||||||
|
93160 Gung-hoer Mo1GangsterMd000001UI
|
||||||
|
82200 MC Solar Mb1RapperMd000001UI
|
||||||
|
93170 Wheel of Fortune Me1HetimingyunzhilunMd010001UI
|
||||||
|
93180 Nalasr-E Mo1HetipaotaiMd010001UI
|
||||||
|
93190 Heal-Z Mo1HetiyiliaojiMd010001UI
|
||||||
|
93230 Courier-M Me1HetigongzuojiqiMd010001UI
|
||||||
|
93221 Deporter-R Mo1HetiwurenjiMd010001UI
|
||||||
|
85100 Trailblazer Mb1StarknightMd010001UI
|
||||||
|
93240 Moon Morpher Mo1MoonlighterMd010001UI
|
||||||
|
85300 Moon Eater Mb1MoonguyMd010001UI
|
||||||
|
93251 Signal Light Phantom Me1LampmonsterMd000001UI
|
||||||
|
93291 Redcoral Host Mo1CoralerMd010001UI
|
||||||
|
93301 Chela Host Mo1YssutiMd010001UI
|
||||||
|
93311 Hetero-Consciousness Host Me1TwofacerMd010001UI
|
||||||
|
85400 Lithos & Paper Crane Mb1HuoshaMd010001UI
|
||||||
|
85500 Hetero-Humanoid: Chiko Mb1LostwomenMd010001UI
|
||||||
|
93331 "Naughty Child" Mo1BadboyMd010001UI
|
||||||
|
93341 "Good Child" Mo1GoodgirlMd010001UI
|
||||||
|
93321 "Dottie" Me1PuppetMd010001UI
|
||||||
|
85550 Mutated Mechanoid: Madorea Mb1MaidmasterMd010001UI
|
||||||
|
85560 Mutated Mechanoid: Madorea Mb1MaidmasterMd010002UI
|
Can't render this file because it contains an unexpected character in line 350 and column 13.
|
|
@ -0,0 +1,3 @@
|
||||||
|
Id Order Name
|
||||||
|
1 1 Login Interface
|
||||||
|
2 2 Story Cutscenes
|
|
|
@ -0,0 +1,5 @@
|
||||||
|
Id UnlockBlockId BlockId[1] BlockId[2] BlockId[3] BlockId[4] BlockId[5] BlockId[6] BlockId[7] BlockId[8] BlockId[9] BlockId[10] BlockId[11] BlockId[12] BlockId[13] BlockId[14] BlockId[15] Name WorldBossUiType
|
||||||
|
1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Area 1
|
||||||
|
2 15 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 Area 2
|
||||||
|
3 30 30 31 32 33 34 35 36 37 38 39 40 41 42 Area 3 1
|
||||||
|
4 43 43 44 45 46 47 48 49 50 51 52 53 54 55 56 Area 4 2
|
|
|
@ -0,0 +1,9 @@
|
||||||
|
Id Name Icon Prefab StageDetailBg
|
||||||
|
1 Initial Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon00.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage1.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
|
||||||
|
2 Strategic Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon02.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage2.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
|
||||||
|
3 High-risk Dark Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon07.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage9.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
|
||||||
|
5 Supply Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon01.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage3.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle02.png
|
||||||
|
6 Support Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon08.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage4.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle03.png
|
||||||
|
7 Amplification Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon03.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage5.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle04.png
|
||||||
|
8 Base Station Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon05.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage7.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle05.png
|
||||||
|
9 Dark Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon06.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage8.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle06.png
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
Id UiName TitleIcon ModelId[1] ModelId[2] HeadName[1] HeadName[2] HeadIcon[1] HeadIcon[2] RankTitle
|
||||||
|
1 UiAreaWarBoss Assets/Product/Texture/Image/UiAreaWar/UiAreaWarTitle.png Mb1OniisanMd010001UI Mb1ImoutoMd010001UI You Enemy Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarLiv.png Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarGemini.png High-risk Dark Block Contribution Ranking
|
||||||
|
2 UiAreaWarBossSpecial Assets/Product/Texture/Image/UiAreaWar/UiAreaWarTitle02.png Mb1PunishdataMd010001UI You Enemy Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarLiv.png Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarGemini02.png High-risk Dark Block Contribution Ranking
|
|
|
@ -144,6 +144,12 @@ Id CueSheetId CueName Is1pOr3p
|
||||||
162 180 m_ev20_song 1
|
162 180 m_ev20_song 1
|
||||||
163 181 m_ev20_liv_1 1
|
163 181 m_ev20_liv_1 1
|
||||||
164 182 m_ev20_liv_2 1
|
164 182 m_ev20_liv_2 1
|
||||||
|
165 183 m_ev24_intro 1
|
||||||
|
166 184 m_ev24_battle 1
|
||||||
|
167 185 m_ev24_boss_1 1
|
||||||
|
168 186 m_ev24_boss_2 1
|
||||||
|
169 187 m_ev24_story 1
|
||||||
|
170 188 m_ev23_full 1
|
||||||
201 11 m_avg_general 1
|
201 11 m_avg_general 1
|
||||||
202 18 m_avg_spaceship 1
|
202 18 m_avg_spaceship 1
|
||||||
203 8 m_avg_beforebattle 1
|
203 8 m_avg_beforebattle 1
|
||||||
|
@ -860,7 +866,11 @@ Id CueSheetId CueName Is1pOr3p
|
||||||
2413 68 g_ui_weapon_biankasuper_2 1
|
2413 68 g_ui_weapon_biankasuper_2 1
|
||||||
2414 68 g_ui_weapon_biankasuper_3 1
|
2414 68 g_ui_weapon_biankasuper_3 1
|
||||||
2415 68 g_ui_weapon_biankasuper_4 1
|
2415 68 g_ui_weapon_biankasuper_4 1
|
||||||
3000 107 c_luciaRk1_act_fall 3
|
2416 68 g_ui_weapon_bangbinata_1 1
|
||||||
|
2417 68 g_ui_weapon_bangbinata_2 1
|
||||||
|
2418 68 g_ui_weapon_bangbinata_3 1
|
||||||
|
2419 68 g_ui_weapon_bangbinata_4 1
|
||||||
|
3000 107 c_luciaRk1_act_fall 1
|
||||||
3001 107 c_livRk1_act_fall 3
|
3001 107 c_livRk1_act_fall 3
|
||||||
3002 107 c_livRk1_act_stand 3
|
3002 107 c_livRk1_act_stand 3
|
||||||
3003 107 c_liRk2_act_fall 3
|
3003 107 c_liRk2_act_fall 3
|
||||||
|
@ -3970,6 +3980,10 @@ Id CueSheetId CueName Is1pOr3p
|
||||||
10301602 10301 c_sailinnaRk3_act_flash_2 3
|
10301602 10301 c_sailinnaRk3_act_flash_2 3
|
||||||
10301701 10301 c_sailinnaRk3_act_born 1
|
10301701 10301 c_sailinnaRk3_act_born 1
|
||||||
10301702 10301 c_sailinnaRk3_act_win 1
|
10301702 10301 c_sailinnaRk3_act_win 1
|
||||||
|
10301801 10301 c_sailinnaRk3_skill_jianqie 3
|
||||||
|
10301802 10301 c_sailinnaRk3_skill_jianqie_ex 3
|
||||||
|
10301803 10301 c_sailinnaRk3_skill_chujue 3
|
||||||
|
10301804 10301 c_sailinnaRk3_skill_chujue_ex 3
|
||||||
10311001 10311 c_sailinnaRk4_atk_nml_1 3
|
10311001 10311 c_sailinnaRk4_atk_nml_1 3
|
||||||
10311002 10311 c_sailinnaRk4_atk_nml_2 3
|
10311002 10311 c_sailinnaRk4_atk_nml_2 3
|
||||||
10311003 10311 c_sailinnaRk4_atk_nml_3 3
|
10311003 10311 c_sailinnaRk4_atk_nml_3 3
|
||||||
|
@ -4396,6 +4410,10 @@ Id CueSheetId CueName Is1pOr3p
|
||||||
11301602 11301 c_sailinnaRk3_swim_act_flash_2 3
|
11301602 11301 c_sailinnaRk3_swim_act_flash_2 3
|
||||||
11301701 11301 c_sailinnaRk3_swim_act_born 1
|
11301701 11301 c_sailinnaRk3_swim_act_born 1
|
||||||
11301702 11301 c_sailinnaRk3_swim_act_win 1
|
11301702 11301 c_sailinnaRk3_swim_act_win 1
|
||||||
|
11301801 11301 c_sailinnaRk3_swim_skill_jianqie 3
|
||||||
|
11301802 11301 c_sailinnaRk3_swim_skill_jianqie_ex 3
|
||||||
|
11301803 11301 c_sailinnaRk3_swim_skill_chujue 3
|
||||||
|
11301804 11301 c_sailinnaRk3_swim_skill_chujue_ex 3
|
||||||
10113001 10113 c_weilaRK3_atk_nm_1 3
|
10113001 10113 c_weilaRK3_atk_nm_1 3
|
||||||
10113002 10113 c_weilaRK3_atk_nm_2_1 3
|
10113002 10113 c_weilaRK3_atk_nm_2_1 3
|
||||||
10113003 10113 c_weilaRK3_atk_nm_2_2 3
|
10113003 10113 c_weilaRK3_atk_nm_2_2 3
|
||||||
|
@ -5571,6 +5589,27 @@ Id CueSheetId CueName Is1pOr3p
|
||||||
100000905 521 ac23_qianzi_14_7 1
|
100000905 521 ac23_qianzi_14_7 1
|
||||||
100000906 521 ac23_qianzi_14_8 1
|
100000906 521 ac23_qianzi_14_8 1
|
||||||
100000907 521 ac23_qianzi_14_9 1
|
100000907 521 ac23_qianzi_14_9 1
|
||||||
|
100000908 529 ac24_bangbinata_1 1
|
||||||
|
100000909 529 ac24_bangbinata_2 1
|
||||||
|
100000910 529 ac24_bangbinata_3 1
|
||||||
|
100000911 529 ac24_bangbinata_4 1
|
||||||
|
100000912 529 ac24_bangbinata_5 1
|
||||||
|
100000913 529 ac24_bangbinata_6 1
|
||||||
|
100000914 529 ac24_bangbinata_7 1
|
||||||
|
100000915 529 ac24_bangbinata_8 1
|
||||||
|
100000916 529 ac24_bangbinata_9 1
|
||||||
|
100000917 529 ac24_bangbinata_13 1
|
||||||
|
100000918 529 ac24_bangbinata_14 1
|
||||||
|
100000919 529 ac24_bangbinata_15 1
|
||||||
|
100000920 529 ac24_bangbinata_16 1
|
||||||
|
100000921 529 ac24_bangbinata_17 1
|
||||||
|
100000922 529 ac24_boss_1 1
|
||||||
|
100000923 529 ac24_boss_2 1
|
||||||
|
100000924 529 ac24_boss_3 1
|
||||||
|
100000925 529 ac24_fannisha_1 1
|
||||||
|
100000926 529 ac24_fannisha_2 1
|
||||||
|
100000927 529 ac24_fannisha_3 1
|
||||||
|
100000928 529 ac24_xiaoguai_1 1
|
||||||
200000001 509 ac5_ailaliliv_9-1 1
|
200000001 509 ac5_ailaliliv_9-1 1
|
||||||
200000002 509 ac5_axmofu_1_01 1
|
200000002 509 ac5_axmofu_1_01 1
|
||||||
200000003 509 ac5_axmofu_1_02 1
|
200000003 509 ac5_axmofu_1_02 1
|
||||||
|
@ -6478,6 +6517,27 @@ Id CueSheetId CueName Is1pOr3p
|
||||||
200000905 524 ac23_qianzi_14_7 1
|
200000905 524 ac23_qianzi_14_7 1
|
||||||
200000906 524 ac23_qianzi_14_8 1
|
200000906 524 ac23_qianzi_14_8 1
|
||||||
200000907 524 ac23_qianzi_14_9 1
|
200000907 524 ac23_qianzi_14_9 1
|
||||||
|
200000908 530 ac24_bangbinata_1 1
|
||||||
|
200000909 530 ac24_bangbinata_2 1
|
||||||
|
200000910 530 ac24_bangbinata_3 1
|
||||||
|
200000911 530 ac24_bangbinata_4 1
|
||||||
|
200000912 530 ac24_bangbinata_5 1
|
||||||
|
200000913 530 ac24_bangbinata_6 1
|
||||||
|
200000914 530 ac24_bangbinata_7 1
|
||||||
|
200000915 530 ac24_bangbinata_8 1
|
||||||
|
200000916 530 ac24_bangbinata_9 1
|
||||||
|
200000917 530 ac24_bangbinata_13 1
|
||||||
|
200000918 530 ac24_bangbinata_14 1
|
||||||
|
200000919 530 ac24_bangbinata_15 1
|
||||||
|
200000920 530 ac24_bangbinata_16 1
|
||||||
|
200000921 530 ac24_bangbinata_17 1
|
||||||
|
200000922 530 ac24_boss_1 1
|
||||||
|
200000923 530 ac24_boss_2 1
|
||||||
|
200000924 530 ac24_boss_3 1
|
||||||
|
200000925 530 ac24_fannisha_1 1
|
||||||
|
200000926 530 ac24_fannisha_2 1
|
||||||
|
200000927 530 ac24_fannisha_3 1
|
||||||
|
200000928 530 ac24_xiaoguai_1 1
|
||||||
300000001 509 ac5_ailaliliv_9-1 1
|
300000001 509 ac5_ailaliliv_9-1 1
|
||||||
300000002 509 ac5_axmofu_1_01 1
|
300000002 509 ac5_axmofu_1_01 1
|
||||||
300000003 509 ac5_axmofu_1_02 1
|
300000003 509 ac5_axmofu_1_02 1
|
||||||
|
@ -7385,6 +7445,27 @@ Id CueSheetId CueName Is1pOr3p
|
||||||
300000905 527 ac23_qianzi_14_7 1
|
300000905 527 ac23_qianzi_14_7 1
|
||||||
300000906 527 ac23_qianzi_14_8 1
|
300000906 527 ac23_qianzi_14_8 1
|
||||||
300000907 527 ac23_qianzi_14_9 1
|
300000907 527 ac23_qianzi_14_9 1
|
||||||
|
300000908 531 ac24_bangbinata_1 1
|
||||||
|
300000909 531 ac24_bangbinata_2 1
|
||||||
|
300000910 531 ac24_bangbinata_3 1
|
||||||
|
300000911 531 ac24_bangbinata_4 1
|
||||||
|
300000912 531 ac24_bangbinata_5 1
|
||||||
|
300000913 531 ac24_bangbinata_6 1
|
||||||
|
300000914 531 ac24_bangbinata_7 1
|
||||||
|
300000915 531 ac24_bangbinata_8 1
|
||||||
|
300000916 531 ac24_bangbinata_9 1
|
||||||
|
300000917 531 ac24_bangbinata_13 1
|
||||||
|
300000918 531 ac24_bangbinata_14 1
|
||||||
|
300000919 531 ac24_bangbinata_15 1
|
||||||
|
300000920 531 ac24_bangbinata_16 1
|
||||||
|
300000921 531 ac24_bangbinata_17 1
|
||||||
|
300000922 531 ac24_boss_1 1
|
||||||
|
300000923 531 ac24_boss_2 1
|
||||||
|
300000924 531 ac24_boss_3 1
|
||||||
|
300000925 531 ac24_fannisha_1 1
|
||||||
|
300000926 531 ac24_fannisha_2 1
|
||||||
|
300000927 531 ac24_fannisha_3 1
|
||||||
|
300000928 531 ac24_xiaoguai_1 1
|
||||||
102001 202 v_lucia_01 1
|
102001 202 v_lucia_01 1
|
||||||
102002 202 v_lucia_02 1
|
102002 202 v_lucia_02 1
|
||||||
102003 202 v_lucia_03 1
|
102003 202 v_lucia_03 1
|
||||||
|
@ -9305,6 +9386,7 @@ Id CueSheetId CueName Is1pOr3p
|
||||||
114091 214 v_luosaita_55_ui 1
|
114091 214 v_luosaita_55_ui 1
|
||||||
114092 214 v_luosaita_57_ui 1
|
114092 214 v_luosaita_57_ui 1
|
||||||
114093 214 v_luosaita_58_ui 1
|
114093 214 v_luosaita_58_ui 1
|
||||||
|
114094 214 v_luosaita_60_SC 1
|
||||||
115001 215 v_changyu_1 1
|
115001 215 v_changyu_1 1
|
||||||
115002 215 v_changyu_2 1
|
115002 215 v_changyu_2 1
|
||||||
115003 215 v_changyu_3 1
|
115003 215 v_changyu_3 1
|
||||||
|
@ -11373,6 +11455,113 @@ Id CueSheetId CueName Is1pOr3p
|
||||||
134112 231 v_biankasuper_100_2 1
|
134112 231 v_biankasuper_100_2 1
|
||||||
134113 231 v_biankasuper_101_1 1
|
134113 231 v_biankasuper_101_1 1
|
||||||
134114 231 v_biankasuper_101_2 1
|
134114 231 v_biankasuper_101_2 1
|
||||||
|
135001 232 v_bangbinata_1 1
|
||||||
|
135002 232 v_bangbinata_2 1
|
||||||
|
135003 232 v_bangbinata_3 1
|
||||||
|
135004 232 v_bangbinata_4 1
|
||||||
|
135005 232 v_bangbinata_5 1
|
||||||
|
135006 232 v_bangbinata_6 1
|
||||||
|
135007 232 v_bangbinata_7 1
|
||||||
|
135008 232 v_bangbinata_8 1
|
||||||
|
135009 232 v_bangbinata_9_1 1
|
||||||
|
135010 232 v_bangbinata_9_2 1
|
||||||
|
135011 232 v_bangbinata_9_3 1
|
||||||
|
135012 232 v_bangbinata_9_4 1
|
||||||
|
135013 232 v_bangbinata_9_5 1
|
||||||
|
135014 232 v_bangbinata_9_6 1
|
||||||
|
135015 232 v_bangbinata_9_7 1
|
||||||
|
135016 232 v_bangbinata_9_8 1
|
||||||
|
135017 232 v_bangbinata_9_9 1
|
||||||
|
135018 232 v_bangbinata_9_10 1
|
||||||
|
135019 232 v_bangbinata_9_11 1
|
||||||
|
135020 232 v_bangbinata_9_12 1
|
||||||
|
135021 232 v_bangbinata_9_13 1
|
||||||
|
135022 232 v_bangbinata_9_14 1
|
||||||
|
135023 232 v_bangbinata_9_15 1
|
||||||
|
135024 232 v_bangbinata_10_1 1
|
||||||
|
135025 232 v_bangbinata_10_2 1
|
||||||
|
135026 232 v_bangbinata_11_1 1
|
||||||
|
135027 232 v_bangbinata_11_2 1
|
||||||
|
135028 232 v_bangbinata_12_1 1
|
||||||
|
135029 232 v_bangbinata_12_2 1
|
||||||
|
135030 232 v_bangbinata_13_1 1
|
||||||
|
135031 232 v_bangbinata_13_2 1
|
||||||
|
135032 232 v_bangbinata_14_1 1
|
||||||
|
135033 232 v_bangbinata_14_2 1
|
||||||
|
135034 232 v_bangbinata_15_1 1
|
||||||
|
135035 232 v_bangbinata_15_2 1
|
||||||
|
135036 232 v_bangbinata_16_1 1
|
||||||
|
135037 232 v_bangbinata_16_2 1
|
||||||
|
135038 232 v_bangbinata_16_3 1
|
||||||
|
135039 232 v_bangbinata_16_4 1
|
||||||
|
135040 232 v_bangbinata_16_5 1
|
||||||
|
135041 232 v_bangbinata_17_1 1
|
||||||
|
135042 232 v_bangbinata_17_2 1
|
||||||
|
135043 232 v_bangbinata_17_3 1
|
||||||
|
135044 232 v_bangbinata_17_4 1
|
||||||
|
135045 232 v_bangbinata_17_5 1
|
||||||
|
135046 232 v_bangbinata_18_1 1
|
||||||
|
135047 232 v_bangbinata_18_2 1
|
||||||
|
135048 232 v_bangbinata_18_3 1
|
||||||
|
135049 232 v_bangbinata_18_4 1
|
||||||
|
135050 232 v_bangbinata_18_5 1
|
||||||
|
135051 232 v_bangbinata_18_6 1
|
||||||
|
135052 232 v_bangbinata_18_7 1
|
||||||
|
135053 232 v_bangbinata_18_8 1
|
||||||
|
135054 232 v_bangbinata_19 1
|
||||||
|
135055 232 v_bangbinata_20_1 1
|
||||||
|
135056 232 v_bangbinata_20_2 1
|
||||||
|
135057 232 v_bangbinata_20_3 1
|
||||||
|
135058 232 v_bangbinata_21_1 1
|
||||||
|
135059 232 v_bangbinata_21_2 1
|
||||||
|
135060 232 v_bangbinata_21_3 1
|
||||||
|
135061 232 v_bangbinata_22 1
|
||||||
|
135062 232 v_bangbinata_23 1
|
||||||
|
135063 232 v_bangbinata_24_1 1
|
||||||
|
135064 232 v_bangbinata_24_2 1
|
||||||
|
135065 232 v_bangbinata_24_3 1
|
||||||
|
135066 232 v_bangbinata_24_4 1
|
||||||
|
135067 232 v_bangbinata_24_5 1
|
||||||
|
135068 232 v_bangbinata_52_1 1
|
||||||
|
135069 232 v_bangbinata_52_2 1
|
||||||
|
135070 232 v_bangbinata_52_3 1
|
||||||
|
135071 232 v_bangbinata_53 1
|
||||||
|
135072 232 v_bangbinata_54 1
|
||||||
|
135073 232 v_bangbinata_55 1
|
||||||
|
135074 232 v_bangbinata_56 1
|
||||||
|
135075 232 v_bangbinata_57 1
|
||||||
|
135076 232 v_bangbinata_58 1
|
||||||
|
135077 232 v_bangbinata_59 1
|
||||||
|
135078 232 v_bangbinata_60 1
|
||||||
|
135079 232 v_bangbinata_61_1 1
|
||||||
|
135080 232 v_bangbinata_61_2 1
|
||||||
|
135081 232 v_bangbinata_61_3 1
|
||||||
|
135082 232 v_bangbinata_61_4 1
|
||||||
|
135083 232 v_bangbinata_61_5 1
|
||||||
|
135084 232 v_bangbinata_62_1 1
|
||||||
|
135085 232 v_bangbinata_62_2 1
|
||||||
|
135086 232 v_bangbinata_62_3 1
|
||||||
|
135087 232 v_bangbinata_62_4 1
|
||||||
|
135088 232 v_bangbinata_62_5 1
|
||||||
|
135089 232 v_bangbinata_63_1 1
|
||||||
|
135090 232 v_bangbinata_63_2 1
|
||||||
|
135091 232 v_bangbinata_63_3 1
|
||||||
|
135092 232 v_bangbinata_63_4 1
|
||||||
|
135093 232 v_bangbinata_63_5 1
|
||||||
|
135094 232 v_bangbinata_100_1 1
|
||||||
|
135095 232 v_bangbinata_100_2 1
|
||||||
|
135096 232 v_bangbinata_101_1 1
|
||||||
|
135097 232 v_bangbinata_101_2 1
|
||||||
|
135098 232 v_bangbinata_52_1_ui 1
|
||||||
|
135099 232 v_bangbinata_52_2_ui 1
|
||||||
|
135100 232 v_bangbinata_52_3_ui 1
|
||||||
|
135101 232 v_bangbinata_53_ui 1
|
||||||
|
135102 232 v_bangbinata_54_ui 1
|
||||||
|
135103 232 v_bangbinata_55_ui 1
|
||||||
|
135104 232 v_bangbinata_56_ui 1
|
||||||
|
135105 232 v_bangbinata_57_ui 1
|
||||||
|
135106 232 v_bangbinata_58_ui 1
|
||||||
|
135107 232 v_bangbinata_53_1 1
|
||||||
202001 302 v_lucia_01 1
|
202001 302 v_lucia_01 1
|
||||||
202002 302 v_lucia_02 1
|
202002 302 v_lucia_02 1
|
||||||
202003 302 v_lucia_03 1
|
202003 302 v_lucia_03 1
|
||||||
|
@ -13293,6 +13482,7 @@ Id CueSheetId CueName Is1pOr3p
|
||||||
214091 314 v_luosaita_55_ui 1
|
214091 314 v_luosaita_55_ui 1
|
||||||
214092 314 v_luosaita_57_ui 1
|
214092 314 v_luosaita_57_ui 1
|
||||||
214093 314 v_luosaita_58_ui 1
|
214093 314 v_luosaita_58_ui 1
|
||||||
|
214094 314 v_luosaita_60_SC 1
|
||||||
215001 315 v_changyu_1 1
|
215001 315 v_changyu_1 1
|
||||||
215002 315 v_changyu_2 1
|
215002 315 v_changyu_2 1
|
||||||
215003 315 v_changyu_3 1
|
215003 315 v_changyu_3 1
|
||||||
|
@ -15361,6 +15551,113 @@ Id CueSheetId CueName Is1pOr3p
|
||||||
234112 331 v_biankasuper_100_2 1
|
234112 331 v_biankasuper_100_2 1
|
||||||
234113 331 v_biankasuper_101_1 1
|
234113 331 v_biankasuper_101_1 1
|
||||||
234114 331 v_biankasuper_101_2 1
|
234114 331 v_biankasuper_101_2 1
|
||||||
|
235001 332 v_bangbinata_1 1
|
||||||
|
235002 332 v_bangbinata_2 1
|
||||||
|
235003 332 v_bangbinata_3 1
|
||||||
|
235004 332 v_bangbinata_4 1
|
||||||
|
235005 332 v_bangbinata_5 1
|
||||||
|
235006 332 v_bangbinata_6 1
|
||||||
|
235007 332 v_bangbinata_7 1
|
||||||
|
235008 332 v_bangbinata_8 1
|
||||||
|
235009 332 v_bangbinata_9_1 1
|
||||||
|
235010 332 v_bangbinata_9_2 1
|
||||||
|
235011 332 v_bangbinata_9_3 1
|
||||||
|
235012 332 v_bangbinata_9_4 1
|
||||||
|
235013 332 v_bangbinata_9_5 1
|
||||||
|
235014 332 v_bangbinata_9_6 1
|
||||||
|
235015 332 v_bangbinata_9_7 1
|
||||||
|
235016 332 v_bangbinata_9_8 1
|
||||||
|
235017 332 v_bangbinata_9_9 1
|
||||||
|
235018 332 v_bangbinata_9_10 1
|
||||||
|
235019 332 v_bangbinata_9_11 1
|
||||||
|
235020 332 v_bangbinata_9_12 1
|
||||||
|
235021 332 v_bangbinata_9_13 1
|
||||||
|
235022 332 v_bangbinata_9_14 1
|
||||||
|
235023 332 v_bangbinata_9_15 1
|
||||||
|
235024 332 v_bangbinata_10_1 1
|
||||||
|
235025 332 v_bangbinata_10_2 1
|
||||||
|
235026 332 v_bangbinata_11_1 1
|
||||||
|
235027 332 v_bangbinata_11_2 1
|
||||||
|
235028 332 v_bangbinata_12_1 1
|
||||||
|
235029 332 v_bangbinata_12_2 1
|
||||||
|
235030 332 v_bangbinata_13_1 1
|
||||||
|
235031 332 v_bangbinata_13_2 1
|
||||||
|
235032 332 v_bangbinata_14_1 1
|
||||||
|
235033 332 v_bangbinata_14_2 1
|
||||||
|
235034 332 v_bangbinata_15_1 1
|
||||||
|
235035 332 v_bangbinata_15_2 1
|
||||||
|
235036 332 v_bangbinata_16_1 1
|
||||||
|
235037 332 v_bangbinata_16_2 1
|
||||||
|
235038 332 v_bangbinata_16_3 1
|
||||||
|
235039 332 v_bangbinata_16_4 1
|
||||||
|
235040 332 v_bangbinata_16_5 1
|
||||||
|
235041 332 v_bangbinata_17_1 1
|
||||||
|
235042 332 v_bangbinata_17_2 1
|
||||||
|
235043 332 v_bangbinata_17_3 1
|
||||||
|
235044 332 v_bangbinata_17_4 1
|
||||||
|
235045 332 v_bangbinata_17_5 1
|
||||||
|
235046 332 v_bangbinata_18_1 1
|
||||||
|
235047 332 v_bangbinata_18_2 1
|
||||||
|
235048 332 v_bangbinata_18_3 1
|
||||||
|
235049 332 v_bangbinata_18_4 1
|
||||||
|
235050 332 v_bangbinata_18_5 1
|
||||||
|
235051 332 v_bangbinata_18_6 1
|
||||||
|
235052 332 v_bangbinata_18_7 1
|
||||||
|
235053 332 v_bangbinata_18_8 1
|
||||||
|
235054 332 v_bangbinata_19 1
|
||||||
|
235055 332 v_bangbinata_20_1 1
|
||||||
|
235056 332 v_bangbinata_20_2 1
|
||||||
|
235057 332 v_bangbinata_20_3 1
|
||||||
|
235058 332 v_bangbinata_21_1 1
|
||||||
|
235059 332 v_bangbinata_21_2 1
|
||||||
|
235060 332 v_bangbinata_21_3 1
|
||||||
|
235061 332 v_bangbinata_22 1
|
||||||
|
235062 332 v_bangbinata_23 1
|
||||||
|
235063 332 v_bangbinata_24_1 1
|
||||||
|
235064 332 v_bangbinata_24_2 1
|
||||||
|
235065 332 v_bangbinata_24_3 1
|
||||||
|
235066 332 v_bangbinata_24_4 1
|
||||||
|
235067 332 v_bangbinata_24_5 1
|
||||||
|
235068 332 v_bangbinata_52_1 1
|
||||||
|
235069 332 v_bangbinata_52_2 1
|
||||||
|
235070 332 v_bangbinata_52_3 1
|
||||||
|
235071 332 v_bangbinata_53 1
|
||||||
|
235072 332 v_bangbinata_54 1
|
||||||
|
235073 332 v_bangbinata_55 1
|
||||||
|
235074 332 v_bangbinata_56 1
|
||||||
|
235075 332 v_bangbinata_57 1
|
||||||
|
235076 332 v_bangbinata_58 1
|
||||||
|
235077 332 v_bangbinata_59 1
|
||||||
|
235078 332 v_bangbinata_60 1
|
||||||
|
235079 332 v_bangbinata_61_1 1
|
||||||
|
235080 332 v_bangbinata_61_2 1
|
||||||
|
235081 332 v_bangbinata_61_3 1
|
||||||
|
235082 332 v_bangbinata_61_4 1
|
||||||
|
235083 332 v_bangbinata_61_5 1
|
||||||
|
235084 332 v_bangbinata_62_1 1
|
||||||
|
235085 332 v_bangbinata_62_2 1
|
||||||
|
235086 332 v_bangbinata_62_3 1
|
||||||
|
235087 332 v_bangbinata_62_4 1
|
||||||
|
235088 332 v_bangbinata_62_5 1
|
||||||
|
235089 332 v_bangbinata_63_1 1
|
||||||
|
235090 332 v_bangbinata_63_2 1
|
||||||
|
235091 332 v_bangbinata_63_3 1
|
||||||
|
235092 332 v_bangbinata_63_4 1
|
||||||
|
235093 332 v_bangbinata_63_5 1
|
||||||
|
235094 332 v_bangbinata_100_1 1
|
||||||
|
235095 332 v_bangbinata_100_2 1
|
||||||
|
235096 332 v_bangbinata_101_1 1
|
||||||
|
235097 332 v_bangbinata_101_2 1
|
||||||
|
235098 332 v_bangbinata_52_1_ui 1
|
||||||
|
235099 332 v_bangbinata_52_2_ui 1
|
||||||
|
235100 332 v_bangbinata_52_3_ui 1
|
||||||
|
235101 332 v_bangbinata_53_ui 1
|
||||||
|
235102 332 v_bangbinata_54_ui 1
|
||||||
|
235103 332 v_bangbinata_55_ui 1
|
||||||
|
235104 332 v_bangbinata_56_ui 1
|
||||||
|
235105 332 v_bangbinata_57_ui 1
|
||||||
|
235106 332 v_bangbinata_58_ui 1
|
||||||
|
235107 332 v_bangbinata_53_1 1
|
||||||
302001 402 v_lucia_01 1
|
302001 402 v_lucia_01 1
|
||||||
302002 402 v_lucia_02 1
|
302002 402 v_lucia_02 1
|
||||||
302003 402 v_lucia_03 1
|
302003 402 v_lucia_03 1
|
||||||
|
@ -17281,6 +17578,7 @@ Id CueSheetId CueName Is1pOr3p
|
||||||
314091 414 v_luosaita_55_ui 1
|
314091 414 v_luosaita_55_ui 1
|
||||||
314092 414 v_luosaita_57_ui 1
|
314092 414 v_luosaita_57_ui 1
|
||||||
314093 414 v_luosaita_58_ui 1
|
314093 414 v_luosaita_58_ui 1
|
||||||
|
314094 414 v_luosaita_60 1
|
||||||
315001 415 v_changyu_1 1
|
315001 415 v_changyu_1 1
|
||||||
315002 415 v_changyu_2 1
|
315002 415 v_changyu_2 1
|
||||||
315003 415 v_changyu_3 1
|
315003 415 v_changyu_3 1
|
||||||
|
@ -19349,6 +19647,113 @@ Id CueSheetId CueName Is1pOr3p
|
||||||
334112 431 v_biankasuper_100_2 1
|
334112 431 v_biankasuper_100_2 1
|
||||||
334113 431 v_biankasuper_101_1 1
|
334113 431 v_biankasuper_101_1 1
|
||||||
334114 431 v_biankasuper_101_2 1
|
334114 431 v_biankasuper_101_2 1
|
||||||
|
335001 432 v_bangbinata_1 1
|
||||||
|
335002 432 v_bangbinata_2 1
|
||||||
|
335003 432 v_bangbinata_3 1
|
||||||
|
335004 432 v_bangbinata_4 1
|
||||||
|
335005 432 v_bangbinata_5 1
|
||||||
|
335006 432 v_bangbinata_6 1
|
||||||
|
335007 432 v_bangbinata_7 1
|
||||||
|
335008 432 v_bangbinata_8 1
|
||||||
|
335009 432 v_bangbinata_9_1 1
|
||||||
|
335010 432 v_bangbinata_9_2 1
|
||||||
|
335011 432 v_bangbinata_9_3 1
|
||||||
|
335012 432 v_bangbinata_9_4 1
|
||||||
|
335013 432 v_bangbinata_9_5 1
|
||||||
|
335014 432 v_bangbinata_9_6 1
|
||||||
|
335015 432 v_bangbinata_9_7 1
|
||||||
|
335016 432 v_bangbinata_9_8 1
|
||||||
|
335017 432 v_bangbinata_9_9 1
|
||||||
|
335018 432 v_bangbinata_9_10 1
|
||||||
|
335019 432 v_bangbinata_9_11 1
|
||||||
|
335020 432 v_bangbinata_9_12 1
|
||||||
|
335021 432 v_bangbinata_9_13 1
|
||||||
|
335022 432 v_bangbinata_9_14 1
|
||||||
|
335023 432 v_bangbinata_9_15 1
|
||||||
|
335024 432 v_bangbinata_10_1 1
|
||||||
|
335025 432 v_bangbinata_10_2 1
|
||||||
|
335026 432 v_bangbinata_11_1 1
|
||||||
|
335027 432 v_bangbinata_11_2 1
|
||||||
|
335028 432 v_bangbinata_12_1 1
|
||||||
|
335029 432 v_bangbinata_12_2 1
|
||||||
|
335030 432 v_bangbinata_13_1 1
|
||||||
|
335031 432 v_bangbinata_13_2 1
|
||||||
|
335032 432 v_bangbinata_14_1 1
|
||||||
|
335033 432 v_bangbinata_14_2 1
|
||||||
|
335034 432 v_bangbinata_15_1 1
|
||||||
|
335035 432 v_bangbinata_15_2 1
|
||||||
|
335036 432 v_bangbinata_16_1 1
|
||||||
|
335037 432 v_bangbinata_16_2 1
|
||||||
|
335038 432 v_bangbinata_16_3 1
|
||||||
|
335039 432 v_bangbinata_16_4 1
|
||||||
|
335040 432 v_bangbinata_16_5 1
|
||||||
|
335041 432 v_bangbinata_17_1 1
|
||||||
|
335042 432 v_bangbinata_17_2 1
|
||||||
|
335043 432 v_bangbinata_17_3 1
|
||||||
|
335044 432 v_bangbinata_17_4 1
|
||||||
|
335045 432 v_bangbinata_17_5 1
|
||||||
|
335046 432 v_bangbinata_18_1 1
|
||||||
|
335047 432 v_bangbinata_18_2 1
|
||||||
|
335048 432 v_bangbinata_18_3 1
|
||||||
|
335049 432 v_bangbinata_18_4 1
|
||||||
|
335050 432 v_bangbinata_18_5 1
|
||||||
|
335051 432 v_bangbinata_18_6 1
|
||||||
|
335052 432 v_bangbinata_18_7 1
|
||||||
|
335053 432 v_bangbinata_18_8 1
|
||||||
|
335054 432 v_bangbinata_19 1
|
||||||
|
335055 432 v_bangbinata_20_1 1
|
||||||
|
335056 432 v_bangbinata_20_2 1
|
||||||
|
335057 432 v_bangbinata_20_3 1
|
||||||
|
335058 432 v_bangbinata_21_1 1
|
||||||
|
335059 432 v_bangbinata_21_2 1
|
||||||
|
335060 432 v_bangbinata_21_3 1
|
||||||
|
335061 432 v_bangbinata_22 1
|
||||||
|
335062 432 v_bangbinata_23 1
|
||||||
|
335063 432 v_bangbinata_24_1 1
|
||||||
|
335064 432 v_bangbinata_24_2 1
|
||||||
|
335065 432 v_bangbinata_24_3 1
|
||||||
|
335066 432 v_bangbinata_24_4 1
|
||||||
|
335067 432 v_bangbinata_24_5 1
|
||||||
|
335068 432 v_bangbinata_52_1 1
|
||||||
|
335069 432 v_bangbinata_52_2 1
|
||||||
|
335070 432 v_bangbinata_52_3 1
|
||||||
|
335071 432 v_bangbinata_53 1
|
||||||
|
335072 432 v_bangbinata_54 1
|
||||||
|
335073 432 v_bangbinata_55 1
|
||||||
|
335074 432 v_bangbinata_56 1
|
||||||
|
335075 432 v_bangbinata_57 1
|
||||||
|
335076 432 v_bangbinata_58 1
|
||||||
|
335077 432 v_bangbinata_59 1
|
||||||
|
335078 432 v_bangbinata_60 1
|
||||||
|
335079 432 v_bangbinata_61_1 1
|
||||||
|
335080 432 v_bangbinata_61_2 1
|
||||||
|
335081 432 v_bangbinata_61_3 1
|
||||||
|
335082 432 v_bangbinata_61_4 1
|
||||||
|
335083 432 v_bangbinata_61_5 1
|
||||||
|
335084 432 v_bangbinata_62_1 1
|
||||||
|
335085 432 v_bangbinata_62_2 1
|
||||||
|
335086 432 v_bangbinata_62_3 1
|
||||||
|
335087 432 v_bangbinata_62_4 1
|
||||||
|
335088 432 v_bangbinata_62_5 1
|
||||||
|
335089 432 v_bangbinata_63_1 1
|
||||||
|
335090 432 v_bangbinata_63_2 1
|
||||||
|
335091 432 v_bangbinata_63_3 1
|
||||||
|
335092 432 v_bangbinata_63_4 1
|
||||||
|
335093 432 v_bangbinata_63_5 1
|
||||||
|
335094 432 v_bangbinata_100_1 1
|
||||||
|
335095 432 v_bangbinata_100_2 1
|
||||||
|
335096 432 v_bangbinata_101_1 1
|
||||||
|
335097 432 v_bangbinata_101_2 1
|
||||||
|
335098 432 v_bangbinata_52_1_ui 1
|
||||||
|
335099 432 v_bangbinata_52_2_ui 1
|
||||||
|
335100 432 v_bangbinata_52_3_ui 1
|
||||||
|
335101 432 v_bangbinata_53_ui 1
|
||||||
|
335102 432 v_bangbinata_54_ui 1
|
||||||
|
335103 432 v_bangbinata_55_ui 1
|
||||||
|
335104 432 v_bangbinata_56_ui 1
|
||||||
|
335105 432 v_bangbinata_57_ui 1
|
||||||
|
335106 432 v_bangbinata_58_ui 1
|
||||||
|
335107 432 v_bangbinata_53_1 1
|
||||||
970801 9708 me_sword_skill_whirlwind_n 3
|
970801 9708 me_sword_skill_whirlwind_n 3
|
||||||
970802 9708 me_sword_skill_wind_n 3
|
970802 9708 me_sword_skill_wind_n 3
|
||||||
970803 9708 me_sword_skill_heavywedge_n 3
|
970803 9708 me_sword_skill_heavywedge_n 3
|
||||||
|
@ -22982,6 +23387,55 @@ Id CueSheetId CueName Is1pOr3p
|
||||||
2662 32 g_ingame_ev23_ship 1
|
2662 32 g_ingame_ev23_ship 1
|
||||||
2663 32 g_ingame_ev23_mist 1
|
2663 32 g_ingame_ev23_mist 1
|
||||||
2664 32 g_ingame_ev23_protect 1
|
2664 32 g_ingame_ev23_protect 1
|
||||||
|
2665 32 g_ingame_ev24_camera 1
|
||||||
|
2666 32 g_ingame_ev24_door_big 1
|
||||||
|
2667 32 g_ingame_ev24_camera_zoom 1
|
||||||
|
2668 32 g_ingame_ev24_interference 1
|
||||||
|
2669 32 g_ingame_ev24_pendulum 1
|
||||||
|
2670 32 g_ingame_ev24_door_secret 1
|
||||||
|
2671 32 g_ingame_ev24_monitor 1
|
||||||
|
2672 32 g_ingame_ev24_door_open 1
|
||||||
|
2673 32 g_ingame_ev24_door_close 1
|
||||||
|
2674 32 g_ingame_ev24_dark 1
|
||||||
|
2675 32 g_ingame_ev24_item_take 1
|
||||||
|
2676 32 g_ingame_ev24_item_put 1
|
||||||
|
2677 32 g_ingame_ev24_unlock 1
|
||||||
|
2678 32 g_ingame_ev24_tick 1
|
||||||
|
2679 32 g_ingame_ev24_phonograph 1
|
||||||
|
2680 32 g_ingame_ev24_phonograph_loop 1
|
||||||
|
2681 32 g_ingame_ev24_heels_walk 1
|
||||||
|
2682 32 g_ingame_ev24_door_close 1
|
||||||
|
2683 32 g_ingame_ev24_light_switch 1
|
||||||
|
2684 32 g_ingame_ev24_light_open 1
|
||||||
|
2685 32 g_ingame_ev24_light_close 1
|
||||||
|
2686 32 g_ingame_ev24_danger 1
|
||||||
|
2687 32 g_ingame_ev24_FOV 1
|
||||||
|
2688 32 g_ingame_ev24_dolls 1
|
||||||
|
2689 32 g_ingame_ev24_heels_run 1
|
||||||
|
2690 32 g_ingame_ev24_turn_big 1
|
||||||
|
2691 32 g_ingame_ev24_turn 1
|
||||||
|
2692 32 g_ingame_ev24_spotlight 1
|
||||||
|
2693 32 g_ingame_ev24_exp 1
|
||||||
|
2694 32 g_ingame_ev24_noise 1
|
||||||
|
2695 32 g_ingame_game_bubble_1 1
|
||||||
|
2696 32 g_ingame_game_bubble_2 1
|
||||||
|
2697 32 g_ingame_game_bubble_3 1
|
||||||
|
2698 32 g_ingame_game_bubble_4 1
|
||||||
|
2700 32 g_ingame_ev24_door_big_slow 1
|
||||||
|
2701 32 g_ingame_ev24_door_big_fast 1
|
||||||
|
2703 32 g_ingame_ev24_monitor_break 1
|
||||||
|
2704 32 g_ingame_ev24_leaf 1
|
||||||
|
2705 32 g_ingame_ev24_wind 1
|
||||||
|
2706 32 g_ingame_ev24_butterfly 1
|
||||||
|
2707 32 g_ingame_ev24_butterfly_die 1
|
||||||
|
2708 32 g_ingame_ev24_star 1
|
||||||
|
2709 32 g_ingame_ev24_star_loop 1
|
||||||
|
2710 32 g_ingame_ev24_button 1
|
||||||
|
2711 32 g_ingame_ev24_memory_start 1
|
||||||
|
2712 32 g_ingame_ev24_memory_end 1
|
||||||
|
2713 32 g_ingame_ev24_whitenoise 1
|
||||||
|
2714 32 g_ingame_ev24_fall 1
|
||||||
|
2715 32 g_ingame_ev24_heels_walk_2 1
|
||||||
86 8220 m_ev18_boss_intro 1
|
86 8220 m_ev18_boss_intro 1
|
||||||
87 8220 m_ev18_boss_round1 1
|
87 8220 m_ev18_boss_round1 1
|
||||||
88 8220 m_ev18_boss_round2 1
|
88 8220 m_ev18_boss_round2 1
|
||||||
|
@ -24253,6 +24707,245 @@ Id CueSheetId CueName Is1pOr3p
|
||||||
14114702 14114 c_biankasuperRk3_JY_act_flash_2 3
|
14114702 14114 c_biankasuperRk3_JY_act_flash_2 3
|
||||||
14114801 14114 c_biankasuperRk3_JY_act_born 1
|
14114801 14114 c_biankasuperRk3_JY_act_born 1
|
||||||
14114802 14114 c_biankasuperRk3_JY_act_win 1
|
14114802 14114 c_biankasuperRk3_JY_act_win 1
|
||||||
|
9333001 9333 mo_badboy_atk1 3
|
||||||
|
9333002 9333 mo_badboy_atk2 3
|
||||||
|
9333003 9333 mo_badboy_atk2dandao 3
|
||||||
|
9333004 9333 mo_badboy_atk3 3
|
||||||
|
9333005 9333 mo_badboy_atk4 3
|
||||||
|
9333006 9333 mo_badboy_atk5 3
|
||||||
|
9333007 9333 mo_badboy_atk1shouji 3
|
||||||
|
9333008 9333 mo_badboy_atk2shouji 3
|
||||||
|
9333009 9333 mo_badboy_atk3shouji 3
|
||||||
|
9333010 9333 mo_badboy_atk4shouji 3
|
||||||
|
9333011 9333 mo_badboy_atk5shouji 3
|
||||||
|
9334001 9334 me_puppet_atk01 3
|
||||||
|
9334002 9334 me_puppet_atk01dilie 3
|
||||||
|
9334003 9334 me_puppet_atk0201 3
|
||||||
|
9334004 9334 me_puppet_atk0202 3
|
||||||
|
9334005 9334 me_puppet_atk03 3
|
||||||
|
9334006 9334 me_puppet_atk04 3
|
||||||
|
9334007 9334 me_puppet_atk05 3
|
||||||
|
9334008 9334 me_puppet_atk06hou 3
|
||||||
|
9334009 9334 me_puppet_atk06dandao 3
|
||||||
|
9334010 9334 me_puppet_atk20 3
|
||||||
|
9334011 9334 me_puppet_atk21 3
|
||||||
|
9334012 9334 me_puppet_atk22 3
|
||||||
|
9334013 9334 me_puppet_atk23 3
|
||||||
|
9334014 9334 me_puppet_atk24 3
|
||||||
|
9334015 9334 me_puppet_atk24xishou 3
|
||||||
|
9334016 9334 me_puppet_atk25 3
|
||||||
|
9334017 9334 me_puppet_atk27 3
|
||||||
|
9334018 9334 me_puppet_atk28 3
|
||||||
|
9334019 9334 me_puppet_atk28dilie 3
|
||||||
|
9334020 9334 me_puppet_atk29 3
|
||||||
|
9334021 9334 me_puppet_atk30 3
|
||||||
|
9334022 9334 me_puppet_atk30dilie 3
|
||||||
|
9334023 9334 me_puppet_atk31 3
|
||||||
|
9332001 9332 mo_goodgirl_atk01 3
|
||||||
|
9332002 9332 mo_goodgirl_atk02 3
|
||||||
|
9332003 9332 mo_goodgirl_atk02tuci 3
|
||||||
|
9332004 9332 mo_goodgirl_atk03move 3
|
||||||
|
9332005 9332 mo_goodgirl_atk12xuli 3
|
||||||
|
9332006 9332 mo_goodgirl_atk12tuci 3
|
||||||
|
9332007 9332 mo_goodgirl_atk01hit 3
|
||||||
|
9332008 9332 mo_goodgirl_atk02tucihit 3
|
||||||
|
9332009 9332 mo_goodgirl_atk05loop 3
|
||||||
|
9332010 9332 mo_goodgirl_fan_1 3
|
||||||
|
9332011 9332 mo_goodgirl_fan_2 3
|
||||||
|
9332012 9332 mo_goodgirl_fan_3 3
|
||||||
|
9332013 9332 mo_goodgirl_fan_4 3
|
||||||
|
9332014 9332 mo_goodgirl_pao 3
|
||||||
|
13071001 13071 c_bangbinataRk2_atk_1 3
|
||||||
|
13071002 13071 c_bangbinataRk2_atk_2 3
|
||||||
|
13071003 13071 c_bangbinataRk2_atk_2_dilie 3
|
||||||
|
13071004 13071 c_bangbinataRk2_atk_3 3
|
||||||
|
13071005 13071 c_bangbinataRk2_atk_4 3
|
||||||
|
13071006 13071 c_bangbinataRk2_atk_5 3
|
||||||
|
13071007 13071 c_bangbinataRk2_atk_5_dilie 3
|
||||||
|
13071008 13071 c_bangbinataRk2_atk_6 3
|
||||||
|
13071101 13071 c_bangbinataRk2_skill_red 3
|
||||||
|
13071102 13071 c_bangbinataRk2_skill_blue 3
|
||||||
|
13071103 13071 c_bangbinataRk2_skill_yellow_1 3
|
||||||
|
13071104 13071 c_bangbinataRk2_skill_yellow_2 3
|
||||||
|
13071201 13071 c_bangbinataRk2_atk_sp_flash 3
|
||||||
|
13071202 13071 c_bangbinataRk2_atk_sp_dash 3
|
||||||
|
13071203 13071 c_bangbinataRk2_atk_sp_1 3
|
||||||
|
13071204 13071 c_bangbinataRk2_atk_sp_2 3
|
||||||
|
13071205 13071 c_bangbinataRk2_atk_sp_3 3
|
||||||
|
13071206 13071 c_bangbinataRk2_atk_sp_1_ex 3
|
||||||
|
13071207 13071 c_bangbinataRk2_atk_sp_2_ex 3
|
||||||
|
13071208 13071 c_bangbinataRk2_atk_sp_3_ex 3
|
||||||
|
13071209 13071 c_bangbinataRk2_atk_sp_line 3
|
||||||
|
13071210 13071 c_bangbinataRk2_atk_sp_line_loop 3
|
||||||
|
13071211 13071 c_bangbinataRk2_atk_qte 3
|
||||||
|
13071301 13071 c_bangbinataRk2_skill_ultimate 3
|
||||||
|
13071302 13071 c_bangbinataRk2_skill_ultimate_ex 3
|
||||||
|
13071401 13071 c_bangbinataRk2_imp_1 3
|
||||||
|
13071402 13071 c_bangbinataRk2_imp_2 3
|
||||||
|
13071403 13071 c_bangbinataRk2_imp_3 3
|
||||||
|
13071404 13071 c_bangbinataRk2_imp_4 3
|
||||||
|
13071405 13071 c_bangbinataRk2_imp_5 3
|
||||||
|
13071406 13071 c_bangbinataRk2_imp_6 3
|
||||||
|
13071407 13071 c_bangbinataRk2_imp_7 3
|
||||||
|
13071408 13071 c_bangbinataRk2_imp_8 3
|
||||||
|
13071409 13071 c_bangbinataRk2_imp_9 3
|
||||||
|
13071410 13071 c_bangbinataRk2_imp_10 3
|
||||||
|
13071501 13071 c_bangbinataRk2_act_flash_1 3
|
||||||
|
13071502 13071 c_bangbinataRk2_act_flash_2 3
|
||||||
|
13071503 13071 c_bangbinataRk2_act_born 3
|
||||||
|
13071504 13071 c_bangbinataRk2_act_win 1
|
||||||
|
13071505 13071 c_bangbinataRk2_act_stop 1
|
||||||
|
13071506 13071 c_bangbinataRk2_act_heart_loop 1
|
||||||
|
13071507 13071 c_bangbinataRk2_act_heart_break 1
|
||||||
|
12105001 12105 c_luosaitaRk3_SC_atk_nm_1 3
|
||||||
|
12105002 12105 c_luosaitaRk3_SC_atk_nm_2 3
|
||||||
|
12105003 12105 c_luosaitaRk3_SC_atk_nm_2_dilie 3
|
||||||
|
12105004 12105 c_luosaitaRk3_SC_atk_nm_3 3
|
||||||
|
12105005 12105 c_luosaitaRk3_SC_atk_nm_3_dilie 3
|
||||||
|
12105006 12105 c_luosaitaRk3_SC_atk_nm_4 3
|
||||||
|
12105007 12105 c_luosaitaRk3_SC_atk_nm_4_dilie 3
|
||||||
|
12105008 12105 c_luosaitaRk3_SC_atk_nm_5 3
|
||||||
|
12105009 12105 c_luosaitaRk3_SC_atk_nm_5_dilie 3
|
||||||
|
12105010 12105 c_luosaitaRk3_SC_atk_nm_6 3
|
||||||
|
12105101 12105 c_luosaitaRk3_SC_skill_red_1 3
|
||||||
|
12105102 12105 c_luosaitaRk3_SC_skill_red_1_dandao_1 3
|
||||||
|
12105103 12105 c_luosaitaRk3_SC_skill_red_3 3
|
||||||
|
12105104 12105 c_luosaitaRk3_SC_skill_red_3_dandao_1 3
|
||||||
|
12105105 12105 c_luosaitaRk3_SC_skill_blue 3
|
||||||
|
12105106 12105 c_luosaitaRk3_SC_skill_yellow_1 3
|
||||||
|
12105107 12105 c_luosaitaRk3_SC_skill_yellow_3 3
|
||||||
|
12105201 12105 c_luosaitaRk3_SC_skill_heqiang 3
|
||||||
|
12105202 12105 c_luosaitaRk3_SC_skill_xuli_1 3
|
||||||
|
12105203 12105 c_luosaitaRk3_SC_skill_xuli_2 3
|
||||||
|
12105204 12105 c_luosaitaRk3_SC_skill_diancipao_1 3
|
||||||
|
12105205 12105 c_luosaitaRk3_SC_skill_diancipao_2 3
|
||||||
|
12105206 12105 c_luosaitaRk3_SC_skill_diancipao_2_ex 3
|
||||||
|
12105207 12105 c_luosaitaRk3_SC_atk_qte 3
|
||||||
|
12105208 12105 c_luosaitaRk3_SC_skill_buff 3
|
||||||
|
12105209 12105 c_luosaitaRk3_SC_skill_charge 3
|
||||||
|
12105210 12105 c_luosaitaRk3_SC_skill_ex_charge 3
|
||||||
|
12105211 12105 c_luosaitaRk3_SC_skill_thunder 3
|
||||||
|
12105212 12105 c_luosaitaRk3_SC_skill_ex_thunder 3
|
||||||
|
12105301 12105 c_luosaitaRk3_SC_skill_ultimate 3
|
||||||
|
12105401 12105 c_luosaitaRk3_SC_imp_nm_1 3
|
||||||
|
12105402 12105 c_luosaitaRk3_SC_imp_nm_2 3
|
||||||
|
12105403 12105 c_luosaitaRk3_SC_imp_nm_3 3
|
||||||
|
12105404 12105 c_luosaitaRk3_SC_imp_nm_4 3
|
||||||
|
12105405 12105 c_luosaitaRk3_SC_imp_nm_5 3
|
||||||
|
12105406 12105 c_luosaitaRk3_SC_imp_nm_6_1 3
|
||||||
|
12105407 12105 c_luosaitaRk3_SC_imp_nm_6_2 3
|
||||||
|
12105408 12105 c_luosaitaRk3_SC_imp_red 3
|
||||||
|
12105409 12105 c_luosaitaRk3_SC_imp_blue 3
|
||||||
|
12105410 12105 c_luosaitaRk3_SC_imp_yellow_1 3
|
||||||
|
12105411 12105 c_luosaitaRk3_SC_imp_yellow_2 3
|
||||||
|
12105412 12105 c_luosaitaRk3_SC_imp_qte 3
|
||||||
|
12105501 12105 c_luosaitaRk3_SC_act_flash_1 3
|
||||||
|
12105502 12105 c_luosaitaRk3_SC_act_flash_2 3
|
||||||
|
12105503 12105 c_luosaitaRk3_SC_act_born 1
|
||||||
|
12105504 12105 c_luosaitaRk3_SC_act_win 1
|
||||||
|
9335001 9335 mb_maidmaster1_jia01 3
|
||||||
|
9335002 9335 mb_maidmaster1_jia02 3
|
||||||
|
9335003 9335 mb_maidmaster1_atk06 3
|
||||||
|
9335004 9335 mb_maidmaster1_atk07 3
|
||||||
|
9335005 9335 mb_maidmaster1_atk0903 3
|
||||||
|
9335006 9335 mb_maidmaster1_atk0904 3
|
||||||
|
9335007 9335 mb_maidmaster1_atk1601 3
|
||||||
|
9335008 9335 mb_maidmaster1_atk1601dilie 3
|
||||||
|
9335009 9335 mb_maidmaster1_atk1601ci 3
|
||||||
|
9335010 9335 mb_maidmaster1_atk1601all 3
|
||||||
|
9335011 9335 mb_maidmaster1_atk17pindao 3
|
||||||
|
9335012 9335 mb_maidmaster1_atk17smoke 3
|
||||||
|
9335013 9335 mb_maidmaster1_atk1102 3
|
||||||
|
9335014 9335 mb_maidmaster1_atk1202 3
|
||||||
|
9335015 9335 mb_maidmaster1_atk1302 3
|
||||||
|
9335016 9335 mb_maidmaster1_atk0101 3
|
||||||
|
9335017 9335 mb_maidmaster1_atk0201 3
|
||||||
|
9335018 9335 mb_maidmaster1_atk0102 3
|
||||||
|
9335019 9335 mb_maidmaster1_atk0202 3
|
||||||
|
9335020 9335 mb_maidmaster1_atk0301 3
|
||||||
|
9335021 9335 mb_maidmaster1_atk0302 3
|
||||||
|
9335022 9335 mb_maidmaster1_atk0303 3
|
||||||
|
9335023 9335 mb_maidmaster1_atk14 3
|
||||||
|
9335024 9335 mb_maidmaster1_walkl 3
|
||||||
|
9335025 9335 mb_maidmaster1_kongzhiys01 3
|
||||||
|
9335026 9335 mb_maidmaster1_kongzhiys01hit 3
|
||||||
|
9335027 9335 mb_maidmaster1_chain 3
|
||||||
|
9335028 9335 mb_maidmaster1_time01 3
|
||||||
|
9335029 9335 mb_maidmaster1_time02 3
|
||||||
|
9335101 9335 mb_maidmaster1_skill01 3
|
||||||
|
9335102 9335 mb_maidmaster2_atk02 3
|
||||||
|
9335103 9335 mb_maidmaster2_atk03001 3
|
||||||
|
9335104 9335 mb_maidmaster2_atk03ba 3
|
||||||
|
9335105 9335 mb_maidmaster2_atk98lighting01 3
|
||||||
|
9335106 9335 mb_maidmaster2_atk98lighting02 3
|
||||||
|
9335107 9335 mb_maidmaster2_atk98bao01 3
|
||||||
|
9335108 9335 mb_maidmaster2_atk19dilie01_2 3
|
||||||
|
9335109 9335 mb_maidmaster2_atk98silie 3
|
||||||
|
9335110 9335 mb_maidmaster2_atk05lg 3
|
||||||
|
9335111 9335 mb_maidmaster2_atk05she 3
|
||||||
|
9335112 9335 mb_maidmaster2_atk05dandao 3
|
||||||
|
9335113 9335 mb_maidmaster2_hitc01 3
|
||||||
|
9335114 9335 mb_maidmaster2_atk06001 3
|
||||||
|
9335115 9335 mb_maidmaster2_atk06002 3
|
||||||
|
9335116 9335 mb_maidmaster2_atk06003 3
|
||||||
|
9335117 9335 mb_maidmaster2_atk06004 3
|
||||||
|
9335118 9335 mb_maidmaster2_atk06jump 3
|
||||||
|
9335119 9335 mb_maidmaster2_atk06004dilie 3
|
||||||
|
9335120 9335 mb_maidmaster2_hitz02 3
|
||||||
|
9335121 9335 mb_maidmaster2_hitz03 3
|
||||||
|
9335122 9335 mb_maidmaster2_hitz04 3
|
||||||
|
9335123 9335 mb_maidmaster2_atk07001 3
|
||||||
|
9335124 9335 mb_maidmaster2_atk07002 3
|
||||||
|
9335125 9335 mb_maidmaster2_atk07003 3
|
||||||
|
9335126 9335 mb_maidmaster2_atk07004 3
|
||||||
|
9335127 9335 mb_maidmaster2_atk07dilie 3
|
||||||
|
9335128 9335 mb_maidmaster2_atk07dilie02 3
|
||||||
|
9335129 9335 mb_maidmaster2_hitz05 3
|
||||||
|
9335130 9335 mb_maidmaster2_hitz01 3
|
||||||
|
9335131 9335 mb_maidmaster2_atk08001 3
|
||||||
|
9335132 9335 mb_maidmaster2_atk08002 3
|
||||||
|
9335133 9335 mb_maidmaster2_atk0902 3
|
||||||
|
9335134 9335 mb_maidmaster2_atk10001 3
|
||||||
|
9335135 9335 mb_maidmaster2_atk10002 3
|
||||||
|
9335136 9335 mb_maidmaster2_atk10003 3
|
||||||
|
9335137 9335 mb_maidmaster2_atk10004 3
|
||||||
|
9335138 9335 mb_maidmaster2_atk10002dilie 3
|
||||||
|
9335139 9335 mb_maidmaster2_atk10003dilie 3
|
||||||
|
9335140 9335 mb_maidmaster2_atk11armparl 3
|
||||||
|
9335141 9335 mb_maidmaster2_atk11armparl2 3
|
||||||
|
9335142 9335 mb_maidmaster2_atk11001 3
|
||||||
|
9335143 9335 mb_maidmaster2_atk11002 3
|
||||||
|
9335144 9335 mb_maidmaster2_atk11003 3
|
||||||
|
9335145 9335 mb_maidmaster2_atk11004 3
|
||||||
|
9335146 9335 mb_maidmaster2_atk11005 3
|
||||||
|
9335147 9335 mb_maidmaster2_atk11dilie 3
|
||||||
|
9335148 9335 mb_maidmaster2_atk11dilie02 3
|
||||||
|
9335149 9335 mb_maidmaster2_atk11dilieloop 3
|
||||||
|
9335150 9335 mb_maidmaster2_atk11diliebao 3
|
||||||
|
9335151 9335 mb_maidmaster2_atk31001 3
|
||||||
|
9335152 9335 mb_maidmaster2_atk13001 3
|
||||||
|
9335153 9335 mb_maidmaster2_atk13tuo 3
|
||||||
|
9335154 9335 mb_maidmaster2_atk14hand 3
|
||||||
|
9335155 9335 mb_maidmaster2_atk14char 3
|
||||||
|
9335156 9335 mb_maidmaster2_atk1501 3
|
||||||
|
9335157 9335 mb_maidmaster2_san 3
|
||||||
|
9335158 9335 mb_maidmaster2_atk15lighting 3
|
||||||
|
9335159 9335 mb_maidmaster2_atk51dilie 3
|
||||||
|
9335160 9335 mb_maidmaster2_atk16jump 3
|
||||||
|
9335161 9335 mb_maidmaster2_atk93jump 3
|
||||||
|
9335162 9335 mb_maidmaster2_hit01 3
|
||||||
|
9335163 9335 mb_maidmaster2_atk51congci 3
|
||||||
|
9335164 9335 mb_maidmaster2_atk52congci 3
|
||||||
|
9335165 9335 mb_maidmaster2_atk11diliebao2 3
|
||||||
|
9335166 9335 mb_maidmaster2_san02 3
|
||||||
|
9335167 9335 mb_maidmaster2_atk17001 3
|
||||||
|
9335168 9335 mb_maidmaster2_atk19hit 3
|
||||||
|
9335169 9335 mb_maidmaster2_atk19dilie01 3
|
||||||
|
9335170 9335 mb_maidmaster2_atk19dilie02 3
|
||||||
|
9335171 9335 mb_maidmaster2_atk19par 3
|
||||||
|
9335172 9335 mb_maidmaster2_atk92hand 3
|
||||||
|
9335173 9335 mb_maidmaster2_atk92 3
|
||||||
|
9335174 9335 mb_maidmaster2_atk98pingmu 3
|
||||||
23001 10000000 c_luciaRk3_JP_atk_nml_1 3
|
23001 10000000 c_luciaRk3_JP_atk_nml_1 3
|
||||||
23002 10000000 c_luciaRk3_JP_atk_nml_2 3
|
23002 10000000 c_luciaRk3_JP_atk_nml_2 3
|
||||||
23003 10000000 c_luciaRk3_JP_atk_nml_3 3
|
23003 10000000 c_luciaRk3_JP_atk_nml_3 3
|
||||||
|
@ -29239,3 +29932,131 @@ Id CueSheetId CueName Is1pOr3p
|
||||||
400000905 574 ac23_qianzi_14_7 1
|
400000905 574 ac23_qianzi_14_7 1
|
||||||
400000906 574 ac23_qianzi_14_8 1
|
400000906 574 ac23_qianzi_14_8 1
|
||||||
400000907 574 ac23_qianzi_14_9 1
|
400000907 574 ac23_qianzi_14_9 1
|
||||||
|
400000908 576 ac24_bangbinata_1 1
|
||||||
|
400000909 576 ac24_bangbinata_2 1
|
||||||
|
400000910 576 ac24_bangbinata_3 1
|
||||||
|
400000911 576 ac24_bangbinata_4 1
|
||||||
|
400000912 576 ac24_bangbinata_5 1
|
||||||
|
400000913 576 ac24_bangbinata_6 1
|
||||||
|
400000914 576 ac24_bangbinata_7 1
|
||||||
|
400000915 576 ac24_bangbinata_8 1
|
||||||
|
400000916 576 ac24_bangbinata_9 1
|
||||||
|
400000917 576 ac24_bangbinata_13 1
|
||||||
|
400000918 576 ac24_bangbinata_14 1
|
||||||
|
400000919 576 ac24_bangbinata_15 1
|
||||||
|
400000920 576 ac24_bangbinata_16 1
|
||||||
|
400000921 576 ac24_bangbinata_17 1
|
||||||
|
400000922 576 ac24_boss_1 1
|
||||||
|
400000923 576 ac24_boss_2 1
|
||||||
|
400000924 576 ac24_boss_3 1
|
||||||
|
400000925 576 ac24_fannisha_1 1
|
||||||
|
400000926 576 ac24_fannisha_2 1
|
||||||
|
400000927 576 ac24_fannisha_3 1
|
||||||
|
400000928 576 ac24_xiaoguai_1 1
|
||||||
|
435001 832 v_bangbinata_1 1
|
||||||
|
435002 832 v_bangbinata_2 1
|
||||||
|
435003 832 v_bangbinata_3 1
|
||||||
|
435004 832 v_bangbinata_4 1
|
||||||
|
435005 832 v_bangbinata_5 1
|
||||||
|
435006 832 v_bangbinata_6 1
|
||||||
|
435007 832 v_bangbinata_7 1
|
||||||
|
435008 832 v_bangbinata_8 1
|
||||||
|
435009 832 v_bangbinata_9_1 1
|
||||||
|
435010 832 v_bangbinata_9_2 1
|
||||||
|
435011 832 v_bangbinata_9_3 1
|
||||||
|
435012 832 v_bangbinata_9_4 1
|
||||||
|
435013 832 v_bangbinata_9_5 1
|
||||||
|
435014 832 v_bangbinata_9_6 1
|
||||||
|
435015 832 v_bangbinata_9_7 1
|
||||||
|
435016 832 v_bangbinata_9_8 1
|
||||||
|
435017 832 v_bangbinata_9_9 1
|
||||||
|
435018 832 v_bangbinata_9_10 1
|
||||||
|
435019 832 v_bangbinata_9_11 1
|
||||||
|
435020 832 v_bangbinata_9_12 1
|
||||||
|
435021 832 v_bangbinata_9_13 1
|
||||||
|
435022 832 v_bangbinata_9_14 1
|
||||||
|
435023 832 v_bangbinata_9_15 1
|
||||||
|
435024 832 v_bangbinata_10_1 1
|
||||||
|
435025 832 v_bangbinata_10_2 1
|
||||||
|
435026 832 v_bangbinata_11_1 1
|
||||||
|
435027 832 v_bangbinata_11_2 1
|
||||||
|
435028 832 v_bangbinata_12_1 1
|
||||||
|
435029 832 v_bangbinata_12_2 1
|
||||||
|
435030 832 v_bangbinata_13_1 1
|
||||||
|
435031 832 v_bangbinata_13_2 1
|
||||||
|
435032 832 v_bangbinata_14_1 1
|
||||||
|
435033 832 v_bangbinata_14_2 1
|
||||||
|
435034 832 v_bangbinata_15_1 1
|
||||||
|
435035 832 v_bangbinata_15_2 1
|
||||||
|
435036 832 v_bangbinata_16_1 1
|
||||||
|
435037 832 v_bangbinata_16_2 1
|
||||||
|
435038 832 v_bangbinata_16_3 1
|
||||||
|
435039 832 v_bangbinata_16_4 1
|
||||||
|
435040 832 v_bangbinata_16_5 1
|
||||||
|
435041 832 v_bangbinata_17_1 1
|
||||||
|
435042 832 v_bangbinata_17_2 1
|
||||||
|
435043 832 v_bangbinata_17_3 1
|
||||||
|
435044 832 v_bangbinata_17_4 1
|
||||||
|
435045 832 v_bangbinata_17_5 1
|
||||||
|
435046 832 v_bangbinata_18_1 1
|
||||||
|
435047 832 v_bangbinata_18_2 1
|
||||||
|
435048 832 v_bangbinata_18_3 1
|
||||||
|
435049 832 v_bangbinata_18_4 1
|
||||||
|
435050 832 v_bangbinata_18_5 1
|
||||||
|
435051 832 v_bangbinata_18_6 1
|
||||||
|
435052 832 v_bangbinata_18_7 1
|
||||||
|
435053 832 v_bangbinata_18_8 1
|
||||||
|
435054 832 v_bangbinata_19 1
|
||||||
|
435055 832 v_bangbinata_20_1 1
|
||||||
|
435056 832 v_bangbinata_20_2 1
|
||||||
|
435057 832 v_bangbinata_20_3 1
|
||||||
|
435058 832 v_bangbinata_21_1 1
|
||||||
|
435059 832 v_bangbinata_21_2 1
|
||||||
|
435060 832 v_bangbinata_21_3 1
|
||||||
|
435061 832 v_bangbinata_22 1
|
||||||
|
435062 832 v_bangbinata_23 1
|
||||||
|
435063 832 v_bangbinata_24_1 1
|
||||||
|
435064 832 v_bangbinata_24_2 1
|
||||||
|
435065 832 v_bangbinata_24_3 1
|
||||||
|
435066 832 v_bangbinata_24_4 1
|
||||||
|
435067 832 v_bangbinata_24_5 1
|
||||||
|
435068 832 v_bangbinata_52_1 1
|
||||||
|
435069 832 v_bangbinata_52_2 1
|
||||||
|
435070 832 v_bangbinata_52_3 1
|
||||||
|
435071 832 v_bangbinata_53 1
|
||||||
|
435072 832 v_bangbinata_54 1
|
||||||
|
435073 832 v_bangbinata_55 1
|
||||||
|
435074 832 v_bangbinata_56 1
|
||||||
|
435075 832 v_bangbinata_57 1
|
||||||
|
435076 832 v_bangbinata_58 1
|
||||||
|
435077 832 v_bangbinata_59 1
|
||||||
|
435078 832 v_bangbinata_60 1
|
||||||
|
435079 832 v_bangbinata_61_1 1
|
||||||
|
435080 832 v_bangbinata_61_2 1
|
||||||
|
435081 832 v_bangbinata_61_3 1
|
||||||
|
435082 832 v_bangbinata_61_4 1
|
||||||
|
435083 832 v_bangbinata_61_5 1
|
||||||
|
435084 832 v_bangbinata_62_1 1
|
||||||
|
435085 832 v_bangbinata_62_2 1
|
||||||
|
435086 832 v_bangbinata_62_3 1
|
||||||
|
435087 832 v_bangbinata_62_4 1
|
||||||
|
435088 832 v_bangbinata_62_5 1
|
||||||
|
435089 832 v_bangbinata_63_1 1
|
||||||
|
435090 832 v_bangbinata_63_2 1
|
||||||
|
435091 832 v_bangbinata_63_3 1
|
||||||
|
435092 832 v_bangbinata_63_4 1
|
||||||
|
435093 832 v_bangbinata_63_5 1
|
||||||
|
435094 832 v_bangbinata_100_1 1
|
||||||
|
435095 832 v_bangbinata_100_2 1
|
||||||
|
435096 832 v_bangbinata_101_1 1
|
||||||
|
435097 832 v_bangbinata_101_2 1
|
||||||
|
435098 832 v_bangbinata_52_1_ui 1
|
||||||
|
435099 832 v_bangbinata_52_2_ui 1
|
||||||
|
435100 832 v_bangbinata_52_3_ui 1
|
||||||
|
435101 832 v_bangbinata_53_ui 1
|
||||||
|
435102 832 v_bangbinata_54_ui 1
|
||||||
|
435103 832 v_bangbinata_55_ui 1
|
||||||
|
435104 832 v_bangbinata_56_ui 1
|
||||||
|
435105 832 v_bangbinata_57_ui 1
|
||||||
|
435106 832 v_bangbinata_58_ui 1
|
||||||
|
435107 832 v_bangbinata_53_1 1
|
Can't render this file because it is too large.
|
|
@ -180,6 +180,12 @@ Id CueSheetName CueAwb HasAwb
|
||||||
180 External/Criware/m_ev20_song.acb External/Criware/m_ev20_song.awb 1
|
180 External/Criware/m_ev20_song.acb External/Criware/m_ev20_song.awb 1
|
||||||
181 External/Criware/m_ev23_liv_1.acb External/Criware/m_ev23_liv_1.awb 1
|
181 External/Criware/m_ev23_liv_1.acb External/Criware/m_ev23_liv_1.awb 1
|
||||||
182 External/Criware/m_ev23_liv_2.acb External/Criware/m_ev23_liv_2.awb 1
|
182 External/Criware/m_ev23_liv_2.acb External/Criware/m_ev23_liv_2.awb 1
|
||||||
|
183 External/Criware/m_ev24_intro.acb External/Criware/m_ev24_intro.awb 1
|
||||||
|
184 External/Criware/m_ev24_battle.acb External/Criware/m_ev24_battle.awb 1
|
||||||
|
185 External/Criware/m_ev24_boss_1.acb External/Criware/m_ev24_boss_1.awb 1
|
||||||
|
186 External/Criware/m_ev24_boss_2.acb External/Criware/m_ev24_boss_2.awb 1
|
||||||
|
187 External/Criware/m_ev24_story.acb External/Criware/m_ev24_story.awb 1
|
||||||
|
188 External/Criware/m_ev23_full.acb External/Criware/m_ev23_full.awb 1
|
||||||
4101 External/Criware/c_pet.acb 0
|
4101 External/Criware/c_pet.acb 0
|
||||||
4102 External/Criware/c_pet_he.acb 0
|
4102 External/Criware/c_pet_he.acb 0
|
||||||
4103 External/Criware/c_pet_xiao.acb 0
|
4103 External/Criware/c_pet_xiao.acb 0
|
||||||
|
@ -268,6 +274,8 @@ Id CueSheetName CueAwb HasAwb
|
||||||
11113 External/Criware/c_weilaRK3_swim.acb 0
|
11113 External/Criware/c_weilaRK3_swim.acb 0
|
||||||
14014 External/Criware/c_biankasuperRk3.acb 0
|
14014 External/Criware/c_biankasuperRk3.acb 0
|
||||||
14114 External/Criware/c_biankasuperRk3_JY.acb 0
|
14114 External/Criware/c_biankasuperRk3_JY.acb 0
|
||||||
|
12105 External/Criware/c_luosaitaRk3_SC.acb 0
|
||||||
|
13071 External/Criware/c_bangbinataRk2.acb 0
|
||||||
202 External/Criware/ja/v_lucia.acb External/Criware/ja/v_lucia.awb 1
|
202 External/Criware/ja/v_lucia.acb External/Criware/ja/v_lucia.awb 1
|
||||||
2021 External/Criware/ja/v_luciaalpha.acb External/Criware/ja/v_luciaalpha.awb 1
|
2021 External/Criware/ja/v_luciaalpha.acb External/Criware/ja/v_luciaalpha.awb 1
|
||||||
2022 External/Criware/ja/v_luciaice.acb External/Criware/ja/v_luciaice.awb 1
|
2022 External/Criware/ja/v_luciaice.acb External/Criware/ja/v_luciaice.awb 1
|
||||||
|
@ -302,6 +310,7 @@ Id CueSheetName CueAwb HasAwb
|
||||||
229 External/Criware/ja/v_kaliesuper.acb External/Criware/ja/v_kaliesuper.awb 1
|
229 External/Criware/ja/v_kaliesuper.acb External/Criware/ja/v_kaliesuper.awb 1
|
||||||
230 External/Criware/ja/v_nuoan.acb External/Criware/ja/v_nuoan.awb 1
|
230 External/Criware/ja/v_nuoan.acb External/Criware/ja/v_nuoan.awb 1
|
||||||
231 External/Criware/ja/v_biankasuper.acb External/Criware/ja/v_biankasuper.awb 1
|
231 External/Criware/ja/v_biankasuper.acb External/Criware/ja/v_biankasuper.awb 1
|
||||||
|
232 External/Criware/ja/v_bangbinata.acb External/Criware/ja/v_bangbinata.awb 1
|
||||||
302 External/Criware/zh/v_lucia.acb External/Criware/zh/v_lucia.awb 1
|
302 External/Criware/zh/v_lucia.acb External/Criware/zh/v_lucia.awb 1
|
||||||
3021 External/Criware/zh/v_luciaalpha.acb External/Criware/zh/v_luciaalpha.awb 1
|
3021 External/Criware/zh/v_luciaalpha.acb External/Criware/zh/v_luciaalpha.awb 1
|
||||||
3022 External/Criware/zh/v_luciaice.acb External/Criware/zh/v_luciaice.awb 1
|
3022 External/Criware/zh/v_luciaice.acb External/Criware/zh/v_luciaice.awb 1
|
||||||
|
@ -337,6 +346,7 @@ Id CueSheetName CueAwb HasAwb
|
||||||
329 External/Criware/zh/v_kaliesuper.acb External/Criware/zh/v_kaliesuper.awb 1
|
329 External/Criware/zh/v_kaliesuper.acb External/Criware/zh/v_kaliesuper.awb 1
|
||||||
330 External/Criware/zh/v_nuoan.acb External/Criware/zh/v_nuoan.awb 1
|
330 External/Criware/zh/v_nuoan.acb External/Criware/zh/v_nuoan.awb 1
|
||||||
331 External/Criware/zh/v_biankasuper.acb External/Criware/zh/v_biankasuper.awb 1
|
331 External/Criware/zh/v_biankasuper.acb External/Criware/zh/v_biankasuper.awb 1
|
||||||
|
332 External/Criware/zh/v_bangbinata.acb External/Criware/zh/v_bangbinata.awb 1
|
||||||
402 External/Criware/ca/v_lucia.acb External/Criware/ca/v_lucia.awb 1
|
402 External/Criware/ca/v_lucia.acb External/Criware/ca/v_lucia.awb 1
|
||||||
4021 External/Criware/ca/v_luciaalpha.acb External/Criware/ca/v_luciaalpha.awb 1
|
4021 External/Criware/ca/v_luciaalpha.acb External/Criware/ca/v_luciaalpha.awb 1
|
||||||
4022 External/Criware/ca/v_luciaice.acb External/Criware/ca/v_luciaice.awb 1
|
4022 External/Criware/ca/v_luciaice.acb External/Criware/ca/v_luciaice.awb 1
|
||||||
|
@ -371,6 +381,7 @@ Id CueSheetName CueAwb HasAwb
|
||||||
429 External/Criware/ca/v_kaliesuper.acb External/Criware/ca/v_kaliesuper.awb 1
|
429 External/Criware/ca/v_kaliesuper.acb External/Criware/ca/v_kaliesuper.awb 1
|
||||||
430 External/Criware/ca/v_nuoan.acb External/Criware/ca/v_nuoan.awb 1
|
430 External/Criware/ca/v_nuoan.acb External/Criware/ca/v_nuoan.awb 1
|
||||||
431 External/Criware/ca/v_biankasuper.acb External/Criware/ca/v_biankasuper.awb 1
|
431 External/Criware/ca/v_biankasuper.acb External/Criware/ca/v_biankasuper.awb 1
|
||||||
|
432 External/Criware/ca/v_bangbinata.acb External/Criware/ca/v_bangbinata.awb 1
|
||||||
501 External/Criware/zh/v_ac5.acb External/Criware/zh/v_ac5.awb 1
|
501 External/Criware/zh/v_ac5.acb External/Criware/zh/v_ac5.awb 1
|
||||||
502 External/Criware/zh/v_ac7.acb External/Criware/zh/v_ac7.awb 1
|
502 External/Criware/zh/v_ac7.acb External/Criware/zh/v_ac7.awb 1
|
||||||
503 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
|
503 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
|
||||||
|
@ -399,6 +410,9 @@ Id CueSheetName CueAwb HasAwb
|
||||||
526 External/Criware/ca/v_ac23_guanqia.acb External/Criware/ca/v_ac23_guanqia.awb 1
|
526 External/Criware/ca/v_ac23_guanqia.acb External/Criware/ca/v_ac23_guanqia.awb 1
|
||||||
527 External/Criware/ca/v_ac23_juqing.acb External/Criware/ca/v_ac23_juqing.awb 1
|
527 External/Criware/ca/v_ac23_juqing.acb External/Criware/ca/v_ac23_juqing.awb 1
|
||||||
528 External/Criware/ca/v_ac23_yindao.acb External/Criware/ca/v_ac23_yindao.awb 1
|
528 External/Criware/ca/v_ac23_yindao.acb External/Criware/ca/v_ac23_yindao.awb 1
|
||||||
|
529 External/Criware/ja/ac24.acb External/Criware/ja/ac24.awb 1
|
||||||
|
530 External/Criware/zh/ac24.acb External/Criware/zh/ac24.awb 1
|
||||||
|
531 External/Criware/ca/ac24.acb External/Criware/ca/ac24.awb 1
|
||||||
9708 External/Criware/me_sword.acb 0
|
9708 External/Criware/me_sword.acb 0
|
||||||
8130 External/Criware/mb_sword.acb 0
|
8130 External/Criware/mb_sword.acb 0
|
||||||
8140 External/Criware/mb_lady.acb 0
|
8140 External/Criware/mb_lady.acb 0
|
||||||
|
@ -541,6 +555,10 @@ Id CueSheetName CueAwb HasAwb
|
||||||
9329 External/Criware/mo_yssuti.acb 0
|
9329 External/Criware/mo_yssuti.acb 0
|
||||||
9330 External/Criware/mb_lostwomen.acb 0
|
9330 External/Criware/mb_lostwomen.acb 0
|
||||||
9331 External/Criware/me_twofacer.acb 0
|
9331 External/Criware/me_twofacer.acb 0
|
||||||
|
9332 External/Criware/mo_goodgirl.acb 0
|
||||||
|
9333 External/Criware/mo_badboy.acb 0
|
||||||
|
9334 External/Criware/me_puppet.acb 0
|
||||||
|
9335 External/Criware/mb_maidmaster.acb 0
|
||||||
10000000 External/Criware/c_luciaRk3_JP.acb 0
|
10000000 External/Criware/c_luciaRk3_JP.acb 0
|
||||||
10000001 External/Criware/ja/v_acja1.acb External/Criware/ja/v_acja1.awb 1
|
10000001 External/Criware/ja/v_acja1.acb External/Criware/ja/v_acja1.awb 1
|
||||||
10000002 External/Criware/m_ev24_jp_CD.acb External/Criware/m_ev24_jp_CD.awb 1
|
10000002 External/Criware/m_ev24_jp_CD.acb External/Criware/m_ev24_jp_CD.awb 1
|
||||||
|
@ -594,3 +612,5 @@ Id CueSheetName CueAwb HasAwb
|
||||||
573 External/Criware/en/v_ac23_guanqia.acb External/Criware/en/v_ac23_guanqia.awb 1
|
573 External/Criware/en/v_ac23_guanqia.acb External/Criware/en/v_ac23_guanqia.awb 1
|
||||||
574 External/Criware/en/v_ac23_juqing.acb External/Criware/en/v_ac23_juqing.awb 1
|
574 External/Criware/en/v_ac23_juqing.acb External/Criware/en/v_ac23_juqing.awb 1
|
||||||
575 External/Criware/en/v_ac23_yindao.acb External/Criware/en/v_ac23_yindao.awb 1
|
575 External/Criware/en/v_ac23_yindao.acb External/Criware/en/v_ac23_yindao.awb 1
|
||||||
|
576 External/Criware/en/ac24.acb External/Criware/en/ac24.awb 1
|
||||||
|
832 External/Criware/en/v_bangbinata.acb External/Criware/en/v_bangbinata.awb 1
|
|
|
@ -2075,7 +2075,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
100000488 0 200000488 0 0 And... well, I tried all sorts of things, but the only thing I've managed to get to come to me so far is the chipmunk. And... well, I tried all sorts of things, but the only thing I've managed to get to come to me so far is the chipmunk. And... well, I tried all sorts of things, but the only thing I've managed to get to come to me so far is the chipmunk. And... well, I tried all sorts of things, but the only thing I've managed to get to come to me so far is the chipmunk.
|
100000488 0 200000488 0 0 And... well, I tried all sorts of things, but the only thing I've managed to get to come to me so far is the chipmunk. And... well, I tried all sorts of things, but the only thing I've managed to get to come to me so far is the chipmunk. And... well, I tried all sorts of things, but the only thing I've managed to get to come to me so far is the chipmunk. And... well, I tried all sorts of things, but the only thing I've managed to get to come to me so far is the chipmunk.
|
||||||
100000489 0 200000489 0 0 So, when I woke up... So, when I woke up... So, when I woke up... So, when I woke up...
|
100000489 0 200000489 0 0 So, when I woke up... So, when I woke up... So, when I woke up... So, when I woke up...
|
||||||
100000490 0 200000490 0 0 A butterfly, you said? I didn't see any when I woke up, though. A butterfly, you said? I didn't see any when I woke up, though. A butterfly, you said? I didn't see any when I woke up, though. A butterfly, you said? I didn't see any when I woke up, though.
|
100000490 0 200000490 0 0 A butterfly, you said? I didn't see any when I woke up, though. A butterfly, you said? I didn't see any when I woke up, though. A butterfly, you said? I didn't see any when I woke up, though. A butterfly, you said? I didn't see any when I woke up, though.
|
||||||
100000491 0 200000491 0 0 Should we do a quick round of scan? Should we do a quick round of scan? Should we do a quick round of scan? Should we do a quick round of scan?
|
100000491 0 200000491 0 0 Should we do a quick round of scanning? Should we do a quick round of scanning? Should we do a quick round of scanning? Should we do a quick round of scanning?
|
||||||
100000492 0 200000492 0 0 Understood. I'm analyzing the landscape and the paths. Understood. I'm analyzing the landscape and the paths. Understood. I'm analyzing the landscape and the paths. Understood. I'm analyzing the landscape and the paths.
|
100000492 0 200000492 0 0 Understood. I'm analyzing the landscape and the paths. Understood. I'm analyzing the landscape and the paths. Understood. I'm analyzing the landscape and the paths. Understood. I'm analyzing the landscape and the paths.
|
||||||
100000493 0 200000493 0 0 Hmm... Hmm... Hmm... Hmm...
|
100000493 0 200000493 0 0 Hmm... Hmm... Hmm... Hmm...
|
||||||
100000494 0 200000494 0 0 I can't come up with a path that can take us straight to the center of the forest with all the obstacles in the way. I can't come up with a path that can take us straight to the center of the forest with all the obstacles in the way. I can't come up with a path that can take us straight to the center of the forest with all the obstacles in the way. I can't come up with a path that can take us straight to the center of the forest with all the obstacles in the way.
|
100000494 0 200000494 0 0 I can't come up with a path that can take us straight to the center of the forest with all the obstacles in the way. I can't come up with a path that can take us straight to the center of the forest with all the obstacles in the way. I can't come up with a path that can take us straight to the center of the forest with all the obstacles in the way. I can't come up with a path that can take us straight to the center of the forest with all the obstacles in the way.
|
||||||
|
@ -2414,7 +2414,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
100000827 0 200000827 0 0 And judging from that look on your face, I gather you've figured out why Asimov had asked you and Liv to come down here. And judging from that look on your face, I gather you've figured out why Asimov had asked you and Liv to come down here. And judging from that look on your face, I gather you've figured out why Asimov had asked you and Liv to come down here. And judging from that look on your face, I gather you've figured out why Asimov had asked you and Liv to come down here.
|
100000827 0 200000827 0 0 And judging from that look on your face, I gather you've figured out why Asimov had asked you and Liv to come down here. And judging from that look on your face, I gather you've figured out why Asimov had asked you and Liv to come down here. And judging from that look on your face, I gather you've figured out why Asimov had asked you and Liv to come down here. And judging from that look on your face, I gather you've figured out why Asimov had asked you and Liv to come down here.
|
||||||
100000828 0 200000828 0 0 Right, we've received some data from the probe we'd left in the Empyrea frame. Right, we've received some data from the probe we'd left in the Empyrea frame. Right, we've received some data from the probe we'd left in the Empyrea frame. Right, we've received some data from the probe we'd left in the Empyrea frame.
|
100000828 0 200000828 0 0 Right, we've received some data from the probe we'd left in the Empyrea frame. Right, we've received some data from the probe we'd left in the Empyrea frame. Right, we've received some data from the probe we'd left in the Empyrea frame. Right, we've received some data from the probe we'd left in the Empyrea frame.
|
||||||
100000829 0 200000829 0 0 Asimov is working on visualizing the data, except... Asimov is working on visualizing the data, except... Asimov is working on visualizing the data, except... Asimov is working on visualizing the data, except...
|
100000829 0 200000829 0 0 Asimov is working on visualizing the data, except... Asimov is working on visualizing the data, except... Asimov is working on visualizing the data, except... Asimov is working on visualizing the data, except...
|
||||||
100000830 0 200000830 0 0 Except they don't seem normal. Except they don't seem normal. Except they don't seem normal. Except they don't seem normal.
|
100000830 0 200000830 0 0 Except it doesn't seem normal. Except it doesn't seem normal. Except it doesn't seem normal. Except it doesn't seem normal.
|
||||||
100000831 0 200000831 0 0 Unfortunately, no. Unfortunately, no. Unfortunately, no. Unfortunately, no.
|
100000831 0 200000831 0 0 Unfortunately, no. Unfortunately, no. Unfortunately, no. Unfortunately, no.
|
||||||
100000832 0 200000832 0 0 But we received some data from the probe we'd left in the Empyrea frame. But we received some data from the probe we'd left in the Empyrea frame. But we received some data from the probe we'd left in the Empyrea frame. But we received some data from the probe we'd left in the Empyrea frame.
|
100000832 0 200000832 0 0 But we received some data from the probe we'd left in the Empyrea frame. But we received some data from the probe we'd left in the Empyrea frame. But we received some data from the probe we'd left in the Empyrea frame. But we received some data from the probe we'd left in the Empyrea frame.
|
||||||
100000833 0 200000833 0 0 These data might help further enhance the Deep M.I.N.D. connection, and Asimov is working on visualizing the data. These data might help further enhance the Deep M.I.N.D. connection, and Asimov is working on visualizing the data. These data might help further enhance the Deep M.I.N.D. connection, and Asimov is working on visualizing the data. These data might help further enhance the Deep M.I.N.D. connection, and Asimov is working on visualizing the data.
|
100000833 0 200000833 0 0 These data might help further enhance the Deep M.I.N.D. connection, and Asimov is working on visualizing the data. These data might help further enhance the Deep M.I.N.D. connection, and Asimov is working on visualizing the data. These data might help further enhance the Deep M.I.N.D. connection, and Asimov is working on visualizing the data. These data might help further enhance the Deep M.I.N.D. connection, and Asimov is working on visualizing the data.
|
||||||
|
@ -2427,7 +2427,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
100000840 0 200000840 0 0 I know what's bothering you. Your safety will always be our top priority. I know what's bothering you. Your safety will always be our top priority. I know what's bothering you. Your safety will always be our top priority. I know what's bothering you. Your safety will always be our top priority.
|
100000840 0 200000840 0 0 I know what's bothering you. Your safety will always be our top priority. I know what's bothering you. Your safety will always be our top priority. I know what's bothering you. Your safety will always be our top priority. I know what's bothering you. Your safety will always be our top priority.
|
||||||
100000841 0 200000841 0 0 We have an ample amount of time to get ourselves ready, unlike last time. We have an ample amount of time to get ourselves ready, unlike last time. We have an ample amount of time to get ourselves ready, unlike last time. We have an ample amount of time to get ourselves ready, unlike last time.
|
100000841 0 200000841 0 0 We have an ample amount of time to get ourselves ready, unlike last time. We have an ample amount of time to get ourselves ready, unlike last time. We have an ample amount of time to get ourselves ready, unlike last time. We have an ample amount of time to get ourselves ready, unlike last time.
|
||||||
100000842 0 200000842 0 0 Asimov came up with a "safety trigger" program. Asimov came up with a "safety trigger" program. Asimov came up with a "safety trigger" program. Asimov came up with a "safety trigger" program.
|
100000842 0 200000842 0 0 Asimov came up with a "safety trigger" program. Asimov came up with a "safety trigger" program. Asimov came up with a "safety trigger" program. Asimov came up with a "safety trigger" program.
|
||||||
100000843 0 200000843 0 0 And what it does is that if and when things get out of hand, the "trigger" will activate and force you to wake up. And what it does is that if and when things get out of hand, the "trigger" will activate and force you to wake up. And what it does is that if and when things get out of hand, the "trigger" will activate and force you to wake up. And what it does is that if and when things get out of hand, the "trigger" will activate and force you to wake up.
|
100000843 0 200000843 0 0 And feel free to pull the "trigger" yourself if the situation becomes such that you can't continue probing. And feel free to pull the "trigger" yourself if the situation becomes such that you can't continue probing. And feel free to pull the "trigger" yourself if the situation becomes such that you can't continue probing. And feel free to pull the "trigger" yourself if the situation becomes such that you can't continue probing.
|
||||||
100000844 0 200000844 0 0 And feel free to pull the "trigger" yourself if the situation becomes such that doesn't allow you to continue probing. And feel free to pull the "trigger" yourself if the situation becomes such that doesn't allow you to continue probing. And feel free to pull the "trigger" yourself if the situation becomes such that doesn't allow you to continue probing. And feel free to pull the "trigger" yourself if the situation becomes such that doesn't allow you to continue probing.
|
100000844 0 200000844 0 0 And feel free to pull the "trigger" yourself if the situation becomes such that doesn't allow you to continue probing. And feel free to pull the "trigger" yourself if the situation becomes such that doesn't allow you to continue probing. And feel free to pull the "trigger" yourself if the situation becomes such that doesn't allow you to continue probing. And feel free to pull the "trigger" yourself if the situation becomes such that doesn't allow you to continue probing.
|
||||||
100000845 0 200000845 0 0 It won't hurt your M.I.N.D., but we'll have no choice but to give up on this particular shard. It won't hurt your M.I.N.D., but we'll have no choice but to give up on this particular shard. It won't hurt your M.I.N.D., but we'll have no choice but to give up on this particular shard. It won't hurt your M.I.N.D., but we'll have no choice but to give up on this particular shard.
|
100000845 0 200000845 0 0 It won't hurt your M.I.N.D., but we'll have no choice but to give up on this particular shard. It won't hurt your M.I.N.D., but we'll have no choice but to give up on this particular shard. It won't hurt your M.I.N.D., but we'll have no choice but to give up on this particular shard. It won't hurt your M.I.N.D., but we'll have no choice but to give up on this particular shard.
|
||||||
100000846 0 200000846 0 0 I decided to ask you and Liv for help for another reason. See, this shard and the subconscious mind are similar in that they're both what make up the bottom layer of the M.I.N.D. I decided to ask you and Liv for help for another reason. See, this shard and the subconscious mind are similar in that they're both what make up the bottom layer of the M.I.N.D. I decided to ask you and Liv for help for another reason. See, this shard and the subconscious mind are similar in that they're both what make up the bottom layer of the M.I.N.D. I decided to ask you and Liv for help for another reason. See, this shard and the subconscious mind are similar in that they're both what make up the bottom layer of the M.I.N.D.
|
100000846 0 200000846 0 0 I decided to ask you and Liv for help for another reason. See, this shard and the subconscious mind are similar in that they're both what make up the bottom layer of the M.I.N.D. I decided to ask you and Liv for help for another reason. See, this shard and the subconscious mind are similar in that they're both what make up the bottom layer of the M.I.N.D. I decided to ask you and Liv for help for another reason. See, this shard and the subconscious mind are similar in that they're both what make up the bottom layer of the M.I.N.D. I decided to ask you and Liv for help for another reason. See, this shard and the subconscious mind are similar in that they're both what make up the bottom layer of the M.I.N.D.
|
||||||
|
@ -2492,6 +2492,27 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
100000905 100000905 200000905 300000905 400000905 The only one who knows my weaknesses. The only one who knows my weaknesses. The only one who knows my weaknesses. The only one who knows my weaknesses.
|
100000905 100000905 200000905 300000905 400000905 The only one who knows my weaknesses. The only one who knows my weaknesses. The only one who knows my weaknesses. The only one who knows my weaknesses.
|
||||||
100000906 100000906 200000906 300000906 400000906 Together, we will... Together, we will... Together, we will... Together, we will...
|
100000906 100000906 200000906 300000906 400000906 Together, we will... Together, we will... Together, we will... Together, we will...
|
||||||
100000907 100000907 200000907 300000907 400000907 Destroy this despairing world! Destroy this despairing world! Destroy this despairing world! Destroy this despairing world!
|
100000907 100000907 200000907 300000907 400000907 Destroy this despairing world! Destroy this despairing world! Destroy this despairing world! Destroy this despairing world!
|
||||||
|
100000908 100000908 200000908 300000908 400000908 ...Yes, it's easy to follow orders. ...Yes, it's easy to follow orders. ...Yes, it's easy to follow orders. ...Yes, it's easy to follow orders.
|
||||||
|
100000909 100000909 200000909 300000909 400000909 No... Someone will hate Bambinata for this. No... Someone will hate Bambinata for this. No... Someone will hate Bambinata for this. No... Someone will hate Bambinata for this.
|
||||||
|
100000910 100000910 200000910 300000910 400000910 Be a good kid. The researcher also said this to Bambinata... Be a good kid. The researcher also said this to Bambinata... Be a good kid. The researcher also said this to Bambinata... Be a good kid. The researcher also said this to Bambinata...
|
||||||
|
100000911 100000911 200000911 300000911 400000911 But, Bambinata also has something to say... May she? But, Bambinata also has something to say... May she? But, Bambinata also has something to say... May she? But, Bambinata also has something to say... May she?
|
||||||
|
100000912 100000912 200000912 300000912 400000912 Wanting to do it does not make it right. Wanting to do it does not make it right. Wanting to do it does not make it right. Wanting to do it does not make it right.
|
||||||
|
100000913 100000913 200000913 300000913 400000913 ...Is that so? How can Bambinata tell right from wrong? ...Is that so? How can Bambinata tell right from wrong? ...Is that so? How can Bambinata tell right from wrong? ...Is that so? How can Bambinata tell right from wrong?
|
||||||
|
100000914 100000914 200000914 300000914 400000914 If silence is the worst answer, then what is the correct answer? If silence is the worst answer, then what is the correct answer? If silence is the worst answer, then what is the correct answer? If silence is the worst answer, then what is the correct answer?
|
||||||
|
100000915 100000915 200000915 300000915 400000915 The answer to what? The answer to what? The answer to what? The answer to what?
|
||||||
|
100000916 100000916 200000916 300000916 400000916 The answer to... her expectation— The answer to... her expectation— The answer to... her expectation— The answer to... her expectation—
|
||||||
|
100000917 100000917 200000917 300000917 400000917 Bambinata must tell Nessa... Mistress what she's been <//WANTING> to say! Bambinata must tell Nessa... Mistress what she's been <//WANTING> to say! Bambinata must tell Nessa... Mistress what she's been <//WANTING> to say! Bambinata must tell Nessa... Mistress what she's been <//WANTING> to say!
|
||||||
|
100000918 100000918 200000918 300000918 400000918 Even against Mother and Father's order? Even against Mother and Father's order? Even against Mother and Father's order? Even against Mother and Father's order?
|
||||||
|
100000919 100000919 200000919 300000919 400000919 Yes. This is what Bambinata wants to do. Yes. This is what Bambinata wants to do. Yes. This is what Bambinata wants to do. Yes. This is what Bambinata wants to do.
|
||||||
|
100000920 100000920 200000920 300000920 400000920 Understood. Understood. Understood. Understood.
|
||||||
|
100000921 100000921 200000921 300000921 400000921 Then, Bambinata has to get back to Nessa/Mistress now. Then, Bambinata has to get back to Nessa/Mistress now. Then, Bambinata has to get back to Nessa/Mistress now. Then, Bambinata has to get back to Nessa/Mistress now.
|
||||||
|
100000922 100000922 200000922 300000922 400000922 I'll never forgive you... Never!!! I'll never forgive you... Never!!! I'll never forgive you... Never!!! I'll never forgive you... Never!!!
|
||||||
|
100000923 100000923 200000923 300000923 400000923 Punishment! Punishment! Punishment! Punishment!
|
||||||
|
100000924 100000924 200000924 300000924 400000924 Follow orders! Follow orders! Follow orders! Follow orders!
|
||||||
|
100000925 100000925 200000925 300000925 400000925 Why didn't you say you like ballet? Why didn't you say you like ballet? Why didn't you say you like ballet? Why didn't you say you like ballet?
|
||||||
|
100000926 100000926 200000926 300000926 400000926 Bambinata... Will you support me? Bambinata... Will you support me? Bambinata... Will you support me? Bambinata... Will you support me?
|
||||||
|
100000927 100000927 200000927 300000927 400000927 One day, I will make it so that no one disobeys me. One day, I will make it so that no one disobeys me. One day, I will make it so that no one disobeys me. One day, I will make it so that no one disobeys me.
|
||||||
|
100000928 100000928 200000928 300000928 400000928 ...Come on. ...Come on. ...Come on. ...Come on.
|
||||||
112001 112001 212001 312001 412001 Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me.
|
112001 112001 212001 312001 412001 Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me.
|
||||||
112002 112002 212002 312002 412002 You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong.
|
112002 112002 212002 312002 412002 You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong.
|
||||||
112003 112003 212003 312003 412003 Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks.
|
112003 112003 212003 312003 412003 Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks.
|
||||||
|
@ -2508,7 +2529,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
112014 112014 212014 312014 412014 I'll act cautiously according to Commandant's order... or will I? Of course I won't. I'll act cautiously according to Commandant's order... or will I? Of course I won't. I'll act cautiously according to Commandant's order... or will I? Of course I won't. I'll act cautiously according to Commandant's order... or will I? Of course I won't.
|
112014 112014 212014 312014 412014 I'll act cautiously according to Commandant's order... or will I? Of course I won't. I'll act cautiously according to Commandant's order... or will I? Of course I won't. I'll act cautiously according to Commandant's order... or will I? Of course I won't. I'll act cautiously according to Commandant's order... or will I? Of course I won't.
|
||||||
112015 112015 212015 312015 412015 Catching any hints yet? At the thing I want. Catching any hints yet? At the thing I want. Catching any hints yet? At the thing I want. Catching any hints yet? At the thing I want.
|
112015 112015 212015 312015 412015 Catching any hints yet? At the thing I want. Catching any hints yet? At the thing I want. Catching any hints yet? At the thing I want. Catching any hints yet? At the thing I want.
|
||||||
112016 112016 212016 312016 412016 You don't seem to like me talking about other commandants in front of you, hm? But well, I—don't—care. I'll even talk more about them. The expression you make is just priceless... It tickles all the right spots. You don't seem to like me talking about other commandants in front of you, hm? But well, I—don't—care. I'll even talk more about them. The expression you make is just priceless... It tickles all the right spots. You don't seem to like me talking about other commandants in front of you, hm? But well, I—don't—care. I'll even talk more about them. The expression you make is just priceless... It tickles all the right spots. You don't seem to like me talking about other commandants in front of you, hm? But well, I—don't—care. I'll even talk more about them. The expression you make is just priceless... It tickles all the right spots.
|
112016 112016 212016 312016 412016 You don't seem to like me talking about other commandants in front of you, hm? But well, I—don't—care. I'll even talk more about them. The expression you make is just priceless... It tickles all the right spots. You don't seem to like me talking about other commandants in front of you, hm? But well, I—don't—care. I'll even talk more about them. The expression you make is just priceless... It tickles all the right spots. You don't seem to like me talking about other commandants in front of you, hm? But well, I—don't—care. I'll even talk more about them. The expression you make is just priceless... It tickles all the right spots. You don't seem to like me talking about other commandants in front of you, hm? But well, I—don't—care. I'll even talk more about them. The expression you make is just priceless... It tickles all the right spots.
|
||||||
112017 112017 212017 312017 412017 Commandant. Commandant. Commandant. You've been longing for this, haven't you? Commandant. Commandant. Commandant. You've been longing for this, haven't you? Commandant. Commandant. Commandant. You've been longing for this, haven't you? Commandant. Commandant. Commandant. You've been longing for this, haven't you?
|
112017 112017 212017 312017 412017 Commandant. Commandant. Commandant. You've been longing for this, didn't you? Commandant. Commandant. Commandant. You've been longing for this, didn't you? Commandant. Commandant. Commandant. You've been longing for this, didn't you? Commandant. Commandant. Commandant. You've been longing for this, didn't you?
|
||||||
112018 112018 212018 312018 412018 Commandant, I don't like my belongings getting intimate with others. Commandant, I don't like my belongings getting intimate with others. Commandant, I don't like my belongings getting intimate with others. Commandant, I don't like my belongings getting intimate with others.
|
112018 112018 212018 312018 412018 Commandant, I don't like my belongings getting intimate with others. Commandant, I don't like my belongings getting intimate with others. Commandant, I don't like my belongings getting intimate with others. Commandant, I don't like my belongings getting intimate with others.
|
||||||
112019 112019 212019 312019 412019 I may not obey your command, but you must listen to me—That is the condition for me being here. I may not obey your command, but you must listen to me—That is the condition for me being here. I may not obey your command, but you must listen to me—That is the condition for me being here. I may not obey your command, but you must listen to me—That is the condition for me being here.
|
112019 112019 212019 312019 412019 I may not obey your command, but you must listen to me—That is the condition for me being here. I may not obey your command, but you must listen to me—That is the condition for me being here. I may not obey your command, but you must listen to me—That is the condition for me being here. I may not obey your command, but you must listen to me—That is the condition for me being here.
|
||||||
112020 112020 212020 312020 412020 You are mine, Commandant. You are mine, Commandant. You are mine, Commandant. You are mine, Commandant.
|
112020 112020 212020 312020 412020 You are mine, Commandant. You are mine, Commandant. You are mine, Commandant. You are mine, Commandant.
|
||||||
|
@ -2771,6 +2792,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
114091 114091 214091 314091 414091 My frame is... reaching its limits... My frame is... reaching its limits... My frame is... reaching its limits... My frame is... reaching its limits...
|
114091 114091 214091 314091 414091 My frame is... reaching its limits... My frame is... reaching its limits... My frame is... reaching its limits... My frame is... reaching its limits...
|
||||||
114092 114092 214092 314092 414092 FALL! FALL! FALL! FALL!
|
114092 114092 214092 314092 414092 FALL! FALL! FALL! FALL!
|
||||||
114093 114093 214093 314093 414093 Helping each other... is not just my motto, but my belief. Helping each other... is not just my motto, but my belief. Helping each other... is not just my motto, but my belief. Helping each other... is not just my motto, but my belief.
|
114093 114093 214093 314093 414093 Helping each other... is not just my motto, but my belief. Helping each other... is not just my motto, but my belief. Helping each other... is not just my motto, but my belief. Helping each other... is not just my motto, but my belief.
|
||||||
|
114094 114094 214094 314094 414094 We shall break through all obstacles. We shall break through all obstacles. We shall break through all obstacles. We shall break through all obstacles.
|
||||||
115001 115001 215001 315001 415001 Heyas, here to help. Don't worry about paying me, old man Hassen's got it all sorted. Heyas, here to help. Don't worry about paying me, old man Hassen's got it all sorted. Heyas, here to help. Don't worry about paying me, old man Hassen's got it all sorted. Heyas, here to help. Don't worry about paying me, old man Hassen's got it all sorted.
|
115001 115001 215001 315001 415001 Heyas, here to help. Don't worry about paying me, old man Hassen's got it all sorted. Heyas, here to help. Don't worry about paying me, old man Hassen's got it all sorted. Heyas, here to help. Don't worry about paying me, old man Hassen's got it all sorted. Heyas, here to help. Don't worry about paying me, old man Hassen's got it all sorted.
|
||||||
115002 115002 215002 315002 415002 Oh, I'm powering up. Well, it's only natural. Oh, I'm powering up. Well, it's only natural. Oh, I'm powering up. Well, it's only natural. Oh, I'm powering up. Well, it's only natural.
|
115002 115002 215002 315002 415002 Oh, I'm powering up. Well, it's only natural. Oh, I'm powering up. Well, it's only natural. Oh, I'm powering up. Well, it's only natural. Oh, I'm powering up. Well, it's only natural.
|
||||||
115003 115003 215003 315003 415003 Promotion? I know all about promotions! So what am I now in the ABCDEs? Huh, it doesn't work like that? Promotion? I know all about promotions! So what am I now in the ABCDEs? Huh, it doesn't work like that? Promotion? I know all about promotions! So what am I now in the ABCDEs? Huh, it doesn't work like that? Promotion? I know all about promotions! So what am I now in the ABCDEs? Huh, it doesn't work like that?
|
115003 115003 215003 315003 415003 Promotion? I know all about promotions! So what am I now in the ABCDEs? Huh, it doesn't work like that? Promotion? I know all about promotions! So what am I now in the ABCDEs? Huh, it doesn't work like that? Promotion? I know all about promotions! So what am I now in the ABCDEs? Huh, it doesn't work like that? Promotion? I know all about promotions! So what am I now in the ABCDEs? Huh, it doesn't work like that?
|
||||||
|
@ -3257,7 +3279,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
120011 120011 220011 320011 420011 Pursuing your goals by any means necessary, leaving behind anyone that does not serve your purpose... Isn't that what you humans do? But you also stand on your moral high ground, criticizing this behavior with laughable hypocrisy. What is it that you humans want? Pursuing your goals by any means necessary, leaving behind anyone that does not serve your purpose... Isn't that what you humans do? But you also stand on your moral high ground, criticizing this behavior with laughable hypocrisy. What is it that you humans want? Pursuing your goals by any means necessary, leaving behind anyone that does not serve your purpose... Isn't that what you humans do? But you also stand on your moral high ground, criticizing this behavior with laughable hypocrisy. What is it that you humans want? Pursuing your goals by any means necessary, leaving behind anyone that does not serve your purpose... Isn't that what you humans do? But you also stand on your moral high ground, criticizing this behavior with laughable hypocrisy. What is it that you humans want?
|
120011 120011 220011 320011 420011 Pursuing your goals by any means necessary, leaving behind anyone that does not serve your purpose... Isn't that what you humans do? But you also stand on your moral high ground, criticizing this behavior with laughable hypocrisy. What is it that you humans want? Pursuing your goals by any means necessary, leaving behind anyone that does not serve your purpose... Isn't that what you humans do? But you also stand on your moral high ground, criticizing this behavior with laughable hypocrisy. What is it that you humans want? Pursuing your goals by any means necessary, leaving behind anyone that does not serve your purpose... Isn't that what you humans do? But you also stand on your moral high ground, criticizing this behavior with laughable hypocrisy. What is it that you humans want? Pursuing your goals by any means necessary, leaving behind anyone that does not serve your purpose... Isn't that what you humans do? But you also stand on your moral high ground, criticizing this behavior with laughable hypocrisy. What is it that you humans want?
|
||||||
120012 120012 220012 320012 420012 Babylonia... I used to fantasize about this place as well. Babylonia... I used to fantasize about this place as well. Babylonia... I used to fantasize about this place as well. Babylonia... I used to fantasize about this place as well.
|
120012 120012 220012 320012 420012 Babylonia... I used to fantasize about this place as well. Babylonia... I used to fantasize about this place as well. Babylonia... I used to fantasize about this place as well. Babylonia... I used to fantasize about this place as well.
|
||||||
120013 120013 220013 320013 420013 Here's something you might already know. Ascendants... are Constructs as well. The frail human flesh is incapable of withstanding the strength of Ascension-Network. Here's something you might already know. Ascendants... are Constructs as well. The frail human flesh is incapable of withstanding the strength of Ascension-Network. Here's something you might already know. Ascendants... are Constructs as well. The frail human flesh is incapable of withstanding the strength of Ascension-Network. Here's something you might already know. Ascendants... are Constructs as well. The frail human flesh is incapable of withstanding the strength of Ascension-Network.
|
120013 120013 220013 320013 420013 Here's something you might already know. Ascendants... are Constructs as well. The frail human flesh is incapable of withstanding the strength of Ascension-Network. Here's something you might already know. Ascendants... are Constructs as well. The frail human flesh is incapable of withstanding the strength of Ascension-Network. Here's something you might already know. Ascendants... are Constructs as well. The frail human flesh is incapable of withstanding the strength of Ascension-Network. Here's something you might already know. Ascendants... are Constructs as well. The frail human flesh is incapable of withstanding the strength of Ascension-Network.
|
||||||
120014 120014 220014 320014 420014 "Reconciliation with Your Alienated Family"... Is this book written by a human? Introduce me to the author. Oh? Already dead? I guess that's normal. "Reconciliation with Your Alienated Family"... Is this book written by a human? Introduce me to the author. Oh? Already dead? I guess that's normal. "Reconciliation with Your Alienated Family"... Is this book written by a human? Introduce me to the author. Oh? Already dead? I guess that's normal. "Reconciliation with Your Alienated Family"... Is this book written by a human? Introduce me to the author. Oh? Already dead? I guess that's normal.
|
120014 120014 220014 320014 420014 Reconciliation with Your Alienated Family... Is this book written by a human? Introduce me to the author. Oh? Already dead? I guess that's normal. Reconciliation with Your Alienated Family... Is this book written by a human? Introduce me to the author. Oh? Already dead? I guess that's normal. Reconciliation with Your Alienated Family... Is this book written by a human? Introduce me to the author. Oh? Already dead? I guess that's normal. Reconciliation with Your Alienated Family... Is this book written by a human? Introduce me to the author. Oh? Already dead? I guess that's normal.
|
||||||
120015 120015 220015 320015 420015 The Punishing Virus poses the biggest threat to humans, and it is a power that the Ascendants can control. Are you still unsure about what to choose, human commandant? The Punishing Virus poses the biggest threat to humans, and it is a power that the Ascendants can control. Are you still unsure about what to choose, human commandant? The Punishing Virus poses the biggest threat to humans, and it is a power that the Ascendants can control. Are you still unsure about what to choose, human commandant? The Punishing Virus poses the biggest threat to humans, and it is a power that the Ascendants can control. Are you still unsure about what to choose, human commandant?
|
120015 120015 220015 320015 420015 The Punishing Virus poses the biggest threat to humans, and it is a power that the Ascendants can control. Are you still unsure about what to choose, human commandant? The Punishing Virus poses the biggest threat to humans, and it is a power that the Ascendants can control. Are you still unsure about what to choose, human commandant? The Punishing Virus poses the biggest threat to humans, and it is a power that the Ascendants can control. Are you still unsure about what to choose, human commandant? The Punishing Virus poses the biggest threat to humans, and it is a power that the Ascendants can control. Are you still unsure about what to choose, human commandant?
|
||||||
120016 120016 220016 320016 420016 What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts.
|
120016 120016 220016 320016 420016 What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts.
|
||||||
120017 120017 220017 320017 420017 Truth about Ascension-Network? There are answers that you might not like. Just stay the way you are. That's enough. Truth about Ascension-Network? There are answers that you might not like. Just stay the way you are. That's enough. Truth about Ascension-Network? There are answers that you might not like. Just stay the way you are. That's enough. Truth about Ascension-Network? There are answers that you might not like. Just stay the way you are. That's enough.
|
120017 120017 220017 320017 420017 Truth about Ascension-Network? There are answers that you might not like. Just stay the way you are. That's enough. Truth about Ascension-Network? There are answers that you might not like. Just stay the way you are. That's enough. Truth about Ascension-Network? There are answers that you might not like. Just stay the way you are. That's enough. Truth about Ascension-Network? There are answers that you might not like. Just stay the way you are. That's enough.
|
||||||
|
@ -3779,7 +3801,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
125014 125014 225014 325014 425014 Coffee? Ha... make it yourself. By the way, no need to put sugar in mine. Coffee? Ha... make it yourself. By the way, no need to put sugar in mine. Coffee? Ha... make it yourself. By the way, no need to put sugar in mine. Coffee? Ha... make it yourself. By the way, no need to put sugar in mine.
|
125014 125014 225014 325014 425014 Coffee? Ha... make it yourself. By the way, no need to put sugar in mine. Coffee? Ha... make it yourself. By the way, no need to put sugar in mine. Coffee? Ha... make it yourself. By the way, no need to put sugar in mine. Coffee? Ha... make it yourself. By the way, no need to put sugar in mine.
|
||||||
125015 125015 225015 325015 425015 I don't need you, but you need me. Don't you ever forget that. I don't need you, but you need me. Don't you ever forget that. I don't need you, but you need me. Don't you ever forget that. I don't need you, but you need me. Don't you ever forget that.
|
125015 125015 225015 325015 425015 I don't need you, but you need me. Don't you ever forget that. I don't need you, but you need me. Don't you ever forget that. I don't need you, but you need me. Don't you ever forget that. I don't need you, but you need me. Don't you ever forget that.
|
||||||
125016 125016 225016 325016 425016 You'd better have a medic with you if you like risking your life... Me as your medic? Sure, if you like pain... You'd better have a medic with you if you like risking your life... Me as your medic? Sure, if you like pain... You'd better have a medic with you if you like risking your life... Me as your medic? Sure, if you like pain... You'd better have a medic with you if you like risking your life... Me as your medic? Sure, if you like pain...
|
125016 125016 225016 325016 425016 You'd better have a medic with you if you like risking your life... Me as your medic? Sure, if you like pain... You'd better have a medic with you if you like risking your life... Me as your medic? Sure, if you like pain... You'd better have a medic with you if you like risking your life... Me as your medic? Sure, if you like pain... You'd better have a medic with you if you like risking your life... Me as your medic? Sure, if you like pain...
|
||||||
125017 125017 225017 325017 425017 Hey, tell me a joke. Anything as long as it's fun... That's fine. I just want to see you wracking your brain. Hey, tell me a joke. Anything as long as it's fun... That's fine. I just want to see you wracking your brain. Hey, tell me a joke. Anything as long as it's fun... That's fine. I just want to see you wracking your brain. Hey, tell me a joke. Anything as long as it's fun... That's fine. I just want to see you wracking your brain.
|
125017 125017 225017 325017 425017 (Yawns) Hey, tell me a joke. Anything as long as it's fun... (Chuckles) That's fine. I just want to see you racking your brain. (Yawns) Hey, tell me a joke. Anything as long as it's fun... (Chuckles) That's fine. I just want to see you racking your brain. (Yawns) Hey, tell me a joke. Anything as long as it's fun... (Chuckles) That's fine. I just want to see you racking your brain. (Yawns) Hey, tell me a joke. Anything as long as it's fun... (Chuckles) That's fine. I just want to see you racking your brain.
|
||||||
125018 125018 225018 325018 425018 I never expect anyone to understand me. But if you'd like to do so, be prepared, mentally and... physically. I never expect anyone to understand me. But if you'd like to do so, be prepared, mentally and... physically. I never expect anyone to understand me. But if you'd like to do so, be prepared, mentally and... physically. I never expect anyone to understand me. But if you'd like to do so, be prepared, mentally and... physically.
|
125018 125018 225018 325018 425018 I never expect anyone to understand me. But if you'd like to do so, be prepared, mentally and... physically. I never expect anyone to understand me. But if you'd like to do so, be prepared, mentally and... physically. I never expect anyone to understand me. But if you'd like to do so, be prepared, mentally and... physically. I never expect anyone to understand me. But if you'd like to do so, be prepared, mentally and... physically.
|
||||||
125019 125019 225019 325019 425019 At a time like this, no one knows when they're going to die. I'd wager many will applaud my passing. But if you die... a lot of people will cry for you. So, try not to lose your life. At a time like this, no one knows when they're going to die. I'd wager many will applaud my passing. But if you die... a lot of people will cry for you. So, try not to lose your life. At a time like this, no one knows when they're going to die. I'd wager many will applaud my passing. But if you die... a lot of people will cry for you. So, try not to lose your life. At a time like this, no one knows when they're going to die. I'd wager many will applaud my passing. But if you die... a lot of people will cry for you. So, try not to lose your life.
|
125019 125019 225019 325019 425019 At a time like this, no one knows when they're going to die. I'd wager many will applaud my passing. But if you die... a lot of people will cry for you. So, try not to lose your life. At a time like this, no one knows when they're going to die. I'd wager many will applaud my passing. But if you die... a lot of people will cry for you. So, try not to lose your life. At a time like this, no one knows when they're going to die. I'd wager many will applaud my passing. But if you die... a lot of people will cry for you. So, try not to lose your life. At a time like this, no one knows when they're going to die. I'd wager many will applaud my passing. But if you die... a lot of people will cry for you. So, try not to lose your life.
|
||||||
125020 125020 225020 325020 425020 I know, I know... I won't go anywhere, okay? I know, I know... I won't go anywhere, okay? I know, I know... I won't go anywhere, okay? I know, I know... I won't go anywhere, okay?
|
125020 125020 225020 325020 425020 I know, I know... I won't go anywhere, okay? I know, I know... I won't go anywhere, okay? I know, I know... I won't go anywhere, okay? I know, I know... I won't go anywhere, okay?
|
||||||
|
@ -3802,7 +3824,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
125037 125037 225037 325037 425037 I'm surprised you had the guts to zone out on me... I'm surprised you had the guts to zone out on me... I'm surprised you had the guts to zone out on me... I'm surprised you had the guts to zone out on me...
|
125037 125037 225037 325037 425037 I'm surprised you had the guts to zone out on me... I'm surprised you had the guts to zone out on me... I'm surprised you had the guts to zone out on me... I'm surprised you had the guts to zone out on me...
|
||||||
125038 125038 225038 325038 425038 Hah. Sleep tight. I'll go find some "fun" for myself. Hah. Sleep tight. I'll go find some "fun" for myself. Hah. Sleep tight. I'll go find some "fun" for myself. Hah. Sleep tight. I'll go find some "fun" for myself.
|
125038 125038 225038 325038 425038 Hah. Sleep tight. I'll go find some "fun" for myself. Hah. Sleep tight. I'll go find some "fun" for myself. Hah. Sleep tight. I'll go find some "fun" for myself. Hah. Sleep tight. I'll go find some "fun" for myself.
|
||||||
125039 125039 225039 325039 425039 Let me think... What would be your excuse if someone came in and found you slacking off? Let me think... What would be your excuse if someone came in and found you slacking off? Let me think... What would be your excuse if someone came in and found you slacking off? Let me think... What would be your excuse if someone came in and found you slacking off?
|
125039 125039 225039 325039 425039 Let me think... What would be your excuse if someone came in and found you slacking off? Let me think... What would be your excuse if someone came in and found you slacking off? Let me think... What would be your excuse if someone came in and found you slacking off? Let me think... What would be your excuse if someone came in and found you slacking off?
|
||||||
125040 125040 225040 325040 425040 Your sleeping face... It was too cute to disturb. Anyway, you should get more rest, my Commandant. Your sleeping face... It was too cute to disturb. Anyway, you should get more rest, my Commandant. Your sleeping face... It was too cute to disturb. Anyway, you should get more rest, my Commandant. Your sleeping face... It was too cute to disturb. Anyway, you should get more rest, my Commandant.
|
125040 125040 225040 325040 425040 Your sleeping face... It was too cute to disturb. Anyway, you should get more rest, my commandant. Your sleeping face... It was too cute to disturb. Anyway, you should get more rest, my commandant. Your sleeping face... It was too cute to disturb. Anyway, you should get more rest, my commandant. Your sleeping face... It was too cute to disturb. Anyway, you should get more rest, my commandant.
|
||||||
125041 125041 225041 325041 425041 I'll be rooting for you. I'll be rooting for you. I'll be rooting for you. I'll be rooting for you.
|
125041 125041 225041 325041 425041 I'll be rooting for you. I'll be rooting for you. I'll be rooting for you. I'll be rooting for you.
|
||||||
125042 125042 225042 325042 425042 I feel tired just by looking at it... I feel tired just by looking at it... I feel tired just by looking at it... I feel tired just by looking at it...
|
125042 125042 225042 325042 425042 I feel tired just by looking at it... I feel tired just by looking at it... I feel tired just by looking at it... I feel tired just by looking at it...
|
||||||
125043 125043 225043 325043 425043 You've pushed yourself too hard... Why not just leave everything to your subordinates? You've pushed yourself too hard... Why not just leave everything to your subordinates? You've pushed yourself too hard... Why not just leave everything to your subordinates? You've pushed yourself too hard... Why not just leave everything to your subordinates?
|
125043 125043 225043 325043 425043 You've pushed yourself too hard... Why not just leave everything to your subordinates? You've pushed yourself too hard... Why not just leave everything to your subordinates? You've pushed yourself too hard... Why not just leave everything to your subordinates? You've pushed yourself too hard... Why not just leave everything to your subordinates?
|
||||||
|
@ -3894,7 +3916,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
126020 126020 226020 326020 426020 I have read so many boring stories, but none of them are as boring as my life. However, with you here, it has now become a little more interesting. Haha, how should I... how should I describe this? I have read so many boring stories, but none of them are as boring as my life. However, with you here, it has now become a little more interesting. Haha, how should I... how should I describe this? I have read so many boring stories, but none of them are as boring as my life. However, with you here, it has now become a little more interesting. Haha, how should I... how should I describe this? I have read so many boring stories, but none of them are as boring as my life. However, with you here, it has now become a little more interesting. Haha, how should I... how should I describe this?
|
126020 126020 226020 326020 426020 I have read so many boring stories, but none of them are as boring as my life. However, with you here, it has now become a little more interesting. Haha, how should I... how should I describe this? I have read so many boring stories, but none of them are as boring as my life. However, with you here, it has now become a little more interesting. Haha, how should I... how should I describe this? I have read so many boring stories, but none of them are as boring as my life. However, with you here, it has now become a little more interesting. Haha, how should I... how should I describe this? I have read so many boring stories, but none of them are as boring as my life. However, with you here, it has now become a little more interesting. Haha, how should I... how should I describe this?
|
||||||
126021 126021 226021 326021 426021 Constructs feel the world via devices. Maybe the person I see with my eyes is not the real you but the you touched up by a program... Well, never mind. I've already seen who you really are. Constructs feel the world via devices. Maybe the person I see with my eyes is not the real you but the you touched up by a program... Well, never mind. I've already seen who you really are. Constructs feel the world via devices. Maybe the person I see with my eyes is not the real you but the you touched up by a program... Well, never mind. I've already seen who you really are. Constructs feel the world via devices. Maybe the person I see with my eyes is not the real you but the you touched up by a program... Well, never mind. I've already seen who you really are.
|
126021 126021 226021 326021 426021 Constructs feel the world via devices. Maybe the person I see with my eyes is not the real you but the you touched up by a program... Well, never mind. I've already seen who you really are. Constructs feel the world via devices. Maybe the person I see with my eyes is not the real you but the you touched up by a program... Well, never mind. I've already seen who you really are. Constructs feel the world via devices. Maybe the person I see with my eyes is not the real you but the you touched up by a program... Well, never mind. I've already seen who you really are. Constructs feel the world via devices. Maybe the person I see with my eyes is not the real you but the you touched up by a program... Well, never mind. I've already seen who you really are.
|
||||||
126022 126022 226022 326022 426022 Performers can't change the plot of a play, and they shouldn't have that ambition anyway. But there is a performer who wants you on the stage a little longer to the point that he wishes the play could end right at this moment. Nah. Forget it. I was kidding. Performers can't change the plot of a play, and they shouldn't have that ambition anyway. But there is a performer who wants you on the stage a little longer to the point that he wishes the play could end right at this moment. Nah. Forget it. I was kidding. Performers can't change the plot of a play, and they shouldn't have that ambition anyway. But there is a performer who wants you on the stage a little longer to the point that he wishes the play could end right at this moment. Nah. Forget it. I was kidding. Performers can't change the plot of a play, and they shouldn't have that ambition anyway. But there is a performer who wants you on the stage a little longer to the point that he wishes the play could end right at this moment. Nah. Forget it. I was kidding.
|
126022 126022 226022 326022 426022 Performers can't change the plot of a play, and they shouldn't have that ambition anyway. But there is a performer who wants you on the stage a little longer to the point that he wishes the play could end right at this moment. Nah. Forget it. I was kidding. Performers can't change the plot of a play, and they shouldn't have that ambition anyway. But there is a performer who wants you on the stage a little longer to the point that he wishes the play could end right at this moment. Nah. Forget it. I was kidding. Performers can't change the plot of a play, and they shouldn't have that ambition anyway. But there is a performer who wants you on the stage a little longer to the point that he wishes the play could end right at this moment. Nah. Forget it. I was kidding. Performers can't change the plot of a play, and they shouldn't have that ambition anyway. But there is a performer who wants you on the stage a little longer to the point that he wishes the play could end right at this moment. Nah. Forget it. I was kidding.
|
||||||
126023 126023 226023 326023 426023 "If only we had met sooner..." Humans always love to fantasize about that stuff. Though lines like that are quite easy to say in some situations, like... now. "If only we had met sooner..." Humans always love to fantasize about that stuff. Though lines like that are quite easy to say in some situations, like... now. "If only we had met sooner..." Humans always love to fantasize about that stuff. Though lines like that are quite easy to say in some situations, like... now. "If only we had met sooner..." Humans always love to fantasize about that stuff. Though lines like that are quite easy to say in some situations, like... now.
|
126023 126023 226023 326023 426023 If only we had met sooner... Humans always love to fantasize about that stuff. Though lines like that are quite easy to say in some situations, like... now. If only we had met sooner... Humans always love to fantasize about that stuff. Though lines like that are quite easy to say in some situations, like... now. If only we had met sooner... Humans always love to fantasize about that stuff. Though lines like that are quite easy to say in some situations, like... now. If only we had met sooner... Humans always love to fantasize about that stuff. Though lines like that are quite easy to say in some situations, like... now.
|
||||||
126024 126024 226024 326024 426024 Let me see, what should I say at this very moment if I were one of you... "Thank you for your kindness. I promise I'll do my best in future battles!"... Does that sound good to you? Let me see, what should I say at this very moment if I were one of you... "Thank you for your kindness. I promise I'll do my best in future battles!"... Does that sound good to you? Let me see, what should I say at this very moment if I were one of you... "Thank you for your kindness. I promise I'll do my best in future battles!"... Does that sound good to you? Let me see, what should I say at this very moment if I were one of you... "Thank you for your kindness. I promise I'll do my best in future battles!"... Does that sound good to you?
|
126024 126024 226024 326024 426024 Let me see, what should I say at this very moment if I were one of you... "Thank you for your kindness. I promise I'll do my best in future battles!"... Does that sound good to you? Let me see, what should I say at this very moment if I were one of you... "Thank you for your kindness. I promise I'll do my best in future battles!"... Does that sound good to you? Let me see, what should I say at this very moment if I were one of you... "Thank you for your kindness. I promise I'll do my best in future battles!"... Does that sound good to you? Let me see, what should I say at this very moment if I were one of you... "Thank you for your kindness. I promise I'll do my best in future battles!"... Does that sound good to you?
|
||||||
126025 126025 226025 326025 426025 O-M-G, that's so nice of you! Thank you so much! I'll gladly take this gift of yours. O-M-G, that's so nice of you! Thank you so much! I'll gladly take this gift of yours. O-M-G, that's so nice of you! Thank you so much! I'll gladly take this gift of yours. O-M-G, that's so nice of you! Thank you so much! I'll gladly take this gift of yours.
|
126025 126025 226025 326025 426025 O-M-G, that's so nice of you! Thank you so much! I'll gladly take this gift of yours. O-M-G, that's so nice of you! Thank you so much! I'll gladly take this gift of yours. O-M-G, that's so nice of you! Thank you so much! I'll gladly take this gift of yours. O-M-G, that's so nice of you! Thank you so much! I'll gladly take this gift of yours.
|
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126026 126026 226026 326026 426026 Humans seek meaning in things yet end up seeking profits from them. I wonder what profits you see in me? Humans seek meaning in things yet end up seeking profits from them. I wonder what profits you see in me? Humans seek meaning in things yet end up seeking profits from them. I wonder what profits you see in me? Humans seek meaning in things yet end up seeking profits from them. I wonder what profits you see in me?
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126026 126026 226026 326026 426026 Humans seek meaning in things yet end up seeking profits from them. I wonder what profits you see in me? Humans seek meaning in things yet end up seeking profits from them. I wonder what profits you see in me? Humans seek meaning in things yet end up seeking profits from them. I wonder what profits you see in me? Humans seek meaning in things yet end up seeking profits from them. I wonder what profits you see in me?
|
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|
@ -3917,7 +3939,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
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126043 126043 226043 326043 426043 Feeling tired? Right. I have some bedtime fairytales. Wanna listen? Although they are the type that could give people nightmares, I believe you are the type of person who can find goodness in nightmares. Feeling tired? Right. I have some bedtime fairytales. Wanna listen? Although they are the type that could give people nightmares, I believe you are the type of person who can find goodness in nightmares. Feeling tired? Right. I have some bedtime fairytales. Wanna listen? Although they are the type that could give people nightmares, I believe you are the type of person who can find goodness in nightmares. Feeling tired? Right. I have some bedtime fairytales. Wanna listen? Although they are the type that could give people nightmares, I believe you are the type of person who can find goodness in nightmares.
|
126043 126043 226043 326043 426043 Feeling tired? Right. I have some bedtime fairytales. Wanna listen? Although they are the type that could give people nightmares, I believe you are the type of person who can find goodness in nightmares. Feeling tired? Right. I have some bedtime fairytales. Wanna listen? Although they are the type that could give people nightmares, I believe you are the type of person who can find goodness in nightmares. Feeling tired? Right. I have some bedtime fairytales. Wanna listen? Although they are the type that could give people nightmares, I believe you are the type of person who can find goodness in nightmares. Feeling tired? Right. I have some bedtime fairytales. Wanna listen? Although they are the type that could give people nightmares, I believe you are the type of person who can find goodness in nightmares.
|
||||||
126044 126044 226044 326044 426044 It's widely believed that people tend to make wrong decisions when they are tired. So—hypothetically speaking—say I pretend to be a good Construct right now, will you take it as who I really am? It's widely believed that people tend to make wrong decisions when they are tired. So—hypothetically speaking—say I pretend to be a good Construct right now, will you take it as who I really am? It's widely believed that people tend to make wrong decisions when they are tired. So—hypothetically speaking—say I pretend to be a good Construct right now, will you take it as who I really am? It's widely believed that people tend to make wrong decisions when they are tired. So—hypothetically speaking—say I pretend to be a good Construct right now, will you take it as who I really am?
|
126044 126044 226044 326044 426044 It's widely believed that people tend to make wrong decisions when they are tired. So—hypothetically speaking—say I pretend to be a good Construct right now, will you take it as who I really am? It's widely believed that people tend to make wrong decisions when they are tired. So—hypothetically speaking—say I pretend to be a good Construct right now, will you take it as who I really am? It's widely believed that people tend to make wrong decisions when they are tired. So—hypothetically speaking—say I pretend to be a good Construct right now, will you take it as who I really am? It's widely believed that people tend to make wrong decisions when they are tired. So—hypothetically speaking—say I pretend to be a good Construct right now, will you take it as who I really am?
|
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126045 126045 226045 326045 426045 Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you into sleep... Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you into sleep... Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you into sleep... Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you into sleep...
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126045 126045 226045 326045 426045 Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you into sleep... Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you into sleep... Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you into sleep... Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you into sleep...
|
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126046 126046 226046 326046 426046 "Greetings Commandant! Roland at your service!" ...Haha, did I scare you? I thought you would like that. "Greetings Commandant! Roland at your service!" ...Haha, did I scare you? I thought you would like that. "Greetings Commandant! Roland at your service!" ...Haha, did I scare you? I thought you would like that. "Greetings Commandant! Roland at your service!" ...Haha, did I scare you? I thought you would like that.
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126046 126046 226046 326046 426046 Greetings Commandant! Roland at your service! ...Haha, did I scare you? I thought you would like that. Greetings Commandant! Roland at your service! ...Haha, did I scare you? I thought you would like that. Greetings Commandant! Roland at your service! ...Haha, did I scare you? I thought you would like that. Greetings Commandant! Roland at your service! ...Haha, did I scare you? I thought you would like that.
|
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126047 126047 226047 326047 426047 Good timing. I happened to remember some old stories. Wanna listen? I promise you won't want to talk to me for the rest of the day if you stick it out to the end. Good timing. I happened to remember some old stories. Wanna listen? I promise you won't want to talk to me for the rest of the day if you stick it out to the end. Good timing. I happened to remember some old stories. Wanna listen? I promise you won't want to talk to me for the rest of the day if you stick it out to the end. Good timing. I happened to remember some old stories. Wanna listen? I promise you won't want to talk to me for the rest of the day if you stick it out to the end.
|
126047 126047 226047 326047 426047 Good timing. I happened to remember some old stories. Wanna listen? I promise you won't want to talk to me for the rest of the day if you stick it out to the end. Good timing. I happened to remember some old stories. Wanna listen? I promise you won't want to talk to me for the rest of the day if you stick it out to the end. Good timing. I happened to remember some old stories. Wanna listen? I promise you won't want to talk to me for the rest of the day if you stick it out to the end. Good timing. I happened to remember some old stories. Wanna listen? I promise you won't want to talk to me for the rest of the day if you stick it out to the end.
|
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126048 126048 226048 326048 426048 Happy to see you here. Let's take a photo to remember this day! But it seems that my projection device just can't catch your image. What a shame. Happy to see you here. Let's take a photo to remember this day! But it seems that my projection device just can't catch your image. What a shame. Happy to see you here. Let's take a photo to remember this day! But it seems that my projection device just can't catch your image. What a shame. Happy to see you here. Let's take a photo to remember this day! But it seems that my projection device just can't catch your image. What a shame.
|
126048 126048 226048 326048 426048 Happy to see you here. Let's take a photo to remember this day! But it seems that my projection device just can't catch your image. What a shame. Happy to see you here. Let's take a photo to remember this day! But it seems that my projection device just can't catch your image. What a shame. Happy to see you here. Let's take a photo to remember this day! But it seems that my projection device just can't catch your image. What a shame. Happy to see you here. Let's take a photo to remember this day! But it seems that my projection device just can't catch your image. What a shame.
|
||||||
126049 126049 226049 326049 426049 Hey! Wanna hear a hypothesis that was popular in the Golden Age? Could it be that I was just created several seconds before you came? Hey! Wanna hear a hypothesis that was popular in the Golden Age? Could it be that I was just created several seconds before you came? Hey! Wanna hear a hypothesis that was popular in the Golden Age? Could it be that I was just created several seconds before you came? Hey! Wanna hear a hypothesis that was popular in the Golden Age? Could it be that I was just created several seconds before you came?
|
126049 126049 226049 326049 426049 Hey! Wanna hear a hypothesis that was popular in the Golden Age? Could it be that I was just created several seconds before you came? Hey! Wanna hear a hypothesis that was popular in the Golden Age? Could it be that I was just created several seconds before you came? Hey! Wanna hear a hypothesis that was popular in the Golden Age? Could it be that I was just created several seconds before you came? Hey! Wanna hear a hypothesis that was popular in the Golden Age? Could it be that I was just created several seconds before you came?
|
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|
@ -3997,7 +4019,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
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127019 127019 227019 327019 427019 Prayers, oaths, and miracles are like causes and effects. What keeps me here with you at this moment is the fierce wish I had in my heart. Prayers, oaths, and miracles are like causes and effects. What keeps me here with you at this moment is the fierce wish I had in my heart. Prayers, oaths, and miracles are like causes and effects. What keeps me here with you at this moment is the fierce wish I had in my heart. Prayers, oaths, and miracles are like causes and effects. What keeps me here with you at this moment is the fierce wish I had in my heart.
|
127019 127019 227019 327019 427019 Prayers, oaths, and miracles are like causes and effects. What keeps me here with you at this moment is the fierce wish I had in my heart. Prayers, oaths, and miracles are like causes and effects. What keeps me here with you at this moment is the fierce wish I had in my heart. Prayers, oaths, and miracles are like causes and effects. What keeps me here with you at this moment is the fierce wish I had in my heart. Prayers, oaths, and miracles are like causes and effects. What keeps me here with you at this moment is the fierce wish I had in my heart.
|
||||||
127020 127020 227020 327020 427020 If meeting you is a miracle, is this endless burning in my chest the price for it? If meeting you is a miracle, is this endless burning in my chest the price for it? If meeting you is a miracle, is this endless burning in my chest the price for it? If meeting you is a miracle, is this endless burning in my chest the price for it?
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127020 127020 227020 327020 427020 If meeting you is a miracle, is this endless burning in my chest the price for it? If meeting you is a miracle, is this endless burning in my chest the price for it? If meeting you is a miracle, is this endless burning in my chest the price for it? If meeting you is a miracle, is this endless burning in my chest the price for it?
|
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127021 127021 227021 327021 427021 Although I've long prepared to sacrifice myself and promised to keep the secret, I still want you to wake up and watch me until I reach the end. Although I've long prepared to sacrifice myself and promised to keep the secret, I still want you to wake up and watch me until I reach the end. Although I've long prepared to sacrifice myself and promised to keep the secret, I still want you to wake up and watch me until I reach the end. Although I've long prepared to sacrifice myself and promised to keep the secret, I still want you to wake up and watch me until I reach the end.
|
127021 127021 227021 327021 427021 Although I've long prepared to sacrifice myself and promised to keep the secret, I still want you to wake up and watch me until I reach the end. Although I've long prepared to sacrifice myself and promised to keep the secret, I still want you to wake up and watch me until I reach the end. Although I've long prepared to sacrifice myself and promised to keep the secret, I still want you to wake up and watch me until I reach the end. Although I've long prepared to sacrifice myself and promised to keep the secret, I still want you to wake up and watch me until I reach the end.
|
||||||
127022 127022 227022 327022 427022 "Understood." "I'm ready." Although I've been saying these words a million times, there is still a faint yet solid feeling from the bottom of my heart when I see you... I guess it must be the longing to be alive. "Understood." "I'm ready." Although I've been saying these words a million times, there is still a faint yet solid feeling from the bottom of my heart when I see you... I guess it must be the longing to be alive. "Understood." "I'm ready." Although I've been saying these words a million times, there is still a faint yet solid feeling from the bottom of my heart when I see you... I guess it must be the longing to be alive. "Understood." "I'm ready." Although I've been saying these words a million times, there is still a faint yet solid feeling from the bottom of my heart when I see you... I guess it must be the longing to be alive.
|
127022 127022 227022 327022 427022 Understood. "I'm ready." Although I've been saying these words a million times, there is still a faint yet solid feeling from the bottom of my heart when I see you... I guess it must be the longing to be alive. Understood. "I'm ready." Although I've been saying these words a million times, there is still a faint yet solid feeling from the bottom of my heart when I see you... I guess it must be the longing to be alive. Understood. "I'm ready." Although I've been saying these words a million times, there is still a faint yet solid feeling from the bottom of my heart when I see you... I guess it must be the longing to be alive. Understood. "I'm ready." Although I've been saying these words a million times, there is still a faint yet solid feeling from the bottom of my heart when I see you... I guess it must be the longing to be alive.
|
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127023 127023 227023 327023 427023 No matter how far away the future is and how ephemeral life may be, I will find you in the dark night sky and spend the limited time I have left by your side. No matter how far away the future is and how ephemeral life may be, I will find you in the dark night sky and spend the limited time I have left by your side. No matter how far away the future is and how ephemeral life may be, I will find you in the dark night sky and spend the limited time I have left by your side. No matter how far away the future is and how ephemeral life may be, I will find you in the dark night sky and spend the limited time I have left by your side.
|
127023 127023 227023 327023 427023 No matter how far away the future is and how ephemeral life may be, I will find you in the dark night sky and spend the limited time I have left by your side. No matter how far away the future is and how ephemeral life may be, I will find you in the dark night sky and spend the limited time I have left by your side. No matter how far away the future is and how ephemeral life may be, I will find you in the dark night sky and spend the limited time I have left by your side. No matter how far away the future is and how ephemeral life may be, I will find you in the dark night sky and spend the limited time I have left by your side.
|
||||||
127024 127024 227024 327024 427024 Thank you, Commandant. Thank you, Commandant. Thank you, Commandant. Thank you, Commandant.
|
127024 127024 227024 327024 427024 Thank you, Commandant. Thank you, Commandant. Thank you, Commandant. Thank you, Commandant.
|
||||||
127025 127025 227025 327025 427025 ...I have already taken enough from everyone. ...I have already taken enough from everyone. ...I have already taken enough from everyone. ...I have already taken enough from everyone.
|
127025 127025 227025 327025 427025 ...I have already taken enough from everyone. ...I have already taken enough from everyone. ...I have already taken enough from everyone. ...I have already taken enough from everyone.
|
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@ -4406,7 +4428,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
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130108 130108 230108 330108 430108 This is Nanami's... ace of aces! This is Nanami's... ace of aces! This is Nanami's... ace of aces! This is Nanami's... ace of aces!
|
130108 130108 230108 330108 430108 This is Nanami's... ace of aces! This is Nanami's... ace of aces! This is Nanami's... ace of aces! This is Nanami's... ace of aces!
|
||||||
131001 131001 231001 331001 431001 Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders. Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders. Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders. Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders.
|
131001 131001 231001 331001 431001 Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders. Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders. Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders. Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders.
|
||||||
131002 131002 231002 331002 431002 Frame performance has been enhanced. Frame performance has been enhanced. Frame performance has been enhanced. Frame performance has been enhanced.
|
131002 131002 231002 331002 431002 Frame performance has been enhanced. Frame performance has been enhanced. Frame performance has been enhanced. Frame performance has been enhanced.
|
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131003 131003 231003 331003 431003 "Chariot" believes that classes are the foundation of management. What do you think? "Chariot" believes that classes are the foundation of management. What do you think? "Chariot" believes that classes are the foundation of management. What do you think? "Chariot" believes that classes are the foundation of management. What do you think?
|
131003 131003 231003 331003 431003 Chariot believes that classes are the foundation of management. What do you think? Chariot believes that classes are the foundation of management. What do you think? Chariot believes that classes are the foundation of management. What do you think? Chariot believes that classes are the foundation of management. What do you think?
|
||||||
131004 131004 231004 331004 431004 Frame stability rising... Is this what humans call "growth"? Frame stability rising... Is this what humans call "growth"? Frame stability rising... Is this what humans call "growth"? Frame stability rising... Is this what humans call "growth"?
|
131004 131004 231004 331004 431004 Frame stability rising... Is this what humans call "growth"? Frame stability rising... Is this what humans call "growth"? Frame stability rising... Is this what humans call "growth"? Frame stability rising... Is this what humans call "growth"?
|
||||||
131005 131005 231005 331005 431005 Tactical circuit enhanced. Your assistance is appreciated. Tactical circuit enhanced. Your assistance is appreciated. Tactical circuit enhanced. Your assistance is appreciated. Tactical circuit enhanced. Your assistance is appreciated.
|
131005 131005 231005 331005 431005 Tactical circuit enhanced. Your assistance is appreciated. Tactical circuit enhanced. Your assistance is appreciated. Tactical circuit enhanced. Your assistance is appreciated. Tactical circuit enhanced. Your assistance is appreciated.
|
||||||
131006 131006 231006 331006 431006 New module data loaded. Fitting performance: good. New module data loaded. Fitting performance: good. New module data loaded. Fitting performance: good. New module data loaded. Fitting performance: good.
|
131006 131006 231006 331006 431006 New module data loaded. Fitting performance: good. New module data loaded. Fitting performance: good. New module data loaded. Fitting performance: good. New module data loaded. Fitting performance: good.
|
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|
@ -4418,7 +4440,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
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131012 131012 231012 331012 431012 You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering. You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering. You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering. You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering.
|
131012 131012 231012 331012 431012 You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering. You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering. You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering. You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering.
|
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131013 131013 231013 331013 431013 The "heart" is but a definition given by humans. What is the real difference between thinking constructed by flesh and thinking constructed by processors? The "heart" is but a definition given by humans. What is the real difference between thinking constructed by flesh and thinking constructed by processors? The "heart" is but a definition given by humans. What is the real difference between thinking constructed by flesh and thinking constructed by processors? The "heart" is but a definition given by humans. What is the real difference between thinking constructed by flesh and thinking constructed by processors?
|
131013 131013 231013 331013 431013 The "heart" is but a definition given by humans. What is the real difference between thinking constructed by flesh and thinking constructed by processors? The "heart" is but a definition given by humans. What is the real difference between thinking constructed by flesh and thinking constructed by processors? The "heart" is but a definition given by humans. What is the real difference between thinking constructed by flesh and thinking constructed by processors? The "heart" is but a definition given by humans. What is the real difference between thinking constructed by flesh and thinking constructed by processors?
|
||||||
131014 131014 231014 331014 431014 I have seen some machines with highly simulated emotions. They were disguised as humans and were told that they were humans. They believed in who they were... until the Punishing came. I have seen some machines with highly simulated emotions. They were disguised as humans and were told that they were humans. They believed in who they were... until the Punishing came. I have seen some machines with highly simulated emotions. They were disguised as humans and were told that they were humans. They believed in who they were... until the Punishing came. I have seen some machines with highly simulated emotions. They were disguised as humans and were told that they were humans. They believed in who they were... until the Punishing came.
|
131014 131014 231014 331014 431014 I have seen some machines with highly simulated emotions. They were disguised as humans and were told that they were humans. They believed in who they were... until the Punishing came. I have seen some machines with highly simulated emotions. They were disguised as humans and were told that they were humans. They believed in who they were... until the Punishing came. I have seen some machines with highly simulated emotions. They were disguised as humans and were told that they were humans. They believed in who they were... until the Punishing came. I have seen some machines with highly simulated emotions. They were disguised as humans and were told that they were humans. They believed in who they were... until the Punishing came.
|
||||||
131015 131015 231015 331015 431015 "Perception" is the instinct of all creatures, but "emotions" and "desire" are unique to humans. The motivations of humans are extremely complicated, while we machines can only produce output based on the data entered. The world in our eyes is different from what you see after all. "Perception" is the instinct of all creatures, but "emotions" and "desire" are unique to humans. The motivations of humans are extremely complicated, while we machines can only produce output based on the data entered. The world in our eyes is different from what you see after all. "Perception" is the instinct of all creatures, but "emotions" and "desire" are unique to humans. The motivations of humans are extremely complicated, while we machines can only produce output based on the data entered. The world in our eyes is different from what you see after all. "Perception" is the instinct of all creatures, but "emotions" and "desire" are unique to humans. The motivations of humans are extremely complicated, while we machines can only produce output based on the data entered. The world in our eyes is different from what you see after all.
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131015 131015 231015 331015 431015 Perception is the instinct of all creatures, but "emotions" and "desire" are unique to humans. The motivations of humans are extremely complicated, while we machines can only produce output based on the data entered. The world in our eyes is different from what you see after all. Perception is the instinct of all creatures, but "emotions" and "desire" are unique to humans. The motivations of humans are extremely complicated, while we machines can only produce output based on the data entered. The world in our eyes is different from what you see after all. Perception is the instinct of all creatures, but "emotions" and "desire" are unique to humans. The motivations of humans are extremely complicated, while we machines can only produce output based on the data entered. The world in our eyes is different from what you see after all. Perception is the instinct of all creatures, but "emotions" and "desire" are unique to humans. The motivations of humans are extremely complicated, while we machines can only produce output based on the data entered. The world in our eyes is different from what you see after all.
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131016 131016 231016 331016 431016 Someone once commented that I had a "sense of wonder," one of the necessary but not sufficient conditions for human self-development. If I can understand what that really means, will I start to have my "preferences"? Someone once commented that I had a "sense of wonder," one of the necessary but not sufficient conditions for human self-development. If I can understand what that really means, will I start to have my "preferences"? Someone once commented that I had a "sense of wonder," one of the necessary but not sufficient conditions for human self-development. If I can understand what that really means, will I start to have my "preferences"? Someone once commented that I had a "sense of wonder," one of the necessary but not sufficient conditions for human self-development. If I can understand what that really means, will I start to have my "preferences"?
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131016 131016 231016 331016 431016 Someone once commented that I had a "sense of wonder," one of the necessary but not sufficient conditions for human self-development. If I can understand what that really means, will I start to have my "preferences"? Someone once commented that I had a "sense of wonder," one of the necessary but not sufficient conditions for human self-development. If I can understand what that really means, will I start to have my "preferences"? Someone once commented that I had a "sense of wonder," one of the necessary but not sufficient conditions for human self-development. If I can understand what that really means, will I start to have my "preferences"? Someone once commented that I had a "sense of wonder," one of the necessary but not sufficient conditions for human self-development. If I can understand what that really means, will I start to have my "preferences"?
|
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131017 131017 231017 331017 431017 Among many human technicians, I think Pygmalion is one of the better ones. The techniques he mastered were able to grant his creations life so they could stay with him for a lifetime. This is particularly remarkable given the many records... What? This is all fictional? Among many human technicians, I think Pygmalion is one of the better ones. The techniques he mastered were able to grant his creations life so they could stay with him for a lifetime. This is particularly remarkable given the many records... What? This is all fictional? Among many human technicians, I think Pygmalion is one of the better ones. The techniques he mastered were able to grant his creations life so they could stay with him for a lifetime. This is particularly remarkable given the many records... What? This is all fictional? Among many human technicians, I think Pygmalion is one of the better ones. The techniques he mastered were able to grant his creations life so they could stay with him for a lifetime. This is particularly remarkable given the many records... What? This is all fictional?
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131017 131017 231017 331017 431017 Among many human technicians, I think Pygmalion is one of the better ones. The techniques he mastered were able to grant his creations life so they could stay with him for a lifetime. This is particularly remarkable given the many records... What? This is all fictional? Among many human technicians, I think Pygmalion is one of the better ones. The techniques he mastered were able to grant his creations life so they could stay with him for a lifetime. This is particularly remarkable given the many records... What? This is all fictional? Among many human technicians, I think Pygmalion is one of the better ones. The techniques he mastered were able to grant his creations life so they could stay with him for a lifetime. This is particularly remarkable given the many records... What? This is all fictional? Among many human technicians, I think Pygmalion is one of the better ones. The techniques he mastered were able to grant his creations life so they could stay with him for a lifetime. This is particularly remarkable given the many records... What? This is all fictional?
|
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131018 131018 231018 331018 431018 I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think? I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think? I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think? I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think?
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131018 131018 231018 331018 431018 I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think? I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think? I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think? I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think?
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@ -4728,62 +4750,62 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
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133106 133106 233106 333106 433106 I don't want your pain to last. I don't want your pain to last. I don't want your pain to last. I don't want your pain to last.
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133106 133106 233106 333106 433106 I don't want your pain to last. I don't want your pain to last. I don't want your pain to last. I don't want your pain to last.
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134001 134001 234001 334001 434001 It's been a while, Commandant. What is with the surprised look? I just had a frame update. Bianca, the Purifying Force captain, will be at your service as always. It's been a while, Commandant. What is with the surprised look? I just had a frame update. Bianca, the Purifying Force captain, will be at your service as always. It's been a while, Commandant. What is with the surprised look? I just had a frame update. Bianca, the Purifying Force captain, will be at your service as always. It's been a while, Commandant. What is with the surprised look? I just had a frame update. Bianca, the Purifying Force captain, will be at your service as always.
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134001 134001 234001 334001 434001 It's been a while, Commandant. What is with the surprised look? I just had a frame update. Bianca, the Purifying Force captain, will be at your service as always. It's been a while, Commandant. What is with the surprised look? I just had a frame update. Bianca, the Purifying Force captain, will be at your service as always. It's been a while, Commandant. What is with the surprised look? I just had a frame update. Bianca, the Purifying Force captain, will be at your service as always. It's been a while, Commandant. What is with the surprised look? I just had a frame update. Bianca, the Purifying Force captain, will be at your service as always.
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134002 134002 234002 334002 434002 A long journey awaits us. Let's move on, Commandant. A long journey awaits us. Let's move on, Commandant. A long journey awaits us. Let's move on, Commandant. A long journey awaits us. Let's move on, Commandant.
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134002 134002 234002 334002 434002 A long journey awaits us. Let's move on, Commandant. A long journey awaits us. Let's move on, Commandant. A long journey awaits us. Let's move on, Commandant. A long journey awaits us. Let's move on, Commandant.
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134003 134003 234003 334003 434003 I don't need honor or commendation... But your approval still makes me delighted. I don't need honor or commendation... But your approval still makes me delighted. I don't need honor or commendation... But your approval still makes me delighted. I don't need honor or commendation... But your approval still makes me delighted.
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134003 134003 234003 334003 434003 I don't need honor or commendation... But your approval still delights me. I don't need honor or commendation... But your approval still delights me. I don't need honor or commendation... But your approval still delights me. I don't need honor or commendation... But your approval still delights me.
|
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134004 134004 234004 334004 434004 The frame's performance has been greatly enhanced... Rest assured, Commandant. I am confident to master this power. The frame's performance has been greatly enhanced... Rest assured, Commandant. I am confident to master this power. The frame's performance has been greatly enhanced... Rest assured, Commandant. I am confident to master this power. The frame's performance has been greatly enhanced... Rest assured, Commandant. I am confident to master this power.
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134004 134004 234004 334004 434004 The frame's performance has been greatly enhanced... Rest assured, Commandant. I am confident I will master this power. The frame's performance has been greatly enhanced... Rest assured, Commandant. I am confident I will master this power. The frame's performance has been greatly enhanced... Rest assured, Commandant. I am confident I will master this power. The frame's performance has been greatly enhanced... Rest assured, Commandant. I am confident I will master this power.
|
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134005 134005 234005 334005 434005 I wonder how much my swordsmanship can improve... Commandant, I hope you'll be there to bear witness. I wonder how much my swordsmanship can improve... Commandant, I hope you'll be there to bear witness. I wonder how much my swordsmanship can improve... Commandant, I hope you'll be there to bear witness. I wonder how much my swordsmanship can improve... Commandant, I hope you'll be there to bear witness.
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134005 134005 234005 334005 434005 I wonder how much my swordsmanship can improve... Commandant, I hope you'll be there to bear witness. I wonder how much my swordsmanship can improve... Commandant, I hope you'll be there to bear witness. I wonder how much my swordsmanship can improve... Commandant, I hope you'll be there to bear witness. I wonder how much my swordsmanship can improve... Commandant, I hope you'll be there to bear witness.
|
||||||
134006 134006 234006 334006 434006 A new weapon? Thank you, Commandant. I will not fail your expectation. A new weapon? Thank you, Commandant. I will not fail your expectation. A new weapon? Thank you, Commandant. I will not fail your expectation. A new weapon? Thank you, Commandant. I will not fail your expectation.
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134006 134006 234006 334006 434006 A new weapon? Thank you, Commandant. I will not fail your expectations. A new weapon? Thank you, Commandant. I will not fail your expectations. A new weapon? Thank you, Commandant. I will not fail your expectations. A new weapon? Thank you, Commandant. I will not fail your expectations.
|
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134007 134007 234007 334007 434007 Time to eliminate the threats. I await your orders, Commandant. Time to eliminate the threats. I await your orders, Commandant. Time to eliminate the threats. I await your orders, Commandant. Time to eliminate the threats. I await your orders, Commandant.
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134007 134007 234007 334007 434007 Time to eliminate the threats. I await your orders, Commandant. Time to eliminate the threats. I await your orders, Commandant. Time to eliminate the threats. I await your orders, Commandant. Time to eliminate the threats. I await your orders, Commandant.
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134008 134008 234008 334008 434008 Team battle? Leave it to me. Team battle? Leave it to me. Team battle? Leave it to me. Team battle? Leave it to me.
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134008 134008 234008 334008 434008 Team battle? Leave it to me. Team battle? Leave it to me. Team battle? Leave it to me. Team battle? Leave it to me.
|
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134009 134009 234009 334009 434009 What is your order, Commandant? What is your order, Commandant? What is your order, Commandant? What is your order, Commandant?
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134009 134009 234009 334009 434009 What is your order, Commandant? What is your order, Commandant? What is your order, Commandant? What is your order, Commandant?
|
||||||
134010 134010 234010 334010 434010 Will it bring you additional trouble if we are too close? Will it bring you additional trouble if we are too close? Will it bring you additional trouble if we are too close? Will it bring you additional trouble if we are too close?
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134010 134010 234010 334010 434010 Will it bring you additional trouble if we are too close? Will it bring you additional trouble if we are too close? Will it bring you additional trouble if we are too close? Will it bring you additional trouble if we are too close?
|
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134011 134011 234011 334011 434011 Other Purifying Force members? I can introduce them to you if you are interested. It's just that... You should be mentally prepared as many of them have distinctive personalities. Other Purifying Force members? I can introduce them to you if you are interested. It's just that... You should be mentally prepared as many of them have distinctive personalities. Other Purifying Force members? I can introduce them to you if you are interested. It's just that... You should be mentally prepared as many of them have distinctive personalities. Other Purifying Force members? I can introduce them to you if you are interested. It's just that... You should be mentally prepared as many of them have distinctive personalities.
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134011 134011 234011 334011 434011 Other Purifying Force members? I can introduce them to you if you are interested. It's just that... You should be mentally prepared, as many of them have distinct personalities. Other Purifying Force members? I can introduce them to you if you are interested. It's just that... You should be mentally prepared, as many of them have distinct personalities. Other Purifying Force members? I can introduce them to you if you are interested. It's just that... You should be mentally prepared, as many of them have distinct personalities. Other Purifying Force members? I can introduce them to you if you are interested. It's just that... You should be mentally prepared, as many of them have distinct personalities.
|
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134012 134012 234012 334012 434012 A "fence sitter," huh...? I firmly believe everything is worth saving. Our ability to take lives is all the more reason why we must live by that code. A "fence sitter," huh...? I firmly believe everything is worth saving. Our ability to take lives is all the more reason why we must live by that code. A "fence sitter," huh...? I firmly believe everything is worth saving. Our ability to take lives is all the more reason why we must live by that code. A "fence sitter," huh...? I firmly believe everything is worth saving. Our ability to take lives is all the more reason why we must live by that code.
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134012 134012 234012 334012 434012 A "fence sitter," huh...? I firmly believe everything is worth saving. Our ability to take lives is all the more reason why we must live by that code. A "fence sitter," huh...? I firmly believe everything is worth saving. Our ability to take lives is all the more reason why we must live by that code. A "fence sitter," huh...? I firmly believe everything is worth saving. Our ability to take lives is all the more reason why we must live by that code. A "fence sitter," huh...? I firmly believe everything is worth saving. Our ability to take lives is all the more reason why we must live by that code.
|
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134013 134013 234013 334013 434013 A "witch"... Yes, some people call me that, but it was my choice to actually become one. I have never regretted that decision. A "witch"... Yes, some people call me that, but it was my choice to actually become one. I have never regretted that decision. A "witch"... Yes, some people call me that, but it was my choice to actually become one. I have never regretted that decision. A "witch"... Yes, some people call me that, but it was my choice to actually become one. I have never regretted that decision.
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134013 134013 234013 334013 434013 A "witch"... Yes, some people call me that, but it was my choice to actually become one. I have never regretted that decision. A "witch"... Yes, some people call me that, but it was my choice to actually become one. I have never regretted that decision. A "witch"... Yes, some people call me that, but it was my choice to actually become one. I have never regretted that decision. A "witch"... Yes, some people call me that, but it was my choice to actually become one. I have never regretted that decision.
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134014 134014 234014 334014 434014 Even if I cannot become the "light" that guides others, I still take honor in exploring the truth of "darkness." Even if I cannot become the "light" that guides others, I still take honor in exploring the truth of "darkness." Even if I cannot become the "light" that guides others, I still take honor in exploring the truth of "darkness." Even if I cannot become the "light" that guides others, I still take honor in exploring the truth of "darkness."
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134014 134014 234014 334014 434014 Even if I cannot become the "light" that guides others, I still take honor in exploring the essence of "darkness." Even if I cannot become the "light" that guides others, I still take honor in exploring the essence of "darkness." Even if I cannot become the "light" that guides others, I still take honor in exploring the essence of "darkness." Even if I cannot become the "light" that guides others, I still take honor in exploring the essence of "darkness."
|
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134015 134015 234015 334015 434015 I have almost mastered the sword. Unlike the bow, now I get to fight next to Commandant... That's actually wonderful. I have almost mastered the sword. Unlike the bow, now I get to fight next to Commandant... That's actually wonderful. I have almost mastered the sword. Unlike the bow, now I get to fight next to Commandant... That's actually wonderful. I have almost mastered the sword. Unlike the bow, now I get to fight next to Commandant... That's actually wonderful.
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134015 134015 234015 334015 434015 I have almost mastered the sword. Unlike when using the bow, I can now fight side by side with Commandant... That's really wonderful. I have almost mastered the sword. Unlike when using the bow, I can now fight side by side with Commandant... That's really wonderful. I have almost mastered the sword. Unlike when using the bow, I can now fight side by side with Commandant... That's really wonderful. I have almost mastered the sword. Unlike when using the bow, I can now fight side by side with Commandant... That's really wonderful.
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134016 134016 234016 334016 434016 More and more people have gathered around you. Their trust and expectation can be your strength, but sometimes they can also make you lose your direction... Still, I trust you have a strong heart, just like how you have always believed in me. More and more people have gathered around you. Their trust and expectation can be your strength, but sometimes they can also make you lose your direction... Still, I trust you have a strong heart, just like how you have always believed in me. More and more people have gathered around you. Their trust and expectation can be your strength, but sometimes they can also make you lose your direction... Still, I trust you have a strong heart, just like how you have always believed in me. More and more people have gathered around you. Their trust and expectation can be your strength, but sometimes they can also make you lose your direction... Still, I trust you have a strong heart, just like how you have always believed in me.
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134016 134016 234016 334016 434016 More and more people have gathered around you. Their trust and expectations can be your strength, but sometimes they can also be disorienting... Still, just as you have always believed in me, I believe in the strength of your heart. More and more people have gathered around you. Their trust and expectations can be your strength, but sometimes they can also be disorienting... Still, just as you have always believed in me, I believe in the strength of your heart. More and more people have gathered around you. Their trust and expectations can be your strength, but sometimes they can also be disorienting... Still, just as you have always believed in me, I believe in the strength of your heart. More and more people have gathered around you. Their trust and expectations can be your strength, but sometimes they can also be disorienting... Still, just as you have always believed in me, I believe in the strength of your heart.
|
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134017 134017 234017 334017 434017 What do I do during my free time? Watching movies, reading... Or hanging out with her sometimes... Does that sound a little boring? What about you, Commandant? What do you usually do? What do I do during my free time? Watching movies, reading... Or hanging out with her sometimes... Does that sound a little boring? What about you, Commandant? What do you usually do? What do I do during my free time? Watching movies, reading... Or hanging out with her sometimes... Does that sound a little boring? What about you, Commandant? What do you usually do? What do I do during my free time? Watching movies, reading... Or hanging out with her sometimes... Does that sound a little boring? What about you, Commandant? What do you usually do?
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134017 134017 234017 334017 434017 What do I do during my free time? Watch movies, read... Or hang out with her in my memories... Does that sound a little boring? What about you, Commandant? What do you usually do? What do I do during my free time? Watch movies, read... Or hang out with her in my memories... Does that sound a little boring? What about you, Commandant? What do you usually do? What do I do during my free time? Watch movies, read... Or hang out with her in my memories... Does that sound a little boring? What about you, Commandant? What do you usually do? What do I do during my free time? Watch movies, read... Or hang out with her in my memories... Does that sound a little boring? What about you, Commandant? What do you usually do?
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134018 134018 234018 334018 434018 If I turn into a real "witch" one day, I hope you can point your sword at me without compassion. Do not hesitate... for that will be a betrayal to me. If I turn into a real "witch" one day, I hope you can point your sword at me without compassion. Do not hesitate... for that will be a betrayal to me. If I turn into a real "witch" one day, I hope you can point your sword at me without compassion. Do not hesitate... for that will be a betrayal to me. If I turn into a real "witch" one day, I hope you can point your sword at me without compassion. Do not hesitate... for that will be a betrayal to me.
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134018 134018 234018 334018 434018 If I turn into a real "witch" one day, I hope you can point your sword at me without compassion. Do not hesitate... for that will be a betrayal to me. If I turn into a real "witch" one day, I hope you can point your sword at me without compassion. Do not hesitate... for that will be a betrayal to me. If I turn into a real "witch" one day, I hope you can point your sword at me without compassion. Do not hesitate... for that will be a betrayal to me. If I turn into a real "witch" one day, I hope you can point your sword at me without compassion. Do not hesitate... for that will be a betrayal to me.
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134019 134019 234019 334019 434019 I don't think the tragedy of this world can end in my hands. But as long as you still have hope, my sword will always be your strongest defense. I don't think the tragedy of this world can end in my hands. But as long as you still have hope, my sword will always be your strongest defense. I don't think the tragedy of this world can end in my hands. But as long as you still have hope, my sword will always be your strongest defense. I don't think the tragedy of this world can end in my hands. But as long as you still have hope, my sword will always be your strongest defense.
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134019 134019 234019 334019 434019 I don't think the tragedy of this world will end in my hands. But as long as you still have hope, my sword will always be your strongest defense. I don't think the tragedy of this world will end in my hands. But as long as you still have hope, my sword will always be your strongest defense. I don't think the tragedy of this world will end in my hands. But as long as you still have hope, my sword will always be your strongest defense. I don't think the tragedy of this world will end in my hands. But as long as you still have hope, my sword will always be your strongest defense.
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134020 134020 234020 334020 434020 If only I could meet you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me. If only I could meet you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me. If only I could meet you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me. If only I could meet you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me.
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134020 134020 234020 334020 434020 If only I could have met you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me. If only I could have met you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me. If only I could have met you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me. If only I could have met you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me.
|
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134021 134021 234021 334021 434021 Back on the earth, I spent my childhood on a snowy plain. It was the most beautiful scene in my memory until... When everything has ended, if we ever have a chance, would you go there with me, my Commandant? Back on the earth, I spent my childhood on a snowy plain. It was the most beautiful scene in my memory until... When everything has ended, if we ever have a chance, would you go there with me, my Commandant? Back on the earth, I spent my childhood on a snowy plain. It was the most beautiful scene in my memory until... When everything has ended, if we ever have a chance, would you go there with me, my Commandant? Back on the earth, I spent my childhood on a snowy plain. It was the most beautiful scene in my memory until... When everything has ended, if we ever have a chance, would you go there with me, my Commandant?
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134021 134021 234021 334021 434021 Back on the earth, I spent my childhood on a snowy plain. It was the most beautiful scene in my memory until... When everything has ended, if we ever have a chance, would you go there with me, my Commandant? Back on the earth, I spent my childhood on a snowy plain. It was the most beautiful scene in my memory until... When everything has ended, if we ever have a chance, would you go there with me, my Commandant? Back on the earth, I spent my childhood on a snowy plain. It was the most beautiful scene in my memory until... When everything has ended, if we ever have a chance, would you go there with me, my Commandant? Back on the earth, I spent my childhood on a snowy plain. It was the most beautiful scene in my memory until... When everything has ended, if we ever have a chance, would you go there with me, my Commandant?
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134022 134022 234022 334022 434022 Faith gives people motivation, but only the heart can tell them where their destination is. My answer... is right in my eyes... Can you see it? Faith gives people motivation, but only the heart can tell them where their destination is. My answer... is right in my eyes... Can you see it? Faith gives people motivation, but only the heart can tell them where their destination is. My answer... is right in my eyes... Can you see it? Faith gives people motivation, but only the heart can tell them where their destination is. My answer... is right in my eyes... Can you see it?
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134022 134022 234022 334022 434022 Faith gives people motivation, but only the heart can tell them where their destination lies. My answer... is right here in my eyes... Can you see it? Faith gives people motivation, but only the heart can tell them where their destination lies. My answer... is right here in my eyes... Can you see it? Faith gives people motivation, but only the heart can tell them where their destination lies. My answer... is right here in my eyes... Can you see it? Faith gives people motivation, but only the heart can tell them where their destination lies. My answer... is right here in my eyes... Can you see it?
|
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134023 134023 234023 334023 434023 The Gray Raven is a symbol of light, but hope does not consist of light alone. Can I be your shadow, my Commandant? The Gray Raven is a symbol of light, but hope does not consist of light alone. Can I be your shadow, my Commandant? The Gray Raven is a symbol of light, but hope does not consist of light alone. Can I be your shadow, my Commandant? The Gray Raven is a symbol of light, but hope does not consist of light alone. Can I be your shadow, my Commandant?
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134023 134023 234023 334023 434023 The Gray Raven is a symbol of light, but hope does not consist of light alone. Can I be your shadow, my Commandant? The Gray Raven is a symbol of light, but hope does not consist of light alone. Can I be your shadow, my Commandant? The Gray Raven is a symbol of light, but hope does not consist of light alone. Can I be your shadow, my Commandant? The Gray Raven is a symbol of light, but hope does not consist of light alone. Can I be your shadow, my Commandant?
|
||||||
134024 134024 234024 334024 434024 Please hold off private conversation until off-work hours, Commandant. Please hold off private conversation until off-work hours, Commandant. Please hold off private conversation until off-work hours, Commandant. Please hold off private conversation until off-work hours, Commandant.
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134024 134024 234024 334024 434024 Please hold off on private conversation until off-work hours, Commandant. Please hold off on private conversation until off-work hours, Commandant. Please hold off on private conversation until off-work hours, Commandant. Please hold off on private conversation until off-work hours, Commandant.
|
||||||
134025 134025 234025 334025 434025 I appreciate your kindness, my Commandant. I appreciate your kindness, my Commandant. I appreciate your kindness, my Commandant. I appreciate your kindness, my Commandant.
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134025 134025 234025 334025 434025 I appreciate your kindness, Commandant. I appreciate your kindness, Commandant. I appreciate your kindness, Commandant. I appreciate your kindness, Commandant.
|
||||||
134026 134026 234026 334026 434026 Commandant, here is my application to change my personal itinerary. I believe we should engage in more interactions to improve our bonding. Commandant, here is my application to change my personal itinerary. I believe we should engage in more interactions to improve our bonding. Commandant, here is my application to change my personal itinerary. I believe we should engage in more interactions to improve our bonding. Commandant, here is my application to change my personal itinerary. I believe we should engage in more interactions to improve our bonding.
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134026 134026 234026 334026 434026 Commandant, here is my application to change my personal itinerary. I believe we should engage in more interactions to improve our bonding. Commandant, here is my application to change my personal itinerary. I believe we should engage in more interactions to improve our bonding. Commandant, here is my application to change my personal itinerary. I believe we should engage in more interactions to improve our bonding. Commandant, here is my application to change my personal itinerary. I believe we should engage in more interactions to improve our bonding.
|
||||||
134027 134027 234027 334027 434027 I can feel the sincerity in your gift. It's my great pleasure. I can feel the sincerity in your gift. It's my great pleasure. I can feel the sincerity in your gift. It's my great pleasure. I can feel the sincerity in your gift. It's my great pleasure.
|
134027 134027 234027 334027 434027 I can feel the sincerity in your gift. It's my great pleasure. I can feel the sincerity in your gift. It's my great pleasure. I can feel the sincerity in your gift. It's my great pleasure. I can feel the sincerity in your gift. It's my great pleasure.
|
||||||
134028 134028 234028 334028 434028 Our relationship seems to be continuously improving. Is this what you have desired? Our relationship seems to be continuously improving. Is this what you have desired? Our relationship seems to be continuously improving. Is this what you have desired? Our relationship seems to be continuously improving. Is this what you have desired?
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134028 134028 234028 334028 434028 Our relationship seems to be continuously improving. Is this what you have desired? Our relationship seems to be continuously improving. Is this what you have desired? Our relationship seems to be continuously improving. Is this what you have desired? Our relationship seems to be continuously improving. Is this what you have desired?
|
||||||
134029 134029 234029 334029 434029 A tea party invitation? I see. Allow me to come after some preparation. A tea party invitation? I see. Allow me to come after some preparation. A tea party invitation? I see. Allow me to come after some preparation. A tea party invitation? I see. Allow me to come after some preparation.
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134029 134029 234029 334029 434029 A tea party invitation? I see. Allow me to come after some preparation. A tea party invitation? I see. Allow me to come after some preparation. A tea party invitation? I see. Allow me to come after some preparation. A tea party invitation? I see. Allow me to come after some preparation.
|
||||||
134030 134030 234030 334030 434030 Are you enjoying the time spent with me? I'm glad to hear that. Are you enjoying the time spent with me? I'm glad to hear that. Are you enjoying the time spent with me? I'm glad to hear that. Are you enjoying the time spent with me? I'm glad to hear that.
|
134030 134030 234030 334030 434030 Are you enjoying the time spent with me? I'm glad to hear that. Are you enjoying the time spent with me? I'm glad to hear that. Are you enjoying the time spent with me? I'm glad to hear that. Are you enjoying the time spent with me? I'm glad to hear that.
|
||||||
134031 134031 234031 334031 434031 I once read that relationship is reinforced through mutual giving and receiving. It's my turn to give something back now, Commandant. I once read that relationship is reinforced through mutual giving and receiving. It's my turn to give something back now, Commandant. I once read that relationship is reinforced through mutual giving and receiving. It's my turn to give something back now, Commandant. I once read that relationship is reinforced through mutual giving and receiving. It's my turn to give something back now, Commandant.
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134031 134031 234031 334031 434031 I once read that a relationship is reinforced through mutual giving and receiving. It's my turn to give something back now, Commandant. I once read that a relationship is reinforced through mutual giving and receiving. It's my turn to give something back now, Commandant. I once read that a relationship is reinforced through mutual giving and receiving. It's my turn to give something back now, Commandant. I once read that a relationship is reinforced through mutual giving and receiving. It's my turn to give something back now, Commandant.
|
||||||
134032 134032 234032 334032 434032 I once wanted to be strong enough to face every challenge by myself... But I no longer need that. I have learned that the real strength is to face the obstacles with my important ones. I once wanted to be strong enough to face every challenge by myself... But I no longer need that. I have learned that the real strength is to face the obstacles with my important ones. I once wanted to be strong enough to face every challenge by myself... But I no longer need that. I have learned that the real strength is to face the obstacles with my important ones. I once wanted to be strong enough to face every challenge by myself... But I no longer need that. I have learned that the real strength is to face the obstacles with my important ones.
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134032 134032 234032 334032 434032 I once wanted to be strong enough to face every challenge by myself... But I no longer need that. I have learned that real strength lies in facing all obstacles alongside those who are important to me. I once wanted to be strong enough to face every challenge by myself... But I no longer need that. I have learned that real strength lies in facing all obstacles alongside those who are important to me. I once wanted to be strong enough to face every challenge by myself... But I no longer need that. I have learned that real strength lies in facing all obstacles alongside those who are important to me. I once wanted to be strong enough to face every challenge by myself... But I no longer need that. I have learned that real strength lies in facing all obstacles alongside those who are important to me.
|
||||||
134033 134033 234033 334033 434033 What shall I give to Commandant... Oh, don't worry, I was just thinking what kind of present you would possibly like. It's more interesting than I thought. What shall I give to Commandant... Oh, don't worry, I was just thinking what kind of present you would possibly like. It's more interesting than I thought. What shall I give to Commandant... Oh, don't worry, I was just thinking what kind of present you would possibly like. It's more interesting than I thought. What shall I give to Commandant... Oh, don't worry, I was just thinking what kind of present you would possibly like. It's more interesting than I thought.
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134033 134033 234033 334033 434033 What shall I give to Commandant... Oh, don't worry, I was just thinking about what kind of present you would possibly like. It's more interesting than I thought. What shall I give to Commandant... Oh, don't worry, I was just thinking about what kind of present you would possibly like. It's more interesting than I thought. What shall I give to Commandant... Oh, don't worry, I was just thinking about what kind of present you would possibly like. It's more interesting than I thought. What shall I give to Commandant... Oh, don't worry, I was just thinking about what kind of present you would possibly like. It's more interesting than I thought.
|
||||||
134034 134034 234034 334034 434034 Am I using too many polite words? Sorry, it's just a habit. I guess too much etiquette isn't appropriate given our relationship. If you don't mind... I can just call you my Commandant from now on. Am I using too many polite words? Sorry, it's just a habit. I guess too much etiquette isn't appropriate given our relationship. If you don't mind... I can just call you my Commandant from now on. Am I using too many polite words? Sorry, it's just a habit. I guess too much etiquette isn't appropriate given our relationship. If you don't mind... I can just call you my Commandant from now on. Am I using too many polite words? Sorry, it's just a habit. I guess too much etiquette isn't appropriate given our relationship. If you don't mind... I can just call you my Commandant from now on.
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134034 134034 234034 334034 434034 Am I using too many polite words? Sorry, it's just a habit. I guess too much etiquette isn't appropriate given our relationship. If you don't mind... I can just call you my Commandant from now on. Am I using too many polite words? Sorry, it's just a habit. I guess too much etiquette isn't appropriate given our relationship. If you don't mind... I can just call you my Commandant from now on. Am I using too many polite words? Sorry, it's just a habit. I guess too much etiquette isn't appropriate given our relationship. If you don't mind... I can just call you my Commandant from now on. Am I using too many polite words? Sorry, it's just a habit. I guess too much etiquette isn't appropriate given our relationship. If you don't mind... I can just call you my Commandant from now on.
|
||||||
134035 134035 234035 334035 434035 Commandant, can you feel my feelings for you? Commandant, can you feel my feelings for you? Commandant, can you feel my feelings for you? Commandant, can you feel my feelings for you?
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134035 134035 234035 334035 434035 Commandant, can you feel my thoughts? Commandant, can you feel my thoughts? Commandant, can you feel my thoughts? Commandant, can you feel my thoughts?
|
||||||
134036 134036 234036 334036 434036 Stay focused, Commandant. We still have a mission. Stay focused, Commandant. We still have a mission. Stay focused, Commandant. We still have a mission. Stay focused, Commandant. We still have a mission.
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134036 134036 234036 334036 434036 Stay focused, Commandant. We still have a mission. Stay focused, Commandant. We still have a mission. Stay focused, Commandant. We still have a mission. Stay focused, Commandant. We still have a mission.
|
||||||
134037 134037 234037 334037 434037 Karenina told me a method to quickly improve focus. It involves hitting a location on one's head regularly with a blunt weapon... Hmm, looks like you have got refreshed. Good. Karenina told me a method to quickly improve focus. It involves hitting a location on one's head regularly with a blunt weapon... Hmm, looks like you have got refreshed. Good. Karenina told me a method to quickly improve focus. It involves hitting a location on one's head regularly with a blunt weapon... Hmm, looks like you have got refreshed. Good. Karenina told me a method to quickly improve focus. It involves hitting a location on one's head regularly with a blunt weapon... Hmm, looks like you have got refreshed. Good.
|
134037 134037 234037 334037 434037 Karenina told me a method to quickly improve focus. It involves hitting a location on one's head regularly with a blunt weapon... Hmm, looks like you're refreshed. Good. Karenina told me a method to quickly improve focus. It involves hitting a location on one's head regularly with a blunt weapon... Hmm, looks like you're refreshed. Good. Karenina told me a method to quickly improve focus. It involves hitting a location on one's head regularly with a blunt weapon... Hmm, looks like you're refreshed. Good. Karenina told me a method to quickly improve focus. It involves hitting a location on one's head regularly with a blunt weapon... Hmm, looks like you're refreshed. Good.
|
||||||
134038 134038 234038 334038 434038 You seem a little distracted. Would you like to take a walk outside? I'll be with you if you'd like me to, of course. You seem a little distracted. Would you like to take a walk outside? I'll be with you if you'd like me to, of course. You seem a little distracted. Would you like to take a walk outside? I'll be with you if you'd like me to, of course. You seem a little distracted. Would you like to take a walk outside? I'll be with you if you'd like me to, of course.
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134038 134038 234038 334038 434038 You seem a little distracted. Would you like to take a walk outside? I'll be with you if you'd like me to, of course. You seem a little distracted. Would you like to take a walk outside? I'll be with you if you'd like me to, of course. You seem a little distracted. Would you like to take a walk outside? I'll be with you if you'd like me to, of course. You seem a little distracted. Would you like to take a walk outside? I'll be with you if you'd like me to, of course.
|
||||||
134039 134039 234039 334039 434039 In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret. In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret. In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret. In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret.
|
134039 134039 234039 334039 434039 In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret. In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret. In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret. In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret.
|
||||||
134040 134040 234040 334040 434040 What are you thinking, my Commandant? There is no need to tell me. I can understand just by looking in your eyes. What are you thinking, my Commandant? There is no need to tell me. I can understand just by looking in your eyes. What are you thinking, my Commandant? There is no need to tell me. I can understand just by looking in your eyes. What are you thinking, my Commandant? There is no need to tell me. I can understand just by looking in your eyes.
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134040 134040 234040 334040 434040 What are you thinking, my Commandant? There is no need to tell me. I can understand just by looking in your eyes. What are you thinking, my Commandant? There is no need to tell me. I can understand just by looking in your eyes. What are you thinking, my Commandant? There is no need to tell me. I can understand just by looking in your eyes. What are you thinking, my Commandant? There is no need to tell me. I can understand just by looking in your eyes.
|
||||||
134041 134041 234041 334041 434041 Over-exhaustion is harmful to your health, Commandant. Over-exhaustion is harmful to your health, Commandant. Over-exhaustion is harmful to your health, Commandant. Over-exhaustion is harmful to your health, Commandant.
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134041 134041 234041 334041 434041 Over-exhaustion is harmful to your health, Commandant. Over-exhaustion is harmful to your health, Commandant. Over-exhaustion is harmful to your health, Commandant. Over-exhaustion is harmful to your health, Commandant.
|
||||||
134042 134042 234042 334042 434042 You have worked hard enough today. Please take some rest. That's my suggestion—and it can also be an order if necessary. You have worked hard enough today. Please take some rest. That's my suggestion—and it can also be an order if necessary. You have worked hard enough today. Please take some rest. That's my suggestion—and it can also be an order if necessary. You have worked hard enough today. Please take some rest. That's my suggestion—and it can also be an order if necessary.
|
134042 134042 234042 334042 434042 You have worked hard enough today. Please take time to rest. That's my suggestion—and it can also be an order if necessary. You have worked hard enough today. Please take time to rest. That's my suggestion—and it can also be an order if necessary. You have worked hard enough today. Please take time to rest. That's my suggestion—and it can also be an order if necessary. You have worked hard enough today. Please take time to rest. That's my suggestion—and it can also be an order if necessary.
|
||||||
134043 134043 234043 334043 434043 If you collapse, this entire place will become a mess. But don't worry, as long as I'm still here, I will not allow that to happen. If you collapse, this entire place will become a mess. But don't worry, as long as I'm still here, I will not allow that to happen. If you collapse, this entire place will become a mess. But don't worry, as long as I'm still here, I will not allow that to happen. If you collapse, this entire place will become a mess. But don't worry, as long as I'm still here, I will not allow that to happen.
|
134043 134043 234043 334043 434043 If you collapse, this entire place will become a mess. But don't worry, as long as I'm still here, I will not allow that to happen. If you collapse, this entire place will become a mess. But don't worry, as long as I'm still here, I will not allow that to happen. If you collapse, this entire place will become a mess. But don't worry, as long as I'm still here, I will not allow that to happen. If you collapse, this entire place will become a mess. But don't worry, as long as I'm still here, I will not allow that to happen.
|
||||||
134044 134044 234044 334044 434044 Commandant, you don't have to overstretch yourself. I already know very well what kind of person you are. Commandant, you don't have to overstretch yourself. I already know very well what kind of person you are. Commandant, you don't have to overstretch yourself. I already know very well what kind of person you are. Commandant, you don't have to overstretch yourself. I already know very well what kind of person you are.
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134044 134044 234044 334044 434044 Commandant, you don't have to overstretch yourself. I already know very well what kind of person you are. Commandant, you don't have to overstretch yourself. I already know very well what kind of person you are. Commandant, you don't have to overstretch yourself. I already know very well what kind of person you are. Commandant, you don't have to overstretch yourself. I already know very well what kind of person you are.
|
||||||
134045 134045 234045 334045 434045 It's about time to rest. Don't worry, tomorrow, the day after tomorrow... Until the unforeseen future, I will always be here waiting for you. It's about time to rest. Don't worry, tomorrow, the day after tomorrow... Until the unforeseen future, I will always be here waiting for you. It's about time to rest. Don't worry, tomorrow, the day after tomorrow... Until the unforeseen future, I will always be here waiting for you. It's about time to rest. Don't worry, tomorrow, the day after tomorrow... Until the unforeseen future, I will always be here waiting for you.
|
134045 134045 234045 334045 434045 It's about time to rest. Don't worry, tomorrow, the day after tomorrow... Until the unforeseen future, I will always be here waiting for you. It's about time to rest. Don't worry, tomorrow, the day after tomorrow... Until the unforeseen future, I will always be here waiting for you. It's about time to rest. Don't worry, tomorrow, the day after tomorrow... Until the unforeseen future, I will always be here waiting for you. It's about time to rest. Don't worry, tomorrow, the day after tomorrow... Until the unforeseen future, I will always be here waiting for you.
|
||||||
134046 134046 234046 334046 434046 It's good to be on time, Commandant. It's good to be on time, Commandant. It's good to be on time, Commandant. It's good to be on time, Commandant.
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134046 134046 234046 334046 434046 It's good to be on time, Commandant. It's good to be on time, Commandant. It's good to be on time, Commandant. It's good to be on time, Commandant.
|
||||||
134047 134047 234047 334047 434047 Morning, Commandant. What's this? I was asked to assess your behaviors. Don't worry, there aren't any poor records so far. Morning, Commandant. What's this? I was asked to assess your behaviors. Don't worry, there aren't any poor records so far. Morning, Commandant. What's this? I was asked to assess your behaviors. Don't worry, there aren't any poor records so far. Morning, Commandant. What's this? I was asked to assess your behaviors. Don't worry, there aren't any poor records so far.
|
134047 134047 234047 334047 434047 Morning, Commandant. What's this? I was asked to assess your behaviors. Don't worry, there aren't any poor records so far. Morning, Commandant. What's this? I was asked to assess your behaviors. Don't worry, there aren't any poor records so far. Morning, Commandant. What's this? I was asked to assess your behaviors. Don't worry, there aren't any poor records so far. Morning, Commandant. What's this? I was asked to assess your behaviors. Don't worry, there aren't any poor records so far.
|
||||||
134048 134048 234048 334048 434048 Looks like you need some reliable assistance, Commandant. Please bring me in your mission. Looks like you need some reliable assistance, Commandant. Please bring me in your mission. Looks like you need some reliable assistance, Commandant. Please bring me in your mission. Looks like you need some reliable assistance, Commandant. Please bring me in your mission.
|
134048 134048 234048 334048 434048 Looks like you need some reliable assistance, Commandant. Please bring me on your mission. Looks like you need some reliable assistance, Commandant. Please bring me on your mission. Looks like you need some reliable assistance, Commandant. Please bring me on your mission. Looks like you need some reliable assistance, Commandant. Please bring me on your mission.
|
||||||
134049 134049 234049 334049 434049 Did you have a good rest last night? Did you have a dream...? What kind of dream was that? Please tell me if you have some spare time. Did you have a good rest last night? Did you have a dream...? What kind of dream was that? Please tell me if you have some spare time. Did you have a good rest last night? Did you have a dream...? What kind of dream was that? Please tell me if you have some spare time. Did you have a good rest last night? Did you have a dream...? What kind of dream was that? Please tell me if you have some spare time.
|
134049 134049 234049 334049 434049 Did you have a good night's sleep? Did you have a dream...? What kind of dream was it? Please tell me if you have some spare time. Did you have a good night's sleep? Did you have a dream...? What kind of dream was it? Please tell me if you have some spare time. Did you have a good night's sleep? Did you have a dream...? What kind of dream was it? Please tell me if you have some spare time. Did you have a good night's sleep? Did you have a dream...? What kind of dream was it? Please tell me if you have some spare time.
|
||||||
134050 134050 234050 334050 434050 I like that look in your eyes, Commandant. I look forward to your performance today. I like that look in your eyes, Commandant. I look forward to your performance today. I like that look in your eyes, Commandant. I look forward to your performance today. I like that look in your eyes, Commandant. I look forward to your performance today.
|
134050 134050 234050 334050 434050 I like that look in your eyes, Commandant. I look forward to your performance today. I like that look in your eyes, Commandant. I look forward to your performance today. I like that look in your eyes, Commandant. I look forward to your performance today. I like that look in your eyes, Commandant. I look forward to your performance today.
|
||||||
134051 134051 234051 334051 434051 My Command... Commandant! Please forgive my rudeness. I didn't realize you were already here. My Command... Commandant! Please forgive my rudeness. I didn't realize you were already here. My Command... Commandant! Please forgive my rudeness. I didn't realize you were already here. My Command... Commandant! Please forgive my rudeness. I didn't realize you were already here.
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134051 134051 234051 334051 434051 My Command... Commandant! Please forgive my rudeness. I didn't realize you were already here. My Command... Commandant! Please forgive my rudeness. I didn't realize you were already here. My Command... Commandant! Please forgive my rudeness. I didn't realize you were already here. My Command... Commandant! Please forgive my rudeness. I didn't realize you were already here.
|
||||||
134052 134052 234052 334052 434052 Before you bring dawn to this world, allow me to go through the night with you. Before you bring dawn to this world, allow me to go through the night with you. Before you bring dawn to this world, allow me to go through the night with you. Before you bring dawn to this world, allow me to go through the night with you.
|
134052 134052 234052 334052 434052 Before you bring dawn to this world, allow me to accompany you through the long, dark night. Before you bring dawn to this world, allow me to accompany you through the long, dark night. Before you bring dawn to this world, allow me to accompany you through the long, dark night. Before you bring dawn to this world, allow me to accompany you through the long, dark night.
|
||||||
134053 134053 234053 334053 434053 Even when the time to part has come, My Commandant, please don't forget that our paths will cross at the same destination again. Even when the time to part has come, My Commandant, please don't forget that our paths will cross at the same destination again. Even when the time to part has come, My Commandant, please don't forget that our paths will cross at the same destination again. Even when the time to part has come, My Commandant, please don't forget that our paths will cross at the same destination again.
|
134053 134053 234053 334053 434053 Even when the time to part has come, my Commandant, please don't forget that our paths will cross at the same destination again. Even when the time to part has come, my Commandant, please don't forget that our paths will cross at the same destination again. Even when the time to part has come, my Commandant, please don't forget that our paths will cross at the same destination again. Even when the time to part has come, my Commandant, please don't forget that our paths will cross at the same destination again.
|
||||||
134054 134054 234054 334054 434054 You have come. How long have I been waiting? I don't see a need to take a record, because I believe that you will eventually come back. You have come. How long have I been waiting? I don't see a need to take a record, because I believe that you will eventually come back. You have come. How long have I been waiting? I don't see a need to take a record, because I believe that you will eventually come back. You have come. How long have I been waiting? I don't see a need to take a record, because I believe that you will eventually come back.
|
134054 134054 234054 334054 434054 You have come. How long have I been waiting? I don't see a need to make a record, because I believe that you will eventually come back. You have come. How long have I been waiting? I don't see a need to make a record, because I believe that you will eventually come back. You have come. How long have I been waiting? I don't see a need to make a record, because I believe that you will eventually come back. You have come. How long have I been waiting? I don't see a need to make a record, because I believe that you will eventually come back.
|
||||||
134055 134055 234055 334055 434055 This is a meaningless move, Commandant. This is a meaningless move, Commandant. This is a meaningless move, Commandant. This is a meaningless move, Commandant.
|
134055 134055 234055 334055 434055 This is a meaningless move, Commandant. This is a meaningless move, Commandant. This is a meaningless move, Commandant. This is a meaningless move, Commandant.
|
||||||
134056 134056 234056 334056 434056 ...If you were trying to make me panic, you have failed, Commandant. ...If you were trying to make me panic, you have failed, Commandant. ...If you were trying to make me panic, you have failed, Commandant. ...If you were trying to make me panic, you have failed, Commandant.
|
134056 134056 234056 334056 434056 ...If you were trying to make me panic, you have failed, Commandant. ...If you were trying to make me panic, you have failed, Commandant. ...If you were trying to make me panic, you have failed, Commandant. ...If you were trying to make me panic, you have failed, Commandant.
|
||||||
134057 134057 234057 334057 434057 Danger...! Commandant, stand next to me—Hmph... Forget about it... Danger...! Commandant, stand next to me—Hmph... Forget about it... Danger...! Commandant, stand next to me—Hmph... Forget about it... Danger...! Commandant, stand next to me—Hmph... Forget about it...
|
134057 134057 234057 334057 434057 Danger...! Commandant, stand next to me—Hmph... Forget about it... Danger...! Commandant, stand next to me—Hmph... Forget about it... Danger...! Commandant, stand next to me—Hmph... Forget about it... Danger...! Commandant, stand next to me—Hmph... Forget about it...
|
||||||
134058 134058 234058 334058 434058 Commandant, it is very childish to catch someone's attention in this way. Commandant, it is very childish to catch someone's attention in this way. Commandant, it is very childish to catch someone's attention in this way. Commandant, it is very childish to catch someone's attention in this way.
|
134058 134058 234058 334058 434058 Commandant, it is very childish to attract someone's attention in this way. Commandant, it is very childish to attract someone's attention in this way. Commandant, it is very childish to attract someone's attention in this way. Commandant, it is very childish to attract someone's attention in this way.
|
||||||
134059 134059 234059 334059 434059 Ever heard of a game called "five finger fillet", Commandant? Ever heard of a game called "five finger fillet", Commandant? Ever heard of a game called "five finger fillet", Commandant? Ever heard of a game called "five finger fillet", Commandant?
|
134059 134059 234059 334059 434059 Ever heard of a game called "five finger fillet", Commandant? Ever heard of a game called "five finger fillet", Commandant? Ever heard of a game called "five finger fillet", Commandant? Ever heard of a game called "five finger fillet", Commandant?
|
||||||
134060 134060 234060 334060 434060 Commandant... Do you want to see me upset? Commandant... Do you want to see me upset? Commandant... Do you want to see me upset? Commandant... Do you want to see me upset?
|
134060 134060 234060 334060 434060 Commandant... Do you want to see me upset? Commandant... Do you want to see me upset? Commandant... Do you want to see me upset? Commandant... Do you want to see me upset?
|
||||||
134061 134061 234061 334061 434061 Mission complete. Go claim the rewards, you deserve them. Mission complete. Go claim the rewards, you deserve them. Mission complete. Go claim the rewards, you deserve them. Mission complete. Go claim the rewards, you deserve them.
|
134061 134061 234061 334061 434061 Mission complete. Go claim the rewards, you deserve them. Mission complete. Go claim the rewards, you deserve them. Mission complete. Go claim the rewards, you deserve them. Mission complete. Go claim the rewards, you deserve them.
|
||||||
|
@ -4807,8 +4829,8 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
134079 134079 234079 334079 434079 Justice! Justice! Justice! Justice!
|
134079 134079 234079 334079 434079 Justice! Justice! Justice! Justice!
|
||||||
134080 134080 234080 334080 434080 Behold, the final light. Behold, the final light. Behold, the final light. Behold, the final light.
|
134080 134080 234080 334080 434080 Behold, the final light. Behold, the final light. Behold, the final light. Behold, the final light.
|
||||||
134081 134081 234081 334081 434081 Behold, the final light. Behold, the final light. Behold, the final light. Behold, the final light.
|
134081 134081 234081 334081 434081 Behold, the final light. Behold, the final light. Behold, the final light. Behold, the final light.
|
||||||
134082 134082 234082 334082 434082 I declare the end of nightmare! I declare the end of nightmare! I declare the end of nightmare! I declare the end of nightmare!
|
134082 134082 234082 334082 434082 I declare the end of this nightmare! I declare the end of this nightmare! I declare the end of this nightmare! I declare the end of this nightmare!
|
||||||
134083 134083 234083 334083 434083 I declare the end of nightmare! I declare the end of nightmare! I declare the end of nightmare! I declare the end of nightmare!
|
134083 134083 234083 334083 434083 I declare the end of this nightmare! I declare the end of this nightmare! I declare the end of this nightmare! I declare the end of this nightmare!
|
||||||
134084 134084 234084 334084 434084 Time is running out...! Time is running out...! Time is running out...! Time is running out...!
|
134084 134084 234084 334084 434084 Time is running out...! Time is running out...! Time is running out...! Time is running out...!
|
||||||
134085 134085 234085 334085 434085 Time is running out...! Time is running out...! Time is running out...! Time is running out...!
|
134085 134085 234085 334085 434085 Time is running out...! Time is running out...! Time is running out...! Time is running out...!
|
||||||
134086 134086 234086 334086 434086 A tough adversary... A tough adversary... A tough adversary... A tough adversary...
|
134086 134086 234086 334086 434086 A tough adversary... A tough adversary... A tough adversary... A tough adversary...
|
||||||
|
@ -4819,7 +4841,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
134091 134091 234091 334091 434091 Exposing weakness. Exposing weakness. Exposing weakness. Exposing weakness.
|
134091 134091 234091 334091 434091 Exposing weakness. Exposing weakness. Exposing weakness. Exposing weakness.
|
||||||
134092 134092 234092 334092 434092 I will stay the course. I will stay the course. I will stay the course. I will stay the course.
|
134092 134092 234092 334092 434092 I will stay the course. I will stay the course. I will stay the course. I will stay the course.
|
||||||
134093 134093 234093 334093 434093 I will stay the course. I will stay the course. I will stay the course. I will stay the course.
|
134093 134093 234093 334093 434093 I will stay the course. I will stay the course. I will stay the course. I will stay the course.
|
||||||
134094 134094 234094 334094 434094 Tracking, understanding, returning... Starting extermination. Tracking, understanding, returning... Starting extermination. Tracking, understanding, returning... Starting extermination. Tracking, understanding, returning... Starting extermination.
|
134094 134094 234094 334094 434094 Tracking, analyzing, returning... Beginning extermination. Tracking, analyzing, returning... Beginning extermination. Tracking, analyzing, returning... Beginning extermination. Tracking, analyzing, returning... Beginning extermination.
|
||||||
134095 134095 234095 334095 434095 So this is how it ends... May you rest in peace. So this is how it ends... May you rest in peace. So this is how it ends... May you rest in peace. So this is how it ends... May you rest in peace.
|
134095 134095 234095 334095 434095 So this is how it ends... May you rest in peace. So this is how it ends... May you rest in peace. So this is how it ends... May you rest in peace. So this is how it ends... May you rest in peace.
|
||||||
134096 134096 234096 334096 434096 Hah Hah Hah Hah
|
134096 134096 234096 334096 434096 Hah Hah Hah Hah
|
||||||
134097 134097 234097 334097 434097 Hah Hah Hah Hah
|
134097 134097 234097 334097 434097 Hah Hah Hah Hah
|
||||||
|
@ -4840,3 +4862,110 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
|
||||||
134112 134112 234112 334112 434112 My Commandant, hope every moment we spend together can give strength to support ourselves. My Commandant, hope every moment we spend together can give strength to support ourselves. My Commandant, hope every moment we spend together can give strength to support ourselves. My Commandant, hope every moment we spend together can give strength to support ourselves.
|
134112 134112 234112 334112 434112 My Commandant, hope every moment we spend together can give strength to support ourselves. My Commandant, hope every moment we spend together can give strength to support ourselves. My Commandant, hope every moment we spend together can give strength to support ourselves. My Commandant, hope every moment we spend together can give strength to support ourselves.
|
||||||
134113 134113 234113 334113 434113 My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken. My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken. My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken. My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken.
|
134113 134113 234113 334113 434113 My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken. My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken. My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken. My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken.
|
||||||
134114 134114 234114 334114 434114 My Commandant, please take my sword... This is the most precious gift I can think of. My Commandant, please take my sword... This is the most precious gift I can think of. My Commandant, please take my sword... This is the most precious gift I can think of. My Commandant, please take my sword... This is the most precious gift I can think of.
|
134114 134114 234114 334114 434114 My Commandant, please take my sword... This is the most precious gift I can think of. My Commandant, please take my sword... This is the most precious gift I can think of. My Commandant, please take my sword... This is the most precious gift I can think of. My Commandant, please take my sword... This is the most precious gift I can think of.
|
||||||
|
135001 135001 235001 335001 435001 ...The mistress has ordered Bambinata to join you. In the meantime, your every order will be carried out to the letter. ...The mistress has ordered Bambinata to join you. In the meantime, your every order will be carried out to the letter. ...The mistress has ordered Bambinata to join you. In the meantime, your every order will be carried out to the letter. ...The mistress has ordered Bambinata to join you. In the meantime, your every order will be carried out to the letter.
|
||||||
|
135002 135002 235002 335002 435002 Bambinata will turn your strength into something more powerful. Bambinata will turn your strength into something more powerful. Bambinata will turn your strength into something more powerful. Bambinata will turn your strength into something more powerful.
|
||||||
|
135003 135003 235003 335003 435003 Is this part of your order? Is this part of your order? Is this part of your order? Is this part of your order?
|
||||||
|
135004 135004 235004 335004 435004 Bambinata will take care of your needs. Bambinata will take care of your needs. Bambinata will take care of your needs. Bambinata will take care of your needs.
|
||||||
|
135005 135005 235005 335005 435005 Does this meet your expectations? Does this meet your expectations? Does this meet your expectations? Does this meet your expectations?
|
||||||
|
135006 135006 235006 335006 435006 Is this to your liking? Bambinata will not forget. Is this to your liking? Bambinata will not forget. Is this to your liking? Bambinata will not forget. Is this to your liking? Bambinata will not forget.
|
||||||
|
135007 135007 235007 335007 435007 Please give Bambinata your order. Please give Bambinata your order. Please give Bambinata your order. Please give Bambinata your order.
|
||||||
|
135008 135008 235008 335008 435008 Bambinata has no objection. Bambinata has no objection. Bambinata has no objection. Bambinata has no objection.
|
||||||
|
135009 135009 235009 335009 435009 So, when can Bambinata return to the mistress? So, when can Bambinata return to the mistress? So, when can Bambinata return to the mistress? So, when can Bambinata return to the mistress?
|
||||||
|
135010 135010 235010 335010 435010 What do you prefer Bambinata call you? Just "Commandant"? Understood. What do you prefer Bambinata call you? Just "Commandant"? Understood. What do you prefer Bambinata call you? Just "Commandant"? Understood. What do you prefer Bambinata call you? Just "Commandant"? Understood.
|
||||||
|
135011 135011 235011 335011 435011 Bambinata won't stay here for too long. Kindly bear with Bambinata. Bambinata won't stay here for too long. Kindly bear with Bambinata. Bambinata won't stay here for too long. Kindly bear with Bambinata. Bambinata won't stay here for too long. Kindly bear with Bambinata.
|
||||||
|
135012 135012 235012 335012 435012 ...People Bambinata knows? Bambinata does inspect teammates' records during missions. Hm... Apart from that, Bambinata only needs to remember the mistress. ...People Bambinata knows? Bambinata does inspect teammates' records during missions. Hm... Apart from that, Bambinata only needs to remember the mistress. ...People Bambinata knows? Bambinata does inspect teammates' records during missions. Hm... Apart from that, Bambinata only needs to remember the mistress. ...People Bambinata knows? Bambinata does inspect teammates' records during missions. Hm... Apart from that, Bambinata only needs to remember the mistress.
|
||||||
|
135013 135013 235013 335013 435013 More information about Egret? Sorry, but Mistress ordered Bambinata not to reveal anything to you. More information about Egret? Sorry, but Mistress ordered Bambinata not to reveal anything to you. More information about Egret? Sorry, but Mistress ordered Bambinata not to reveal anything to you. More information about Egret? Sorry, but Mistress ordered Bambinata not to reveal anything to you.
|
||||||
|
135014 135014 235014 335014 435014 It's okay if Bambinata doesn't remember anything. Bambinata will know what to do once orders are given. It's okay if Bambinata doesn't remember anything. Bambinata will know what to do once orders are given. It's okay if Bambinata doesn't remember anything. Bambinata will know what to do once orders are given. It's okay if Bambinata doesn't remember anything. Bambinata will know what to do once orders are given.
|
||||||
|
135015 135015 235015 335015 435015 Hmm... cute? The mistress chose this outfit for Bambinata. Would you prefer clothes more suited to your liking? Hmm... cute? The mistress chose this outfit for Bambinata. Would you prefer clothes more suited to your liking? Hmm... cute? The mistress chose this outfit for Bambinata. Would you prefer clothes more suited to your liking? Hmm... cute? The mistress chose this outfit for Bambinata. Would you prefer clothes more suited to your liking?
|
||||||
|
135016 135016 235016 335016 435016 Bambinata will carry out your order even if it costs Bambinata's life. You don't think Bambinata should do that, Commandant? But... that's exactly Bambinata's value... Bambinata will carry out your order even if it costs Bambinata's life. You don't think Bambinata should do that, Commandant? But... that's exactly Bambinata's value... Bambinata will carry out your order even if it costs Bambinata's life. You don't think Bambinata should do that, Commandant? But... that's exactly Bambinata's value... Bambinata will carry out your order even if it costs Bambinata's life. You don't think Bambinata should do that, Commandant? But... that's exactly Bambinata's value...
|
||||||
|
135017 135017 235017 335017 435017 T-tactics discussion? Bambinata will do whatever you command, so you can plan however you like. T-tactics discussion? Bambinata will do whatever you command, so you can plan however you like. T-tactics discussion? Bambinata will do whatever you command, so you can plan however you like. T-tactics discussion? Bambinata will do whatever you command, so you can plan however you like.
|
||||||
|
135018 135018 235018 335018 435018 You seem troubled, Commandant. Hm... You've forgotten the name of a book? Bambinata wonders if humans can apply for an external memory module... You seem troubled, Commandant. Hm... You've forgotten the name of a book? Bambinata wonders if humans can apply for an external memory module... You seem troubled, Commandant. Hm... You've forgotten the name of a book? Bambinata wonders if humans can apply for an external memory module... You seem troubled, Commandant. Hm... You've forgotten the name of a book? Bambinata wonders if humans can apply for an external memory module...
|
||||||
|
135019 135019 235019 335019 435019 Do you like it, Commandant? Bambinata's M.I.N.D. does not possess the specific memory data for it, but this frame is very familiar with such actions. If you like it, the dance can go on forever and ever... Do you like it, Commandant? Bambinata's M.I.N.D. does not possess the specific memory data for it, but this frame is very familiar with such actions. If you like it, the dance can go on forever and ever... Do you like it, Commandant? Bambinata's M.I.N.D. does not possess the specific memory data for it, but this frame is very familiar with such actions. If you like it, the dance can go on forever and ever... Do you like it, Commandant? Bambinata's M.I.N.D. does not possess the specific memory data for it, but this frame is very familiar with such actions. If you like it, the dance can go on forever and ever...
|
||||||
|
135020 135020 235020 335020 435020 Bambinata has been reassigned to you, Commandant? So... s-so you'll be Bambinata's new owner... Huh? It's a joke? Sob... Bambinata has been reassigned to you, Commandant? So... s-so you'll be Bambinata's new owner... Huh? It's a joke? Sob... Bambinata has been reassigned to you, Commandant? So... s-so you'll be Bambinata's new owner... Huh? It's a joke? Sob... Bambinata has been reassigned to you, Commandant? So... s-so you'll be Bambinata's new owner... Huh? It's a joke? Sob...
|
||||||
|
135021 135021 235021 335021 435021 Slapsies? What do you want Bambinata to do, Commandant? Hm... Place Bambinata's hand above your palm like this? Ah! ...Huh? Bambinata should try to pull this hand back? But... Bambinata thought you wanted to slap it? Slapsies? What do you want Bambinata to do, Commandant? Hm... Place Bambinata's hand above your palm like this? Ah! ...Huh? Bambinata should try to pull this hand back? But... Bambinata thought you wanted to slap it? Slapsies? What do you want Bambinata to do, Commandant? Hm... Place Bambinata's hand above your palm like this? Ah! ...Huh? Bambinata should try to pull this hand back? But... Bambinata thought you wanted to slap it? Slapsies? What do you want Bambinata to do, Commandant? Hm... Place Bambinata's hand above your palm like this? Ah! ...Huh? Bambinata should try to pull this hand back? But... Bambinata thought you wanted to slap it?
|
||||||
|
135022 135022 235022 335022 435022 Order received. Commandant has requested Bambinata to take better care of herself during missions... Hm... Priority updated... Sob... Commandant, can you stop looking at Bambinata so sternly... Order received. Commandant has requested Bambinata to take better care of herself during missions... Hm... Priority updated... Sob... Commandant, can you stop looking at Bambinata so sternly... Order received. Commandant has requested Bambinata to take better care of herself during missions... Hm... Priority updated... Sob... Commandant, can you stop looking at Bambinata so sternly... Order received. Commandant has requested Bambinata to take better care of herself during missions... Hm... Priority updated... Sob... Commandant, can you stop looking at Bambinata so sternly...
|
||||||
|
135023 135023 235023 335023 435023 C-Commandant... You didn't stroke Bambinata's hair after Bambinata completed today's mission like you did last time. So... Bambinata didn't meet your expectation this time? C-Commandant... You didn't stroke Bambinata's hair after Bambinata completed today's mission like you did last time. So... Bambinata didn't meet your expectation this time? C-Commandant... You didn't stroke Bambinata's hair after Bambinata completed today's mission like you did last time. So... Bambinata didn't meet your expectation this time? C-Commandant... You didn't stroke Bambinata's hair after Bambinata completed today's mission like you did last time. So... Bambinata didn't meet your expectation this time?
|
||||||
|
135024 135024 235024 335024 435024 Bambinata shouldn't have contact with you privately. Bambinata shouldn't have contact with you privately. Bambinata shouldn't have contact with you privately. Bambinata shouldn't have contact with you privately.
|
||||||
|
135025 135025 235025 335025 435025 Bambinata will keep it safe for you. Bambinata will keep it safe for you. Bambinata will keep it safe for you. Bambinata will keep it safe for you.
|
||||||
|
135026 135026 235026 335026 435026 Commandant... are you requesting Bambinata's temporal transfer access? Commandant... are you requesting Bambinata's temporal transfer access? Commandant... are you requesting Bambinata's temporal transfer access? Commandant... are you requesting Bambinata's temporal transfer access?
|
||||||
|
135027 135027 235027 335027 435027 ...A gift? ...A gift? ...A gift? ...A gift?
|
||||||
|
135028 135028 235028 335028 435028 Is this still worth it... if Bambinata will forget everything one day? Is this still worth it... if Bambinata will forget everything one day? Is this still worth it... if Bambinata will forget everything one day? Is this still worth it... if Bambinata will forget everything one day?
|
||||||
|
135029 135029 235029 335029 435029 Commandant, do you have an order for Bambinata? Commandant, do you have an order for Bambinata? Commandant, do you have an order for Bambinata? Commandant, do you have an order for Bambinata?
|
||||||
|
135030 135030 235030 335030 435030 Does Bambinata like it? It's not like that... Bambinata will do whatever the mistress asks. And if you ask Bambinata to do something, Commandant... Does Bambinata like it? It's not like that... Bambinata will do whatever the mistress asks. And if you ask Bambinata to do something, Commandant... Does Bambinata like it? It's not like that... Bambinata will do whatever the mistress asks. And if you ask Bambinata to do something, Commandant... Does Bambinata like it? It's not like that... Bambinata will do whatever the mistress asks. And if you ask Bambinata to do something, Commandant...
|
||||||
|
135031 135031 235031 335031 435031 This is... a reward for completing the mission? Hm... Bambinata can't retrieve the memory data of you giving the order... This is... a reward for completing the mission? Hm... Bambinata can't retrieve the memory data of you giving the order... This is... a reward for completing the mission? Hm... Bambinata can't retrieve the memory data of you giving the order... This is... a reward for completing the mission? Hm... Bambinata can't retrieve the memory data of you giving the order...
|
||||||
|
135032 135032 235032 335032 435032 Has Bambinata been interacting with you too much? Bambinata's memory data about you has exceeded expectations... Has Bambinata been interacting with you too much? Bambinata's memory data about you has exceeded expectations... Has Bambinata been interacting with you too much? Bambinata's memory data about you has exceeded expectations... Has Bambinata been interacting with you too much? Bambinata's memory data about you has exceeded expectations...
|
||||||
|
135033 135033 235033 335033 435033 The mistress said a well-mannered puppet should express their gratitude in moments like this... D-did Bambinata do it right? The mistress said a well-mannered puppet should express their gratitude in moments like this... D-did Bambinata do it right? The mistress said a well-mannered puppet should express their gratitude in moments like this... D-did Bambinata do it right? The mistress said a well-mannered puppet should express their gratitude in moments like this... D-did Bambinata do it right?
|
||||||
|
135034 135034 235034 335034 435034 You can share your feelings with Bambinata if you need to... Your secrets and worries are safe with Bambinata. You can share your feelings with Bambinata if you need to... Your secrets and worries are safe with Bambinata. You can share your feelings with Bambinata if you need to... Your secrets and worries are safe with Bambinata. You can share your feelings with Bambinata if you need to... Your secrets and worries are safe with Bambinata.
|
||||||
|
135035 135035 235035 335035 435035 If this is how you express your feelings, Commandant, then Bambinata should prepare something for you as well... Hmm, what should Bambinata prepare then? If this is how you express your feelings, Commandant, then Bambinata should prepare something for you as well... Hmm, what should Bambinata prepare then? If this is how you express your feelings, Commandant, then Bambinata should prepare something for you as well... Hmm, what should Bambinata prepare then? If this is how you express your feelings, Commandant, then Bambinata should prepare something for you as well... Hmm, what should Bambinata prepare then?
|
||||||
|
135036 135036 235036 335036 435036 Don't worry. Bambinata won't move an inch without a command. Don't worry. Bambinata won't move an inch without a command. Don't worry. Bambinata won't move an inch without a command. Don't worry. Bambinata won't move an inch without a command.
|
||||||
|
135037 135037 235037 335037 435037 Stand by? Commandant, how would you like Bambinata to stand by? J-just relax? Hm... Can Bambinata keep standing here, then? Stand by? Commandant, how would you like Bambinata to stand by? J-just relax? Hm... Can Bambinata keep standing here, then? Stand by? Commandant, how would you like Bambinata to stand by? J-just relax? Hm... Can Bambinata keep standing here, then? Stand by? Commandant, how would you like Bambinata to stand by? J-just relax? Hm... Can Bambinata keep standing here, then?
|
||||||
|
135038 135038 235038 335038 435038 I-if Bambinata has done something wrong, Bambinata will accept any punishment... No? But Bambinata thought... Because you've been examining Bambinata with that solemn expression for a while, Commandant... I-if Bambinata has done something wrong, Bambinata will accept any punishment... No? But Bambinata thought... Because you've been examining Bambinata with that solemn expression for a while, Commandant... I-if Bambinata has done something wrong, Bambinata will accept any punishment... No? But Bambinata thought... Because you've been examining Bambinata with that solemn expression for a while, Commandant... I-if Bambinata has done something wrong, Bambinata will accept any punishment... No? But Bambinata thought... Because you've been examining Bambinata with that solemn expression for a while, Commandant...
|
||||||
|
135039 135039 235039 335039 435039 Bambinata will watch this place if you want to go to rest, Commandant. No one will disturb you without your order. Bambinata will watch this place if you want to go to rest, Commandant. No one will disturb you without your order. Bambinata will watch this place if you want to go to rest, Commandant. No one will disturb you without your order. Bambinata will watch this place if you want to go to rest, Commandant. No one will disturb you without your order.
|
||||||
|
135040 135040 235040 335040 435040 Hm... Are you asleep? You are very kind... Bambinata should treat you the way you like to treat Bambinata, right? Hm... Are you asleep? You are very kind... Bambinata should treat you the way you like to treat Bambinata, right? Hm... Are you asleep? You are very kind... Bambinata should treat you the way you like to treat Bambinata, right? Hm... Are you asleep? You are very kind... Bambinata should treat you the way you like to treat Bambinata, right?
|
||||||
|
135041 135041 235041 335041 435041 You are just as hardworking as Bambinata's mistress predicted, Commandant. You are just as hardworking as Bambinata's mistress predicted, Commandant. You are just as hardworking as Bambinata's mistress predicted, Commandant. You are just as hardworking as Bambinata's mistress predicted, Commandant.
|
||||||
|
135042 135042 235042 335042 435042 The mistress said a puppet should not disturb their owner's rest, so Bambinata would usually return to the lounge and stand by. Do you want Bambinata to leave for now, Commandant? The mistress said a puppet should not disturb their owner's rest, so Bambinata would usually return to the lounge and stand by. Do you want Bambinata to leave for now, Commandant? The mistress said a puppet should not disturb their owner's rest, so Bambinata would usually return to the lounge and stand by. Do you want Bambinata to leave for now, Commandant? The mistress said a puppet should not disturb their owner's rest, so Bambinata would usually return to the lounge and stand by. Do you want Bambinata to leave for now, Commandant?
|
||||||
|
135043 135043 235043 335043 435043 Bambinata can still do more, so... please assign Bambinata to your most troublesome missions, Commandant. Bambinata can still do more, so... please assign Bambinata to your most troublesome missions, Commandant. Bambinata can still do more, so... please assign Bambinata to your most troublesome missions, Commandant. Bambinata can still do more, so... please assign Bambinata to your most troublesome missions, Commandant.
|
||||||
|
135044 135044 235044 335044 435044 Hm... Sometimes the mistress would hold Bambinata like this... Hmmm... You're not falling asleep, Commandant? The m-mistress would often take a nap this way... Has Bambinata done something wrong? Hm... Sometimes the mistress would hold Bambinata like this... Hmmm... You're not falling asleep, Commandant? The m-mistress would often take a nap this way... Has Bambinata done something wrong? Hm... Sometimes the mistress would hold Bambinata like this... Hmmm... You're not falling asleep, Commandant? The m-mistress would often take a nap this way... Has Bambinata done something wrong? Hm... Sometimes the mistress would hold Bambinata like this... Hmmm... You're not falling asleep, Commandant? The m-mistress would often take a nap this way... Has Bambinata done something wrong?
|
||||||
|
135045 135045 235045 335045 435045 Bambinata should rest...? Did Bambinata let you down?... I-it's an order? Mmm... Can you join Bambinata in this resting mission, Commandant? Bambinata should rest...? Did Bambinata let you down?... I-it's an order? Mmm... Can you join Bambinata in this resting mission, Commandant? Bambinata should rest...? Did Bambinata let you down?... I-it's an order? Mmm... Can you join Bambinata in this resting mission, Commandant? Bambinata should rest...? Did Bambinata let you down?... I-it's an order? Mmm... Can you join Bambinata in this resting mission, Commandant?
|
||||||
|
135046 135046 235046 335046 435046 Good morning, Commandant. Awaiting your command. Good morning, Commandant. Awaiting your command. Good morning, Commandant. Awaiting your command. Good morning, Commandant. Awaiting your command.
|
||||||
|
135047 135047 235047 335047 435047 Hello, Commandant. Wait—it's probably "hello again" for you. Hello, Commandant. Wait—it's probably "hello again" for you. Hello, Commandant. Wait—it's probably "hello again" for you. Hello, Commandant. Wait—it's probably "hello again" for you.
|
||||||
|
135048 135048 235048 335048 435048 From the memory data Bambinata currently possesses, you seem to be a very punctual person, Commandant. From the memory data Bambinata currently possesses, you seem to be a very punctual person, Commandant. From the memory data Bambinata currently possesses, you seem to be a very punctual person, Commandant. From the memory data Bambinata currently possesses, you seem to be a very punctual person, Commandant.
|
||||||
|
135049 135049 235049 335049 435049 Did you rest well yesterday, Commandant? Ah... Was it weird for Bambinata to ask you something like that? Sob... B-Bambinata only did it because you asked how Bambinata slept yesterday, so Bambinata thought Bambinata should do the same today... Did you rest well yesterday, Commandant? Ah... Was it weird for Bambinata to ask you something like that? Sob... B-Bambinata only did it because you asked how Bambinata slept yesterday, so Bambinata thought Bambinata should do the same today... Did you rest well yesterday, Commandant? Ah... Was it weird for Bambinata to ask you something like that? Sob... B-Bambinata only did it because you asked how Bambinata slept yesterday, so Bambinata thought Bambinata should do the same today... Did you rest well yesterday, Commandant? Ah... Was it weird for Bambinata to ask you something like that? Sob... B-Bambinata only did it because you asked how Bambinata slept yesterday, so Bambinata thought Bambinata should do the same today...
|
||||||
|
135050 135050 235050 335050 435050 Based on Bambinata's memory data, this is the 27th time Bambinata has greeted you. But... you must have heard it a lot more, Commandant. Based on Bambinata's memory data, this is the 27th time Bambinata has greeted you. But... you must have heard it a lot more, Commandant. Based on Bambinata's memory data, this is the 27th time Bambinata has greeted you. But... you must have heard it a lot more, Commandant. Based on Bambinata's memory data, this is the 27th time Bambinata has greeted you. But... you must have heard it a lot more, Commandant.
|
||||||
|
135051 135051 235051 335051 435051 Commandant, do you have a mission for Bambinata? Oh, no, that's not it... It's not that Bambinata doesn't want to stay here. Bambinata just... just hopes you can make use of Bambinata more often, Commandant. Commandant, do you have a mission for Bambinata? Oh, no, that's not it... It's not that Bambinata doesn't want to stay here. Bambinata just... just hopes you can make use of Bambinata more often, Commandant. Commandant, do you have a mission for Bambinata? Oh, no, that's not it... It's not that Bambinata doesn't want to stay here. Bambinata just... just hopes you can make use of Bambinata more often, Commandant. Commandant, do you have a mission for Bambinata? Oh, no, that's not it... It's not that Bambinata doesn't want to stay here. Bambinata just... just hopes you can make use of Bambinata more often, Commandant.
|
||||||
|
135052 135052 235052 335052 435052 You're later than usual, Commandant. A temporary mission? Sob... sorry Bambinata couldn't help... You're later than usual, Commandant. A temporary mission? Sob... sorry Bambinata couldn't help... You're later than usual, Commandant. A temporary mission? Sob... sorry Bambinata couldn't help... You're later than usual, Commandant. A temporary mission? Sob... sorry Bambinata couldn't help...
|
||||||
|
135053 135053 235053 335053 435053 Anniversary...? Bambinata's memory data says that today isn't the date we first met... but the existing data also shows that you are someone like the mistress, Commandant... Will you be mad because Bambinata mixed up the dates...? Anniversary...? Bambinata's memory data says that today isn't the date we first met... but the existing data also shows that you are someone like the mistress, Commandant... Will you be mad because Bambinata mixed up the dates...? Anniversary...? Bambinata's memory data says that today isn't the date we first met... but the existing data also shows that you are someone like the mistress, Commandant... Will you be mad because Bambinata mixed up the dates...? Anniversary...? Bambinata's memory data says that today isn't the date we first met... but the existing data also shows that you are someone like the mistress, Commandant... Will you be mad because Bambinata mixed up the dates...?
|
||||||
|
135054 135054 235054 335054 435054 Did you leave Bambinata here because... Bambinata is no longer of use? Did you leave Bambinata here because... Bambinata is no longer of use? Did you leave Bambinata here because... Bambinata is no longer of use? Did you leave Bambinata here because... Bambinata is no longer of use?
|
||||||
|
135055 135055 235055 335055 435055 ...? Do you want Bambinata to dance for you? ...? Do you want Bambinata to dance for you? ...? Do you want Bambinata to dance for you? ...? Do you want Bambinata to dance for you?
|
||||||
|
135056 135056 235056 335056 435056 Uwah! The memory data... could've been lost... Uwah! The memory data... could've been lost... Uwah! The memory data... could've been lost... Uwah! The memory data... could've been lost...
|
||||||
|
135057 135057 235057 335057 435057 C-Commandant! Mistress doesn't want you to behave like this... C-Commandant! Mistress doesn't want you to behave like this... C-Commandant! Mistress doesn't want you to behave like this... C-Commandant! Mistress doesn't want you to behave like this...
|
||||||
|
135058 135058 235058 335058 435058 Aargh! Sob... Is this Bambinata's punishment? Aargh! Sob... Is this Bambinata's punishment? Aargh! Sob... Is this Bambinata's punishment? Aargh! Sob... Is this Bambinata's punishment?
|
||||||
|
135059 135059 235059 335059 435059 ...Bambinata's braid is getting undone... ...Bambinata's braid is getting undone... ...Bambinata's braid is getting undone... ...Bambinata's braid is getting undone...
|
||||||
|
135060 135060 235060 335060 435060 Did everyone in Gray Raven receive this kind of training? Is this... the secret of Gray Raven? Did everyone in Gray Raven receive this kind of training? Is this... the secret of Gray Raven? Did everyone in Gray Raven receive this kind of training? Is this... the secret of Gray Raven? Did everyone in Gray Raven receive this kind of training? Is this... the secret of Gray Raven?
|
||||||
|
135061 135061 235061 335061 435061 Your command has been executed. Your command has been executed. Your command has been executed. Your command has been executed.
|
||||||
|
135062 135062 235062 335062 435062 That's it for today? You don't... need Bambinata anymore? That's it for today? You don't... need Bambinata anymore? That's it for today? You don't... need Bambinata anymore? That's it for today? You don't... need Bambinata anymore?
|
||||||
|
135063 135063 235063 335063 435063 Yes. Yes. Yes. Yes.
|
||||||
|
135064 135064 235064 335064 435064 Sure. Sure. Sure. Sure.
|
||||||
|
135065 135065 235065 335065 435065 Hmm. Hmm. Hmm. Hmm.
|
||||||
|
135066 135066 235066 335066 435066 Sure. Sure. Sure. Sure.
|
||||||
|
135067 135067 235067 335067 435067 Hmm... Hmm... Hmm... Hmm...
|
||||||
|
135068 135068 235068 335068 435068 Puppets... must obey. Puppets... must obey. Puppets... must obey. Puppets... must obey.
|
||||||
|
135069 135069 235069 335069 435069 Remove... all obstacles. Remove... all obstacles. Remove... all obstacles. Remove... all obstacles.
|
||||||
|
135070 135070 235070 335070 435070 You can not get past here! You can not get past here! You can not get past here! You can not get past here!
|
||||||
|
135071 135071 235071 335071 435071 Your existence is against the mistress' wishes! Your existence is against the mistress' wishes! Your existence is against the mistress' wishes! Your existence is against the mistress' wishes!
|
||||||
|
135072 135072 235072 335072 435072 Sob... It's okay. Pain must be endured. Sob... It's okay. Pain must be endured. Sob... It's okay. Pain must be endured. Sob... It's okay. Pain must be endured.
|
||||||
|
135073 135073 235073 335073 435073 The mission... isn't over. Bambinata can't fail, not yet! The mission... isn't over. Bambinata can't fail, not yet! The mission... isn't over. Bambinata can't fail, not yet! The mission... isn't over. Bambinata can't fail, not yet!
|
||||||
|
135074 135074 235074 335074 435074 Bambinata couldn't live up to your expectation... Bambinata is... worthless... Bambinata couldn't live up to your expectation... Bambinata is... worthless... Bambinata couldn't live up to your expectation... Bambinata is... worthless... Bambinata couldn't live up to your expectation... Bambinata is... worthless...
|
||||||
|
135075 135075 235075 335075 435075 Yes, Mistress. Yes, Mistress. Yes, Mistress. Yes, Mistress.
|
||||||
|
135076 135076 235076 335076 435076 Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you.
|
||||||
|
135077 135077 235077 335077 435077 Dance... like puppets! Dance... like puppets! Dance... like puppets! Dance... like puppets!
|
||||||
|
135078 135078 235078 335078 435078 Was Bambinata's performance... satisfactory? Was Bambinata's performance... satisfactory? Was Bambinata's performance... satisfactory? Was Bambinata's performance... satisfactory?
|
||||||
|
135079 135079 235079 335079 435079 Hah Hah Hah Hah
|
||||||
|
135080 135080 235080 335080 435080 Hah Hah Hah Hah
|
||||||
|
135081 135081 235081 335081 435081 Hah Hah Hah Hah
|
||||||
|
135082 135082 235082 335082 435082 Hah Hah Hah Hah
|
||||||
|
135083 135083 235083 335083 435083 Hah Hah Hah Hah
|
||||||
|
135084 135084 235084 335084 435084 Hah Hah Hah Hah
|
||||||
|
135085 135085 235085 335085 435085 Hah Hah Hah Hah
|
||||||
|
135086 135086 235086 335086 435086 Hah Hah Hah Hah
|
||||||
|
135087 135087 235087 335087 435087 Hah Hah Hah Hah
|
||||||
|
135088 135088 235088 335088 435088 Hah Hah Hah Hah
|
||||||
|
135089 135089 235089 335089 435089 Hah Hah Hah Hah
|
||||||
|
135090 135090 235090 335090 435090 Hah Hah Hah Hah
|
||||||
|
135091 135091 235091 335091 435091 Hah Hah Hah Hah
|
||||||
|
135092 135092 235092 335092 435092 Hah Hah Hah Hah
|
||||||
|
135093 135093 235093 335093 435093 Hah Hah Hah Hah
|
||||||
|
135094 135094 235094 335094 435094 Do you worry you'll be forgotten, Commandant? Please issue an order that lasts indefinitely, then... All commands are logged into an external module, so Bambinata will always be able to access it even if Bambinata's memory data is reset. Do you worry you'll be forgotten, Commandant? Please issue an order that lasts indefinitely, then... All commands are logged into an external module, so Bambinata will always be able to access it even if Bambinata's memory data is reset. Do you worry you'll be forgotten, Commandant? Please issue an order that lasts indefinitely, then... All commands are logged into an external module, so Bambinata will always be able to access it even if Bambinata's memory data is reset. Do you worry you'll be forgotten, Commandant? Please issue an order that lasts indefinitely, then... All commands are logged into an external module, so Bambinata will always be able to access it even if Bambinata's memory data is reset.
|
||||||
|
135095 135095 235095 335095 435095 Bambinata has kept all your gifts. Even if Bambinata loses this memory data, Bambinata can still be reminded of its importance as long as Bambinata sees them. Bambinata has kept all your gifts. Even if Bambinata loses this memory data, Bambinata can still be reminded of its importance as long as Bambinata sees them. Bambinata has kept all your gifts. Even if Bambinata loses this memory data, Bambinata can still be reminded of its importance as long as Bambinata sees them. Bambinata has kept all your gifts. Even if Bambinata loses this memory data, Bambinata can still be reminded of its importance as long as Bambinata sees them.
|
||||||
|
135096 135096 235096 335096 435096 What you have given Bambinata is all Bambinata has... Oh no! Commandant, sorry... That just slipped out... Sob... I-it's okay? What you have given Bambinata is all Bambinata has... Oh no! Commandant, sorry... That just slipped out... Sob... I-it's okay? What you have given Bambinata is all Bambinata has... Oh no! Commandant, sorry... That just slipped out... Sob... I-it's okay? What you have given Bambinata is all Bambinata has... Oh no! Commandant, sorry... That just slipped out... Sob... I-it's okay?
|
||||||
|
135097 135097 235097 335097 435097 It is Bambinata's most precious treasure as long as it is something from you. It is Bambinata's most precious treasure as long as it is something from you. It is Bambinata's most precious treasure as long as it is something from you. It is Bambinata's most precious treasure as long as it is something from you.
|
||||||
|
135098 135098 235098 335098 435098 Puppets... must obey. Puppets... must obey. Puppets... must obey. Puppets... must obey.
|
||||||
|
135099 135099 235099 335099 435099 Remove... all obstacles. Remove... all obstacles. Remove... all obstacles. Remove... all obstacles.
|
||||||
|
135100 135100 235100 335100 435100 You can not get past here! You can not get past here! You can not get past here! You can not get past here!
|
||||||
|
135101 135101 235101 335101 435101 Your existence is against the mistress' wishes! Your existence is against the mistress' wishes! Your existence is against the mistress' wishes! Your existence is against the mistress' wishes!
|
||||||
|
135102 135102 235102 335102 435102 Sob... It's okay. Pain must be endured. Sob... It's okay. Pain must be endured. Sob... It's okay. Pain must be endured. Sob... It's okay. Pain must be endured.
|
||||||
|
135103 135103 235103 335103 435103 The mission... isn't over. Bambinata can't fail, not yet! The mission... isn't over. Bambinata can't fail, not yet! The mission... isn't over. Bambinata can't fail, not yet! The mission... isn't over. Bambinata can't fail, not yet!
|
||||||
|
135104 135104 235104 335104 435104 Bambinata couldn't live up to your expectation... Bambinata is... worthless... Bambinata couldn't live up to your expectation... Bambinata is... worthless... Bambinata couldn't live up to your expectation... Bambinata is... worthless... Bambinata couldn't live up to your expectation... Bambinata is... worthless...
|
||||||
|
135105 135105 235105 335105 435105 Yes, Mistress. Yes, Mistress. Yes, Mistress. Yes, Mistress.
|
||||||
|
135106 135106 235106 335106 435106 Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you.
|
||||||
|
135107 135107 235107 335107 435107 Your existence is against the mistress' wishes! Your existence is against the mistress' wishes! Your existence is against the mistress' wishes! Your existence is against the mistress' wishes!
|
||||||
|
|
Can't render this file because it is too large.
|
|
@ -0,0 +1,67 @@
|
||||||
|
Id FunctionType SkipId Pre TimeId AutoType AutoCount ConditionId ContinueOpen
|
||||||
|
101 1 40000 101 6801 2 1 1
|
||||||
|
201 5 40002 201 23 1 1
|
||||||
|
202 6 40003 202 23 1 1
|
||||||
|
301 1 40006 301 10113 2 1 6000805
|
||||||
|
302 1 40007 302 2 1 6410305
|
||||||
|
303 1 40010 304 2 1 6001305
|
||||||
|
304 1 40011 305 2 1 6210405
|
||||||
|
305 1 40012 306 2 1 6510307
|
||||||
|
401 2 50000 401 24 1 1 100501 1
|
||||||
|
402 2 50001 402 24 1 1 1
|
||||||
|
505 2 50030 505 1 1 30404 1
|
||||||
|
507 2 50032 507 1 1 30404 1
|
||||||
|
508 2 50033 508 1 1 30404 1
|
||||||
|
601 2 50026 601 25 1 1 1
|
||||||
|
602 2 50027 602 25 1 1 1
|
||||||
|
702 2 50035 704 2160180 1 1 30404 1
|
||||||
|
701 2 50034 703 1 1 30404 1
|
||||||
|
703 1 40013 102 2 1
|
||||||
|
704 1 40014 101 2 1
|
||||||
|
801 2 50039 705 5203 1 1 30404 1
|
||||||
|
802 2 50038 704 1 1 30404 1
|
||||||
|
803 1 40018 102 2 1 845001
|
||||||
|
804 1 40019 201 7901 2 1 6610307 1
|
||||||
|
805 1 40020 101 8410 2 1
|
||||||
|
903 1 40021 202 7902 2 1 6410307 1
|
||||||
|
1000 7 50042 99 7520 2 1 1
|
||||||
|
901 2 50043 888 7903 1 1 30404 1
|
||||||
|
902 2 50044 887 7904 1 1 30404 1
|
||||||
|
1101 2 50045 886 8409 1 1 30404 1
|
||||||
|
1102 1 40021 202 8603 2 1 6110307 1
|
||||||
|
1201 1 40022 102 9006 2 1
|
||||||
|
1202 2 50046 999 9701 1 1 30404 1
|
||||||
|
1203 2 50047 998 9702 1 1 30404 1
|
||||||
|
1204 1 40023 101 9101 2 1 1
|
||||||
|
1205 1 40024 100 9802 2 1 1
|
||||||
|
1301 1 40025 98 10102 2 1
|
||||||
|
1302 2 50048 999 10103 1 1 30404 1
|
||||||
|
1303 2 50049 998 10104 1 1 30404 1
|
||||||
|
1304 2 50050 997 24 1 1 100501 1
|
||||||
|
1305 8 40027 98 11801 2 1 30404 1
|
||||||
|
1401 2 50051 998 11901 1 1 30404 1
|
||||||
|
1402 1 40028 9 11905 2 1 100000 1
|
||||||
|
1403 1 40029 1000 11910 2 1
|
||||||
|
1404 1 40030 1000 11911 2 1
|
||||||
|
1405 1 40031 7 11903 2 1 6001805 1
|
||||||
|
1406 1 40032 6 11902 2 1
|
||||||
|
1407 1 40033 8 11904 2 1 6001605 1
|
||||||
|
1501 2 50052 998 12503 1 1 30404 1
|
||||||
|
1502 2 50053 999 12504 1 1 30404 1
|
||||||
|
1503 1 40034 6 12501 2 1 1
|
||||||
|
1504 1 40035 7 12502 2 1 1
|
||||||
|
1602 1 40037 1 13801 2 1 1
|
||||||
|
806 1 1400017 101 1400017 2 1
|
||||||
|
1400018 1 1400018 101 1400018 2 1 1
|
||||||
|
1300150 2 1300150 110 2160060 1 1 1
|
||||||
|
1300160 2 1300160 120 2160061 1 1 1
|
||||||
|
1300210 2 50025 500 2160095 1 1 30404 1
|
||||||
|
1300220 1 40005 5 2160093 2 1 1
|
||||||
|
1300230 2 1300230 500 2160094 1 1 30404 1
|
||||||
|
1300250 1 1300250 4 2160134 2 1 6210307 1
|
||||||
|
1300270 1 1300270 203 2160145 2 1 6410305 1
|
||||||
|
1300280 1 1300280 104 2160160 2 1 6001405 1
|
||||||
|
1300281 2 1300281 500 2160161 1 1 30404 1
|
||||||
|
1300283 1 1300283 203 2160162 2 1 1
|
||||||
|
1300301 1 1300301 200 2160185 2 1 1
|
||||||
|
1300305 1 1300305 201 2160184 2 1 1
|
|
|
@ -0,0 +1,43 @@
|
||||||
|
Id BgIcon SpineBg SkipId SkipURL Type
|
||||||
|
1 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg35.png 2
|
||||||
|
2 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg23.png 2
|
||||||
|
3 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBgBack.png 11082 1
|
||||||
|
4 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBgBack.png 11087 1
|
||||||
|
5 Assets/Product/Ui/Spine/Luxiya-Skin-Qingrenjie/SpineLuxiyaSkin_AutoWindow.prefab 7206 3
|
||||||
|
6 Assets/Product/Ui/Spine/Qu-Skin/SpineQuSkin_AutoWindow.prefab 80002 3
|
||||||
|
7 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowJietou.png 20011 2
|
||||||
|
8 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowWansheng.png 20011 2
|
||||||
|
9 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowJingjihuo.png 20011 2
|
||||||
|
10 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowTianci.png 20011 2
|
||||||
|
11 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowSailinna.png 20084 2
|
||||||
|
12 Assets/Product/Ui/Spine/Luciya/Luciyasairen/LuciyasairenAutoWindow.prefab 7206 3
|
||||||
|
13 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowQishiSummer.png 20011 2
|
||||||
|
14 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg27.png 2
|
||||||
|
15 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg32.png 2
|
||||||
|
16 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg30.png 20098 2
|
||||||
|
17 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg29.png 2
|
||||||
|
18 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg31.png 2
|
||||||
|
19 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg33.png 82020 2
|
||||||
|
20 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg36.png 20120 2
|
||||||
|
21 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg38.png 2
|
||||||
|
22 Assets/Product/Texture/Image/UiAutoWindow/PosterLiPfV127.png 20020 2
|
||||||
|
23 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowMainV128.png 2
|
||||||
|
24 Assets/Product/Texture/Image/UiAutoWindow/PosterMoeWarV128.png 80015 2
|
||||||
|
25 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowyazhu2.png 11739 2
|
||||||
|
26 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg39.png 2
|
||||||
|
27 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowPulaoIdolV129.png 20020 2
|
||||||
|
28 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowLiSummer2.png 20156 2
|
||||||
|
29 Assets/Product/Ui/Spine/Lifu/ChaoLifuDarkSkin/ChaoLifuDarkSkinWindow.prefab 20159 3
|
||||||
|
30 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowLiveShow1V130.png https://www.bilibili.com/video/BV1Q34y1V7eG/ 2
|
||||||
|
31 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowLiveShow2V130.png https://live.bilibili.com/21242511 2
|
||||||
|
32 Assets/Product/Texture/Image/UiAutoWindow/PosterBiancaBanShengV130.png 20020 2
|
||||||
|
33 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV130.png 2
|
||||||
|
34 Assets/Product/Texture/Image/UiAutoWindow/PosterVelaV130.png 20020 2
|
||||||
|
35 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV131.png 2
|
||||||
|
36 Assets/Product/Texture/Image/UiAutoWindow/PosterLuoZiV131.png 20020 2
|
||||||
|
38 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV132.png 2
|
||||||
|
1001 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg9.png 20011 1
|
||||||
|
1002 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEn1YearAnniversary.png 8001 2
|
||||||
|
1003 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEnReSummer30.png 20160 2
|
||||||
|
1300179 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowQingjian.png 20011 2
|
||||||
|
1300282 Assets/Product/Ui/Spine/LuxiyaSkinHuangJiYongYi/SpineLuciaSkin_AutoWindow.prefab 1300282 3
|
|
|
@ -0,0 +1,5 @@
|
||||||
|
Key Numerical GrowRate
|
||||||
|
Life 1 100
|
||||||
|
AttackNormal 10 1000
|
||||||
|
DefenseNormal 10 1000
|
||||||
|
Crit 5 500
|
|
|
@ -46,7 +46,7 @@ RebootTitle Battle Reset Title Reset Warning
|
||||||
RebootDesc Battle Reset Warning You have %s *%d. Stage reset requires %s *%d. Confirm to proceed?
|
RebootDesc Battle Reset Warning You have %s *%d. Stage reset requires %s *%d. Confirm to proceed?
|
||||||
RetreatTitle Battle Retreat Title Battle Warning
|
RetreatTitle Battle Retreat Title Battle Warning
|
||||||
RetreatDesc Battle Retreat Description This round of adventure will count as defeat once you leave the battle. You have %s *%d. %s can be used to revive/reset the stage. Confirm to leave and tally your results?
|
RetreatDesc Battle Retreat Description This round of adventure will count as defeat once you leave the battle. You have %s *%d. %s can be used to revive/reset the stage. Confirm to leave and tally your results?
|
||||||
MainViewShowRewardId Main Screen Reward Display 550050
|
MainViewShowRewardId Main Screen Reward Display 550171
|
||||||
SettleAnimaTime Time for the result calculation screen to slide to the bottom (in seconds) 3
|
SettleAnimaTime Time for the result calculation screen to slide to the bottom (in seconds) 3
|
||||||
NotActiveQualityColor Unactivated Quality Color 797979
|
NotActiveQualityColor Unactivated Quality Color 797979
|
||||||
UnusedRecruitCountDialogContent The description of the second pop-up when tapping Next without using up all recruit attempts. Confirm to proceed? (Unused recruit attempts will not be carried over.)
|
UnusedRecruitCountDialogContent The description of the second pop-up when tapping Next without using up all recruit attempts. Confirm to proceed? (Unused recruit attempts will not be carried over.)
|
||||||
|
|
|
|
@ -1,4 +1,4 @@
|
||||||
Id Name MainShowOrder TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] TaskId[12] TaskId[13] TaskId[14] TaskId[15] TaskId[16] TaskId[17] TaskId[18] TaskId[19] TaskId[20] TaskId[21]
|
Id Name MainShowOrder TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] TaskId[12] TaskId[13] TaskId[14] TaskId[15] TaskId[16] TaskId[17] TaskId[18] TaskId[19] TaskId[20] TaskId[21]
|
||||||
1 Version Missions 1 91001 91002 91003 91004 91005
|
1 Version Missions 1 91006 91007 91008
|
||||||
2 Progress Missions 2 92001 92002 92003 92004 92005 92006
|
2 Progress Missions 2 92001 92002 92003 92004 92005 92006
|
||||||
3 Challenge Missions 3 93001 93002 93003 93004 93005 93006
|
3 Challenge Missions 3 93001 93002 93003 93004 93005 93006
|
|
|
@ -0,0 +1 @@
|
||||||
|
Id Path
|
|
|
@ -1,8 +1,8 @@
|
||||||
Id Name SortId TimeId ActivityIcon ActivityBanner ActivityDesc FunctionId IsInCalendar ShowItem[1] ShowItem[2] ShowItem[3] SkipId ExchangeTimeId TaskTimeId FightTimeId
|
Id Name SortId TimeId ActivityIcon ActivityBanner ActivityDesc FunctionId IsInCalendar ShowItem[1] ShowItem[2] ShowItem[3] SkipId ExchangeTimeId TaskTimeId FightTimeId
|
||||||
1 Exodus Memoria 1 11301 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab41.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity41.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [Lithos] being your formidable enemy.\n2. All members will be reset upon death during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. 1 50005 102 13019002 11724 11301
|
1 Operation Uniframe 1 12403 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab48.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity48.png Requirements: Commandant Lv.52 or above\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. Clearing the stages in a Combat Area increase its Energy Supply Level.\n4. Each area grants additional points to the Central Area based on its Energy Supply Level. 1 102 65 12 82070 12403
|
||||||
2 Guild Expedition II 2 11202 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab42.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity42.png Requirements:\nJoin the Command Bureau to participate.\n\nInfo:\n1. Join forces with your Command Bureau members to defeat the final bosses, 2 Shark-speare.\n2. Take note that the Outposts will be closer to the Base because of Shark-speare.\n3. Clear all Guard Nodes to commence Operation Dangerous Cliff; meanwhile, Shark-speare's countdown will also begin. When the countdown is up, Shark-speare will attack the Base.\n4. All rewards can be obtained by completing missions. Make sure to claim and exchange them for items in the shop before the event ends.\n5. After defeating 2 Shark-speare, you can continue fighting to further enhance your Bureau's final ranking.\n6. 70 Expedition Supplies will be given every day. You can store up to 210 Expedition Supplies in total. 1 50003 96004 102 85016 11202
|
2 Dialogues with an Existentialist 2 12505 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab49.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity49.png Requirements: Clear Normal Story Mission 2-4 1 102 31104 13019103 20071 12505
|
||||||
3 Midsummer Memento 3 11102 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab43.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity43.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. This event requires a total of 3 players to play.\n2. There are 3 maps available in this event, each with both Cooperation and PVP Mode. Players will be a team in the Cooperation Mode and opponents in the PVP Mode.\n3. In this event, the closer your character is to the camera, the higher score you will reach. Each mode has its own extra points bonuses.\n4. Complete the event missions for different rewards and a limited collectible, Sunshiny Memories. Let's make unforgettable memories together! 1 50005 102 13019001 11727 11102
|
3 A Dance in the Park 3 12201 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab50.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity50.png Requirements: Commandant Lv.52\n\nEvent Info: \n1. In this event, Commandants will modify 5 designated frames and start a unique adventure.\n2. Level up your team and enhance all your frames through battles and Daily Supplies.\n3. Level up your team to also perform specialized modification on your frames.\n4. Participate in the event to get Event Construct R&D Tickets, Trade Vouchers, event-exclusive Collectibles, and massive upgrade materials. 1 50005 102 60002 11736 12201
|
||||||
4 Slumberland 4 11905 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab44.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity44.png New Coating Trial: Omniframe [Liv: Empyrea] Coating: [Dreamcatcher] 1 3 31104 1 20161 11905
|
4 Circuit Connect 4 12101 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab51.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity51.png Requirements: Commandant Lv.40 and clear Normal Story Mission 2-3\n\nEvent Info:\n1. Swap the Signal Orbs. Ping Orbs by lining up 3 or more Orbs.\n2. Each character has their unique Finishing Move. Accumulate enough Finishing Move Energy to perform it after the cooldown is over to gain an upper hand in combat.\n3. The 6 bosses of the event will be available for challenge one by one. Select the character and secondary skills according to the skills and traits of the boss to start the challenge.\n4. Complete daily and accumulation missions to earn event tokens to purchase more characters and secondary skills in the event shop. 1 50005 102 8981902 82010 12101
|
||||||
5 Triumphant Tide 5 11811 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab45.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity45.png Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 1 102 3 29 11424 11811 11812
|
5 Once in a Blue Moon 5 12003 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab52.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity52.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. New Event Record Story: Mid-Autumn [Once in a Blue Moon].\n2. Permanent story. Stage progress will be retained. 1 3 13019104 31104 20166 11811 12003
|
||||||
6 Starry Conversations 6 11701 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab46.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity46.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing poker guessing in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The hint function has been added to poker guessing. Now you can use it to find out whether the next card is higher or lower. 1 50005 102 30013 11761 11701
|
6 Topological Manifold 6 12001 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab53.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity53.png Event Info:\n1. Use [Klein Bottles] to flip over cards that meet the requirements at the same time to clear them.\n2. Clear all the cards to win event rewards! 1 3 102 40110 20164 12001
|
||||||
7 A Covenant of Glass 7 11101 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab47.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity47.png Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 1 3 102 60002 20154 11101
|
7 A Covenant of Glass 7 11101 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab47.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity47.png Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 1 3 102 60002 20154 11101
|
|
|
@ -0,0 +1,11 @@
|
||||||
|
Id Desc IsDragOrRotate IsTweenCamera AllowZoom Distance MinDistance MaxDistance ZoomSpeed AllowXAxis TargetAngleX MinAngleX MaxAngleX XAxisSpeed AllowYAxis TargetAngleY MinAngleY MaxAngleY YAxisSpeed AllowDrag DragSpeed OffsetViewportX OffsetViewportY IsLockOnViewportOffset ViewportPointX ViewportPointY
|
||||||
|
UIdomitory Testing Function Room 1 1 0 16 0.2 50 1 0 0 0 360 5 0 0 0 90 2.5 1 0.018 8.99 0.18 0 0 0
|
||||||
|
UiRoomCharacter UiRoomCharacter 0 0 0 3.51 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 -0.24 -0.73 0 0 0
|
||||||
|
RoomDomitory RoomDomitory 0 0 0 8 0.2 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
|
DormTest DormTest 0 1 0 8 0.2 75 0 1 0.04079235 -360 360 3 1 27 0 36 3 0 0 0 0 0 0 0
|
||||||
|
sushe003_1 DormMain 0 0 0 65.6 0.2 130 1.2 0 294.3 -360 360 2.2 0 38 10 75 2.2 0 0 0 1.62 0 0 0
|
||||||
|
sushe003_2 sushe003_2 0 0 0 66.8 0.2 130 1.2 0 292.6 -360 360 2.2 0 39.6 10 75 2.2 0 0 7.32 0.2 0 0 0
|
||||||
|
Room Room 0 0 1 9.5 9 11 1.2 1 269.8688 -360 360 2.2 1 22.69049 10 75 2.2 0 0 0 0 0 0 0
|
||||||
|
sushe003_3 sushe003_3 0 0 0 67 0.2 130 1.2 0 289.8 -360 360 2.2 0 41.3 10 75 2.2 0 0 0 0 0 0 0
|
||||||
|
room1 Guild Dormitory Hall 0 0 1 7 5 8 1.2 1 90 -360 360 2.2 1 30 30 75 2.2 0 0 0 0 0 0 0
|
||||||
|
Scene03006 Scene03006 0 0 1 6 4 8 1.2 1 0 -360 360 2.2 1 40 10 60 2.2 0 0 0 0 0 0 0
|
|
|
@ -31,7 +31,7 @@ Id BigImgPath ObtainElementList[1] ObtainElementList[2] ObtainElementList[3] Obt
|
||||||
1191003 RoleStory.R3NinesNormal01 1 100 Heal Hack Able to heal allies Able to hack enemies, dealing massive DMG 70 75 85 85 65 60 This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions—and is particularly skilled at information gathering and hacking. 3 RoleStory.R3NinesNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1191003 RoleStory.R3NinesNormal01 1 100 Heal Hack Able to heal allies Able to hack enemies, dealing massive DMG 70 75 85 85 65 60 This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions—and is particularly skilled at information gathering and hacking. 3 RoleStory.R3NinesNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
1201003 RoleStory.R3ATwoNormal01 1 100 Defense Down Berserk Able to reduce enemy Defense. Able to enhance herself, granting 2B and 9S increased DMG. 75 85 80 80 60 75 A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S. 2 RoleStory.R3ATwoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1201003 RoleStory.R3ATwoNormal01 1 100 Defense Down Berserk Able to reduce enemy Defense. Able to enhance herself, granting 2B and 9S increased DMG. 75 85 80 80 60 75 A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S. 2 RoleStory.R3ATwoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
1211002 RoleStory.R2WanshiNormal01 1 3 20 80 Heal Snipe Able to heal friendly force Able to precisely snipe the enemy after dodge 70 75 80 65 85 70 As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad. 3 RoleStory.R2WanshiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1211002 RoleStory.R2WanshiNormal01 1 3 20 80 Heal Snipe Able to heal friendly force Able to precisely snipe the enemy after dodge 70 75 80 65 85 70 As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad. 3 RoleStory.R2WanshiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
1531003 RoleStory.R3SailinnaNormal01 1 4 10 90 Melee Burst Able to affect the game through different orb ping Able to switch to Signature Move status in a quick manner 75 80 50 85 85 85 Formerly a member of the Archaeological Team, Selena used to have a great singing voice. She was also known for her talent in art and her gentle yet resilient nature. After being rescued by an Ascendant following the space station and Red Tide incidents, she is now a Transcendant. 4 RoleStory.R3SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1531003 RoleStory.R3SailinnaNormal01 1 4 10 90 Melee Burst Able to affect the game through different orb ping Able to switch to Signature Move status in a quick manner 75 80 50 85 85 85 Formerly a member of the Archaeological Team, Selena used to have a great singing voice. She was also known for her talent in art and her gentle yet resilient nature. After being rescued by an Ascendant following the space station and Red Tide incidents, she is now a Transcendant. 4 RoleStory.R3SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterSelena01.png
|
||||||
1121003 RoleStory.R3kuluomuNormal01 1 3 20 80 Form Switch Resistance Reduction Able to switch to a burst form and launch powerful attacks. Able to reduce the Resistance of enemies. 75 80 70 85 82 70 The second specialized frame of Babylonia's mid-term military Construct development plan. It has been adjusted and optimized based on Chrome's request. 2 RoleStory.R3KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1121003 RoleStory.R3kuluomuNormal01 1 3 20 80 Form Switch Resistance Reduction Able to switch to a burst form and launch powerful attacks. Able to reduce the Resistance of enemies. 75 80 70 85 82 70 The second specialized frame of Babylonia's mid-term military Construct development plan. It has been adjusted and optimized based on Chrome's request. 2 RoleStory.R3KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
1221002 RoleStory.TwentyoneNormal01 1 5 20 80 Burst Instant Dodge A signature move that can deal massive DMG Can remove abnormal status effects when in Haywire status 70 75 60 75 90 80 Originally a subject of a Daedalus corporation experiment, she was retrieved during a mission conducted by Kurono. Later, she was transferred to Babylonia's Task Force with Vera. She is gloomy and seemingly expressionless in appearance. However, she becomes exceptionally vicious and dangerous under extreme circumstances. 2 RoleStory.TwentyoneNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1221002 RoleStory.TwentyoneNormal01 1 5 20 80 Burst Instant Dodge A signature move that can deal massive DMG Can remove abnormal status effects when in Haywire status 70 75 60 75 90 80 Originally a subject of a Daedalus corporation experiment, she was retrieved during a mission conducted by Kurono. Later, she was transferred to Babylonia's Task Force with Vera. She is gloomy and seemingly expressionless in appearance. However, she becomes exceptionally vicious and dangerous under extreme circumstances. 2 RoleStory.TwentyoneNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
1131003 RoleStory.R3WeilaNormal01 1 4 15 85 Burst Resistance Reduction Deals massive DMG in a short time. Able to reduce the Resistance of enemies. 75 75 75 85 70 80 A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear. 2 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1131003 RoleStory.R3WeilaNormal01 1 4 15 85 Burst Resistance Reduction Deals massive DMG in a short time. Able to reduce the Resistance of enemies. 75 75 75 85 70 80 A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear. 2 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
@ -44,3 +44,4 @@ Id BigImgPath ObtainElementList[1] ObtainElementList[2] ObtainElementList[3] Obt
|
||||||
1071004 RoleStory.R4YongyechaoNormal01 5 100 Burst Resistance Reduction Deals massive DMG in a short time Able to reduce the Resistance of enemies. 70 85 75 80 85 95 A frame Karenina developed for the low-gravity environment on the Moon. The core power system is equipped with a cutting-edge miniaturized gravitation device, allowing for short-term air mobility. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1071004 RoleStory.R4YongyechaoNormal01 5 100 Burst Resistance Reduction Deals massive DMG in a short time Able to reduce the Resistance of enemies. 70 85 75 80 85 95 A frame Karenina developed for the low-gravity environment on the Moon. The core power system is equipped with a cutting-edge miniaturized gravitation device, allowing for short-term air mobility. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
1571003 RoleStory.R2NuoanNormal01 1 4 10 90 Combo Burst Activates Core Passive repeatedly to deal massive DMG Deals massive DMG in a short time 78 60 65 78 76 88 The frame "he" created in order to save Noan. It weighed only 41.3 kg at first. A lot of deteriorated parts were used to restrict the movement of the user. Babylonia remodeled it to ensure everything could run smoothly. 4 RoleStory.R2NuoanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterNuoan1.png
|
1571003 RoleStory.R2NuoanNormal01 1 4 10 90 Combo Burst Activates Core Passive repeatedly to deal massive DMG Deals massive DMG in a short time 78 60 65 78 76 88 The frame "he" created in order to save Noan. It weighed only 41.3 kg at first. A lot of deteriorated parts were used to restrict the movement of the user. Babylonia remodeled it to ensure everything could run smoothly. 4 RoleStory.R2NuoanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterNuoan1.png
|
||||||
1041004 RoleStory.R4BiankaNormal01 1 100 Form Switch Burst Able to switch to a burst form and launch powerful attacks. Deals massive DMG in a short time. 79 88 82 88 84 95 A new specialized frame devised by Kurono based on thorough research into the tissue of the Hetero-Hive Mother. It is equipped with the Phantom Tracer, which can decipher certain information left by the Punishing Virus. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1041004 RoleStory.R4BiankaNormal01 1 100 Form Switch Burst Able to switch to a burst form and launch powerful attacks. Deals massive DMG in a short time. 79 88 82 88 84 95 A new specialized frame devised by Kurono based on thorough research into the tissue of the Hetero-Hive Mother. It is equipped with the Phantom Tracer, which can decipher certain information left by the Punishing Virus. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1231002 RoleStory.R4BiankaNormal01 1 3 20 80 Combo Burst Deals massive DMG by activating Core Passive repeatedly. Signature Move can deal massive DMG. 70 70 40 65 85 85 A frame that has undergone a series of optimizations and modifications based on the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
Can't render this file because it contains an unexpected character in line 10 and column 292.
|
|
@ -1,115 +1,115 @@
|
||||||
Id CharacterId GrowUpLevel ModelId EffectRootName EffectPath Title Desc
|
Id CharacterId GrowUpLevel ModelId EffectRootName EffectPath Title Desc
|
||||||
1 1011002 1 R2LiangMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
1 1011002 1 R2LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
2 1011002 2 R2LiangMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
2 1011002 2 R2LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
3 1011002 3 R2LiangMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
3 1011002 3 R2LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
4 1011002 4 R2LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
4 1011002 4 R2LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
5 1021001 1 R1LuxiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
5 1021001 1 R1LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
6 1021001 2 R1LuxiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
6 1021001 2 R1LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
7 1021001 3 R1LuxiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
7 1021001 3 R1LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
8 1021001 4 R1LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
8 1021001 4 R1LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
9 1031001 1 R1LifuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
9 1031001 1 R1LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
10 1031001 2 R1LifuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
10 1031001 2 R1LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
11 1031001 3 R1LifuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
11 1031001 3 R1LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
12 1031001 4 R1LifuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
12 1031001 4 R1LifuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
13 1041002 1 R2BiankaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
13 1041002 1 R2BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
14 1041002 2 R2BiankaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
14 1041002 2 R2BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
15 1041002 3 R2BiankaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
15 1041002 3 R2BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
16 1041002 4 R2BiankaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
16 1041002 4 R2BiankaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
17 1051001 1 R2YongyechaoMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
17 1051001 1 R2YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
18 1051001 2 R2YongyechaoMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
18 1051001 2 R2YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
19 1051001 3 R2YongyechaoMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
19 1051001 3 R2YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
20 1051001 4 R2YongyechaoMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
20 1051001 4 R2YongyechaoMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
21 1061002 1 R2ShenweiMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
21 1061002 1 R2ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
22 1061002 2 R2ShenweiMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
22 1061002 2 R2ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
23 1061002 3 R2ShenweiMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
23 1061002 3 R2ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
24 1061002 4 R2ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
24 1061002 4 R2ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
25 1071002 1 R2KalieninaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
25 1071002 1 R2KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
26 1071002 2 R2KalieninaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
26 1071002 2 R2KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
27 1071002 3 R2KalieninaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
27 1071002 3 R2KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
28 1071002 4 R2KalieninaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
28 1071002 4 R2KalieninaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
29 1081002 1 R2DubianMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
29 1081002 1 R2DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
30 1081002 2 R2DubianMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
30 1081002 2 R2DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
31 1081002 3 R2DubianMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
31 1081002 3 R2DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
32 1081002 4 R2DubianMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
32 1081002 4 R2DubianMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
33 1021002 1 R2LuxiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
33 1021002 1 R2LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
34 1021002 2 R2LuxiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
34 1021002 2 R2LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
35 1021002 3 R2LuxiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
35 1021002 3 R2LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
36 1021002 4 R2LuxiyaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
36 1021002 4 R2LuxiyaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
37 1031002 1 R2LifuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
37 1031002 1 R2LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
38 1031002 2 R2LifuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
38 1031002 2 R2LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
39 1031002 3 R2LifuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
39 1031002 3 R2LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
40 1031002 4 R2LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
40 1031002 4 R2LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
41 1011003 1 R3LiangMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
41 1011003 1 R3LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
42 1011003 2 R3LiangMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
42 1011003 2 R3LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
43 1011003 3 R3LiangMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
43 1011003 3 R3LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
44 1011003 4 R3LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
44 1011003 4 R3LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
45 1031003 1 R3LifuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
45 1031003 1 R3LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
46 1031003 2 R3LifuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
46 1031003 2 R3LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
47 1031003 3 R3LifuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
47 1031003 3 R3LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
48 1031003 4 R3LifuMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
48 1031003 4 R3LifuMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
49 1061003 1 R3ShenweiMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
49 1061003 1 R3ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
50 1061003 2 R3ShenweiMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
50 1061003 2 R3ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
51 1061003 3 R3ShenweiMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
51 1061003 3 R3ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
52 1061003 4 R3ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
52 1061003 4 R3ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
53 1071003 1 R3KalieninaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
53 1071003 1 R3KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
54 1071003 2 R3KalieninaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
54 1071003 2 R3KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
55 1071003 3 R3KalieninaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
55 1071003 3 R3KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
56 1071003 4 R3KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
56 1071003 4 R3KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
57 1051003 1 R3YongyechaoMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
57 1051003 1 R3YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
58 1051003 2 R3YongyechaoMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
58 1051003 2 R3YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
59 1051003 3 R3YongyechaoMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
59 1051003 3 R3YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
60 1051003 4 R3YongyechaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
60 1051003 4 R3YongyechaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
61 1021003 1 R3LuxiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
61 1021003 1 R3LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
62 1021003 2 R3LuxiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
62 1021003 2 R3LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
63 1021003 3 R3LuxiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
63 1021003 3 R3LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
64 1021003 4 R3LuxiyaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
64 1021003 4 R3LuxiyaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
65 1081003 1 R3DubianMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
65 1081003 1 R3DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
66 1081003 2 R3DubianMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
66 1081003 2 R3DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
67 1081003 3 R3DubianMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
67 1081003 3 R3DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
68 1081003 4 R3DubianMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
68 1081003 4 R3DubianMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
69 1091002 1 R2AilaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
69 1091002 1 R2AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
70 1091002 2 R2AilaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
70 1091002 2 R2AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
71 1091002 3 R2AilaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
71 1091002 3 R2AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
72 1091002 4 R2AilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
72 1091002 4 R2AilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
73 1041003 1 R3BiankaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
73 1041003 1 R3BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
74 1041003 2 R3BiankaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
74 1041003 2 R3BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
75 1041003 3 R3BiankaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
75 1041003 3 R3BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
76 1041003 4 R3BiankaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
76 1041003 4 R3BiankaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
77 1111002 1 R2SufeiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
77 1111002 1 R2SufeiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
78 1111002 2 R2SufeiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
78 1111002 2 R2SufeiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
79 1111002 3 R2SufeiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
79 1111002 3 R2SufeiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
80 1111002 4 R2SufeiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
80 1111002 4 R2SufeiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
81 1121002 1 R2KuluomuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
81 1121002 1 R2KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
82 1121002 2 R2KuluomuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
82 1121002 2 R2KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
83 1121002 3 R2KuluomuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
83 1121002 3 R2KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
84 1121002 4 R2KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
84 1121002 4 R2KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
85 1021004 1 R4LuxiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
85 1021004 1 R4LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
86 1021004 2 R4LuxiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
86 1021004 2 R4LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
87 1021004 3 R4LuxiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
87 1021004 3 R4LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
88 1021004 4 R4LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
88 1021004 4 R4LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
89 1131002 1 R2WeilaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
89 1131002 1 R2WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
90 1131002 2 R2WeilaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
90 1131002 2 R2WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
91 1131002 3 R2WeilaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
91 1131002 3 R2WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
92 1131002 4 R2WeilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
92 1131002 4 R2WeilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
93 1511003 1 R2KamuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
93 1511003 1 R2KamuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
94 1511003 2 R2KamuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
94 1511003 2 R2KamuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
95 1511003 3 R2KamuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
95 1511003 3 R2KamuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
96 1511003 4 R2KamuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
96 1511003 4 R2KamuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
97 1141003 1 R3LuosaitaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
97 1141003 1 R3LuosaitaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
98 1141003 2 R3LuosaitaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
98 1141003 2 R3LuosaitaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
99 1141003 3 R3LuosaitaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
99 1141003 3 R3LuosaitaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
100 1141003 4 R3LuosaitaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
100 1141003 4 R3LuosaitaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
101 1521003 1 R2QuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
101 1521003 1 R2QuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
102 1521003 2 R2QuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
102 1521003 2 R2QuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
103 1521003 3 R2QuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
103 1521003 3 R2QuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
104 1521003 4 R2QuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
104 1521003 4 R2QuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
105 1161002 1 R2ChangyuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
105 1161002 1 R2ChangyuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
106 1161002 2 R2ChangyuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
106 1161002 2 R2ChangyuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
107 1161002 3 R2ChangyuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
107 1161002 3 R2ChangyuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
108 1161002 4 R2ChangyuMd010031 Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
108 1161002 4 R2ChangyuMd010031 Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
109 1171003 1 R3LunaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
109 1171003 1 R3LunaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
110 1171003 2 R3LunaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
110 1171003 2 R3LunaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
111 1171003 3 R3LunaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
111 1171003 3 R3LunaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
112 1171003 4 R3LunaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
112 1171003 4 R3LunaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
113 1181003 1 R3TwobMd010011 Elementary The following rewards will be obtained when it is awakened.
|
113 1181003 1 R3TwobMd010011 Elementary The following rewards will be obtained when it is awakened.
|
||||||
114 1181003 2 R3TwobMd010011 Elementary The following rewards will be obtained when it is awakened.
|
114 1181003 2 R3TwobMd010011 Elementary The following rewards will be obtained when it is awakened.
|
||||||
|
@ -123,17 +123,17 @@ Id CharacterId GrowUpLevel ModelId EffectRootName EffectPath Title Desc
|
||||||
122 1201003 2 R3AtwoMd010011 Elementary The following rewards will be obtained when it is awakened.
|
122 1201003 2 R3AtwoMd010011 Elementary The following rewards will be obtained when it is awakened.
|
||||||
123 1201003 3 R3AtwoMd010011 Advanced The following rewards will be obtained when it is awakened.
|
123 1201003 3 R3AtwoMd010011 Advanced The following rewards will be obtained when it is awakened.
|
||||||
124 1201003 4 R3AtwoMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
124 1201003 4 R3AtwoMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
125 1211002 1 R2WanshiMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
125 1211002 1 R2WanshiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
126 1211002 2 R2WanshiMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
126 1211002 2 R2WanshiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
127 1211002 3 R2WanshiMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
127 1211002 3 R2WanshiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
128 1211002 4 R2WanshiMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
128 1211002 4 R2WanshiMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
129 1531003 1 R3SailinnaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
129 1531003 1 R3SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
130 1531003 2 R3SailinnaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
130 1531003 2 R3SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
131 1531003 3 R3SailinnaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
131 1531003 3 R3SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
132 1531003 4 R3SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
132 1531003 4 R3SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
133 1121003 1 R3KuluomuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
133 1121003 1 R3KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
134 1121003 2 R3KuluomuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
134 1121003 2 R3KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
135 1121003 3 R3KuluomuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
135 1121003 3 R3KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
136 1121003 4 R3KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
136 1121003 4 R3KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
137 1221002 1 R2TwentyoneMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
137 1221002 1 R2TwentyoneMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
138 1221002 2 R2TwentyoneMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
138 1221002 2 R2TwentyoneMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
|
@ -147,35 +147,39 @@ Id CharacterId GrowUpLevel ModelId EffectRootName EffectPath Title Desc
|
||||||
146 1541003 2 R2LuolanMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
146 1541003 2 R2LuolanMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
147 1541003 3 R2LuolanMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
|
147 1541003 3 R2LuolanMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
148 1541003 4 R2LuolanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab Ultimate Ultimate skill obtained: Gain 30 Deception Points upon entering battle for the first time.
|
148 1541003 4 R2LuolanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab Ultimate Ultimate skill obtained: Gain 30 Deception Points upon entering battle for the first time.
|
||||||
149 1031004 1 R4LifuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
149 1031004 1 R4LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
150 1031004 2 R4LifuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
150 1031004 2 R4LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
151 1031004 3 R4LifuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
151 1031004 3 R4LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
152 1031004 4 R4LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
152 1031004 4 R4LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
153 1531004 1 R4SailinnaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
153 1531004 1 R4SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
154 1531004 2 R4SailinnaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
154 1531004 2 R4SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
155 1531004 3 R4SailinnaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
155 1531004 3 R4SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
156 1531004 4 R4SailinnaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
156 1531004 4 R4SailinnaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
157 1551003 1 R2PulaoMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
157 1551003 1 R2PulaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
158 1551003 2 R2PulaoMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
158 1551003 2 R2PulaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
159 1551003 3 R2PulaoMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
159 1551003 3 R2PulaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
160 1551003 4 R2PulaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
160 1551003 4 R2PulaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
161 1051004 1 R4YongyechaobotMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
161 1051004 1 R4YongyechaobotMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
162 1051004 2 R4YongyechaobotMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
162 1051004 2 R4YongyechaobotMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
163 1051004 3 R4YongyechaobotMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
163 1051004 3 R4YongyechaobotMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
164 1051004 4 R4YongyechaobotMd010031 Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
164 1051004 4 R4YongyechaobotMd010031 Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
165 1561003 1 R2HakamaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
165 1561003 1 R2HakamaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
166 1561003 2 R2HakamaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
166 1561003 2 R2HakamaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
167 1561003 3 R2HakamaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
167 1561003 3 R2HakamaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
168 1561003 4 R2HakamaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
168 1561003 4 R2HakamaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
169 1071004 1 R4KalieninaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
169 1071004 1 R4KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
170 1071004 2 R4KalieninaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
170 1071004 2 R4KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
171 1071004 3 R4KalieninaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
171 1071004 3 R4KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
172 1071004 4 R4KalieninaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
172 1071004 4 R4KalieninaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
173 1571003 1 R2NuoanMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
173 1571003 1 R2NuoanMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
174 1571003 2 R2NuoanMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
174 1571003 2 R2NuoanMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
175 1571003 3 R2NuoanMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
175 1571003 3 R2NuoanMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
176 1571003 4 R2NuoanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
176 1571003 4 R2NuoanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
177 1041004 1 R4BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
177 1041004 1 R4BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
178 1041004 2 R4BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
178 1041004 2 R4BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
179 1041004 3 R4BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
179 1041004 3 R4BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
180 1041004 4 R4BiankaMd010031 BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
180 1041004 4 R4BiankaMd010031 BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
181 1231002 1 R2BangbinataMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
182 1231002 2 R2BangbinataMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
183 1231002 3 R2BangbinataMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
184 1231002 4 R2BangbinataMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
|
|
@ -84,8 +84,10 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
1320 1131003 1031002
|
1320 1131003 1031002
|
||||||
1330 1021004 1161002
|
1330 1021004 1161002
|
||||||
1331 1021004 1071002
|
1331 1021004 1071002
|
||||||
|
1332 1231002 1121003
|
||||||
1340 1021004 1211002
|
1340 1021004 1211002
|
||||||
1341 1021004 1031002
|
1341 1021004 1031002
|
||||||
|
1342 1231002 1211002
|
||||||
1350 1171003 1131002
|
1350 1171003 1131002
|
||||||
1351 1081003 1131002
|
1351 1081003 1131002
|
||||||
1360 1041003 1031002
|
1360 1041003 1031002
|
||||||
|
@ -99,6 +101,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
1430 1171003 1531004
|
1430 1171003 1531004
|
||||||
1440 1531003 1131003
|
1440 1531003 1131003
|
||||||
1450 1031003 1141003
|
1450 1031003 1141003
|
||||||
|
1460 1211002 1121003
|
||||||
2010 1051003 1111002
|
2010 1051003 1111002
|
||||||
2011 1141003 1071002
|
2011 1141003 1071002
|
||||||
2012 1051001 1031001
|
2012 1051001 1031001
|
||||||
|
@ -184,8 +187,10 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
2320 1131003 1031002
|
2320 1131003 1031002
|
||||||
2330 1021004 1161002
|
2330 1021004 1161002
|
||||||
2331 1021004 1071002
|
2331 1021004 1071002
|
||||||
|
2332 1231002 1121003
|
||||||
2340 1021004 1211002
|
2340 1021004 1211002
|
||||||
2341 1021004 1031002
|
2341 1021004 1031002
|
||||||
|
2342 1231002 1211002
|
||||||
2350 1171003 1131002
|
2350 1171003 1131002
|
||||||
2351 1081003 1131002
|
2351 1081003 1131002
|
||||||
2360 1041003 1031002
|
2360 1041003 1031002
|
||||||
|
@ -199,3 +204,4 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
2430 1171003 1531004
|
2430 1171003 1531004
|
||||||
2440 1531003 1131003
|
2440 1531003 1131003
|
||||||
2450 1031003 1141003
|
2450 1031003 1141003
|
||||||
|
2460 1211002 1121003
|
||||||
|
|
|
|
@ -44,6 +44,7 @@ Id CharacterId TabId TabName RecommendType GroupId
|
||||||
143 1071004 1 Phantom Pain Cage 1 143
|
143 1071004 1 Phantom Pain Cage 1 143
|
||||||
144 1571003 1 Phantom Pain Cage 1 144
|
144 1571003 1 Phantom Pain Cage 1 144
|
||||||
145 1041004 1 Phantom Pain Cage 1 145
|
145 1041004 1 Phantom Pain Cage 1 145
|
||||||
|
146 1231002 1 Phantom Pain Cage 1 146
|
||||||
201 1011002 2 War Zone 1 201
|
201 1011002 2 War Zone 1 201
|
||||||
202 1021001 2 War Zone 1 202
|
202 1021001 2 War Zone 1 202
|
||||||
203 1031001 2 War Zone 1 203
|
203 1031001 2 War Zone 1 203
|
||||||
|
@ -89,6 +90,7 @@ Id CharacterId TabId TabName RecommendType GroupId
|
||||||
243 1071004 2 War Zone 1 243
|
243 1071004 2 War Zone 1 243
|
||||||
244 1571003 2 War Zone 1 244
|
244 1571003 2 War Zone 1 244
|
||||||
245 1041004 2 War Zone 1 245
|
245 1041004 2 War Zone 1 245
|
||||||
|
246 1231002 2 War Zone 1 246
|
||||||
301 1011002 1 Phantom Pain Cage 2 3010
|
301 1011002 1 Phantom Pain Cage 2 3010
|
||||||
302 1021001 1 Phantom Pain Cage 2 3020
|
302 1021001 1 Phantom Pain Cage 2 3020
|
||||||
303 1031001 1 Phantom Pain Cage 2 3030
|
303 1031001 1 Phantom Pain Cage 2 3030
|
||||||
|
@ -134,6 +136,7 @@ Id CharacterId TabId TabName RecommendType GroupId
|
||||||
343 1071004 1 Phantom Pain Cage 2 3430
|
343 1071004 1 Phantom Pain Cage 2 3430
|
||||||
344 1571003 1 Phantom Pain Cage 2 3440
|
344 1571003 1 Phantom Pain Cage 2 3440
|
||||||
345 1041004 1 Phantom Pain Cage 2 3450
|
345 1041004 1 Phantom Pain Cage 2 3450
|
||||||
|
346 1231002 1 Phantom Pain Cage 2 3460
|
||||||
401 1011002 2 War Zone 2 4010
|
401 1011002 2 War Zone 2 4010
|
||||||
402 1021001 2 War Zone 2 4020
|
402 1021001 2 War Zone 2 4020
|
||||||
403 1031001 2 War Zone 2 4030
|
403 1031001 2 War Zone 2 4030
|
||||||
|
@ -179,3 +182,4 @@ Id CharacterId TabId TabName RecommendType GroupId
|
||||||
443 1071004 2 War Zone 2 4430
|
443 1071004 2 War Zone 2 4430
|
||||||
444 1571003 2 War Zone 2 4440
|
444 1571003 2 War Zone 2 4440
|
||||||
445 1041004 2 War Zone 2 4450
|
445 1041004 2 War Zone 2 4450
|
||||||
|
446 1231002 2 War Zone 2 4460
|
|
|
@ -39,3 +39,7 @@ Id FashionId ActionId EffectRootName EffectPath
|
||||||
38 6002403 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
|
38 6002403 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
|
||||||
39 6002404 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
|
39 6002404 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
|
||||||
40 6002504 JugBoneL03 Assets/Product/Effect/Prefab/FxR4BiankaPrefab/R4BiankaMd019011/FxR4BiankaUiStand.prefab
|
40 6002504 JugBoneL03 Assets/Product/Effect/Prefab/FxR4BiankaPrefab/R4BiankaMd019011/FxR4BiankaUiStand.prefab
|
||||||
|
41 6002601 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
|
||||||
|
42 6002602 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
|
||||||
|
43 6002603 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
|
||||||
|
44 6002604 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
|
||||||
|
|
|
|
@ -107,156 +107,156 @@ Id SkillId Level Name Intro Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3]
|
||||||
106 102230 33 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.41%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
|
106 102230 33 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.41%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
|
||||||
107 102230 34 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.71%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
|
107 102230 34 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.71%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
|
||||||
108 102230 35 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>15%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
|
108 102230 35 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>15%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
|
||||||
109 155328 0 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>350%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
|
109 155328 0 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>350%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
|
||||||
110 155328 1 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>350%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
|
110 155328 1 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>350%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
|
||||||
111 155328 2 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>370.59%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
|
111 155328 2 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>370.59%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
|
||||||
112 155328 3 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>391.18%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
|
112 155328 3 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>391.18%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
|
||||||
113 155328 4 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>411.76%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
|
113 155328 4 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>411.76%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
|
||||||
114 155328 5 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>432.35%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
|
114 155328 5 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>432.35%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
|
||||||
115 155328 6 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>452.94%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
|
115 155328 6 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>452.94%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
|
||||||
116 155328 7 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>473.53%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
|
116 155328 7 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>473.53%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
|
||||||
117 155328 8 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>494.12%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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117 155328 8 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>494.12%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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118 155328 9 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>514.71%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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118 155328 9 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>514.71%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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119 155328 10 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>535.29%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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119 155328 10 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>535.29%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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120 155328 11 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>555.88%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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120 155328 11 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>555.88%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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121 155328 12 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>576.47%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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121 155328 12 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>576.47%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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122 155328 13 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>597.06%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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122 155328 13 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>597.06%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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123 155328 14 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>617.65%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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123 155328 14 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>617.65%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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124 155328 15 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>638.24%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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124 155328 15 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>638.24%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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125 155328 16 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>658.82%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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125 155328 16 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>658.82%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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126 155328 17 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>679.41%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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126 155328 17 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>679.41%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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127 155328 18 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>700%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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127 155328 18 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>700%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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128 155328 19 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>720.59%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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128 155328 19 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>720.59%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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129 155328 20 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>741.18%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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129 155328 20 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>741.18%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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130 155328 21 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>761.76%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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130 155328 21 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>761.76%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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131 155328 22 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>782.35%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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131 155328 22 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>782.35%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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132 155328 23 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>802.94%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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132 155328 23 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>802.94%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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133 155328 24 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>823.53%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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133 155328 24 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>823.53%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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134 155328 25 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>844.12%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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134 155328 25 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>844.12%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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135 155328 26 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>864.71%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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135 155328 26 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>864.71%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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136 155328 27 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>885.29%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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136 155328 27 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>885.29%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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137 155328 28 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>905.88%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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137 155328 28 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>905.88%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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138 155328 29 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>926.47%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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138 155328 29 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>926.47%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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139 155328 30 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>947.06%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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139 155328 30 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>947.06%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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140 155328 31 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>967.65%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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140 155328 31 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>967.65%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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141 155328 32 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>988.24%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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141 155328 32 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>988.24%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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142 155328 33 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>1008.82%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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142 155328 33 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>1008.82%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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143 155328 34 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>1029.41%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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143 155328 34 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>1029.41%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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144 155328 35 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>1050%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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144 155328 35 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>1050%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
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145 155329 0 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>400%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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145 155329 0 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>400%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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146 155329 1 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>400%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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146 155329 1 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>400%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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147 155329 2 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>423.53%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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147 155329 2 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>423.53%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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148 155329 3 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>447.06%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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148 155329 3 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>447.06%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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149 155329 4 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>470.59%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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149 155329 4 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>470.59%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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150 155329 5 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>494.12%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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150 155329 5 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>494.12%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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151 155329 6 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>517.65%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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151 155329 6 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>517.65%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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152 155329 7 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>541.18%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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152 155329 7 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>541.18%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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153 155329 8 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>564.71%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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153 155329 8 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>564.71%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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154 155329 9 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>588.24%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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154 155329 9 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>588.24%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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155 155329 10 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>611.76%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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155 155329 10 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>611.76%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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156 155329 11 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>635.29%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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156 155329 11 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>635.29%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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157 155329 12 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>658.82%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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157 155329 12 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>658.82%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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158 155329 13 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>682.35%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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158 155329 13 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>682.35%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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159 155329 14 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>705.88%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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159 155329 14 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>705.88%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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160 155329 15 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>729.41%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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160 155329 15 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>729.41%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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161 155329 16 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>752.94%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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161 155329 16 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>752.94%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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162 155329 17 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>776.47%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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162 155329 17 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>776.47%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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163 155329 18 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>800%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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163 155329 18 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>800%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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164 155329 19 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>823.53%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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164 155329 19 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>823.53%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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165 155329 20 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>847.06%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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165 155329 20 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>847.06%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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166 155329 21 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>870.59%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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166 155329 21 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>870.59%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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167 155329 22 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>894.12%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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167 155329 22 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>894.12%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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168 155329 23 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>917.65%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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168 155329 23 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>917.65%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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169 155329 24 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>941.18%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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169 155329 24 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>941.18%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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170 155329 25 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>964.71%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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170 155329 25 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>964.71%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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171 155329 26 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>988.24%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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171 155329 26 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>988.24%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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172 155329 27 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1011.76%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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172 155329 27 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1011.76%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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173 155329 28 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1035.29%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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173 155329 28 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1035.29%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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174 155329 29 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1058.82%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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174 155329 29 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1058.82%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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175 155329 30 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1082.35%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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175 155329 30 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1082.35%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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176 155329 31 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1105.88%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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176 155329 31 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1105.88%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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177 155329 32 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1129.41%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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177 155329 32 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1129.41%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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178 155329 33 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1152.94%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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178 155329 33 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1152.94%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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179 155329 34 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1176.47%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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179 155329 34 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1176.47%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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180 155329 35 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1200%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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180 155329 35 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1200%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
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181 155330 0 Enhanced Speed Attack <color=#FF6347>Dragon Claw Spin</color> deals <color=#FF6347>100% more Physical DMG to surrounding targets</color>. Slamming the target to the ground will trigger the <color=#FF6347>Dragon Cloudspring</color> effect. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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181 155330 0 Enhanced Speed Attack <color=#FF6347>Dragon Claw Spin</color> deals <color=#FF6347>100% more Physical DMG to surrounding targets</color>. Slamming the target to the ground will trigger the <color=#FF6347>Dragon Cloudspring</color> effect. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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182 155330 1 Enhanced Speed Attack <color=#FF6347>Dragon Claw Spin</color> deals <color=#FF6347>100% more Physical DMG to surrounding targets</color>. Slamming the target to the ground will trigger the <color=#FF6347>Dragon Cloudspring</color> effect. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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182 155330 1 Enhanced Speed Attack <color=#FF6347>Dragon Claw Spin</color> deals <color=#FF6347>100% more Physical DMG to surrounding targets</color>. Slamming the target to the ground will trigger the <color=#FF6347>Dragon Cloudspring</color> effect. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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183 155331 0 Enhanced Finishing Move Able to move when performing <color=#FF6347>Whirlwind Strike</color> and deal an additional <color=#FF6347>400%</color> Physical DMG to surrounding units. All targets in the area that can be finished will be thrown off the battlefield by Dragon Axe. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
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183 155331 0 Enhanced Finishing Move Able to move when performing <color=#FF6347>Whirlwind Strike</color> and deal an additional <color=#FF6347>400%</color> Physical DMG to surrounding units. All targets in the area that can be finished will be thrown off the battlefield by Dragon Axe. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
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184 155331 1 Enhanced Finishing Move Able to move when performing <color=#FF6347>Whirlwind Strike</color> and deal an additional <color=#FF6347>400%</color> Physical DMG to surrounding units. All targets in the area that can be finished will be thrown off the battlefield by Dragon Axe. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
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184 155331 1 Enhanced Finishing Move Able to move when performing <color=#FF6347>Whirlwind Strike</color> and deal an additional <color=#FF6347>400%</color> Physical DMG to surrounding units. All targets in the area that can be finished will be thrown off the battlefield by Dragon Axe. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
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185 155332 0 Enhanced Team After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
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185 155332 0 Enhanced Team After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
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186 155332 1 Enhanced Team After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
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186 155332 1 Enhanced Team After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
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187 154328 0 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>150%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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187 154328 0 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>150%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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188 154328 1 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>150%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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188 154328 1 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>150%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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189 154328 2 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>158.82%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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189 154328 2 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>158.82%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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190 154328 3 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>167.65%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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190 154328 3 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>167.65%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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191 154328 4 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>176.47%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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191 154328 4 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>176.47%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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192 154328 5 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>185.29%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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192 154328 5 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>185.29%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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193 154328 6 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>194.12%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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193 154328 6 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>194.12%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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194 154328 7 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>202.94%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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194 154328 7 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>202.94%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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195 154328 8 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>211.76%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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195 154328 8 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>211.76%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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196 154328 9 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>220.59%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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196 154328 9 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>220.59%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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197 154328 10 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>229.41%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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197 154328 10 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>229.41%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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198 154328 11 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>238.24%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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198 154328 11 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>238.24%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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199 154328 12 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>247.06%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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199 154328 12 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>247.06%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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200 154328 13 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>255.88%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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200 154328 13 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>255.88%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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201 154328 14 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>264.71%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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201 154328 14 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>264.71%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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202 154328 15 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>273.53%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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202 154328 15 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>273.53%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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203 154328 16 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>282.35%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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203 154328 16 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>282.35%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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204 154328 17 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>291.18%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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204 154328 17 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>291.18%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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205 154328 18 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>300%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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205 154328 18 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>300%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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206 154328 19 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>308.82%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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206 154328 19 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>308.82%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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207 154328 20 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>317.65%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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207 154328 20 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>317.65%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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208 154328 21 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>326.47%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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208 154328 21 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>326.47%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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209 154328 22 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>335.29%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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209 154328 22 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>335.29%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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210 154328 23 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>344.12%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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210 154328 23 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>344.12%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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211 154328 24 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>352.94%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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211 154328 24 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>352.94%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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212 154328 25 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>361.76%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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212 154328 25 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>361.76%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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213 154328 26 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>370.59%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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213 154328 26 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>370.59%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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214 154328 27 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>379.41%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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214 154328 27 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>379.41%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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215 154328 28 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>388.24%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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215 154328 28 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>388.24%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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216 154328 29 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>397.06%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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216 154328 29 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>397.06%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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217 154328 30 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>405.88%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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217 154328 30 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>405.88%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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218 154328 31 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>414.71%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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218 154328 31 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>414.71%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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219 154328 32 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>423.53%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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219 154328 32 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>423.53%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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220 154328 33 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>432.35%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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220 154328 33 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>432.35%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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221 154328 34 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>441.18%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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221 154328 34 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>441.18%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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222 154328 35 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>450%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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222 154328 35 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>450%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
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223 154329 0 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>400%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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223 154329 0 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>400%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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224 154329 1 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>400%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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224 154329 1 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>400%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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225 154329 2 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>423.53%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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225 154329 2 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>423.53%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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226 154329 3 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>447.06%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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226 154329 3 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>447.06%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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227 154329 4 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>470.59%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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227 154329 4 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>470.59%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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228 154329 5 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>494.12%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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228 154329 5 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>494.12%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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229 154329 6 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>517.65%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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229 154329 6 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>517.65%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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230 154329 7 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>541.18%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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230 154329 7 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>541.18%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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231 154329 8 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>564.71%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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231 154329 8 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>564.71%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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232 154329 9 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>588.24%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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232 154329 9 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>588.24%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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233 154329 10 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>611.76%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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233 154329 10 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>611.76%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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234 154329 11 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>635.29%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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234 154329 11 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>635.29%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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235 154329 12 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>658.82%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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235 154329 12 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>658.82%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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236 154329 13 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>682.35%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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236 154329 13 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>682.35%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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237 154329 14 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>705.88%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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237 154329 14 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>705.88%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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238 154329 15 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>729.41%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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238 154329 15 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>729.41%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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239 154329 16 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>752.94%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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239 154329 16 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>752.94%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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240 154329 17 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>776.47%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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240 154329 17 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>776.47%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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241 154329 18 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>800%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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241 154329 18 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>800%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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242 154329 19 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>823.53%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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242 154329 19 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>823.53%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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243 154329 20 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>847.06%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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243 154329 20 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>847.06%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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244 154329 21 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>870.59%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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244 154329 21 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>870.59%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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245 154329 22 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>894.12%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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245 154329 22 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>894.12%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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246 154329 23 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>917.65%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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246 154329 23 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>917.65%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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247 154329 24 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>941.18%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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247 154329 24 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>941.18%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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248 154329 25 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>964.71%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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248 154329 25 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>964.71%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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249 154329 26 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>988.24%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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249 154329 26 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>988.24%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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250 154329 27 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1011.76%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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250 154329 27 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1011.76%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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251 154329 28 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1035.29%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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251 154329 28 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1035.29%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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252 154329 29 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1058.82%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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252 154329 29 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1058.82%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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253 154329 30 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1082.35%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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253 154329 30 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1082.35%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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254 154329 31 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1105.88%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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254 154329 31 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1105.88%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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255 154329 32 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1129.41%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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255 154329 32 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1129.41%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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256 154329 33 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1152.94%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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256 154329 33 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1152.94%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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257 154329 34 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1176.47%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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257 154329 34 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1176.47%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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258 154329 35 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1200%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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258 154329 35 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1200%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
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259 154330 0 Enhanced Speed Attack The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.) Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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259 154330 0 Enhanced Speed Attack The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.) Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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260 154330 1 Enhanced Speed Attack The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.) Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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260 154330 1 Enhanced Speed Attack The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.) Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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261 154331 0 Enhanced Finishing Move When Roland's chain blade or Technique Attack hits an enemy, tapping the Basic Attack button immediately will pull in enemies that are not in range of the Finishing Move and finish them off. After performing <color=#FF6347>Finishing Move - Curtain Call</color>, he will swing his chain blade back and forth across the battlefield and fire 8 incendiary bombs the next time he exits the field, dealing a total of <color=#FF6347>1600%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
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261 154331 0 Enhanced Finishing Move When Roland's chain blade or Technique Attack hits an enemy, tapping the Basic Attack button immediately will pull in enemies that are not in range of the Finishing Move and finish them off. After performing <color=#FF6347>Finishing Move - Curtain Call</color>, he will swing his chain blade back and forth across the battlefield and fire 8 incendiary bombs the next time he exits the field, dealing a total of <color=#FF6347>1600%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
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@ -371,156 +371,156 @@ Id SkillId Level Name Intro Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3]
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370 101230 33 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
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370 101230 33 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
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371 101230 34 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
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371 101230 34 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
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372 101230 35 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>15%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
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372 101230 35 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>15%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
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373 156328 0 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>150%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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373 156328 0 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>150%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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374 156328 1 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>150%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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374 156328 1 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>150%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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375 156328 2 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>158.82%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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375 156328 2 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>158.82%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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376 156328 3 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>167.65%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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376 156328 3 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>167.65%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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377 156328 4 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>176.47%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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377 156328 4 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>176.47%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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378 156328 5 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>185.29%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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378 156328 5 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>185.29%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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379 156328 6 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>194.12%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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379 156328 6 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>194.12%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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380 156328 7 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>202.94%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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380 156328 7 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>202.94%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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381 156328 8 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>211.76%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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381 156328 8 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>211.76%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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382 156328 9 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>220.59%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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382 156328 9 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>220.59%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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383 156328 10 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>229.41%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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383 156328 10 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>229.41%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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384 156328 11 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>238.24%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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384 156328 11 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>238.24%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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385 156328 12 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>247.06%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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385 156328 12 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>247.06%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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386 156328 13 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>255.88%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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386 156328 13 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>255.88%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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387 156328 14 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>264.71%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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387 156328 14 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>264.71%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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388 156328 15 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>273.53%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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388 156328 15 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>273.53%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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389 156328 16 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>282.35%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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389 156328 16 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>282.35%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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390 156328 17 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>291.18%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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390 156328 17 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>291.18%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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391 156328 18 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>300%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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391 156328 18 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>300%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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392 156328 19 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>308.82%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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392 156328 19 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>308.82%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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393 156328 20 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>317.65%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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393 156328 20 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>317.65%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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394 156328 21 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>326.47%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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394 156328 21 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>326.47%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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395 156328 22 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>335.29%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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395 156328 22 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>335.29%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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396 156328 23 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>344.12%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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396 156328 23 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>344.12%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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397 156328 24 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>352.94%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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397 156328 24 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>352.94%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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398 156328 25 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>361.76%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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398 156328 25 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>361.76%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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399 156328 26 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>370.59%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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399 156328 26 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>370.59%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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400 156328 27 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>379.41%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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400 156328 27 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>379.41%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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401 156328 28 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>388.24%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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401 156328 28 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>388.24%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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402 156328 29 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>397.06%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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402 156328 29 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>397.06%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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403 156328 30 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>405.88%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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403 156328 30 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>405.88%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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404 156328 31 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>414.71%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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404 156328 31 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>414.71%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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405 156328 32 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>423.53%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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405 156328 32 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>423.53%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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406 156328 33 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>432.35%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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406 156328 33 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>432.35%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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407 156328 34 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>441.18%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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407 156328 34 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>441.18%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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408 156328 35 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>450%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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408 156328 35 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>450%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
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409 156329 0 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>400%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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409 156329 0 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>400%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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410 156329 1 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>400%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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410 156329 1 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>400%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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411 156329 2 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>423.53%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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411 156329 2 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>423.53%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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412 156329 3 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>447.06%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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412 156329 3 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>447.06%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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413 156329 4 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>470.59%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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413 156329 4 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>470.59%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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414 156329 5 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>494.12%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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414 156329 5 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>494.12%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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415 156329 6 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>517.65%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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415 156329 6 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>517.65%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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416 156329 7 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>541.18%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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416 156329 7 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>541.18%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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417 156329 8 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>564.71%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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417 156329 8 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>564.71%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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418 156329 9 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>588.24%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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418 156329 9 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>588.24%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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419 156329 10 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>611.76%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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419 156329 10 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>611.76%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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420 156329 11 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>635.29%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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420 156329 11 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>635.29%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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421 156329 12 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>658.82%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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421 156329 12 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>658.82%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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422 156329 13 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>682.35%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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422 156329 13 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>682.35%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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423 156329 14 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>705.88%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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423 156329 14 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>705.88%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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424 156329 15 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>729.41%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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424 156329 15 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>729.41%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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425 156329 16 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>752.94%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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425 156329 16 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>752.94%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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426 156329 17 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>776.47%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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426 156329 17 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>776.47%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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427 156329 18 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>800%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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427 156329 18 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>800%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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428 156329 19 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>823.53%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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428 156329 19 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>823.53%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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429 156329 20 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>847.06%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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429 156329 20 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>847.06%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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430 156329 21 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>870.59%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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430 156329 21 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>870.59%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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431 156329 22 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>894.12%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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431 156329 22 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>894.12%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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432 156329 23 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>917.65%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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432 156329 23 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>917.65%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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433 156329 24 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>941.18%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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433 156329 24 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>941.18%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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434 156329 25 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>964.71%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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434 156329 25 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>964.71%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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435 156329 26 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>988.24%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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435 156329 26 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>988.24%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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436 156329 27 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1011.76%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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436 156329 27 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1011.76%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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437 156329 28 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1035.29%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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437 156329 28 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1035.29%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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438 156329 29 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1058.82%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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438 156329 29 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1058.82%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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439 156329 30 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1082.35%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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439 156329 30 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1082.35%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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440 156329 31 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1105.88%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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440 156329 31 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1105.88%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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441 156329 32 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1129.41%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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441 156329 32 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1129.41%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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442 156329 33 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1152.94%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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442 156329 33 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1152.94%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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443 156329 34 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1176.47%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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443 156329 34 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1176.47%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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444 156329 35 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1200%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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444 156329 35 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1200%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
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445 156330 0 Enhanced Speed Attack After casting <color=#FF6347>CA - Diamond Dust</color>, Haicma: Starveil recovers <color=#FF6347>250</color> Dodge while detonating Frost Wind, dealing an extra <color=#FF6347>250%</color> Ice DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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445 156330 0 Enhanced Speed Attack After casting <color=#FF6347>CA - Diamond Dust</color>, Haicma: Starveil recovers <color=#FF6347>250</color> Dodge while detonating Frost Wind, dealing an extra <color=#FF6347>250%</color> Ice DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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446 156330 1 Enhanced Speed Attack After casting <color=#FF6347>CA - Diamond Dust</color>, Haicma: Starveil recovers <color=#FF6347>250</color> Dodge while detonating Frost Wind, dealing an extra <color=#FF6347>250%</color> Ice DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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446 156330 1 Enhanced Speed Attack After casting <color=#FF6347>CA - Diamond Dust</color>, Haicma: Starveil recovers <color=#FF6347>250</color> Dodge while detonating Frost Wind, dealing an extra <color=#FF6347>250%</color> Ice DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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447 156331 0 Enhanced Finishing Move Extra DMG Bonus increases by <color=#FF6347>100%</color> when <color=#FF6347>EX - Glacial Burial</color> deals DMG to surrounding enemies. Haicma: Starveil enters Matrix after casting <color=#FF6347>EX - Glacial Burial</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
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447 156331 0 Enhanced Finishing Move Extra DMG Bonus increases by <color=#FF6347>100%</color> when <color=#FF6347>EX - Glacial Burial</color> deals DMG to surrounding enemies. Haicma: Starveil enters Matrix after casting <color=#FF6347>EX - Glacial Burial</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
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448 156331 1 Enhanced Finishing Move Extra DMG Bonus increases by <color=#FF6347>100%</color> when <color=#FF6347>EX - Glacial Burial</color> deals DMG to surrounding enemies. Haicma: Starveil enters Matrix after casting <color=#FF6347>EX - Glacial Burial</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
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448 156331 1 Enhanced Finishing Move Extra DMG Bonus increases by <color=#FF6347>100%</color> when <color=#FF6347>EX - Glacial Burial</color> deals DMG to surrounding enemies. Haicma: Starveil enters Matrix after casting <color=#FF6347>EX - Glacial Burial</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
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449 156332 0 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
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449 156332 0 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
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450 156332 1 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
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450 156332 1 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
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451 151328 0 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>250%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>250%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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451 151328 0 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>250%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>250%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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452 151328 1 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>250%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>250%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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452 151328 1 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>250%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>250%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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453 151328 2 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>264.71%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>264.71%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
|
453 151328 2 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>264.71%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>264.71%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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454 151328 3 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>279.41%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>279.41%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
|
454 151328 3 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>279.41%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>279.41%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
|
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455 151328 4 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>294.12%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>294.12%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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455 151328 4 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>294.12%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>294.12%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
|
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456 151328 5 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>308.82%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>308.82%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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456 151328 5 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>308.82%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>308.82%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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457 151328 6 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>323.53%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>323.53%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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457 151328 6 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>323.53%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>323.53%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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458 151328 7 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>338.24%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>338.24%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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458 151328 7 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>338.24%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>338.24%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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459 151328 8 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>352.94%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>352.94%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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459 151328 8 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>352.94%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>352.94%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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460 151328 9 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>367.65%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>367.65%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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460 151328 9 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>367.65%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>367.65%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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461 151328 10 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>382.35%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>382.35%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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461 151328 10 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>382.35%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>382.35%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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462 151328 11 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>397.06%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>397.06%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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462 151328 11 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>397.06%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>397.06%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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463 151328 12 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>411.76%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>411.76%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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463 151328 12 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>411.76%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>411.76%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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464 151328 13 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>426.47%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>426.47%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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464 151328 13 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>426.47%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>426.47%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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465 151328 14 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>441.18%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>441.18%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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465 151328 14 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>441.18%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>441.18%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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466 151328 15 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>455.88%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>455.88%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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466 151328 15 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>455.88%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>455.88%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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467 151328 16 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>470.59%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>470.59%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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467 151328 16 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>470.59%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>470.59%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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468 151328 17 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>485.29%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>485.29%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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468 151328 17 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>485.29%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>485.29%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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469 151328 18 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>500%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>500%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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469 151328 18 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>500%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>500%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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470 151328 19 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>514.71%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>514.71%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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470 151328 19 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>514.71%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>514.71%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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471 151328 20 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>529.41%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>529.41%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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471 151328 20 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>529.41%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>529.41%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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472 151328 21 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>544.12%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>544.12%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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472 151328 21 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>544.12%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>544.12%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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473 151328 22 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>558.82%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>558.82%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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473 151328 22 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>558.82%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>558.82%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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474 151328 23 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>573.53%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>573.53%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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474 151328 23 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>573.53%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>573.53%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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475 151328 24 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>588.24%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>588.24%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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475 151328 24 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>588.24%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>588.24%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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476 151328 25 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>602.94%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>602.94%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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476 151328 25 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>602.94%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>602.94%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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477 151328 26 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>617.65%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>617.65%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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477 151328 26 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>617.65%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>617.65%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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478 151328 27 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>632.35%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>632.35%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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478 151328 27 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>632.35%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>632.35%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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479 151328 28 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>647.06%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>647.06%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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479 151328 28 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>647.06%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>647.06%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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480 151328 29 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>661.76%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>661.76%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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480 151328 29 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>661.76%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>661.76%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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481 151328 30 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>676.47%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>676.47%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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481 151328 30 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>676.47%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>676.47%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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482 151328 31 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>691.18%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>691.18%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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482 151328 31 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>691.18%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>691.18%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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483 151328 32 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>705.88%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>705.88%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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483 151328 32 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>705.88%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>705.88%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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484 151328 33 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>720.59%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>720.59%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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484 151328 33 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>720.59%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>720.59%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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485 151328 34 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>735.29%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>735.29%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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485 151328 34 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>735.29%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>735.29%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
|
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486 151328 35 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>750%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>750%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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486 151328 35 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>750%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>750%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
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487 151329 0 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>400%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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487 151329 0 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>400%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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488 151329 1 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>400%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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488 151329 1 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>400%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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489 151329 2 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>423.53%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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489 151329 2 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>423.53%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
||||||
490 151329 3 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>447.06%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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490 151329 3 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>447.06%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
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491 151329 4 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>470.59%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
491 151329 4 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>470.59%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
||||||
492 151329 5 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>494.12%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
492 151329 5 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>494.12%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
||||||
493 151329 6 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>517.65%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
493 151329 6 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>517.65%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
||||||
494 151329 7 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>541.18%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
494 151329 7 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>541.18%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
||||||
495 151329 8 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>564.71%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
495 151329 8 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>564.71%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
||||||
496 151329 9 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>588.24%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
496 151329 9 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>588.24%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
||||||
497 151329 10 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>611.76%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
497 151329 10 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>611.76%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
||||||
498 151329 11 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>635.29%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
498 151329 11 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>635.29%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
||||||
499 151329 12 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>658.82%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
499 151329 12 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>658.82%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
||||||
500 151329 13 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>682.35%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
500 151329 13 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>682.35%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
||||||
501 151329 14 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>705.88%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
501 151329 14 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>705.88%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
||||||
502 151329 15 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>729.41%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
502 151329 15 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>729.41%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
||||||
503 151329 16 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>752.94%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
503 151329 16 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>752.94%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
||||||
504 151329 17 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>776.47%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
504 151329 17 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>776.47%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
||||||
505 151329 18 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>800%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
505 151329 18 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>800%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
||||||
506 151329 19 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>823.53%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
506 151329 19 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>823.53%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
||||||
507 151329 20 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>847.06%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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507 151329 20 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>847.06%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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508 151329 21 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>870.59%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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508 151329 21 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>870.59%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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509 151329 22 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>894.12%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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509 151329 22 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>894.12%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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510 151329 23 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>917.65%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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510 151329 23 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>917.65%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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511 151329 24 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>941.18%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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511 151329 24 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>941.18%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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512 151329 25 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>964.71%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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512 151329 25 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>964.71%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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513 151329 26 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>988.24%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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513 151329 26 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>988.24%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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514 151329 27 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1011.76%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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514 151329 27 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1011.76%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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515 151329 28 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1035.29%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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515 151329 28 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1035.29%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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516 151329 29 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1058.82%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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516 151329 29 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1058.82%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
|
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517 151329 30 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1082.35%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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517 151329 30 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1082.35%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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518 151329 31 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1105.88%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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518 151329 31 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1105.88%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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519 151329 32 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1129.41%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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519 151329 32 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1129.41%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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520 151329 33 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1152.94%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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520 151329 33 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1152.94%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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521 151329 34 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1176.47%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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521 151329 34 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1176.47%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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522 151329 35 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1200%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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522 151329 35 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1200%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
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523 151330 0 Enhanced Speed Attack After casting <color=#FF6347>Predator's Charge</color>, Camu: Crocotta drags the enemy for an extra distance, dealing <color=#FF6347>400%</color> DMG while pulling in surrounding enemies. Changes direction with the joystick. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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523 151330 0 Enhanced Speed Attack After casting <color=#FF6347>Predator's Charge</color>, Camu: Crocotta drags the enemy for an extra distance, dealing <color=#FF6347>400%</color> DMG while pulling in surrounding enemies. Changes direction with the joystick. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
|
||||||
524 151330 1 Enhanced Speed Attack After casting <color=#FF6347>Predator's Charge</color>, Camu: Crocotta drags the enemy for an extra distance, dealing <color=#FF6347>400%</color> DMG while pulling in surrounding enemies. Changes direction with the joystick. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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524 151330 1 Enhanced Speed Attack After casting <color=#FF6347>Predator's Charge</color>, Camu: Crocotta drags the enemy for an extra distance, dealing <color=#FF6347>400%</color> DMG while pulling in surrounding enemies. Changes direction with the joystick. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
|
||||||
525 151331 0 Enhanced Finishing Move The shockwave Camu: Crocotta unleashes after casting <color=#FF6347>Fatal Shadow</color> deals an extra <color=#FF6347>800%</color> Dark DMG, and he gains 3 stacks of Madness afterward. If he is in Berserk mode, gains 2 random Signal Orbs immediately. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
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525 151331 0 Enhanced Finishing Move The shockwave Camu: Crocotta unleashes after casting <color=#FF6347>Fatal Shadow</color> deals an extra <color=#FF6347>800%</color> Dark DMG, and he gains 3 stacks of Madness afterward. If he is in Berserk mode, gains 2 random Signal Orbs immediately. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
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@ -635,78 +635,78 @@ Id SkillId Level Name Intro Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3]
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634 103230 33 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>43.24%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
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634 103230 33 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>43.24%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
|
||||||
635 103230 34 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>44.12%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
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635 103230 34 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>44.12%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
|
||||||
636 103230 35 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>45%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
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636 103230 35 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>45%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
|
||||||
637 152328 0 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>150%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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637 152328 0 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>150%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
|
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638 152328 1 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>150%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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638 152328 1 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>150%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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639 152328 2 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>158.82%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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639 152328 2 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>158.82%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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640 152328 3 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>167.65%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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640 152328 3 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>167.65%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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641 152328 4 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>176.47%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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641 152328 4 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>176.47%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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642 152328 5 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>185.29%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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642 152328 5 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>185.29%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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643 152328 6 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>194.12%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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643 152328 6 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>194.12%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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644 152328 7 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>202.94%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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644 152328 7 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>202.94%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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645 152328 8 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>211.76%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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645 152328 8 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>211.76%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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646 152328 9 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>220.59%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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646 152328 9 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>220.59%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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647 152328 10 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>229.41%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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647 152328 10 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>229.41%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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648 152328 11 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>238.24%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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648 152328 11 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>238.24%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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649 152328 12 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>247.06%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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649 152328 12 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>247.06%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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650 152328 13 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>255.88%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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650 152328 13 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>255.88%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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651 152328 14 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>264.71%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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651 152328 14 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>264.71%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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652 152328 15 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>273.53%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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652 152328 15 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>273.53%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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653 152328 16 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>282.35%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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653 152328 16 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>282.35%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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654 152328 17 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>291.18%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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654 152328 17 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>291.18%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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655 152328 18 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>300%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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655 152328 18 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>300%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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656 152328 19 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>308.82%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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656 152328 19 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>308.82%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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657 152328 20 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>317.65%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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657 152328 20 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>317.65%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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658 152328 21 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>326.47%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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658 152328 21 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>326.47%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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659 152328 22 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>335.29%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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659 152328 22 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>335.29%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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660 152328 23 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>344.12%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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660 152328 23 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>344.12%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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661 152328 24 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>352.94%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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661 152328 24 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>352.94%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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662 152328 25 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>361.76%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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662 152328 25 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>361.76%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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663 152328 26 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>370.59%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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663 152328 26 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>370.59%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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664 152328 27 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>379.41%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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664 152328 27 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>379.41%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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665 152328 28 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>388.24%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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665 152328 28 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>388.24%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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666 152328 29 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>397.06%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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666 152328 29 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>397.06%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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667 152328 30 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>405.88%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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667 152328 30 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>405.88%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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668 152328 31 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>414.71%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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668 152328 31 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>414.71%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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669 152328 32 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>423.53%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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669 152328 32 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>423.53%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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670 152328 33 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>432.35%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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670 152328 33 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>432.35%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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671 152328 34 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>441.18%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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671 152328 34 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>441.18%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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672 152328 35 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>450%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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672 152328 35 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>450%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
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673 152329 0 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>400%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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673 152329 0 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>400%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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674 152329 1 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>400%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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674 152329 1 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>400%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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675 152329 2 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>423.53%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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675 152329 2 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>423.53%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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676 152329 3 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>447.06%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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676 152329 3 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>447.06%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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677 152329 4 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>470.59%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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677 152329 4 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>470.59%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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678 152329 5 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>494.12%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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678 152329 5 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>494.12%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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679 152329 6 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>517.65%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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679 152329 6 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>517.65%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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680 152329 7 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>541.18%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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680 152329 7 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>541.18%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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681 152329 8 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>564.71%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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681 152329 8 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>564.71%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
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682 152329 9 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>588.24%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
682 152329 9 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>588.24%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
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683 152329 10 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>611.76%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
683 152329 10 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>611.76%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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684 152329 11 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>635.29%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
684 152329 11 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>635.29%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
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685 152329 12 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>658.82%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
685 152329 12 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>658.82%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
||||||
686 152329 13 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>682.35%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
686 152329 13 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>682.35%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
||||||
687 152329 14 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>705.88%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
687 152329 14 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>705.88%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
||||||
688 152329 15 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>729.41%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
688 152329 15 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>729.41%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
||||||
689 152329 16 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>752.94%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
689 152329 16 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>752.94%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
||||||
690 152329 17 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>776.47%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
690 152329 17 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>776.47%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
||||||
691 152329 18 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>800%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
691 152329 18 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>800%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
||||||
692 152329 19 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>823.53%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
692 152329 19 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>823.53%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
||||||
693 152329 20 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>847.06%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
693 152329 20 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>847.06%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
||||||
694 152329 21 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>870.59%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
694 152329 21 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>870.59%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
||||||
695 152329 22 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>894.12%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
695 152329 22 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>894.12%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
||||||
696 152329 23 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>917.65%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
696 152329 23 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>917.65%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
||||||
697 152329 24 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>941.18%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
697 152329 24 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>941.18%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
||||||
698 152329 25 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>964.71%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
698 152329 25 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>964.71%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
||||||
699 152329 26 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>988.24%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
699 152329 26 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>988.24%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
||||||
700 152329 27 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1011.76%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
700 152329 27 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1011.76%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
||||||
701 152329 28 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1035.29%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
701 152329 28 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1035.29%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
||||||
702 152329 29 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1058.82%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
702 152329 29 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1058.82%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
||||||
703 152329 30 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1082.35%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
703 152329 30 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1082.35%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
|
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704 152329 31 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1105.88%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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704 152329 31 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1105.88%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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705 152329 32 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1129.41%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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705 152329 32 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1129.41%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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706 152329 33 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1152.94%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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706 152329 33 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1152.94%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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707 152329 34 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1176.47%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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707 152329 34 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1176.47%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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708 152329 35 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1200%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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708 152329 35 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1200%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
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709 152330 0 Enhanced Speed Attack After casting <color=#FF6347>Viridescent Gust</color>, Qu: Pavo unleashes a leap strike that deals <color=#FF6347>1000%</color> Physical DMG. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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709 152330 0 Enhanced Speed Attack After casting <color=#FF6347>Viridescent Gust</color>, Qu: Pavo unleashes a leap strike that deals <color=#FF6347>1000%</color> Physical DMG. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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710 152330 1 Enhanced Speed Attack After casting <color=#FF6347>Viridescent Gust</color>, Qu: Pavo unleashes a leap strike that deals <color=#FF6347>1000%</color> Physical DMG. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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710 152330 1 Enhanced Speed Attack After casting <color=#FF6347>Viridescent Gust</color>, Qu: Pavo unleashes a leap strike that deals <color=#FF6347>1000%</color> Physical DMG. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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711 152331 0 Enhanced Finishing Move After casting <color=#FF6347>Severed Sky</color>, Qu: Pavo will summon Huiyu to combat when she leaves battle the next time. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
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711 152331 0 Enhanced Finishing Move After casting <color=#FF6347>Severed Sky</color>, Qu: Pavo will summon Huiyu to combat when she leaves battle the next time. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
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@ -821,78 +821,78 @@ Id SkillId Level Name Intro Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3]
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820 108330 33 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>14.41%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
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820 108330 33 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>14.41%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
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821 108330 34 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>14.71%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
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821 108330 34 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>14.71%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
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822 108330 35 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>15%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
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822 108330 35 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>15%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
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823 157328 0 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>200%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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823 157328 0 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>200%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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824 157328 1 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>200%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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824 157328 1 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>200%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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825 157328 2 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>211.76%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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825 157328 2 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>211.76%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
|
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826 157328 3 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>223.53%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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826 157328 3 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>223.53%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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827 157328 4 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>235.29%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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827 157328 4 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>235.29%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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828 157328 5 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>247.06%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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828 157328 5 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>247.06%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
|
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829 157328 6 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>258.82%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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829 157328 6 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>258.82%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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830 157328 7 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>270.59%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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830 157328 7 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>270.59%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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831 157328 8 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>282.35%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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831 157328 8 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>282.35%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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832 157328 9 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>294.12%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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832 157328 9 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>294.12%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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833 157328 10 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>305.88%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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833 157328 10 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>305.88%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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834 157328 11 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>317.65%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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834 157328 11 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>317.65%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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835 157328 12 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>329.41%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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835 157328 12 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>329.41%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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836 157328 13 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>341.18%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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836 157328 13 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>341.18%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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837 157328 14 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>352.94%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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837 157328 14 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>352.94%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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838 157328 15 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>364.71%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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838 157328 15 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>364.71%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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839 157328 16 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>376.47%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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839 157328 16 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>376.47%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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840 157328 17 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>388.24%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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840 157328 17 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>388.24%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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841 157328 18 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>400%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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841 157328 18 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>400%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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842 157328 19 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>411.76%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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842 157328 19 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>411.76%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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843 157328 20 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>423.53%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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843 157328 20 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>423.53%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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844 157328 21 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>435.29%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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844 157328 21 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>435.29%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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845 157328 22 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>447.06%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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845 157328 22 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>447.06%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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846 157328 23 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>458.82%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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846 157328 23 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>458.82%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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847 157328 24 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>470.59%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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847 157328 24 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>470.59%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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848 157328 25 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>482.35%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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848 157328 25 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>482.35%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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849 157328 26 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>494.12%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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849 157328 26 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>494.12%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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850 157328 27 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>505.88%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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850 157328 27 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>505.88%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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851 157328 28 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>517.65%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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851 157328 28 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>517.65%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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852 157328 29 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>529.41%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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852 157328 29 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>529.41%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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853 157328 30 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>541.18%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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853 157328 30 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>541.18%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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854 157328 31 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>552.94%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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854 157328 31 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>552.94%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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855 157328 32 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>564.71%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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855 157328 32 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>564.71%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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856 157328 33 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>576.47%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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856 157328 33 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>576.47%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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857 157328 34 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>588.24%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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857 157328 34 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>588.24%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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858 157328 35 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>600%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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858 157328 35 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>600%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
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859 157329 0 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>400%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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859 157329 0 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>400%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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860 157329 1 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>400%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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860 157329 1 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>400%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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861 157329 2 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>423.53%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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861 157329 2 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>423.53%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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862 157329 3 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>447.06%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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862 157329 3 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>447.06%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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863 157329 4 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>470.59%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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863 157329 4 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>470.59%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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864 157329 5 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>494.12%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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864 157329 5 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>494.12%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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865 157329 6 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>517.65%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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865 157329 6 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>517.65%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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866 157329 7 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>541.18%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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866 157329 7 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>541.18%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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867 157329 8 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>564.71%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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867 157329 8 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>564.71%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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868 157329 9 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>588.24%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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868 157329 9 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>588.24%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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869 157329 10 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>611.76%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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869 157329 10 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>611.76%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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870 157329 11 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>635.29%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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870 157329 11 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>635.29%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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871 157329 12 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>658.82%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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871 157329 12 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>658.82%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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872 157329 13 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>682.35%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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872 157329 13 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>682.35%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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873 157329 14 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>705.88%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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873 157329 14 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>705.88%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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874 157329 15 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>729.41%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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874 157329 15 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>729.41%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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875 157329 16 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>752.94%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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875 157329 16 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>752.94%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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876 157329 17 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>776.47%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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876 157329 17 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>776.47%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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877 157329 18 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>800%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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877 157329 18 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>800%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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878 157329 19 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>823.53%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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878 157329 19 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>823.53%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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879 157329 20 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>847.06%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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879 157329 20 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>847.06%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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880 157329 21 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>870.59%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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880 157329 21 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>870.59%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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881 157329 22 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>894.12%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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881 157329 22 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>894.12%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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882 157329 23 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>917.65%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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882 157329 23 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>917.65%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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883 157329 24 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>941.18%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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883 157329 24 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>941.18%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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884 157329 25 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>964.71%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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884 157329 25 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>964.71%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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885 157329 26 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>988.24%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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885 157329 26 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>988.24%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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886 157329 27 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1011.76%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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886 157329 27 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1011.76%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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887 157329 28 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1035.29%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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887 157329 28 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1035.29%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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888 157329 29 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1058.82%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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888 157329 29 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1058.82%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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889 157329 30 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1082.35%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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889 157329 30 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1082.35%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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890 157329 31 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1105.88%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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890 157329 31 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1105.88%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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891 157329 32 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1129.41%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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891 157329 32 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1129.41%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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892 157329 33 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1152.94%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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892 157329 33 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1152.94%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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893 157329 34 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1176.47%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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893 157329 34 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1176.47%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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894 157329 35 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1200%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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894 157329 35 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1200%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
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895 157330 0 Enhanced Speed Attack After casting <color=#FF6347>Fang-shattering Wolf</color>, Noan: Arca deals additional <color=#FF6347>800%</color> Lightning DMG to nearby enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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895 157330 0 Enhanced Speed Attack After casting <color=#FF6347>Fang-shattering Wolf</color>, Noan: Arca deals additional <color=#FF6347>800%</color> Lightning DMG to nearby enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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896 157330 1 Enhanced Speed Attack After casting <color=#FF6347>Fang-shattering Wolf</color>, Noan: Arca deals additional <color=#FF6347>800%</color> Lightning DMG to nearby enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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896 157330 1 Enhanced Speed Attack After casting <color=#FF6347>Fang-shattering Wolf</color>, Noan: Arca deals additional <color=#FF6347>800%</color> Lightning DMG to nearby enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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897 157331 0 Enhanced Finishing Move Noan: Arca gains 3 random Signal Orbs of the same color after casting <color=#FF6347>Voltaic Burst</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
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897 157331 0 Enhanced Finishing Move Noan: Arca gains 3 random Signal Orbs of the same color after casting <color=#FF6347>Voltaic Burst</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
|
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@ -1007,3 +1007,81 @@ Id SkillId Level Name Intro Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3]
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1006 114330 33 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>14.41%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
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1006 114330 33 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>14.41%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
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1007 114330 34 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>14.71%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
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1007 114330 34 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>14.71%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
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1008 114330 35 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>15%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
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1008 114330 35 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>15%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
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1009 153328 0 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>350%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1010 153328 1 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>350%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1011 153328 2 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>370.59%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1012 153328 3 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>391.18%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1013 153328 4 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>411.76%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1014 153328 5 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>432.35%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1015 153328 6 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>452.94%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1016 153328 7 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>473.53%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1017 153328 8 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>494.12%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1018 153328 9 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>514.71%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1019 153328 10 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>535.29%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1020 153328 11 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>555.88%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1021 153328 12 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>576.47%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1022 153328 13 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>597.06%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1023 153328 14 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>617.65%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1024 153328 15 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>638.24%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1025 153328 16 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>658.82%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1026 153328 17 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>679.41%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1027 153328 18 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>700%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1028 153328 19 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>720.59%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1029 153328 20 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>741.18%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1030 153328 21 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>761.76%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1031 153328 22 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>782.35%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1032 153328 23 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>802.94%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1033 153328 24 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>823.53%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1034 153328 25 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>844.12%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1035 153328 26 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>864.71%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1036 153328 27 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>885.29%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1037 153328 28 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>905.88%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1038 153328 29 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>926.47%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1039 153328 30 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>947.06%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1040 153328 31 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>967.65%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1041 153328 32 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>988.24%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1042 153328 33 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>1008.82%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1043 153328 34 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>1029.41%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1044 153328 35 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>1050%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
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1045 153329 0 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>400%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1046 153329 1 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>400%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1047 153329 2 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>423.53%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1048 153329 3 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>447.06%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1049 153329 4 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>470.59%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1050 153329 5 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>494.12%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1051 153329 6 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>517.65%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1052 153329 7 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>541.18%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1053 153329 8 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>564.71%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1054 153329 9 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>588.24%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1055 153329 10 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>611.76%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1056 153329 11 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>635.29%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1057 153329 12 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>658.82%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1058 153329 13 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>682.35%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1059 153329 14 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>705.88%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1060 153329 15 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>729.41%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
|
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1061 153329 16 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>752.94%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1062 153329 17 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>776.47%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1063 153329 18 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>800%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1064 153329 19 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>823.53%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1065 153329 20 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>847.06%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1066 153329 21 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>870.59%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1067 153329 22 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>894.12%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1068 153329 23 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>917.65%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1069 153329 24 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>941.18%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1070 153329 25 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>964.71%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1071 153329 26 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>988.24%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1072 153329 27 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1011.76%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1073 153329 28 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1035.29%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1074 153329 29 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1058.82%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1075 153329 30 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1082.35%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1076 153329 31 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1105.88%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1077 153329 32 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1129.41%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1078 153329 33 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1152.94%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1079 153329 34 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1176.47%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1080 153329 35 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1200%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
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1081 153330 0 Enhanced Speed Attack Casting <color=#FF6347>Modulated Timbre</color> grants Selena 1 bonus Tune. If Modulated Timbre is cast during her Signature Move, Selena gains 1 Staccato Orb (up to 2) instead. Resets after exiting Signature Move.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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1082 153330 1 Enhanced Speed Attack Casting <color=#FF6347>Modulated Timbre</color> grants Selena 1 bonus Tune. If Modulated Timbre is cast during her Signature Move, Selena gains 1 Staccato Orb (up to 2) instead. Resets after exiting Signature Move.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpShanxi.png
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1083 153331 0 Enhanced Finishing Move <color=#FF6347>Hymn to Muse</color> executes all available targets within the range. After casting <color=#FF6347>Hymn to Muse</color>, gains <color=#FF6347>30%</color> more Extra DMG during the Signature Move.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
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1084 153331 1 Enhanced Finishing Move <color=#FF6347>Hymn to Muse</color> executes all available targets within the range. After casting <color=#FF6347>Hymn to Muse</color>, gains <color=#FF6347>30%</color> more Extra DMG during the Signature Move.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
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1085 153332 0 Enhanced Team After any Uniframe in the team finishes an enemy, heals self for <color=#FF6347>20%</color> of max HP and increases Lightning DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpTuanti.png
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1086 153332 1 Enhanced Team After any Uniframe in the team finishes an enemy, heals self for <color=#FF6347>20%</color> of max HP and increases Lightning DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpTuanti.png
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@ -20,3 +20,10 @@ Id CharacterId Quality Phase Name Level Intro SkillId
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19 1041004 5 3 Mass Decree 1 While in Staff Form, Signal Orb skills (including Core Passive - Glowing Lanternlight) gain 30% Extra DMG Bonus. 104426
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19 1041004 5 3 Mass Decree 1 While in Staff Form, Signal Orb skills (including Core Passive - Glowing Lanternlight) gain 30% Extra DMG Bonus. 104426
|
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20 1041004 5 6 Mass Decree 2 While in Sword Form, Extra DMG Bonus of Basic Attack, Sword Dance, and Afterglow Shadow increases by 30%. 104426
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20 1041004 5 6 Mass Decree 2 While in Sword Form, Extra DMG Bonus of Basic Attack, Sword Dance, and Afterglow Shadow increases by 30%. 104426
|
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21 1041004 6 0 Mass Decree 3 Extra DMG Bonus of Blade Abyss - Illuminated Abyss increases by 20%. 104426
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21 1041004 6 0 Mass Decree 3 Extra DMG Bonus of Blade Abyss - Illuminated Abyss increases by 20%. 104426
|
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|
22 1231002 3 5 Folded Memory 1 Gains a random set of 3-Ping when switched in. 123224
|
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23 1231002 4 0 Folded Memory 2 Ice DMG increases by 20%. Casting Signature - Stringless Cage will activate all available QTEs. 123224
|
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|
24 1231002 4 3 Transform Tracker 1 Gains 1 Signal Orb when entering the Solitary Dancer Form via a successful dodge. For every 1 stack of Pact of Memory, the Ice DMG of Signature - Stringless Cage increases by 8%. 123225
|
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25 1231002 5 0 Transform Tracker 2 The Jete Points consumed every 0.1s during Strings On Me reduces by 50%. For every 1 stack of Pact of Memory, Extra DMG Bonus increases by 7%. 123225
|
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|
26 1231002 5 3 Law of Sequence 1 Base DMG of 3-Ping increases by 80%. 123226
|
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27 1231002 5 6 Law of Sequence 2 Base DMG of Core - Puppet Theater increases by 60%. 123226
|
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28 1231002 6 0 Law of Sequence 3 Extra DMG Bonus of Signature - Stringless Cage increases by 20%. 123226
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@ -1,46 +1,47 @@
|
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Id StageId Title WebUrl Icon TeachIcon Description
|
Id StageId Title WebUrl Icon TeachIcon HeadLine[1] Description[1] HeadLine[2] Description[2] HeadLine[3] Description[3] HeadLine[4] Description[4] HeadLine[5] Description[5] HeadLine[6] Description[6]
|
||||||
1011002 30030301 Controlling Bullet http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/IconGuide/GuideR2Li.png After pinging a Yellow Orb, next Red Orb will inflict Blast and deal Fire DMG to a small area.
|
1011002 30030301 Controlling Bullet http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/IconGuide/GuideR2Li.png Controlling Bullet: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Orb projectile will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.
|
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1021001 30030301 Lotus - Dual Blades http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/IconGuide/GuideR1Luxiya.png Pinging a Red Orb within 4 seconds after any 3-Ping will make Lucia Burst. Lucia then replaces Basic Attacks with Dual Blades.
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1021001 30030301 Lotus - Dual Blades http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/IconGuide/GuideR1Luxiya.png Lotus - Dual Blades: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.
|
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1031001 30030301 Laser Cluster http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/IconGuide/GuideR1Lifu.png Pinging a Red Orb after any 3-Ping will trigger core lasers to deal 10 times of Physical DMG to a wide area.
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1031001 30030301 Laser Cluster http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/IconGuide/GuideR1Lifu.png Laser Cluster: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash Laser Cluster that deals Physical DMG.
|
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1041002 30030301 Quiver Of Mercy http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/IconGuide/GuideR2Bianka.png Core Passive: 1 energy arrow will be stored in the quiver after a 3-Ping. The quiver can store up to 3 arrows. All arrows will be released when performing the next Signature Move and each energy arrow deals * Physical DMG twice.
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1041002 30030301 Quiver Of Mercy http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/IconGuide/GuideR2Bianka.png Quiver of Mercy: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, dealing Extra Physical DMG to the target.
|
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1051001 30030301 EX - Slash Storm http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/IconGuide/GuideR2Yongyechao.png Core Passive: When pinging a Yellow Orb after any 3-Ping, Nanami will use EX - Slash Storm and launch 8 consecutive attacks at surrounding targets, dealing * Physical DMG per attack.
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1051001 30030301 EX - Slash Storm http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/IconGuide/GuideR2Yongyechao.png EX - Slash Storm: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.
|
||||||
1061002 30030301 Offence-Defense Rhythm http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/IconGuide/GuideR2Shenwei.png Counterattacks and unleashes sword waves after a successful block, dealing Physical DMG to the enemy.
|
1061002 30030301 Offence-Defense Rhythm http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/IconGuide/GuideR2Shenwei.png Offence-Defense Rhythm: <color=#0d70bc>Any 3-Ping</color> Gains Charge points after any 3-Ping. When there are Charge points, Kamui: Bastion's ATK increases. Charge points decrease over time.
|
||||||
1071002 30030301 Artillery Tactics http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kalienina.png After 3 times of 3-Ping or performing a Signature Move, Karenina will Burst for 3 seconds and the next Basic Attack will become a ranged artillery attack.
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1071002 30030301 Artillery Tactics http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kalienina.png Artillery Tactics: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.
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1081002 30030301 Fleeting Phantom http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/IconGuide/GuideR2Dubian.png Enemies will be marked when hit by 3-Ping. When attacking a marked enemy with a 3-Ping, 5 energy clones will be created for 5 seconds and launch attacks. Clones will attack once with each Basic Attack.
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1081002 30030301 Fleeting Phantom http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/IconGuide/GuideR2Dubian.png Fleeting Phantom: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.
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1031002 30030301 Reversed Egretfield http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/IconGuide/GuideR2Lifu.png Attacking a marked enemy with Basic or Red Orb Attacks has a chance to trigger Lightning Lure. When triggered for the 5th time, Ex - Lighting Lure will be used and deal Lightning DMG to enemies and heal the allies in the area.
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1031002 30030301 Reversed Egretfield http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/IconGuide/GuideR2Lifu.png Reversed Egretfield: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Yellow Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>Ex - Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.
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1021002 30030301 Lotus - Lightning Dance http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/IconGuide/GuideR2Luxiya.png Marks the enemy with Blue Orb or Yellow Orb skills. Attacking an enemy marked by Lucia has a chance to launch lightning attacks that deal Lightning DMG.
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1021002 30030301 Lotus - Lightning Dance http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/IconGuide/GuideR2Luxiya.png Lotus - Lightning Dance: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.
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1061003 30030301 Fighting Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Shenwei.png Performs a 3-Ping for 10 Energy. Increases Physical and Dark Resistance when in Dark Form.
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1061003 30030301 Fighting Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Shenwei.png Fighting Will: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Fighting Will: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.
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1031003 30030301 Goddess Connection System http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Lifu.png Hitting marked enemies has a chance to activate Light Penalty that deals Physical DMG. When Light Penalty is activated for the 5th time or when a 3-Ping, trigger a self-centered area healing effect.
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1031003 30030301 Goddess Connection System http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Lifu.png Goddess Connection System: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.
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1011003 30030301 Chronoshot http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Li.png When pinging a Red Orb after any 3-Ping, summons multiple space bullets to assist in shooting.
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1011003 30030301 Chronoshot http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Li.png Space Lord: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.
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1071003 30030301 Thermal System http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Kalienina.png Gains thermal energy based on the skill level (3% per), and also by using certain skills. All skills become Enhanced when thermal energy is above 50%. Fire DMG increases when in Thermal mode.
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1071003 30030301 Thermal System http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Kalienina.png Thermal System: <color=#0d70bc>Any 3-Ping/Cast Signature Move</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Enhanced Form: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.
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1051003 30030301 Overclocking Resonance http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Yongyechao.png Nanami enters Overclocking state after a Signature Move, Basic Attacks will be converted into Overclocking attacks that deal Fire DMG. Fire Resistance of targets hit will be reduced.
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1051003 30030301 Overclocking Resonance http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Yongyechao.png Overclock: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking Form</color> after casting Signature Move. In this form, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.
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1021003 30030301 Crimson Abyss - Blade Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Luxiyaaerfa.png Enters Blade Will state when pinging any 3-Ping after a Blue Orb 3-Ping . All Signal Orbs will be converted into Special Orbs and gains 2 Special Orbs additionally. When pinging a Special Orb, unleashes sword wave to attack the target and deal Physical DMG.
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1021003 30030301 Crimson Abyss - Blade Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Luxiyaaerfa.png Crimson Abyss - Blade Will: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will Form</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. While in the <color=#FF6347>Blade Will Form</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Swordwave: <color=#0d70bc>Blade Will Form + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.
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1081003 30030301 Cosmic Wave http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Dubian.png When pinging a Red Orb after any 3-Ping, transforms into shadow and launches consecutive attacks to deal Dark DMG at the area ahead. When finished, enters enhanced shadow form that allows Basic Attacks to deal additional Dark DMG and Chasing Blade to deal additional Dark DMG. Lasts 5s.
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1081003 30030301 Cosmic Wave http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Dubian.png Cosmic Wave: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Enhanced Shadow Form: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.
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1091002 30030301 Vector Cube http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/IconGuide/GuideR2Aila.png When pinging a Blue Orb after any 3-Ping, charges in place to drag the nearby enemies in and gains a shield equal to maximum HP for 7s, then unleashes a heavy strike to the targets ahead that deals Physical DMG. Extra DMG Reduction increases by 70% when charging.
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1091002 30030301 Vector Cube http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/IconGuide/GuideR2Aila.png Vector Cube: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.
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1041003 30030301 Critical Moment http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Bianka.png Enters into sniping mode when pinging a Blue Orb after a Red Orb 3-Ping. During so, Basic Attack shoots a long-ranged lightning arrow to deal Lightning DMG. Exits sniping mode if 6 lightning arrows are shot or if 6 seconds pass. Dodging in sniping mode will lower the charge time of the next Basic Attack.
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1041003 30030301 Critical Moment http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Bianka.png Critical Moment: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter the <color=#FF6347>Sniping Form</color>. Lightning Arrow: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in the <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits the Sniping Form if <color=#FF6347>6</color> lightning arrows are fired or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in the <color=#FF6347>Sniping Form</color>. Critical Moment: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in the <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
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1111002 30030301 Field Supplies http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/IconGuide/GuideR2Sufeiya.png On the last combo of Basic Attack, 3-Ping, Signature Move, or QTE, targets will drop an Energy Ball. Picking up an Energy Ball heals friendly members and boosts their Fire DMG. Picking up an Energy Ball earns Sophia Energy and Heat. When Heat reaches a certain level, Sophia's ATK will be increased.
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1111002 30030301 Field Supplies http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/IconGuide/GuideR2Sufeiya.png Field Supplies: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.
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1121002 30030301 Arclight Shield http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kuluomu.png Pinging a Blue Orb after any 3-Ping generates a shield proportional to your maximum HP for 4s. When the shield expires or becomes refreshed, it explodes and deals Lightning DMG to nearby targets.
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1121002 30030301 Arclight Shield http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kuluomu.png Arclight Shield: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.
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1021004 30030301 Hyperborea http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/IconGuide/GuideR4Luxiya.png Every 3-ping made in the Normal Form generates 50% more Energy and 1 Signature Point. Up to 2 Signature Points can be accumulated. Using Form Switch in the Normal Form will transform Plume into the Arctic Form. Switching with full Energy will re-arrange all the existing Signal Orbs. Ice DMG is increased when in the Arctic Form. A 3-ping grants 1 Signature Point. Final - Halcyonic Blossoms requires 4 Signature Points to cast.
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1021004 30030301 Hyperborea http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/IconGuide/GuideR4Luxiya.png Hyperborea: <color=#0d70bc>Any 3-Ping</color> While in the Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in the Normal Form). Hyperborea: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to <color=#FF6347>4</color> in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.
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1131002 30030301 Mass Illusion http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/IconGuide/GuideR2Weila.png Gain overclock points when pinging orbs based on the number of orbs pinged. When you have enough overclock points, tap and hold the basic attack button to unleash Vera's core attack. Tapping basic attack during so will unleash her follow-up core attacks. Core attack deals area Dark DMG and deals Physical DMG to nearby targets. Overclock points are used for core attacks, and will be converted to Energy afterwards.
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1131002 30030301 Mass Illusion http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/IconGuide/GuideR2Weila.png Mass Illusion: <color=#0d70bc>Ping any orb</color> Gains bonus Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Mass Illusion: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> When there are enough Overclock Points, press and hold the Basic Attack button to unleash Vera's core attack. Tap Basic Attack again to make her unleash the follow-up core attack. The core attack deals area Dark DMG and deals bonus Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.
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1511003 30030301 Surging Madness http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kamu.png Any 3-ping in the normal mode will accumulate Madness (up to 3 stacks). Once Camu reaches full Madness, he will gain bonus energy from any 3-ping. When he enters the Berserk mode, he will consume all Madness stacks and gain damage bonus based on the number of Madness stacks consumed.
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1511003 30030301 Surging Madness http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kamu.png Surging Madness: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in Normal Form will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Surging Madness: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.
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1141003 30030301 Valkyrie Heart http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/IconGuide/GuideR3Luosaita.png Rosetta has 3 energy spheres. A sphere will be automatically spent to power up a 3-Ping. 2 spheres (max) will be spent to power up a Signature. After all spheres are spent, you may charge up an area effect railgun blast to deal damage and recover the spheres. You gain 3 spheres after the railgun blast after 8s.
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1141003 30030301 Valkyrie Heart http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/IconGuide/GuideR3Luosaita.png Rigor Heart: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rigor Heart: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Wide-Area Electromagnetic Cannon: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>wide-area electromagnetic cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy points will be restored after firing the <color=#FF6347>wide-area electromagnetic cannon</color>.
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1521003 30030301 Concentrated Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Qu01.png Assets/Product/Texture/Image/IconGuide/GuideR2Qu.png Pinging orbs or performing a Signature Move will accumulate Sync Rate. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the Concentrated Will state once an orb is pinged. Enhanced Signal Orbs can only be pinged individually. When pinged (no Energy granted), costs Sync Rate and triggers a 3-Ping skill and Concentrated Will. The Sync Rate goes down over time in the Concentrated Will state.
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1521003 30030301 Concentrated Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Qu01.png Assets/Product/Texture/Image/IconGuide/GuideR2Qu.png Concentrated Will Form: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the <color=#FF6347>Concentrated Will Form</color> once an orb is pinged. Concentrated Will Form: <color=#0d70bc>Concentrated Will Form</color> In the <color=#FF6347>Concentrated Will Form</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will Form</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will Form</color> will end and Signal Orbs are no longer enhanced. Red Concentration: <color=#0d70bc>Concentrated Will Form + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Yellow Concentration: <color=#0d70bc>Concentrated Will Form + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Blue Concentration: <color=#0d70bc>Concentrated Will Form + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu around, dealing Physical DMG to nearby enemies.
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1161002 30030301 Follow-Up http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Changyu01.png Assets/Product/Texture/Image/IconGuide/GuideR2Changyu.png Changyu has a special "Follow-Up" Orb that normally cannot be pinged or tagged. It will light up for a while upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.
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1161002 30030301 Follow-Up http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Changyu01.png Assets/Product/Texture/Image/IconGuide/GuideR2Changyu.png Follow-Up: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Red Orb Follow-Up: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Orb Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Blue Orb Follow-Up: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Orb Follow-Up: Conjures ice lances from the ground around to deal area Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Yellow Orb Follow-Up: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Orb Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal area Ice DMG.
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1171003 30030301 Singularity http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luna01.png Assets/Product/Texture/Image/IconGuide/GuideR3Luna.png The next Orb pinged is regarded 3-Ping after a 3-Ping. Accumulate Annihilation Points and press and hold the basic attack button to enter the Annihilation State, change the basic attack form, and obtain Annihilation Orbs. Ping Annihilation Orbs to gain Energy and cast targeted spikes. Basic Attack consumes Annihilation Points in the Annihilation State, while Signature Move depletes all Annihilation Points. After depleting all Annihilation Points or being swapped out, exit the Annihilation State.
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1171003 30030301 Singularity http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luna01.png Assets/Product/Texture/Image/IconGuide/GuideR3Luna.png Singularity: <color=#0d70bc>At least 15 Annihilation Points + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation Form</color>, deal Dark Area DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation Form</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, and performing Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation Form</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation Form</color> will rearrange the Signal Orbs according to the 3-Ping rules. Singularity: <color=#0d70bc>Annihilation Form + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation Form</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.
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1181003 30030301 Blade Rend http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR32B01.png Assets/Product/Texture/Image/IconGuide/GuideR32B.png After a Yellow 3-Ping, make another 3-Ping of any color to enter Battle Stance, which causes Basic Attacks, Red Orb, and Yellow Orb skills to launch Swordwaves. Pinging Red Orbs in Battle Stance can also stack Data Correction effect to increase Physical DMG.
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1181003 30030301 Blade Rend http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR32B01.png Assets/Product/Texture/Image/IconGuide/GuideR32B.png Blade Rend: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Blade Rend: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. Blade Rend: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. Blade Rend: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
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1191003 30030301 Overclock Strike http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR39S01.png Assets/Product/Texture/Image/IconGuide/GuideR39S.png After any 3-ping, an Overclock Indicator in corresponding color will be added to the far right of the Orbs bar. Tap the Overclock Indicator to ping all Signal Orbs of the corresponding color and cast the Core Skill.
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1191003 30030301 Overclock Strike http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR39S01.png Assets/Product/Texture/Image/IconGuide/GuideR39S.png Overclock Strike: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Overclock Strike: <color=#0d70bc>Ping Overclock Indicator</color> Tap the <color=#FF6347>Overclock Indicator</color> to consume all orbs of the same color and summon a POD CUB to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.
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1201003 30030301 Prototype http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3A201.png Assets/Product/Texture/Image/IconGuide/GuideR3A2.png After any 3-ping, calls upon the POD to launch homing missiles at the enemy in front and obtain POD: Shield. Once POD: Shield is fully charged, A2 is able to cast her Signature Move to activate Berserk Mode.
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1201003 30030301 Prototype http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3A201.png Assets/Product/Texture/Image/IconGuide/GuideR3A2.png Prototype: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons CUB to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy (while taunted, the target's DEF is reduced. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>). Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, Press and hold Dodge to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit static to <color=#FF6347>continuously drag</color> nearby enemies.
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1211002 30030301 Cold Snap http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Wanshi01.png Assets/Product/Texture/Image/IconGuide/GuideR2Wanshi.png After any 3-Ping, press Basic Attack within 1s to enter [Tactical Stance], and keep holding the Basic Attack button to maintain this form. Release the Basic Attack button to trigger [Blooming Shot]. The backstep of [Blooming Shot] is able to evade enemy attacks. If this move successfully dodges an attack, the follow-up shot will be enhanced.
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1211002 30030301 Cold Snap http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Wanshi01.png Assets/Product/Texture/Image/IconGuide/GuideR2Wanshi.png Blooming Shot: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Cold Snap: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.
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1531003 30030301 Tertian http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Sailinna01.png Assets/Product/Texture/Image/IconGuide/GuideR3Sailinna.png Making a 3-Ping will generate a [Triad] of the same color. The next Orb pinged will generate [Tune] and trigger Chord. Chord with the same color as the [Triad] will trigger [Concerto], dealing Lightning DMG. Chord with a color different to [Triad] will trigger [Solo], increasing own damage.
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1531003 30030301 Tertian http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Sailinna01.png Assets/Product/Texture/Image/IconGuide/GuideR3Sailinna.png Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> A 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color as the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.
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1121003 30030301 Frost Origin http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kuluomu01.png Assets/Product/Texture/Image/IconGuide/GuideR3Kuluomu.png Glory gains [Condensed Frost] for a short duration when he makes a 3-Ping while shield capacity is higher than 50%, or when he makes 3-Ping or Basic Attacks while [Frost Spirit] is active. [Condensed Frost] allows Chrome to ignore 1 attack, and slows the attacker instead.
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1121003 30030301 Frost Origin http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kuluomu01.png Assets/Product/Texture/Image/IconGuide/GuideR3Kuluomu.png Frost Origin: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.
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1221002 30030301 Shadow Prism Agglomerate http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Twentyone01.png Assets/Product/Texture/Image/IconGuide/GuideR2Twentyone.png After unleashing four basic attacks, the next Basic Attack will be an Enhanced Attack and form 1 Twilight Matrix. When No. 21 is in mid-air after a 3-Ping, using Dodge will trigger Instant Dodge and form 3 Twilight Matrices. The Co-Bot will unleash Force Wave when No. 21 unleashes an Enhanced Attack, controlling the enemy and detonating all Twilight Matrices. (Twilight Matrices last for 3s)
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1221002 30030301 Shadow Prism Agglomerate http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Twentyone01.png Assets/Product/Texture/Image/IconGuide/GuideR2Twentyone.png Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Move Energy and Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Control Locked + Tap Dodge</color> When No. 21: XXI is control locked (such as when attacked, downed, or in mid-air), press the Dodge button at the cost of extra Dodge Energy to perform Instant Dodge to negate all control-locking states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.
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1131003 30030301 Lightning Fall http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/IconGuide/GuideR3Weila.png The next Basic Attack after a 3-Ping grants [Electric Charge]. It can stack up to 3 times. Press and hold the Basic Attack button to perform [Lightning Fall] that deals wide-area Lightning DMG based on the [Electric Charge] consumed and inflicts [Turbulence Interference].
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1131003 30030301 Lightning Fall http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/IconGuide/GuideR3Weila.png Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.
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1541003 30030301 Art of Deception http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Luolan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Luolan.png On the 2nd/3rd/4th Basic Attack, tap the white orb to cast a Combo Attack and gain Deception Points. Where there are enough Deception Points, tap the Signal Orb to cast a skill and gain Energy. The Ping Enhance effect of the Matrix changes to no consumables for the next Signal Orb cast. Gain 1 Incinerating Orb upon casting a Signature Move. Can cast multiple incinerating orbs.
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1541003 30030301 Art of Deception http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Luolan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Luolan.png Art of Deception: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.
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1031004 30030301 Ode for Everlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Lifu01.png Assets/Product/Texture/Image/IconGuide/GuideR4Lifu.png Basic Attacks and pinging orbs will accumulate Prayer. When it is full, double tapping the dodge button triggers Divine Prayer, during which you are allowed to ping 2 sets of Signal Orbs. If both sets are of the same color, trigger Purity Oath that deals AOE DMG; otherwise, trigger Chaos Oath that lands dodgeable attacks on both enemies and Liv: Empyrea. The more orbs pinged, the more DMG you will deal. Upon entering Divine Prayer during the Signature Move, you are allowed to ping 3 sets of Signal Orbs of any color.
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1031004 30030301 Ode for Everlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Lifu01.png Assets/Product/Texture/Image/IconGuide/GuideR4Lifu.png Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tap</color> or <color=#FF6347>press and hold</color> Dodge to trigger <color=#FF6347>Divine Prayer</color> and gain DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals area Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.
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1531004 30030301 Phantasia http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Sailinna01.png Assets/Product/Texture/Image/IconGuide/GuideR4Sailinna.png Moving the joystick after a 3-Ping or pinging a Signature Move Special Orb will interrupt the current skill, releasing a skill variant and dealing a large amount of Dark DMG in the direction of the joystick. Also creates a phantom that casts the interrupted skill.
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1531004 30030301 Phantasia http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Sailinna01.png Assets/Product/Texture/Image/IconGuide/GuideR4Sailinna.png Reprise: Echo: <color=#0d70bc>Any 3-Ping + Direction button</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Reprise: Twin Stars: <color=#0d70bc>Ping Shooting Star Orb + Direction button</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.
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1551003 30030301 Snow Dragon http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Pulao01.png Assets/Product/Texture/Image/IconGuide/GuideR2Pulao.png Consumes 20 Signature Energy to cast Spirit Blade: Dragon Throw, which summons and throws Dragon Axe. While Dragon Axe is on the field, Pulao can press and hold the Signature button to consume 100 Signature Energy and cast Spirit Blade: Falling Stars. Pulao can summon Dragon Axe back to her at any time. Basic Attack/Ping can be used to gain Dragon Force. If Pulao catches Dragon Axe during a Ping and half of the Dragon Force is acquired, Pulao will release the Dragon Force Combo, followed by multiple Basic Attacks.
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1551003 30030301 Snow Dragon http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Pulao01.png Assets/Product/Texture/Image/IconGuide/GuideR2Pulao.png Snow Dragon: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Snow Dragon: <color=#0d70bc>Tap Basic Attack + Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Dragon Force Combo: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.
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1051004 30030301 Soul of Molten Steel http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4R4Yongyechao.png Assets/Product/Texture/Image/IconGuide/GuideR4Yongyechao.png You can tap and hold Dodge or cast Quantum Compression Shot/Flame Bombing for Nanami: Starfarer to start sliding. While this is active, you can cast the above skills with no intervals. Use the Signature and activate Rumbling. While this is active, Nanami: Starfarer has a Pressure slot that goes up to 200. When a Basic Attack hits an enemy, you can tap and hold Basic Attack to activate Bzzz. While this is active, release Basic Attack at different times to trigger Oops! Missed It! or Perfect!. When Pressure is at 200, tap and hold all the way to spend all Pressure and cast Burning Blow. When Oops! Missed It!/Perfect! is cast, gains 80/120 Pressure and 32/48 Signature Energy, respectively. Burning Blow: Recovers 60 Signature Energy, gains the damage multiplier of this Ironsoul Slice's Perfect!, and applies a damage bonus based on the Pressure spent, with the Base DMG increased by 0.25% for every Pressure. This damage is recorded after it has been tallied. Upon casting Gigabyte Star Strike, additionally deals 50% of the recorded damage and then removes the recorded damage.
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1051004 30030301 Soul of Molten Steel http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4R4Yongyechao.png Assets/Product/Texture/Image/IconGuide/GuideR4Yongyechao.png Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Form: <color=#0d70bc>"Rumbling" Form + Cast Ironsoul Slice + Press and hold Basic Attack</color> While in the <color=#FF6347>"Rumbling" Form</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Form</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Form + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Form + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Form + Press and hold Basic Attack, then release when charging to the limit</color> When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Energy and deal the <color=#FF6347>"Perfect!"</color> damage multiplier of the corresponding <color=#FF6347>Ironsoul Slice</color> with bonus DMG based on the Pressure consumed. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. Mirage Flash: <color=#0d70bc>"Bzzz" Form + Release Basic Attack + Successful Dodge</color> Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.
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1561003 30030301 Huntress' Command http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Hakama.png Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png Press and hold Dodge to activate and charge Bitterfrost Level. Releasing Dodge when Bitterfrost Level is fully charged to inflict Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and perform Flash if there is enough Dodge available (1.5s cooldown). Gains Super Armor and increases Extra DMG Reduction by 50% when Bitterfrost Level is activated.
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1561003 30030301 Huntress' Command http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Hakama.png Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.
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1071004 30030301 Space Walk http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Kalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png Anti-gravity System: When Karenina: Scire has a set of 3-Ping Orbs or Matrix's enhanced orb effect, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting 20 Anti-gravity Energy. After that, Karenina leaps up into the air with Leap Attack that deals massive Dark DMG (it increases with the number of sets of 3-Ping Orbs consumed if more than 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. In this status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals small Dark DMG, and each Basic Attack will increase Karenina's airborne duration and spin speed. Upon landing, Gravity Overload will be triggered to deduct 20 Anti-gravity Energy in exchange for 10 Energy and deal certain Dark DMG. If Karenina has more than 20 Anti-gravity Energy, she can leap up again until her Anti-gravity Energy becomes insufficient. Radiant Whirlwind will accumulate Kinetic Energy. Casting Starshatter Horizon in the Anti-gravity status will consume all Kinetic Energy to increase its DMG. Ending the Anti-gravity status will empty Kinetic Energy as well. When the Anti-gravity status is activated, Airborne Spin can be cast by consuming double Dodge Gauge to pull and knock back nearby enemies, dealing small Dark DMG and restoring 20 Anti-gravity Energy (can be triggered once per 10s only). If the dodge triggers Matrix, Returning Repulsion will be cast to pull and knock back nearby enemies, dealing higher Dark DMG and restoring 40 Anti-gravity Energy. Anti-gravity Matrix: When Karenina: Scire has at least a set of 3-Ping Orbs, if Matrix is triggered, holding the Basic Attack button will start charging, which will be considered to consume a set of 3-Ping Orbs.
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1071004 30030301 Space Walk http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Kalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least one set of 3-Ping among the current Signal Orbs (up to 8 Signal Orbs), press and hold the Basic Attack button to start charging and consume 3-Pings continuously (up to two sets of 3-Pings), with each set of 3-Ping granting Anti-gravity Energy. When charging, Karenina gains Super Armor and Extra DMG Reduction but cannot dodge. After that, Karenina launches a <color=#FF6347>Leap Attack</color>, jumps up into the air, deals Dark DMG, and enters the Anti-gravity Form. When two sets of 3-Pings are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal more Base DMG. When Karenina triggers Matrix, press and hold the Basic Attack button to start charging and automatically consume the Matrix's effect (any ping is regarded as a 3-Ping) as a set of 3-Ping. Anti-gravity Form: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity Form. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> When Karenina: Scire is airborne, keep tapping Basic Attack to cast <color=#FF6347>Radiant Whirlwind</color>, dealing Dark DMG. Each Basic Attack tapped will increase the airborne time and spin speed. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, Karenina: Scire will trigger <color=#FF6347>Gravity Overload</color>, gain Energy, and deal Dark DMG. If there is sufficient Anti-gravity Energy, Karenina: Scire will automatically jump up into the air again at the cost of some Anti-gravity Energy until there is insufficient Anti-gravity Energy, after which she will exit the Anti-gravity Form and all Anti-gravity Energy will be reset. Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color> Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Airborne Spin: <color=#0d70bc>Anti-gravity Form + Tap Dodge</color> When Karenina is in the Anti-gravity Form, tap Dodge to cast <color=#FF6347>Airborne Spin</color> at the cost of double the Dodge Gauge value, pulling and knocking back enemies around Karenina, dealing Dark DMG and restoring Anti-gravity Energy and Energy. Upon a successful dodge, Karenina casts <color=#FF6347>Returning Repulsion</color> to pull and knock back enemies around her, dealing Dark DMG and restoring Dodge Gauge value.
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1571003 30030301 Rising Key http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. If Gear-Break Combo is triggered at Gear Lv.3, it will turn into Assault-Rising Combo with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.
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1571003 30030301 Rising Key http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png Engine Charge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After using a 3-Ping, tap Basic Attack repeatedly to charge the Rise Engine. When you stop tapping or after a certain period of time, Noan: Arca will perform <color=#FF6347>Extreme Combo</color> based on the color of Signal Orb used, dealing DMG based on the current <color=#FF6347>Gear Level</color>. Unleashing the combo will consume all <color=#FF6347>Rising Energy</color> and enhance the combo DMG based on the charge progress. The <color=#FF6347>Rising Energy</color> charge progress will then be converted into <color=#FF6347>Target Spin Speed</color>. Extreme Combo: <color=#0d70bc>Tap Basic Attack repeatedly to unleash combo</color> The next time an <color=#FF6347>Extreme Combo</color> is unleashed, if current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Target Spin Speed</color>, <color=#FF6347>Gear Level</color> will increase by 1. Strike Rising Attack: <color=#0d70bc>3rd Gear + Unleash combo</color> If <color=#FF6347>Extreme Combo</color> is unleashed at maximum Gear Level, Noan: Arca will launch <color=#FF6347>Strike Rising Attack</color> instead with increased Extra DMG Bonus. <color=#FF6347>Target Spin Speed</color> and <color=#FF6347>Gear Level</color> will be reset to 0 afterward.
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1041004 30030301 Glowing Lanternlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png When Bianca: Stigmata enters battle for the first time or Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. While Luminous Realm is active, pinging Signal Orbs can also consume the Afterglow Orbs that are of the same color and aligned above them, upon which Glowing Lanternlight will be unleashed to deal Physical DMG to enemies within range; pinging Signal Orbs and Afterglow Orbs will both generate Afterglow Points.
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1041004 30030301 Glowing Lanternlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png Afterglow Orb: <color=#0d70bc>Entering battle for the first time, being switched in, or entering Staff Form</color> When Bianca: Stigmata enters the battlefield for the first time, switched in, or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Staff Form + Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Glowing Lanternlight: <color=#0d70bc>Ping Signal Orbs to consume the Afterglow Orbs that are of the same color and aligned above them in Luminous Real</color> While <color=#FF6347>Luminous Realm</color> is active, pinging Signal Orbs can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned above them, upon which <color=#FF6347>Glowing Lanternlight</color> will be unleashed to deal Physical DMG to enemies within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in the <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow points</color>.
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1231002 30030301 Puppet Theater http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Assets/Product/Texture/Image/IconGuide/GuideR2Bangbinata.png Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.
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Id BeginTimeStr EndTimeStr Keyword[1] Keyword[2] Keyword[3] Path[1] Weight[1] Path[2] Weight[2] Path[3] Weight[3] Path[4] Weight[4] CoolTime TriggerType Channel[1] Channel[2] Channel[3] Channel[4] Channel[5] Channel[6] Channel[7]
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1 2023/1/21 7:00 2023/1/28 6:59 Happy New Year Good Luck in the New Year happy new year Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7
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2 2021/2/11 23:59 2021/2/18 23:59 Happy Lunar New Year Happy Spring Festival Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7
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3 2021/2/11 23:59 2021/2/18 23:59 Happy Ox Year Happy Year of Ox Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua03.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7
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4 2021/8/12 23:59 2021/9/27 23:59 Happy Double Seventh Festival Double Seventh Festival Celebration Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 30 5 3 1 2 3 4 5 6 7
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5 2021/8/12 23:59 2021/9/27 23:59 Happy Double Seventh Festival Happy Valentine's Day Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 30 5 3 1 2 3 4 5 6 7
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6 2021/8/12 23:59 2021/9/27 23:59 Love Heart Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 5 3 1 2 3 4 5 6 7
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7 2021/8/12 23:59 2021/9/27 23:59 Bridge of Magpies The Cowherd and the Weaving Maid Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 50 5 3 1 2 3 4 5 6 7
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8 2021/8/12 23:59 2021/9/27 23:59 Happy Mid-Autumn Festival Moon Festival Celebration Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7
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9 2021/8/12 23:59 2021/9/27 23:59 Happy Mid-Autumn Festival Happy Mid-Autumn Festival Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7
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10 2023/1/1 7:00 2023/1/8 6:59 Rabbit Lantern Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 5 3 1 2 3 4 5 6 7
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11 2021/8/12 23:59 2021/9/27 23:59 Mooncake Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7
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12 2021/10/29 10:00 2021/11/1 5:00 Holly Night Pumpkin Pumpkin Head Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaNgt.prefab 20 5 3 1 2 3 4 5 6 7
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13 2021/10/29 10:00 2021/11/1 5:00 Witch Broom Sorceress Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaMonv.prefab 20 5 3 1 2 3 4 5 6 7
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14 2021/10/29 10:00 2021/11/1 5:00 Spider Spider Web Wrecked Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZhizhu.prefab 20 5 3 1 2 3 4 5 6 7
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15 2021/10/29 10:00 2021/11/1 5:00 Halloween Ghost Fear Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaNgt.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaMonv.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZhizhu.prefab 20 5 3 1 2 3 4 5 6 7
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16 2023/7/15 7:00 2023/8/5 6:59 2nd PGR Anniversary Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 5 3 1 2 3 4 5 6 7
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17 2023/7/15 7:00 2023/8/5 6:59 Punishing two years Happy Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 5 3 1 2 3 4 5 6 7
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||||||
|
3 3 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon03.png
|
||||||
|
4 4 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon04.png
|
||||||
|
5 5 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon05.png
|
||||||
|
6 6 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon06.png
|
||||||
|
7 -1 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon07.png
|
||||||
|
8 -2 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon08.png
|
||||||
|
9 -3 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon09.png
|
||||||
|
10 -4 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon10.png
|
||||||
|
11 -5 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon11.png
|
||||||
|
12 -6 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon12.png
|
||||||
|
13 999 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon13.png
|
||||||
|
14 1000 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon14.png
|
|
|
@ -0,0 +1,24 @@
|
||||||
|
Id Type Url
|
||||||
|
1 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png
|
||||||
|
2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png
|
||||||
|
3 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png
|
||||||
|
4 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png
|
||||||
|
5 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png
|
||||||
|
6 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png
|
||||||
|
7 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png
|
||||||
|
8 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png
|
||||||
|
9 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png
|
||||||
|
10 4 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png
|
||||||
|
11 5 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png
|
||||||
|
12 6 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png
|
||||||
|
13 6 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png
|
||||||
|
14 2 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png
|
||||||
|
15 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png
|
||||||
|
16 2 Assets/Product/Texture/Image/RoleCharacter/BudaozheNormal01.png
|
||||||
|
17 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png
|
||||||
|
18 2 Assets/Product/Texture/Image/RoleCharacter/FenjiezheNormal01.png
|
||||||
|
19 2 Assets/Product/Texture/Image/RoleCharacter/IceArchernomal.png
|
||||||
|
20 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png
|
||||||
|
21 2 Assets/Product/Texture/Image/RoleCharacter/LangrenNormal01.png
|
||||||
|
22 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png
|
||||||
|
23 2 Assets/Product/Texture/Image/RoleCharacter/TufuNormal01.png
|
|
|
@ -0,0 +1,33 @@
|
||||||
|
Id RowNumber[1] RowNumber[2] RowNumber[3]
|
||||||
|
1 1|2|3|4|5|6|7|8|9|10 11|12|13|14|15|16|17|18|19|20 21|22|23|24|25
|
||||||
|
2 1|2|3|4|5|6|7|8|9|10 21|22|23|24|25 11|12|13|14|15|16|17|18|19|20
|
||||||
|
3 11|12|13|14|15|16|17|18|19|20 1|2|3|4|5|6|7|8|9|10 21|22|23|24|25
|
||||||
|
4 11|12|13|14|15|16|17|18|19|20 21|22|23|24|25 1|2|3|4|5|6|7|8|9|10
|
||||||
|
5 21|22|23|24|25 11|12|13|14|15|16|17|18|19|20 1|2|3|4|5|6|7|8|9|10
|
||||||
|
6 21|22|23|24|25 1|2|3|4|5|6|7|8|9|10 11|12|13|14|15|16|17|18|19|20
|
||||||
|
7 11|12|13|14|15|16|17|18|19|20 11|12|13|14|15|16|17|18|19|20 11|12|13|14|15|16|17|18|19|20
|
||||||
|
8 61|62|63|64|65 61|62|63|64|65 26
|
||||||
|
9 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 61|62|63|64|65
|
||||||
|
10 1|2|3|4|5|6|7|8|9|10 61|62|63|64|65 1|2|3|4|5|6|7|8|9|10
|
||||||
|
11 61|62|63|64|65 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
|
||||||
|
12 31|32|33|34|35|36|37|38|39|40 11|12|13|14|15|16|17|18|19|20 11|12|13|14|15|16|17|18|19|20
|
||||||
|
13 11|12|13|14|15|16|17|18|19|20 31|32|33|34|35|36|37|38|39|40 11|12|13|14|15|16|17|18|19|20
|
||||||
|
14 11|12|13|14|15|16|17|18|19|20 11|12|13|14|15|16|17|18|19|20 31|32|33|34|35|36|37|38|39|40
|
||||||
|
15 1|2|3|4|5|6|7|8|9|10 41|42|43|44|45 11|12|13|14|15|16|17|18|19|20
|
||||||
|
16 11|12|13|14|15|16|17|18|19|20 1|2|3|4|5|6|7|8|9|10 41|42|43|44|45
|
||||||
|
17 41|42|43|44|45 11|12|13|14|15|16|17|18|19|20 1|2|3|4|5|6|7|8|9|10
|
||||||
|
18 46|47|48|49|50|51|52|53|54|55 1|2|3|4|5|6|7|8|9|10 11|12|13|14|15|16|17|18|19|20
|
||||||
|
19 11|12|13|14|15|16|17|18|19|20 46|47|48|49|50|51|52|53|54|55 1|2|3|4|5|6|7|8|9|10
|
||||||
|
20 1|2|3|4|5|6|7|8|9|10 11|12|13|14|15|16|17|18|19|20 46|47|48|49|50|51|52|53|54|55
|
||||||
|
21 1|2|3|4|5|6|7|8|9|10 56|57|58|59|60 1|2|3|4|5|6|7|8|9|10
|
||||||
|
22 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 56|57|58|59|60
|
||||||
|
23 56|57|58|59|60 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
|
||||||
|
24 61|62|63|64|65 61|62|63|64|65 61|62|63|64|65
|
||||||
|
25 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
|
||||||
|
26 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 66
|
||||||
|
27 1|2|3|4|5|6|7|8|9|10 66 1|2|3|4|5|6|7|8|9|10
|
||||||
|
28 66 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
|
||||||
|
29 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 67|68|69|70|71
|
||||||
|
30 1|2|3|4|5|6|7|8|9|10 67|68|69|70|71 1|2|3|4|5|6|7|8|9|10
|
||||||
|
31 67|68|69|70|71 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
|
||||||
|
32 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
|
|
|
@ -0,0 +1,72 @@
|
||||||
|
Id HeadId[1] HeadId[2] HeadId[3] HeadId[4] HeadId[5]
|
||||||
|
1 2 2 1 1 1
|
||||||
|
2 2 1 2 1 1
|
||||||
|
3 2 1 1 2 1
|
||||||
|
4 2 1 1 1 2
|
||||||
|
5 1 2 2 1 1
|
||||||
|
6 1 2 1 2 1
|
||||||
|
7 1 2 1 1 2
|
||||||
|
8 1 1 2 2 1
|
||||||
|
9 1 1 2 1 2
|
||||||
|
10 1 1 1 2 2
|
||||||
|
11 2 2 2 1 1
|
||||||
|
12 2 2 1 2 1
|
||||||
|
13 2 2 1 1 2
|
||||||
|
14 2 1 2 2 1
|
||||||
|
15 2 1 2 1 2
|
||||||
|
16 2 1 1 2 2
|
||||||
|
17 1 2 2 2 1
|
||||||
|
18 1 2 2 1 2
|
||||||
|
19 1 2 2 2 1
|
||||||
|
20 1 1 2 2 2
|
||||||
|
21 2 2 2 2 1
|
||||||
|
22 2 2 2 1 2
|
||||||
|
23 2 2 1 2 2
|
||||||
|
24 2 1 2 2 2
|
||||||
|
25 1 2 2 2 2
|
||||||
|
26 1 1 3 1 1
|
||||||
|
27 2 4 4 1 1
|
||||||
|
28 2 4 1 4 1
|
||||||
|
29 2 1 4 1 4
|
||||||
|
30 4 1 2 4 1
|
||||||
|
31 5 2 2 1 1
|
||||||
|
32 5 2 1 2 1
|
||||||
|
33 2 5 1 1 2
|
||||||
|
34 2 1 5 2 1
|
||||||
|
35 2 1 2 1 5
|
||||||
|
36 2 1 1 5 2
|
||||||
|
37 1 5 2 2 1
|
||||||
|
38 1 2 5 1 2
|
||||||
|
39 1 2 2 5 1
|
||||||
|
40 1 1 2 2 5
|
||||||
|
41 5 2 2 2 1
|
||||||
|
42 2 5 2 1 2
|
||||||
|
43 2 2 1 5 2
|
||||||
|
44 2 1 5 2 2
|
||||||
|
45 1 2 2 2 5
|
||||||
|
46 6 2 2 1 1
|
||||||
|
47 6 2 1 2 1
|
||||||
|
48 2 6 1 1 2
|
||||||
|
49 2 1 6 2 1
|
||||||
|
50 2 1 2 1 6
|
||||||
|
51 2 1 1 6 2
|
||||||
|
52 1 6 2 2 1
|
||||||
|
53 1 2 6 1 2
|
||||||
|
54 1 2 2 6 1
|
||||||
|
55 1 1 2 2 6
|
||||||
|
56 6 2 2 2 1
|
||||||
|
57 2 6 2 1 2
|
||||||
|
58 2 2 1 6 2
|
||||||
|
59 2 1 6 2 2
|
||||||
|
60 1 2 2 2 6
|
||||||
|
61 2 1 1 1 1
|
||||||
|
62 1 2 1 1 1
|
||||||
|
63 1 1 2 1 1
|
||||||
|
64 1 1 1 2 1
|
||||||
|
65 1 1 1 1 2
|
||||||
|
66 1 4 1 1 1
|
||||||
|
67 5 5 1 1 2
|
||||||
|
68 1 5 5 2 1
|
||||||
|
69 1 2 5 5 1
|
||||||
|
70 2 1 1 5 5
|
||||||
|
71 5 1 2 1 5
|
|
|
@ -0,0 +1,6 @@
|
||||||
|
Id Size GridNum Scale
|
||||||
|
2 180 2 0.5
|
||||||
|
3 180 2 0.5
|
||||||
|
4 180 2 0.5
|
||||||
|
5 270 3 0.75
|
||||||
|
6 360 4 1
|
|
|
@ -0,0 +1,721 @@
|
||||||
|
Key Type Value
|
||||||
|
ConnectTimeout int 10000
|
||||||
|
ReconnectInterval int 3000
|
||||||
|
GameServerPingInterval int 10
|
||||||
|
ServerFullNRestTime int 86400
|
||||||
|
SyncServerListInterval int 10000
|
||||||
|
VerificationWaitInterval int 30000
|
||||||
|
FriendRecommendationInterval int 10
|
||||||
|
RemoveChatRecordOfDay int 7
|
||||||
|
WorldChatMaxSize int 200
|
||||||
|
RoomChatMaxSize int 50
|
||||||
|
AcfFile string External/Criware/Punishing_CRIProject.acf
|
||||||
|
EquipBreakThoughTipId int 1001
|
||||||
|
GraphicDefaultLevel int 2
|
||||||
|
GraphicLowFps int 40
|
||||||
|
GraphicHighFps int 58
|
||||||
|
GraphicCheckFpsInterval int 10
|
||||||
|
GraphicDefaultMode int 0
|
||||||
|
BossSingleMaxRanCount int 99
|
||||||
|
BossSingleAnimaTime float 2.2
|
||||||
|
BossOnlineInvadeDelay int 5500
|
||||||
|
BossOnlineInvadeInterval int 100
|
||||||
|
BossOnlineInvadeWait int 1500
|
||||||
|
BossOnlineInvadeDescCount int 5
|
||||||
|
BossOnlineInvadeEffectUrl string Assets/Product/Ui/ComponentPrefab/UiOnlineBoss/Donghua.prefab
|
||||||
|
PrivateChatTextLimit int 150
|
||||||
|
WorldChatTextLimit int 50
|
||||||
|
MultiplayerRoomRowMaxWorld int 17
|
||||||
|
MultiplayerRoomWorldTime int 10
|
||||||
|
UiGridFurnitureControlLimit int 100
|
||||||
|
UiFurnitureReformDefaultBaseType int 1
|
||||||
|
UiFubenCoinSkillDuration float 1
|
||||||
|
UiFubenPanelTabDuration float 1
|
||||||
|
FxUiKeJinHua string Assets/Product/Effect/Prefab/FxUi/FxUiCharacter/FxUiKeJinHua.prefab
|
||||||
|
FxUiJihuo string Assets/Product/Effect/Prefab/FxUi/FxUiCharacter/FxUiJihuo.prefab
|
||||||
|
FxUiEquipReform string Assets/Product/Effect/Prefab/FxUi/FxUiCharacter/FxUiEquipReform.prefab
|
||||||
|
FxUi008 string FxUi008
|
||||||
|
KcpNoDelay int 1
|
||||||
|
KcpInterval int 10
|
||||||
|
KcpResend int 1
|
||||||
|
KcpNc int 1
|
||||||
|
KcpSndWndSize int 256
|
||||||
|
KcpRcvWndSize int 256
|
||||||
|
KcpMtu int 470
|
||||||
|
SignBoardPlayInterval int 600
|
||||||
|
SignBoardWaitInterval int 600
|
||||||
|
SignBoardClickInterval float 0.2
|
||||||
|
SignBoardDelayInterval float 1.5
|
||||||
|
SignBoardMultClickCountLimit int 5
|
||||||
|
NewPlayerTaskExpId int 20
|
||||||
|
NewPlayerTaskSmallSize int 90
|
||||||
|
NewPlayerTaskBigSize int 95
|
||||||
|
UiGridChapterMoveMinX int -500
|
||||||
|
UiGridChapterMoveMaxX int -300
|
||||||
|
UiGridChapterMoveTargetX int -400
|
||||||
|
UiGridChapterMoveDuration float 0.5
|
||||||
|
RebootFree string <size=60>Free</size>
|
||||||
|
SettleRewardAnimationDelay int 1500
|
||||||
|
SettleRewardAnimationInterval int 250
|
||||||
|
DormDraftShopId int 3
|
||||||
|
FurnitureDefaultIcon string Assets/Product/Texture/Image/IconTools/IconDormBasisAll.png
|
||||||
|
FurnitureDefaultName string Craft Decor
|
||||||
|
FurnitureInvestmentIncreaseStep int 1
|
||||||
|
FurnitureCostEnough string #26BFFF
|
||||||
|
FurnitureCostNotEnough string #ff0000
|
||||||
|
DormCharacterTouchLength int 120000
|
||||||
|
DormCharacterWaterGunTime int 5
|
||||||
|
DormCharacterPlayTime int 6
|
||||||
|
DormPutOnAnimaTime float 0.6
|
||||||
|
DormDetailDisppearTime int 2000
|
||||||
|
DormDraftDistance int 2
|
||||||
|
DormTemplateCaptureAngleX float 270
|
||||||
|
DormTemplateCaptureAngleY float 23
|
||||||
|
DormTemplateCaptureDistance float 9
|
||||||
|
DormProvisionalMaxCount int 5
|
||||||
|
DormTemplateShareName string share
|
||||||
|
ExhibitionShowDetailMinScale float 0.7
|
||||||
|
ExhibitionDetailFadeTime float 0.5
|
||||||
|
ExhibitionDetailZoomTime float 0.5
|
||||||
|
DefaultDormTargetAngle int 45
|
||||||
|
DefaultAllowYAxis int 1
|
||||||
|
ExploreShowDetailMinScale float 0.7
|
||||||
|
ExploreDetailFadeTime float 0.5
|
||||||
|
DormFurnitureInteractCD int 180
|
||||||
|
DormFurnitureInteractDistance int 10
|
||||||
|
DormCharacterInteractCD int 180
|
||||||
|
DormCharacterInteractDistance int 5
|
||||||
|
DormCharacterInteractMinDistance int 2
|
||||||
|
DormCharacterTouchCD float 3
|
||||||
|
DormCharacterTouchProportion float 0.2
|
||||||
|
AreanShopId int 2001
|
||||||
|
ArenaOnlineInviteShowTime int 15
|
||||||
|
ArenaOnlineDefualtChapterId int 1001
|
||||||
|
PurYKContinueBuyDays int 3
|
||||||
|
PurChaseGiftTips int 1
|
||||||
|
FavorabilityDelaySecond int 400
|
||||||
|
AudioManagerAssetUrl string Assets/Product/Common/AudioManager.prefab
|
||||||
|
MovieSettingAssetUrl string Assets/Product/Movie/Data/MovieSetting.asset
|
||||||
|
HomeMapAssetUrl string Assets/Product/Common/HomeMapManager.prefab
|
||||||
|
HomeGridColorDefaultAssetUrl string Assets/Product/Scene/SuShe/GridColorSO/XDefaultGridColor.asset
|
||||||
|
HomeGridColorGreenAssetUrl string Assets/Product/Scene/SuShe/GridColorSO/XGreenGridColor.asset
|
||||||
|
HomeGridColorRedAssetUrl string Assets/Product/Scene/SuShe/GridColorSO/XRedGridColor.asset
|
||||||
|
HomeGridColorInteractAssetUrl string Assets/Product/Scene/SuShe/GridColorSO/XInteractGridColor.asset
|
||||||
|
HomeGridColorBlueAssetUrl string Assets/Product/Scene/SuShe/GridColorSO/XBlueGridColor.asset
|
||||||
|
HomeSceneSoAssetUrl string Assets/Product/Scene/SuShe/IlluminationSO/GlobalIllumSOsushe003.asset
|
||||||
|
SuShe003 string Assets/Product/Scene/ScenePrefab/sushe003.prefab
|
||||||
|
EquipResonanceIcon string Assets/Product/Texture/Atlas/UIEquipNew/EquipResonanceIcon.png
|
||||||
|
EquipAwakenIcon string Assets/Product/Texture/Atlas/UIEquipNew/EquipResonanceIcon2.png
|
||||||
|
EquipBreakThroughBig0 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughBig0.png
|
||||||
|
EquipBreakThroughBig1 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughBig1.png
|
||||||
|
EquipBreakThroughBig2 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughBig2.png
|
||||||
|
EquipBreakThroughBig3 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughBig3.png
|
||||||
|
EquipBreakThroughBig4 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughBig4.png
|
||||||
|
EquipBreakThroughSmall1 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThrough1.png
|
||||||
|
EquipBreakThroughSmall2 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughSmall2.png
|
||||||
|
EquipBreakThroughSmall3 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThrough3.png
|
||||||
|
EquipBreakThroughSmall4 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughSmall4.png
|
||||||
|
EquipBreakThrough0 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThrough0.png
|
||||||
|
EquipBreakThrough1 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThrough1.png
|
||||||
|
EquipBreakThrough2 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThrough2.png
|
||||||
|
EquipBreakThrough3 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThrough3.png
|
||||||
|
EquipBreakThrough4 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughSmall4.png
|
||||||
|
CommonBagWhite string Assets/Product/Texture/Atlas/Common/CommonBagWhite.png
|
||||||
|
CommonBagGreed string Assets/Product/Texture/Atlas/Common/CommonBagGreed.png
|
||||||
|
CommonBagBlue string Assets/Product/Texture/Atlas/Common/CommonBagBlue.png
|
||||||
|
CommonBagPurple string Assets/Product/Texture/Atlas/Common/CommonBagPurple.png
|
||||||
|
CommonBagGold string Assets/Product/Texture/Atlas/Common/CommonBagGold.png
|
||||||
|
CommonBagRed string Assets/Product/Texture/Atlas/Common/CommonBagRed.png
|
||||||
|
QualityIconColor1 string Assets/Product/Texture/Atlas/Common/CommonEquipWhite.png
|
||||||
|
QualityIconColor2 string Assets/Product/Texture/Atlas/Common/CommonEquipGreen.png
|
||||||
|
QualityIconColor3 string Assets/Product/Texture/Atlas/Common/CommonEquipBlue.png
|
||||||
|
QualityIconColor4 string Assets/Product/Texture/Atlas/Common/CommonEquipPurple.png
|
||||||
|
QualityIconColor5 string Assets/Product/Texture/Atlas/Common/CommonEquipGold.png
|
||||||
|
QualityIconColor6 string Assets/Product/Texture/Atlas/Common/CommonEquipRed.png
|
||||||
|
QualityIconColor7 string Assets/Product/Texture/Atlas/Common/CommonEquipRed.png
|
||||||
|
UiMainPitchOn string Assets/Product/Texture/Image/UiMain/MainPoint1.png
|
||||||
|
UiMainPitchOff string Assets/Product/Texture/Image/UiMain/MainPoint2.png
|
||||||
|
UiBagItemRed string Assets/Product/Texture/Atlas/UiBag/BagTag5Days.png
|
||||||
|
UiBagItemYellow string Assets/Product/Texture/Atlas/UiBag/BagTagHangse.png
|
||||||
|
UiBagItemBlue string Assets/Product/Texture/Atlas/UiBag/BagTagHuishou.png
|
||||||
|
UiBagItemGreen string Assets/Product/Texture/Atlas/UiBag/BagTagMax.png
|
||||||
|
DefaultPortraitImagePath string Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png
|
||||||
|
RoomDefaultSoPath string Assets/Product/Scene/SuShe/IlluminationSO/GlobalIllumSOsushe003DormDefault.asset
|
||||||
|
MissionQuality1 string Assets/Product/Texture/Atlas/IconMissionQuality/MissionQuality1.png
|
||||||
|
MissionQuality2 string Assets/Product/Texture/Atlas/IconMissionQuality/MissionQuality2.png
|
||||||
|
MissionQuality3 string Assets/Product/Texture/Atlas/IconMissionQuality/MissionQuality3.png
|
||||||
|
MissionQuality4 string Assets/Product/Texture/Atlas/IconMissionQuality/MissionQuality4.png
|
||||||
|
MissionQuality5 string Assets/Product/Texture/Atlas/IconMissionQuality/MissionQuality5.png
|
||||||
|
TaskDailyActiveReach1 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveReach1.png
|
||||||
|
TaskDailyActiveReach2 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveReach2.png
|
||||||
|
TaskDailyActiveReach3 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveReach3.png
|
||||||
|
TaskDailyActiveReach4 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveReach4.png
|
||||||
|
TaskDailyActiveReach5 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveReach5.png
|
||||||
|
TaskDailyActiveNotReach1 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveNotReach1.png
|
||||||
|
TaskDailyActiveNotReach2 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveNotReach1.png
|
||||||
|
TaskDailyActiveNotReach3 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveNotReach1.png
|
||||||
|
TaskDailyActiveNotReach4 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveNotReach1.png
|
||||||
|
TaskDailyActiveNotReach5 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveNotReach1.png
|
||||||
|
GuildContributeRankFlag1 string Assets/Product/Texture/Image/UiGuild/UiGuildRank1.png
|
||||||
|
GuildContributeRankFlag2 string Assets/Product/Texture/Image/UiGuild/UiGuildRank2.png
|
||||||
|
GuildContributeRankFlag3 string Assets/Product/Texture/Image/UiGuild/UiGuildRank3.png
|
||||||
|
GuildContributeRankFlag4 string Assets/Product/Texture/Image/UiGuild/UiGuildRank4.png
|
||||||
|
GuildContributeRankFlag5 string Assets/Product/Texture/Image/UiGuild/UiGuildRank5.png
|
||||||
|
GridRepeatChallengeStage string Assets/Product/Ui/ComponentPrefab/GridStage/GridRepeatChallengeStage.prefab
|
||||||
|
GridRepeatChallengeStageSquare string Assets/Product/Ui/ComponentPrefab/GridStage/GridRepeatChallengeStageSquare.prefab
|
||||||
|
GridBranchStageChallengeVertical string Assets/Product/Ui/ComponentPrefab/GridStage/GridBranchStageChallengeVertical.prefab
|
||||||
|
GridBranchStageSquare string Assets/Product/Ui/ComponentPrefab/GridStage/GridBranchStageSquare.prefab
|
||||||
|
GridBranchStageRectangle string Assets/Product/Ui/ComponentPrefab/GridStage/GridBranchStageRectangle.prefab
|
||||||
|
GridStageSquare string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageSquare.prefab
|
||||||
|
GridStageRectangle string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRectangle.prefab
|
||||||
|
GridStageSquareMW string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageSquareMW.prefab
|
||||||
|
GridStageRectangleMW string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRectangleMW.prefab
|
||||||
|
GridPrequelStage string Assets/Product/Ui/ComponentPrefab/GridStage/GridPrequelStage.prefab
|
||||||
|
GridAssignChapter string Assets/Product/Ui/ComponentPrefab/FubenAssign/GridAssignChapter.prefab
|
||||||
|
GridAssignStage string Assets/Product/Ui/ComponentPrefab/FubenAssign/GridAssignStage.prefab
|
||||||
|
GridActivityBossSingleStage string Assets/Product/Ui/ComponentPrefab/GridStage/GridActivityBossSingleStage.prefab
|
||||||
|
GuideData string Assets/Product/Behavior/Guide/GuideData.bytes
|
||||||
|
DormitoryCharData string Assets/Product/Behavior/Dormitory/Character/CharacterData.bytes
|
||||||
|
DormitoryFurniData string Assets/Product/Behavior/Dormitory/Furniture/FurnitureData.bytes
|
||||||
|
UiFightTopInfectionPrefab string Assets/Product/Ui/UiFightPrefab/UiFightTopNoiseBar.prefab
|
||||||
|
UiDebuggerBehaviourTree string Assets/Product/Ui/Prefab/UiDebuggerBehaviourTree.prefab
|
||||||
|
UiDebuggerCheat string Assets/Product/Ui/Prefab/UiDebuggerCheat.prefab
|
||||||
|
UiDebuggerConsole string Assets/Product/Ui/Prefab/UiDebuggerConsole.prefab
|
||||||
|
UiDebuggerDps string Assets/Product/Ui/Prefab/UiDebuggerDps.prefab
|
||||||
|
UiDebuggerFubenList string Assets/Product/Ui/Prefab/UiDebuggerFubenList.prefab
|
||||||
|
UiDebuggerGm string Assets/Product/Ui/Prefab/UiDebuggerGm.prefab
|
||||||
|
UiDebuggerGraphic string Assets/Product/Ui/Prefab/UiDebuggerGraphic.prefab
|
||||||
|
UiDebuggerMissile string Assets/Product/Ui/Prefab/UiDebuggerMissile.prefab
|
||||||
|
UiDebuggerMultiplayerFightLagLossPacket string Assets/Product/Ui/Prefab/UiDebuggerMultiplayerFightLagLossPacket.prefab
|
||||||
|
UiDebuggerMultiplayerFight string Assets/Product/Ui/Prefab/UiDebuggerMultiplayerFight.prefab
|
||||||
|
UiDebuggerNpcCustom string Assets/Product/Ui/Prefab/UiDebuggerNpcCustom.prefab
|
||||||
|
UiDebuggerNpcFight string Assets/Product/Ui/Prefab/UiDebuggerNpcFight.prefab
|
||||||
|
UiDebuggerNpcList string Assets/Product/Ui/Prefab/UiDebuggerNpcList.prefab
|
||||||
|
UiDebuggerReplay string Assets/Product/Ui/Prefab/UiDebuggerReplay.prefab
|
||||||
|
UiDebuggerStoryList string Assets/Product/Ui/Prefab/UiDebuggerStoryList.prefab
|
||||||
|
UiDebuggerDormTemplate string Assets/Product/Ui/Prefab/UiDebuggerDormTemplate.prefab
|
||||||
|
UiDamageNumericalRecordPanel string Assets/Product/Ui/Prefab/UiDamageNumericalRecordPanel.prefab
|
||||||
|
UiDebuggerDamageStatisticsPanel string Assets/Product/Ui/Prefab/UiDebuggerDamageStatisticsPanel.prefab
|
||||||
|
UiDebuggerDamageContext string Assets/Product/Ui/Prefab/UiDebuggerDamageContext.prefab
|
||||||
|
UiDebuggerFightNumerical string Assets/Product/Ui/Prefab/UiDebuggerFightNumerical.prefab
|
||||||
|
UiDebuggerFightShortcut string Assets/Product/Ui/Prefab/UiDebuggerFightShortcut.prefab
|
||||||
|
UiDebuggerFightBuff string Assets/Product/Ui/Prefab/UiDebuggerFightBuff.prefab
|
||||||
|
UiVideoDebug string Assets/Product/Ui/Prefab/UiVideoDebug.prefab
|
||||||
|
UiDebuggerGyro string Assets/Product/Ui/Prefab/UiDebuggerGyro.prefab
|
||||||
|
IceTex string Assets/Product/Common/IceTex.png
|
||||||
|
Noise string Assets/Product/Common/Noise.png
|
||||||
|
ComponentDebuggerSwitch string Assets/Product/Ui/ComponentPrefab/Debuger/BtnDebugSwitch.prefab
|
||||||
|
UiDebugger string Assets/Product/Ui/Prefab/UiDebugger.prefab
|
||||||
|
XGridMatPath string Assets/Product/Common/XRoomGrid.mat
|
||||||
|
RenderConst string Assets/Product/Common/RenderConst.asset
|
||||||
|
FightWallCameraDitherDetector string Assets/Product/Common/FightWallCameraDitherDetector.prefab
|
||||||
|
FogNoiseTex string Assets/Product/Common/FogNoiseTex.png
|
||||||
|
CameraBlends string Assets/Product/Common/CameraBlends.asset
|
||||||
|
XShadowVolume string Assets/Product/Common/XShadowVolume.mat
|
||||||
|
UiRoot string Assets/Product/Ui/Prefab/UiRoot.prefab
|
||||||
|
UiMask string Assets/Product/Ui/Prefab/UiMask.prefab
|
||||||
|
PurchaseYKTotalCount int 2
|
||||||
|
PurchaseYKLimtCount int 30
|
||||||
|
DormDrawGroudId int 6
|
||||||
|
DormDrawGroudPath string Assets/Product/Ui/ComponentPrefab/DrawBackGround/DrawBackGround01.prefab
|
||||||
|
DormComfortTime int 2000
|
||||||
|
FurnitureImgS10 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS10.png
|
||||||
|
FurnitureImgS20 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS20.png
|
||||||
|
FurnitureImgS5 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS5.png
|
||||||
|
FurnitureImgS21 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS21.png
|
||||||
|
FurnitureImgS22 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS22.png
|
||||||
|
FurnitureImgS6 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS6.png
|
||||||
|
DormMainAnimationMoveTime int 600
|
||||||
|
DormMainAnimationStaicTime int 200
|
||||||
|
DormGroundGridMeshHighOffset float 0.05
|
||||||
|
DormSecondAnimationDelayTime int 600
|
||||||
|
PurchaseCardId int 83028
|
||||||
|
CustomerServiceUrl string http://kf.yingxiong.com/kf2.0/user-center?game_id=186
|
||||||
|
FurnitureImgS8 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS8.png
|
||||||
|
FightPreloadRate float 0.5
|
||||||
|
FurnitureImgS11 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS11.png
|
||||||
|
FavorabilitySkipSize int 2
|
||||||
|
FavorabilitySkip1 int 10027
|
||||||
|
FavorabilitySkip2 int 10028
|
||||||
|
FavorabilitySkip3 int 4002
|
||||||
|
FavorabilitySkip4 int 4000
|
||||||
|
FightQualityStageId int 10010001
|
||||||
|
FightKeyStageId int 10010101
|
||||||
|
SpecialScreenOff float 50
|
||||||
|
SelfNumSmall int 20
|
||||||
|
SelfNumMiddle int 30
|
||||||
|
SelfNumBig int 45
|
||||||
|
ChannelInfoRefreshMin int 1
|
||||||
|
ChannelChangeFadeTime int 1
|
||||||
|
NewUserMovieId string ZX00000BA
|
||||||
|
IsShowChannelNumber int 0
|
||||||
|
MedalStoryId int 1100145
|
||||||
|
DrawLogLimit int 10
|
||||||
|
NoticePathPrefix string client/notice/config/
|
||||||
|
UnloadNpcTime int 10000
|
||||||
|
UnloadWeaponTime int 5000
|
||||||
|
SelfNumDefault int 100
|
||||||
|
GameLogo string Assets/Product/Texture/Image/Logo/CommonGameLogo.png
|
||||||
|
DormAttrFormat string <color=%s><size=30> %s%d</size></color>
|
||||||
|
DormSuitBgmDesc string Place <color=#0E70BDFF>%s</color> different set decors in room to %s unlock BGM <color=#0E70BDFF>[%s]</color>
|
||||||
|
DormSuitBgmTitleDesc string <size=30><color=#0E70BDFF>Set bonus</color></size>
|
||||||
|
MaxNameLength int 12
|
||||||
|
MaxSignLength int 30
|
||||||
|
ExhibitionLevelPoint_01 int 1
|
||||||
|
ExhibitionLevelPoint_02 int 1
|
||||||
|
ExhibitionLevelPoint_03 int 1
|
||||||
|
ExhibitionLevelPoint_04 int 1
|
||||||
|
DefaultDynamicJoystick int 0
|
||||||
|
DefaultFocusType int 3
|
||||||
|
DefaultFocusButton int 1
|
||||||
|
DefaultInviteButton int 1
|
||||||
|
DefaultWeaponTransType int 2
|
||||||
|
DefaultRechargeType int 2
|
||||||
|
FubenBabelTowerBannerBg string Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner06.png
|
||||||
|
TipBatteryLeftTime int 259200
|
||||||
|
TipTimeLimitItemsLeftTime int 1728000
|
||||||
|
BabelTowerBuffShowTime int 300
|
||||||
|
BabelTowerBuffShowRate int 9
|
||||||
|
BabelTowerBuffDisappearTime int 1500
|
||||||
|
BabelTowerMaxChallengeBuff int 15
|
||||||
|
BabelTowerMaxSupportBuff int 10
|
||||||
|
FightCoLoadRate int 3
|
||||||
|
FightCoLoadMaxDT float 0.0666667
|
||||||
|
FightCoLoadMinDT float 0.04
|
||||||
|
MailWillFullCount int 70
|
||||||
|
GuildNameMinLen int 1
|
||||||
|
GuildNameMaxLen int 16
|
||||||
|
GuildDeclarMaxLen int 100
|
||||||
|
GuildVistorCountMax int 10
|
||||||
|
GuildDormMapGridAssetUrl string Assets/Product/Common/HomeMapManager.prefab
|
||||||
|
GuildDormMainSceneName string Guild01
|
||||||
|
GuildDormMainScenePrefabPath string Assets/Product/Scene/ScenePrefab/Guild01.prefab
|
||||||
|
LovelCommunicateStartTime string 1613160000
|
||||||
|
LovelCommunicateEndTime string 1613487540
|
||||||
|
CommunicateReplaceStr string KURONAME
|
||||||
|
UIRepeatChallengeNewChapterNumIconPath1 string Assets/Product/Texture/Atlas/UiFushuaguan/Num1.png
|
||||||
|
UIRepeatChallengeNewChapterNumIconPath2 string Assets/Product/Texture/Atlas/UiFushuaguan/Num2.png
|
||||||
|
UIRepeatChallengeNewChapterNumIconPath3 string Assets/Product/Texture/Atlas/UiFushuaguan/Num3.png
|
||||||
|
UIRepeatChallengeNewChapterNumIconPath4 string Assets/Product/Texture/Atlas/UiFushuaguan/Num4.png
|
||||||
|
UIRepeatChallengeNewChapterNumIconPath5 string Assets/Product/Texture/Atlas/UiFushuaguan/Num5.png
|
||||||
|
SelectReplicatedGiftMinusBtnLongClickTime int 250
|
||||||
|
GuildFiltrateCount int 100
|
||||||
|
GuildFiltrateShowCount int 15
|
||||||
|
WeaponResonanceShowDelay int 200
|
||||||
|
RogueLikeTeamMemberCount int 3
|
||||||
|
RogueLikeUnknowRobot string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeIconZyjs.png
|
||||||
|
RogueLikeNormalNode string Assets/Product/Ui/ComponentPrefab/FubenRogueLike/FubenRogueLikeLevel.prefab
|
||||||
|
RogueLikeBossNode string Assets/Product/Ui/ComponentPrefab/FubenRogueLike/FubenRogueLikeBossLevel.prefab
|
||||||
|
RogueLikeChallengeCoin int 60300
|
||||||
|
RogueLikePumpkinCoin int 60301
|
||||||
|
RogueLikeKeepsakeCoin int 60302
|
||||||
|
RogueLikeCheckLineSwitch int 0
|
||||||
|
FubenRogueLikeBannerBg string Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner08.png
|
||||||
|
RogueLikeTabFightNor string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor01.png
|
||||||
|
RogueLikeTabFightElite string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor02.png
|
||||||
|
RogueLikeTabFightBoss string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor03.png
|
||||||
|
RogueLikeTabBox string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor05.png
|
||||||
|
RogueLikeTabRest string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor06.png
|
||||||
|
RogueLikeTabShop string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor04.png
|
||||||
|
RogueLikeTabEvent string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor07.png
|
||||||
|
RogueLikeDisTabNor string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab01.png
|
||||||
|
RogueLikeDisTabElite string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab02.png
|
||||||
|
RogueLikeDisTabBoss string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab03.png
|
||||||
|
RogueLikeDisTabShop string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab04.png
|
||||||
|
RogueLikeDisTabBox string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab05.png
|
||||||
|
RogueLikeDisTabRest string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab06.png
|
||||||
|
RogueLikeDisTabEvent string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab07.png
|
||||||
|
ActivityShopItemTextCanBuyColor string ffffffff
|
||||||
|
ActivityShopItemTextCanNotBuyColor string ff0000ff
|
||||||
|
NierShopItemTextCanBuyColor string ffffffff
|
||||||
|
NierShopItemTextCanNotBuyColor string ff8f75ff
|
||||||
|
ActivityBriefMovie int 0
|
||||||
|
RogueLikeNodeAnimTime int 5
|
||||||
|
ArchiveAwarenessShowDelayTime int 0
|
||||||
|
ArchiveWeaponShowDelayTime int 10
|
||||||
|
ArchiveAwarenessSiteBgPath1 string Assets/Product/Texture/Atlas/UiFushuaguan/Num1.png
|
||||||
|
ArchiveAwarenessSiteBgPath2 string Assets/Product/Texture/Atlas/UiFushuaguan/Num2.png
|
||||||
|
ArchiveAwarenessSiteBgPath3 string Assets/Product/Texture/Atlas/UiFushuaguan/Num3.png
|
||||||
|
ArchiveAwarenessSiteBgPath4 string Assets/Product/Texture/Atlas/UiFushuaguan/Num4.png
|
||||||
|
ArchiveAwarenessSiteBgPath5 string Assets/Product/Texture/Atlas/UiFushuaguan/Num5.png
|
||||||
|
ArchiveAwarenessSiteBgPath6 string Assets/Product/Texture/Atlas/UiArchive/UiArchiveNum6.png
|
||||||
|
ArchiveEvaluateOnForAll int 1
|
||||||
|
GuildChannelMaxCount int 500
|
||||||
|
BabelTowerRankIcon1 string Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo1.png
|
||||||
|
BabelTowerRankIcon2 string Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo2.png
|
||||||
|
BabelTowerRankIcon3 string Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo3.png
|
||||||
|
MoeWarScheduleIcon1 string Assets/Product/Texture/Image/UiMoeWar/UiMoeWarScheduleRoleIcon01.png
|
||||||
|
MoeWarScheduleIcon2 string Assets/Product/Texture/Image/UiMoeWar/UiMoeWarScheduleRoleIcon02.png
|
||||||
|
MoeWarScheduleIcon3 string Assets/Product/Texture/Image/UiMoeWar/UiMoeWarScheduleRoleIcon03.png
|
||||||
|
MoeWarScheduleSupportIcon string Assets/Product/Texture/Image/IconTools/IconMoeWarSupport.png
|
||||||
|
MoeWarVoteReawrdIcon string Assets/Product/Texture/Image/IconTools/IconMoeWarWhistle.png
|
||||||
|
MoeWarVoteEndShiftTime int 300
|
||||||
|
MoeWarGachaItem int 62514
|
||||||
|
MoeWarGachaItemNum int 700
|
||||||
|
WindowsInlayAddress string https://www.bilibili.com/blackboard/activity-zsxc.html
|
||||||
|
RegressionTaskScheduleProgressAnimTime int 2
|
||||||
|
RegressionRequestInvitationMsgInternalTime int 30
|
||||||
|
RegressionRequestUseInvitationCodeInternalTime int 5
|
||||||
|
RegressionMainViewFreshTimeInterval int 30
|
||||||
|
UiMainLowPowerValue float 0.2
|
||||||
|
PicCompositionEditIcon string Assets/Product/Texture/Image/Role/RoleHeadJiaru.png
|
||||||
|
PicCompositionMemoMax int 5
|
||||||
|
PicCompositionErrorKey string ProductCommentContentIllegal
|
||||||
|
StealthRoleIndicator string Assets/Product/Ui/UiFightPrefab/UiFightWatching.prefab
|
||||||
|
StealthTargetIndicator1 string Assets/Product/Ui/UiFightPrefab/FightWatchingTip1.prefab
|
||||||
|
StealthTargetIndicator2 string Assets/Product/Ui/UiFightPrefab/FightWatchingTip2.prefab
|
||||||
|
StealthRoleTypeGOName1 string Watching
|
||||||
|
StealthRoleTypeGOName2 string Found
|
||||||
|
StealthTargetFillBarName string Watching
|
||||||
|
StealthTargetMarkCase string MarkCase
|
||||||
|
StealthTargetAssetScale float 2
|
||||||
|
StealthTargetOffsetY float 1.3
|
||||||
|
PicCompositionGetMaxCount int 20
|
||||||
|
FubenRepeatChallengeExCostItemId int 0
|
||||||
|
LockStoryIconAspectRatio float 1.778
|
||||||
|
GuildRefreshRecruitTime int 5
|
||||||
|
GuildNewsMaxCount int 5
|
||||||
|
GuildAnnouncementMaxLen int 100
|
||||||
|
GuildInterComMaxLen int 50
|
||||||
|
ShopCanBuyColor string 000000ff
|
||||||
|
ShopCanNotBuyColor string ff0000ff
|
||||||
|
MusicPlayerSpectrumIntervalTime int 60
|
||||||
|
MusicPlayerSpectrumBandNum int 64
|
||||||
|
MusicPlayerSpectrumLogBandNum int 60
|
||||||
|
MusicPlayerSpectrumBaseHeight float 6
|
||||||
|
MusicPlayerSpectrumMinHeight float 2
|
||||||
|
MusicPlayerSpectrumMaxHeight float 84
|
||||||
|
MusicPlayerSpectrumIgnoreFrequencyCount int 1
|
||||||
|
MusicPlayerMainViewTextMoveSpeed float 70
|
||||||
|
MusicPlayerMainViewTextMovePauseInterval float 2
|
||||||
|
MusicPlayerMainViewTextScheduleInterval int 2000
|
||||||
|
MusicPlayerMainViewNeedPlayedAlbumId int 1
|
||||||
|
NoticeMediumFontSize int 20
|
||||||
|
MainLineStageMaxCount int 25
|
||||||
|
MainLineExploreStageMaxCount int 40
|
||||||
|
GuildMainInfoRefreshTime int 5
|
||||||
|
GridStageSquareEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageSquareEx.prefab
|
||||||
|
GridStageRectangleEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRectangleEx.prefab
|
||||||
|
GridStageFwSquare string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwSquare.prefab
|
||||||
|
GridStageFwRectangle string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwRectangle.prefab
|
||||||
|
GridStageFwSquareEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwSquareEx.prefab
|
||||||
|
GridStageFwRectangleEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwRectangleEx.prefab
|
||||||
|
CommunicationGiftMaxCount int 999
|
||||||
|
UnionPraiseInterval int 30
|
||||||
|
UnionRankRequestInterval int 20
|
||||||
|
UnionAllReadyInterval int 30
|
||||||
|
UiActivityBriefBaseSpineAnimPath string Assets/Product/Ui/Spine/ActivitySpineLogin.prefab
|
||||||
|
UiLoginSpineAnimPath string Assets/Product/Ui/Spine/SpineLogin.prefab
|
||||||
|
GuildRankIcon1 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
|
||||||
|
GuildRankIcon2 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
|
||||||
|
GuildRankIcon3 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
|
||||||
|
GuildRankIcon4 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
|
||||||
|
GuildRankIcon5 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
|
||||||
|
GuildCustomNameLimit int 6
|
||||||
|
GuildReqRecommandCdTime int 10
|
||||||
|
GridFubenInfestorExploreStageFog string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreStageFog.prefab
|
||||||
|
GridFubenInfestorExploreStagePassed string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreStagePassed.prefab
|
||||||
|
GridFubenInfestorExploreStageReach string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreStageReach.prefab
|
||||||
|
GridFubenInfestorExploreStageCurrent string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreStageCurrent.prefab
|
||||||
|
GridFubenInfestorExploreStageUnReach string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreStageUnReach.prefab
|
||||||
|
GridFubenInfestorExploreOccupiedPlayerPreafab string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreRole.prefab
|
||||||
|
UiInfestorExploreCoreGold string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreCoreGold.png
|
||||||
|
UiInfestorExploreCorePurple string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreCorePurple.png
|
||||||
|
UiInfestorExploreCoreRed string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreCoreRed.png
|
||||||
|
FightInfestorPanelScoreGap float 10000
|
||||||
|
FightInfestorPlayerScoreLimit float 10000
|
||||||
|
ArenaOnlineShowTime int 15
|
||||||
|
GuildChatCacheCount int 500
|
||||||
|
GuildGlobalRequestMember int 300
|
||||||
|
DefaultGroupExhibitionImagePath string Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png
|
||||||
|
GuildBossRewardEnableIcon string Assets/Product/Texture/Atlas/UiGuild/UiGuildBossXZbaoxiang02.png
|
||||||
|
GuildBossRewardDisableIcon string Assets/Product/Texture/Atlas/UiGuild/UiGuildBossXZbaoxiang01.png
|
||||||
|
ActivityBriefDayBeginHour int 5
|
||||||
|
ActivityBriefNightBeginHour int 19
|
||||||
|
ActivityBriefAolajiangModelPath string Assets/Product/Role/CharaterPrefab/Mb1AolajiangMd010001UI.prefab
|
||||||
|
FightInfestorScoreRulerMinCount int 200
|
||||||
|
GuildBossHpAnimTime float 1
|
||||||
|
GuildBossHpEffectTime float 0.8
|
||||||
|
CollectionHintColor string 000000ff
|
||||||
|
SceneUnloadTime int 10000
|
||||||
|
SceneUnloadCacheMaxCount int 3
|
||||||
|
TeamRequireCharacterNormalImage string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreEasyNor.png
|
||||||
|
TeamRequireCharacterIsomerImage string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreHardNor.png
|
||||||
|
TeamRequireCharacterIsomerDebuffImage string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreEasyNor.png
|
||||||
|
TeamRequireCharacterNormalDebuffImage string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreHardNor.png
|
||||||
|
TeamCharacterTypeNormalLimitImage string Assets/Product/Texture/Atlas/UiFuben/FubenIconGouzaoti.png
|
||||||
|
TeamCharacterTypeIsomerLimitImage string Assets/Product/Texture/Atlas/UiFuben/FubenIconShougezhe.png
|
||||||
|
TeamCharacterTypeIsomerDebuffLimitImage string Assets/Product/Texture/Atlas/UiFuben/FubenIconGouzaoti.png
|
||||||
|
TeamCharacterTypeNormalDebuffLimitImage string Assets/Product/Texture/Atlas/UiFuben/FubenIconShougezhe.png
|
||||||
|
DormShareWaitTime int 15
|
||||||
|
DormMaxShareCount int 10
|
||||||
|
ExpeditionNoMember string Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png
|
||||||
|
ExpeditionDefaultStoryCover string Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageIcon01.png
|
||||||
|
ExpeditionDefaultBattleCover string Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageIcon02.png
|
||||||
|
WorldBossBuffLockColor string FF4E4Eff
|
||||||
|
WorldBossBuffUnLockColor string 188649ff
|
||||||
|
WorldBossBuffLowColor string 989898ff
|
||||||
|
WorldBossReportHead int 9090007
|
||||||
|
GridWorldBossStageNewNor string Assets/Product/Ui/ComponentPrefab/GridStage/GridWorldBossStageNewNor.prefab
|
||||||
|
GridWorldBossStageNewHard string Assets/Product/Ui/ComponentPrefab/GridStage/GridWorldBossStageNewHard.prefab
|
||||||
|
WorldBossUnLockInfoColor string 000000ff
|
||||||
|
WorldBossLockInfoColor string 989898ff
|
||||||
|
RpgTowerStageBgNormal string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerStageBg00.png
|
||||||
|
RpgTowerStageBgSelect string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerStageBg01.png
|
||||||
|
RpgTowerStageIconNormal string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerEasy.png
|
||||||
|
RpgTowerStageIconHard string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerNormal.png
|
||||||
|
RpgTowerStageIconChallenge string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerHard.png
|
||||||
|
UiRpgTowerEasy string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerEasy.png
|
||||||
|
UiRpgTowerEasySelect string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerEasySelect.png
|
||||||
|
UiRpgTowerEasyDisable string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerEasyDisable.png
|
||||||
|
UiRpgTowerNormal string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerNormal.png
|
||||||
|
UiRpgTowerNormalSelect string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerNormalSelect.png
|
||||||
|
UiRpgTowerNormalDisable string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerNormalDisable.png
|
||||||
|
UiRpgTowerHard string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerHard.png
|
||||||
|
UiRpgTowerHardSelect string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerHardSelect.png
|
||||||
|
UiRpgTowerHardDisable string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerHardDisable.png
|
||||||
|
CollectionScoreTextSize1 int 36
|
||||||
|
CollectionScoreTextSize2 int 36
|
||||||
|
CollectionScoreTextSize3 int 36
|
||||||
|
CollectionScoreTextSize4 int 30
|
||||||
|
CollectionScoreTextSize5 int 25
|
||||||
|
RogueLikeTrialPointAnimaTime float 2.2
|
||||||
|
MaintainerActionIconInTaskUI string Assets/Product/Texture/Atlas/UiTask/TaskBtn3.png
|
||||||
|
TRPGNotPreTargetId int 0
|
||||||
|
NieRFubenBannerBg string Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner06.png
|
||||||
|
TRPGFirstOpenFunctionGroupId int 11000
|
||||||
|
TRPGChapterId int 1013
|
||||||
|
TRPGTruthRoadStageMaxCount int 30
|
||||||
|
UserAgreementUrl string https://pgr.kurogame.net/p/terms_of_service.html
|
||||||
|
PrivacyPolicyUrl string https://pgr.kurogame.net/p/privacy_policy.html
|
||||||
|
ChildArgUrl string https://pns.kurogame.com/p/child_privacy
|
||||||
|
CollectionWallDefaultIcon string Assets/Product/Texture/Image/UiCollectionWall/UiCollectionWallBg.png
|
||||||
|
TRPGNotTargetDefaultRoleIcon string Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png
|
||||||
|
TRPGTaskPanelNewShowTime float 15
|
||||||
|
TRPGPanelTaskEnableTime float 3
|
||||||
|
TRPGPanelTaskDisableTime float 0.1
|
||||||
|
NieREasterEggBulletChatDelayTime float 2
|
||||||
|
NieREasterEggBulletChatShowTime float 0.5
|
||||||
|
PokemonAllCareerIcon string Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIconAll.png
|
||||||
|
ChessPursuitBuffStartEffect string Assets/Product/Effect/Prefab/FxTongyong/FxQRPursuitBuffStart.prefab
|
||||||
|
ChessPursuitBuffStartEffectTime float 1.1
|
||||||
|
ChessPursuitStartStoryId string KD00102BA
|
||||||
|
LoginUidShowLongClickOffset int 5000
|
||||||
|
ChessPursuitArrowEffect string Assets/Product/Effect/Prefab/FxTongyong/FxQRPursuitJiantou.prefab
|
||||||
|
ChessPursuitUseCardEffect string Assets/Product/Effect/Prefab/FxUi/FxUiCommon/FxUiHuanRen.prefab
|
||||||
|
FingerGuessingLoseIcon2 string Assets/Product/Texture/Atlas/UiFingerGuessing/UiFingerGuessingImg10.png
|
||||||
|
FingerGuessingLoseIcon0 string Assets/Product/Texture/Atlas/UiFingerGuessing/UiFingerGuessingImg11.png
|
||||||
|
FingerGuessingLoseIcon1 string Assets/Product/Texture/Atlas/UiFingerGuessing/UiFingerGuessingImg12.png
|
||||||
|
ShieldedProtocol string The function has been masked
|
||||||
|
StrongholdElectricIcon string Assets/Product/Texture/Image/IconToolsSp/IconStronghold004Sp.png
|
||||||
|
PurchaseLJCZDefaultLookState int 2
|
||||||
|
MoeWarSceneAnimationPlayEndAnimDistance float 95
|
||||||
|
MoeWarSceneAnimationGoalDistance float 96
|
||||||
|
MoeWarSceneAnimationRestoreDistance float 97
|
||||||
|
MoeWarPreparaHeadMoveAnimaTime float 2.2
|
||||||
|
MoeWarSceneAnimationSlowdownPercent int 20
|
||||||
|
MoeWarSceneAnimationTotalTime int 4
|
||||||
|
PartnerBreakThrough0 string Assets/Product/Texture/Atlas/UIEquipNew/PartnerBreakBig0.png
|
||||||
|
PartnerBreakThrough1 string Assets/Product/Texture/Atlas/UIEquipNew/PartnerBreakBig1.png
|
||||||
|
PartnerBreakThrough2 string Assets/Product/Texture/Atlas/UIEquipNew/PartnerBreakBig2.png
|
||||||
|
PartnerBreakThrough3 string Assets/Product/Texture/Atlas/UIEquipNew/PartnerBreakBig3.png
|
||||||
|
MowWarSceneAnimationFxGoalEffectPath string Assets/Product/Effect/Prefab/FxMengZhanPrefab/FxRunWayGoal.prefab
|
||||||
|
MowWarSceneAnimationFxVictoryEffectPath string Assets/Product/Effect/Prefab/FxMengZhanPrefab/FxRunWayVictory.prefab
|
||||||
|
MoeWarPlayerScreenRecordSize int 50
|
||||||
|
MoeWarPlayerScreenRecordShowNumber int 2
|
||||||
|
MoeWarPlayerScreenRecordAnimationCD int 10
|
||||||
|
TopWaterMarkStatus int 1
|
||||||
|
SuperWaterMarkStatus int 1
|
||||||
|
MoeWarRecruitAnimaContentShowTime int 2000
|
||||||
|
NameplatePanelPath string Assets/Product/Ui/ComponentPrefab/UiNameplate/PanelNameplate.prefab
|
||||||
|
RpgMakerGameRandomDialogBoxIntervalSecond float 5
|
||||||
|
RpgMakerGameRoleUnLockHeadPath string Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameRole02.png
|
||||||
|
RpgMakerGameLoadingDelayClose int 2000
|
||||||
|
RpgMakerGamePlayBeAtkEffectDelayCallbackTime int 500
|
||||||
|
MovieReviewHighlightColor string ff8f75ff
|
||||||
|
RpgMakerPlayScreenUiCameraEffect string Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleBackspace.prefab
|
||||||
|
RpgMakerPlayScreenPlayUiCameraEffectTime int 700
|
||||||
|
SocialBlackAnimationContentShowTime float 0.5
|
||||||
|
SocialHintDisableTime int 2000
|
||||||
|
RpgMakeGameMoveSpeed int 4
|
||||||
|
StageNormalIcon string Assets/Product/Texture/Image/IconType/IconTypeNormal.png
|
||||||
|
StageHardIcon string Assets/Product/Texture/Image/IconType/IconTypeHard.png
|
||||||
|
StageFortress string Assets/Product/Texture/Image/IconType/IconTypeFortress.png
|
||||||
|
StageResourceIcon string Assets/Product/Texture/Image/IconType/IconTypesingle.png
|
||||||
|
StageDailyIcon string Assets/Product/Texture/Image/IconType/IconTypesingle.png
|
||||||
|
SuperTowerItemQuality1 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerGreen.png
|
||||||
|
SuperTowerItemQuality2 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerBlue.png
|
||||||
|
SuperTowerItemQuality3 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerPurple.png
|
||||||
|
SuperTowerItemQuality4 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerGold.png
|
||||||
|
SuperTowerItemQuality5 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerRed.png
|
||||||
|
SuperTowerItemQualityBg1 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerGreenBg.png
|
||||||
|
SuperTowerItemQualityBg2 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerBlueBg.png
|
||||||
|
SuperTowerItemQualityBg3 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerPurpleBg.png
|
||||||
|
SuperTowerItemQualityBg4 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerGoldBg.png
|
||||||
|
SuperTowerItemQualityBg5 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerRedBg.png
|
||||||
|
SuperTowerTierSettleAnimeTime float 2
|
||||||
|
SuperTowerThemeIndexLogo1 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerIconLogo1.png
|
||||||
|
SuperTowerThemeIndexLogo2 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerIconLogo2.png
|
||||||
|
SuperTowerThemeIndexLogo3 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerIconLogo3.png
|
||||||
|
SuperTowerThemeIndexLogo4 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerIconLogo4.png
|
||||||
|
SuperTowerThemeIndexLogo5 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerIconLogo5.png
|
||||||
|
LongPressPerLevelUp int 8
|
||||||
|
RpgMakerGamePlayMainDownHintStayTime int 5
|
||||||
|
RpgMakerGamePlayMainShowObjectTipsStayTime int 5
|
||||||
|
PassportSingleAnimaTime float 1
|
||||||
|
CalendarTimeId int 510
|
||||||
|
WeiLaStoryFace string Assets/Product/Role/StoryFace/R3WeilaMd010011FaceStoryVC.asset
|
||||||
|
RpgMakerGameMapTipMoveSpeed int 5
|
||||||
|
RpgMakerGameDieByTrapTime int 1000
|
||||||
|
RpgMakerGameMoveRoleAngleOffset int -30
|
||||||
|
SmashBrosPickPrefabLine string Assets/Product/Ui/ComponentPrefab/UiSuperSmashBros/GridSuperSmashBrosPick1v1.prefab
|
||||||
|
SmashBrosPickPrefabNormal string Assets/Product/Ui/ComponentPrefab/UiSuperSmashBros/GridSuperSmashBrosPickNormal.prefab
|
||||||
|
SmashBrosReadyPrefabLine string Assets/Product/Ui/ComponentPrefab/UiSuperSmashBros/GridSuperSmashBrosReady1v1.prefab
|
||||||
|
SmashBrosReadyPrefabNormal string Assets/Product/Ui/ComponentPrefab/UiSuperSmashBros/GridSuperSmashBrosReadyNormal.prefab
|
||||||
|
SmashBrosCharaHeadRandom string Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosRandomHead.png
|
||||||
|
LivWarmSoundsActivityProgressSpeed int 100
|
||||||
|
LivWarmRaceLastStageNotOpenModelEffectPath string Assets/Product/Effect/Prefab/FxTongyong/FxTongyongShihua.prefab
|
||||||
|
LivExtBtnInterval int 60000
|
||||||
|
UiLoginMovieId int 0
|
||||||
|
AreaWarToChallengeActionPoint int 10
|
||||||
|
AreaWarCanBuyCoin int 1000
|
||||||
|
AreaWarBlock3DGridHeightMin float -2.5
|
||||||
|
AreaWarBlock3DGridHeightMax float 0.55
|
||||||
|
AreaWarBlock3DGridAnimTime float 0.5
|
||||||
|
MainLine3DId int 1017
|
||||||
|
FxBase string Assets/Product/EffectEx/Prefab/FxBase/FxBase.prefab
|
||||||
|
FxBaseColorSpace string Assets/Product/EffectEx/Prefab/FxBase/FxBaseColorSpace.prefab
|
||||||
|
FxBaseVertexStream string Assets/Product/EffectEx/Prefab/FxBase/FxBaseVertexStream.prefab
|
||||||
|
FxBaseColorAndVertex string Assets/Product/EffectEx/Prefab/FxBase/FxBaseColorAndVertex.prefab
|
||||||
|
UiVideoPlayerDisplayTime int 3
|
||||||
|
TheatreTxtStartPath string Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtStart.png
|
||||||
|
TheatreTxtContinuePath string Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtStart2.png
|
||||||
|
DrawQualityEffect3 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaJiguangLevel1.prefab
|
||||||
|
DrawQualityEffect4 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaJiguangLevel2.prefab
|
||||||
|
DrawQualityEffect5 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaJiguangLevel3.prefab
|
||||||
|
DrawQualityEffect6 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaJiguangLevel4.prefab
|
||||||
|
DrawRingQualityEffect3 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaRingOrdinary.prefab
|
||||||
|
DrawRingQualityEffect4 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaRingPurple.prefab
|
||||||
|
DrawRingQualityEffect5 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaRingOrange.prefab
|
||||||
|
DrawRingQualityEffect6 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaRingRed.prefab
|
||||||
|
DrawQualityEffect0 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaJiguangLevel1.prefab
|
||||||
|
DrawRingQualityEffect0 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaRingOrdinary.prefab
|
||||||
|
DrawDefaultUpImg string Assets/Product/Texture/Image/IconTools/leijichongzhi05.png
|
||||||
|
DoomsdayBuildingIconEmpty string Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild01.png
|
||||||
|
DoomsdayBuildingStateIconWorking string Assets/Product/Texture/Atlas/UiDoomsday/UiDoomsdayMainState02.png
|
||||||
|
DoomsdayBuildingStateIconWaiting string Assets/Product/Texture/Atlas/UiDoomsday/UiDoomsdayMainState01.png
|
||||||
|
DoomsdayBuildingStateIconBuilding string Assets/Product/Texture/Atlas/UiDoomsday/UiDoomsdayMainState05.png
|
||||||
|
DoomsdayBuildingStateIconUnderstaffed string Assets/Product/Texture/Atlas/UiDoomsday/UiDoomsdayMainState04.png
|
||||||
|
DoomsdayBuildingStateIconPending string Assets/Product/Texture/Atlas/UiDoomsday/UiDoomsdayMainState03.png
|
||||||
|
AchievementRareIconQuality1 string Assets/Product/Texture/Atlas/UIAchievement/UIAchievementIcon07.png
|
||||||
|
AchievementRareIconQuality2 string Assets/Product/Texture/Atlas/UIAchievement/UIAchievementIcon08.png
|
||||||
|
AchievementRareIconQuality3 string Assets/Product/Texture/Atlas/UIAchievement/UIAchievementIcon06.png
|
||||||
|
AchievementRareIconQuality4 string Assets/Product/Texture/Atlas/UIAchievement/UIAchievementIcon05.png
|
||||||
|
GuideShowGroup int 1
|
||||||
|
DrawCompleteCueId int 1
|
||||||
|
DrawMusicVolumePercent int 50
|
||||||
|
PivotCombatTeachStageId int 30062317
|
||||||
|
PivotCombatDynamicScoreTeachStageId int 30062318
|
||||||
|
PracticeStageMaxCount int 7
|
||||||
|
GridStagePracticeCharacterFight string Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeCharacterFight.prefab
|
||||||
|
GridStagePracticeCharacterReward string Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeCharacterReward.prefab
|
||||||
|
UiGridPracticeCharacterMoveTargetX int 0
|
||||||
|
UiGridPracticeCharacterMoveMinX int -600
|
||||||
|
UiGridPracticeCharacterMoveMaxX int -200
|
||||||
|
RpgMakerGameExhibitItemId int 63301
|
||||||
|
PivotCombatAbilityLimit int 6000
|
||||||
|
AprilFoolsDayStartTime string 2023/4/1 0:00
|
||||||
|
AprilFoolsDayEndTime string 2023/4/2 0:00
|
||||||
|
CharSkillQualityNor string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianNor2.png
|
||||||
|
CharSkillQualitySelect string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianSlect2.png
|
||||||
|
CharSkillQualityOn string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianOn2.png
|
||||||
|
CharNormalQualityNor string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianNor.png
|
||||||
|
CharNormalQualitySelect string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianSlect.png
|
||||||
|
CharNormalQualityOn string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianOn.png
|
||||||
|
PurchaseBuyPayCD int 1500
|
||||||
|
ExpeditionStageMaxCount int 35
|
||||||
|
MoeWarSceneAnimationAddSupportDistance float 1
|
||||||
|
ActivityCalendarBeforeOpenTime int 2
|
||||||
|
ActivityCalendarBeforeEndTime int 2
|
||||||
|
BackgroundChangeTimeStr string 18:00:00
|
||||||
|
BackgroundChangeTimeEnd string 6:00:00
|
||||||
|
ScenePreviewUiHideCD float 3
|
||||||
|
ScenePreviewUiHideDelay float 1.5
|
||||||
|
WaferScreenShopID string 404/405/406
|
||||||
|
TwoSideTowerPositiveIcon string Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerStage01.png
|
||||||
|
TwoSideTowerNegativeIcon string Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerStage02.png
|
||||||
|
ActivityBriefBaseModel string Assets/Product/Ui/UiModel/UiActivityBriefBase3D/UiActivityBriefBase.prefab
|
||||||
|
DefaultFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitNor.png
|
||||||
|
PCFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPCNor.png
|
||||||
|
UiLoginMovieTimeStr string 2022/4/29 0:00
|
||||||
|
UiLoginMovieTimeEnd string 2022/5/10 0:00
|
||||||
|
CourseLessonStagePrfab string Assets/Product/Ui/ComponentPrefab/FuBenNor/UiCourseActivity.prefab
|
||||||
|
CourseSettleLevelSImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorS.png
|
||||||
|
CourseSettleLevelAImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorA.png
|
||||||
|
CourseSettleLevelBImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorB.png
|
||||||
|
NewbieTaskAnimClickInterval float 0.2
|
||||||
|
NewbieTaskAnimMultClickCountLimit int 5
|
||||||
|
NewbieTaskAnimDelayInterval float 1.5
|
||||||
|
UiNewbieTaskSailika01 string Assets/Product/Ui/Spine/UiSpine/UiNewbieTaskSailika/UiNewbieTaskSailika01.prefab
|
||||||
|
UiSpecialFashionShopSkipId int 20158
|
||||||
|
UiShopOthers string Assets/Product/Texture/Image/IconToolsSp/CLkindicon.png
|
||||||
|
BiancaTheatreTxtStartPath string Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreBtnTxt3.png
|
||||||
|
BiancaTheatreTxtContinuePath string Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreBtnTxt4.png
|
||||||
|
LottoDrawGround string Assets/Product/Texture/Image/BgUi/BgFight2.png
|
||||||
|
AutoPlayDelay int 2000
|
||||||
|
MoviePerWordDelay int 150
|
||||||
|
MovieWriterSpeed float 0.04
|
||||||
|
FriendRefreshCD int 3
|
||||||
|
SCGameBallDragLimit float 30
|
||||||
|
SCEnoughEnergyTextColor string #21c8ff
|
||||||
|
SCNoEnoughEnergyTextColor string #82b0c1
|
||||||
|
Interactionbuttonshowtime int 10000
|
||||||
|
PhotoSave string Saved to album
|
||||||
|
FunctionNotDuringOpening string Currently not available
|
||||||
|
FocusType1 string Auto Lock: Automatically locks on the enemy in your way when you move the joystick.
|
||||||
|
FocusType2 string Manual Lock: Tap empty space (excluding the joystick area) to switch lock-on target. Press and hold to unlock the target. <color=#0e70bd>If you have checked "Display Lock Button", press "Lock" to switch lock-on target in battle.</color>
|
||||||
|
WeaponTransType1 string Off: On the weapon screen, <color=#0e70bd>skip animations and display the transformed weapon directly</color>
|
||||||
|
WeaponTransType2 string On: On the weapon screen, <color=#0e70bd>display the weapon transform animation</color>
|
||||||
|
TRPGChapterName string Chapter 13
|
||||||
|
TRPGChapterEn string Destined Calamity
|
||||||
|
FeedBackUrl string https://www.facebook.com/PGR.Global
|
||||||
|
ActivityLinkButtonBg string Assets/Product/Texture/Atlas/UiActivityBase/UiActivityBaseShopBg.png
|
||||||
|
ActivityLinkButtonName string External Link
|
||||||
|
BfrtShowHelpTip01 string Strongholdone
|
||||||
|
BfrtShowHelpTip02 string Strongholdtwo
|
||||||
|
BfrtShowHelpTip03 string Strongholdthree
|
||||||
|
LBBuyRiYuanIconPath string Assets/Product/Texture/Image/UiPurchase/UiPurchaseYuan.png
|
||||||
|
PurchaseBuyRiYuanIconPath string Assets/Product/Texture/Image/UiPurchase/UiPurchaseYuan1.png
|
||||||
|
PurchaseBuyRiYuanIconPath1 string Assets/Product/Texture/Image/UiPurchase/UiPurchaseYuan2.png
|
||||||
|
LBBuyRiYuanIconPath1 string Assets/Product/Texture/Image/UiPurchase/UiPurchaseYuan3.png
|
||||||
|
OpenChangePassword int 0
|
||||||
|
PurchaseYKTotalCountWeek int 1
|
||||||
|
PurchaseYKTotalCountDay int 1
|
||||||
|
PurchaseYKLimtCountWeek int 7
|
||||||
|
LuckDrawCoinsRotateSpeed float 50
|
||||||
|
OpenSetPassword int 0
|
||||||
|
NewYearShowDrawTipsTime float 10.5
|
||||||
|
NewYearCoinsNormalRotateSpeed float 50
|
||||||
|
NewYearCoinsPerDragAddSpeed float 360
|
||||||
|
NewYearCoinsMaxAddSpeed float 480
|
||||||
|
NewYearCoinsDampAddSpeed float 360
|
||||||
|
NewYearCoinsMaxSpeed float 960
|
||||||
|
NewYearCoinsDampSpeed float 80
|
||||||
|
DrawNewYearPlaySoundTime float 800
|
||||||
|
PurchasePayLockGoodsTime float 60
|
||||||
|
DeepLinkCondition int 1400000
|
||||||
|
AccountUnCancellationTitle string Account Deletion Notice
|
||||||
|
AccountUnCancellationContent string "You've requested to delete the game account you're currently logging in and it's waiting to be processed. If you continue to log in, the request will be cancelled automatically. Continue?"
|
||||||
|
OnAccountUnCancellationSuccessTip string Deletion request has been cancelled. You can continue to log in the game with the current account.
|
||||||
|
HeroOffcialGachaWebsite string Rewards in each tier change according to the chosen reward
|
||||||
|
ShowRegulationEnable int 0
|
||||||
|
RegulationPrefabUrl string Assets/Product/Ui/ComponentPrefab/Shop/BtnShowSpecialReg.prefab
|
||||||
|
GooglePlayHintText string Google Playポイントでアイテムを獲得しました、メールボックスにてお受け取りください。
|
||||||
|
ArenaOnlineCloseTime int 1656986340
|
||||||
|
ActivityBriefEntryIcon string Assets/Product/Texture/Atlas/UiFubenActivity/UiFANYA.png
|
||||||
|
PurchaseCardUiType int 2
|
||||||
|
PurchaseCardId1 int 90032
|
||||||
|
PcNormalControllerTypePollingInterval int 1
|
||||||
|
PcCombatControllerTypePollingInterval int 2
|
||||||
|
PcBtnMainUiPosition string 386|1030
|
||||||
|
PcMovieDoNext float 0.35
|
Can't render this file because it contains an unexpected character in line 676 and column 176.
|
|
@ -0,0 +1,121 @@
|
||||||
|
Id Model Action ContentId Weight
|
||||||
|
1 R2LiangMd010011 Attack11 101100201 10
|
||||||
|
2 R2LiangMd010011 Attack11 101100202 10
|
||||||
|
3 R2LiangMd010011 Attack11 101100203 10
|
||||||
|
4 R2LiangMd010011 Attack11 101100204 10
|
||||||
|
5 R2LiangMd010011 Attack21 101100205 10
|
||||||
|
6 R2LiangMd010011 Attack21 101100206 10
|
||||||
|
7 R2LiangMd010011 Attack21 101100207 10
|
||||||
|
8 R2LiangMd010011 Attack21 101100208 20
|
||||||
|
9 R2LiangMd010011 Attack21 101100209 30
|
||||||
|
10 R2LiangMd010011 Attack21 101100210 40
|
||||||
|
11 R1LuxiyaMd010011 Attack11 102100101 10
|
||||||
|
12 R1LuxiyaMd010011 Attack11 102100102 10
|
||||||
|
13 R1LuxiyaMd010011 Attack11 102100103 10
|
||||||
|
14 R1LuxiyaMd010011 Attack11 102100104 10
|
||||||
|
15 R1LuxiyaMd010011 Attack21 102100105 10
|
||||||
|
16 R1LuxiyaMd010011 Attack21 102100106 10
|
||||||
|
17 R1LuxiyaMd010011 Attack21 102100107 10
|
||||||
|
18 R1LuxiyaMd010011 Attack21 102100108 20
|
||||||
|
19 R1LuxiyaMd010011 Attack21 102100109 30
|
||||||
|
20 R1LuxiyaMd010011 Attack21 102100110 40
|
||||||
|
21 R1LifuMd010011 Attack11 103100101 10
|
||||||
|
22 R1LifuMd010011 Attack11 103100102 10
|
||||||
|
23 R1LifuMd010011 Attack11 103100103 10
|
||||||
|
24 R1LifuMd010011 Attack11 103100104 10
|
||||||
|
25 R1LifuMd010011 Attack21 103100105 10
|
||||||
|
26 R1LifuMd010011 Attack21 103100106 10
|
||||||
|
27 R1LifuMd010011 Attack21 103100107 10
|
||||||
|
28 R1LifuMd010011 Attack21 103100108 20
|
||||||
|
29 R1LifuMd010011 Attack11 103100109 30
|
||||||
|
30 R1LifuMd010011 Attack11 103100110 40
|
||||||
|
31 R2BiankaMd010011 Attack11 104100101 10
|
||||||
|
32 R2BiankaMd010011 Attack11 104100102 10
|
||||||
|
33 R2BiankaMd010011 Attack11 104100103 10
|
||||||
|
34 R2BiankaMd010011 Attack11 104100104 10
|
||||||
|
35 R2BiankaMd010011 Attack21 104100105 10
|
||||||
|
36 R2BiankaMd010011 Attack21 104100106 10
|
||||||
|
37 R2BiankaMd010011 Attack21 104100107 10
|
||||||
|
38 R2BiankaMd010011 Attack21 104100108 20
|
||||||
|
39 R2BiankaMd010011 Attack11 104100109 30
|
||||||
|
40 R2BiankaMd010011 Attack11 104100110 40
|
||||||
|
41 R2YongyechaoMd010011 Attack11 105100101 10
|
||||||
|
42 R2YongyechaoMd010011 Attack11 105100102 10
|
||||||
|
43 R2YongyechaoMd010011 Attack11 105100103 10
|
||||||
|
44 R2YongyechaoMd010011 Attack11 105100104 10
|
||||||
|
45 R2YongyechaoMd010011 Attack21 105100105 10
|
||||||
|
46 R2YongyechaoMd010011 Attack21 105100106 10
|
||||||
|
47 R2YongyechaoMd010011 Attack21 105100107 10
|
||||||
|
48 R2YongyechaoMd010011 Attack21 105100108 20
|
||||||
|
49 R2YongyechaoMd010011 Attack21 105100109 30
|
||||||
|
50 R2YongyechaoMd010011 Attack21 105100110 40
|
||||||
|
51 R2LifuMd010011 Attack11 103100201 10
|
||||||
|
52 R2LifuMd010011 Attack11 103100202 10
|
||||||
|
53 R2LifuMd010011 Attack11 103100203 10
|
||||||
|
54 R2LifuMd010011 Attack11 103100204 10
|
||||||
|
55 R2LifuMd010011 Attack21 103100205 10
|
||||||
|
56 R2LifuMd010011 Attack21 103100206 10
|
||||||
|
57 R2LifuMd010011 Attack21 103100207 10
|
||||||
|
58 R2LifuMd010011 Attack21 103100208 20
|
||||||
|
59 R2LifuMd010011 Attack21 103100209 30
|
||||||
|
60 R2LifuMd010011 Attack21 103100210 40
|
||||||
|
61 R2LuxiyaMd010011 Attack11 102100201 10
|
||||||
|
62 R2LuxiyaMd010011 Attack11 102100202 10
|
||||||
|
63 R2LuxiyaMd010011 Attack11 102100203 10
|
||||||
|
64 R2LuxiyaMd010011 Attack21 102100204 10
|
||||||
|
65 R2LuxiyaMd010011 Attack21 102100205 10
|
||||||
|
66 R2LuxiyaMd010011 Attack21 102100206 10
|
||||||
|
67 R2LuxiyaMd010011 Attack11 102100207 10
|
||||||
|
68 R2LuxiyaMd010011 Attack11 102100208 20
|
||||||
|
69 R2LuxiyaMd010011 Attack11 102100209 30
|
||||||
|
70 R2LuxiyaMd010011 Attack21 102100210 40
|
||||||
|
71 R2KalieninaMd010011 Attack11 107100201 10
|
||||||
|
72 R2KalieninaMd010011 Attack11 107100202 10
|
||||||
|
73 R2KalieninaMd010011 Attack11 107100203 10
|
||||||
|
74 R2KalieninaMd010011 Attack21 107100204 10
|
||||||
|
75 R2KalieninaMd010011 Attack21 107100205 10
|
||||||
|
76 R2KalieninaMd010011 Attack21 107100206 10
|
||||||
|
77 R2KalieninaMd010011 Attack11 107100207 10
|
||||||
|
78 R2KalieninaMd010011 Attack11 107100208 20
|
||||||
|
79 R2KalieninaMd010011 Attack11 107100209 30
|
||||||
|
80 R2KalieninaMd010011 Attack21 107100210 40
|
||||||
|
81 R2DubianMd010011 Attack11 108100101 10
|
||||||
|
82 R2DubianMd010011 Attack11 108100102 10
|
||||||
|
83 R2DubianMd010011 Attack11 108100103 10
|
||||||
|
84 R2DubianMd010011 Attack21 108100104 10
|
||||||
|
85 R2DubianMd010011 Attack21 108100105 10
|
||||||
|
86 R2DubianMd010011 Attack21 108100106 10
|
||||||
|
87 R2DubianMd010011 Attack11 108100107 10
|
||||||
|
88 R2DubianMd010011 Attack11 108100108 20
|
||||||
|
89 R2DubianMd010011 Attack11 108100109 30
|
||||||
|
90 R2DubianMd010011 Attack21 108100110 40
|
||||||
|
91 R2ShenweiMd010011 Attack11 106100101 10
|
||||||
|
92 R2ShenweiMd010011 Attack11 106100102 10
|
||||||
|
93 R2ShenweiMd010011 Attack11 106100103 10
|
||||||
|
94 R2ShenweiMd010011 Attack21 106100104 10
|
||||||
|
95 R2ShenweiMd010011 Attack21 106100105 10
|
||||||
|
96 R2ShenweiMd010011 Attack21 106100106 10
|
||||||
|
97 R2ShenweiMd010011 Attack11 106100107 10
|
||||||
|
98 R2ShenweiMd010011 Attack11 106100108 20
|
||||||
|
99 R2ShenweiMd010011 Attack11 106100109 30
|
||||||
|
100 R2ShenweiMd010011 Attack21 106100110 40
|
||||||
|
101 R3LifuMd010011 Attack11 103100301 10
|
||||||
|
102 R3LifuMd010011 Attack11 103100302 10
|
||||||
|
103 R3LifuMd010011 Attack11 103100303 10
|
||||||
|
104 R3LifuMd010011 Attack21 103100304 10
|
||||||
|
105 R3LifuMd010011 Attack21 103100305 10
|
||||||
|
106 R3LifuMd010011 Attack21 103100306 10
|
||||||
|
107 R3LifuMd010011 Attack11 103100307 10
|
||||||
|
108 R3LifuMd010011 Attack11 103100308 20
|
||||||
|
109 R3LifuMd010011 Attack11 103100309 30
|
||||||
|
110 R3LifuMd010011 Attack21 103100310 40
|
||||||
|
111 R3KalieninaMd010011 Attack11 107100301 10
|
||||||
|
112 R3KalieninaMd010011 Attack11 107100302 10
|
||||||
|
113 R3KalieninaMd010011 Attack11 107100303 10
|
||||||
|
114 R3KalieninaMd010011 Attack21 107100304 10
|
||||||
|
115 R3KalieninaMd010011 Attack21 107100305 10
|
||||||
|
116 R3KalieninaMd010011 Attack21 107100306 10
|
||||||
|
117 R3KalieninaMd010011 Attack11 107100307 10
|
||||||
|
118 R3KalieninaMd010011 Attack11 107100308 20
|
||||||
|
119 R3KalieninaMd010011 Attack11 107100309 30
|
||||||
|
120 R3KalieninaMd010011 Attack21 107100310 40
|
|
|
@ -0,0 +1,201 @@
|
||||||
|
Id Sound Text Duration
|
||||||
|
102100101 100001 Cherries are a subgroup of plants in the Rose family. Historically known as the "Tokyo Cherry" or "Japanese Blossom", I have never seen one in real life, but I have seen their photos in books. 2000
|
||||||
|
102100102 100001 That person is the first human to make me feel special, to make me want to... touch—I don't know if these thoughts should exist. 3000
|
||||||
|
102100103 100001 Please look forward to my performance. 4000
|
||||||
|
102100104 100001 Humans fall ill without consistent nutritional intake. Please strive for a healthy diet, Commandant. 5000
|
||||||
|
102100105 100001 Gray Raven will remain on standby at HQ until we receive your orders. 6000
|
||||||
|
102100106 100001 Lucia at your service. 2000
|
||||||
|
102100107 100001 Commandant. Should we do something if you're free...? 3000
|
||||||
|
102100108 100001 Humans can experience fatigue, unlike Constructs. Make sure you get enough rest. 4000
|
||||||
|
102100109 100001 Are human relationships anything like ours? 5000
|
||||||
|
102100110 100001 Just staying like this is fine too. Just the two of us... 6000
|
||||||
|
102100201 100001 Are you busy, Commandant? 2000
|
||||||
|
102100202 100001 I was thinking about you when you were away. 3000
|
||||||
|
102100203 100001 The warrior's blade is not bound by the scabbard but by the soul of its wielder. Warriors may be a thing in the past, but their spirit never dies... 4000
|
||||||
|
102100204 100001 Gray Raven leader, Lucia. Nice to meet you, Commandant. 5000
|
||||||
|
102100205 100001 I am your blade. Do not hesitate to use me. 6000
|
||||||
|
102100206 100001 Good to see you again, Commandant. 2000
|
||||||
|
102100207 100001 Hmm... We've been seeing a lot of each other lately. 3000
|
||||||
|
102100208 100001 I feel like something's changing in my M.I.N.D... 4000
|
||||||
|
102100209 100001 I'm content right now. 5000
|
||||||
|
102100210 100001 I hold no fear for the future as long as you're here. 6000
|
||||||
|
102100301 100001 Nose to the grindstone, Commandant. 2000
|
||||||
|
102100302 100001 Don't worry. l won't cause you trouble. 3000
|
||||||
|
102100303 100001 The battlefield will always be my home. 4000
|
||||||
|
102100304 100001 Trouble sleeping? May as well keep fighting then. 5000
|
||||||
|
102100305 100001 You put a brave face on things far more than me, don't you? 6000
|
||||||
|
102100306 100001 ...You're getting a bit too close. 2000
|
||||||
|
102100307 100001 Only because it's you. 3000
|
||||||
|
102100308 100001 This feeling... It has a power that could encompass everything. 4000
|
||||||
|
102100309 100001 Don't worry. I'll protect you. 5000
|
||||||
|
102100310 100001 You give me the courage to face the darkness. 6000
|
||||||
|
103100101 100001 My memory is very short. I don't know when I'll be rebooted, or even if I'll remember you. 2000
|
||||||
|
103100102 100001 Don't worry about us. It is you who gives us strength. 3000
|
||||||
|
103100103 100001 I'll keep trying. 4000
|
||||||
|
103100104 100001 Please get some rest. I'll help Lucia protect the base. 5000
|
||||||
|
103100105 100001 If you've got any questions about HQ, please feel free to ask me. 6000
|
||||||
|
103100106 100001 Lee has provided me with stats for your last battle. Please take a look. 2000
|
||||||
|
103100107 100001 I may not fight as well as the others, but I'll always try my best! 3000
|
||||||
|
103100108 100001 Sorry for troubling you again today. But if I can help at all, it would be my pleasure. 4000
|
||||||
|
103100109 100001 Lucia is a powerful Construct, and you... are a powerful human. 5000
|
||||||
|
103100110 100001 I wonder what it was like when humans still roamed the Earth? 6000
|
||||||
|
103100201 100001 Have you been staying up late reading again? I already warned you about that. 2000
|
||||||
|
103100202 100001 Commandant... My name is Liv... I'll try to be of help. 3000
|
||||||
|
103100203 100001 Don't worry, I'm here. I may not be able to hold my own, but I'll try my best to do so. 4000
|
||||||
|
103100204 100001 I might not be as good as Lucia, but I'll try to catch up. 5000
|
||||||
|
103100205 100001 Lee keeps looking over at me... Have I done something wrong...? 6000
|
||||||
|
103100206 100001 There's a lot of things about you that I'd like to study closer. 2000
|
||||||
|
103100207 100001 Welcome back! Let's all do our best today. 3000
|
||||||
|
103100208 100001 I find your voice very reassuring. 4000
|
||||||
|
103100209 100001 I-if it's possible, I'd love to watch the sunset and sunrise with you one day. 5000
|
||||||
|
103100210 100001 If it's you, I think I don't mind being a bit closer. 6000
|
||||||
|
103100301 100001 I wonder what it was like when humans still roamed the Earth? 2000
|
||||||
|
103100302 100001 A new day is dawning, Commandant. 3000
|
||||||
|
103100303 100001 Would today's operation planning require my help? 4000
|
||||||
|
103100304 100001 I am no longer alive. What fear does death hold for me? 5000
|
||||||
|
103100305 100001 I could never hate you. 6000
|
||||||
|
103100306 100001 Do not fear to be in the darkness, for I shall lead you forward. 2000
|
||||||
|
103100307 100001 As long as you're here, I am content. 3000
|
||||||
|
103100308 100001 Have you run into trouble? 4000
|
||||||
|
103100309 100001 (I like you...) 5000
|
||||||
|
103100310 100001 I can never know too much about you. 6000
|
||||||
|
101100101 100001 Life is nothing but a series of cycles. 2000
|
||||||
|
101100102 100001 Humans want to know the future but cannot predict it. Sometimes I wonder if Constructs were made to satisfy the human need for a future. 3000
|
||||||
|
101100103 100001 So you're the Commandant, huh... Just don't do anything stupid. 4000
|
||||||
|
101100104 100001 I'm not just your average data jockey. I can fight as well. 5000
|
||||||
|
101100105 100001 Good choice. 6000
|
||||||
|
101100106 100001 Apparently, humans without enough rest at night have a higher rate of hair loss. 2000
|
||||||
|
101100107 100001 Rest is optional for Constructs. 3000
|
||||||
|
101100108 100001 Don't worry too much about us. You're much more important. 4000
|
||||||
|
101100109 100001 I can't complain. You're easier to deal with than the last Commandant. 5000
|
||||||
|
101100110 100001 Okay, okay. "We're getting along." I get it. 6000
|
||||||
|
101100201 100001 Get some rest, or you won't last 'til the afternoon operations. 2000
|
||||||
|
101100202 100001 Nothing. 3000
|
||||||
|
101100203 100001 Not bad. I feel like I'll grow stronger. 4000
|
||||||
|
101100204 100001 Idle hands are the devil's workshop, Commandant. 5000
|
||||||
|
101100205 100001 I ran some tests on the Corrupted yesterday. I'll show you later. 6000
|
||||||
|
101100206 100001 Aren't these... tricks what you perform on humans? Why are you using it all on me...? 2000
|
||||||
|
101100207 100001 I might go a bit easier on you if you manage to survive the next battle. 3000
|
||||||
|
101100208 100001 Staying in this squad was the best decision I've ever made. 4000
|
||||||
|
101100209 100001 There you are! Let us begin by analyzing those Corrupted samples we collected yesterday. 5000
|
||||||
|
101100210 100001 You look like you can handle yourself in a fight. 6000
|
||||||
|
101100301 100001 ...What are you looking at? 2000
|
||||||
|
101100302 100001 Strategy and tactics are two different things... Not that you'd understand. 3000
|
||||||
|
101100303 100001 If you find yourself with a lot of spare time, you should maybe do some brain exercises. 4000
|
||||||
|
101100304 100001 Commandants shouldn't just be sitting around all day, right? 5000
|
||||||
|
101100305 100001 Your work is tiring, Commandant. Let me know if you don't feel well. 6000
|
||||||
|
101100306 100001 Tell me if you run into any trouble. Don't just keep it all in yourself. 2000
|
||||||
|
101100307 100001 I didn't say I dislike it. 3000
|
||||||
|
101100308 100001 So we're getting to know each other, huh. 4000
|
||||||
|
101100309 100001 I remember everything you say. Orders, and everything else. 5000
|
||||||
|
101100310 100001 Don't worry. I'll protect you. 6000
|
||||||
|
104100101 100001 Having no emotions is good. That way you will never betray someone, nor experience betrayal. 2000
|
||||||
|
104100102 100001 I will never betray. 3000
|
||||||
|
104100103 100001 Might is needed to fulfill your wishes. 4000
|
||||||
|
104100104 100001 God bless... 5000
|
||||||
|
104100105 100001 Faith? It all came naturally, please don't mind me. 6000
|
||||||
|
104100106 100001 I trust you completely, Commandant. 2000
|
||||||
|
104100107 100001 Practice makes perfect. The same goes for all skills. 3000
|
||||||
|
104100108 100001 I do my duty, because that's what I believe in. 4000
|
||||||
|
104100109 100001 No more goofing off when we're together, okay? 5000
|
||||||
|
104100110 100001 I'm given a more mature disposition than the other girls on the team... What do you think of it, Commandant...? 6000
|
||||||
|
104100301 100001 I believe in you, Commandant. 2000
|
||||||
|
104100302 100001 I hope we can fight together, at the very least. 3000
|
||||||
|
104100303 100001 Preparations are complete. You can begin working whenever you like. 4000
|
||||||
|
104100304 100001 I will follow all your commands. 5000
|
||||||
|
104100305 100001 Indeed, we get along quite well. 6000
|
||||||
|
104100306 100001 You should rest if you're tired, but please don't slack off during work. 2000
|
||||||
|
104100307 100001 I'm a believer, but my faith isn't blind—that's why I protect you. 3000
|
||||||
|
104100308 100001 Constructs can't truly have faith? Or are you trying to be my target of worship? 4000
|
||||||
|
104100309 100001 The power of faith cannot be denied—just like the power you give me. 5000
|
||||||
|
104100310 100001 Because of you, battle now has meaning for me. 6000
|
||||||
|
105100101 100001 I don't have this concept of equivalent exchange in my data banks... If it's true, then should I feel the same way about you? 2000
|
||||||
|
105100102 100001 I've been studying how humans used to communicate... Well, you've got my attention, Commandant! Hmm... this doesn't seem to be working... 3000
|
||||||
|
105100103 100001 Witness Nanami's grand entrance! I'm the strongest! 4000
|
||||||
|
105100104 100001 What's it like to lose your hair? Nanami wants to try! 5000
|
||||||
|
105100105 100001 If you say so, then maaaaybe I'll remove a few more of my power limiters. 6000
|
||||||
|
105100106 100001 The more time I spend with you, the more I feel like I'm becoming a human... 2000
|
||||||
|
105100107 100001 All enemies are friends of Nanami! 3000
|
||||||
|
105100108 100001 You humans get to eat anything you want! I'm dying to try that strawberry thing one day! 4000
|
||||||
|
105100109 100001 Humans are sooo interesting! I'd like to study you more closely, if you don't mind— 5000
|
||||||
|
105100110 100001 Who knows, maybe one day Nanami will just disappear altogether... So, please try to remember me. 6000
|
||||||
|
105100301 100001 Commandant, you're here! Let's get started! 2000
|
||||||
|
105100302 100001 Commandant, you're not slacking off during work hours, are you? 3000
|
||||||
|
105100303 100001 I've learned so many things in the Gray Raven squad! Nanami loves it! 4000
|
||||||
|
105100304 100001 We go together like peas and carrots! 5000
|
||||||
|
105100305 100001 Humans always say that the unattainable is the most beautiful, do you think so too? 6000
|
||||||
|
105100306 100001 Stop eating in front of Nanami?! It makes me want to eat too... 2000
|
||||||
|
105100307 100001 Weird. My fixation with all things human has become a fixation of all things you. 3000
|
||||||
|
105100308 100001 Are all humans so eager to increase their affection levels? 4000
|
||||||
|
105100309 100001 I think... some emotions have no upper limits! 5000
|
||||||
|
105100310 100001 I'm working hard to meet you face to face one day. 6000
|
||||||
|
107100101 100001 Humans and Constructs are no different. We all realize our goals through battle. 2000
|
||||||
|
107100102 100001 I don't care who's the boss, as long as I get to fight. 3000
|
||||||
|
107100103 100001 I'm stronger than Lucia, right? 4000
|
||||||
|
107100104 100001 Make my schedule already. 5000
|
||||||
|
107100105 100001 ...I feel my intellect dropping just by being in this team. 6000
|
||||||
|
107100106 100001 I can handle any weapons. Don't be stingy. 2000
|
||||||
|
107100107 100001 Tired already? Whatever. Go and get some rest. I'll take it from here. 3000
|
||||||
|
107100108 100001 You want to make me sharper? Then let me fight! 4000
|
||||||
|
107100109 100001 I ain't trying to get on your good side! This is just for me and me only! 5000
|
||||||
|
107100110 100001 There you are, finally! Next time I'm not hanging around. 6000
|
||||||
|
107100201 100001 I'm only here wasting time with you because of mission requirements. 2000
|
||||||
|
107100202 100001 Will I ever find something in my life that's more important than battling? 3000
|
||||||
|
107100203 100001 Well... You don't need to be this nice to me. 4000
|
||||||
|
107100204 100001 Wouldn't your time be better spent killing Corrupted? 5000
|
||||||
|
107100205 100001 I'm only here because you said so... It's not like I want to be here... 6000
|
||||||
|
107100206 100001 You want a taste of my cannon?! 2000
|
||||||
|
107100207 100001 Why do I hate Lucia? Because she's strong... I mean, nothing! 3000
|
||||||
|
107100208 100001 I should be the one beside you, not Lucia! 4000
|
||||||
|
107100209 100001 I-I'll try to pay you just a little bit more attention... 5000
|
||||||
|
107100210 100001 I've never felt... so close to a human before... 6000
|
||||||
|
107100301 100001 Is every team you lead this stupid? 2000
|
||||||
|
107100302 100001 Hm, let's see if this lets me fight better. 3000
|
||||||
|
107100303 100001 Hello? Babylonia to Commandant, are you there? 4000
|
||||||
|
107100304 100001 You're just like everyone else, toiling through the morning. 5000
|
||||||
|
107100305 100001 We're only doing this so we can fight better, yeah? 6000
|
||||||
|
107100306 100001 Are you sucking up to me? 2000
|
||||||
|
107100307 100001 I doubt I'll ever get this close... to anyone ever again... 3000
|
||||||
|
107100308 100001 Something more important than battle...? Y-you'll have to give me a hint! 4000
|
||||||
|
107100309 100001 I will become stronger and earn my place by your side. 5000
|
||||||
|
107100310 100001 I wonder, is there a place for me in your heart? 6000
|
||||||
|
106100101 100001 Nanami says humans would describe me as a "hot-blooded idiot". Is that true? 2000
|
||||||
|
106100102 100001 I'm Kamui. Good to meet you, Commandant! 3000
|
||||||
|
106100103 100001 I do have other interests, but fighting is what we do. Lucia's the same too, right? 4000
|
||||||
|
106100104 100001 Ha—there you are! Come on, let's get rumblin'! 5000
|
||||||
|
106100105 100001 What does remembrance feels like? I don't have such a function, so I don't know... 6000
|
||||||
|
106100106 100001 Humans dream. Do you ever dream of me? 2000
|
||||||
|
106100107 100001 Haha, oh nothing. Just smiling at you. 3000
|
||||||
|
106100108 100001 The very thought of fighting next to you sends energy coursing through my body. 4000
|
||||||
|
106100109 100001 Commandant! When are you going to take me on another mission—?! 5000
|
||||||
|
106100110 100001 Let's do our best in the future too! 6000
|
||||||
|
106100301 100001 You're full of beans today! 2000
|
||||||
|
106100302 100001 Have you eaten? You better. There's nothing to eat here if you get the munchies later. 3000
|
||||||
|
106100303 100001 You're the strangest Commandant I've ever seen... not that I'm complaining, haha! 4000
|
||||||
|
106100304 100001 Have I changed a lot? I'd change anything, as long as it's for you. 5000
|
||||||
|
106100305 100001 What am I going to do once the world is saved? Who cares, as long as we're together! 6000
|
||||||
|
106100306 100001 I'm just as good as Lee or Watanabe! I can be trusted with important missions too! 2000
|
||||||
|
106100307 100001 Have you eaten? You better. There's nothing to eat here if you get the munchies later. 3000
|
||||||
|
106100308 100001 Go and rest. I'm not going anywhere. 4000
|
||||||
|
106100309 100001 It's hard to describe how I feel, but I do know I feel happy. 5000
|
||||||
|
106100310 100001 You're the one who gives me the strength to keep moving forward. 6000
|
||||||
|
108100101 100001 There is no eternal trust nor eternal betrayal. They only last for how deep they run. 2000
|
||||||
|
108100102 100001 I don't particularly like humans... but for the moment we share the same objective. 3000
|
||||||
|
108100103 100001 I'll give it everything I've got. 4000
|
||||||
|
108100104 100001 You still haven't finalized the operation plans? Don't put it off much longer. 5000
|
||||||
|
108100105 100001 I'm not very good with these kinds of atmosphere... We should talk it out. 6000
|
||||||
|
108100106 100001 Weapons are like skills. The more you use them, the better you are at them. 2000
|
||||||
|
108100107 100001 I'll stay here. If anything weird happens, I'll let you know. 3000
|
||||||
|
108100108 100001 The night is dark and long. I know. 4000
|
||||||
|
108100109 100001 You have an immense power that can escape rules. 5000
|
||||||
|
108100110 100001 Fear not. I'll protect you. 6000
|
||||||
|
108100301 100001 Careful planning is the key to success. You should learn this skill. 2000
|
||||||
|
108100302 100001 Whatever. Please yourself. 3000
|
||||||
|
108100303 100001 At least the stars are worth looking at... Assuming there are no clouds. 4000
|
||||||
|
108100304 100001 For the rules I made, naturally, I get to break them. 5000
|
||||||
|
108100305 100001 What's in it for you? 6000
|
||||||
|
108100306 100001 Don't worry yourself too much about HQ. I'll keep an eye on things for you. 2000
|
||||||
|
108100307 100001 Too much paperwork? You seem very busy. 3000
|
||||||
|
108100308 100001 I'm just worried if people might be bullying you... 4000
|
||||||
|
108100309 100001 I must admit, I don't want to wreck what we've got... 5000
|
||||||
|
108100310 100001 I don't trust humans, but I trust you. Your existence is already rule-breaking. 6000
|
Can't render this file because it contains an unexpected character in line 2 and column 98.
|
|
@ -0,0 +1,28 @@
|
||||||
|
Id RootId PatchConfigIds[1] PatchConfigIds[2] PatchConfigIds[3] PatchConfigIds[4] PatchConfigIds[5] PatchConfigIds[6] PatchConfigIds[7] EntryType EntryParam Title Desc
|
||||||
|
100 0 Main Story All game resources. Download to experience all the content.
|
||||||
|
104 100 101 302 303 305 306 307 1 1004 04 Forgotten Sand
|
||||||
|
105 100 102 304 1 1005 05 Shattered Illusion
|
||||||
|
106 100 103 1 1006 06 Alloy Contamination
|
||||||
|
107 100 104 1 1007 07 Inver-Collapse
|
||||||
|
108 100 105 301 201 1 1008 08 Consumed by Darkness
|
||||||
|
109 100 106 1 1009 09 Fallen Star
|
||||||
|
110 100 107 1 1010 10 Eternal Engine
|
||||||
|
111 100 108 1 1011 11 Nona Ouroboros
|
||||||
|
112 100 109 1 1012 12 Kowloong Metropolis
|
||||||
|
113 100 110 1 1013 13 Fake Ascension
|
||||||
|
114 100 111 1 1014 14 Imprisoned Sight
|
||||||
|
115 100 112 1 1015 15 The Last Spark
|
||||||
|
116 100 113 1 1016 16 Evernight Beat
|
||||||
|
117 100 114 1 1017 17 The Surviving Lucem
|
||||||
|
118 100 115 202 1 1018 18 Main
|
||||||
|
200 0 Side Story Extra Story resources
|
||||||
|
201 200 201 Extra Story 0
|
||||||
|
202 200 202 Extra Story 1
|
||||||
|
203 200 301 Extra Story
|
||||||
|
204 200 306 Golden Vortex
|
||||||
|
300 0 0 Challenge Complete resources of the Special Campaign
|
||||||
|
301 300 303 3 10 War Zone
|
||||||
|
302 300 304 3 5 Phantom Pain Cage
|
||||||
|
303 300 302 Stronghold
|
||||||
|
304 300 305 Mine
|
||||||
|
400 0 401 402 403 Others
|
|
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,6 @@
|
||||||
|
Id ResourceType[1] ResourceParam[1]
|
||||||
|
101 3|31|32|33|34|35|4 10010001|10010002|10010003|10010004|10010101|10010102|10010103|10010104|10010201|10010202|10010203|10010204|10010301|10010302|10010303|10010304|11010101|11010102|11010103|11010104|11010105|11010106
|
||||||
|
102 3|31|32|33|34|35|4 10020101|10020102|10020103|10020104|10020201|10020202|10020203|10020204|10020301|10020302|10020303|10020304|11020101|11020102|11020103|11020104|11020105|11020106
|
||||||
|
103 3|31|32|33|34|35|4 10030101|10030102|10030103|10030104|10030201|10030202|10030203|10030204|10030301|10030302|10030303|10030304|10030402|10030403|10030404|10030501|10030502|10030503|10030504|10030602|10030603|10030604|11030101|11030102|11030103|11030104|11030105|11030106
|
||||||
|
201 3|31|32|33|34|35|4 30010401|30010402|30010403|30010404|30010405|30010301|30010302|30010303|30010304|30010801|30010802|30010803|30010804|30010701|30010702|30010703|30010704
|
||||||
|
0 1 External/Criware/g_ui.acb
|
|
|
@ -3401,3 +3401,66 @@ Id CharacterId MoodMinValue MoodMaxValue State Content[1] Time[1] Content[2] Tim
|
||||||
5361 1041004 0 100 IDLE ...This sword? 2000 I'm already quite used to this fighting style... 2000 But I still seek swordsmanship instruction from other Constructs from time to time. 2000 Have you received swordsmanship instruction before, Commandant? 2000
|
5361 1041004 0 100 IDLE ...This sword? 2000 I'm already quite used to this fighting style... 2000 But I still seek swordsmanship instruction from other Constructs from time to time. 2000 Have you received swordsmanship instruction before, Commandant? 2000
|
||||||
5362 1041004 0 100 IDLE Please accept this, Commandant. 2000 It's very valuable to me. 2000 That's why I want you to keep it for me. 2000
|
5362 1041004 0 100 IDLE Please accept this, Commandant. 2000 It's very valuable to me. 2000 That's why I want you to keep it for me. 2000
|
||||||
5363 1041004 0 100 IDLE Please accept this, Commandant. 2000 It's very valuable to me. 2000 That's why I want you to keep it for me. 2000
|
5363 1041004 0 100 IDLE Please accept this, Commandant. 2000 It's very valuable to me. 2000 That's why I want you to keep it for me. 2000
|
||||||
|
5401 1231002 0 10 IDLE ... 2000
|
||||||
|
5402 1231002 0 10 IDLE Hmm... 2000
|
||||||
|
5403 1231002 0 10 IDLE Hmm. 2000
|
||||||
|
5404 1231002 0 10 IDLE Eh... 2000
|
||||||
|
5405 1231002 0 30 IDLE ... 2000
|
||||||
|
5406 1231002 0 30 IDLE Hmm... 2000
|
||||||
|
5407 1231002 0 30 IDLE Hmm. 2000
|
||||||
|
5408 1231002 0 30 IDLE Eh... 2000
|
||||||
|
5409 1231002 0 30 IDLE Feeling a bit... tired... 2000
|
||||||
|
5410 1231002 0 50 IDLE ? ...Huh? 2000
|
||||||
|
5411 1231002 0 50 IDLE Hmm? What... did you want to do? 2000
|
||||||
|
5412 1231002 0 50 IDLE It's a bit... quiet... 2000
|
||||||
|
5413 1231002 0 50 IDLE No new orders...? 2000
|
||||||
|
5414 1231002 0 50 IDLE Will Mistress be drinking tea right now? 2000
|
||||||
|
5415 1231002 0 80 IDLE Even though Bambinata could forget it one day, the time spent with Commandant will still be her most precious gift. 2000
|
||||||
|
5416 1231002 0 80 IDLE Bambinata heard Commandant's footsteps... 2000
|
||||||
|
5417 1231002 0 80 IDLE Is that you, Commandant? Bambinata has prepared afternoon tea and desserts for you. 2000
|
||||||
|
5418 1231002 0 80 IDLE ?o(。。)o 2000
|
||||||
|
5419 1231002 0 100 IDLE Even though Bambinata could forget it one day, the time spent with Commandant will still be her most precious gift. 2000
|
||||||
|
5420 1231002 0 100 IDLE Bambinata heard Commandant's footsteps... 2000
|
||||||
|
5421 1231002 0 100 IDLE Is that you, Commandant? Bambinata has prepared afternoon tea and desserts for you. 2000
|
||||||
|
5422 1231002 0 100 IDLE ?o(。。)o 2000
|
||||||
|
5423 1231002 0 100 IDLE Bambinata feels relaxed somehow... Ha... Mm... 2000
|
||||||
|
5424 1231002 0 30 IDLE ... 2000
|
||||||
|
5425 1231002 0 30 IDLE It's dangerous... Stay away. 2000
|
||||||
|
5426 1231002 0 30 IDLE Mission... 2000
|
||||||
|
5427 1231002 0 30 IDLE |_。) 2000
|
||||||
|
5428 1231002 0 30 IDLE Hmm... Mistress... 2000
|
||||||
|
5429 1231002 0 50 IDLE Any orders? 2000
|
||||||
|
5430 1231002 0 50 IDLE Commandant...? 2000
|
||||||
|
5431 1231002 0 50 IDLE And the order is... to take a walk? 2000
|
||||||
|
5432 1231002 0 50 IDLE (。。 )... 2000
|
||||||
|
5433 1231002 0 50 IDLE Sob... 2000
|
||||||
|
5434 1231002 0 80 IDLE You think Bambinata... is cute? 2000
|
||||||
|
5435 1231002 0 80 IDLE Bambinata feels like dancing somehow... 2000
|
||||||
|
5436 1231002 0 80 IDLE Phew? 2000
|
||||||
|
5437 1231002 0 100 IDLE You think Bambinata... is cute? 2000
|
||||||
|
5438 1231002 0 100 IDLE Bambinata feels like dancing somehow... 2000
|
||||||
|
5439 1231002 0 100 IDLE Phew? 2000
|
||||||
|
5440 1231002 0 100 IDLE Mm...? Mh-hm. 2000
|
||||||
|
5441 1231002 0 100 IDLE Would like to dance with Bambinata, Commandant? 2000
|
||||||
|
5442 1231002 0 0 IDLE This bed... is different from Bambinata's. 2000 This one is softer... 2000 Hmm? You mean Bambinata can try this? 2000
|
||||||
|
5443 1231002 0 0 IDLE It feels like sleeping on the clouds... Ha... Mm... 2000
|
||||||
|
5444 1231002 0 0 IDLE Frame adjustment completed. Ready for a new order, Commandant. 2000 And the new order is... to stand by on the sofa? 2000
|
||||||
|
5445 1231002 0 0 IDLE Do you mean to stand by like this? How does Bambinata feel? 2000 Bambinata feels... calm. Is that because Bambinata is close to Commandant? 2000
|
||||||
|
5446 1231002 0 0 IDLE Whew... Huh? Why standing in front of the shelf for so long? 2000 Ngh... Bambinata wants to get the box on the shelf... 2000
|
||||||
|
5447 1231002 0 0 IDLE Huh? Just like that...? Thank you, Commandant... 2000 Mm... Bambinata wants to put the gifts from Commandant in it too. 2000 Bambinata will put Commandant's name here, so they won't disappear this time... 2000
|
||||||
|
5448 1231002 0 0 IDLE Hmm... 2000 Huh? What is Bambinata singing? 2000
|
||||||
|
5449 1231002 0 0 IDLE Bambinata is not sure... Would you like Bambinata to sing it again, Commandant? 2000 Spending time with Commandant like this... Hmm... 2000
|
||||||
|
5450 1231002 0 0 IDLE ...Ah, sorry. Bambinata almost forgot today's routine training. 2000 Huh? Today's got special training? 2000
|
||||||
|
5451 1231002 0 0 IDLE ...And the theme of the special training is... slacking off? B-but Bambinata has never done any training like this... 2000 ...So what should we slack off on? Searching for targets... 2000
|
||||||
|
5452 1231002 0 0 IDLE ?! What? That's not what you meant? Sorry... Commandant... 2000 This is the dessert for today, Commandant. 2000
|
||||||
|
5453 1231002 0 0 IDLE ...You want Bambinata to join you, Commandant? 2000 Bambinata got it. 2000
|
||||||
|
5454 1231002 0 0 IDLE Ugh... Sorry. Bambinata didn't mean to knock over the vase. 2000 Bambinata was trying to take it down and put some new flowers in it... 2000
|
||||||
|
5455 1231002 0 0 IDLE Hmm... You don't blame Bambinata? 2000 R-really...? Okay... Bambinata got it... 2000
|
||||||
|
5456 1231002 0 0 IDLE Commandant? Is there dust on Bambinata's head? 2000 Bambinata... can't see it. 2000
|
||||||
|
5457 1231002 0 0 IDLE Yes... Thank you, Commandant. 2000
|
||||||
|
5458 1231002 0 80 IDLE Commandant usually leans here, right? Hmm... 2000 Bambinata is wondering how it feels to lean here... 2000 Hmm... It feels quite reassuring. 2000
|
||||||
|
5459 1231002 0 80 IDLE Σ( ° △ °|||)︴! Commandant noticed it?! 2000 Commandant, Bambinata was just... 2000 Just standing here and looking at you... 2000
|
||||||
|
5460 1231002 0 100 IDLE ...Loosen the braids? Bambinata can't do that... 2000 W-what...? Commandant can help Bambinata? 2000 Ngh... 2000 Understood... Here, Commandant... 2000
|
||||||
|
5461 1231002 0 100 IDLE Exhausted? Do you need some rest, Commandant? 2000 Just lean on Bambinata. 2000 Bambinata can adjust the frame temperature to a comfortable level. 2000 Okay... Is this temperature okay for you, Commandant? 2000
|
||||||
|
5462 1231002 0 100 IDLE Because Commandant gave Bambinata many gifts... 2000 Bambinata took it as an action of love from Commandant. 2000 So, please take this, Commandant. 2000 Umm... Bambinata h-hopes you'll like it, Commandant. 2000
|
||||||
|
5463 1231002 0 100 IDLE Because Commandant gave Bambinata many gifts... 2000 Bambinata took it as an action of love from Commandant. 2000 So, please take this, Commandant. 2000 Umm... Bambinata h-hopes you'll like it, Commandant. 2000
|
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|
|
@ -31,4 +31,6 @@ Id SuitName
|
||||||
30 Burning Words
|
30 Burning Words
|
||||||
31 Verdant Cabin
|
31 Verdant Cabin
|
||||||
32 Vapor Tide
|
32 Vapor Tide
|
||||||
33 Others
|
33 Autumn Banquet
|
||||||
|
34 Candy House
|
||||||
|
35 Others
|
|
|
@ -122,8 +122,3 @@ Id Weight MinDis MaxDis CharacterIds[1] CharacterIds[2] State[1] State[2]
|
||||||
122 10 1 7 1571003 1081002 LOVE LOVE
|
122 10 1 7 1571003 1081002 LOVE LOVE
|
||||||
123 10 1 7 1571003 1011003 LOVE LOVE
|
123 10 1 7 1571003 1011003 LOVE LOVE
|
||||||
124 10 1 7 1571003 1161002 LOVE LOVE
|
124 10 1 7 1571003 1161002 LOVE LOVE
|
||||||
125 10 1 7 1041004 1071002 LOVE LOVE
|
|
||||||
126 10 1 7 1041004 1071003 LOVE LOVE
|
|
||||||
127 10 1 7 1041004 1071004 LOVE LOVE
|
|
||||||
128 10 4 7 1041004 1081002 HATE HATE
|
|
||||||
129 10 4 7 1041004 1081003 HATE HATE
|
|
||||||
|
|
|
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|
||||||
|
Id AllowHDR Intensity Threshold Saturation SoftKnee Radius Iterations
|
||||||
|
1 0 1.26 1.21 0.5 0.8 4 4
|
||||||
|
2 1 1.35 0.65 0.4 0.5 1 4
|
|
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|
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|
||||||
|
NormalGroupId DestinyGroupId
|
||||||
|
17 18
|
||||||
|
11 15
|
||||||
|
12 13
|
||||||
|
19 20
|
||||||
|
23 24
|
|
|
@ -0,0 +1,20 @@
|
||||||
|
Id TitleCN TitleEN RareRank GroupBtnBg MainRules[1] MainRules[2] MainRules[3] MainRules[4] BaseRuleTitles[1] BaseRuleTitles[2] BaseRuleTitles[3] BaseRuleTitles[4] BaseRuleTitles[5] BaseRuleTitles[6] BaseRules[1] BaseRules[2] BaseRules[3] BaseRules[4] BaseRules[5] BaseRules[6] EventRuleTitles[1] EventRuleTitles[2] EventRuleTitles[3] EventRules[1] EventRules[2] EventRules[3] UpType UpQuality UpProbability BottomText NewHandBottomCount SpecialBottomMin SpecialBottomMax DrawBottomHint
|
||||||
|
1 Member Target Standard Mode 1 Guaranteed A-Rank or above Omniframe every 10 attempts Guaranteed S-Rank Omniframe every 60 attempts Basic Mode Targeted Mode New Constructs arrive Instructions Random A-Rank or above character is guaranteed every 10 research attempts in Basic Mode. In Targeted Mode where you can select a character, an A-Rank or above Omniframe is guaranteed every 10 research attempts. You will have a better chance of getting the selected A-Rank Omniframe when you get an A-Rank Omniframe. Please check the relevant announcements for the implementation schedule of new A-Rank characters into Targeted Mode. In the targeted Construct pool, the guarantee value of A-Rank and S-Rank Constructs will not be affected when you change your selected Construct, which means the guarantee progress is inherited. <color=#fee82a>Aクラス</color> <color=#fee82a>50%</color> Guaranteed S 40
|
||||||
|
2 Weapon Research Standard Mode Guaranteed 5★ or above Weapon for every 10 attempts. Guaranteed 6★ Weapon every 30 attempts 10 Attempts 5★ Guaranteed 30 Attempts 6★ Guaranteed Guaranteed to receive 5★ or above Weapon for every 10 research attempts. Guaranteed to receive 6★ Weapon for every 30 research attempts. Guaranteed 6★
|
||||||
|
4 Target Weapon Research Optional Mode Choose any set (80% chance to receive the chosen 6★ Weapon when getting a 6★ Weapon) Guaranteed 5★ or above Weapon for every 10 attempts. Guaranteed 6★ Weapon every 30 attempts Custom Set Target Mode Rules Choose a Weapon Set for your research. The chosen set will get an increased chance to receive. In Target Mode, the chance of chosen Weapon set will increase greatly. Guaranteed 6★
|
||||||
|
6 Dormitory Research Standard Mode Guaranteed Coating Blueprint Sketch every 10 attempts. Research Outcome Research Notes May drop Decor, Blueprints, Coating Sketches, and Residence Permits. New Decors are not added to the pool yet. <color=#fee82a>6★</color> <color=#fee82a>80%</color> Guaranteed
|
||||||
|
10 Themed Target Weapon Standard Mode 100% to receive 5★ or above Weapon for every 10 research attempts. 100% to receive 6★ or above Weapon for every 30 research attempts. 10 rounds for 5★ Weapon guarantee 30 rounds for 6★ Weapon guarantee 100% to receive 5★ or above Weapon for every 10 research attempts. 100% to receive 6★ or above Weapon for every 30 research attempts. In 6★ Chance If a 6★ Weapon is researched, it has an 80% chance to be the rate-up weapon. Weapon <color=#fee82a>6★</color> <color=#fee82a>80%</color> Guaranteed 6★
|
||||||
|
11 Themed Event Construct Standard Mode 2 Guaranteed A-Rank or above Omniframe every 10 attempts Guaranteed S-Rank Omniframe every 60 attempts 10 Attempts A-Rank Guaranteed 60 Attempts S-Rank Guaranteed Research Pool Inheritance Rules Guaranteed to receive an A-Rank or above Omniframe for every 10 research attempts. Guaranteed to receive an S-Rank Omniframe for every 60 research attempts. The guarantee is inherited between the same type of pools. For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. In S-Rank Chance When an S-Rank Omniframe is researched, there is a 100% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S
|
||||||
|
12 Arrival Construct Standard Mode 2 Guaranteed A-Rank or above Omniframe every 10 attempts Guaranteed S-Rank Omniframe every 60 attempts 60 Attempts S-Rank Guaranteed Research Pool Inheritance Rules Calibration System In Targeted Mode where you can select a character, an S-Rank or above Omniframe is guaranteed every 60 research attempts. You will have a better chance of getting the selected S-Rank Omniframe when you get an S-Rank Omniframe. The guarantee is inherited between the same type of pools (Calibration included). For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. Upon getting an S-Ranked character other than your target character, the Calibration System will trigger and guarantee that your targeted character will be obtained the next time you obtain an S-Ranked character. (Pool inheritance rules apply) In S-Rank Chance When an S-Rank Omniframe is researched, there is a 70% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>70%</color> Guaranteed S
|
||||||
|
13 Fate Arrival Construct Standard Mode 2 1. Guaranteed A-Rank or above Omniframe every 10 attempts 2. Guaranteed S-Rank Omniframe every 80-100 attempts 3. The overall chance is the same as the Arrival Pool. 4. The S-Rank base chance increased Floating Guarantee Base rate (Excluding the Guarantee) Combined Chance (Including the Guarantee) Research Pool Inheritance Rules Calibration System A value will be generated randomly between 80 and 100. For example, if the value is 90, an S-Rank Construct is guaranteed within 90 research attempts. The random guarantee value will be generated again once an S Construct has arrived. Base S-Rank Omniframe rate is 1.5%. In Targeted Mode where you can select a character, you will have a better chance of getting the selected S-Rank Omniframe when you get an S-Rank Omniframe. Overall S-Rank Omniframe chance is the same as other pools (1.9%). The guarantee is inherited between the same type of pools (Calibration included). For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. Upon getting an S-Ranked character other than your target character, the Calibration System will trigger and guarantee that your targeted character will be obtained the next time you obtain an S-Ranked character. (Pool inheritance rules apply) In S-Rank Chance When an S-Rank Omniframe is researched, there is a 70% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>70%</color> Guaranteed S 80 100
|
||||||
|
14 Arrival Event Construct Standard Mode 2 Guaranteed A-Rank or above Omniframe every 10 attempts Guaranteed S-Rank or above Omniframe every 60 attempts 10 Attempts A-Rank Guaranteed 60 Attempts S-Rank Guaranteed Research Pool Inheritance Rules Guaranteed to receive an A-Rank or above Omniframe for every 10 research attempts. Guaranteed to receive an S-Rank Omniframe for every 60 research attempts. The guarantee is inherited between the same type of pools. For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. In S-Rank Chance When an S-Rank Omniframe is researched, there is a 70% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>70%</color> Guaranteed S
|
||||||
|
15 Fate Themed Construct Standard Mode 2 1. Guaranteed A-Rank or above Omniframe every 10 attempts 2. Guaranteed S-Rank Omniframe every 80-100 attempts 3. The overall chance is the same as the Thematic Construct Pool. 4. The S-Rank base chance increased Floating Guarantee Base rate (Excluding the Guarantee) Combined Chance (Including the Guarantee) Research Pool Inheritance Rules A value will be generated randomly between 80 and 100. For example, if the value is 90, an S-Rank Construct is guaranteed within 90 research attempts. The random guarantee value will be generated again once an S Construct has arrived. Base S-Rank Omniframe rate is 1.5%. Overall S-Rank Omniframe chance is the same as other pools (1.9%). The guarantee is inherited between the same type of pools. For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. In S-Rank Chance When an S-Rank Omniframe is researched, there is a 100% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S 80 100
|
||||||
|
16 Target Uniframe Standard Mode 2 Guaranteed an S-Rank or above Uniframe every 10 attempts Shard Conversion Base chance (excluding the guarantee) Combined chance (including the guarantee) Research Pool Inheritance Rules Upon receiving a duplicate Uniframe, you will receive 18 Inver-Shard of that Uniframe instead. Base S-Rank Uniframe rate is 5%. Overall drop rate of an S-Rank Uniframe is 12.45%. The guarantee is inherited between the same type of pools. For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. S-rank rate Uniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S
|
||||||
|
17 Anniversary Standard Mode 2 Guaranteed an A-Rank or above Omniframe every 10 attempts. Guaranteed an S-Rank Omniframe every 60 attempts. 10 Attempts A-Rank Guaranteed 60 Attempts S-Rank Guaranteed Research Pool Inheritance Rules Guaranteed to receive an A-Rank or above Omniframe for every 10 research attempts. Guaranteed to receive an S-Rank Omniframe for every 60 research attempts. The guarantee is inherited between the same type of pools. For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. S-rank rate When an S-Rank Omniframe is researched, 100% chance to receive the selected rate-up character. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S
|
||||||
|
18 Fate Anniversary Limited Standard Mode 2 1. Guaranteed an A-Rank or above Omniframe every 10 attempts. 2. Guaranteed an S-Rank Omniframe every 80-100 attempts. 3. The overall chance is the same as the Thematic Construct Pool. 4. The S-Rank base chance increased. Floating Guarantee Base chance (excluding the guarantee) Combined chance (including the guarantee) Research Pool Inheritance Rules A value will be generated randomly between 80 and 100. For example, if the value is 90, an S-Rank Construct is guaranteed within 90 research attempts. The random guarantee value will be generated again once an S Construct has arrived. Base S-Rank Omniframe rate is 1.5%. Overall S-Rank Omniframe chance is the same as other pools (1.9%). The guarantee is inherited between the same type of pools. For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. S-rank rate When an S-Rank Omniframe is researched, 100% chance to receive the selected rate-up character. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S 80 100
|
||||||
|
19 Collab Target Standard Mode 2 Guaranteed an A-Rank or above Omniframe every 10 attempts. Guaranteed an S-Rank Omniframe every 60 attempts. Bonus 3 for every 10 attempts during the event 10 Attempts A-Rank Guaranteed 60 Attempts S-Rank Guaranteed Pool Independently Guaranteed Guaranteed to receive an A-Rank or above Omniframe for every 10 research attempts. Guaranteed to receive an S-Rank Omniframe for every 60 research attempts. This is a special collab pool whose guarantee attempts can only be carried over from the same type of collab pools and not to other pools. S-rank Rate Bonus 3 for every 10 attempts When an S-Rank Omniframe is researched, there is a 100% chance to receive the rate-up Omniframe. Research 10 times for 3 additional research attempts (750 Collab Construct R&D Tickets) Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S
|
||||||
|
20 Fate Collab Target Standard Mode 2 1. Guaranteed an A-Rank or above Omniframe every 10 attempts. 2. Guaranteed an S-Rank Omniframe every 80-100 attempts. 3. The S-Rank base chance increased 4. Bonus 3 for every 10 attempts during the event Floating Guarantee Base chance (excluding the guarantee) Combined chance (including the guarantee) Pool Independently Guaranteed A value will be generated randomly between 80 and 100. For example, if the value is 90, an S-Rank Construct is guaranteed within 90 research attempts. The random guarantee value will be generated again once an S Construct has arrived. Base S-Rank Omniframe rate is 1.5%. Overall S-Rank Omniframe chance is the same as other pools (1.9%). This is a special collab pool whose guarantee attempts can only be carried over from the same type of collab pools and not to other pools. S-rank Rate Bonus 3 for every 10 attempts When an S-Rank Omniframe is researched, there is a 100% chance to receive the rate-up Omniframe. Research 10 times for 3 additional research attempts (750 Collab Construct R&D Tickets) Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S 80 100
|
||||||
|
21 Collab Weapon Target Standard Mode Choose any rate-up set. 80% rate in 6★ pool. Guaranteed a 5★+ weapon for every 10 research attempts. Guaranteed a 6★ weapon for every 30 research attempts. Custom Set Targeted Mode Details Pool Independently Guaranteed Choose 1 gear set to draw. Certain sets have a chance to rate-up. Choose a targeted weapon for a chance to greatly increase your chances. This is a special collab pool whose guarantee attempts can only be carried over from the same type of collab pools and not to other pools. 6★ Guaranteed
|
||||||
|
22 CUB Target Standard Mode Guaranteed A-Rank or above CUB every 10 attempts Guaranteed S-Rank CUB every 20 attempts Custom Set Target Mode Details Research Pool Inheritance Rules Select 1 CUB to pull. Selected target gains increased chances. Select a CUB in Target Mode for greatly increased chances. In the CUB Target Pool, the guaranteed attempt of pulling A-Rank and S-Rank CUBs will not be affected when you change your targeted CUB, which means the guarantee progress is inherited. Cub Guaranteed S
|
||||||
|
23 Wishing Target Standard Mode 2 Guaranteed an A-Rank or above Omniframe every 10 attempts. Guaranteed an S-Rank Omniframe every 60 attempts. 10 Attempts A-Rank Guaranteed 60 Attempts S-Rank Guaranteed Research Pool Inheritance Rules Guaranteed to receive an A-Rank or above Omniframe for every 10 research attempts. Guaranteed to receive an S-Rank Omniframe for every 60 research attempts. The guarantee progress is inherited between the same type of pools. For example, after the [Wishing Target] pool has ended, its guarantee progress will be inherited by the next [Wishing Target] pool. S-Rank Rate When an S-Rank Omniframe is researched, there is a 100% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S
|
||||||
|
24 Fate Wishing Target Standard Mode 2 1. Guaranteed an A-Rank or above Omniframe every 10 attempts. 2. Guaranteed an S-Rank Omniframe every 80-100 attempts. 3. The overall chance is the same as the Arrival Pool. 4. The S-Rank base chance increased. Floating Guarantee Base Chance (Excluding the Guarantee) Combined Chance (Including the Guarantee) Research Pool Inheritance Rules Calibration A value will be generated randomly between 80 and 100. For example, if the value is 90, an S-Rank Construct is guaranteed within 90 research attempts. The random guarantee value will be generated again once an S Construct has arrived. Base S-Rank Omniframe rate is 1.5%. Overall S-Rank Omniframe chance is the same as other pools (1.9%). The guarantee progress is inherited between the same type of pools. For example, after the [Fate Wishing Target] pool has ended, its guarantee progress will be inherited by the next [Fate Wishing Target] pool. S-Rank Rate When an S-Rank Omniframe is researched, there is a 100% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S 80 100
|
|
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|
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|
||||||
|
Id TemplateId Count Params[0] Params[1] Params[2]
|
||||||
|
1011002 1011002 1 2 1
|
||||||
|
1041002 1041002 1 2 1
|
||||||
|
1051001 1051001 1 1 1
|
||||||
|
1061002 1061002 1 2 1
|
||||||
|
1071002 1071002 1 2 1
|
||||||
|
1081002 1081002 1 2 1
|
||||||
|
1021002 1021002 1 2 1
|
||||||
|
1031002 1031002 1 2 1
|
||||||
|
1061003 1061003 1 3 1
|
||||||
|
1031003 1031003 1 3 1
|
||||||
|
1011003 1011003 1 3 1
|
||||||
|
1071003 1071003 1 3 1
|
||||||
|
1021001 1021001 1 1 1
|
||||||
|
1031001 1031001 1 1 1
|
||||||
|
1051003 1051003 1 3 1
|
||||||
|
1021003 1021003 1 3 1
|
||||||
|
1081003 1081003 1 3 1
|
||||||
|
1091002 1091002 1 2 1
|
||||||
|
1041003 1041003 1 3 1
|
||||||
|
1111002 1111002 1 2 1
|
||||||
|
1121002 1121002 1 2 1
|
||||||
|
1021004 1021004 1 3 1
|
||||||
|
1511003 1511003 1 3 1
|
||||||
|
1131002 1131002 1 2 1
|
||||||
|
1141003 1141003 1 3 1
|
||||||
|
1521003 1521003 1 3 1
|
||||||
|
1161002 1161002 1 2 1
|
||||||
|
1171003 1171003 1 3 1
|
||||||
|
1181003 1181003 1 3 1
|
||||||
|
1191003 1191003 1 3 1
|
||||||
|
1201003 1201003 1 3 1
|
||||||
|
1211002 1211002 1 2 1
|
||||||
|
1531003 1531003 1 3 1
|
||||||
|
1121003 1121003 1 3 1
|
||||||
|
1221002 1221002 1 2 1
|
||||||
|
1131003 1131003 1 3 1
|
||||||
|
1541003 1541003 1 3 1
|
||||||
|
1031004 1031004 1 3 1
|
||||||
|
1531004 1531004 1 3 1
|
||||||
|
1551003 1551003 1 3 1
|
||||||
|
1051004 1051004 1 3 1
|
||||||
|
1561003 1561003 1 3 1
|
||||||
|
1071004 1071004 1 3 1
|
||||||
|
1571003 1571003 1 3 1
|
||||||
|
1041004 1041004 1 3 1
|
||||||
|
1231002 1231002 1 2 1
|
||||||
|
2013001 2013001 1 0
|
||||||
|
2014001 2014001 1 0
|
||||||
|
2015001 2015001 1 0
|
||||||
|
2016001 2016001 1 0
|
||||||
|
2016002 2016002 1 0
|
||||||
|
2016003 2016003 1 0
|
||||||
|
2022001 2022001 1 0
|
||||||
|
2023001 2023001 1 0
|
||||||
|
2024001 2024001 1 0
|
||||||
|
2025001 2025001 1 0
|
||||||
|
2026001 2026001 1 0
|
||||||
|
2026002 2026002 1 0
|
||||||
|
2026003 2026003 1 0
|
||||||
|
2026004 2026004 1 0
|
||||||
|
2026005 2026005 1 0
|
||||||
|
2026006 2026006 1 0
|
||||||
|
2032001 2032001 1 0
|
||||||
|
2033001 2033001 1 0
|
||||||
|
2034001 2034001 1 0
|
||||||
|
2035001 2035001 1 0
|
||||||
|
2036001 2036001 1 0
|
||||||
|
2036002 2036002 1 0
|
||||||
|
2036003 2036003 1 0
|
||||||
|
2043001 2043001 1 0
|
||||||
|
2044001 2044001 1 0
|
||||||
|
2045001 2045001 1 0
|
||||||
|
2046001 2046001 1 0
|
||||||
|
2046002 2046002 1 0
|
||||||
|
2053001 2053001 1 0
|
||||||
|
2054001 2054001 1 0
|
||||||
|
2055001 2055001 1 0
|
||||||
|
2056001 2056001 1 0
|
||||||
|
2056002 2056002 1 0
|
||||||
|
2063001 2063001 1 0
|
||||||
|
2064001 2064001 1 0
|
||||||
|
2065001 2065001 1 0
|
||||||
|
2066001 2066001 1 0
|
||||||
|
2066002 2066002 1 0
|
||||||
|
2073001 2073001 1 0
|
||||||
|
2074001 2074001 1 0
|
||||||
|
2075001 2075001 1 0
|
||||||
|
2076001 2076001 1 0
|
||||||
|
2076002 2076002 1 0
|
||||||
|
2083001 2083001 1 0
|
||||||
|
2084001 2084001 1 0
|
||||||
|
2085001 2085001 1 0
|
||||||
|
2086001 2086001 1 0
|
||||||
|
2086002 2086002 1 0
|
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||||||
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||||||
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||||||
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||||||
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1120 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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1121 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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1122 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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1123 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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1124 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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1126 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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1127 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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1128 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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1129 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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||||||
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1132 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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1133 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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||||||
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1135 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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1136 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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1137 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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1138 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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1139 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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1140 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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1141 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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1142 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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1143 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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1144 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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1145 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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1146 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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||||||
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1147 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1148 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1149 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1150 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1151 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1152 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1153 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1154 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1155 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1156 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1157 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1158 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1159 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1160 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1161 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1162 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1163 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1164 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1165 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1166 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1167 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1168 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1169 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1170 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1171 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1172 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1173 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1174 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1175 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1176 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
2105 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2106 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2107 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2108 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2109 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2110 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2111 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2112 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2113 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2114 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2115 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2116 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2117 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2118 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2119 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2120 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2121 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2122 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2123 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2124 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2125 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2126 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2127 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2128 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2129 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2130 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2131 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2132 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2133 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2134 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2135 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2136 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2137 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2138 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2139 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2140 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2141 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2142 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2143 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2144 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2145 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2146 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2147 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2148 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2149 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2150 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2151 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2152 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2153 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2154 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2155 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2156 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2157 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2158 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2159 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2160 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2161 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2162 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2163 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2164 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2165 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2166 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2167 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2168 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2169 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2170 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
8012 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
8013 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
8014 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
8015 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
8016 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
8017 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
8018 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
8019 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
8020 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
8021 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
8022 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
8023 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
8024 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
8025 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
8026 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
8027 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
8512 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
8513 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
8514 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
8515 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
8516 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
8517 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
8518 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
8519 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
8520 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
8521 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
8522 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
8523 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
8524 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
8525 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
8526 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
8527 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
111000 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
111100 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
111200 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
111300 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
111400 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
111500 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
111600 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
111700 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
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|
||||||
|
111900 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
112000 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
112100 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
112200 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
112300 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
112400 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
112500 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
112600 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
112700 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
112800 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
112900 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
113000 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
113100 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
113200 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
113300 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
113400 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
113500 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
113600 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
113700 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
113800 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
113900 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
114000 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
114100 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
114200 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
114300 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
114400 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
114500 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
114600 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
114700 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
114800 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
114900 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
115000 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
115100 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
5009 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5010 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5011 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5012 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5013 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
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|
||||||
|
5015 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5016 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5017 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5018 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5019 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
5020 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
6009 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6010 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6011 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6012 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6013 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6014 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6015 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6016 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6017 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6018 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6019 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
6020 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
115200 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
115300 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
115400 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
115500 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
115600 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
115700 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
115800 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
115900 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
116000 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
116100 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
116200 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
116300 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
116400 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
116500 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
116600 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
116700 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
116800 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
116900 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
117000 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
117100 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
117200 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
117300 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
117400 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
117500 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
117600 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
117700 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
117800 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
117900 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
118000 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
118100 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
118200 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
118300 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
118400 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
118500 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
118600 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
118700 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
118800 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
118900 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
119000 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
119100 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
119200 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
119300 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
119400 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
119500 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
119600 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
119700 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
119800 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
119900 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
170247 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170248 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170249 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170250 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
170255 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170256 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
170261 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170262 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170263 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
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|
||||||
|
170265 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170266 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170267 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170268 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170269 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170270 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170271 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170272 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170273 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170274 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170275 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170276 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170277 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170278 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170279 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170280 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170281 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170282 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170283 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170284 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170285 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170286 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170287 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170288 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170289 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170290 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170291 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170292 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170293 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170294 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170295 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170296 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170297 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170298 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170299 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170300 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
|
|
@ -0,0 +1,11 @@
|
||||||
|
Type TypeText QualityText[1] QualityText[2] QualityText[3] QualityText[4] QualityText[5] QualityText[6] UiAnim UiResultAnim DrawEffectGroupId[1] DrawEffectGroupId[2] DrawEffectGroupId[3] DrawEffectGroupId[4] DrawEffectGroupId[5] DrawEffectGroupId[6] GachaEffectGroupId[1] GachaEffectGroupId[2] GachaEffectGroupId[3] GachaEffectGroupId[4] GachaEffectGroupId[5] GachaEffectGroupId[6]
|
||||||
|
0 Item 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
|
||||||
|
1 Members <color=#d580ff>B</color> <color=#ffd953>A</color> <color=#ffd953>S</color> <color=#ffd953>SS</color> <color=#ffd953>SSS</color> <color=#ffd953>SSS</color> RoleShowBegan RoleShowLoop 5 5 6 6 6 6 11 11 12 12 12 12
|
||||||
|
2 Weapon ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
|
||||||
|
3 Memory ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ AwakeShowBegan AwakeShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
|
||||||
|
6 Coating ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ RoleShowBegan RoleShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
|
||||||
|
7 HQ Facility 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
|
||||||
|
8 Decor 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
|
||||||
|
9 Portrait 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
|
||||||
|
12 Weapon Coating ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
|
||||||
|
16 CUB <color=#d580ff>B-Rank</color> <color=#ffd953>A-Rank</color> <color=#ffd953>S-Rank</color> <color=#ffd953>SS-Rank</color> <color=#ffd953>SSS-Rank</color> <color=#ffd953>SSS-Rank</color> PartnerShowBegan PartnerShowLoop 5 5 6 6 6 6 7 8 9 10 11 12
|
|
|
@ -0,0 +1,47 @@
|
||||||
|
Id AnimeID VoiceId
|
||||||
|
1011002 BoardAct0203 101055
|
||||||
|
1021001 BoardAct0101 102069
|
||||||
|
1031001 BoardAct0401 103031
|
||||||
|
1041002 BoardAct0203 104017
|
||||||
|
1051001 BoardAct0201 105023
|
||||||
|
1061002 BoardAct0202 106022
|
||||||
|
1071002 BoardAct0201 107016
|
||||||
|
1081002 BoardAct0202 108025
|
||||||
|
1021002 BoardAct0201 102026
|
||||||
|
1031002 BoardAct0201 103018
|
||||||
|
1011003 BoardAct0202 101076
|
||||||
|
1031003 BoardAct0203 103087
|
||||||
|
1061003 BoardAct0201 106070
|
||||||
|
1071003 BoardAct0203 107075
|
||||||
|
1051003 BoardAct0203 105073
|
||||||
|
1021003 BoardAct0203 1021011
|
||||||
|
1081003 BoardAct0201 108072
|
||||||
|
1091002 BoardAct0203 109010
|
||||||
|
1041003 BoardAct0203 104073
|
||||||
|
1111002 BoardAct0203 110009
|
||||||
|
1121002 BoardAct0203 111019
|
||||||
|
1021004 BoardAct0203 1022009
|
||||||
|
1131002 BoardAct0201 112017
|
||||||
|
1511003 BoardAct0202 113019
|
||||||
|
1141003 BoardAct0203 114020
|
||||||
|
1161002 BoardAct0203 115014
|
||||||
|
1521003 BoardAct0201 116009
|
||||||
|
1171003 BoardAct0201 120012
|
||||||
|
1181003 BoardAct0202 117017
|
||||||
|
1191003 BoardAct0203 118015
|
||||||
|
1201003 BoardAct0203 119012
|
||||||
|
1211002 BoardAct0201 122009
|
||||||
|
1531003 BoardAct0201 121009
|
||||||
|
1121003 BoardAct0203 123023
|
||||||
|
1221002 BoardAct0203 124018
|
||||||
|
1131003 BoardAct0203 125021
|
||||||
|
1541003 BoardAct0202 126015
|
||||||
|
1031004 BoardAct0203 127020
|
||||||
|
1531004 BoardAct0203 128023
|
||||||
|
1551003 BoardAct0202 129014
|
||||||
|
1051004 BoardAct0202 130015
|
||||||
|
1561003 BoardAct0201 131012
|
||||||
|
1071004 BoardAct0202 132019
|
||||||
|
1571003 BoardAct0201 133014
|
||||||
|
1041004 BoardAct0201 134014
|
||||||
|
1231002 BoardAct0201 135015
|
|
|
@ -0,0 +1,13 @@
|
||||||
|
EffectGroupId Note PanelOpenUp PanelOpenDown PanelCardShowOff EffectOpenBox SkipEffect
|
||||||
|
1 Universal Quality 1 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01Skip.prefab
|
||||||
|
2 Universal Quality 2 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02Skip.prefab
|
||||||
|
3 Universal Quality 3 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03Skip.prefab
|
||||||
|
4 Universal Quality 4 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04Skip.prefab
|
||||||
|
5 Universal Quality 5 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05Skip.prefab
|
||||||
|
6 Universal Quality 6 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06Skip.prefab
|
||||||
|
7 Event Quality 1 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp01Skip.prefab
|
||||||
|
8 Event Quality 2 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp02Skip.prefab
|
||||||
|
9 Event Quality 3 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp03Skip.prefab
|
||||||
|
10 Event Quality 4 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04Skip.prefab
|
||||||
|
11 Event Quality 5 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05Skip.prefab
|
||||||
|
12 Event Quality 6 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06Skip.prefab
|
|
|
@ -0,0 +1,2 @@
|
||||||
|
DrawGroupId SkipId[1] SkipId[2]
|
||||||
|
22 7114
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
Id TxtName1 TxtName2 TxtName3 TxtTagName TabBg Priority ParentName Condition[1] Condition[2]
|
||||||
|
1 1 Base Guaranteed Assets/Product/Texture/Image/UiChouka/UiChoukaJichu.png 8 PanelCardsStandard
|
||||||
|
2 2 Event Guaranteed Assets/Product/Texture/Image/UiChouka/UiChoukaHuodong.png 7 PanelCardsActivity
|
||||||
|
3 3 Special Event Floating Guarantee Assets/Product/Texture/Image/UiChouka/UiChoukaHuodong.png 12 PanelCardsStandard
|
||||||
|
4 4 Target Uniframe Uniframe Target Assets/Product/Texture/Image/UiChouka/UiChoukaShougezhe.png 13 PanelCardsActivity 8005
|
||||||
|
5 5 Collab Collab Character & Weapon Target Assets/Product/Texture/Image/UiChouka/UiChoukaLiandong.png 9 PanelCardsStandard
|
||||||
|
6 6 Endless Summer Blue Limited Coating Assets/Product/Texture/Image/UiChouka/UiChoukaTuzhuang.png 10
|
||||||
|
7 7 CUB Combat Unit Booster Assets/Product/Texture/Image/UiChouka/UiChoukaFuzhuji.png 14 PanelCardsActivity 8006
|
|
|
@ -0,0 +1 @@
|
||||||
|
MainGroupId MainTypeName SubGroupId[1] SubTypeName[1]
|
|
|
@ -0,0 +1,9 @@
|
||||||
|
Type TypeText QualityText[1] QualityText[2] QualityText[3] QualityText[4] QualityText[5] QualityText[6] UiAnim UiResultAnim PanelOpenUp[1] PanelOpenUp[2] PanelOpenUp[3] PanelOpenUp[4] PanelOpenUp[5] PanelOpenUp[6] PanelOpenDown[1] PanelOpenDown[2] PanelOpenDown[3] PanelOpenDown[4] PanelOpenDown[5] PanelOpenDown[6] PanelCardShowOff[1] PanelCardShowOff[2] PanelCardShowOff[3] PanelCardShowOff[4] PanelCardShowOff[5] PanelCardShowOff[6] EffectOpenBox[1] EffectOpenBox[2] EffectOpenBox[3] EffectOpenBox[4] EffectOpenBox[5] EffectOpenBox[6] SkipEffect PanelGachaOpenUp[1] PanelGachaOpenUp[2] PanelGachaOpenUp[3] PanelGachaOpenUp[4] PanelGachaOpenUp[5] PanelGachaOpenUp[6] PanelGachaOpenDown[1] PanelGachaOpenDown[2] PanelGachaOpenDown[3] PanelGachaOpenDown[4] PanelGachaOpenDown[5] PanelGachaOpenDown[6] EffectOpenGacha[1] EffectOpenGacha[2] EffectOpenGacha[3] EffectOpenGacha[4] EffectOpenGacha[5] EffectOpenGacha[6] GachaSkipEffect
|
||||||
|
0 Item 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>6★</color> PropShowBegan PropShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
|
||||||
|
1 Construct <color=#d580ff>B</color> <color=#ffd953>A</color> <color=#ffd953>S</color> <color=#ffd953>SS</color> <color=#ffd953>SSS</color> <color=#ffd953>SSS</color> RoleShowBegan RoleShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
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2 Weapon ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ EquipShowBegan EquipShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
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3 Memory ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ AwakeShowBegan AwakeShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
|
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6 Coating <color=#4dbdff>R</color> <color=#d580ff>SR</color> <color=#ffd953>SSR</color> <color=#ffd953>SSR</color> <color=#ffd953>SSR</color> <color=#ffd953>SSR</color> PropShowBegan PropShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
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7 HQ Facility 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>6★</color> PropShowBegan PropShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
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8 Decor 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>6★</color> PropShowBegan PropShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
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9 Portrait 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>6★</color> PropShowBegan PropShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
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@ -0,0 +1,2 @@
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||||||
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Id RuleTitle[1] RuleContent[1] RuleTitle[2] RuleContent[2] RuleTitle[3] RuleContent[3]
|
||||||
|
1 Duration 12/31/2021 07:00 AM - 01/07/2022 06:59 AM (UTC) Event Rules 1. You will get 1 attempt to launch fireworks (Pew Pew) with daily first log-in. \n2. When launching a firework, its pattern will be randomly selected among three types.\n3. Commandant will receive different rewards according to the pattern of the firework you launched.\n4. Please note that the attempt cannot be accumulated and will be reset every day. About Rewards Rewards contain the following two parts:\n1. Guaranteed rewards: Black Card *30\n2. Random rewards: will be changed according to the fireworks pattern.\n\n※[Pattern I]Colorful fireworks bloom in the sky. \nChance: 30%\nRandomly get one of the following rewards: Serum *60ml, Minor Overclock Alloy *3, Memory Overclock Circuit I *3,\nWeapon Overclock Core I *3, Cogs *50000\n\n※[Pattern II] Tricolor fireworks light up the night.\nChance: 50%\nRandomly get one of the following rewards: Serum *30ml, Minor Overclock Alloy *2, Memory Overclock Circuit I *2, \nWeapon Overclock Core I *2, Cogs *30000\n\n※[Pattern III] Yellow and orange fireworks bring you joy.\nChance: 20%\nRandomly get one of the following rewards: Serum *20ml, Minor Overclock Alloy *1, Memory Overclock Circuit I *1, \nWeapon Overclock Core I *1, Cogs *20000
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@ -0,0 +1,6 @@
|
||||||
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ModelId Params
|
||||||
|
R3LuosaitaMd019351 1102
|
||||||
|
R3LuosaitaMd019241 1101
|
||||||
|
R2QuMd019141 1301
|
||||||
|
R2PulaoMd019091 2601
|
||||||
|
R4BiankaMd019011 3001
|
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@ -0,0 +1,541 @@
|
||||||
|
Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimController[1] UiAnimStateName[1] UiAnimCueId[1] UiAnimDelay[1] UiAutoRotateDelay[1] ModelName[2] ResonanceEffectPath[2] ResonanceEffectShowDelay[2] AnimController[2] UiAnimStateName[2] UiAnimCueId[2] UiAnimDelay[2] UiAutoRotateDelay[2] ModelName[3] ResonanceEffectPath[3] ResonanceEffectShowDelay[3] AnimController[3] UiAnimStateName[3] UiAnimCueId[3] UiAnimDelay[3] UiAutoRotateDelay[3]
|
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|
10130111 Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab
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|
10130112 Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab
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10140111 Assets/Product/Role/WeaponPrefab/E2GunMd040011.prefab Assets/Product/Role/WeaponPrefab/E2GunMd040011.prefab Assets/Product/Role/WeaponPrefab/E2GunMd040011.prefab
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10140112 Assets/Product/Role/WeaponPrefab/E2GunMd040011.prefab Assets/Product/Role/WeaponPrefab/E2GunMd040011.prefab Assets/Product/Role/WeaponPrefab/E2GunMd040011.prefab
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10150111 Assets/Product/Role/WeaponPrefab/E2GunMd050011.prefab Assets/Product/Role/WeaponPrefab/E2GunMd050011.prefab Assets/Product/Role/WeaponPrefab/E2GunMd050011.prefab
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10150112 Assets/Product/Role/WeaponPrefab/E2GunMd050011.prefab Assets/Product/Role/WeaponPrefab/E2GunMd050011.prefab Assets/Product/Role/WeaponPrefab/E2GunMd050011.prefab
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10170111 Assets/Product/Role/WeaponPrefab/E3GunMd070011.prefab Assets/Product/Role/WeaponPrefab/E3GunMd070011.prefab Assets/Product/Role/WeaponPrefab/E3GunMd070011.prefab
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10170112 Assets/Product/Role/WeaponPrefab/E3GunMd070011.prefab Assets/Product/Role/WeaponPrefab/E3GunMd070011.prefab Assets/Product/Role/WeaponPrefab/E3GunMd070011.prefab
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10170211 Assets/Product/Role/WeaponPrefab/E3GunMd080011.prefab Assets/Product/Role/WeaponPrefab/E3GunMd080011.prefab Assets/Product/Role/WeaponPrefab/E3GunMd080011.prefab
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10170212 Assets/Product/Role/WeaponPrefab/E3GunMd080011.prefab Assets/Product/Role/WeaponPrefab/E3GunMd080011.prefab Assets/Product/Role/WeaponPrefab/E3GunMd080011.prefab
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||||||
|
10170311 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change01.controller Changestart01 691 300 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change01.controller Changestart01 691 300 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change01.controller Changestart01 691 300
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|
10170312 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change01.controller Changestart01 691 300 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change01.controller Changestart01 691 300 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change01.controller Changestart01 691 300
|
||||||
|
10170321 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change02.controller Changestart02 692 300 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change02.controller Changestart02 692 300 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change02.controller Changestart02 692 300
|
||||||
|
10170322 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change02.controller Changestart02 692 300 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change02.controller Changestart02 692 300 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change02.controller Changestart02 692 300
|
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|
10170331 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change03.controller Changestart03 693 300 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change03.controller Changestart03 693 300 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change03.controller Changestart03 693 300
|
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10170332 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change03.controller Changestart03 693 300 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change03.controller Changestart03 693 300 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change03.controller Changestart03 693 300
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10170341 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change04.controller Changestart04 694 300 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change04.controller Changestart04 694 300 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change04.controller Changestart04 694 300
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10170342 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change04.controller Changestart04 694 300 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change04.controller Changestart04 694 300 Assets/Product/Role/WeaponPrefab/E3GunMd090011.prefab Assets/Product/Role/WeaponAnimation/Gun/E3GunMd090011/E3GunMd090011Change04.controller Changestart04 694 300
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|
20170111 Assets/Product/Role/WeaponPrefab/E3GunMd120011.prefab Assets/Product/Role/WeaponPrefab/E3GunMd120011.prefab Assets/Product/Role/WeaponPrefab/E3GunMd120011.prefab
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20170112 Assets/Product/Role/WeaponPrefab/E3GunMd120011.prefab Assets/Product/Role/WeaponPrefab/E3GunMd120011.prefab Assets/Product/Role/WeaponPrefab/E3GunMd120011.prefab
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90110111 Assets/Product/Role/WeaponPrefab/E1SawMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SawMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SawMd030011.prefab
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90110112 Assets/Product/Role/WeaponPrefab/E1SawMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SawMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SawMd030011.prefab
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90110211 Assets/Product/Role/WeaponPrefab/E2SawMd100011.prefab Assets/Product/Role/WeaponPrefab/E2SawMd100011.prefab Assets/Product/Role/WeaponPrefab/E2SawMd100011.prefab
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90110212 Assets/Product/Role/WeaponPrefab/E2SawMd100011.prefab Assets/Product/Role/WeaponPrefab/E2SawMd100011.prefab Assets/Product/Role/WeaponPrefab/E2SawMd100011.prefab
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90110311 Assets/Product/Role/WeaponPrefab/E2SawMd050011.prefab Assets/Product/Role/WeaponPrefab/E2SawMd050011.prefab Assets/Product/Role/WeaponPrefab/E2SawMd050011.prefab
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90110312 Assets/Product/Role/WeaponPrefab/E2SawMd050011.prefab Assets/Product/Role/WeaponPrefab/E2SawMd050011.prefab Assets/Product/Role/WeaponPrefab/E2SawMd050011.prefab
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10220111 Assets/Product/Role/WeaponPrefab/E1SwordMd020011.prefab Assets/Product/Role/WeaponPrefab/E1SwordMd020011.prefab Assets/Product/Role/WeaponPrefab/E1SwordMd020011.prefab
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10230111 Assets/Product/Role/WeaponPrefab/E1SwordMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SwordMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SwordMd030011.prefab
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10240111 Assets/Product/Role/WeaponPrefab/E2SwordMd040011.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd040011.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd040011.prefab
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10250111 Assets/Product/Role/WeaponPrefab/E2SwordMd050011.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd050011.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd050011.prefab
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10260111 Assets/Product/Role/WeaponPrefab/E2SwordMd120111.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd120111.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd120111.prefab
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||||||
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10270111 Assets/Product/Role/WeaponPrefab/E3SwordMd070011.prefab Assets/Product/Role/WeaponPrefab/E3SwordMd070011.prefab Assets/Product/Role/WeaponPrefab/E3SwordMd070011.prefab
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10270211 Assets/Product/Role/WeaponPrefab/E3SwordMd080011.prefab Assets/Product/Role/WeaponPrefab/E3SwordMd080011.prefab Assets/Product/Role/WeaponPrefab/E3SwordMd080011.prefab
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10270311 Assets/Product/Role/WeaponPrefab/E2SwordMd120111.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd120111.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd120111.prefab
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10270411 Assets/Product/Role/WeaponPrefab/E3SwordMd090011.prefab Assets/Product/Role/WeaponPrefab/E3SwordMd090011.prefab Assets/Product/Role/WeaponPrefab/E3SwordMd090011.prefab
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10270511 Assets/Product/Role/WeaponPrefab/E3SwordMd130111P01.prefab Assets/Product/Role/WeaponAnimation/Sword/E3SwordMd130111P01/E3SwordMd130111Change01.controller Changestart01 707 300 Assets/Product/Role/WeaponPrefab/E3SwordMd130111P01.prefab Assets/Product/Role/WeaponAnimation/Sword/E3SwordMd130111P01/E3SwordMd130111Change01.controller Changestart01 707 300 Assets/Product/Role/WeaponPrefab/E3SwordMd130111P01.prefab Assets/Product/Role/WeaponAnimation/Sword/E3SwordMd130111P01/E3SwordMd130111Change01.controller Changestart01 707 300
|
||||||
|
10270521 Assets/Product/Role/WeaponPrefab/E3SwordMd130111P02.prefab Assets/Product/Role/WeaponAnimation/Sword/E3SwordMd130111P01/E3SwordMd130111Change02.controller Changestart02 708 300 Assets/Product/Role/WeaponPrefab/E3SwordMd130111P02.prefab Assets/Product/Role/WeaponAnimation/Sword/E3SwordMd130111P01/E3SwordMd130111Change02.controller Changestart02 708 300 Assets/Product/Role/WeaponPrefab/E3SwordMd130111P02.prefab Assets/Product/Role/WeaponAnimation/Sword/E3SwordMd130111P01/E3SwordMd130111Change02.controller Changestart02 708 300
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10270531 Assets/Product/Role/WeaponPrefab/E3SwordMd130111P03.prefab Assets/Product/Role/WeaponAnimation/Sword/E3SwordMd130111P01/E3SwordMd130111Change03.controller Changestart03 709 300 Assets/Product/Role/WeaponPrefab/E3SwordMd130111P03.prefab Assets/Product/Role/WeaponAnimation/Sword/E3SwordMd130111P01/E3SwordMd130111Change03.controller Changestart03 709 300 Assets/Product/Role/WeaponPrefab/E3SwordMd130111P03.prefab Assets/Product/Role/WeaponAnimation/Sword/E3SwordMd130111P01/E3SwordMd130111Change03.controller Changestart03 709 300
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11160142 Assets/Product/Role/WeaponPrefab/E3SpearShieldMd010011P04.prefab Assets/Product/Role/WeaponAnimation/SpearShield/E3SpearShieldMd010011/Uistand/Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E3SpearShieldMd010011P04.prefab Assets/Product/Role/WeaponAnimation/SpearShield/E3SpearShieldMd010011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3SpearMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Spear/E3SpearMd010011/E3SpearMd010011/E3SpearMd010011P04Change04.controller Changestart04 770 300
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21170111 Assets/Product/Role/WeaponPrefab/E3SpearJavelinMd020011.prefab Assets/Product/Role/WeaponAnimation/SpearJavelin/E3SpearJavelinMd020011/Uistand/Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E3SpearJavelinMd020011.prefab Assets/Product/Role/WeaponAnimation/SpearJavelin/E3SpearJavelinMd020011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3SpearMd020011.prefab
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21170112 Assets/Product/Role/WeaponPrefab/E3SpearShieldMd020011.prefab Assets/Product/Role/WeaponAnimation/SpearShield/E3SpearShieldMd020011/Uistand/Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E3SpearShieldMd020011.prefab Assets/Product/Role/WeaponAnimation/SpearShield/E3SpearShieldMd020011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3SpearMd020011.prefab
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21170211 Assets/Product/Role/WeaponPrefab/E3SpearJavelinMd030011.prefab Assets/Product/Role/WeaponAnimation/SpearJavelin/E3SpearJavelinMd020011/Uistand/Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E3SpearJavelinMd030011.prefab Assets/Product/Role/WeaponAnimation/SpearJavelin/E3SpearJavelinMd020011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3SpearMd030011.prefab
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21170212 Assets/Product/Role/WeaponPrefab/E3SpearShieldMd030011.prefab Assets/Product/Role/WeaponAnimation/SpearShield/E3SpearShieldMd020011/Uistand/Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E3SpearShieldMd030011.prefab Assets/Product/Role/WeaponAnimation/SpearShield/E3SpearShieldMd020011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3SpearMd030011.prefab
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21170311 Assets/Product/Role/WeaponPrefab/E3SpearJavelinMd040011.prefab Assets/Product/Role/WeaponAnimation/SpearJavelin/E3SpearJavelinMd040011/Uistand/Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E3SpearJavelinMd040011.prefab Assets/Product/Role/WeaponAnimation/SpearJavelin/E3SpearJavelinMd040011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3SpearMd040011.prefab
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21170312 Assets/Product/Role/WeaponPrefab/E3SpearShieldMd040011.prefab Assets/Product/Role/WeaponAnimation/SpearShield/E3SpearShieldMd040011/Uistand/Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E3SpearShieldMd040011.prefab Assets/Product/Role/WeaponAnimation/SpearShield/E3SpearShieldMd020011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3SpearMd040011.prefab
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11250111 Assets/Product/Role/WeaponPrefab/E32BSwordMd010011P01.prefab Assets/Product/Role/WeaponPrefab/E32BSwordMd010011P01.prefab Assets/Product/Role/WeaponPrefab/E22BMd010011.prefab
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11250112 Assets/Product/Role/WeaponPrefab/E32BBroadswordMd010011.prefab Assets/Product/Role/WeaponPrefab/E32BBroadswordMd010011.prefab Assets/Product/Role/WeaponPrefab/E22BMd010011.prefab
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11260111 Assets/Product/Role/WeaponPrefab/E32BSwordMd010011P02.prefab Assets/Product/Role/WeaponPrefab/E32BSwordMd010011P02.prefab Assets/Product/Role/WeaponPrefab/E32BMd010011P02.prefab
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11260112 Assets/Product/Role/WeaponPrefab/E32BBroadswordMd010011P02.prefab Assets/Product/Role/WeaponPrefab/E32BBroadswordMd010011P02.prefab Assets/Product/Role/WeaponPrefab/E32BMd010011P02.prefab
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11340111 Assets/Product/Role/WeaponPrefab/E2QuMd010011.prefab Assets/Product/Role/WeaponAnimation/Qu/E2QuMd020011/E2QuMd020011/E2QuMd020011Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E2QuMd010011.prefab Assets/Product/Role/WeaponAnimation/Qu/E2QuMd020011/E2QuMd020011Fight/E2QuMd020011Fight.controller Assets/Product/Role/WeaponPrefab/E2QuMd010011.prefab Assets/Product/Role/WeaponAnimation/Qu/E2QuMd020011/E2QuMd020011/E2QuMd020011Uistand.controller
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11350111 Assets/Product/Role/WeaponPrefab/E2QuMd020011.prefab Assets/Product/Role/WeaponAnimation/Qu/E2QuMd020011/E2QuMd020011/E2QuMd020011Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E2QuMd020011.prefab Assets/Product/Role/WeaponAnimation/Qu/E2QuMd020011/E2QuMd020011Fight/E2QuMd020011Fight.controller Assets/Product/Role/WeaponPrefab/E2QuMd020011.prefab Assets/Product/Role/WeaponAnimation/Qu/E2QuMd020011/E2QuMd020011/E2QuMd020011Uistand.controller
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11360111 Assets/Product/Role/WeaponPrefab/E3QuMd010011.prefab Assets/Product/Role/WeaponAnimation/Qu/E3QuMd010011/E3QuMd010011/E3QuMd010011Uistand.controller Assets/Product/Role/WeaponPrefab/E3QuMd010011.prefab Assets/Product/Role/WeaponAnimation/Qu/E2QuMd020011/E2QuMd020011Fight/E2QuMd020011Fight.controller Assets/Product/Role/WeaponPrefab/E3QuMd010011.prefab Assets/Product/Role/WeaponAnimation/Qu/E3QuMd010011/E3QuMd010011/E3QuMd010011Uistand.controller
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21370111 Assets/Product/Role/WeaponPrefab/E3SabreMd020011.prefab Assets/Product/Role/WeaponPrefab/E3SabreMd020011.prefab Assets/Product/Role/WeaponPrefab/E3SabreMd020011.prefab
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21370211 Assets/Product/Role/WeaponPrefab/E3QuMd030011.prefab Assets/Product/Role/WeaponPrefab/E3QuMd030011.prefab Assets/Product/Role/WeaponPrefab/E3QuMd030011.prefab
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11440111 Assets/Product/Role/WeaponPrefab/E2GloveMd010011.prefab Assets/Product/Role/WeaponAnimation/Glove/E2GloveMd010011/E2GloveMd010011/E2GloveMd010011UiStand.controller Assets/Product/Role/WeaponPrefab/E2GloveMd010011.prefab Assets/Product/Role/WeaponAnimation/Glove/E2GloveMd010011/E2GloveMd010011Fight/E2GloveMd010011Fight.controller Assets/Product/Role/WeaponPrefab/E2GloveMd010011.prefab Assets/Product/Role/WeaponAnimation/Glove/E2GloveMd010011/E2GloveMd010011/E2GloveMd010011UiStand.controller
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11440112 Assets/Product/Role/WeaponPrefab/E2GloveMd010011.prefab Assets/Product/Role/WeaponAnimation/Glove/E2GloveMd010011/E2GloveMd010011/E2GloveMd010011UiStand.controller Assets/Product/Role/WeaponPrefab/E2GloveMd010011.prefab Assets/Product/Role/WeaponAnimation/Glove/E2GloveMd010011/E2GloveMd010011Fight/E2GloveMd010011Fight.controller Assets/Product/Role/WeaponPrefab/E2GloveMd010011.prefab Assets/Product/Role/WeaponAnimation/Glove/E2GloveMd010011/E2GloveMd010011/E2GloveMd010011UiStand.controller
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11450111 Assets/Product/Role/WeaponPrefab/E2GloveMd020011.prefab Assets/Product/Role/WeaponAnimation/Glove/E2GloveMd020011/E2GloveMd020011/E2GloveMd020011UiStand.controller Assets/Product/Role/WeaponPrefab/E2GloveMd020011.prefab Assets/Product/Role/WeaponAnimation/Glove/E2GloveMd020011/E2GloveMd020011Fight/E2GloveMd020011Fight.controller Assets/Product/Role/WeaponPrefab/E2GloveMd020011.prefab Assets/Product/Role/WeaponAnimation/Glove/E2GloveMd020011/E2GloveMd020011/E2GloveMd020011UiStand.controller
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11450112 Assets/Product/Role/WeaponPrefab/E2GloveMd020011.prefab Assets/Product/Role/WeaponAnimation/Glove/E2GloveMd020011/E2GloveMd020011/E2GloveMd020011UiStand.controller Assets/Product/Role/WeaponPrefab/E2GloveMd020011.prefab Assets/Product/Role/WeaponAnimation/Glove/E2GloveMd020011/E2GloveMd020011Fight/E2GloveMd020011Fight.controller Assets/Product/Role/WeaponPrefab/E2GloveMd020011.prefab Assets/Product/Role/WeaponAnimation/Glove/E2GloveMd020011/E2GloveMd020011/E2GloveMd020011UiStand.controller
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11460111 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011/E3GloveMd010011P01.controller Changestart01 300 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011Fight/E3GloveMd010011Fight.controller Changestart01 300 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011/E3GloveMd010011P01.controller Changestart01 300
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11460112 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011/E3GloveMd010011P01.controller Changestart01 300 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011Fight/E3GloveMd010011Fight.controller Changestart01 300 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011/E3GloveMd010011P01.controller Changestart01 300
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11460121 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011/E3GloveMd010011P02.controller Changestart02 300 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011Fight/E3GloveMd010011Fight.controller Changestart02 300 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011/E3GloveMd010011P02.controller Changestart02 300
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11460122 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011/E3GloveMd010011P02.controller Changestart02 300 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011Fight/E3GloveMd010011Fight.controller Changestart02 300 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011/E3GloveMd010011P02.controller Changestart02 300
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11460131 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011/E3GloveMd010011P03.controller Changestart03 300 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011Fight/E3GloveMd010011Fight.controller Changestart03 300 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011/E3GloveMd010011P03.controller Changestart03 300
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11460132 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011/E3GloveMd010011P03.controller Changestart03 300 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011Fight/E3GloveMd010011Fight.controller Changestart03 300 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011/E3GloveMd010011P03.controller Changestart03 300
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11460141 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011/E3GloveMd010011P04.controller Changestart04 300 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011Fight/E3GloveMd010011Fight.controller Changestart04 300 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011/E3GloveMd010011P04.controller Changestart04 300
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11460142 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011/E3GloveMd010011P04.controller Changestart04 300 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011Fight/E3GloveMd010011Fight.controller Changestart04 300 Assets/Product/Role/WeaponPrefab/E3GloveMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Glove/E3GloveMd010011/E3GloveMd010011/E3GloveMd010011P04.controller Changestart04 300
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11550111 Assets/Product/Role/WeaponPrefab/E3A2Md010011.prefab Assets/Product/Role/WeaponPrefab/E3A2Md010011.prefab Assets/Product/Role/WeaponPrefab/E3A2Md010011.prefab
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11560111 Assets/Product/Role/WeaponPrefab/E3A2Md010011P02.prefab Assets/Product/Role/WeaponPrefab/E3A2Md010011P02.prefab Assets/Product/Role/WeaponPrefab/E3A2Md010011P02.prefab
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11650111 Assets/Product/Role/WeaponPrefab/E39SMd010011.prefab Assets/Product/Role/WeaponPrefab/E39SMd010011.prefab Assets/Product/Role/WeaponPrefab/E39SMd010011.prefab
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11660111 Assets/Product/Role/WeaponPrefab/E39SMd010011P02.prefab Assets/Product/Role/WeaponPrefab/E39SMd010011P02.prefab Assets/Product/Role/WeaponPrefab/E39SMd010011P02.prefab
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11740111 Assets/Product/Role/WeaponPrefab/E2RingMd010011.prefab Assets/Product/Role/WeaponAnimation/Ring/E2RingMd010011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E2RingMd010011.prefab Assets/Product/Role/WeaponAnimation/Ring/E2RingMd010011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E2RingMd010011.prefab
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11750111 Assets/Product/Role/WeaponPrefab/E2RingMd020011.prefab Assets/Product/Role/WeaponAnimation/Ring/E2RingMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E2RingMd020011.prefab Assets/Product/Role/WeaponAnimation/Ring/E2RingMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E2RingMd020011.prefab
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11760111 Assets/Product/Role/WeaponPrefab/E3RingMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd010011P01/Uistand/Uistand01.controller Assets/Product/Role/WeaponPrefab/E3RingMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd010011P01/Uistand/Uistand01.controller Assets/Product/Role/WeaponPrefab/E3RingMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd010011P01/Uistand/E3RingMd010011P01.controller Changestart01 815 300
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11760121 Assets/Product/Role/WeaponPrefab/E3RingMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd010011P02/Uistand/Uistand02.controller Assets/Product/Role/WeaponPrefab/E3RingMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd010011P02/Uistand/Uistand02.controller Assets/Product/Role/WeaponPrefab/E3RingMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd010011P02/Uistand/E3RingMd010011P02.controller Changestart02 816 300
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11760131 Assets/Product/Role/WeaponPrefab/E3RingMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd010011P03/Uistand/Uistand03.controller Assets/Product/Role/WeaponPrefab/E3RingMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd010011P03/Uistand/Uistand03.controller Assets/Product/Role/WeaponPrefab/E3RingMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd010011P03/Uistand/E3RingMd010011P03.controller Changestart03 817 300
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11760141 Assets/Product/Role/WeaponPrefab/E3RingMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd010011P04/Uistand/Uistand04.controller Assets/Product/Role/WeaponPrefab/E3RingMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd010011P04/Uistand/Uistand04.controller Assets/Product/Role/WeaponPrefab/E3RingMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd010011P04/Uistand/E3RingMd010011P04.controller Changestart04 818 300
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21770111 Assets/Product/Role/WeaponPrefab/E3RingMd020011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd020011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd020011.prefab
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21770211 Assets/Product/Role/WeaponPrefab/E3RingMd030011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd030011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd030011.prefab
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21770311 Assets/Product/Role/WeaponPrefab/E3RingMd040011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd040011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd040011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd040011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd040011.prefab
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11840111 Assets/Product/Role/WeaponPrefab/E2RifleMainMd010011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMainMd010011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMd010011.prefab
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11840112 Assets/Product/Role/WeaponPrefab/E2RifleSubMd010011.prefab Assets/Product/Role/WeaponPrefab/E2RifleSubMd010011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMd010011.prefab
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11850111 Assets/Product/Role/WeaponPrefab/E2RifleMainMd020011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMainMd020011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMd020011.prefab
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11850112 Assets/Product/Role/WeaponPrefab/E2RifleSubMd020011.prefab Assets/Product/Role/WeaponPrefab/E2RifleSubMd020011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMd020011.prefab
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11860111 Assets/Product/Role/WeaponPrefab/E3RifleMainMd010011P01.prefab Assets/Product/Role/WeaponAnimation/RifleMain/E3RifleMainMd010011P01/Uistand/E3RifleMainMd010011Change01.controller Changestart01 300 Assets/Product/Role/WeaponPrefab/E3RifleMainMd010011P01.prefab Assets/Product/Role/WeaponAnimation/RifleMain/RifleMainMdCommon/Fight/CommonFight.controller Assets/Product/Role/WeaponPrefab/E3RifleMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Rifle/E3RifleMd010011P01/Uistand/E3RifleMd010011Change01.controller Changestart01 851 300
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11860112 Assets/Product/Role/WeaponPrefab/E3RifleSubMd010011P01.prefab Assets/Product/Role/WeaponAnimation/RifleSub/E3RifleSubMd010011P01/Uistand/E3RifleSubMd010011Change01.controller Changestart01 300 Assets/Product/Role/WeaponPrefab/E3RifleSubMd010011P01.prefab Assets/Product/Role/WeaponAnimation/RifleSub/RifleSubMdCommon/Fight/CommonFight.controller Assets/Product/Role/WeaponPrefab/E3RifleMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Rifle/E3RifleMd010011P01/Uistand/E3RifleMd010011Change01.controller Changestart01 851 300
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11860121 Assets/Product/Role/WeaponPrefab/E3RifleMainMd010011P02.prefab Assets/Product/Role/WeaponAnimation/RifleMain/E3RifleMainMd010011P02/Uistand/E3RifleMainMd010011Change02.controller Changestart02 300 Assets/Product/Role/WeaponPrefab/E3RifleMainMd010011P02.prefab Assets/Product/Role/WeaponAnimation/RifleMain/RifleMainMdCommon/Fight/CommonFight.controller Assets/Product/Role/WeaponPrefab/E3RifleMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Rifle/E3RifleMd010011P02/Uistand/E3RifleMd010011Change02.controller Changestart02 852 300
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11860122 Assets/Product/Role/WeaponPrefab/E3RifleSubMd010011P02.prefab Assets/Product/Role/WeaponAnimation/RifleSub/E3RifleSubMd010011P02/Uistand/E3RifleSubMd010011Change02.controller Changestart02 300 Assets/Product/Role/WeaponPrefab/E3RifleSubMd010011P02.prefab Assets/Product/Role/WeaponAnimation/RifleSub/RifleSubMdCommon/Fight/CommonFight.controller Assets/Product/Role/WeaponPrefab/E3RifleMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Rifle/E3RifleMd010011P02/Uistand/E3RifleMd010011Change02.controller Changestart02 852 300
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12050112 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/GunbladeSubMdCommon/GunbladeSubMdCommonUistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E2GunbladeSubMd020011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/E2GunbladeSubMd020011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2GunbladeMd020011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/GunbladeSubMdCommon/GunbladeSubMdCommonUistand/Uistand.controller
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12060132 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/Gunblade/E3GunbladeMd010011P03/Uistand/Uistand.controller Changestart03 864 300 Assets/Product/Role/WeaponPrefab/E3GunbladeSubMd010011P03.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/E3GunbladeSubMd010011P01/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3GunbladeMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Gunblade/E3GunbladeMd010011P03/Uistand/Uistand.controller Changestart03 864 300
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12160142 Assets/Product/Role/WeaponPrefab/E3BallrobotSubTwoMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/BallrobotMdCommon/Uistand/Part2/UiStand1.controller Assets/Product/Role/WeaponPrefab/E3BallrobotSubTwoMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/BallrobotMdCommon/Fight/Part2/Fight.controller Assets/Product/Role/WeaponPrefab/E3BallrobotMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/E3BallrobotMd010011P04/Uistand/UiStand.controller Changestart04 883 300
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12160143 Assets/Product/Role/WeaponPrefab/E3BallrobotMainMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/E3BallrobotMainMd010011P04/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/BallrobotMdCommon/Uistand/UiStand.controller Assets/Product/Role/WeaponPrefab/E3BallrobotMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/E3BallrobotMd010011P04/Uistand/UiStand.controller Changestart04 883 300
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12240111 Assets/Product/Role/WeaponPrefab/E2LuolanMainMd010011.prefab Assets/Product/Role/WeaponAnimation/LuolanMain/LuolanMainMdCommon/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E2LuolanMainMd010011.prefab Assets/Product/Role/WeaponAnimation/LuolanMain/LuolanMainMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2LuolanMd010011.prefab Assets/Product/Role/WeaponAnimation/Luolan/LuolanMdCommon/Uistand/Uistand.controller
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12240112 Assets/Product/Role/WeaponPrefab/E2LuolanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/LuolanSub/E2LuolanSubMdCommon/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E2LuolanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/LuolanSub/E2LuolanSubMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2LuolanMd010011.prefab Assets/Product/Role/WeaponAnimation/Luolan/LuolanMdCommon/Uistand/Uistand.controller
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12250111 Assets/Product/Role/WeaponPrefab/E2LuolanMainMd020011.prefab Assets/Product/Role/WeaponAnimation/LuolanMain/LuolanMainMdCommon/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E2LuolanMainMd020011.prefab Assets/Product/Role/WeaponAnimation/LuolanMain/LuolanMainMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2LuolanMd020011.prefab Assets/Product/Role/WeaponAnimation/Luolan/LuolanMdCommon/Uistand/Uistand.controller
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12250112 Assets/Product/Role/WeaponPrefab/E2LuolanSubMd020011.prefab Assets/Product/Role/WeaponAnimation/LuolanSub/E2LuolanSubMdCommon/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E2LuolanSubMd020011.prefab Assets/Product/Role/WeaponAnimation/LuolanSub/E2LuolanSubMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2LuolanMd020011.prefab Assets/Product/Role/WeaponAnimation/Luolan/LuolanMdCommon/Uistand/Uistand.controller
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12260111 Assets/Product/Role/WeaponPrefab/E3LuolanMainMd010011P01.prefab Assets/Product/Role/WeaponAnimation/LuolanMain/E3LuolanMainMd010011P01/Uistand/Uistand.controller Changestart01 937 300 Assets/Product/Role/WeaponPrefab/E3LuolanMainMd010011P01.prefab Assets/Product/Role/WeaponAnimation/LuolanMain/E3LuolanMainMd010011P01/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LuolanMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Luolan/E3LuolanMd010011P01/Uistand/Uistand.controller Changestart01 937 300
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12260112 Assets/Product/Role/WeaponPrefab/E3LuolanSubMd010011P01.prefab Assets/Product/Role/WeaponAnimation/LuolanSub/E3LuolanSubMd010011P01/Uistand/Uistand.controller Changestart01 937 300 Assets/Product/Role/WeaponPrefab/E3LuolanSubMd010011P01.prefab Assets/Product/Role/WeaponAnimation/LuolanSub/E3LuolanSubMd010011P01/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LuolanMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Luolan/E3LuolanMd010011P01/Uistand/Uistand.controller Changestart01 937 300
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12260121 Assets/Product/Role/WeaponPrefab/E3LuolanMainMd010011P02.prefab Assets/Product/Role/WeaponAnimation/LuolanMain/E3LuolanMainMd010011P02/Uistand/Uistand.controller Changestart02 938 300 Assets/Product/Role/WeaponPrefab/E3LuolanMainMd010011P02.prefab Assets/Product/Role/WeaponAnimation/LuolanMain/E3LuolanMainMd010011P02/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LuolanMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Luolan/E3LuolanMd010011P02/Uistand/Uistand.controller Changestart02 938 300
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12260122 Assets/Product/Role/WeaponPrefab/E3LuolanSubMd010011P02.prefab Assets/Product/Role/WeaponAnimation/LuolanSub/E3LuolanSubMd010011P02/Uistand/Uistand.controller Changestart02 938 300 Assets/Product/Role/WeaponPrefab/E3LuolanSubMd010011P02.prefab Assets/Product/Role/WeaponAnimation/LuolanSub/E3LuolanSubMd010011P02/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LuolanMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Luolan/E3LuolanMd010011P02/Uistand/Uistand.controller Changestart02 938 300
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12260131 Assets/Product/Role/WeaponPrefab/E3LuolanMainMd010011P03.prefab Assets/Product/Role/WeaponAnimation/LuolanMain/E3LuolanMainMd010011P03/Uistand/Uistand.controller Changestart03 939 300 Assets/Product/Role/WeaponPrefab/E3LuolanMainMd010011P03.prefab Assets/Product/Role/WeaponAnimation/LuolanMain/E3LuolanMainMd010011P03/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LuolanMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Luolan/E3LuolanMd010011P03/Uistand/Uistand.controller Changestart03 939 300
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12260132 Assets/Product/Role/WeaponPrefab/E3LuolanSubMd010011P03.prefab Assets/Product/Role/WeaponAnimation/LuolanSub/E3LuolanSubMd010011P03/Uistand/Uistand.controller Changestart03 939 300 Assets/Product/Role/WeaponPrefab/E3LuolanSubMd010011P03.prefab Assets/Product/Role/WeaponAnimation/LuolanSub/E3LuolanSubMd010011P03/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LuolanMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Luolan/E3LuolanMd010011P03/Uistand/Uistand.controller Changestart03 939 300
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12260141 Assets/Product/Role/WeaponPrefab/E3LuolanMainMd010011P04.prefab Assets/Product/Role/WeaponAnimation/LuolanMain/E3LuolanMainMd010011P04/Uistand/Uistand.controller Changestart04 940 300 Assets/Product/Role/WeaponPrefab/E3LuolanMainMd010011P04.prefab Assets/Product/Role/WeaponAnimation/LuolanMain/E3LuolanMainMd010011P04/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LuolanMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Luolan/E3LuolanMd010011P04/Uistand/Uistand.controller Changestart04 940 300
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12260142 Assets/Product/Role/WeaponPrefab/E3LuolanSubMd010011P04.prefab Assets/Product/Role/WeaponAnimation/LuolanSub/E3LuolanSubMd010011P04/Uistand/Uistand.controller Changestart04 940 300 Assets/Product/Role/WeaponPrefab/E3LuolanSubMd010011P04.prefab Assets/Product/Role/WeaponAnimation/LuolanSub/E3LuolanSubMd010011P04/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LuolanMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Luolan/E3LuolanMd010011P04/Uistand/Uistand.controller Changestart04 940 300
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22260111 Assets/Product/Role/WeaponPrefab/E3LuolanMainMd020011.prefab Assets/Product/Role/WeaponAnimation/LuolanMain/LuolanMainMdCommon/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3LuolanMainMd020011.prefab Assets/Product/Role/WeaponAnimation/LuolanMain/LuolanMainMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LuolanMd020011.prefab Assets/Product/Role/WeaponAnimation/Luolan/LuolanMdCommon/Uistand/Uistand.controller
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22260112 Assets/Product/Role/WeaponPrefab/E3LuolanSubMd020011.prefab Assets/Product/Role/WeaponAnimation/LuolanSub/E2LuolanSubMdCommon/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3LuolanSubMd020011.prefab Assets/Product/Role/WeaponAnimation/LuolanSub/E2LuolanSubMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LuolanMd020011.prefab Assets/Product/Role/WeaponAnimation/Luolan/LuolanMdCommon/Uistand/Uistand.controller
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12340111 Assets/Product/Role/WeaponPrefab/E2LanceMd010011Uistand.prefab Assets/Product/Role/WeaponAnimation/Lance/LanceMdCommon/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E2LanceMainMd010011.prefab Assets/Product/Role/WeaponAnimation/LanceMain/LanceMainMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2LanceMd010011.prefab Assets/Product/Role/WeaponAnimation/Lance/LanceMdCommon/Uistand/Uistand.controller
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12340112 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/Lance/LanceMdCommon/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E2LanceSubMd010011.prefab Assets/Product/Role/WeaponAnimation/LanceSub/LanceSubMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2LanceMd010011.prefab Assets/Product/Role/WeaponAnimation/Lance/LanceMdCommon/Uistand/Uistand.controller
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12350111 Assets/Product/Role/WeaponPrefab/E2LanceMd020011Uistand.prefab Assets/Product/Role/WeaponAnimation/Lance/LanceMdCommon/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E2LanceMainMd020011.prefab Assets/Product/Role/WeaponAnimation/LanceMain/LanceMainMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2LanceMd020011.prefab Assets/Product/Role/WeaponAnimation/Lance/LanceMdCommon/Uistand/Uistand.controller
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12350112 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/Lance/LanceMdCommon/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E2LanceSubMd020011.prefab Assets/Product/Role/WeaponAnimation/LanceSub/LanceSubMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2LanceMd020011.prefab Assets/Product/Role/WeaponAnimation/Lance/LanceMdCommon/Uistand/Uistand.controller
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12360111 Assets/Product/Role/WeaponPrefab/E3LanceMd010011UistandP01.prefab Assets/Product/Role/WeaponAnimation/Lance/E3LanceMd010011P01/Uistand/E3LanceMd010011P01.controller Changestart01 920 300 Assets/Product/Role/WeaponPrefab/E3LanceMainMd010011.prefab Assets/Product/Role/WeaponAnimation/LanceMain/LanceMainMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LanceMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Lance/E3LanceMd010011P01/Uistand/E3LanceMd010011P01.controller Changestart01 920 300
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12360112 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/Lance/E3LanceMd010011P01/Uistand/E3LanceMd010011P01.controller Changestart01 920 300 Assets/Product/Role/WeaponPrefab/E3LanceSubMd010011.prefab Assets/Product/Role/WeaponAnimation/LanceSub/LanceSubMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LanceMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Lance/E3LanceMd010011P01/Uistand/E3LanceMd010011P01.controller Changestart01 920 300
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12360121 Assets/Product/Role/WeaponPrefab/E3LanceMd010011UistandP02.prefab Assets/Product/Role/WeaponAnimation/Lance/E3LanceMd010011P02/Uistand/E3LanceMd010011P02.controller Changestart02 921 300 Assets/Product/Role/WeaponPrefab/E3LanceMainMd010011.prefab Assets/Product/Role/WeaponAnimation/LanceMain/LanceMainMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LanceMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Lance/E3LanceMd010011P02/Uistand/E3LanceMd010011P02.controller Changestart02 921 300
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12360122 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/Lance/E3LanceMd010011P02/Uistand/E3LanceMd010011P02.controller Changestart02 921 300 Assets/Product/Role/WeaponPrefab/E3LanceSubMd010011.prefab Assets/Product/Role/WeaponAnimation/LanceSub/LanceSubMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LanceMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Lance/E3LanceMd010011P02/Uistand/E3LanceMd010011P02.controller Changestart02 921 300
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12360131 Assets/Product/Role/WeaponPrefab/E3LanceMd010011UistandP03.prefab Assets/Product/Role/WeaponAnimation/Lance/E3LanceMd010011P03/Uistand/E3LanceMd010011P03.controller Changestart03 922 300 Assets/Product/Role/WeaponPrefab/E3LanceMainMd010011.prefab Assets/Product/Role/WeaponAnimation/LanceMain/LanceMainMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LanceMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Lance/E3LanceMd010011P03/Uistand/E3LanceMd010011P03.controller Changestart03 922 300
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12360132 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/Lance/E3LanceMd010011P03/Uistand/E3LanceMd010011P03.controller Changestart03 922 300 Assets/Product/Role/WeaponPrefab/E3LanceSubMd010011.prefab Assets/Product/Role/WeaponAnimation/LanceSub/LanceSubMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LanceMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Lance/E3LanceMd010011P03/Uistand/E3LanceMd010011P03.controller Changestart03 922 300
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12360141 Assets/Product/Role/WeaponPrefab/E3LanceMd010011UistandP04.prefab Assets/Product/Role/WeaponAnimation/Lance/E3LanceMd010011P04/Uistand/E3LanceMd010011P04.controller Changestart04 923 300 Assets/Product/Role/WeaponPrefab/E3LanceMainMd010011.prefab Assets/Product/Role/WeaponAnimation/LanceMain/LanceMainMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LanceMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Lance/E3LanceMd010011P04/Uistand/E3LanceMd010011P04.controller Changestart04 923 300
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12360142 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/Lance/E3LanceMd010011P04/Uistand/E3LanceMd010011P04.controller Changestart04 923 300 Assets/Product/Role/WeaponPrefab/E3LanceSubMd010011.prefab Assets/Product/Role/WeaponAnimation/LanceSub/LanceSubMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LanceMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Lance/E3LanceMd010011P04/Uistand/E3LanceMd010011P04.controller Changestart04 923 300
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22370111 Assets/Product/Role/WeaponPrefab/E3LanceMd020011Uistand.prefab Assets/Product/Role/WeaponAnimation/Lance/LanceMdCommon/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3LanceMainMd020011.prefab Assets/Product/Role/WeaponAnimation/LanceMain/LanceMainMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LanceMd020011.prefab Assets/Product/Role/WeaponAnimation/Lance/LanceMdCommon/Uistand/Uistand.controller
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22370112 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/Lance/LanceMdCommon/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3LanceSubMd020011.prefab Assets/Product/Role/WeaponAnimation/LanceSub/LanceSubMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LanceMd020011.prefab Assets/Product/Role/WeaponAnimation/Lance/LanceMdCommon/Uistand/Uistand.controller
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22370211 Assets/Product/Role/WeaponPrefab/E3LanceMd030011Uistand.prefab Assets/Product/Role/WeaponAnimation/Lance/LanceMdCommon/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3LanceMainMd030011.prefab Assets/Product/Role/WeaponAnimation/LanceMain/LanceMainMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LanceMd030011.prefab Assets/Product/Role/WeaponAnimation/Lance/LanceMdCommon/Uistand/Uistand.controller
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22370212 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/Lance/LanceMdCommon/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3LanceSubMd030011.prefab Assets/Product/Role/WeaponAnimation/LanceSub/LanceSubMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3LanceMd030011.prefab Assets/Product/Role/WeaponAnimation/Lance/LanceMdCommon/Uistand/Uistand.controller
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12440111 Assets/Product/Role/WeaponPrefab/E2WandMd010011.prefab Assets/Product/Role/WeaponAnimation/Wand/E2WandMd010011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E2WandMd010011.prefab Assets/Product/Role/WeaponAnimation/Wand/E2WandMd010011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E2WandMd010011.prefab Assets/Product/Role/WeaponAnimation/Wand/E2WandMd010011/Uistand/Uistand.controller
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12450111 Assets/Product/Role/WeaponPrefab/E2WandMd020011.prefab Assets/Product/Role/WeaponAnimation/Wand/E2WandMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E2WandMd020011.prefab Assets/Product/Role/WeaponAnimation/Wand/E2WandMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E2WandMd020011.prefab Assets/Product/Role/WeaponAnimation/Wand/E2WandMd020011/Uistand/Uistand.controller
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12460111 Assets/Product/Role/WeaponPrefab/E3WandMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Wand/E3WandMd010011P01/Uistand/Uistand.controller Changestart01 300 Assets/Product/Role/WeaponPrefab/E3WandMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Wand/E3WandMd010011P01/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3WandMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Wand/E3WandMd010011P01/Uistand/Uistand.controller Changestart01 300
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12460121 Assets/Product/Role/WeaponPrefab/E3WandMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Wand/E3WandMd010011P02/Uistand/Uistand.controller Changestart02 993 300 Assets/Product/Role/WeaponPrefab/E3WandMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Wand/E3WandMd010011P02/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3WandMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Wand/E3WandMd010011P02/Uistand/Uistand.controller Changestart02 993 300
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12460131 Assets/Product/Role/WeaponPrefab/E3WandMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Wand/E3WandMd010011P03/Uistand/Uistand.controller Changestart03 994 300 Assets/Product/Role/WeaponPrefab/E3WandMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Wand/E3WandMd010011P03/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3WandMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Wand/E3WandMd010011P03/Uistand/Uistand.controller Changestart03 994 300
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12460141 Assets/Product/Role/WeaponPrefab/E3WandMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Wand/E3WandMd010011P04/Uistand/Uistand.controller Changestart04 995 300 Assets/Product/Role/WeaponPrefab/E3WandMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Wand/E3WandMd010011P04/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3WandMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Wand/E3WandMd010011P04/Uistand/Uistand.controller Changestart04 995 300
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22470111 Assets/Product/Role/WeaponPrefab/E3WandMd020011.prefab Assets/Product/Role/WeaponAnimation/Wand/E3WandMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3WandMd020011.prefab Assets/Product/Role/WeaponAnimation/Wand/E3WandMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3WandMd020011.prefab Assets/Product/Role/WeaponAnimation/Wand/E3WandMd020011/Uistand/Uistand.controller
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22470211 Assets/Product/Role/WeaponPrefab/E3WandMd030011.prefab Assets/Product/Role/WeaponPrefab/E3WandMd030011.prefab Assets/Product/Role/WeaponPrefab/E3WandMd030011.prefab
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22470311 Assets/Product/Role/WeaponPrefab/E3WandMd040011.prefab Assets/Product/Role/WeaponAnimation/Wand/E3WandMd040011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3WandMd040011.prefab Assets/Product/Role/WeaponAnimation/Wand/E3WandMd040011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3WandMd040011.prefab Assets/Product/Role/WeaponAnimation/Wand/E3WandMd040011/Uistand/Uistand.controller
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12540111 Assets/Product/Role/WeaponPrefab/E2FluntMd010011.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E2FluntMd010011.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2FluntMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Uistand/Uistand.controller
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12550111 Assets/Product/Role/WeaponPrefab/E2FluntMd020011.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E2FluntMd020011.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2FluntMd020011P01.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Uistand/Uistand.controller
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12560111 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P01/Uistand/Uistand.controller 2100 300 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3FluntMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P01/Uistand/Uistand.controller Changestart01 2100 300
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12560121 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P02/Uistand/Uistand.controller 2101 300 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3FluntMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P02/Uistand/Uistand.controller Changestart02 2101 300
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12560131 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P03/Uistand/Uistand.controller 2102 300 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3FluntMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P03/Uistand/Uistand.controller Changestart03 2102 300
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12560141 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P04/Uistand/Uistand.controller 2103 300 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3FluntMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P04/Uistand/Uistand.controller Changestart04 2103 300
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12640111 Assets/Product/Role/WeaponPrefab/E2BoomerangMd010011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Uistand/Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E2BoomerangMd010011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BoomerangMd010011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Uistand/Uistand.controller
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12650111 Assets/Product/Role/WeaponPrefab/E2BoomerangMd020011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Uistand/Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E2BoomerangMd020011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BoomerangMd020011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Uistand/Uistand.controller
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12660111 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P01/Uistand/Uistand.controller Uistandstart 2200 300 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P01/Uistand/Uistand.controller Changestart01 2200 300
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12660121 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P02/Uistand/Uistand.controller Uistandstart 2201 300 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P02/Uistand/Uistand.controller Changestart02 2201 300
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12660131 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P03/Uistand/Uistand.controller Uistandstart 2202 300 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P03/Uistand/Uistand.controller Changestart03 2202 300
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12660141 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P04/Uistand/Uistand.controller Uistandstart 2203 300 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P04/Uistand/Uistand.controller Changestart04 2203 300
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22660111 Assets/Product/Role/WeaponPrefab/E3BoomerangMd020011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Uistand/Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E3BoomerangMd020011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BoomerangMd020011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller
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12740111 Assets/Product/Role/WeaponPrefab/E2CuttingMd010011.prefab Assets/Product/Role/WeaponPrefab/E2CuttingMd010011.prefab Assets/Product/Role/WeaponPrefab/E2CuttingMd010011.prefab
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12750111 Assets/Product/Role/WeaponPrefab/E2CuttingMd020011.prefab Assets/Product/Role/WeaponPrefab/E2CuttingMd020011.prefab Assets/Product/Role/WeaponPrefab/E2CuttingMd020011.prefab
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12760111 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P01/Uistand/Uistand.controller Changestart01 2300 300 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P01.prefab Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P01/Uistand/Uistand.controller Changestart01 2300 300
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12760121 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P02/Uistand/Uistand.controller Changestart02 2301 300 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P02.prefab Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P02/Uistand/Uistand.controller Changestart02 2301 300
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12760131 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P03/Uistand/Uistand.controller Changestart03 2302 300 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P03.prefab Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P03/Uistand/Uistand.controller Changestart03 2302 300
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12760141 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P04/Uistand/Uistand.controller Changestart04 2303 300 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P04.prefab Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P04/Uistand/Uistand.controller Changestart04 2303 300
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12840111 Assets/Product/Role/WeaponPrefab/E2HammerMd010011.prefab Assets/Product/Role/WeaponAnimation/Hammer/E2HammerMd010011/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2HammerMd010011.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2HammerMd010011.prefab
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12850111 Assets/Product/Role/WeaponPrefab/E2HammerMd020011.prefab Assets/Product/Role/WeaponAnimation/Hammer/E2HammerMd020011/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2HammerMd020011.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2HammerMd020011.prefab
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12860111 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P01/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P01/Uistand/Uistand.controller Changestart01 2404 300
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12860121 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P02/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P02/Uistand/Uistand.controller Changestart02 2405 300
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12860131 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P03/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P03/Uistand/Uistand.controller Changestart03 2406 300
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12860141 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P04/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P04/Uistand/Uistand.controller Changestart04 2407 300
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12940111 Assets/Product/Role/WeaponPrefab/E2NuoanMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd010011.prefab
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12940112 Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd010011.prefab
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12950111 Assets/Product/Role/WeaponPrefab/E2NuoanMd020011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd020011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd020011.prefab
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12950112 Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd020011.prefab
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12960111 Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanMd010011P01/Uistand/Uistand1.controller Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanMd010011P01/Uistand/Uistand.controller Changestart01 2408 300
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12960112 Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanMd010011P01/Uistand/Uistand.controller Changestart01
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12960121 Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanMd010011P02/Uistand/Uistand1.controller Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanMd010011P02/Uistand/Uistand.controller Changestart02 2409 300
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12960122 Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanMd010011P02/Uistand/Uistand.controller Changestart02
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12960131 Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanMd010011P03/Uistand/Uistand1.controller Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanMd010011P03/Uistand/Uistand.controller Changestart03 2410 300
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12960132 Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanMd010011P03/Uistand/Uistand.controller Changestart03
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12960141 Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanMd010011P04/Uistand/Uistand1.controller Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanMd010011P04/Uistand/Uistand.controller Changestart04 2411 300
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12960142 Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanMd010011P04/Uistand/Uistand.controller Changestart04
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13040111 Assets/Product/Role/WeaponPrefab/E2BigswordMd010011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E2BigswordMd010011/Uistand/Uistand1.controller Uistandstart Assets/Product/Role/WeaponPrefab/E2BigswordMd010011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/BigswordMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BigswordMd010011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E2BigswordMd010011/Uistand/Uistand.controller
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13050111 Assets/Product/Role/WeaponPrefab/E2BigswordMd020011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E2BigswordMd020011/Uistand/Uistand1.controller Uistandstart Assets/Product/Role/WeaponPrefab/E2BigswordMd020011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/BigswordMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BigswordMd020011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E2BigswordMd020011/Uistand/Uistand.controller
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13060111 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P01/Uistand/Uistand1.controller Uistandstart 300 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Bigsword/BigswordMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P01/Uistand/Uistand.controller Changestart01 2412 300
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13060121 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P02/Uistand/Uistand1.controller Uistandstart 300 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Bigsword/BigswordMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P02/Uistand/Uistand.controller Changestart02 2413 300
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13060131 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P03/Uistand/Uistand1.controller Uistandstart 300 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bigsword/BigswordMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P03/Uistand/Uistand.controller Changestart03 2414 300
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13060141 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P04/Uistand/Uistand1.controller Uistandstart 300 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bigsword/BigswordMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P04/Uistand/Uistand.controller Changestart04 2415 300
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23070111 Assets/Product/Role/WeaponPrefab/E3BigswordMd020011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd020011/Uistand/Uistand1.controller Uistandstart Assets/Product/Role/WeaponPrefab/E3BigswordMd020011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/BigswordMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BigswordMd020011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd020011/Uistand/Uistand.controller
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13140111 Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand1.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand.controller Uistandstart
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13140112 Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand1.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand.controller Uistandstart
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3020601 Assets/Product/Role/WeaponPrefab/E2SwordMd120111.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd120111.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd120111.prefab
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3040301 Assets/Product/Role/WeaponPrefab/E1BowMd030011.prefab Assets/Product/Role/WeaponPrefab/E1BowMd030011.prefab Assets/Product/Role/WeaponPrefab/E1BowMd030011.prefab
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4030601 Assets/Product/Role/WeaponPrefab/E2FloatMd060011.prefab Assets/Product/Role/WeaponPrefab/E2FloatMd060011.prefab Assets/Product/Role/WeaponPrefab/E2FloatMd060011.prefab
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4030711 Assets/Product/Role/WeaponPrefab/E3FloatMd080011.prefab Assets/Product/Role/WeaponPrefab/E3FloatMd080011.prefab Assets/Product/Role/WeaponPrefab/E3FloatMd080011.prefab
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4030712 Assets/Product/Role/WeaponPrefab/E3FloatMd080011.prefab Assets/Product/Role/WeaponPrefab/E3FloatMd080011.prefab Assets/Product/Role/WeaponPrefab/E3FloatMd080011.prefab
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4030722 Assets/Product/Role/WeaponPrefab/E3FloatMd090011.prefab Assets/Product/Role/WeaponPrefab/E3FloatMd090011.prefab Assets/Product/Role/WeaponPrefab/E3FloatMd090011.prefab
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4040301 Assets/Product/Role/WeaponPrefab/E1BowMd030011.prefab Assets/Product/Role/WeaponPrefab/E1BowMd030011.prefab Assets/Product/Role/WeaponPrefab/E1BowMd030011.prefab
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4040401 Assets/Product/Role/WeaponPrefab/E2BowMd040011.prefab Assets/Product/Role/WeaponPrefab/E2BowMd040011.prefab Assets/Product/Role/WeaponPrefab/E2BowMd040011.prefab
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4050301 Assets/Product/Role/WeaponPrefab/E1SawMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SawMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SawMd030011.prefab
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4060301 Assets/Product/Role/WeaponPrefab/E1ClaymoreMd030011.prefab Assets/Product/Role/WeaponPrefab/E1ClaymoreMd030011.prefab Assets/Product/Role/WeaponPrefab/E1ClaymoreMd030011.prefab
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4060401 Assets/Product/Role/WeaponPrefab/E2ClaymoreMd040011.prefab Assets/Product/Role/WeaponPrefab/E2ClaymoreMd040011.prefab Assets/Product/Role/WeaponPrefab/E2ClaymoreMd040011.prefab
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4070301 Assets/Product/Role/WeaponPrefab/E1SleeveMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SleeveMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SleeveMd030011.prefab
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4080301 Assets/Product/Role/WeaponPrefab/E1DaggerMd030011.prefab Assets/Product/Role/WeaponPrefab/E1DaggerMd030011.prefab Assets/Product/Role/WeaponPrefab/E1DaggerMd030011.prefab
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4080502 Assets/Product/Role/WeaponPrefab/E2DaggerMd050011.prefab Assets/Product/Role/WeaponPrefab/E2DaggerMd050011.prefab Assets/Product/Role/WeaponPrefab/E2DaggerMd050011.prefab
|
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|
4080701 Assets/Product/Role/WeaponPrefab/E3DaggerMd070011.prefab Assets/Product/Role/WeaponPrefab/E3DaggerMd070011.prefab Assets/Product/Role/WeaponPrefab/E3DaggerMd070011.prefab
|
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|
4080702 Assets/Product/Role/WeaponPrefab/E3DaggerMd070011.prefab Assets/Product/Role/WeaponPrefab/E3DaggerMd070011.prefab Assets/Product/Role/WeaponPrefab/E3DaggerMd070011.prefab
|
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|
4090301 Assets/Product/Role/WeaponPrefab/E3SickMd070011.prefab Assets/Product/Role/WeaponPrefab/E3SickMd070011.prefab Assets/Product/Role/WeaponPrefab/E3SickMd070011.prefab
|
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|
30270111 Assets/Product/Role/WeaponPrefab/E3SwordMd170011.prefab Assets/Product/Role/WeaponPrefab/E3SwordMd170011.prefab Assets/Product/Role/WeaponPrefab/E3SwordMd170011.prefab
|
||||||
|
30570111 Assets/Product/Role/WeaponPrefab/E3SawMd090011.prefab Assets/Product/Role/WeaponPrefab/E3SawMd090011.prefab Assets/Product/Role/WeaponPrefab/E3SawMd090011.prefab
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Id ModelId UiName HideNodeName[0] HideNodeName[1]
|
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|
@ -0,0 +1,420 @@
|
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|
Id IndexId UiName PositionX PositionY PositionZ RotationX RotationY RotationZ ScaleX ScaleY ScaleZ
|
||||||
|
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|
||||||
|
2 2 UiEquipDetail 0.2 0.1 1.2 110 -90 0 1 1 1
|
||||||
|
3 3 UiEquipDetail -0.1 0 1.15 10 -90 0 1 1 1
|
||||||
|
4 4 UiEquipDetail -0.3 0 1.5 -80 -90 0 1 1 1
|
||||||
|
5 5 UiEquipDetail 0.3 0.18 1 180 0 -20 1 1 1
|
||||||
|
6 6 UiEquipDetail 0 0.25 2.3 0 -90 20 1 1 1
|
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|
7 7 UiEquipDetail -0.1 0 1.7 15 60 20 1 1 1
|
||||||
|
8 8 UiEquipDetail 0 0.17 0.8 180 0 -30 1 1 1
|
||||||
|
9 9 UiEquipDetail -0.55 -0.13 2.6 8 -26.88 8 1 1 1
|
||||||
|
10 10 UiEquipDetail -1 0.4 1.8 32 83 90 1 1 1
|
||||||
|
11 99 UiEquipDetail 0.5 0.2 3.4 50 0 20 1 1 1
|
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|
12 1 UiEquipBreakThrough 19.2 -14.1 -15.1 -16 -103 -10 1 1 1
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|
13 2 UiEquipBreakThrough 18.7 -13.4 -15.1 20 -842 189 1 1 1
|
||||||
|
14 3 UiEquipBreakThrough 18.5 -13.4 -14.8 -201 18 -122 1 1 1
|
||||||
|
15 4 UiEquipBreakThrough 18.5 -13.6 -14.6 2 64 303 1 1 1
|
||||||
|
16 5 UiEquipBreakThrough 18.7 -13.4 -14.5 -1 -272 -215 1 1 1
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|
17 6 UiEquipBreakThrough 18.2 -12.7 -15 -5 -95 115 1 1 1
|
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|
18 7 UiEquipBreakThrough 18.2 -13.1 -14.5 -43 -140 47 1 1 1
|
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|
19 8 UiEquipBreakThrough 19.2 -13.8 -15 1 109 -208 1 1 1
|
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|
20 9 UiEquipBreakThrough -0.55 -0.13 2.6 8 -26.88 8 1 1 1
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|
21 10 UiEquipBreakThrough -0.2 0.4 1.8 32 83 90 1 1 1
|
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|
22 99 UiEquipBreakThrough 18 -12.3 -13.8 -68 -166 120 1 1 1
|
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|
23 1 UiEquipResonanceSelect 19.2 -14.1 -15.1 -16 -103 -10 1 1 1
|
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|
24 2 UiEquipResonanceSelect 18.7 -13.4 -15.1 20 -842 189 1 1 1
|
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|
25 3 UiEquipResonanceSelect 18.5 -13.4 -14.8 -201 18 -122 1 1 1
|
||||||
|
26 4 UiEquipResonanceSelect 18.5 -13.6 -14.6 2 64 303 1 1 1
|
||||||
|
27 5 UiEquipResonanceSelect 18.7 -13.4 -14.5 -1 -272 -215 1 1 1
|
||||||
|
28 6 UiEquipResonanceSelect 18.2 -12.7 -15 -5 -95 115 1 1 1
|
||||||
|
29 7 UiEquipResonanceSelect 18.2 -13.1 -14.5 -43 -140 47 1 1 1
|
||||||
|
30 8 UiEquipResonanceSelect 19.2 -13.8 -15 1 109 -208 1 1 1
|
||||||
|
31 9 UiEquipResonanceSelect -0.55 -0.13 2.6 8 -26.88 8 1 1 1
|
||||||
|
32 10 UiEquipResonanceSelect -0.2 0.4 1.8 32 83 90 1 1 1
|
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|
33 99 UiEquipResonanceSelect 18 -12.3 -13.8 -68 -166 120 1 1 1
|
||||||
|
34 1 UiEquipResonanceSelectAfter 2.05 1.2 -28.26 0 0 8 1 1 1
|
||||||
|
35 2 UiEquipResonanceSelectAfter 2.3 1.4 -27.4 110 -90 0 1 1 1
|
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|
36 3 UiEquipResonanceSelectAfter 1.9 1.26 -27.15 10 90 0 1 1 1
|
||||||
|
37 4 UiEquipResonanceSelectAfter 2 1.4 -27 -80 -90 0 1 1 1
|
||||||
|
38 5 UiEquipResonanceSelectAfter 2.5 1.5 -27.5 180 0 -20 1 1 1
|
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|
39 6 UiEquipResonanceSelectAfter 2.6 1.6 -26.6 0 0 20 1 1 1
|
||||||
|
40 7 UiEquipResonanceSelectAfter 2.2 1.5 -26.7 15 0 20 1 1 1
|
||||||
|
41 8 UiEquipResonanceSelectAfter 1.75 1.3 -28 0 0 170 1 1 1
|
||||||
|
42 9 UiEquipResonanceSelectAfter 2 1.3 -25.2 8 10.4 8 1 1 1
|
||||||
|
43 10 UiEquipResonanceSelectAfter 2.6 1.49 -26.6 32 -90 90 1 1 1
|
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|
44 99 UiEquipResonanceSelectAfter 18.4 -11.9 -12 -68 -166 120 1 1 1
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|
45 1 UiEquipResonanceSkill 19.2 -14.1 -15.1 -16 -103 -10 1 1 1
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|
46 2 UiEquipResonanceSkill 18.7 -13.4 -15.1 20 -842 189 1 1 1
|
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|
47 3 UiEquipResonanceSkill 18.5 -13.4 -14.8 -201 18 -122 1 1 1
|
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|
48 4 UiEquipResonanceSkill 18.5 -13.6 -14.6 2 64 303 1 1 1
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|
49 5 UiEquipResonanceSkill 18.7 -13.4 -14.5 -1 -272 -215 1 1 1
|
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|
50 6 UiEquipResonanceSkill 18.2 -12.7 -15 -5 -95 115 1 1 1
|
||||||
|
51 7 UiEquipResonanceSkill 18.2 -13.1 -14.5 -43 -140 47 1 1 1
|
||||||
|
52 8 UiEquipResonanceSkill 19.2 -13.8 -15 1 109 -208 1 1 1
|
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|
53 9 UiEquipResonanceSkill -0.55 -0.13 2.6 8 -26.88 8 1 1 1
|
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|
54 10 UiEquipResonanceSkill -0.2 0.4 1.8 32 83 90 1 1 1
|
||||||
|
55 99 UiEquipResonanceSkill 18 -12.3 -13.8 -68 -166 120 1 1 1
|
||||||
|
56 1 UiEquipStrengthen 19.5 -14.3 -14.6 -11 3 -54 1 1 1
|
||||||
|
57 2 UiEquipStrengthen 19.1 -14.3 -13.5 20 -131 25 1 1 1
|
||||||
|
58 3 UiEquipStrengthen 19 -14 -13.6 -42 -73 -0.7 1 1 1
|
||||||
|
59 4 UiEquipStrengthen 19.1 -13.7 -13.1 -50 -193 230 1 1 1
|
||||||
|
60 5 UiEquipStrengthen 19.4 -14.3 -13.5 30 -203 -125 1 1 1
|
||||||
|
61 6 UiEquipStrengthen 18.8 -14.2 -12.4 -26 -57 -52 1 1 1
|
||||||
|
62 7 UiEquipStrengthen 18.9 -13.8 -13.1 -3 10 -58 1 1 1
|
||||||
|
63 8 UiEquipStrengthen 19.4 -14.3 -14 31 148 -110 1 1 1
|
||||||
|
64 9 UiEquipStrengthen -0.55 -0.13 2.6 8 -26.88 8 1 1 1
|
||||||
|
65 10 UiEquipStrengthen -0.2 0.4 1.8 32 83 90 1 1 1
|
||||||
|
66 99 UiEquipStrengthen 19.3 -13 -11 -68 -166 120 1 1 1
|
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|
67 1 UiDrawShow 0.05 0.2 1.2 0 0 0 1 1 1
|
||||||
|
68 2 UiDrawShow 0.4 0.35 3 110 -90 0 1 1 1
|
||||||
|
69 3 UiDrawShow 0.05 0.2 3 10 -90 0 1 1 1
|
||||||
|
70 4 UiDrawShow -0.1 0.25 3.6 -80 -90 0 1 1 1
|
||||||
|
71 5 UiDrawShow 0.4 0.4 2.8 180 0 -20 1 1 1
|
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|
72 6 UiDrawShow 0.6 0.45 4.8 0 0 20 1 1 1
|
||||||
|
73 7 UiDrawShow 0.1 0.2 5 0 0 20 1 1 1
|
||||||
|
74 8 UiDrawShow 0.15 0.38 2 180 0 -20 1 1 1
|
||||||
|
75 9 UiDrawShow 0 0.2 5.35 8 0 8 1 1 1
|
||||||
|
76 10 UiDrawShow -0.55 0.59 4.8 32 83 90 1 1 1
|
||||||
|
77 99 UiDrawShow 1.2 0.2 4 50 0 20 1 1 1
|
||||||
|
78 1 UiDrawActivityShow 0.05 0.2 1.2 0 0 0 1 1 1
|
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|
79 2 UiDrawActivityShow 0.4 0.35 3 110 -90 0 1 1 1
|
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|
80 3 UiDrawActivityShow 0.05 0.2 3 10 -90 0 1 1 1
|
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|
81 4 UiDrawActivityShow -0.1 0.25 3.6 -80 -90 0 1 1 1
|
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|
82 5 UiDrawActivityShow 0.4 0.4 2.8 180 0 -20 1 1 1
|
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|
83 6 UiDrawActivityShow 0.6 0.45 4.8 0 0 20 1 1 1
|
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|
84 7 UiDrawActivityShow 0.1 0.2 5 0 0 20 1 1 1
|
||||||
|
85 8 UiDrawActivityShow 0.15 0.38 2 180 0 -20 1 1 1
|
||||||
|
86 9 UiDrawActivityShow 18.7 -14.1 -15.4 23 -847 182 1 1 1
|
||||||
|
87 10 UiDrawActivityShow -0.55 0.59 4.8 32 83 90 1 1 1
|
||||||
|
88 99 UiDrawActivityShow 1.2 0.2 4 50 0 20 1 1 1
|
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|
89 1 UiArchiveWeaponDetail 0.05 -0.09 -0.8 0 0 8 1 1 1
|
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|
90 2 UiArchiveWeaponDetail 0.41 0 1.4 110 -90 0 1 1 1
|
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|
91 3 UiArchiveWeaponDetail 0.05 -0.14 1.6 10 -90 0 1 1 1
|
||||||
|
92 4 UiArchiveWeaponDetail -0.15 -0.035 2.8 -80 -90 0 1 1 1
|
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|
93 5 UiArchiveWeaponDetail 0.42 0.1 1 180 0 -20 1 1 1
|
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|
94 6 UiArchiveWeaponDetail 0 0.163 3.2 0 -90 20 1 1 1
|
||||||
|
95 7 UiArchiveWeaponDetail 0.1 0 3 0 0 20 1 1 1
|
||||||
|
96 8 UiArchiveWeaponDetail 0.13 0.086 0.14 180 0 -30 1 1 1
|
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|
97 9 UiArchiveWeaponDetail -0.1 -0.16 5.2 8 -26 8 1 1 1
|
||||||
|
98 10 UiArchiveWeaponDetail -0.69 0.35 4.8 32 83 90 1 1 1
|
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|
99 99 UiArchiveWeaponDetail 0.5 0.2 3.4 50 0 20 1 1 1
|
||||||
|
100 1 UiFashion -0.06 0 -1.96 0 0 8 1 1 1
|
||||||
|
101 2 UiFashion 0.2 0.1 1.2 110 -90 0 1 1 1
|
||||||
|
102 3 UiFashion -0.05 0 1.15 10 -90 0 1 1 1
|
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|
103 4 UiFashion -0.2 0 2 -80 -90 0 1 1 1
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|
104 5 UiFashion 0.2 0.17 0.74 180 0 -20 1 1 1
|
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|
105 6 UiFashion 0.3 0.22 3.18 0 0 20 1 1 1
|
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|
106 7 UiFashion -0.06 0.03 2.2 0 0 20 1 1 1
|
||||||
|
107 8 UiFashion 0.035 0.15 -1.04 180 0 -30 1 1 1
|
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|
108 9 UiFashion -0.7 0 5.2 8 -26.8 8 1 1 1
|
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|
109 10 UiFashion -0.92 0.4 1.8 32 83 90 1 1 1
|
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|
110 99 UiFashion 0.5 0.2 3.4 50 0 20 1 1 1
|
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|
111 1 UiFashionDetail 0.12 -0.03 -1.45 0 0 8 1 1 1
|
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|
112 2 UiFashionDetail 0.2 0.1 1.2 110 -90 0 1 1 1
|
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|
113 3 UiFashionDetail -0.05 0 1.15 10 -90 0 1 1 1
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|
114 4 UiFashionDetail -0.2 0 2 -80 -90 0 1 1 1
|
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|
115 5 UiFashionDetail 0.32 0.2 1.15 180 0 -20 1 1 1
|
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|
116 6 UiFashionDetail 0.3 0.22 3.18 0 0 20 1 1 1
|
||||||
|
117 7 UiFashionDetail -0.06 0.05 2.5 0 0 20 1 1 1
|
||||||
|
118 8 UiFashionDetail 0.17 0.15 -0.6 180 0 -30 1 1 1
|
||||||
|
119 9 UiFashionDetail -0.7 0 5.2 8 -26.8 8 1 1 1
|
||||||
|
120 10 UiFashionDetail -0.2 0.4 1.8 32 83 90 1 1 1
|
||||||
|
121 99 UiFashionDetail 0.5 0.2 3.4 50 0 20 1 1 1
|
||||||
|
122 11 UiEquipDetail -0.3 0.2 2.6 235 120 118 1 1 1
|
||||||
|
123 11 UiEquipBreakThrough -0.3 0.2 2.6 120 20 118 1 1 1
|
||||||
|
124 11 UiEquipResonanceSelect -0.3 0.2 2.6 120 20 118 1 1 1
|
||||||
|
125 11 UiEquipResonanceSelectAfter 2 1.5 -26 245 45 120 1 1 1
|
||||||
|
126 11 UiEquipResonanceSkill -0.3 0.2 2.6 120 20 118 1 1 1
|
||||||
|
127 11 UiEquipStrengthen -0.3 0.2 2.6 235 20 118 1 1 1
|
||||||
|
128 11 UiDrawShow 0 0.45 4.8 -48 -80 265 1 1 1
|
||||||
|
129 11 UiDrawActivityShow 0 0.45 4.8 -48 -80 265 1 1 1
|
||||||
|
130 11 UiArchiveWeaponDetail -0.05 0.2 6 230 90 118 1 1 1
|
||||||
|
131 11 UiFashion -0.3 0.3 4 -86 20 118 1 1 1
|
||||||
|
132 11 UiFashionDetail -0.3 0.2 4 -86 20 118 1 1 1
|
||||||
|
133 12 UiEquipDetail -0.62 -0.1 2.6 45 -190 3.5 1 1 1
|
||||||
|
134 12 UiEquipBreakThrough -0.62 -0.1 2.6 45 -190 3.5 1 1 1
|
||||||
|
135 12 UiEquipResonanceSelect -0.62 -0.1 2.6 45 -190 3.5 1 1 1
|
||||||
|
136 12 UiEquipResonanceSelectAfter 1.97 1.45 -26 45 -190 2 1 1 1
|
||||||
|
137 12 UiEquipResonanceSkill -0.62 -0.1 2.6 45 -190 3.5 1 1 1
|
||||||
|
138 12 UiEquipStrengthen -0.62 -0.1 2.6 45 -190 3.5 1 1 1
|
||||||
|
139 12 UiDrawShow 0 0.28 4.1 140 -90 180 0.7 0.7 0.7
|
||||||
|
140 12 UiDrawActivityShow 0 0.28 4.1 140 -90 180 0.7 0.7 0.7
|
||||||
|
141 12 UiArchiveWeaponDetail -0.1 -0.1 5.3 45 -190 3.5 1 1 1
|
||||||
|
142 12 UiFashion -0.32 -0.054 3.8 45 -190 -0.755 1 1 1
|
||||||
|
143 12 UiFashionDetail -0.32 -0.054 3.8 45 -190 -0.755 1 1 1
|
||||||
|
144 13 UiEquipDetail -0.6 0 2.6 125 90 180 1 1 1
|
||||||
|
145 13 UiEquipBreakThrough -0.6 0 2.6 125 90 180 1 1 1
|
||||||
|
146 13 UiEquipResonanceSelect -0.6 0 2.6 125 90 180 1 1 1
|
||||||
|
147 13 UiEquipResonanceSelectAfter 2 1.4 -26 160 90 0 1 1 1
|
||||||
|
148 13 UiEquipResonanceSkill -0.6 0 2.6 125 90 180 1 1 1
|
||||||
|
149 13 UiEquipStrengthen -0.6 0 2.6 125 90 180 1 1 1
|
||||||
|
150 13 UiDrawShow 0 0.34 5 50 90 180 1 1 1
|
||||||
|
151 13 UiDrawActivityShow 0 0.34 5 50 -90 180 1 1 1
|
||||||
|
152 13 UiArchiveWeaponDetail -0.05 -0.1 6 125 90 0 1 -1 1
|
||||||
|
153 13 UiFashion -0.6 0 3.4 46.33 -84.8 5.7 1 1 1
|
||||||
|
154 13 UiFashionDetail -0.6 0 3.4 46.33 -84.8 5.7 1 1 1
|
||||||
|
155 14 UiEquipDetail -0.09 -0.03 0.53 -110 90 90 1 1 1
|
||||||
|
156 14 UiEquipBreakThrough -0.09 -0.03 0.53 -110 90 90 1 1 1
|
||||||
|
157 14 UiEquipResonanceSelect -0.09 -0.03 0.53 -110 90 90 1 1 1
|
||||||
|
158 14 UiEquipResonanceSelectAfter 1.97 1.15 -28.2 -110 90 90 1 1 1
|
||||||
|
159 14 UiEquipResonanceSkill -0.09 -0.03 0.53 -110 90 90 1 1 1
|
||||||
|
160 14 UiEquipStrengthen -0.09 -0.03 0.53 -110 90 90 1 1 1
|
||||||
|
161 14 UiDrawShow 0 0.2 1.3 -70 -90 -90 1 1 1
|
||||||
|
162 14 UiDrawActivityShow 0 0.2 1.3 -70 -90 -90 1 1 1
|
||||||
|
163 14 UiArchiveWeaponDetail -0.02 -0.14 -0.5 -110 90 90 1 1 1
|
||||||
|
164 14 UiFashion -0.09 -0.03 0.53 -110 90 90 2.55 2.55 2.55
|
||||||
|
165 14 UiFashionDetail -0.09 -0.03 0.53 -110 90 90 1 1 1
|
||||||
|
166 15 UiEquipDetail -0.45 0.31 2.1 -20 -90 0 1 1 1
|
||||||
|
167 15 UiEquipBreakThrough -0.45 0.31 2.1 -20 -90 0 1 1 1
|
||||||
|
168 15 UiEquipResonanceSelect -0.45 0.31 2.1 -20 -90 0 1 1 1
|
||||||
|
169 15 UiEquipResonanceSelectAfter 1.97 2.16 -26.1 -20 -90 0 1 1 1
|
||||||
|
170 15 UiEquipResonanceSkill -0.45 0.31 2.1 -20 -90 0 1 1 1
|
||||||
|
171 15 UiEquipStrengthen -0.45 0.31 2.1 -25 -90 0 1 1 1
|
||||||
|
172 15 UiDrawShow 0 0.9 5 -25 -90 0 1 1 1
|
||||||
|
173 15 UiDrawActivityShow 0 0.9 5 -20 -90 0 1 1 1
|
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|
174 15 UiArchiveWeaponDetail -0.1 0.2 4.5 -25 -90 0 1 1 1
|
||||||
|
175 15 UiFashion -0.25 0.35 2.56 -20 -90 0 1 1 1
|
||||||
|
176 15 UiFashionDetail -0.25 0.35 2.56 -20 -90 0 1 1 1
|
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|
177 16 UiEquipDetail -0.4 0.48 1.59 60 -90 90 1 1 1
|
||||||
|
178 16 UiEquipBreakThrough -0.4 0.48 1.59 60 -90 90 1 1 1
|
||||||
|
179 16 UiEquipResonanceSelect -0.4 0.48 1.59 60 -90 90 1 1 1
|
||||||
|
180 16 UiEquipResonanceSelectAfter 1.97 1.82 -26.7 50 -90 90 1 1 1
|
||||||
|
181 16 UiEquipResonanceSkill -0.4 0.48 1.59 60 -90 90 1 1 1
|
||||||
|
182 16 UiEquipStrengthen -0.4 0.48 1.59 60 -90 90 1 1 1
|
||||||
|
183 16 UiDrawShow 0 0.8 4 45 -190 -90 1 1 1
|
||||||
|
184 16 UiDrawActivityShow 0 0.8 4 45 -190 -90 1 1 1
|
||||||
|
185 16 UiArchiveWeaponDetail -0.1 0.35 3 60 -90 90 1 1 1
|
||||||
|
186 16 UiFashion -0.26 0.43 1 60 -90 90 1 1 1
|
||||||
|
187 16 UiFashionDetail -0.26 0.43 1 60 -90 90 1 1 1
|
||||||
|
188 17 UiEquipDetail -0.04 -0.01 0.18 40 90 90 1 1 1
|
||||||
|
189 17 UiEquipBreakThrough -0.04 -0.01 0.18 40 90 90 1 1 1
|
||||||
|
190 17 UiEquipResonanceSelect -0.04 -0.01 0.18 40 90 90 1 1 1
|
||||||
|
191 17 UiEquipResonanceSelectAfter 1.97 1.09 -28.62 40 90 90 1 1 1
|
||||||
|
192 17 UiEquipResonanceSkill -0.04 -0.01 0.18 40 90 90 1 1 1
|
||||||
|
193 17 UiEquipStrengthen -0.04 -0.01 0.18 40 90 90 1 1 1
|
||||||
|
194 17 UiDrawShow 0 0.21 0.48 40 90 90 1 1 1
|
||||||
|
195 17 UiDrawActivityShow 0 0.21 0.48 40 90 90 1 1 1
|
||||||
|
196 17 UiArchiveWeaponDetail -0.01 -0.15 -1.8 40 90 90 1 1 1
|
||||||
|
197 17 UiFashion -0.21 -0.01 0.58 40 90 90 6 6 6
|
||||||
|
198 17 UiFashionDetail -0.04 -0.01 0.58 40 90 90 6 6 6
|
||||||
|
199 1 UiLottoShow 0.05 0.2 1.2 0 0 0 1 1 1
|
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|
200 2 UiLottoShow 0.4 0.35 3 110 -90 0 1 1 1
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|
201 3 UiLottoShow 0.05 0.2 3 10 -90 0 1 1 1
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||||||
|
202 4 UiLottoShow -0.1 0.25 3.6 -80 -90 0 1 1 1
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||||||
|
203 5 UiLottoShow 0.4 0.4 2.8 180 0 -20 1 1 1
|
||||||
|
204 6 UiLottoShow 0.6 0.45 4.8 0 0 20 1 1 1
|
||||||
|
205 7 UiLottoShow 0.1 0.2 5 0 0 20 1 1 1
|
||||||
|
206 8 UiLottoShow 0.15 0.38 2 180 0 -20 1 1 1
|
||||||
|
207 9 UiLottoShow 0 0.08 5.35 8 0 8 1 1 1
|
||||||
|
208 10 UiLottoShow 0 0.45 4.8 32 83 90 1 1 1
|
||||||
|
209 99 UiLottoShow 1.2 0.2 4 50 0 20 1 1 1
|
||||||
|
210 18 UiEquipDetail -0.12 -0.2 1.1 0 180 0 1 1 1
|
||||||
|
211 18 UiEquipBreakThrough -0.12 -0.2 1.1 0 180 0 1 1 1
|
||||||
|
212 18 UiEquipResonanceSelect -0.12 -0.2 1.1 0 180 0 1 1 1
|
||||||
|
213 18 UiEquipResonanceSelectAfter 1.95 1.09 -27.52 0 180 0 1 1 1
|
||||||
|
214 18 UiEquipResonanceSkill -0.12 -0.2 1.1 0 180 0 1 1 1
|
||||||
|
215 18 UiEquipStrengthen -0.12 -0.2 1.1 0 180 0 1 1 1
|
||||||
|
216 18 UiDrawShow 0 0.1 2.7 0 180 0 1 1 1
|
||||||
|
217 18 UiDrawActivityShow 0 0.1 2.7 0 180 0 1 1 1
|
||||||
|
218 18 UiLottoShow 0 0 0 0 0 0 1 1 1
|
||||||
|
219 18 UiArchiveWeaponDetail 0 -0.32 1.3 0 180 0 1 1 1
|
||||||
|
220 18 UiFashion -0.05 -0.2 0 0 180 0 1 1 1
|
||||||
|
221 18 UiFashionDetail -0.05 -0.2 0 0 180 0 1 1 1
|
||||||
|
222 19 UiEquipDetail -0.13 -0.28 1.5 10 145 -25 1 1 1
|
||||||
|
223 19 UiEquipBreakThrough -0.13 -0.28 1.5 10 145 -25 1 1 1
|
||||||
|
224 19 UiEquipResonanceSelect -0.13 -0.28 1.5 10 145 -25 1 1 1
|
||||||
|
225 19 UiEquipResonanceSelectAfter 2 1.1 -26.8 10 145 -25 1 1 1
|
||||||
|
226 19 UiEquipResonanceSkill -0.13 -0.28 1.5 10 145 -25 1 1 1
|
||||||
|
227 19 UiEquipStrengthen -0.13 -0.28 1.5 10 145 -25 1 1 1
|
||||||
|
228 19 UiDrawShow 0 0 3.5 10 145 -25 1 1 1
|
||||||
|
229 19 UiDrawActivityShow 0 0 3.5 10 145 -25 1 1 1
|
||||||
|
230 19 UiLottoShow 0 0 0 0 0 0 1 1 1
|
||||||
|
231 19 UiArchiveWeaponDetail 0 -0.4 1.8 10 145 -25 1 1 1
|
||||||
|
232 19 UiFashion -0.23 -0.21 0.9 10 145 -25 1 1 1
|
||||||
|
233 19 UiFashionDetail -0.23 -0.21 0.9 10 145 -25 1 1 1
|
||||||
|
234 20 UiEquipDetail -0.2 0.06 1.25 150 90 0 1 1 1
|
||||||
|
235 20 UiEquipBreakThrough -0.2 0.06 1.25 150 90 0 1 1 1
|
||||||
|
236 20 UiEquipResonanceSelect -0.2 0.06 1.25 150 90 0 1 1 1
|
||||||
|
237 20 UiEquipResonanceSelectAfter 2 1.4 -27.35 150 90 0 1 1 1
|
||||||
|
238 20 UiEquipResonanceSkill -0.2 0.06 1.25 150 90 0 1 1 1
|
||||||
|
239 20 UiEquipStrengthen -0.2 0.06 1.25 150 90 0 1 1 1
|
||||||
|
240 20 UiDrawShow 0 0.37 3.1 150 90 0 1 1 1
|
||||||
|
241 20 UiDrawActivityShow 0 0.37 3.1 150 90 0 1 1 1
|
||||||
|
242 20 UiLottoShow 0 0 0 0 0 0 1 1 1
|
||||||
|
243 20 UiArchiveWeaponDetail -0.05 0 1.5 150 90 0 1 1 1
|
||||||
|
244 20 UiFashion -0.23 0.12 0.8 150 90 0 1 1 1
|
||||||
|
245 20 UiFashionDetail -0.23 0.12 0.8 150 90 0 1 1 1
|
||||||
|
246 21 UiEquipDetail -0.21 -0.43 1.25 0 246 0 1 1 1
|
||||||
|
247 21 UiEquipBreakThrough -0.21 -0.43 1.25 0 246 0 1 1 1
|
||||||
|
248 21 UiEquipResonanceSelect -0.21 -0.43 1.25 0 246 0 1 1 1
|
||||||
|
249 21 UiEquipResonanceSelectAfter 1.9 0.96 -27 0 246 0 1 1 1
|
||||||
|
250 21 UiEquipResonanceSkill -0.21 -0.43 1.25 0 246 0 1 1 1
|
||||||
|
251 21 UiEquipStrengthen -0.21 -0.43 1.25 0 246 0 1 1 1
|
||||||
|
252 21 UiDrawShow 0 -0.08 2.8 0 246 0 1 1 1
|
||||||
|
253 21 UiDrawActivityShow 0 -0.08 2.8 0 246 0 1 1 1
|
||||||
|
254 21 UiLottoShow 0 0 0 0 0 0 0 0 0
|
||||||
|
255 21 UiArchiveWeaponDetail -0.03 -0.49 0.9 0 246 0 1 1 1
|
||||||
|
256 21 UiFashion -0.18 -0.39 0 0 246 0 1 1 1
|
||||||
|
257 21 UiFashionDetail -0.18 -0.39 0 0 246 0 1 1 1
|
||||||
|
258 23 UiEquipDetail -0.35 -0.3 3 -2.5 0 -15 1 1 1
|
||||||
|
259 23 UiEquipBreakThrough -0.35 -0.3 3 -2.5 0 -15 1 1 1
|
||||||
|
260 23 UiEquipResonanceSelect -0.35 -0.3 3 -2.5 0 -15 1 1 1
|
||||||
|
261 23 UiEquipResonanceSelectAfter 1.9 1 -25 0 0 -15 1 1 1
|
||||||
|
262 23 UiEquipResonanceSkill -0.35 -0.3 3 -2.5 0 -15 1 1 1
|
||||||
|
263 23 UiEquipStrengthen -0.35 -0.3 3 -2.5 0 -15 1 1 1
|
||||||
|
264 23 UiDrawShow 0 0 11 0 0 -15 1.2 1.2 1.2
|
||||||
|
265 23 UiDrawActivityShow 0 0 11 0 0 -15 1.2 1.2 1.2
|
||||||
|
266 23 UiLottoShow 0 0 0 0 0 0 1 1 1
|
||||||
|
267 23 UiArchiveWeaponDetail -0.1 -0.35 7 -2.5 0 -15 1 1 1
|
||||||
|
268 23 UiFashion -0.35 -0.2 6 0 0 -15 1 1 1
|
||||||
|
269 23 UiFashionDetail -0.35 -0.2 6 0 0 -15 1 1 1
|
||||||
|
270 22 UiEquipDetail -0.18 -0.67 1.1 0 180 0 1 1 1
|
||||||
|
271 22 UiEquipBreakThrough -0.18 -0.67 1.1 0 180 0 1 1 1
|
||||||
|
272 22 UiEquipResonanceSelect -0.18 -0.67 1.1 0 180 0 1 1 1
|
||||||
|
273 22 UiEquipResonanceSelectAfter 1.92 0.71 -27.2 0 180 0 1 1 1
|
||||||
|
274 22 UiEquipResonanceSkill -0.18 -0.67 1.1 0 180 0 1 1 1
|
||||||
|
275 22 UiEquipStrengthen -0.18 -0.67 1.1 0 180 0 1 1 1
|
||||||
|
276 22 UiDrawShow 0 -0.38 2.9 0 180 0 1 1 1
|
||||||
|
277 22 UiDrawActivityShow 0 -0.38 2.9 0 180 0 1 1 1
|
||||||
|
278 22 UiLottoShow 0 0 0 0 0 0 1 1 1
|
||||||
|
279 22 UiArchiveWeaponDetail -0.06 -0.74 1.5 6 180 0 1 1 1
|
||||||
|
280 22 UiFashion -0.18 -0.61 0 6 180 0 1 1 1
|
||||||
|
281 22 UiFashionDetail -0.18 -0.61 0 6 180 0 1 1 1
|
||||||
|
282 24 UiEquipDetail -0.26 -0.16 2 -70 90 0 1 1 1
|
||||||
|
283 24 UiEquipBreakThrough -0.26 -0.16 2 -70 90 0 1 1 1
|
||||||
|
284 24 UiEquipResonanceSelect -0.26 -0.16 2 -70 90 0 1 1 1
|
||||||
|
285 24 UiEquipResonanceSelectAfter 2 0.75 -26.96 -70 90 0 1 1 1
|
||||||
|
286 24 UiEquipResonanceSkill -0.26 -0.16 2 -70 90 0 1 1 1
|
||||||
|
287 24 UiEquipStrengthen -0.26 -0.16 2 -70 90 0 1 1 1
|
||||||
|
288 24 UiDrawShow -0.1 -0.5 2.54 -70 90 0 1 1 1
|
||||||
|
289 24 UiDrawActivityShow -0.1 -0.5 2.54 -70 90 0 1 1 1
|
||||||
|
290 24 UiLottoShow 0 0 0 0 0 0 1 1 1
|
||||||
|
291 24 UiArchiveWeaponDetail 0 -0.27 3.5 -122 -76 0 1 1 1
|
||||||
|
292 24 UiFashion -0.32 -0.02 2.55 -62.7 90 0 1 1 1
|
||||||
|
293 24 UiFashionDetail -0.32 -0.12 3.28 -62.7 90 0 1 1 1
|
||||||
|
294 25 UiEquipDetail -0.245 -0.1036 0.94 -60 90 0 1 1 1
|
||||||
|
295 25 UiEquipBreakThrough -0.245 -0.1036 0.94 -60 90 0 1 1 1
|
||||||
|
296 25 UiEquipResonanceSelect -0.245 -0.1036 0.94 -60 90 0 1 1 1
|
||||||
|
297 25 UiEquipResonanceSelectAfter 1.98 1.02 -27.5 -116 90 0 1 1 1
|
||||||
|
298 25 UiEquipResonanceSkill -0.245 -0.1036 0.94 -60 90 0 1 1 1
|
||||||
|
299 25 UiEquipStrengthen -0.245 -0.1036 0.94 -60 90 0 1 1 1
|
||||||
|
300 25 UiDrawShow -0.05 0.15 2.74 -59.8 -310.8 -31.1 1 1 1
|
||||||
|
301 25 UiDrawActivityShow -0.05 0.15 2.74 -59.8 -310.8 -31.1 1 1 1
|
||||||
|
302 25 UiLottoShow 0 0 0 0 0 0 1 1 1
|
||||||
|
303 25 UiArchiveWeaponDetail -0.09 -0.18 0.11 -56.58 38.1 -9.6 1 1 1
|
||||||
|
304 25 UiFashion -0.07 -0.09 -1.08 236.4 98 213.7 1 1 1
|
||||||
|
305 25 UiFashionDetail -0.07 -0.09 -1.08 236.4 98 213.7 1 1 1
|
||||||
|
306 26 UiEquipDetail -0.64 -0.79 1.92 -204.39 -94.5 86.3 1 1 1
|
||||||
|
307 26 UiEquipBreakThrough -0.64 -0.79 1.92 -204.39 -94.5 86.3 1 1 1
|
||||||
|
308 26 UiEquipResonanceSelect -0.64 -0.79 1.92 -204.39 -94.5 86.3 1 1 1
|
||||||
|
309 26 UiEquipResonanceSelectAfter 2 0.31 -27.14 -214.2 -270.3 88.9 1 1 1
|
||||||
|
310 26 UiEquipResonanceSkill -0.64 -0.79 1.92 -204.39 -94.5 86.3 1 1 1
|
||||||
|
311 26 UiEquipStrengthen -0.64 -0.79 1.92 -204.39 -94.5 86.3 1 1 1
|
||||||
|
312 26 UiDrawShow -0.22 -0.45 4.58 -214.3 -89.18 93.7 1 1 1
|
||||||
|
313 26 UiDrawActivityShow -0.22 -0.45 4.58 -214.3 -89.18 93.7 1 1 1
|
||||||
|
314 26 UiLottoShow 0.6 -0.69 4.1 152 240 90 1 1 1
|
||||||
|
315 26 UiArchiveWeaponDetail -0.02 -0.72 3.02 28.4 210 -91.1 1 1 1
|
||||||
|
316 26 UiFashion -0.3 -0.65 2.54 23.99 -90.4 -85.7 1 1 1
|
||||||
|
317 26 UiFashionDetail -0.3 -0.65 2.54 23.99 -90.4 -85.7 1 1 1
|
||||||
|
318 27 UiEquipDetail 0.29 0.15 2 19.2 -115 160 1 1 1
|
||||||
|
319 27 UiEquipBreakThrough 0.29 0.15 2 19.2 -115 160 1 1 1
|
||||||
|
320 27 UiEquipResonanceSelect 0.29 0.15 2 19.2 -115 160 1 1 1
|
||||||
|
321 27 UiEquipResonanceSelectAfter 1.75 1.3 -26.5 19.2 145 160 1 1 1
|
||||||
|
322 27 UiEquipResonanceSkill 0.29 0.15 2 19.2 -115 160 1 1 1
|
||||||
|
323 27 UiEquipStrengthen 0.29 0.15 2 19.2 -115 160 1 1 1
|
||||||
|
324 27 UiDrawShow -0.23 0.29 3.57 19.2 145 160 1 1 1
|
||||||
|
325 27 UiDrawActivityShow -0.23 0.29 3.57 19.2 145 160 1 1 1
|
||||||
|
326 27 UiLottoShow 0 0 0 0 0 0 1 1 1
|
||||||
|
327 27 UiArchiveWeaponDetail 0.4 0.02 2.57 19.2 -135 160 1 1 1
|
||||||
|
328 27 UiFashion 0.29 0.15 2 19.2 -115 160 1 1 1
|
||||||
|
329 27 UiFashionDetail 0.29 0.15 2 19.2 -115 160 1 1 1
|
||||||
|
330 28 UiEquipDetail -0.35 -0.12 2.3 -125 -105 -90 1 1 1
|
||||||
|
331 28 UiEquipBreakThrough -0.35 -0.12 2.3 -125 -105 -90 1 1 1
|
||||||
|
332 28 UiEquipResonanceSelect -0.35 -0.12 2.3 -125 -105 -90 1 1 1
|
||||||
|
333 28 UiEquipResonanceSelectAfter 1.9 1.15 -26.4 -125 -85 -90 1 1 1
|
||||||
|
334 28 UiEquipResonanceSkill -0.35 -0.12 2.3 -125 -105 -90 1 1 1
|
||||||
|
335 28 UiEquipStrengthen -0.35 -0.12 2.3 -125 -105 -90 1 1 1
|
||||||
|
336 28 UiDrawShow -0.07 0.12 5.1 -125 -105 -90 1 1 1
|
||||||
|
337 28 UiDrawActivityShow -0.07 0.12 5.1 -125 -105 -90 1 1 1
|
||||||
|
338 28 UiLottoShow 0 0 0 0 0 0 1 1 1
|
||||||
|
339 28 UiArchiveWeaponDetail -0.07 -0.12 3.8 -125 -105 -90 1 1 1
|
||||||
|
340 28 UiFashion -0.22 -0.06 3 -125 -105 -90 1 1 1
|
||||||
|
341 28 UiFashionDetail -0.22 -0.06 3 -125 -105 -90 1 1 1
|
||||||
|
342 29 UiEquipDetail -0.55 0.3 1.2 0 -180 40 1 1 1
|
||||||
|
343 29 UiEquipBreakThrough -0.55 0.3 1.2 0 -180 40 1 1 1
|
||||||
|
344 29 UiEquipResonanceSelect -0.55 0.3 1.2 0 -180 40 1 1 1
|
||||||
|
345 29 UiEquipResonanceSelectAfter 1.6 1.3 -27.55 0 -180 40 1 1 1
|
||||||
|
346 29 UiEquipResonanceSkill -0.55 0.3 1.2 0 -180 40 1 1 1
|
||||||
|
347 29 UiEquipStrengthen -0.55 0.3 1.2 0 -180 40 1 1 1
|
||||||
|
348 29 UiDrawShow -0.27 0.44 2.91 0 -180 40 1 1 1
|
||||||
|
349 29 UiDrawActivityShow -0.27 0.44 2.91 18 -180 40 1 1 1
|
||||||
|
350 29 UiLottoShow 0 0 0 0 0 0 1 1 1
|
||||||
|
351 29 UiArchiveWeaponDetail -0.4 0.2 1.4 0 -180 40 1 1 1
|
||||||
|
352 29 UiFashion -0.55 0.3 1.2 0 -180 40 1 1 1
|
||||||
|
353 29 UiFashionDetail -0.55 0.3 1.2 0 -180 40 1 1 1
|
||||||
|
354 30 UiEquipDetail -0.4 0.56 1.5 -21.5 53 89 1 1 1
|
||||||
|
355 30 UiEquipBreakThrough -0.4 0.56 1.5 -21.5 53 89 1 1 1
|
||||||
|
356 30 UiEquipResonanceSelect -0.4 0.56 1.5 -21.5 53 89 1 1 1
|
||||||
|
357 30 UiEquipResonanceSelectAfter 1.9 1.6 -27.2 -21.5 81 89 1 1 1
|
||||||
|
358 30 UiEquipResonanceSkill -0.4 0.56 1.5 -21.5 53 89 1 1 1
|
||||||
|
359 30 UiEquipStrengthen -0.4 0.56 1.5 -21.5 53 89 1 1 1
|
||||||
|
360 30 UiDrawShow 0 0.82 3.98 -21.5 53 89 1 1 1
|
||||||
|
361 30 UiDrawActivityShow 0 0.82 3.98 -21.5 53 89 1 1 1
|
||||||
|
362 30 UiLottoShow 0 0 0 0 0 86 1 1 1
|
||||||
|
363 30 UiArchiveWeaponDetail -0.25 0.45 2.55 -21.5 53 89 1 1 1
|
||||||
|
364 30 UiFashion -0.4 0.56 1.5 -21.5 53 89 1 1 1
|
||||||
|
365 30 UiFashionDetail -0.4 0.56 1.95 -21.5 53 89 1 1 1
|
||||||
|
366 31 UiEquipDetail 0.03 0 0.58 2.882 -28 2.6 1 1 1
|
||||||
|
367 31 UiEquipBreakThrough 0.03 0 0.58 2.882 -28 2.6 1 1 1
|
||||||
|
368 31 UiEquipResonanceSelect 0.03 0 0.58 2.882 -28 2.6 1 1 1
|
||||||
|
369 31 UiEquipResonanceSelectAfter 2.05 1.1 -28.2 0 28 -7.7 1 1 1
|
||||||
|
370 31 UiEquipResonanceSkill 0.03 0 0.58 2.882 -28 2.6 1 1 1
|
||||||
|
371 31 UiEquipStrengthen 0.03 0 0.58 2.882 -28 2.6 1 1 1
|
||||||
|
372 31 UiDrawShow 0.1 0.24 1.49 0 0 2.6 1 1 1
|
||||||
|
373 31 UiDrawActivityShow 0.1 0.24 1.49 0 0 2.6 1 1 1
|
||||||
|
374 31 UiLottoShow 0 0 0 0 0 0 1 1 1
|
||||||
|
375 31 UiArchiveWeaponDetail 0.1 -0.15 -0.758 0 -28 0 1 1 1
|
||||||
|
376 31 UiFashion 0.03 0.03 -1.8 2.882 -28 2.6 1 1 1
|
||||||
|
377 31 UiFashionDetail 0.03 0.03 -1.8 2.882 -28 2.6 1 1 1
|
||||||
|
378 1 UiNewDrawMain 0.05 0.2 1.2 0 0 0 1 1 1
|
||||||
|
379 2 UiNewDrawMain 0.4 0.35 3 110 -90 0 1 1 1
|
||||||
|
380 3 UiNewDrawMain 0.05 0.2 3 10 -90 0 1 1 1
|
||||||
|
381 4 UiNewDrawMain -0.1 0.25 3.6 -80 -90 0 1 1 1
|
||||||
|
382 5 UiNewDrawMain 0.4 0.4 2.8 180 0 -20 1 1 1
|
||||||
|
383 6 UiNewDrawMain 0.6 0.45 4.8 0 0 20 1 1 1
|
||||||
|
384 7 UiNewDrawMain 0.1 0.2 5 0 0 20 1 1 1
|
||||||
|
385 8 UiNewDrawMain 0.15 0.38 2 180 0 -20 1 1 1
|
||||||
|
386 9 UiNewDrawMain 0 0.08 5.35 8 0 8 1 1 1
|
||||||
|
387 10 UiNewDrawMain 0 0.45 4.8 32 83 90 1 1 1
|
||||||
|
388 11 UiNewDrawMain 0 0.45 4.8 -48 -80 265 1 1 1
|
||||||
|
389 12 UiNewDrawMain 0 0.28 4.1 140 -90 180 0.7 0.7 0.7
|
||||||
|
390 13 UiNewDrawMain 0 0.34 5 50 -90 180 1 -1 1
|
||||||
|
391 14 UiNewDrawMain 0 0.2 1.3 -70 -90 -90 1 1 1
|
||||||
|
392 15 UiNewDrawMain 0 0.9 5 -25 -90 0 1 1 1
|
||||||
|
393 16 UiNewDrawMain 0 0.8 4 45 -190 -90 1 1 1
|
||||||
|
394 17 UiNewDrawMain 0 0.21 0.48 40 90 90 1 1 1
|
||||||
|
395 18 UiNewDrawMain 0 0.1 2.7 0 180 0 1 1 1
|
||||||
|
396 19 UiNewDrawMain 0 0 3.5 10 145 -25 1 1 1
|
||||||
|
397 20 UiNewDrawMain 0 0.37 3.1 150 90 0 1 1 1
|
||||||
|
398 21 UiNewDrawMain 0 -0.08 2.8 0 246 0 1 1 1
|
||||||
|
399 22 UiNewDrawMain 0 0 11 0 0 -15 1.2 1.2 1.2
|
||||||
|
400 23 UiNewDrawMain 0 -0.38 2.9 0 180 0 1 1 1
|
||||||
|
401 24 UiNewDrawMain -0.1 -0.5 2.54 -70 90 0 1 1 1
|
||||||
|
402 25 UiNewDrawMain -0.05 0.15 2.74 -59.8 -310.8 -31.1 1 1 1
|
||||||
|
403 26 UiNewDrawMain -0.22 -0.45 4.58 -214.3 -89.18 93.7 1 1 1
|
||||||
|
404 27 UiNewDrawMain -16.25 1.4 -16.43 15 -90 -180 1 1 1
|
||||||
|
405 28 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
||||||
|
406 29 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
||||||
|
407 30 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
||||||
|
408 31 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
||||||
|
409 99 UiNewDrawMain 1.2 0.2 4 50 0 20 1 1 1
|
||||||
|
90001 1 UiDrawNewYearActivityShow 0.05 0.2 1.2 0 0 0 1 1 1
|
||||||
|
90002 2 UiDrawNewYearActivityShow 0.4 0.35 3 110 -90 0 1 1 1
|
||||||
|
90003 3 UiDrawNewYearActivityShow 0.05 0.2 3 10 -90 0 1 1 1
|
||||||
|
90004 4 UiDrawNewYearActivityShow -0.1 0.25 3.6 -80 -90 0 1 1 1
|
||||||
|
90005 5 UiDrawNewYearActivityShow 0.4 0.4 2.8 180 0 -20 1 1 1
|
||||||
|
90006 6 UiDrawNewYearActivityShow 0.6 0.45 4.8 0 0 20 1 1 1
|
||||||
|
90007 7 UiDrawNewYearActivityShow 0.1 0.2 5 0 0 20 1 1 1
|
||||||
|
90008 8 UiDrawNewYearActivityShow 0.15 0.38 2 180 0 -20 1 1 1
|
||||||
|
90009 9 UiDrawNewYearActivityShow 18.7 -14.1 -15.4 23 -847 182 1 1 1
|
||||||
|
90010 99 UiDrawNewYearActivityShow 1.2 0.2 4 50 0 20 1 1 1
|
|
|
@ -0,0 +1,533 @@
|
||||||
|
Id BigIconPath IconPath LiHuiPath ModelTransId[1] ModelTransId[2] ModelTransId[3] ResonanceModelTransId1[1] ResonanceModelTransId1[2] ResonanceModelTransId1[3] ResonanceModelTransId2[1] ResonanceModelTransId2[2] ResonanceModelTransId2[3] ResonanceModelTransId3[1] ResonanceModelTransId3[2] ResonanceModelTransId3[3] PainterName
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2013001 Assets/Product/Texture/Image/IconTools/E1GunMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1GunMd030011Sp.png 10130111 10130112 Artist 1
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2014001 Assets/Product/Texture/Image/IconTools/E2GunMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2GunMd040011Sp.png 10140111 10140112 Artist 2
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2015001 Assets/Product/Texture/Image/IconTools/E2GunMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2GunMd050011Sp.png 10150111 10150112 Artist 3
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2016001 Assets/Product/Texture/Image/IconTools/E3GunMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3GunMd070011Sp.png 10170111 10170112 Artist 5
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2016002 Assets/Product/Texture/Image/IconTools/E3GunMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3GunMd080011Sp.png 10170211 10170212 Artist 6
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2016003 Assets/Product/Texture/Image/IconTools/E3GunMd090011.png Assets/Product/Texture/Image/IconToolsSp/E3GunMd090011Sp.png 10170311 10170312 10170321 10170322 10170331 10170332 10170341 10170342 Artist 7
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2022001 Assets/Product/Texture/Image/IconTools/E1SwordMd020011.png Assets/Product/Texture/Image/IconToolsSp/E1SwordMd020011Sp.png 10220111 Artist 7
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2023001 Assets/Product/Texture/Image/IconTools/E1SwordMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1SwordMd030011Sp.png 10230111 Artist 8
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2024001 Assets/Product/Texture/Image/IconTools/E2SwordMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2SwordMd040011Sp.png 10240111 Artist 9
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2024002 Assets/Product/Texture/Image/IconTools/E2SwordMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2SwordMd040011Sp.png 10240111 Artist 9
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2025001 Assets/Product/Texture/Image/IconTools/E2SwordMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2SwordMd050011Sp.png 10250111 Artist 11
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2026001 Assets/Product/Texture/Image/IconTools/E3SwordMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd070011Sp.png 10270111 Artist 13
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2026002 Assets/Product/Texture/Image/IconTools/E3SwordMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd080011Sp.png 10270211 Artist 14
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2026003 Assets/Product/Texture/Image/IconTools/E2SwordMd120111.png Assets/Product/Texture/Image/IconToolsSp/E2SwordMd120111Sp.png 10270311 Artist 15
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2026004 Assets/Product/Texture/Image/IconTools/E3SwordMd090011.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd090011Sp.png 10270411 Artist 16
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2026005 Assets/Product/Texture/Image/IconTools/E3SwordMd130111P01.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd130111P01Sp.png 10270511 10270521 10270531 10270541 Artist 17
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2026006 Assets/Product/Texture/Image/IconTools/E3SwordMd150111P01.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd150111P01Sp.png 10270611 10270621 10270631 10270641 Artist 17
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2032001 Assets/Product/Texture/Image/IconTools/E1FloatMd020011.png Assets/Product/Texture/Image/IconToolsSp/E1FloatMd020011Sp.png 10320111 10320112 Artist 16
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2033001 Assets/Product/Texture/Image/IconTools/E1FloatMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1FloatMd030011Sp.png 10330111 10330112 Artist 17
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2034001 Assets/Product/Texture/Image/IconTools/E2FloatMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2FloatMd040011Sp.png 10340111 10340112 Artist 18
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2035001 Assets/Product/Texture/Image/IconTools/E2FloatMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2FloatMd050011Sp.png 10350111 10350112 Artist 19
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2036001 Assets/Product/Texture/Image/IconTools/E2FloatMd060011.png Assets/Product/Texture/Image/IconToolsSp/E2FloatMd060011Sp.png 10360111 10360112 Artist 21
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2036002 Assets/Product/Texture/Image/IconTools/E3FloatMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3FloatMd080011Sp.png 10370211 10370212 Artist 22
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2036003 Assets/Product/Texture/Image/IconTools/E3FloatMd090011.png Assets/Product/Texture/Image/IconToolsSp/E3FloatMd090011Sp.png 10370311 10370312 Artist 23
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2043001 Assets/Product/Texture/Image/IconTools/E1BowMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1BowMd030011Sp.png 10430111 Artist 24
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2044001 Assets/Product/Texture/Image/IconTools/E2BowMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2BowMd040011Sp.png 10440111 Artist 25
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2045001 Assets/Product/Texture/Image/IconTools/E2BowMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2BowMd050011Sp.png 10450111 Artist 26
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2046001 Assets/Product/Texture/Image/IconTools/E3BowMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3BowMd070011Sp.png 10470111 Artist 28
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2046002 Assets/Product/Texture/Image/IconTools/E3BowMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3BowMd080011Sp.png 10470211 10470221 10470231 10470241 Artist 29
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2053001 Assets/Product/Texture/Image/IconTools/E1SawMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1SawMd030011Sp.png 10530111 Artist 30
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2054001 Assets/Product/Texture/Image/IconTools/E2SawMd100011.png Assets/Product/Texture/Image/IconToolsSp/E2SawMd100011Sp.png 10540111 Artist 31
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2055001 Assets/Product/Texture/Image/IconTools/E2SawMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2SawMd050011Sp.png 10550111 Artist 32
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2056001 Assets/Product/Texture/Image/IconTools/E3SawMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3SawMd070011Sp.png 10570111 Artist 34
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2056002 Assets/Product/Texture/Image/IconTools/E3SawMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3SawMd080011Sp.png 10570211 Artist 35
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2063001 Assets/Product/Texture/Image/IconTools/E1ClaymoreMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1ClaymoreMd030011Sp.png 10630111 Artist 36
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2064001 Assets/Product/Texture/Image/IconTools/E2ClaymoreMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2ClaymoreMd040011Sp.png 10640111 Artist 37
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2065001 Assets/Product/Texture/Image/IconTools/E2ClaymoreMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2ClaymoreMd050011Sp.png 10650111 Artist 38
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2065050 Assets/Product/Texture/Image/IconTools/E2ClaymoreMd110011.png Assets/Product/Texture/Image/IconToolsSp/E2ClaymoreMd110011Sp.png 10660211 Artist 39
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2066001 Assets/Product/Texture/Image/IconTools/E3ClaymoreMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3ClaymoreMd070011Sp.png 10670111 Artist 40
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2066002 Assets/Product/Texture/Image/IconTools/E3ClaymoreMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3ClaymoreMd080011Sp.png 10670211 10670221 10670231 10670241 Artist 41
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2073001 Assets/Product/Texture/Image/IconTools/E1SleeveMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1SleeveMd030011Sp.png 10730111 Artist 42
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2074001 Assets/Product/Texture/Image/IconTools/E2SleeveMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2SleeveMd040011Sp.png 10740111 Artist 43
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2075001 Assets/Product/Texture/Image/IconTools/E2SleeveMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2SleeveMd050011Sp.png 10750111 Artist 44
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2075002 Assets/Product/Texture/Image/IconTools/E2SleeveMd110011.png Assets/Product/Texture/Image/IconToolsSp/E2SleeveMd110011Sp.png 10760111 Artist 45
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2076001 Assets/Product/Texture/Image/IconTools/E3SleeveMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3SleeveMd070011Sp.png 10770111 Artist 46
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2076002 Assets/Product/Texture/Image/IconTools/E3SleeveMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3SleeveMd080011Sp.png 10770211 Artist 47
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2083001 Assets/Product/Texture/Image/IconTools/E1DaggerMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1DaggerMd030011Sp.png 10830111 10830112 Artist 48
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2084001 Assets/Product/Texture/Image/IconTools/E2DaggerMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2DaggerMd040011Sp.png 10840111 10840112 Artist 49
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2085001 Assets/Product/Texture/Image/IconTools/E2DaggerMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2DaggerMd050011Sp.png 10850111 10850112 Artist 50
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2085002 Assets/Product/Texture/Image/IconTools/E2DaggerMd090011.png Assets/Product/Texture/Image/IconToolsSp/E2DaggerMd090011Sp.png 10860111 10860112 Artist 51
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2086001 Assets/Product/Texture/Image/IconTools/E3DaggerMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3DaggerMd070011Sp.png 10870111 10870112 Artist 52
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2086002 Assets/Product/Texture/Image/IconTools/E3DaggerMd110011.png Assets/Product/Texture/Image/IconToolsSp/E3DaggerMd110011Sp.png 10870211 10870212 10870221 10870222 10870231 10870232 10870241 10870242 Artist 53
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2093001 Assets/Product/Texture/Image/IconTools/E1SickMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1SickMd030011Sp.png 10930111 Artist 54
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2094001 Assets/Product/Texture/Image/IconTools/E2SickMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2SickMd040011Sp.png 10940111 Artist 55
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2095001 Assets/Product/Texture/Image/IconTools/E2SickMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2SickMd050011Sp.png 10950111 Artist 56
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2096001 Assets/Product/Texture/Image/IconTools/E3SickMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3SickMd070011Sp.png 10970111 10970121 10970131 10970141 Artist 57
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2096002 Assets/Product/Texture/Image/IconTools/E3SickMd090011.png Assets/Product/Texture/Image/IconToolsSp/E3SickMd090011Sp.png 10970211 10970221 10970231 10970241 Artist 58
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2096003 Assets/Product/Texture/Image/IconTools/E3SickMd100011.png Assets/Product/Texture/Image/IconToolsSp/E3SickMd100011Sp.png 10970311 10970321 10970331 10970341 Artist 59
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2104001 Assets/Product/Texture/Image/IconTools/E2KamuMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2KamuMd010011Sp.png 11040111 Artist 60
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2105001 Assets/Product/Texture/Image/IconTools/E2KamuMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2KamuMd020011Sp.png 11050111 Artist 61
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2106001 Assets/Product/Texture/Image/IconTools/E3KamuMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3KamuMd010011Sp.png 11060111 Artist 62
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2114001 Assets/Product/Texture/Image/IconTools/E2SpearMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2SpearMd010011sp.png 11140111 11140112 Artist 63
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2115001 Assets/Product/Texture/Image/IconTools/E2SpearMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2SpearMd020011sp.png 11150111 11150112 Artist 64
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2116001 Assets/Product/Texture/Image/IconTools/E3SpearMd010011P01.png Assets/Product/Texture/Image/IconToolsSp/E3SpearMd010011P01sp.png 11160111 11160112 11160121 11160122 11160131 11160132 11160141 11160142 Artist 65
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2125001 Assets/Product/Texture/Image/IconTools/E22BMd010011.png Assets/Product/Texture/Image/IconToolsSp/E22BMd010011Sp.png 11250111 11250112 Artist 66
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2126001 Assets/Product/Texture/Image/IconTools/E32BMd010011.png Assets/Product/Texture/Image/IconToolsSp/E32BMd010011Sp.png 11260111 11260112 Artist 67
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2134001 Assets/Product/Texture/Image/IconTools/E2QuMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2QuMd010011Sp.png 11340111 Artist 68
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2135001 Assets/Product/Texture/Image/IconTools/E2QuMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2QuMd020011Sp.png 11350111 Artist 69
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2136001 Assets/Product/Texture/Image/IconTools/E3QuMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3QuMd010011Sp.png 11360111 Artist 70
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2144001 Assets/Product/Texture/Image/IconTools/E2GloveMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2GloveMd010011Sp.png 11440111 11440112 Artist 71
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2145001 Assets/Product/Texture/Image/IconTools/E2GloveMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2GloveMd020011Sp.png 11450111 11450112 Artist 72
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2146001 Assets/Product/Texture/Image/IconTools/E3GloveMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3GloveMd010011Sp.png 11460111 11460112 11460121 11460122 11460131 11460132 11460141 11460142 Artist 73
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2155001 Assets/Product/Texture/Image/IconTools/E3A2Md010011.png Assets/Product/Texture/Image/IconToolsSp/E3A2Md010011Sp.png 11550111 Artist 74
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2156001 Assets/Product/Texture/Image/IconTools/E3A2Md010011P02.png Assets/Product/Texture/Image/IconToolsSp/E3A2Md010011P02Sp.png 11560111 Artist 75
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2165001 Assets/Product/Texture/Image/IconTools/E39SMd010011.png Assets/Product/Texture/Image/IconToolsSp/E39SMd010011Sp.png 11650111 Artist 76
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2166001 Assets/Product/Texture/Image/IconTools/E39SMd010011P02.png Assets/Product/Texture/Image/IconToolsSp/E39SMd010011P02Sp.png 11660111 Artist 77
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2174001 Assets/Product/Texture/Image/IconTools/E2RingMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2RingMd010011Sp.png 11740111 Artist 78
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2175001 Assets/Product/Texture/Image/IconTools/E2RingMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2RingMd020011Sp.png 11750111 Artist 79
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2176001 Assets/Product/Texture/Image/IconTools/E3RingMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3RingMd010011Sp.png 11760111 11760121 11760131 11760141 Artist 80
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2184001 Assets/Product/Texture/Image/IconTools/E2RifleMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2RifleMd010011Sp.png 11840112 11840111 Artist 81
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2185001 Assets/Product/Texture/Image/IconTools/E2RifleMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2RifleMd020011Sp.png 11850112 11850111 Artist 82
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2186001 Assets/Product/Texture/Image/IconTools/E3RifleMd010011P01.png Assets/Product/Texture/Image/IconToolsSp/E3RifleMd010011P01Sp.png 11860112 11860111 11860122 11860121 11860132 11860131 11860142 11860141 Artist 83
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2194001 Assets/Product/Texture/Image/IconTools/E2CelloMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2CelloMd010011Sp.png 11940111 11940112 Artist 84
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2195001 Assets/Product/Texture/Image/IconTools/E2CelloMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2CelloMd020011Sp.png 11950111 11950112 Artist 85
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2196001 Assets/Product/Texture/Image/IconTools/E3CelloMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3CelloMd010011Sp.png 11960111 11960112 Artist 86
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2204001 Assets/Product/Texture/Image/IconTools/E2GunbladeMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2GunbladeMd010011Sp.png 12040111 12040112 Artist 87
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2205001 Assets/Product/Texture/Image/IconTools/E2GunbladeMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2GunbladeMd020011Sp.png 12050111 12050112 Artist 88
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2206001 Assets/Product/Texture/Image/IconTools/E3GunbladeMd010011P01.png Assets/Product/Texture/Image/IconToolsSp/E3GunbladeMd010011P01Sp.png 12060111 12060112 12060121 12060122 12060131 12060132 12060141 12060142 Artist 89
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2214001 Assets/Product/Texture/Image/IconTools/E2BallrobotMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2BallrobotMd010011Sp.png 12140111 12140112 12140113 Artist 90
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2215001 Assets/Product/Texture/Image/IconTools/E2BallrobotMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2BallrobotMd020011Sp.png 12150111 12150112 12150113 Artist 91
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2216001 Assets/Product/Texture/Image/IconTools/E3BallrobotMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3BallrobotMd010011Sp.png 12160111 12160112 12160113 12160121 12160122 12160123 12160131 12160132 12160133 12160141 12160142 12160143 Artist 92
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2224001 Assets/Product/Texture/Image/IconTools/E2LuolanMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2LuolanMd010011Sp.png 12240111 12240112 Artist 93
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2225001 Assets/Product/Texture/Image/IconTools/E2LuolanMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2LuolanMd020011Sp.png 12250111 12250112 Artist 94
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2226001 Assets/Product/Texture/Image/IconTools/E3LuolanMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3LuolanMd010011Sp.png 12260111 12260112 12260121 12260122 12260131 12260132 12260141 12260142 Artist 95
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2234001 Assets/Product/Texture/Image/IconTools/E2LanceMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2LanceMd010011Sp.png 12340112 12340111 Artist 96
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2235001 Assets/Product/Texture/Image/IconTools/E2LanceMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2LanceMd020011Sp.png 12350112 12350111 Artist 97
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2236001 Assets/Product/Texture/Image/IconTools/E3LanceMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3LanceMd010011Sp.png 12360112 12360111 12360122 12360121 12360132 12360131 12360142 12360141 Artist 98
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2244001 Assets/Product/Texture/Image/IconTools/E2WandMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2WandMd010011Sp.png 12440111 Artist 99
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2245001 Assets/Product/Texture/Image/IconTools/E2WandMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2WandMd020011Sp.png 12450111 Artist 100
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2246001 Assets/Product/Texture/Image/IconTools/E3WandMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3WandMd010011Sp.png 12460111 12460121 12460131 12460141 Artist 101
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2254001 Assets/Product/Texture/Image/IconTools/E2FluntMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2FluntMd010011Sp.png 12540111 Artist 102
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2255001 Assets/Product/Texture/Image/IconTools/E2FluntMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2FluntMd020011Sp.png 12550111 Artist 103
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2256001 Assets/Product/Texture/Image/IconTools/E3FluntMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3FluntMd010011Sp.png 12560111 12560121 12560131 12560141 Artist 104
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2264001 Assets/Product/Texture/Image/IconTools/E2BoomerangMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2BoomerangMd010011Sp.png 12640111 Artist 105
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2265001 Assets/Product/Texture/Image/IconTools/E2BoomerangMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2BoomerangMd020011Sp.png 12650111 Artist 106
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2266001 Assets/Product/Texture/Image/IconTools/E3BoomerangMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3BoomerangMd010011Sp.png 12660111 12660121 12660131 12660141 Artist 107
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2274001 Assets/Product/Texture/Image/IconTools/E2CuttingMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2CuttingMd010011Sp.png 12740111 Artist 108
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2275001 Assets/Product/Texture/Image/IconTools/E2CuttingMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2CuttingMd020011Sp.png 12750111 Artist 109
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2276001 Assets/Product/Texture/Image/IconTools/E3CuttingMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3CuttingMd010011Sp.png 12760111 12760121 12760131 12760141 Artist 110
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2284001 Assets/Product/Texture/Image/IconTools/E2HammerMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2HammerMd010011Sp.png 12840111 Artist 108
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2285001 Assets/Product/Texture/Image/IconTools/E2HammerMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2HammerMd020011Sp.png 12850111 Artist 109
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2286001 Assets/Product/Texture/Image/IconTools/E2HammerMd030011.png Assets/Product/Texture/Image/IconToolsSp/E2HammerMd030011Sp.png 12860111 12860121 12860131 12860141 Artist 110
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2294001 Assets/Product/Texture/Image/IconTools/E2NuoanMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2NuoanMd010011Sp.png 12940111 12940112 Artist 111
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2295001 Assets/Product/Texture/Image/IconTools/E2NuoanMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2NuoanMd020011Sp.png 12950111 12950112 Artist 112
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2296001 Assets/Product/Texture/Image/IconTools/E3NuoanMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3NuoanMd010011Sp.png 12960111 12960112 12960121 12960122 12960131 12960132 12960141 12960142 Artist 113
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2304001 Assets/Product/Texture/Image/IconTools/E2BigswordMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2BigswordMd010011Sp.png 13040111 Artist 114
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2305001 Assets/Product/Texture/Image/IconTools/E2BigswordMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2BigswordMd020011Sp.png 13050111 Artist 115
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2306001 Assets/Product/Texture/Image/IconTools/E3BigswordMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3BigswordMd010011Sp.png 13060111 13060121 13060131 13060141 Artist 116
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2314001 Assets/Product/Texture/Image/IconTools/E2BangbinataMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2BangbinataMd010011Sp.png 13140111 13140112 Artist 117
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2315001 Assets/Product/Texture/Image/IconTools/E2BangbinataMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2BangbinataMd020011Sp.png 13150111 13150112 Artist 118
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2316001 Assets/Product/Texture/Image/IconTools/E3BangbinataMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3BangbinataMd010011Sp.png 13160111 13160112 13160121 13160122 13160131 13160132 13160141 13160142 Artist 119
|
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|
3011001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png product/texture/image/rolewaferlihui/egouliangd01001.png.unity3d zki_
|
||||||
|
3012001 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ESipeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
|
||||||
|
3013001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri
|
||||||
|
3013002 Assets/Product/Texture/Image/IconTools/EHeermanI01001.png Assets/Product/Texture/Image/IconToolsSp/EHeermanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHeermanD01001.png Chun Ri
|
||||||
|
3014001 Assets/Product/Texture/Image/IconTools/EAjimideI01001.png Assets/Product/Texture/Image/IconToolsSp/EAjimideI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAjimideD01001.png Shi Tou
|
||||||
|
3014002 Assets/Product/Texture/Image/IconTools/EAidishengI01001.png Assets/Product/Texture/Image/IconToolsSp/EAidishengI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAidishengD01001.png Chun Ri
|
||||||
|
3014003 Assets/Product/Texture/Image/IconTools/EAliceI01001.png Assets/Product/Texture/Image/IconToolsSp/EAliceI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAliceD01001.png iralion
|
||||||
|
3014004 Assets/Product/Texture/Image/IconTools/EKanninganI01001.png Assets/Product/Texture/Image/IconToolsSp/EKanninganI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKanninganD01001.png Chun Ri
|
||||||
|
3014005 Assets/Product/Texture/Image/IconTools/EAdaifuYYI01001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuYYI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuYYD01001.png Wang Xiong Mao
|
||||||
|
3015001 Assets/Product/Texture/Image/IconTools/ELongmeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ELongmeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELongmeierD01001.png NoriZC
|
||||||
|
3015002 Assets/Product/Texture/Image/IconTools/EAifuI01001.png Assets/Product/Texture/Image/IconToolsSp/EAifuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAifuD01001.png Houjiro
|
||||||
|
3015003 Assets/Product/Texture/Image/IconTools/EAikeI01001.png Assets/Product/Texture/Image/IconToolsSp/EAikeI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikeD01001.png Hu San
|
||||||
|
3015004 Assets/Product/Texture/Image/IconTools/EFuertaiI01001.png Assets/Product/Texture/Image/IconToolsSp/EFuertaiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFuertaiD01001.png Yuan Zi Dan
|
||||||
|
3015005 Assets/Product/Texture/Image/IconTools/EGeluodaI01001.png Assets/Product/Texture/Image/IconToolsSp/EGeluodaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGeluodaD01001.png Houjiro
|
||||||
|
3015006 Assets/Product/Texture/Image/IconTools/ELisailiuI01001.png Assets/Product/Texture/Image/IconToolsSp/ELisailiuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELisailiuD01001.png Hua Sa
|
||||||
|
3015007 Assets/Product/Texture/Image/IconTools/ESamandaI01001.png Assets/Product/Texture/Image/IconToolsSp/ESamandaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESamandaD01001.png Mu Yi
|
||||||
|
3015008 Assets/Product/Texture/Image/IconTools/EMozateI01001.png Assets/Product/Texture/Image/IconToolsSp/EMozateI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMozateD01001.png Huang Jing TS
|
||||||
|
3015050 Assets/Product/Texture/Image/IconTools/EShengdanlifuI01001.png Assets/Product/Texture/Image/IconToolsSp/EShengdanlifuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EShengdanlifuD01001.png Huang Jing TS
|
||||||
|
3016001 Assets/Product/Texture/Image/IconTools/EKangdelinaI01001.png Assets/Product/Texture/Image/IconToolsSp/EKangdelinaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKangdelinaD01001.png Zha Nian
|
||||||
|
3016002 Assets/Product/Texture/Image/IconTools/EShashibiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EShashibiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EShashibiyaD01001.png Mu Yi
|
||||||
|
3016003 Assets/Product/Texture/Image/IconTools/EHaisenbaoI01001.png Assets/Product/Texture/Image/IconToolsSp/EHaisenbaoI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHaisenbaoD01001.png Ba Jiu
|
||||||
|
3016004 Assets/Product/Texture/Image/IconTools/EDaerwenI01001.png Assets/Product/Texture/Image/IconToolsSp/EDaerwenI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDaerwenD01001.png Huang Jing TS
|
||||||
|
3016005 Assets/Product/Texture/Image/IconTools/EHannaI01001.png Assets/Product/Texture/Image/IconToolsSp/EHannaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHannaD01001.png Houjiro
|
||||||
|
3016006 Assets/Product/Texture/Image/IconTools/EAdaifuI01001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuD01001.png Wen Xiang
|
||||||
|
3016007 Assets/Product/Texture/Image/IconTools/EDafenqiI01001.png Assets/Product/Texture/Image/IconToolsSp/EDafenqiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDafenqiD01001.png Huang Jing TS
|
||||||
|
3016008 Assets/Product/Texture/Image/IconTools/EKaiselinI01001.png Assets/Product/Texture/Image/IconToolsSp/EKaiselinI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKaiselinD01001.png Huang Jing TS
|
||||||
|
3016009 Assets/Product/Texture/Image/IconTools/EAiyinsitanI01001.png Assets/Product/Texture/Image/IconToolsSp/EAiyinsitanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAiyinsitanD01001.png Huang Jing TS
|
||||||
|
3016010 Assets/Product/Texture/Image/IconTools/EFeilieteI01001.png Assets/Product/Texture/Image/IconToolsSp/EFeilieteI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeilieteD01001.png San Men Men
|
||||||
|
3016011 Assets/Product/Texture/Image/IconTools/EGuiniweiI01001.png Assets/Product/Texture/Image/IconToolsSp/EGuiniweiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGuiniweiD01001.png Huang Jing TS
|
||||||
|
3016012 Assets/Product/Texture/Image/IconTools/EFeitelieI01001.png Assets/Product/Texture/Image/IconToolsSp/EFeitelieI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeitelieD01001.png Yuan Zi Dan
|
||||||
|
3022001 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ESipeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
|
||||||
|
3023001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri
|
||||||
|
3023002 Assets/Product/Texture/Image/IconTools/EHeermanI01001.png Assets/Product/Texture/Image/IconToolsSp/EHeermanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHeermanD01001.png Chun Ri
|
||||||
|
3024001 Assets/Product/Texture/Image/IconTools/EAjimideI01001.png Assets/Product/Texture/Image/IconToolsSp/EAjimideI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAjimideD01001.png Shi Tou
|
||||||
|
3024002 Assets/Product/Texture/Image/IconTools/EAidishengI01001.png Assets/Product/Texture/Image/IconToolsSp/EAidishengI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAidishengD01001.png Chun Ri
|
||||||
|
3024003 Assets/Product/Texture/Image/IconTools/EAliceI01001.png Assets/Product/Texture/Image/IconToolsSp/EAliceI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAliceD01001.png iralion
|
||||||
|
3024004 Assets/Product/Texture/Image/IconTools/EKanninganI01001.png Assets/Product/Texture/Image/IconToolsSp/EKanninganI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKanninganD01001.png Chun Ri
|
||||||
|
3024005 Assets/Product/Texture/Image/IconTools/EAdaifuYYI01001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuYYI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuYYD01001.png Wang Xiong Mao
|
||||||
|
3025001 Assets/Product/Texture/Image/IconTools/ELongmeierI02001.png Assets/Product/Texture/Image/IconToolsSp/ELongmeierI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELongmeierD02001.png NoriZC
|
||||||
|
3025002 Assets/Product/Texture/Image/IconTools/EAifuI02001.png Assets/Product/Texture/Image/IconToolsSp/EAifuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAifuD02001.png Houjiro
|
||||||
|
3025003 Assets/Product/Texture/Image/IconTools/EAikeI02001.png Assets/Product/Texture/Image/IconToolsSp/EAikeI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikeD02001.png Hu San
|
||||||
|
3025004 Assets/Product/Texture/Image/IconTools/EFuertaiI02001.png Assets/Product/Texture/Image/IconToolsSp/EFuertaiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFuertaiD02001.png Yuan Zi Dan
|
||||||
|
3025005 Assets/Product/Texture/Image/IconTools/EGeluodaI02001.png Assets/Product/Texture/Image/IconToolsSp/EGeluodaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGeluodaD02001.png Houjiro
|
||||||
|
3025006 Assets/Product/Texture/Image/IconTools/ELisailiuI02001.png Assets/Product/Texture/Image/IconToolsSp/ELisailiuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELisailiuD02001.png Hua Sa
|
||||||
|
3025007 Assets/Product/Texture/Image/IconTools/ESamandaI02001.png Assets/Product/Texture/Image/IconToolsSp/ESamandaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESamandaD02001.png Mu Yi
|
||||||
|
3025008 Assets/Product/Texture/Image/IconTools/EMozateI02001.png Assets/Product/Texture/Image/IconToolsSp/EMozateI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMozateD02001.png Huang Jing TS
|
||||||
|
3026001 Assets/Product/Texture/Image/IconTools/EKangdelinaI02001.png Assets/Product/Texture/Image/IconToolsSp/EKangdelinaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKangdelinaD02001.png Zha Nian
|
||||||
|
3026002 Assets/Product/Texture/Image/IconTools/EShashibiyaI02001.png Assets/Product/Texture/Image/IconToolsSp/EShashibiyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EShashibiyaD02001.png Mu Yi
|
||||||
|
3026003 Assets/Product/Texture/Image/IconTools/EHaisenbaoI02001.png Assets/Product/Texture/Image/IconToolsSp/EHaisenbaoI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHaisenbaoD02001.png Ba Jiu
|
||||||
|
3026004 Assets/Product/Texture/Image/IconTools/EDaerwenI02001.png Assets/Product/Texture/Image/IconToolsSp/EDaerwenI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDaerwenD02001.png Huang Jing TS
|
||||||
|
3026005 Assets/Product/Texture/Image/IconTools/EHannaI02001.png Assets/Product/Texture/Image/IconToolsSp/EHannaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHannaD02001.png Houjiro
|
||||||
|
3026006 Assets/Product/Texture/Image/IconTools/EAdaifuI02001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuD02001.png Wen Xiang
|
||||||
|
3026007 Assets/Product/Texture/Image/IconTools/EDafenqiI02001.png Assets/Product/Texture/Image/IconToolsSp/EDafenqiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDafenqiD02001.png Huang Jing TS
|
||||||
|
3026008 Assets/Product/Texture/Image/IconTools/EKaiselinI02001.png Assets/Product/Texture/Image/IconToolsSp/EKaiselinI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKaiselinD02001.png Huang Jing TS
|
||||||
|
3026009 Assets/Product/Texture/Image/IconTools/EAiyinsitanI02001.png Assets/Product/Texture/Image/IconToolsSp/EAiyinsitanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAiyinsitanD02001.png Huang Jing TS
|
||||||
|
3026010 Assets/Product/Texture/Image/IconTools/EFeilieteI02001.png Assets/Product/Texture/Image/IconToolsSp/EFeilieteI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeilieteD02001.png San Men Men
|
||||||
|
3026011 Assets/Product/Texture/Image/IconTools/EGuiniweiI02001.png Assets/Product/Texture/Image/IconToolsSp/EGuiniweiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGuiniweiD02001.png Huang Jing TS
|
||||||
|
3026012 Assets/Product/Texture/Image/IconTools/EFeitelieI02001.png Assets/Product/Texture/Image/IconToolsSp/EFeitelieI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeitelieD02001.png Yuan Zi Dan
|
||||||
|
3032001 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ESipeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
|
||||||
|
3033001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri
|
||||||
|
3033002 Assets/Product/Texture/Image/IconTools/EHeermanI01001.png Assets/Product/Texture/Image/IconToolsSp/EHeermanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHeermanD01001.png Chun Ri
|
||||||
|
3034001 Assets/Product/Texture/Image/IconTools/EAjimideI01001.png Assets/Product/Texture/Image/IconToolsSp/EAjimideI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAjimideD01001.png Shi Tou
|
||||||
|
3034002 Assets/Product/Texture/Image/IconTools/EAidishengI01001.png Assets/Product/Texture/Image/IconToolsSp/EAidishengI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAidishengD01001.png Chun Ri
|
||||||
|
3034003 Assets/Product/Texture/Image/IconTools/EAliceI01001.png Assets/Product/Texture/Image/IconToolsSp/EAliceI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAliceD01001.png iralion
|
||||||
|
3034004 Assets/Product/Texture/Image/IconTools/EKanninganI01001.png Assets/Product/Texture/Image/IconToolsSp/EKanninganI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKanninganD01001.png Chun Ri
|
||||||
|
3034005 Assets/Product/Texture/Image/IconTools/EAdaifuYYI01001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuYYI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuYYD01001.png Wang Xiong Mao
|
||||||
|
3035001 Assets/Product/Texture/Image/IconTools/ELongmeierI03001.png Assets/Product/Texture/Image/IconToolsSp/ELongmeierI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELongmeierD03001.png NoriZC
|
||||||
|
3035002 Assets/Product/Texture/Image/IconTools/EAifuI03001.png Assets/Product/Texture/Image/IconToolsSp/EAifuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAifuD03001.png Houjiro
|
||||||
|
3035003 Assets/Product/Texture/Image/IconTools/EAikeI03001.png Assets/Product/Texture/Image/IconToolsSp/EAikeI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikeD03001.png Hu San
|
||||||
|
3035004 Assets/Product/Texture/Image/IconTools/EFuertaiI03001.png Assets/Product/Texture/Image/IconToolsSp/EFuertaiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFuertaiD03001.png Yuan Zi Dan
|
||||||
|
3035005 Assets/Product/Texture/Image/IconTools/EGeluodaI03001.png Assets/Product/Texture/Image/IconToolsSp/EGeluodaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGeluodaD03001.png Houjiro
|
||||||
|
3035006 Assets/Product/Texture/Image/IconTools/ELisailiuI03001.png Assets/Product/Texture/Image/IconToolsSp/ELisailiuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELisailiuD03001.png Hua Sa
|
||||||
|
3035007 Assets/Product/Texture/Image/IconTools/ESamandaI03001.png Assets/Product/Texture/Image/IconToolsSp/ESamandaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESamandaD03001.png Mu Yi
|
||||||
|
3035008 Assets/Product/Texture/Image/IconTools/EMozateI03001.png Assets/Product/Texture/Image/IconToolsSp/EMozateI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMozateD03001.png Huang Jing TS
|
||||||
|
3036001 Assets/Product/Texture/Image/IconTools/EKangdelinaI03001.png Assets/Product/Texture/Image/IconToolsSp/EKangdelinaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKangdelinaD03001.png Zha Nian
|
||||||
|
3036002 Assets/Product/Texture/Image/IconTools/EShashibiyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EShashibiyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EShashibiyaD03001.png Mu Yi
|
||||||
|
3036003 Assets/Product/Texture/Image/IconTools/EHaisenbaoI03001.png Assets/Product/Texture/Image/IconToolsSp/EHaisenbaoI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHaisenbaoD03001.png Ba Jiu
|
||||||
|
3036004 Assets/Product/Texture/Image/IconTools/EDaerwenI03001.png Assets/Product/Texture/Image/IconToolsSp/EDaerwenI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDaerwenD03001.png Huang Jing TS
|
||||||
|
3036005 Assets/Product/Texture/Image/IconTools/EHannaI03001.png Assets/Product/Texture/Image/IconToolsSp/EHannaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHannaD03001.png Houjiro
|
||||||
|
3036006 Assets/Product/Texture/Image/IconTools/EAdaifuI03001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuD03001.png Wen Xiang
|
||||||
|
3036007 Assets/Product/Texture/Image/IconTools/EDafenqiI03001.png Assets/Product/Texture/Image/IconToolsSp/EDafenqiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDafenqiD03001.png Huang Jing TS
|
||||||
|
3036008 Assets/Product/Texture/Image/IconTools/EKaiselinI03001.png Assets/Product/Texture/Image/IconToolsSp/EKaiselinI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKaiselinD03001.png Huang Jing TS
|
||||||
|
3036009 Assets/Product/Texture/Image/IconTools/EAiyinsitanI03001.png Assets/Product/Texture/Image/IconToolsSp/EAiyinsitanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAiyinsitanD03001.png Huang Jing TS
|
||||||
|
3036010 Assets/Product/Texture/Image/IconTools/EFeilieteI03001.png Assets/Product/Texture/Image/IconToolsSp/EFeilieteI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeilieteD03001.png San Men Men
|
||||||
|
3036011 Assets/Product/Texture/Image/IconTools/EGuiniweiI03001.png Assets/Product/Texture/Image/IconToolsSp/EGuiniweiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGuiniweiD03001.png Huang Jing TS
|
||||||
|
3036012 Assets/Product/Texture/Image/IconTools/EFeitelieI03001.png Assets/Product/Texture/Image/IconToolsSp/EFeitelieI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeitelieD03001.png Yuan Zi Dan
|
||||||
|
3041001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png product/texture/image/rolewaferlihui/egouliangd01001.png.unity3d zki_
|
||||||
|
3042001 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ESipeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
|
||||||
|
3043001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri
|
||||||
|
3043002 Assets/Product/Texture/Image/IconTools/EHeermanI01001.png Assets/Product/Texture/Image/IconToolsSp/EHeermanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHeermanD01001.png Chun Ri
|
||||||
|
3044001 Assets/Product/Texture/Image/IconTools/EAjimideI01001.png Assets/Product/Texture/Image/IconToolsSp/EAjimideI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAjimideD01001.png Shi Tou
|
||||||
|
3044002 Assets/Product/Texture/Image/IconTools/EAidishengI01001.png Assets/Product/Texture/Image/IconToolsSp/EAidishengI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAidishengD01001.png Chun Ri
|
||||||
|
3044003 Assets/Product/Texture/Image/IconTools/EAliceI01001.png Assets/Product/Texture/Image/IconToolsSp/EAliceI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAliceD01001.png iralion
|
||||||
|
3044004 Assets/Product/Texture/Image/IconTools/EKanninganI01001.png Assets/Product/Texture/Image/IconToolsSp/EKanninganI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKanninganD01001.png Chun Ri
|
||||||
|
3044005 Assets/Product/Texture/Image/IconTools/EAdaifuYYI01001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuYYI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuYYD01001.png Wang Xiong Mao
|
||||||
|
3045001 Assets/Product/Texture/Image/IconTools/ELongmeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ELongmeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELongmeierD01001.png NoriZC
|
||||||
|
3045002 Assets/Product/Texture/Image/IconTools/EAifuI01001.png Assets/Product/Texture/Image/IconToolsSp/EAifuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAifuD01001.png Houjiro
|
||||||
|
3045003 Assets/Product/Texture/Image/IconTools/EAikeI01001.png Assets/Product/Texture/Image/IconToolsSp/EAikeI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikeD01001.png Hu San
|
||||||
|
3045004 Assets/Product/Texture/Image/IconTools/EFuertaiI01001.png Assets/Product/Texture/Image/IconToolsSp/EFuertaiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFuertaiD01001.png Yuan Zi Dan
|
||||||
|
3045005 Assets/Product/Texture/Image/IconTools/EGeluodaI01001.png Assets/Product/Texture/Image/IconToolsSp/EGeluodaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGeluodaD01001.png Houjiro
|
||||||
|
3045006 Assets/Product/Texture/Image/IconTools/ELisailiuI01001.png Assets/Product/Texture/Image/IconToolsSp/ELisailiuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELisailiuD01001.png Hua Sa
|
||||||
|
3045007 Assets/Product/Texture/Image/IconTools/ESamandaI01001.png Assets/Product/Texture/Image/IconToolsSp/ESamandaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESamandaD01001.png Mu Yi
|
||||||
|
3045008 Assets/Product/Texture/Image/IconTools/EMozateI01001.png Assets/Product/Texture/Image/IconToolsSp/EMozateI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMozateD01001.png Huang Jing TS
|
||||||
|
3046001 Assets/Product/Texture/Image/IconTools/EKangdelinaI01001.png Assets/Product/Texture/Image/IconToolsSp/EKangdelinaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKangdelinaD01001.png Zha Nian
|
||||||
|
3046002 Assets/Product/Texture/Image/IconTools/EShashibiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EShashibiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EShashibiyaD01001.png Mu Yi
|
||||||
|
3046003 Assets/Product/Texture/Image/IconTools/EHaisenbaoI01001.png Assets/Product/Texture/Image/IconToolsSp/EHaisenbaoI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHaisenbaoD01001.png Ba Jiu
|
||||||
|
3046004 Assets/Product/Texture/Image/IconTools/EDaerwenI01001.png Assets/Product/Texture/Image/IconToolsSp/EDaerwenI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDaerwenD01001.png Huang Jing TS
|
||||||
|
3046005 Assets/Product/Texture/Image/IconTools/EHannaI01001.png Assets/Product/Texture/Image/IconToolsSp/EHannaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHannaD01001.png Houjiro
|
||||||
|
3046006 Assets/Product/Texture/Image/IconTools/EAdaifuI01001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuD01001.png Wen Xiang
|
||||||
|
3046007 Assets/Product/Texture/Image/IconTools/EDafenqiI01001.png Assets/Product/Texture/Image/IconToolsSp/EDafenqiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDafenqiD01001.png Huang Jing TS
|
||||||
|
3046008 Assets/Product/Texture/Image/IconTools/EKaiselinI01001.png Assets/Product/Texture/Image/IconToolsSp/EKaiselinI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKaiselinD01001.png Huang Jing TS
|
||||||
|
3046009 Assets/Product/Texture/Image/IconTools/EAiyinsitanI01001.png Assets/Product/Texture/Image/IconToolsSp/EAiyinsitanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAiyinsitanD01001.png Huang Jing TS
|
||||||
|
3046010 Assets/Product/Texture/Image/IconTools/EFeilieteI01001.png Assets/Product/Texture/Image/IconToolsSp/EFeilieteI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeilieteD01001.png San Men Men
|
||||||
|
3046011 Assets/Product/Texture/Image/IconTools/EGuiniweiI01001.png Assets/Product/Texture/Image/IconToolsSp/EGuiniweiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGuiniweiD01001.png Huang Jing TS
|
||||||
|
3046012 Assets/Product/Texture/Image/IconTools/EFeitelieI01001.png Assets/Product/Texture/Image/IconToolsSp/EFeitelieI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeitelieD01001.png Yuan Zi Dan
|
||||||
|
3052001 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ESipeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
|
||||||
|
3053001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri
|
||||||
|
3053002 Assets/Product/Texture/Image/IconTools/EHeermanI01001.png Assets/Product/Texture/Image/IconToolsSp/EHeermanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHeermanD01001.png Chun Ri
|
||||||
|
3054001 Assets/Product/Texture/Image/IconTools/EAjimideI01001.png Assets/Product/Texture/Image/IconToolsSp/EAjimideI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAjimideD01001.png Shi Tou
|
||||||
|
3054002 Assets/Product/Texture/Image/IconTools/EAidishengI01001.png Assets/Product/Texture/Image/IconToolsSp/EAidishengI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAidishengD01001.png Chun Ri
|
||||||
|
3054003 Assets/Product/Texture/Image/IconTools/EAliceI01001.png Assets/Product/Texture/Image/IconToolsSp/EAliceI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAliceD01001.png iralion
|
||||||
|
3054004 Assets/Product/Texture/Image/IconTools/EKanninganI01001.png Assets/Product/Texture/Image/IconToolsSp/EKanninganI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKanninganD01001.png Chun Ri
|
||||||
|
3054005 Assets/Product/Texture/Image/IconTools/EAdaifuYYI01001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuYYI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuYYD01001.png Wang Xiong Mao
|
||||||
|
3055001 Assets/Product/Texture/Image/IconTools/ELongmeierI02001.png Assets/Product/Texture/Image/IconToolsSp/ELongmeierI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELongmeierD02001.png NoriZC
|
||||||
|
3055002 Assets/Product/Texture/Image/IconTools/EAifuI02001.png Assets/Product/Texture/Image/IconToolsSp/EAifuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAifuD02001.png Houjiro
|
||||||
|
3055003 Assets/Product/Texture/Image/IconTools/EAikeI02001.png Assets/Product/Texture/Image/IconToolsSp/EAikeI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikeD02001.png Hu San
|
||||||
|
3055004 Assets/Product/Texture/Image/IconTools/EFuertaiI02001.png Assets/Product/Texture/Image/IconToolsSp/EFuertaiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFuertaiD02001.png Yuan Zi Dan
|
||||||
|
3055005 Assets/Product/Texture/Image/IconTools/EGeluodaI02001.png Assets/Product/Texture/Image/IconToolsSp/EGeluodaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGeluodaD02001.png Houjiro
|
||||||
|
3055006 Assets/Product/Texture/Image/IconTools/ELisailiuI02001.png Assets/Product/Texture/Image/IconToolsSp/ELisailiuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELisailiuD02001.png Hua Sa
|
||||||
|
3055007 Assets/Product/Texture/Image/IconTools/ESamandaI02001.png Assets/Product/Texture/Image/IconToolsSp/ESamandaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESamandaD02001.png Mu Yi
|
||||||
|
3055008 Assets/Product/Texture/Image/IconTools/EMozateI02001.png Assets/Product/Texture/Image/IconToolsSp/EMozateI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMozateD02001.png Huang Jing TS
|
||||||
|
3056001 Assets/Product/Texture/Image/IconTools/EKangdelinaI02001.png Assets/Product/Texture/Image/IconToolsSp/EKangdelinaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKangdelinaD02001.png Zha Nian
|
||||||
|
3056002 Assets/Product/Texture/Image/IconTools/EShashibiyaI02001.png Assets/Product/Texture/Image/IconToolsSp/EShashibiyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EShashibiyaD02001.png Mu Yi
|
||||||
|
3056003 Assets/Product/Texture/Image/IconTools/EHaisenbaoI02001.png Assets/Product/Texture/Image/IconToolsSp/EHaisenbaoI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHaisenbaoD02001.png Ba Jiu
|
||||||
|
3056004 Assets/Product/Texture/Image/IconTools/EDaerwenI02001.png Assets/Product/Texture/Image/IconToolsSp/EDaerwenI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDaerwenD02001.png Huang Jing TS
|
||||||
|
3056005 Assets/Product/Texture/Image/IconTools/EHannaI02001.png Assets/Product/Texture/Image/IconToolsSp/EHannaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHannaD02001.png Houjiro
|
||||||
|
3056006 Assets/Product/Texture/Image/IconTools/EAdaifuI02001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuD02001.png Wen Xiang
|
||||||
|
3056007 Assets/Product/Texture/Image/IconTools/EDafenqiI02001.png Assets/Product/Texture/Image/IconToolsSp/EDafenqiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDafenqiD02001.png Huang Jing TS
|
||||||
|
3056008 Assets/Product/Texture/Image/IconTools/EKaiselinI02001.png Assets/Product/Texture/Image/IconToolsSp/EKaiselinI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKaiselinD02001.png Huang Jing TS
|
||||||
|
3056009 Assets/Product/Texture/Image/IconTools/EAiyinsitanI02001.png Assets/Product/Texture/Image/IconToolsSp/EAiyinsitanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAiyinsitanD02001.png Huang Jing TS
|
||||||
|
3056010 Assets/Product/Texture/Image/IconTools/EFeilieteI02001.png Assets/Product/Texture/Image/IconToolsSp/EFeilieteI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeilieteD02001.png San Men Men
|
||||||
|
3056011 Assets/Product/Texture/Image/IconTools/EGuiniweiI02001.png Assets/Product/Texture/Image/IconToolsSp/EGuiniweiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGuiniweiD02001.png Huang Jing TS
|
||||||
|
3056012 Assets/Product/Texture/Image/IconTools/EFeitelieI02001.png Assets/Product/Texture/Image/IconToolsSp/EFeitelieI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeitelieD02001.png Yuan Zi Dan
|
||||||
|
3062001 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ESipeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
|
||||||
|
3063001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri
|
||||||
|
3063002 Assets/Product/Texture/Image/IconTools/EHeermanI01001.png Assets/Product/Texture/Image/IconToolsSp/EHeermanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHeermanD01001.png Chun Ri
|
||||||
|
3064001 Assets/Product/Texture/Image/IconTools/EAjimideI01001.png Assets/Product/Texture/Image/IconToolsSp/EAjimideI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAjimideD01001.png Shi Tou
|
||||||
|
3064002 Assets/Product/Texture/Image/IconTools/EAidishengI01001.png Assets/Product/Texture/Image/IconToolsSp/EAidishengI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAidishengD01001.png Chun Ri
|
||||||
|
3064003 Assets/Product/Texture/Image/IconTools/EAliceI01001.png Assets/Product/Texture/Image/IconToolsSp/EAliceI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAliceD01001.png iralion
|
||||||
|
3064004 Assets/Product/Texture/Image/IconTools/EKanninganI01001.png Assets/Product/Texture/Image/IconToolsSp/EKanninganI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKanninganD01001.png Chun Ri
|
||||||
|
3064005 Assets/Product/Texture/Image/IconTools/EAdaifuYYI01001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuYYI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuYYD01001.png Wang Xiong Mao
|
||||||
|
3065001 Assets/Product/Texture/Image/IconTools/ELongmeierI03001.png Assets/Product/Texture/Image/IconToolsSp/ELongmeierI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELongmeierD03001.png NoriZC
|
||||||
|
3065002 Assets/Product/Texture/Image/IconTools/EAifuI03001.png Assets/Product/Texture/Image/IconToolsSp/EAifuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAifuD03001.png Houjiro
|
||||||
|
3065003 Assets/Product/Texture/Image/IconTools/EAikeI03001.png Assets/Product/Texture/Image/IconToolsSp/EAikeI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikeD03001.png Hu San
|
||||||
|
3065004 Assets/Product/Texture/Image/IconTools/EFuertaiI03001.png Assets/Product/Texture/Image/IconToolsSp/EFuertaiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFuertaiD03001.png Yuan Zi Dan
|
||||||
|
3065005 Assets/Product/Texture/Image/IconTools/EGeluodaI03001.png Assets/Product/Texture/Image/IconToolsSp/EGeluodaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGeluodaD03001.png Houjiro
|
||||||
|
3065006 Assets/Product/Texture/Image/IconTools/ELisailiuI03001.png Assets/Product/Texture/Image/IconToolsSp/ELisailiuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELisailiuD03001.png Hua Sa
|
||||||
|
3065007 Assets/Product/Texture/Image/IconTools/ESamandaI03001.png Assets/Product/Texture/Image/IconToolsSp/ESamandaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESamandaD03001.png Mu Yi
|
||||||
|
3065008 Assets/Product/Texture/Image/IconTools/EMozateI03001.png Assets/Product/Texture/Image/IconToolsSp/EMozateI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMozateD03001.png Huang Jing TS
|
||||||
|
3066001 Assets/Product/Texture/Image/IconTools/EKangdelinaI03001.png Assets/Product/Texture/Image/IconToolsSp/EKangdelinaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKangdelinaD03001.png Zha Nian
|
||||||
|
3066002 Assets/Product/Texture/Image/IconTools/EShashibiyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EShashibiyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EShashibiyaD03001.png Mu Yi
|
||||||
|
3066003 Assets/Product/Texture/Image/IconTools/EHaisenbaoI03001.png Assets/Product/Texture/Image/IconToolsSp/EHaisenbaoI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHaisenbaoD03001.png Ba Jiu
|
||||||
|
3066004 Assets/Product/Texture/Image/IconTools/EDaerwenI03001.png Assets/Product/Texture/Image/IconToolsSp/EDaerwenI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDaerwenD03001.png Huang Jing TS
|
||||||
|
3066005 Assets/Product/Texture/Image/IconTools/EHannaI03001.png Assets/Product/Texture/Image/IconToolsSp/EHannaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHannaD03001.png Houjiro
|
||||||
|
3066006 Assets/Product/Texture/Image/IconTools/EAdaifuI03001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuD03001.png Wen Xiang
|
||||||
|
3066007 Assets/Product/Texture/Image/IconTools/EDafenqiI03001.png Assets/Product/Texture/Image/IconToolsSp/EDafenqiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDafenqiD03001.png Huang Jing TS
|
||||||
|
3066008 Assets/Product/Texture/Image/IconTools/EKaiselinI03001.png Assets/Product/Texture/Image/IconToolsSp/EKaiselinI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKaiselinD03001.png Huang Jing TS
|
||||||
|
3066009 Assets/Product/Texture/Image/IconTools/EAiyinsitanI03001.png Assets/Product/Texture/Image/IconToolsSp/EAiyinsitanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAiyinsitanD03001.png Huang Jing TS
|
||||||
|
3066010 Assets/Product/Texture/Image/IconTools/EFeilieteI03001.png Assets/Product/Texture/Image/IconToolsSp/EFeilieteI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeilieteD03001.png San Men Men
|
||||||
|
3066011 Assets/Product/Texture/Image/IconTools/EGuiniweiI03001.png Assets/Product/Texture/Image/IconToolsSp/EGuiniweiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGuiniweiD03001.png Huang Jing TS
|
||||||
|
3066012 Assets/Product/Texture/Image/IconTools/EFeitelieI03001.png Assets/Product/Texture/Image/IconToolsSp/EFeitelieI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeitelieD03001.png Yuan Zi Dan
|
||||||
|
2991001 Assets/Product/Texture/Image/IconTools/E1GouliangMd010011.png Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png 1991001 Artist 7
|
||||||
|
2992001 Assets/Product/Texture/Image/IconTools/E1GouliangMd010011.png Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png 1991001 Artist 7
|
||||||
|
2993001 Assets/Product/Texture/Image/IconTools/E1GouliangMd010011.png Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png 1991001 Artist 7
|
||||||
|
2994001 Assets/Product/Texture/Image/IconTools/E1GouliangMd010011.png Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png 1991001 Artist 7
|
||||||
|
3911001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
||||||
|
3912001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
||||||
|
3913001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
||||||
|
3914001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
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|
3915001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
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|
3921001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
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|
3922001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
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|
3923001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
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|
3924001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
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|
3925001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
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|
3931001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
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|
3932001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
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3933001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
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|
3934001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
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|
3935001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
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|
3941001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
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|
3942001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
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|
3943001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
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|
3944001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
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|
3945001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
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|
3951001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
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|
3952001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
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|
3953001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
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|
3954001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
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|
3955001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
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|
3961001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
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|
3962001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
||||||
|
3963001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
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|
3964001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
||||||
|
3965001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
|
||||||
|
3099999 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
|
||||||
|
3016014 Assets/Product/Texture/Image/IconTools/EBadunI01001.png Assets/Product/Texture/Image/IconToolsSp/EBadunI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBadunD01001.png 3Q58
|
||||||
|
3026014 Assets/Product/Texture/Image/IconTools/EBadunI02001.png Assets/Product/Texture/Image/IconToolsSp/EBadunI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBadunD02001.png 3Q58
|
||||||
|
3036014 Assets/Product/Texture/Image/IconTools/EBadunI03001.png Assets/Product/Texture/Image/IconToolsSp/EBadunI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBadunD03001.png 3Q58
|
||||||
|
3046014 Assets/Product/Texture/Image/IconTools/EBadunI01001.png Assets/Product/Texture/Image/IconToolsSp/EBadunI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBadunD01001.png 3Q58
|
||||||
|
3056014 Assets/Product/Texture/Image/IconTools/EBadunI02001.png Assets/Product/Texture/Image/IconToolsSp/EBadunI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBadunD02001.png 3Q58
|
||||||
|
3066014 Assets/Product/Texture/Image/IconTools/EBadunI03001.png Assets/Product/Texture/Image/IconToolsSp/EBadunI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBadunD03001.png 3Q58
|
||||||
|
3016015 Assets/Product/Texture/Image/IconTools/EZuwenyuanI01001.png Assets/Product/Texture/Image/IconToolsSp/EZuwenyuanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EZuwenyuanD01001.png Shuai Jiao De Gen Tou
|
||||||
|
3026015 Assets/Product/Texture/Image/IconTools/EZuwenyuanI02001.png Assets/Product/Texture/Image/IconToolsSp/EZuwenyuanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EZuwenyuanD02001.png Shuai Jiao De Gen Tou
|
||||||
|
3036015 Assets/Product/Texture/Image/IconTools/EZuwenyuanI03001.png Assets/Product/Texture/Image/IconToolsSp/EZuwenyuanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EZuwenyuanD03001.png Shuai Jiao De Gen Tou
|
||||||
|
3046015 Assets/Product/Texture/Image/IconTools/EZuwenyuanI01001.png Assets/Product/Texture/Image/IconToolsSp/EZuwenyuanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EZuwenyuanD01001.png Shuai Jiao De Gen Tou
|
||||||
|
3056015 Assets/Product/Texture/Image/IconTools/EZuwenyuanI02001.png Assets/Product/Texture/Image/IconToolsSp/EZuwenyuanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EZuwenyuanD02001.png Shuai Jiao De Gen Tou
|
||||||
|
3066015 Assets/Product/Texture/Image/IconTools/EZuwenyuanI03001.png Assets/Product/Texture/Image/IconToolsSp/EZuwenyuanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EZuwenyuanD03001.png Shuai Jiao De Gen Tou
|
||||||
|
3016013 Assets/Product/Texture/Image/IconTools/EManyinsitanI01001.png Assets/Product/Texture/Image/IconToolsSp/EManyinsitanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EManyinsitanD01001.png EB 10
|
||||||
|
3026013 Assets/Product/Texture/Image/IconTools/EManyinsitanI02001.png Assets/Product/Texture/Image/IconToolsSp/EManyinsitanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EManyinsitanD02001.png EB 10
|
||||||
|
3036013 Assets/Product/Texture/Image/IconTools/EManyinsitanI03001.png Assets/Product/Texture/Image/IconToolsSp/EManyinsitanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EManyinsitanD03001.png EB 10
|
||||||
|
3046013 Assets/Product/Texture/Image/IconTools/EManyinsitanI01001.png Assets/Product/Texture/Image/IconToolsSp/EManyinsitanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EManyinsitanD01001.png EB 10
|
||||||
|
3056013 Assets/Product/Texture/Image/IconTools/EManyinsitanI02001.png Assets/Product/Texture/Image/IconToolsSp/EManyinsitanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EManyinsitanD02001.png EB 10
|
||||||
|
3066013 Assets/Product/Texture/Image/IconTools/EManyinsitanI03001.png Assets/Product/Texture/Image/IconToolsSp/EManyinsitanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EManyinsitanD03001.png EB 10
|
||||||
|
3015051 Assets/Product/Texture/Image/IconTools/EXinniankalieI01001.png Assets/Product/Texture/Image/IconToolsSp/EXinniankalieI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXinniankalieD01001.png Shuai Jiao De Gen Tou
|
||||||
|
3025051 Assets/Product/Texture/Image/IconTools/EXinniankalieI02001.png Assets/Product/Texture/Image/IconToolsSp/EXinniankalieI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXinniankalieD02001.png Shuai Jiao De Gen Tou
|
||||||
|
3035051 Assets/Product/Texture/Image/IconTools/EXinniankalieI03001.png Assets/Product/Texture/Image/IconToolsSp/EXinniankalieI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXinniankalieD03001.png Shuai Jiao De Gen Tou
|
||||||
|
3045051 Assets/Product/Texture/Image/IconTools/EXinniankalieI01001.png Assets/Product/Texture/Image/IconToolsSp/EXinniankalieI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXinniankalieD01001.png Shuai Jiao De Gen Tou
|
||||||
|
3055051 Assets/Product/Texture/Image/IconTools/EXinniankalieI02001.png Assets/Product/Texture/Image/IconToolsSp/EXinniankalieI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXinniankalieD02001.png Shuai Jiao De Gen Tou
|
||||||
|
3065051 Assets/Product/Texture/Image/IconTools/EXinniankalieI03001.png Assets/Product/Texture/Image/IconToolsSp/EXinniankalieI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXinniankalieD03001.png Shuai Jiao De Gen Tou
|
||||||
|
3015052 Assets/Product/Texture/Image/IconTools/EYuanxiaoluxiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYuanxiaoluxiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYuanxiaoluxiyaD01001.png Liang Jushuang
|
||||||
|
3025052 Assets/Product/Texture/Image/IconTools/EYuanxiaoluxiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYuanxiaoluxiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYuanxiaoluxiyaD01001.png Liang Jushuang
|
||||||
|
3035052 Assets/Product/Texture/Image/IconTools/EYuanxiaoluxiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYuanxiaoluxiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYuanxiaoluxiyaD01001.png Liang Jushuang
|
||||||
|
3045052 Assets/Product/Texture/Image/IconTools/EYuanxiaoluxiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYuanxiaoluxiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYuanxiaoluxiyaD01001.png Liang Jushuang
|
||||||
|
3055052 Assets/Product/Texture/Image/IconTools/EYuanxiaoluxiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYuanxiaoluxiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYuanxiaoluxiyaD01001.png Liang Jushuang
|
||||||
|
3065052 Assets/Product/Texture/Image/IconTools/EYuanxiaoluxiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYuanxiaoluxiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYuanxiaoluxiyaD01001.png Liang Jushuang
|
||||||
|
3015053 Assets/Product/Texture/Image/IconTools/ELizhounianI01001.png Assets/Product/Texture/Image/IconToolsSp/ELizhounianI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELizhounianD01001.png Shuai Jiao De Gen Tou
|
||||||
|
3025053 Assets/Product/Texture/Image/IconTools/ELizhounianI02001.png Assets/Product/Texture/Image/IconToolsSp/ELizhounianI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELizhounianD01002.png Shuai Jiao De Gen Tou
|
||||||
|
3035053 Assets/Product/Texture/Image/IconTools/ELizhounianI03001.png Assets/Product/Texture/Image/IconToolsSp/ELizhounianI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELizhounianD01003.png Shuai Jiao De Gen Tou
|
||||||
|
3045053 Assets/Product/Texture/Image/IconTools/ELizhounianI01001.png Assets/Product/Texture/Image/IconToolsSp/ELizhounianI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELizhounianD01001.png Shuai Jiao De Gen Tou
|
||||||
|
3055053 Assets/Product/Texture/Image/IconTools/ELizhounianI02001.png Assets/Product/Texture/Image/IconToolsSp/ELizhounianI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELizhounianD01002.png Shuai Jiao De Gen Tou
|
||||||
|
3065053 Assets/Product/Texture/Image/IconTools/ELizhounianI03001.png Assets/Product/Texture/Image/IconToolsSp/ELizhounianI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELizhounianD01003.png Shuai Jiao De Gen Tou
|
||||||
|
3016016 Assets/Product/Texture/Image/IconTools/EKeyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EKeyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKeyaD01001.png Shuai Jiao De Gen Tou
|
||||||
|
3026016 Assets/Product/Texture/Image/IconTools/EKeyaI02001.png Assets/Product/Texture/Image/IconToolsSp/EKeyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKeyaD01002.png Shuai Jiao De Gen Tou
|
||||||
|
3036016 Assets/Product/Texture/Image/IconTools/EKeyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EKeyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKeyaD01003.png Shuai Jiao De Gen Tou
|
||||||
|
3046016 Assets/Product/Texture/Image/IconTools/EKeyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EKeyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKeyaD01001.png Shuai Jiao De Gen Tou
|
||||||
|
3056016 Assets/Product/Texture/Image/IconTools/EKeyaI02001.png Assets/Product/Texture/Image/IconToolsSp/EKeyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKeyaD01002.png Shuai Jiao De Gen Tou
|
||||||
|
3066016 Assets/Product/Texture/Image/IconTools/EKeyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EKeyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKeyaD01003.png Shuai Jiao De Gen Tou
|
||||||
|
3014006 Assets/Product/Texture/Image/IconTools/ENimiziI01001.png Assets/Product/Texture/Image/IconToolsSp/ENimiziI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENimiziD01001.png Chun Ri
|
||||||
|
3024006 Assets/Product/Texture/Image/IconTools/ENimiziI01001.png Assets/Product/Texture/Image/IconToolsSp/ENimiziI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENimiziD01001.png Chun Ri
|
||||||
|
3034006 Assets/Product/Texture/Image/IconTools/ENimiziI01001.png Assets/Product/Texture/Image/IconToolsSp/ENimiziI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENimiziD01001.png Chun Ri
|
||||||
|
3044006 Assets/Product/Texture/Image/IconTools/ENimiziI01001.png Assets/Product/Texture/Image/IconToolsSp/ENimiziI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENimiziD01001.png Chun Ri
|
||||||
|
3054006 Assets/Product/Texture/Image/IconTools/ENimiziI01001.png Assets/Product/Texture/Image/IconToolsSp/ENimiziI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENimiziD01001.png Chun Ri
|
||||||
|
3064006 Assets/Product/Texture/Image/IconTools/ENimiziI01001.png Assets/Product/Texture/Image/IconToolsSp/ENimiziI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENimiziD01001.png Chun Ri
|
||||||
|
3015009 Assets/Product/Texture/Image/IconTools/EBudikaI01001.png Assets/Product/Texture/Image/IconToolsSp/EBudikaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBudikaD01001.png Zhi Bu Ji
|
||||||
|
3025009 Assets/Product/Texture/Image/IconTools/EBudikaI02001.png Assets/Product/Texture/Image/IconToolsSp/EBudikaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBudikaD01002.png Zhi Bu Ji
|
||||||
|
3035009 Assets/Product/Texture/Image/IconTools/EBudikaI03001.png Assets/Product/Texture/Image/IconToolsSp/EBudikaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBudikaD01003.png Zhi Bu Ji
|
||||||
|
3045009 Assets/Product/Texture/Image/IconTools/EBudikaI01001.png Assets/Product/Texture/Image/IconToolsSp/EBudikaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBudikaD01001.png Zhi Bu Ji
|
||||||
|
3055009 Assets/Product/Texture/Image/IconTools/EBudikaI02001.png Assets/Product/Texture/Image/IconToolsSp/EBudikaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBudikaD01002.png Zhi Bu Ji
|
||||||
|
3065009 Assets/Product/Texture/Image/IconTools/EBudikaI03001.png Assets/Product/Texture/Image/IconToolsSp/EBudikaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBudikaD01003.png Zhi Bu Ji
|
||||||
|
3015055 Assets/Product/Texture/Image/IconTools/EKFC02.png Assets/Product/Texture/Image/IconToolsSp/EKFC02Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC02001.png Huang Jing TS
|
||||||
|
3025055 Assets/Product/Texture/Image/IconTools/EKFC02.png Assets/Product/Texture/Image/IconToolsSp/EKFC02Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC02001.png Huang Jing TS
|
||||||
|
3035055 Assets/Product/Texture/Image/IconTools/EKFC02.png Assets/Product/Texture/Image/IconToolsSp/EKFC02Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC02001.png Huang Jing TS
|
||||||
|
3045055 Assets/Product/Texture/Image/IconTools/EKFC02.png Assets/Product/Texture/Image/IconToolsSp/EKFC02Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC02001.png Huang Jing TS
|
||||||
|
3055055 Assets/Product/Texture/Image/IconTools/EKFC02.png Assets/Product/Texture/Image/IconToolsSp/EKFC02Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC02001.png Huang Jing TS
|
||||||
|
3065055 Assets/Product/Texture/Image/IconTools/EKFC02.png Assets/Product/Texture/Image/IconToolsSp/EKFC02Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC02001.png Huang Jing TS
|
||||||
|
3015056 Assets/Product/Texture/Image/IconTools/EKFC01.png Assets/Product/Texture/Image/IconToolsSp/EKFC01Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC01001.png Huang Jing TS
|
||||||
|
3025056 Assets/Product/Texture/Image/IconTools/EKFC01.png Assets/Product/Texture/Image/IconToolsSp/EKFC01Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC01001.png Huang Jing TS
|
||||||
|
3035056 Assets/Product/Texture/Image/IconTools/EKFC01.png Assets/Product/Texture/Image/IconToolsSp/EKFC01Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC01001.png Huang Jing TS
|
||||||
|
3045056 Assets/Product/Texture/Image/IconTools/EKFC01.png Assets/Product/Texture/Image/IconToolsSp/EKFC01Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC01001.png Huang Jing TS
|
||||||
|
3055056 Assets/Product/Texture/Image/IconTools/EKFC01.png Assets/Product/Texture/Image/IconToolsSp/EKFC01Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC01001.png Huang Jing TS
|
||||||
|
3065056 Assets/Product/Texture/Image/IconTools/EKFC01.png Assets/Product/Texture/Image/IconToolsSp/EKFC01Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC01001.png Huang Jing TS
|
||||||
|
3016017 Assets/Product/Texture/Image/IconTools/ELiewenhukeI01001.png Assets/Product/Texture/Image/IconToolsSp/ELiewenhukeI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELiewenhukeD01001.png Adling
|
||||||
|
3026017 Assets/Product/Texture/Image/IconTools/ELiewenhukeI02001.png Assets/Product/Texture/Image/IconToolsSp/ELiewenhukeI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELiewenhukeD02001.png Adling
|
||||||
|
3036017 Assets/Product/Texture/Image/IconTools/ELiewenhukeI03001.png Assets/Product/Texture/Image/IconToolsSp/ELiewenhukeI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELiewenhukeD03001.png Adling
|
||||||
|
3046017 Assets/Product/Texture/Image/IconTools/ELiewenhukeI01001.png Assets/Product/Texture/Image/IconToolsSp/ELiewenhukeI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELiewenhukeD01001.png Adling
|
||||||
|
3056017 Assets/Product/Texture/Image/IconTools/ELiewenhukeI02001.png Assets/Product/Texture/Image/IconToolsSp/ELiewenhukeI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELiewenhukeD02001.png Adling
|
||||||
|
3066017 Assets/Product/Texture/Image/IconTools/ELiewenhukeI03001.png Assets/Product/Texture/Image/IconToolsSp/ELiewenhukeI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELiewenhukeD03001.png Adling
|
||||||
|
3016018 Assets/Product/Texture/Image/IconTools/EWuanjunI01001.png Assets/Product/Texture/Image/IconToolsSp/EWuanjunI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EWuanjunD01001.png Huang Jing TS
|
||||||
|
3026018 Assets/Product/Texture/Image/IconTools/EWuanjunI02001.png Assets/Product/Texture/Image/IconToolsSp/EWuanjunI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EWuanjunD01002.png Huang Jing TS
|
||||||
|
3036018 Assets/Product/Texture/Image/IconTools/EWuanjunI03001.png Assets/Product/Texture/Image/IconToolsSp/EWuanjunI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EWuanjunD01003.png Huang Jing TS
|
||||||
|
3046018 Assets/Product/Texture/Image/IconTools/EWuanjunI01001.png Assets/Product/Texture/Image/IconToolsSp/EWuanjunI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EWuanjunD01001.png Huang Jing TS
|
||||||
|
3056018 Assets/Product/Texture/Image/IconTools/EWuanjunI02001.png Assets/Product/Texture/Image/IconToolsSp/EWuanjunI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EWuanjunD01002.png Huang Jing TS
|
||||||
|
3066018 Assets/Product/Texture/Image/IconTools/EWuanjunI03001.png Assets/Product/Texture/Image/IconToolsSp/EWuanjunI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EWuanjunD01003.png Huang Jing TS
|
||||||
|
3016019 Assets/Product/Texture/Image/IconTools/ELemeiI01001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELemeiD01001.png Jiji-Sama
|
||||||
|
3026019 Assets/Product/Texture/Image/IconTools/ELemeiI02001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELemeiD01002.png Jiji-Sama
|
||||||
|
3036019 Assets/Product/Texture/Image/IconTools/ELemeiI03001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELemeiD01003.png Jiji-Sama
|
||||||
|
3046019 Assets/Product/Texture/Image/IconTools/ELemeiI01001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELemeiD01001.png Jiji-Sama
|
||||||
|
3056019 Assets/Product/Texture/Image/IconTools/ELemeiI02001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELemeiD01002.png Jiji-Sama
|
||||||
|
3066019 Assets/Product/Texture/Image/IconTools/ELemeiI03001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELemeiD01003.png Jiji-Sama
|
||||||
|
3016020 Assets/Product/Texture/Image/IconTools/ELukeleiqiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/ELukeleiqiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELukeleiqiyaD01001.png Kadori Qiankou
|
||||||
|
3026020 Assets/Product/Texture/Image/IconTools/ELukeleiqiyaI02001.png Assets/Product/Texture/Image/IconToolsSp/ELukeleiqiyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELukeleiqiyaD01002.png Kadori Qiankou
|
||||||
|
3036020 Assets/Product/Texture/Image/IconTools/ELukeleiqiyaI03001.png Assets/Product/Texture/Image/IconToolsSp/ELukeleiqiyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELukeleiqiyaD01003.png Kadori Qiankou
|
||||||
|
3046020 Assets/Product/Texture/Image/IconTools/ELukeleiqiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/ELukeleiqiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELukeleiqiyaD01001.png Kadori Qiankou
|
||||||
|
3056020 Assets/Product/Texture/Image/IconTools/ELukeleiqiyaI02001.png Assets/Product/Texture/Image/IconToolsSp/ELukeleiqiyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELukeleiqiyaD01002.png Kadori Qiankou
|
||||||
|
3066020 Assets/Product/Texture/Image/IconTools/ELukeleiqiyaI03001.png Assets/Product/Texture/Image/IconToolsSp/ELukeleiqiyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELukeleiqiyaD01003.png Kadori Qiankou
|
||||||
|
3016021 Assets/Product/Texture/Image/IconTools/EAikesupeiliI01001.png Assets/Product/Texture/Image/IconToolsSp/EAikesupeiliI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikesupeiliD01001.png Shuai Jiao De Gen Tou
|
||||||
|
3026021 Assets/Product/Texture/Image/IconTools/EAikesupeiliI02001.png Assets/Product/Texture/Image/IconToolsSp/EAikesupeiliI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikesupeiliD01002.png Shuai Jiao De Gen Tou
|
||||||
|
3036021 Assets/Product/Texture/Image/IconTools/EAikesupeiliI03001.png Assets/Product/Texture/Image/IconToolsSp/EAikesupeiliI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikesupeiliD01003.png Shuai Jiao De Gen Tou
|
||||||
|
3046021 Assets/Product/Texture/Image/IconTools/EAikesupeiliI01001.png Assets/Product/Texture/Image/IconToolsSp/EAikesupeiliI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikesupeiliD01001.png Shuai Jiao De Gen Tou
|
||||||
|
3056021 Assets/Product/Texture/Image/IconTools/EAikesupeiliI02001.png Assets/Product/Texture/Image/IconToolsSp/EAikesupeiliI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikesupeiliD01002.png Shuai Jiao De Gen Tou
|
||||||
|
3066021 Assets/Product/Texture/Image/IconTools/EAikesupeiliI03001.png Assets/Product/Texture/Image/IconToolsSp/EAikesupeiliI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikesupeiliD01003.png Shuai Jiao De Gen Tou
|
||||||
|
3016022 Assets/Product/Texture/Image/IconTools/ETifaI01001.png Assets/Product/Texture/Image/IconToolsSp/ETifaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETifaD01001.png ebkim00
|
||||||
|
3026022 Assets/Product/Texture/Image/IconTools/ETifaI02001.png Assets/Product/Texture/Image/IconToolsSp/ETifaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETifaD01002.png ebkim00
|
||||||
|
3036022 Assets/Product/Texture/Image/IconTools/ETifaI03001.png Assets/Product/Texture/Image/IconToolsSp/ETifaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETifaD01003.png ebkim00
|
||||||
|
3046022 Assets/Product/Texture/Image/IconTools/ETifaI01001.png Assets/Product/Texture/Image/IconToolsSp/ETifaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETifaD01001.png ebkim00
|
||||||
|
3056022 Assets/Product/Texture/Image/IconTools/ETifaI02001.png Assets/Product/Texture/Image/IconToolsSp/ETifaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETifaD01002.png ebkim00
|
||||||
|
3066022 Assets/Product/Texture/Image/IconTools/ETifaI03001.png Assets/Product/Texture/Image/IconToolsSp/ETifaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETifaD01003.png ebkim00
|
||||||
|
3016023 Assets/Product/Texture/Image/IconTools/ENikeersenI01001.png Assets/Product/Texture/Image/IconToolsSp/ENikeersenI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENikeersenD01001.png Wasteland TS
|
||||||
|
3026023 Assets/Product/Texture/Image/IconTools/ENikeersenI02001.png Assets/Product/Texture/Image/IconToolsSp/ENikeersenI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENikeersenD01002.png Wasteland TS
|
||||||
|
3036023 Assets/Product/Texture/Image/IconTools/ENikeersenI03001.png Assets/Product/Texture/Image/IconToolsSp/ENikeersenI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENikeersenD01003.png Wasteland TS
|
||||||
|
3046023 Assets/Product/Texture/Image/IconTools/ENikeersenI01001.png Assets/Product/Texture/Image/IconToolsSp/ENikeersenI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENikeersenD01001.png Wasteland TS
|
||||||
|
3056023 Assets/Product/Texture/Image/IconTools/ENikeersenI02001.png Assets/Product/Texture/Image/IconToolsSp/ENikeersenI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENikeersenD01002.png Wasteland TS
|
||||||
|
3066023 Assets/Product/Texture/Image/IconTools/ENikeersenI03001.png Assets/Product/Texture/Image/IconToolsSp/ENikeersenI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENikeersenD01003.png Wasteland TS
|
||||||
|
3015057 Assets/Product/Texture/Image/IconTools/ELifuZhongqiuI01001.png Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELifuZhongqiuD01001.png You Ku Li
|
||||||
|
3025057 Assets/Product/Texture/Image/IconTools/ELifuZhongqiuI02001.png Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELifuZhongqiuD01002.png You Ku Li
|
||||||
|
3035057 Assets/Product/Texture/Image/IconTools/ELifuZhongqiuI03001.png Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELifuZhongqiuD01003.png You Ku Li
|
||||||
|
3045057 Assets/Product/Texture/Image/IconTools/ELifuZhongqiuI01001.png Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELifuZhongqiuD01001.png You Ku Li
|
||||||
|
3055057 Assets/Product/Texture/Image/IconTools/ELifuZhongqiuI02001.png Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELifuZhongqiuD01002.png You Ku Li
|
||||||
|
3065057 Assets/Product/Texture/Image/IconTools/ELifuZhongqiuI03001.png Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELifuZhongqiuD01003.png You Ku Li
|
||||||
|
3016024 Assets/Product/Texture/Image/IconTools/EYilishabaiI01001.png Assets/Product/Texture/Image/IconToolsSp/EYilishabaiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYilishabaiD01001.png Gou Gou
|
||||||
|
3026024 Assets/Product/Texture/Image/IconTools/EYilishabaiI02001.png Assets/Product/Texture/Image/IconToolsSp/EYilishabaiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYilishabaiD01002.png Gou Gou
|
||||||
|
3036024 Assets/Product/Texture/Image/IconTools/EYilishabaiI03001.png Assets/Product/Texture/Image/IconToolsSp/EYilishabaiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYilishabaiD01003.png Gou Gou
|
||||||
|
3046024 Assets/Product/Texture/Image/IconTools/EYilishabaiI01001.png Assets/Product/Texture/Image/IconToolsSp/EYilishabaiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYilishabaiD01001.png Gou Gou
|
||||||
|
3056024 Assets/Product/Texture/Image/IconTools/EYilishabaiI02001.png Assets/Product/Texture/Image/IconToolsSp/EYilishabaiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYilishabaiD01002.png Gou Gou
|
||||||
|
3066024 Assets/Product/Texture/Image/IconTools/EYilishabaiI03001.png Assets/Product/Texture/Image/IconToolsSp/EYilishabaiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYilishabaiD01003.png Gou Gou
|
||||||
|
3016025 Assets/Product/Texture/Image/IconTools/EFanniI01001.png Assets/Product/Texture/Image/IconToolsSp/EFanniI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFanniD01001.png Wasteland TS
|
||||||
|
3026025 Assets/Product/Texture/Image/IconTools/EFanniI02001.png Assets/Product/Texture/Image/IconToolsSp/EFanniI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFanniD01002.png Wasteland TS
|
||||||
|
3036025 Assets/Product/Texture/Image/IconTools/EFanniI03001.png Assets/Product/Texture/Image/IconToolsSp/EFanniI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFanniD01003.png Wasteland TS
|
||||||
|
3046025 Assets/Product/Texture/Image/IconTools/EFanniI01001.png Assets/Product/Texture/Image/IconToolsSp/EFanniI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFanniD01001.png Wasteland TS
|
||||||
|
3056025 Assets/Product/Texture/Image/IconTools/EFanniI02001.png Assets/Product/Texture/Image/IconToolsSp/EFanniI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFanniD01002.png Wasteland TS
|
||||||
|
3066025 Assets/Product/Texture/Image/IconTools/EFanniI03001.png Assets/Product/Texture/Image/IconToolsSp/EFanniI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFanniD01003.png Wasteland TS
|
||||||
|
2980201 Assets/Product/Texture/Image/IconTools/E3SwordMd130111P01.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd130111P01Sp.png 10270641 Artist
|
||||||
|
2980202 Assets/Product/Texture/Image/IconTools/ELemeiI01001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI01001Sp.png 20270211 Artist
|
||||||
|
2981101 Assets/Product/Texture/Image/IconTools/E3SpearMd010011P01.png Assets/Product/Texture/Image/IconToolsSp/E3SpearMd010011P01sp.png 11160141 11160142 Artist
|
||||||
|
2981102 Assets/Product/Texture/Image/IconTools/E3SpearMd010011P01.png Assets/Product/Texture/Image/IconToolsSp/E3SpearMd010011P01sp.png 21170211 21170212 Artist
|
||||||
|
2982001 Assets/Product/Texture/Image/IconTools/E3SwordMd130111P01.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd130111P01Sp.png 10270541 Artist
|
||||||
|
2981301 Assets/Product/Texture/Image/IconTools/ELemeiI01001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI01001Sp.png 21370111 Artist
|
||||||
|
2981401 Assets/Product/Texture/Image/IconTools/E2SpearMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2SpearMd020011sp.png 11460141 11460142 Artist
|
||||||
|
2980301 Assets/Product/Texture/Image/IconTools/E1FloatMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1FloatMd030011Sp.png 20370111 20370112 Artist
|
||||||
|
2980401 Assets/Product/Texture/Image/IconTools/E1BowMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1BowMd030011Sp.png 20470211 Artist
|
||||||
|
2981701 Assets/Product/Texture/Image/IconTools/E3SawMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3SawMd070011Sp.png 21770111 Artist
|
||||||
|
3015058 Assets/Product/Texture/Image/IconTools/EKuluomuI01001.png Assets/Product/Texture/Image/IconToolsSp/EKuluomuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKuluomuD01001.png Wasteland TS
|
||||||
|
3025058 Assets/Product/Texture/Image/IconTools/EKuluomuI02001.png Assets/Product/Texture/Image/IconToolsSp/EKuluomuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKuluomuD01002.png Wasteland TS
|
||||||
|
3035058 Assets/Product/Texture/Image/IconTools/EKuluomuI03001.png Assets/Product/Texture/Image/IconToolsSp/EKuluomuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKuluomuD01003.png Wasteland TS
|
||||||
|
3045058 Assets/Product/Texture/Image/IconTools/EKuluomuI01001.png Assets/Product/Texture/Image/IconToolsSp/EKuluomuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKuluomuD01001.png Wasteland TS
|
||||||
|
3055058 Assets/Product/Texture/Image/IconTools/EKuluomuI02001.png Assets/Product/Texture/Image/IconToolsSp/EKuluomuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKuluomuD01002.png Wasteland TS
|
||||||
|
3065058 Assets/Product/Texture/Image/IconTools/EKuluomuI03001.png Assets/Product/Texture/Image/IconToolsSp/EKuluomuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKuluomuD01003.png Wasteland TS
|
||||||
|
3016026 Assets/Product/Texture/Image/IconTools/EMaerkeI01001.png Assets/Product/Texture/Image/IconToolsSp/EMaerkeI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMaerkeD01001.png You Ku Li
|
||||||
|
3026026 Assets/Product/Texture/Image/IconTools/EMaerkeI02001.png Assets/Product/Texture/Image/IconToolsSp/EMaerkeI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMaerkeD01002.png You Ku Li
|
||||||
|
3036026 Assets/Product/Texture/Image/IconTools/EMaerkeI03001.png Assets/Product/Texture/Image/IconToolsSp/EMaerkeI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMaerkeD01003.png You Ku Li
|
||||||
|
3046026 Assets/Product/Texture/Image/IconTools/EMaerkeI01001.png Assets/Product/Texture/Image/IconToolsSp/EMaerkeI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMaerkeD01001.png You Ku Li
|
||||||
|
3056026 Assets/Product/Texture/Image/IconTools/EMaerkeI02001.png Assets/Product/Texture/Image/IconToolsSp/EMaerkeI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMaerkeD01002.png You Ku Li
|
||||||
|
3066026 Assets/Product/Texture/Image/IconTools/EMaerkeI03001.png Assets/Product/Texture/Image/IconToolsSp/EMaerkeI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMaerkeD01003.png You Ku Li
|
||||||
|
3016027 Assets/Product/Texture/Image/IconTools/EYounimeiteI01001.png Assets/Product/Texture/Image/IconToolsSp/EYounimeiteI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYounimeiteD01001.png Frosty Leaf
|
||||||
|
3026027 Assets/Product/Texture/Image/IconTools/EYounimeiteI02001.png Assets/Product/Texture/Image/IconToolsSp/EYounimeiteI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYounimeiteD01002.png Frosty Leaf
|
||||||
|
3036027 Assets/Product/Texture/Image/IconTools/EYounimeiteI03001.png Assets/Product/Texture/Image/IconToolsSp/EYounimeiteI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYounimeiteD01003.png Frosty Leaf
|
||||||
|
3046027 Assets/Product/Texture/Image/IconTools/EYounimeiteI01001.png Assets/Product/Texture/Image/IconToolsSp/EYounimeiteI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYounimeiteD01001.png Frosty Leaf
|
||||||
|
3056027 Assets/Product/Texture/Image/IconTools/EYounimeiteI02001.png Assets/Product/Texture/Image/IconToolsSp/EYounimeiteI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYounimeiteD01002.png Frosty Leaf
|
||||||
|
3066027 Assets/Product/Texture/Image/IconTools/EYounimeiteI03001.png Assets/Product/Texture/Image/IconToolsSp/EYounimeiteI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYounimeiteD01003.png Frosty Leaf
|
||||||
|
3016028 Assets/Product/Texture/Image/IconTools/EAixiaI01001.png Assets/Product/Texture/Image/IconToolsSp/EAixiaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAixiaD01001.png You Ku Li
|
||||||
|
3026028 Assets/Product/Texture/Image/IconTools/EAixiaI02001.png Assets/Product/Texture/Image/IconToolsSp/EAixiaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAixiaD01002.png You Ku Li
|
||||||
|
3036028 Assets/Product/Texture/Image/IconTools/EAixiaI03001.png Assets/Product/Texture/Image/IconToolsSp/EAixiaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAixiaD01003.png You Ku Li
|
||||||
|
3046028 Assets/Product/Texture/Image/IconTools/EAixiaI01001.png Assets/Product/Texture/Image/IconToolsSp/EAixiaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAixiaD01001.png You Ku Li
|
||||||
|
3056028 Assets/Product/Texture/Image/IconTools/EAixiaI02001.png Assets/Product/Texture/Image/IconToolsSp/EAixiaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAixiaD01002.png You Ku Li
|
||||||
|
3066028 Assets/Product/Texture/Image/IconTools/EAixiaI03001.png Assets/Product/Texture/Image/IconToolsSp/EAixiaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAixiaD01003.png You Ku Li
|
||||||
|
3016029 Assets/Product/Texture/Image/IconTools/EBuenI01001.png Assets/Product/Texture/Image/IconToolsSp/EBuenI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBuenD01001.png Cao Yao
|
||||||
|
3026029 Assets/Product/Texture/Image/IconTools/EBuenI02001.png Assets/Product/Texture/Image/IconToolsSp/EBuenI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBuenD01002.png Cao Yao
|
||||||
|
3036029 Assets/Product/Texture/Image/IconTools/EBuenI03001.png Assets/Product/Texture/Image/IconToolsSp/EBuenI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBuenD01003.png Cao Yao
|
||||||
|
3046029 Assets/Product/Texture/Image/IconTools/EBuenI01001.png Assets/Product/Texture/Image/IconToolsSp/EBuenI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBuenD01001.png Cao Yao
|
||||||
|
3056029 Assets/Product/Texture/Image/IconTools/EBuenI02001.png Assets/Product/Texture/Image/IconToolsSp/EBuenI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBuenD01002.png Cao Yao
|
||||||
|
3066029 Assets/Product/Texture/Image/IconTools/EBuenI03001.png Assets/Product/Texture/Image/IconToolsSp/EBuenI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBuenD01003.png Cao Yao
|
||||||
|
3018053 Assets/Product/Texture/Image/IconTools/EJpLivlizhuangI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpLivlizhuangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpLivlizhuangD01001.png Gou
|
||||||
|
3028053 Assets/Product/Texture/Image/IconTools/EJpLivlizhuangI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpLivlizhuangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpLivlizhuangD01001.png Gou
|
||||||
|
3038053 Assets/Product/Texture/Image/IconTools/EJpLivlizhuangI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpLivlizhuangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpLivlizhuangD01001.png Gou
|
||||||
|
3048053 Assets/Product/Texture/Image/IconTools/EJpLivlizhuangI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpLivlizhuangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpLivlizhuangD01001.png Gou
|
||||||
|
3058053 Assets/Product/Texture/Image/IconTools/EJpLivlizhuangI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpLivlizhuangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpLivlizhuangD01001.png Gou
|
||||||
|
3068053 Assets/Product/Texture/Image/IconTools/EJpLivlizhuangI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpLivlizhuangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpLivlizhuangD01001.png Gou
|
||||||
|
3016030 Assets/Product/Texture/Image/IconTools/EXueLaiI01001.png Assets/Product/Texture/Image/IconToolsSp/EXueLaiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXueLaiD01001.png Sila
|
||||||
|
3026030 Assets/Product/Texture/Image/IconTools/EXueLaiI02001.png Assets/Product/Texture/Image/IconToolsSp/EXueLaiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXueLaiD01002.png Sila
|
||||||
|
3036030 Assets/Product/Texture/Image/IconTools/EXueLaiI03001.png Assets/Product/Texture/Image/IconToolsSp/EXueLaiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXueLaiD01003.png Sila
|
||||||
|
3046030 Assets/Product/Texture/Image/IconTools/EXueLaiI01001.png Assets/Product/Texture/Image/IconToolsSp/EXueLaiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXueLaiD01001.png Sila
|
||||||
|
3056030 Assets/Product/Texture/Image/IconTools/EXueLaiI02001.png Assets/Product/Texture/Image/IconToolsSp/EXueLaiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXueLaiD01002.png Sila
|
||||||
|
3066030 Assets/Product/Texture/Image/IconTools/EXueLaiI03001.png Assets/Product/Texture/Image/IconToolsSp/EXueLaiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXueLaiD01003.png Sila
|
||||||
|
3019050 Assets/Product/Texture/Image/IconTools/EJpWeilaSummerI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpWeilaSummerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpWeilaSummerD01001.png Aiming
|
||||||
|
3029050 Assets/Product/Texture/Image/IconTools/EJpWeilaSummerI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpWeilaSummerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpWeilaSummerD01001.png Aiming
|
||||||
|
3039050 Assets/Product/Texture/Image/IconTools/EJpWeilaSummerI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpWeilaSummerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpWeilaSummerD01001.png Aiming
|
||||||
|
3049050 Assets/Product/Texture/Image/IconTools/EJpWeilaSummerI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpWeilaSummerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpWeilaSummerD01001.png Aiming
|
||||||
|
3059050 Assets/Product/Texture/Image/IconTools/EJpWeilaSummerI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpWeilaSummerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpWeilaSummerD01001.png Aiming
|
||||||
|
3069050 Assets/Product/Texture/Image/IconTools/EJpWeilaSummerI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpWeilaSummerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpWeilaSummerD01001.png Aiming
|
||||||
|
3016031 Assets/Product/Texture/Image/IconTools/EXialuodiI01001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01001.png YURI
|
||||||
|
3026031 Assets/Product/Texture/Image/IconTools/EXialuodiI02001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01002.png YURI
|
||||||
|
3036031 Assets/Product/Texture/Image/IconTools/EXialuodiI03001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01003.png YURI
|
||||||
|
3046031 Assets/Product/Texture/Image/IconTools/EXialuodiI01001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01001.png YURI
|
||||||
|
3056031 Assets/Product/Texture/Image/IconTools/EXialuodiI02001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01002.png YURI
|
||||||
|
3066031 Assets/Product/Texture/Image/IconTools/EXialuodiI03001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01003.png YURI
|
||||||
|
3015501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
|
||||||
|
3025501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
|
||||||
|
3035501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
|
||||||
|
3045501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
|
||||||
|
2015002 Assets/Product/Texture/Image/IconTools/E2GunMd060011.png Assets/Product/Texture/Image/IconToolsSp/E2GunMd060011Sp.png 10160111 10160112 Artist 4
|
||||||
|
2035002 Assets/Product/Texture/Image/IconTools/E2FloatMd060011.png Assets/Product/Texture/Image/IconToolsSp/E2FloatMd060011Sp.png 10360111 10360112 Artist 20
|
||||||
|
2045002 Assets/Product/Texture/Image/IconTools/E2BowMd060011.png Assets/Product/Texture/Image/IconToolsSp/E2BowMd060011Sp.png 10460111 Artist 27
|
||||||
|
2055002 Assets/Product/Texture/Image/IconTools/E2SawMd060011.png Assets/Product/Texture/Image/IconToolsSp/E2SawMd060011Sp.png 10560111 Artist 33
|
||||||
|
2065002 Assets/Product/Texture/Image/IconTools/E2ClaymoreMd060011.png Assets/Product/Texture/Image/IconToolsSp/E2ClaymoreMd060011Sp.png 10660111 Artist 39
|
||||||
|
3015650 Assets/Product/Texture/Image/IconTools/EEnI01001.png Assets/Product/Texture/Image/IconToolsSp/EEnI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EEnD01001.png yu-ri
|
||||||
|
3025650 Assets/Product/Texture/Image/IconTools/EEnI02001.png Assets/Product/Texture/Image/IconToolsSp/EEnI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EEnD02001.png yu-ri
|
||||||
|
3035650 Assets/Product/Texture/Image/IconTools/EEnI03001.png Assets/Product/Texture/Image/IconToolsSp/EEnI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EEnD03001.png yu-ri
|
||||||
|
3045650 Assets/Product/Texture/Image/IconTools/EEnI01001.png Assets/Product/Texture/Image/IconToolsSp/EEnI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EEnD01001.png yu-ri
|
||||||
|
3055650 Assets/Product/Texture/Image/IconTools/EEnI02001.png Assets/Product/Texture/Image/IconToolsSp/EEnI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EEnD02001.png yu-ri
|
||||||
|
3065650 Assets/Product/Texture/Image/IconTools/EEnI03001.png Assets/Product/Texture/Image/IconToolsSp/EEnI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EEnD03001.png yu-ri
|
|
|
@ -0,0 +1,14 @@
|
||||||
|
Id ModelTransId[1] ModelTransId[2] ModelTransId[3] ResonanceModelTransId1[1] ResonanceModelTransId1[2] ResonanceModelTransId1[3] ResonanceModelTransId2[1] ResonanceModelTransId2[2] ResonanceModelTransId2[3] ResonanceModelTransId3[1] ResonanceModelTransId3[2] ResonanceModelTransId3[3]
|
||||||
|
2013001 90110111 90110112
|
||||||
|
2014001 90110211 90110212
|
||||||
|
2015001 90110311 90110312
|
||||||
|
2034001 90310112 90310111
|
||||||
|
2035001 90310212 90310211
|
||||||
|
2063001 90610111
|
||||||
|
2064001 90610211
|
||||||
|
2065001 90610311
|
||||||
|
2104001 91010111
|
||||||
|
2105001 91010211
|
||||||
|
2043001 90410111
|
||||||
|
2044001 90410211
|
||||||
|
2045001 90410311
|
|
|
@ -0,0 +1,17 @@
|
||||||
|
Id Site EquipType EatType SkipIdParams[0] SkipIdParams[1] SkipIdParams[2] SkipIdParams[3] SkipIdParams[4] SkipIdParams[5]
|
||||||
|
1 0 4000 4001
|
||||||
|
2 1 4000 4002
|
||||||
|
3 2 4000 4002
|
||||||
|
4 3 4000 4002
|
||||||
|
5 4 4000 4002
|
||||||
|
6 5 4000 4002
|
||||||
|
7 6 4000 4002
|
||||||
|
8 0 1 4000 4001
|
||||||
|
9 1 1 4000 4002
|
||||||
|
10 2 1 4000 4002
|
||||||
|
11 3 1 4000 4002
|
||||||
|
12 4 1 4000 4002
|
||||||
|
13 5 1 4000 4002
|
||||||
|
14 6 1 4000 4002
|
||||||
|
15 1 7216 15007 4003
|
||||||
|
16 2 4103 20153 10041 15007
|
|
|
@ -0,0 +1,125 @@
|
||||||
|
Id GroupId GroupName GroupLogo GroupDescription CharacterId HeadPortrait GraduationPortrait Port Type InVisible CanClickGroup
|
||||||
|
1 1 Gray Raven Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon000.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1021001 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4.png 1 1
|
||||||
|
2 1 Gray Raven Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon000.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1031001 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4.png 2 1
|
||||||
|
3 2 Gray Raven - Intermediate Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon001.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1021002 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4S.png 3 1
|
||||||
|
4 2 Gray Raven - Intermediate Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon001.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1011002 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4.png 4 1
|
||||||
|
5 2 Gray Raven - Intermediate Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon001.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1031002 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu1S.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4S.png 5 1
|
||||||
|
6 3 Gray Raven - Advanced Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon002.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1021004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya4.png 6 1
|
||||||
|
7 3 Gray Raven - Advanced Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon002.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1011003 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4SS.png 7 1
|
||||||
|
8 3 Gray Raven - Advanced Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon002.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1031003 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4SS.png 8 1
|
||||||
|
9 4 Strike Hawk Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png Under the Babylonia Task Force, Strike Hawk is a scouting team responsible for scouting missions on Earth. 1061002 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4.png 9 1
|
||||||
|
10 4 Strike Hawk Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png Under the Babylonia Task Force, Strike Hawk is a scouting team responsible for scouting missions on Earth. 1061003 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4SS.png 10 1
|
||||||
|
11 4 Strike Hawk Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png Under the Babylonia Task Force, Strike Hawk is a scouting team responsible for scouting missions on Earth. 1121002 Assets/Product/Texture/Image/RolePlayer/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadKuluomu4.png 11 1
|
||||||
|
12 4 Strike Hawk Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png Under the Babylonia Task Force, Strike Hawk is a scouting team responsible for scouting missions on Earth. 1211002 Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi4.png 31 1
|
||||||
|
13 4 Strike Hawk Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png Strike Hawk, the subordinate team of Babylonia's Task Force, is responsible for scouting missions on Earth. 1121003 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu4.png 12 1
|
||||||
|
14 5 Cerberus Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon004.png Cerberus, the subordinate team of Babylonia's Executor Force, is adept at performing ground combat missions. 1131002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png 13 1
|
||||||
|
15 6 Unidentified Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No information on this force can be found in Babylonia's database. 1051001 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4.png 14 1
|
||||||
|
16 6 Unclassified Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png The database of Babylonia has no information about this faction. 1051003 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4SS.png 15 1
|
||||||
|
17 7 Purifying Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png Purifying Force of Babylonia, responsible for tidying up the battlefield and hunting down the defected Constructs. 1041002 Assets/Product/Texture/Image/RolePlayer/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadAolisuo4.png 16 1
|
||||||
|
18 7 Purifying Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png The Purifying Force of Babylonia is responsible for cleaning the battlefield and hunting down the rebel Constructs. 1041003 Assets/Product/Texture/Image/RolePlayer/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadBianka4SS.png 17 1
|
||||||
|
19 8 Engineering Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon007.png Engineering Force of Babylonia, responsible for military duties and post-war city construction. 1071002 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4.png 18 1
|
||||||
|
20 8 Engineering Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon007.png The Engineering Force of Babylonia is responsible for military and post-war urban engineering construction. 1071003 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4SS.png 19 1
|
||||||
|
21 9 World Government Association of Art Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon008.png The WGAA, a gathering of renowned artists of all genres, preserves all the recorded art works in human history and is labeled as the cradle of the future of art. 1091002 Assets/Product/Texture/Image/RolePlayer/RoleHeadAila1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadAila4.png 20 1
|
||||||
|
22 10 Ascendant Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon009.png An organization that has full control of Punishing Virus. No further information. 1021003 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa4SS.png 21 1
|
||||||
|
23 10 Ascendant Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon009.png A group that can fully control the Punishing Virus. Further information is unknown. 1171003 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna4.png 22 1
|
||||||
|
24 11 The Forsaken Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon010.png A military group formed in the Great Retreat period, composed of outcasts and those who were unwilling to leave the earth, they are hostile to Babylonia. 1081002 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4.png 23 1
|
||||||
|
25 11 Forsaken Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon010.png A military organization of outcasts and those who were unwilling to leave the earth during the Great Evacuation. They are hostile to Babylonia. 1081003 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4SS.png 24 1
|
||||||
|
26 12 Akdilek Commercial Alliance Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon011.png A commercial alliance that is based at Asslam, the Eternal Engine. It puts profits over anything else. 1111002 Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya4.png 25 1
|
||||||
|
27 13 Arctic Route Union Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon012.png A united economic bloc formed by various trading ports on the Arctic sea. It was where the Forest Guard was born and is the reason they devote their lives to dangerous battles. 1141003 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita4.png 26 1
|
||||||
|
28 12 Akdilek Commercial Alliance Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon011.png A commercial alliance that is based at Asslam, the Eternal Engine. It puts profits over anything else. 1161002 Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu4.png 27 1
|
||||||
|
29 14 28 1 1
|
||||||
|
30 14 29 1 1
|
||||||
|
31 14 30 1 1
|
||||||
|
32 16 34 1 1
|
||||||
|
33 17 35 1 1
|
||||||
|
34 18 39 1 1
|
||||||
|
35 3 Gray Raven - Senior Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon002.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1031004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu4.png 37 1
|
||||||
|
36 5 Cerberus Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon004.png Cerberus, the subordinate team of Babylonia's Task Force, is adept at performing ground combat missions. 1221002 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone4.png 33 1
|
||||||
|
37 15 32 1 1
|
||||||
|
38 5 Cerberus Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon004.png Cerberus, the subordinate team of Babylonia's Task Force, is adept at performing ground combat missions. 1131003 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila4.png 36 1
|
||||||
|
39 16 Strike Hawk Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png Being an underling of the Babylonia Task Force, Strike Hawk is a scouting team responsible for scouting missions on Earth. 1511003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png 34 2
|
||||||
|
40 9 World Government Association of Art Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon008.png The WGAA, a gathering of renowned artists from all Schools, preserves all the recorded artworks in human history and is labeled as the cradle of the future of art. 1531004 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png 38 1
|
||||||
|
41 6 Unclassified Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png The database of Babylonia has no information about this faction. 1051004 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao2.png 41 1
|
||||||
|
42 19 42 1 1
|
||||||
|
43 8 Engineering Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon007.png Babylonia Engineering Force, mainly in charge of military and post-war urban engineering constructions. 1071004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina4.png 43 1
|
||||||
|
44 20 44 1 1
|
||||||
|
45 7 Purifying Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png The Purifying Force of Babylonia is responsible for cleaning the battlefield and hunting down the rebel Constructs. 1041004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 45 1
|
||||||
|
46 21 Egret Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon018.png Egret, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1231002 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 46 1
|
||||||
|
101 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 1 2 1
|
||||||
|
102 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 2 2 1
|
||||||
|
103 2 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 3 2 1
|
||||||
|
104 2 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 4 2 1
|
||||||
|
105 2 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 5 2 1
|
||||||
|
106 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 6 2 1
|
||||||
|
107 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 7 2 1
|
||||||
|
108 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 8 2 1
|
||||||
|
109 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 9 2 1
|
||||||
|
110 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 10 2 1
|
||||||
|
111 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 11 2 1
|
||||||
|
112 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 12 2 1
|
||||||
|
113 6 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png No data available 0 13 2 1
|
||||||
|
114 6 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 14 2 1
|
||||||
|
115 6 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 15 2 1
|
||||||
|
116 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 16 2 1
|
||||||
|
117 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 17 2 1
|
||||||
|
118 8 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 18 2 1
|
||||||
|
119 8 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 19 2 1
|
||||||
|
120 18 Kowloong Chamber of Commerce Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon014.png The frames modified with the technology exclusive to the Fuxi crew of Kowloong Chamber of Commerce feature a distinctive local style that marks them off from the other frames. 1521003 Assets/Product/Texture/Image/RolePlayer/RoleHeadQu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadQu4.png 39 2
|
||||||
|
121 10 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 21 2 1
|
||||||
|
122 10 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 22 2 1
|
||||||
|
123 11 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 23 2 1
|
||||||
|
124 11 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 24 2 1
|
||||||
|
125 12 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 25 2 1
|
||||||
|
126 13 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 26 2 1
|
||||||
|
128 14 28 2 1
|
||||||
|
129 14 29 2 1
|
||||||
|
130 14 30 2 1
|
||||||
|
131 15 Unknown Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png The database of Babylonia has no information about this faction. 1531003 Assets/Product/Texture/Image/RolePlayer/RoleHeadSailinna1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadSailinna4.png 32 2
|
||||||
|
132 5 31 2 1
|
||||||
|
133 17 Unknown Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png The database of Babylonia has no information about this faction. 1541003 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan4.png 35 2
|
||||||
|
134 3 37 2 1
|
||||||
|
135 9 38 2 1
|
||||||
|
136 18 Kowloong Chamber of Commerce Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon014.png The frames modified with the unique technology of the Kowloong Chamber of Commerce's Fuxi Crew often bear distinctive local characteristics, which distinguish them from the frames of the other forces. 1551003 Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao4.png 40 2
|
||||||
|
137 6 41 2 1
|
||||||
|
138 19 Unknown Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png The database of Babylonia has no information about this faction. 1561003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama2.png 42 2
|
||||||
|
139 20 Dark Aries Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon017.png Having undergone three member changes, Dark Aries belongs to Babylonia Task Force and is currently led by Commandant Simon. The previous members have all left for different reasons. 1571003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png 44 2
|
||||||
|
140 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 45 2 1
|
||||||
|
141 21 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 46 2 1
|
||||||
|
201 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1181003 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 28 3 1
|
||||||
|
202 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1191003 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 29 3 1
|
||||||
|
203 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1201003 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 30 3 1
|
||||||
|
204 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 4 3 1
|
||||||
|
205 2 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 5 3 1
|
||||||
|
206 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 6 3 1
|
||||||
|
207 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 7 3 1
|
||||||
|
208 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 8 3 1
|
||||||
|
209 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 9 3 1
|
||||||
|
210 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 10 3 1
|
||||||
|
211 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 11 3 1
|
||||||
|
212 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 12 3 1
|
||||||
|
213 5 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png No data available 0 13 3 1
|
||||||
|
214 6 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 14 3 1
|
||||||
|
215 6 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 15 3 1
|
||||||
|
216 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 16 3 1
|
||||||
|
217 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 17 3 1
|
||||||
|
218 8 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 18 3 1
|
||||||
|
219 8 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 19 3 1
|
||||||
|
220 9 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon014.png No data available 0 20 3 1
|
||||||
|
221 10 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 21 3 1
|
||||||
|
222 10 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 22 3 1
|
||||||
|
223 11 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 23 3 1
|
||||||
|
224 11 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 24 3 1
|
||||||
|
225 12 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 25 3 1
|
||||||
|
226 13 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 26 3 1
|
||||||
|
227 15 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 27 3 1
|
||||||
|
228 16 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 31 3 1
|
||||||
|
229 17 35 3 1
|
||||||
|
230 3 37 3 1
|
||||||
|
231 9 38 3 1
|
||||||
|
232 18 39 3 1
|
||||||
|
233 18 40 3 1
|
||||||
|
234 6 41 3 1
|
||||||
|
235 19 42 3 1
|
||||||
|
236 20 44 3 1
|
||||||
|
237 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 45 3 1
|
||||||
|
238 21 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 46 3 1
|
|
|
@ -0,0 +1,5 @@
|
||||||
|
LevelId Name Desc LevelLogo IconFrame LevelFrame LevelIcon
|
||||||
|
1 Default The default status of a member. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangGray.png
|
||||||
|
2 Novice Awakens new appearance and coating. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconChujibing.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangBlue.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiBlue.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon1.png
|
||||||
|
3 Advanced Awakens new appearance and coating. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconZhongshi.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangPink.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiPink.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon2.png
|
||||||
|
4 Ultima Awakens Ultima skill: get 3 Signal Orbs at start. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconJiangjun.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangOrange.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiOrange.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon3.png
|
|
|
@ -0,0 +1,38 @@
|
||||||
|
Id Name
|
||||||
|
0 Other
|
||||||
|
9000 Default
|
||||||
|
1001 HQ Attire
|
||||||
|
1002 Efflorescence
|
||||||
|
1003 Horizon
|
||||||
|
1004 Underground Arena
|
||||||
|
1005 Unknown 5
|
||||||
|
1006 Unknown 6
|
||||||
|
1007 Corrosion
|
||||||
|
1008 Unknown 8
|
||||||
|
1009 New Life
|
||||||
|
1010 Operation Zero
|
||||||
|
1011 Christmas
|
||||||
|
1012 Unknown 12
|
||||||
|
1013 Spring Festival
|
||||||
|
1014 Fairy Garment
|
||||||
|
1015 Meaning
|
||||||
|
1016 True Blue
|
||||||
|
1017 Endearment
|
||||||
|
1018 Unknown 18
|
||||||
|
1019 Oathbound
|
||||||
|
1020 Hallow
|
||||||
|
1021 Nier
|
||||||
|
1022 Festivals
|
||||||
|
1023 Yesterday Once More
|
||||||
|
1024 Legend
|
||||||
|
1025 Gilded Glamor
|
||||||
|
1026 Unknown 26
|
||||||
|
1027 Ocean Secret
|
||||||
|
1028 Paradise Lost
|
||||||
|
1029 Wandering Ballad
|
||||||
|
1030 Fantasy Harmony
|
||||||
|
1031 Unknown 31
|
||||||
|
1032 Unknown 32
|
||||||
|
1033 Beats & Beach
|
||||||
|
1034 Male Outfit
|
||||||
|
1035 Mistletoe
|
|
|
@ -3,6 +3,7 @@ Type PrefabPath
|
||||||
2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelEvent.prefab
|
2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelEvent.prefab
|
||||||
3 Assets/Product/Ui/UiFightPrefab/UiFightTips/BossTip.prefab
|
3 Assets/Product/Ui/UiFightPrefab/UiFightTips/BossTip.prefab
|
||||||
4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelAssistTip.prefab
|
4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelAssistTip.prefab
|
||||||
|
5 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelInfomation.prefab
|
||||||
6 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelBattleTutorial.prefab
|
6 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelBattleTutorial.prefab
|
||||||
7 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelPracticeTip.prefab
|
7 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelPracticeTip.prefab
|
||||||
8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelPracticeResultTip.prefab
|
8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelPracticeResultTip.prefab
|
||||||
|
@ -12,4 +13,5 @@ Type PrefabPath
|
||||||
12 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCondition.prefab
|
12 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCondition.prefab
|
||||||
13 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelDamageRuling.prefab
|
13 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelDamageRuling.prefab
|
||||||
14 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCountdown.prefab
|
14 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCountdown.prefab
|
||||||
16 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelStageCommonTip.prefab
|
15 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelStageCommonTip.prefab
|
||||||
|
16 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelStageCommonTipWithBtn.prefab
|
||||||
|
|
|
File diff suppressed because one or more lines are too long
|
@ -150,3 +150,16 @@ Id Type Name SortOrder PlayAlone
|
||||||
102401 1 FxR4BiankaPingmu01 2 0
|
102401 1 FxR4BiankaPingmu01 2 0
|
||||||
102402 1 FxR4BiankaPingmu02 2 0
|
102402 1 FxR4BiankaPingmu02 2 0
|
||||||
102403 1 FxR4BiankaWinPingmu 2 0
|
102403 1 FxR4BiankaWinPingmu 2 0
|
||||||
|
933193 1 FxMe1TwofacerMd010001Pingmu 2 0
|
||||||
|
748408 1 FxMonitorScreen 2 0
|
||||||
|
748409 1 FxNoiseScreen 2 0
|
||||||
|
748170 1 FxSence03101PingmuNoise01 2 0
|
||||||
|
748171 1 FxSence03101PingmuNoise02 2 0
|
||||||
|
112101 1 FxR2BangbinataAtk5102 2 1
|
||||||
|
748411 1 FxBlackBorderScreen 2 0
|
||||||
|
855522 1 FxMb1MaidmasterMd010001Suiping 2 0
|
||||||
|
855523 1 FxMb1MaidmasterMd010001Guzhang 2 0
|
||||||
|
855524 1 FxMb1MaidmasterMd010001Heiping 2 0
|
||||||
|
855603 1 FxMb1MaidmasterMd010002Atk98Pingmu 2 0
|
||||||
|
855604 1 FxMb1MaidmasterMd010001Heiping02 2 0
|
||||||
|
855607 1 FxMb1MaidmasterMd010002Atk98Silie 2 0
|
||||||
|
|
|
|
@ -0,0 +1,27 @@
|
||||||
|
Id FunctionName Params[1] Params[2] Params[3] Params[4] Params[5]
|
||||||
|
1001 DoNieRoleDeath
|
||||||
|
1002 DoOpenChildUi UiFightRollingNum
|
||||||
|
1003 DoCloseChildUi UiFightRollingNum
|
||||||
|
1004 DoChildUiFunction UiFightRollingNum SetActive
|
||||||
|
1005 DoChildUiFunction UiFightRollingNum AddTotalCount
|
||||||
|
1006 DoOpenChildUi UiFightNewspaper
|
||||||
|
3001 HideClientScene
|
||||||
|
3002 HideClientFightUi
|
||||||
|
3003 ClearRLManager
|
||||||
|
3004 ClearSLivBallEffect
|
||||||
|
3005 HideClientSceneEx
|
||||||
|
5001 DoOpenChildUi UiFightPivotCombat
|
||||||
|
5002 DoCloseChildUi UiFightPivotCombat
|
||||||
|
5003 DoChildUiFunction UiFightPivotCombat AddScore
|
||||||
|
5004 DoChildUiFunction UiFightPivotCombat SetFillAmount
|
||||||
|
5005 DoChildUiFunction UiFightPivotCombat SetTimeBarLength
|
||||||
|
5006 DoChildUiFunction UiFightPivotCombat SetMultiSlashTimes
|
||||||
|
5007 DoChildUiFunction UiFightPivotCombat SetMultiSlashDotsActive
|
||||||
|
6002 LoadResource Assets/Product/EffectEx/Prefab/FxTongyong/FxMebiaoji001.prefab
|
||||||
|
7001 RecordDamageNum
|
||||||
|
7002 PopDamageNum
|
||||||
|
8001 DoOpenChildUi UiFightBangbiSkill
|
||||||
|
8002 DoCloseChildUi UiFightBangbiSkill
|
||||||
|
8003 DoChildUiFunction UiFightBangbiSkill SetCanActive
|
||||||
|
8004 DoChildUiFunction UiFightBangbiSkill SetActived
|
||||||
|
8005 DoOpenChildUi UiFightBangbiPaper
|
|
|
@ -0,0 +1,5 @@
|
||||||
|
FootStepSize StepMaterialDic[0] StepMaterialDic[1] StepMaterialDic[2] StepMaterialDic[3] StepMaterialDic[4] StepMaterialDic[5] StepMaterialDic[6] StepMaterialDic[7] StepMaterialDic[8] StepMaterialDic[9] StepMaterialDic[10] StepMaterialDic[11] StepMaterialDic[12] StepMaterialDic[13] StepMaterialDic[14] StepMaterialDic[15] StepMaterialDic[16] StepMaterialDic[17]
|
||||||
|
1 FxMb1SirenRoleWalk
|
||||||
|
2 FxMb1Siren2RoleWalk
|
||||||
|
8430 FxMb1SirenWalk
|
||||||
|
8431 FxMb1Siren2Walk
|
|
|
@ -0,0 +1,6 @@
|
||||||
|
NpcId FootStepSize FallDownSize
|
||||||
|
1 1 1
|
||||||
|
84300 8430 8430
|
||||||
|
84310 8431 8431
|
||||||
|
8430 8430 8430
|
||||||
|
8431 8431 8431
|
|
|
@ -0,0 +1,574 @@
|
||||||
|
Id Name Level Icon Description
|
||||||
|
760001 ↑Fire 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 30%
|
||||||
|
760002 ↑Fire 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 45%
|
||||||
|
760003 ↑Fire 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 60%
|
||||||
|
760011 ↑Ltg 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 30%
|
||||||
|
760012 ↑Ltg 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 45%
|
||||||
|
760013 ↑Ltg 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 60%
|
||||||
|
760021 ↑Ice 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 30%
|
||||||
|
760022 ↑Ice 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 45%
|
||||||
|
760023 ↑Ice 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 60%
|
||||||
|
760031 ↑Dark 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 30%
|
||||||
|
760032 ↑Dark 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 45%
|
||||||
|
760033 ↑Dark 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 60%
|
||||||
|
760041 ↑Phy 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 30%
|
||||||
|
760042 ↑Phy 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 45%
|
||||||
|
760043 ↑Phy 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 60%
|
||||||
|
760051 ↑Ele 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png Elemental Resistance decreases by 30%
|
||||||
|
760052 ↑Ele 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png Elemental Resistance decreases by 45%
|
||||||
|
760053 ↑Ele 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png Elemental Resistance decreases by 60%
|
||||||
|
760061 - ATK 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 30%
|
||||||
|
760062 - ATK 2 Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 45%
|
||||||
|
760063 - ATK 3 Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 60%
|
||||||
|
760071 A.P. 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 30%.
|
||||||
|
760072 A.P. 2 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 45%
|
||||||
|
760073 A.P. 3 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 60%.
|
||||||
|
760081 W.P. 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Extra DMG Reduction decreases by 30% when taking CRIT DMG
|
||||||
|
760082 W.P. 2 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Extra DMG Reduction decreases by 45% when taking CRIT DMG
|
||||||
|
760083 W.P. 3 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Extra DMG Reduction decreases by 60% when taking CRIT DMG
|
||||||
|
760091 Frail 1 Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Extra DMG Bonus, Movement Speed, Attack Speed, and Extra DMG Reduction decrease by 20%
|
||||||
|
760092 Frail 2 Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Extra DMG Bonus, Movement Speed, Attack Speed, and Extra DMG Reduction decrease by 35%
|
||||||
|
760093 Frail 3 Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Extra DMG Bonus, Movement Speed, Attack Speed, and Extra DMG Reduction decrease by 50%
|
||||||
|
760101 ↑ROrb 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png Extra DMG Reduction decreases by 30% when taking DMG from Red Orb skills
|
||||||
|
760102 ↑ROrb 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png Extra DMG Reduction decreases by 45% when taking DMG from Red Orb skills
|
||||||
|
760103 ↑ROrb 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png Extra DMG Reduction decreases by 60% when taking DMG from Red Orb skills
|
||||||
|
760111 ↑YOrb 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png Extra DMG Reduction decreases by 30% when taking DMG from Yellow Orb skills
|
||||||
|
760112 ↑YOrb 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png Extra DMG Reduction decreases by 45% when taking DMG from Yellow Orb skills
|
||||||
|
760113 ↑YOrb 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png Extra DMG Reduction decreases by 60% when taking DMG from Yellow Orb skills
|
||||||
|
760121 ↑BOrb 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png Extra DMG Reduction decreases by 30% when taking DMG from Blue Orb skills
|
||||||
|
760122 ↑BOrb 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png Extra DMG Reduction decreases by 45% when taking DMG from Blue Orb skills
|
||||||
|
760123 ↑BOrb 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png Extra DMG Reduction decreases by 60% when taking DMG from Blue Orb skills
|
||||||
|
760131 +ATK 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra DMG Bonus increases by 30%
|
||||||
|
760132 +ATK 2 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra DMG Bonus increases by 45%
|
||||||
|
760133 +ATK 3 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra DMG Bonus increases by 60%
|
||||||
|
760141 ↓Fire 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 30%
|
||||||
|
760142 ↓Fire 2 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 45%
|
||||||
|
760143 ↓Fire 3 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 60%
|
||||||
|
760151 ↓Ltg 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 30%
|
||||||
|
760152 ↓Ltg 2 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 45%
|
||||||
|
760153 ↓Ltg 3 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 60%
|
||||||
|
760161 ↓Ice 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 30%
|
||||||
|
760162 ↓Ice 2 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 45%
|
||||||
|
760163 ↓Ice 3 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 60%
|
||||||
|
760171 ↓Dark 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 30%
|
||||||
|
760172 ↓Dark 2 Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 45%
|
||||||
|
760173 ↓Dark 3 Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 60%
|
||||||
|
760181 ↓Phy 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 30%
|
||||||
|
760182 ↓Phy 2 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 45%
|
||||||
|
760183 ↓Phy 3 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 60%
|
||||||
|
760191 ↓Ele 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 30%
|
||||||
|
760192 ↓Ele 2 Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 45%
|
||||||
|
760193 ↓Ele 3 Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 60%
|
||||||
|
760201 ↓DMG 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 30%.
|
||||||
|
760202 ↓DMG 2 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 45%
|
||||||
|
760203 ↓DMG 3 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 60%.
|
||||||
|
760211 Agile 1 Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Increases Movement Speed by 15%-30%. The farther you are away from the target, the higher your Movement Speed becomes.
|
||||||
|
760212 Agile 2 Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Increases Movement Speed by 20%-35%. The farther you are away from the target, the higher your Movement Speed becomes.
|
||||||
|
760213 Agile 3 Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Increases Movement Speed by 25%-40%. The farther you are away from the target, the higher your Movement Speed becomes.
|
||||||
|
760221 Unsk 1 Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png Immune to attacks and controlling effects.
|
||||||
|
760231 Recov 1 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 0.1% of max HP per second.
|
||||||
|
760232 Recov 2 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 0.2% of max HP per second.
|
||||||
|
760233 Recov 3 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 0.3% of max HP per second.
|
||||||
|
760241 Shld. 1 Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Receives a shield equal to 15% of current HP in every 8s. Lasts 3s.
|
||||||
|
760242 Shld. 2 Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Receives a shield equal to 25% of current HP in every 8s. Lasts 3s.
|
||||||
|
760243 Shld. 3 Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Receives a shield equal to 35% of current HP in every 8s. Lasts 3s.
|
||||||
|
760251 Bsk 1 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Attack Speed increases by 33%. Has a 20% chance to deal an additional 33% Physical DMG when attacking.
|
||||||
|
760252 Bsk 2 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Attack Speed increases by 66%. Has a 30% chance to deal an additional 33% Physical DMG when attacking.
|
||||||
|
760253 Bsk 3 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Attack Speed increases by 100%. Has a 40% chance to deal an additional 33% Physical DMG when attacking.
|
||||||
|
760261 Bomb 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png Leaves a bomb that deals 35% Physical DMG upon death.
|
||||||
|
760262 Bomb 2 Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png Leaves a bomb that deals 45% Physical DMG upon death.
|
||||||
|
760263 Bomb 3 Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png Leaves a bomb that deals 60% Physical DMG upon death.
|
||||||
|
760271 Steel 1 Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Damage taken is reduced to 1. Effect will be removed after taking 6 damages and recovered after 8 seconds.
|
||||||
|
760272 Steel 2 Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Damage taken is reduced to 1. Effect will be removed after taking 9 damages and recovered after 8 seconds.
|
||||||
|
760273 Steel 3 Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Damage taken is reduced to 1. Effect will be removed after taking 12 damages and recovered after 8 seconds.
|
||||||
|
760281 Bar 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 15% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of DMG. It will reactivate in 15s.
|
||||||
|
760282 Bar 2 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 25% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of DMG. It will reactivate in 15s.
|
||||||
|
760283 Bar 3 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 35% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of DMG. It will reactivate in 15s.
|
||||||
|
760291 Rad 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Consecutively deals 6% Physical DMG to nearby enemies
|
||||||
|
760292 Rad 2 Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Consecutively deals 8% Physical DMG to nearby enemies
|
||||||
|
760293 Rad 3 Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Consecutively deals 10% Physical DMG to nearby enemies
|
||||||
|
761275 Radiation 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Consecutively deals 1.25% Physical DMG to nearby enemies
|
||||||
|
760301 C.L. 1 Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Extra DMG Reduction increases by 30% when taking damage from ranged enemies
|
||||||
|
760302 C.L. 2 Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Extra DMG Reduction increases by 45% when taking damage from ranged enemies
|
||||||
|
760303 C.L. 3 Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Extra DMG Reduction increases by 60% when taking damage from ranged enemies
|
||||||
|
760311 Bless 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Extra DMG Bonus of nearby allies increases by 10%
|
||||||
|
760312 Bless 2 Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Extra DMG Bonus of nearby allies increases by 20%
|
||||||
|
760313 Bless 3 Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Extra DMG Bonus of nearby allies increases by 30%
|
||||||
|
760321 Wolf 1 Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Increases Extra DMG Bonus by 3%. Can be stacked up to 10 times. The fewer allies around, the more times it can be stacked.
|
||||||
|
760322 Wolf 2 Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Increases Extra DMG Bonus by 4.5%. Can be stacked up to 10 times. The fewer allies around, the more times it can be stacked.
|
||||||
|
760323 Wolf 3 Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Increases Extra DMG Bonus by 6%. Can be stacked up to 10 times. The fewer allies around, the more times it can be stacked.
|
||||||
|
760331 Commd 1 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Increases Extra DMG Bonus by 3%. Can be stacked up to 10 times. The more allies around, the more times it can be stacked.
|
||||||
|
760332 Commd 2 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Increases Extra DMG Bonus by 4.5%. Can be stacked up to 10 times. The more allies around, the more times it can be stacked.
|
||||||
|
760333 Commd 3 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Increases Extra DMG Bonus by 6%. Can be stacked up to 10 times. The more allies around, the more times it can be stacked.
|
||||||
|
760341 Pen. 1 Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Reduces 3% of the target's Extra DMG Reduction when dealing DMG. Can be stacked up to 10 times. Each stack lasts 10s.
|
||||||
|
760342 Pen. 2 Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Reduces 4% of the target's Extra DMG Reduction when dealing DMG. Can be stacked up to 10 times. Each stack lasts 10s.
|
||||||
|
760343 Pen. 3 Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Reduces 5% of the target's Extra DMG Reduction when dealing DMG. Can be stacked up to 10 times. Each stack lasts 10s.
|
||||||
|
760351 LtShd 1 Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, has a 15-25% chance to unleash a lightning strike at the attacker's location, dealing 20% Lightning DMG. 3s cooldown. The farther from the target, the higher chance it will be triggered.
|
||||||
|
760352 LtShd 2 Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, has a 15-25% chance to unleash a lightning strike at the attacker's location, dealing 25% Lightning DMG. 2.5s cooldown. The farther from the target, the higher chance it will be triggered.
|
||||||
|
760353 LtShd 3 Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, has a 15-25% chance to unleash a lightning strike at the attacker's location, dealing 30% Lightning DMG. 2s cooldown. The farther from the target, the higher chance it will be triggered.
|
||||||
|
760361 Wave 1 Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png Creates shock waves that repel nearby enemies when getting up from the ground.
|
||||||
|
760371 Mine 1 Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, leaves a bomb that deals 15% Physical DMG on the target.
|
||||||
|
760372 Mine 2 Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, leaves a bomb that deals 20% Physical DMG on the target.
|
||||||
|
760373 Mine 3 Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, leaves a bomb that deals 25% Physical DMG on the target.
|
||||||
|
760381 Stl 1 Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png Enter Stealth after 5 seconds. Taking damage will break Stealth and you can't enter Stealth within 3 seconds.
|
||||||
|
760382 Stl 2 Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png Enter Stealth after 3 seconds. Taking damage will break Stealth and you can't enter Stealth within 3 seconds.
|
||||||
|
760383 Stl 3 Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png Enter Stealth after 1 seconds. Taking damage will break Stealth and you can't enter Stealth within 3 seconds.
|
||||||
|
760391 Flash 1 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png When being far away from the target, teleports to a spot nearby. Has a cooldown of 8-10 seconds. The further the teleport distance is, the shorter the cooldown becomes.
|
||||||
|
760392 Flash 2 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png When being far away from the target, teleports to a spot nearby. Has a cooldown of 7-9 seconds. The further the teleport distance is, the shorter the cooldown becomes.
|
||||||
|
760393 Flash 3 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png When being far away from the target, teleports to a spot nearby. Has a cooldown of 6-8 seconds. The further the teleport distance is, the shorter the cooldown becomes.
|
||||||
|
760394 Tele 1 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleport away when close to the target. Has a cooldown of 8 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldown are calculated separately.
|
||||||
|
760395 Tele 2 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleport away when close to the target. Has a cooldown of 7 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately.
|
||||||
|
760396 Tele 3 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleport away when close to the target. Has a cooldown of 6 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately.
|
||||||
|
760401 Div 1 Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Upon death, summons two identical replicas that inherit its 30% ATK and DEF
|
||||||
|
760402 Div 2 Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Upon death, summons two identical replicas that inherit its 60% ATK and DEF
|
||||||
|
760403 Div 3 Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Upon death, summons two identical replicas that inherit its 100% ATK and DEF
|
||||||
|
760411 BHole 1 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Deploys a black hole with weak power at own position at intervals.
|
||||||
|
760412 BHole 2 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Deploys a black hole with normal power at own location at intervals.
|
||||||
|
760413 BHole 3 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Deploys a black hole with strong power in own location at intervals.
|
||||||
|
760421 Ray 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Fires lasers that deal 3% Physical DMG in eight directions at intervals.
|
||||||
|
760422 Ray 2 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Fires lasers that deal 4% Physical DMG in eight directions at intervals.
|
||||||
|
760423 Ray 3 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Fires lasers that deal 5% Physical DMG in eight directions at intervals.
|
||||||
|
760431 Flame 1 Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 10% Fire DMG and have a 10% of chance to inflict Burn, dealing 10% of Fire DMG per second for 3s.
|
||||||
|
760432 Flame 2 Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 15% Fire DMG and have a 15% of chance to inflict Burn, dealing 15% of Fire DMG per second for 3s.
|
||||||
|
760433 Flame 3 Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 20% Fire DMG and have a 20% of chance to inflict Burn, dealing 20% of Fire DMG per second for 3s.
|
||||||
|
760451 Freez 1 Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks deal an additional 10% Ice DMG and reduce 15% of targets' Movement Speed. Have a 10% chance to inflict Freeze that lasts 0.3s.
|
||||||
|
760452 Freez 2 Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks deal an additional 15% Ice DMG and reduce 20% of targets' Movement Speed. Have a 15% chance to inflict Freeze that lasts 0.5s.
|
||||||
|
760453 Freez 3 Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks deal an additional 20% Ice DMG and reduce 25% of targets' Movement Speed. Have a 20% chance to inflict Freeze that lasts 0.7s.
|
||||||
|
760471 Dark 1 Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 10% Dark DMG. Have a 10% chance to inflict Stun that lasts 0.5s and deal an additional 10% Dark DMG.
|
||||||
|
760472 Dark 2 Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 15% Dark DMG. Have a 15% chance to inflict Stun that lasts 0.7s and deal an additional 15% Dark DMG.
|
||||||
|
760473 Dark 3 Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 20% Dark DMG. Have a 20% chance to inflict Stun that lasts 0.9s and deal an additional 20% Dark DMG.
|
||||||
|
760491 TClap 1 Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 10% Lightning DMG. Have a 10% chance to inflict Lightning Lure and call down a lightning strike at the target's location every 1.5s. Lasts 1.5s.
|
||||||
|
760492 TClap 2 Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 15% Lightning DMG. Have a 15% chance to inflict Lightning Lure and call down a lightning strike at the target's location every 1.5s. Lasts 3s.
|
||||||
|
760493 TClap 3 Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 20% Lightning DMG. Have a 20% chance to inflict Lightning Lure and call down a lightning strike at the target's location every 1.5s. Lasts 4.5s.
|
||||||
|
760601 Icle 1 Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Shoots an icicle that tracks the enemy, dealing 5% Ice DMG on contact. The farther from the target, the faster the icicle moves.
|
||||||
|
760602 Icle 2 Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Shoots an icicle that tracks the enemy, dealing 10% Ice DMG on contact. The farther from the target, the faster the icicle moves.
|
||||||
|
760603 Icle 3 Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Shoots an icicle that tracks the enemy, dealing 15% Ice DMG on contact. The farther from the target, the faster the icicle moves.
|
||||||
|
760630 Heal↓ 1 Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png When dealing DMG, the healing received by the target is reduced by 30% for 3s.
|
||||||
|
760631 Heal↓ 2 Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png When dealing DMG, the healing received by the target is reduced by 45% for 4s.
|
||||||
|
760632 Heal↓ 3 Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png When dealing DMG, the healing received by the target is reduced by 60% for 5s.
|
||||||
|
760640 Heal× 1 Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Prevents the target from receiving any healing at intervals for 3s.
|
||||||
|
760641 Heal× 2 Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Prevents the target from receiving any healing at intervals for 4s.
|
||||||
|
760642 Heal× 3 Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Prevents the target from receiving any healing at intervals for 5s.
|
||||||
|
760650 Prisn 1 Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 3s. 15s cooldown.
|
||||||
|
760651 Prisn 2 Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 4s. 16s cooldown.
|
||||||
|
760652 Prisn 3 Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 5s. 17s cooldown.
|
||||||
|
760670 Invde 1 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 3s.
|
||||||
|
760671 Invde 2 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 4s.
|
||||||
|
760672 Invde 3 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 5s.
|
||||||
|
760690 BFire 1 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generates an energy shield that deals 15% Physical DMG to the attackers. Lasts 3s. 16s cooldown.
|
||||||
|
760691 BFire 2 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generates an energy shield that deals 25% Physical DMG to the attackers. Lasts 4s. 17s cooldown.
|
||||||
|
760692 BFire 3 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generates an energy shield that deals 35% Physical DMG to the attackers. Lasts 5s. 18s cooldown.
|
||||||
|
761123 PRes↓ 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 40%
|
||||||
|
761124 FRes↓ 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 40%
|
||||||
|
761125 LRes↓ 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 40%
|
||||||
|
761126 IRes↓ 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 40%
|
||||||
|
761127 DRes↓ 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 40%
|
||||||
|
761190 PRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical resistance -40%
|
||||||
|
761191 FRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire stats resistance -40%
|
||||||
|
761192 LRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning stats resistance -40%
|
||||||
|
761193 IRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice stats resistance -40%
|
||||||
|
761194 DRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark stats resistance -40%
|
||||||
|
761205 PRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 20%
|
||||||
|
761206 FRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuhuo.png Fire Resistance increases by 20%
|
||||||
|
761207 LRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYulei.png Lightning Resistance increases by 20%
|
||||||
|
761208 IRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYubing.png Ice Resistance increases by 20%
|
||||||
|
761209 DRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuan.png Dark Resistance increases by 20%
|
||||||
|
761220 Melee↑ 1 Assets/Product/Texture/Image/IconAffix/AffixIconDuili1.png Extra DMG Reduction decreases by 40% within 3m of you
|
||||||
|
761223 Des 1 Assets/Product/Texture/Image/IconAffix/AffixIconSuming1.png Extra DMG Reduction decreases by 30% when taking DMG from Kamui
|
||||||
|
761226 Opp 1 Assets/Product/Texture/Image/IconAffix/AffixIconDuili2.png Extra DMG Reduction will be decreased when taking DMG from Rosetta
|
||||||
|
761229 FArmor 1 Assets/Product/Texture/Image/IconAffix/AffixIconRongjia1.png Extra DMG Reduction decreases by 50% when taking DMG from Tank Omniframes.
|
||||||
|
776365 Injured 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Due to past experience and the demand for camouflage, Lamia's defense ability is also her fatal flaw. While camouflaged, Lamia will take increased DMG from Basic Attacks and Signature Moves.
|
||||||
|
761232 Frail 1 Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerwuli.png Cannot resist physical impacts after the structure is weakened. Physical DMG received is increased significantly.
|
||||||
|
761233 Combustible 1 Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerhuo.png Easily ignited by high temperatures and causes huge explosions. Fire DMG received is increased significantly.
|
||||||
|
761234 Electrode 1 Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerlei.png Electric shocks will overload the circuits and thus cause paralysis. Lightning DMG received is increased significantly.
|
||||||
|
761235 Frost 1 Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerbing.png The phenomenon of freezing expansion will occur at low temperatures. Ice DMG received is increased significantly.
|
||||||
|
761236 Corrosion 1 Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPoweran.png The internal structure has been corroded by excessively stored radiant energy. Dark DMG received is increased significantly.
|
||||||
|
762401 Break 1 Assets/Product/Texture/Image/IconAffix/AffixIconSuijia.png Physical Resistance decreases by 20%
|
||||||
|
762402 Break 2 Assets/Product/Texture/Image/IconAffix/AffixIconSuijia.png Physical Resistance decreases by 35%
|
||||||
|
762403 Break 3 Assets/Product/Texture/Image/IconAffix/AffixIconSuijia.png Physical Resistance decreases by 50%
|
||||||
|
762404 FRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconYiran.png Fire Resistance decreases by 20%
|
||||||
|
762405 FRes- 2 Assets/Product/Texture/Image/IconAffix/AffixIconYiran.png Fire Resistance decreases by 35%
|
||||||
|
762406 FRes- 3 Assets/Product/Texture/Image/IconAffix/AffixIconYiran.png Fire Resistance decreases by 50%
|
||||||
|
762407 LRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconDaoti.png Lightning Resistance decreases by 20%
|
||||||
|
762408 LRes- 2 Assets/Product/Texture/Image/IconAffix/AffixIconDaoti.png Lightning Resistance decreases by 35%
|
||||||
|
762409 LRes- 3 Assets/Product/Texture/Image/IconAffix/AffixIconDaoti.png Lightning Resistance decreases by 50%
|
||||||
|
762410 IRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconDongshang.png Ice Resistance decreases by 20%
|
||||||
|
762411 IRes- 2 Assets/Product/Texture/Image/IconAffix/AffixIconDongshang.png Ice Resistance decreases by 35%
|
||||||
|
762412 IRes- 3 Assets/Product/Texture/Image/IconAffix/AffixIconDongshang.png Ice Resistance decreases by 50%
|
||||||
|
762413 DRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconAnruo.png Dark Resistance decreases by 20%
|
||||||
|
762414 DRes- 2 Assets/Product/Texture/Image/IconAffix/AffixIconAnruo.png Dark Resistance decreases by 35%
|
||||||
|
762415 DRes- 3 Assets/Product/Texture/Image/IconAffix/AffixIconAnruo.png Dark Resistance decreases by 50%
|
||||||
|
762416 Solid 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png Physical Resistance increases by 20%
|
||||||
|
762417 Solid 2 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png Physical Resistance increases by 35%
|
||||||
|
762418 Solid 3 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png Physical Resistance increases by 50%
|
||||||
|
762419 FRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuhuo.png Fire Resistance increases by 20%
|
||||||
|
762420 FRes+ 2 Assets/Product/Texture/Image/IconAffix/AffixIconYuhuo.png Fire Resistance increases by 35%
|
||||||
|
762421 FRes+ 3 Assets/Product/Texture/Image/IconAffix/AffixIconYuhuo.png Fire Resistance increases by 50%
|
||||||
|
762422 LRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYulei.png Lightning Resistance increases by 20%
|
||||||
|
762423 LRes+ 2 Assets/Product/Texture/Image/IconAffix/AffixIconYulei.png Lightning Resistance increases by 35%
|
||||||
|
762424 LRes+ 3 Assets/Product/Texture/Image/IconAffix/AffixIconYulei.png Lightning Resistance increases by 50%
|
||||||
|
762425 IRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYubing.png Ice Resistance increases by 20%
|
||||||
|
762426 IRes+ 2 Assets/Product/Texture/Image/IconAffix/AffixIconYubing.png Ice Resistance increases by 35%
|
||||||
|
762427 IRes+ 3 Assets/Product/Texture/Image/IconAffix/AffixIconYubing.png Ice Resistance increases by 50%
|
||||||
|
762428 DRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuan.png Dark Resistance increases by 20%
|
||||||
|
762429 DRes+ 2 Assets/Product/Texture/Image/IconAffix/AffixIconYuan.png Dark Resistance increases by 35%
|
||||||
|
762430 DRes+ 3 Assets/Product/Texture/Image/IconAffix/AffixIconYuan.png Dark Resistance increases by 50%
|
||||||
|
770061 Solid 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Increases Physical Resistance
|
||||||
|
770062 FRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuhuo.png Increases Fire Resistance
|
||||||
|
770063 LRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYulei.png Increases Lightning Resistance
|
||||||
|
770064 IRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYubing.png Increases Ice Resistance
|
||||||
|
770065 DRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuan.png Increases Dark Resistance
|
||||||
|
770556 ABrk 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Reduces Physical Resistance
|
||||||
|
770557 FRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Reduces Fire Resistance
|
||||||
|
770558 LRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Reduces Lightning Resistance
|
||||||
|
770559 IRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Reduces Ice Resistance
|
||||||
|
770560 DRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Reduces Dark Resistance
|
||||||
|
780001 ↑Fire 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 30%
|
||||||
|
780002 ↑Fire 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 45%
|
||||||
|
780003 ↑Fire 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 60%
|
||||||
|
780011 ↑Ltg 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 30%
|
||||||
|
780012 ↑Ltg 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 45%
|
||||||
|
780013 ↑Ltg 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 60%
|
||||||
|
780021 ↑Ice 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 30%
|
||||||
|
780022 ↑Ice 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 45%
|
||||||
|
780023 ↑Ice 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 60%
|
||||||
|
780031 ↑Dark 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 30%
|
||||||
|
780032 ↑Dark 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 45%
|
||||||
|
780033 ↑Dark 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 60%
|
||||||
|
780041 ↑Phy 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 30%
|
||||||
|
780042 ↑Phy 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 45%
|
||||||
|
780043 ↑Phy 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 60%
|
||||||
|
780051 ↑Ele 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png Elemental Resistance decreases by 30%
|
||||||
|
780052 ↑Ele 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png Elemental Resistance decreases by 45%
|
||||||
|
780053 ↑Ele 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png Elemental Resistance decreases by 60%
|
||||||
|
780061 - ATK 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 30%
|
||||||
|
780062 - ATK 2 Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 45%
|
||||||
|
780063 - ATK 3 Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 60%
|
||||||
|
780071 A.P. 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 30%.
|
||||||
|
780072 A.P. 2 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 45%
|
||||||
|
780073 A.P. 3 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 60%.
|
||||||
|
780081 W.P. 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Extra DMG Reduction decreases by 30% when taking CRIT DMG
|
||||||
|
780082 W.P. 2 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Extra DMG Reduction decreases by 45% when taking CRIT DMG
|
||||||
|
780083 W.P. 3 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Extra DMG Reduction decreases by 60% when taking CRIT DMG
|
||||||
|
780091 Frail 1 Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Extra DMG Bonus, Movement Speed, Attack Speed, and Extra DMG Reduction decrease by 20%
|
||||||
|
780092 Frail 2 Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Extra DMG Bonus, Movement Speed, Attack Speed, and Extra DMG Reduction decrease by 35%
|
||||||
|
780093 Frail 3 Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Extra DMG Bonus, Movement Speed, Attack Speed, and Extra DMG Reduction decrease by 50%
|
||||||
|
780101 ↑ROrb 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png Extra DMG Reduction decreases by 30% when taking DMG from Red Orb skills
|
||||||
|
780102 ↑ROrb 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png Extra DMG Reduction decreases by 45% when taking DMG from Red Orb skills
|
||||||
|
780103 ↑ROrb 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png Extra DMG Reduction decreases by 60% when taking DMG from Red Orb skills
|
||||||
|
780111 ↑YOrb 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png Extra DMG Reduction decreases by 30% when taking DMG from Yellow Orb skills
|
||||||
|
780112 ↑YOrb 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png Extra DMG Reduction decreases by 45% when taking DMG from Yellow Orb skills
|
||||||
|
780113 ↑YOrb 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png Extra DMG Reduction decreases by 60% when taking DMG from Yellow Orb skills
|
||||||
|
780121 ↑BOrb 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png Extra DMG Reduction decreases by 30% when taking DMG from Blue Orb skills
|
||||||
|
780122 ↑BOrb 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png Extra DMG Reduction decreases by 45% when taking DMG from Blue Orb skills
|
||||||
|
780123 ↑BOrb 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png Extra DMG Reduction decreases by 60% when taking DMG from Blue Orb skills
|
||||||
|
780131 強攻 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra Damage Bonus increases by 30%
|
||||||
|
780132 強攻 2 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra Damage Bonus increases by 45%
|
||||||
|
780133 強攻 3 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra Damage Bonus increases by 60%
|
||||||
|
780141 ↓Fire 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 30%
|
||||||
|
780142 ↓Fire 2 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 45%
|
||||||
|
780143 ↓Fire 3 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 60%
|
||||||
|
780151 ↓Ltg 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 30%
|
||||||
|
780152 ↓Ltg 2 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 45%
|
||||||
|
780153 ↓Ltg 3 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 60%
|
||||||
|
780161 ↓Ice 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 30%
|
||||||
|
780162 ↓Ice 2 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 45%
|
||||||
|
780163 ↓Ice 3 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 60%
|
||||||
|
780171 ↓Dark 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 30%
|
||||||
|
780172 ↓Dark 2 Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 45%
|
||||||
|
780173 ↓Dark 3 Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 60%
|
||||||
|
780181 ↓Phy 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 30%
|
||||||
|
780182 ↓Phy 2 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 45%
|
||||||
|
780183 ↓Phy 3 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 60%
|
||||||
|
780191 ↓Ele 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 30%
|
||||||
|
780192 ↓Ele 2 Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 45%
|
||||||
|
780193 ↓Ele 3 Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 60%
|
||||||
|
780201 ↓DMG 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 30%.
|
||||||
|
780202 ↓DMG 2 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 45%
|
||||||
|
780203 ↓DMG 3 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 60%.
|
||||||
|
780211 Agile 1 Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Increases Movement Speed by 5%-40%. The farther you are away from the target, the higher your Movement Speed becomes.
|
||||||
|
780212 Agile 2 Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Increases Movement Speed by 20%-35%. The farther you are away from the target, the higher your Movement Speed becomes.
|
||||||
|
780213 Agile 3 Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Increases Movement Speed by 25%-40%. The farther you are away from the target, the higher your movement speed becomes.
|
||||||
|
780221 Immv 1 Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png Immune to attacks and controlling effects.
|
||||||
|
780231 Recov 1 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 1% of maximum HP per second
|
||||||
|
780232 Recov 2 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 2% of maximum HP per second
|
||||||
|
780233 Recov 3 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 3% of maximum HP per second
|
||||||
|
780241 Shld. 1 Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Receives a shield equal to 5% of current HP in every 10s. Lasts 10s.
|
||||||
|
780242 Shld. 2 Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Receives a shield equal to 10% of current HP in every 10s. Lasts 10s.
|
||||||
|
780243 Shld. 3 Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Receives a shield equal to 15% of current HP in every 10s. Lasts 10s.
|
||||||
|
780251 Bsk 1 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Attack Speed increases by 33%. Has a 20% chance to deal an additional 33% Physical DMG when attacking.
|
||||||
|
780252 Bsk 2 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Attack Speed increases by 66%. Has a 40% chance to deal an additional 33% Physical DMG when attacking.
|
||||||
|
780253 Bsk 3 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Attack Speed increases by 100%. Has a 60% chance to deal an additional 33% Physical DMG when attacking.
|
||||||
|
780261 Bomb 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png Leaves a bomb that deals 45% Physical DMG upon death.
|
||||||
|
780262 Bomb 2 Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png Leaves a bomb that deals 45% Physical DMG upon death.
|
||||||
|
780263 Bomb 3 Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png Leaves a bomb that deals 45% Physical DMG upon death.
|
||||||
|
780271 Steel 1 Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Damage taken is reduced to 1. The effect will be removed after taking 6 damages and recovered after 8 seconds.
|
||||||
|
780272 Steel 2 Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Damage taken is reduced to 1. The effect will be removed after taking 9 damages and recovered after 8 seconds.
|
||||||
|
780273 Steel 3 Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Damage taken is reduced to 1. Effect will be removed after taking 12 damages and recovered after 8 seconds.
|
||||||
|
780281 Bar 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 15% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of damage.
|
||||||
|
780282 Bar 2 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 25% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of damage.
|
||||||
|
780283 Bar 3 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 35% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of damage.
|
||||||
|
780291 Rad 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Consecutively deals 1% Physical DMG to nearby enemies
|
||||||
|
780292 Rad 2 Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Consecutively deals 2% Physical DMG to nearby enemies
|
||||||
|
780293 Rad 3 Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Consecutively deals 3% Physical DMG to nearby enemies
|
||||||
|
780301 C.L. 1 Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Extra DMG Reduction increases by 30% when taking damage from ranged enemies
|
||||||
|
780302 C.L. 2 Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Extra DMG Reduction increases by 45% when taking damage from ranged enemies
|
||||||
|
780303 C.L. 3 Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Extra DMG Reduction increases by 60% when taking damage from ranged enemies
|
||||||
|
780311 Bless 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Extra DMG Bonus of nearby allies increases by 20%
|
||||||
|
780312 Bless 2 Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Extra DMG Bonus of nearby allies increases by 20%
|
||||||
|
780313 Bless 3 Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Extra DMG Bonus of nearby allies increases by 20%
|
||||||
|
780321 Wolf 1 Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Increases Extra DMG Bonus by 10%. Can be stacked up to 3 times. When there are fewer than 3 allies around, the fewer the allies, the more times it can be stacked.
|
||||||
|
780322 Wolf 2 Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Increases Extra DMG Bonus by 4.5%. Can be stacked up to 10 times. The fewer allies around, the more times it can be stacked.
|
||||||
|
780323 Wolf 3 Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Increases Extra DMG Bonus by 6%. Can be stacked up to 10 times. The fewer allies around, the more times it can be stacked.
|
||||||
|
780331 Commd 1 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Increases Extra DMG Bonus by 5%. Can be stacked up to 10 times. The more allies around, the more times it can be stacked.
|
||||||
|
780332 Commd 2 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Increases Extra DMG Bonus by 10%. Can be stacked up to 10 times. The more allies around, the more times it can be stacked.
|
||||||
|
780333 Commd 3 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Increases Extra DMG Bonus by 15%. Can be stacked up to 10 times. The more allies around, the more times it can be stacked.
|
||||||
|
780341 Pen. 1 Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Reduces 3% of the target's DEF when dealing DMG. Can be stacked up to 10 times. Each stack lasts 10s.
|
||||||
|
780342 Pen. 2 Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Reduces 4% of the target's DEF when dealing DMG. Can be stacked up to 10 times. Each stack lasts 10s.
|
||||||
|
780343 Pen. 3 Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Reduces 5% of the target's DEF when dealing DMG. Can be stacked up to 10 times. Each stack lasts 10s.
|
||||||
|
780351 LtShd 1 Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, has a 10% chance to unleash a lightning strike at the attacker's location, dealing 20% Lightning DMG. 5s cooldown.
|
||||||
|
780352 LtShd 2 Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, has a 15-25% chance to unleash a lightning strike at the attacker's location, dealing 25% Lightning DMG. 2.5s cooldown. The farther from the target, the higher chance it will be triggered.
|
||||||
|
780353 LtShd 3 Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, has a 15-25% chance to unleash a lightning strike at the attacker's location, dealing 30% Lightning DMG. 2s cooldown. The farther from the target, the higher chance it will be triggered.
|
||||||
|
780361 Wave 1 Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png Creates shock waves that repel nearby enemies when getting up from the ground. 18s cooldown.
|
||||||
|
780362 Wave 2 Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png Creates shock waves that repel nearby enemies when getting up from the ground. 14s cooldown.
|
||||||
|
780363 Wave 3 Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png Creates shock waves that repel nearby enemies when getting up from the ground. 10s cooldown.
|
||||||
|
780371 Mine 1 Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, leaves a bomb that deals 15% Physical DMG on the target.
|
||||||
|
780372 Mine 2 Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, leaves a bomb that deals 15% Physical DMG on the target.
|
||||||
|
780373 Mine 3 Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, leaves a bomb that deals 15% Physical DMG on the target.
|
||||||
|
780381 Stl 1 Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png Enter Stealth after 3s. Taking DMG will break Stealth.
|
||||||
|
780382 Stl 2 Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png Enter Stealth after 3 seconds. Taking damage will break Stealth and you can't enter Stealth within 3 seconds.
|
||||||
|
780383 Stl 3 Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png Enter Stealth after 1 seconds. Taking damage will break Stealth and you can't enter Stealth within 3 seconds.
|
||||||
|
780391 Flash 1 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png When being far away from the target, teleports near it. 10s cooldown.
|
||||||
|
780392 Flash 2 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png When being far away from the target, teleports near it. 7-9s cooldown. The farther away from the target, the shorter the cooldown becomes
|
||||||
|
780393 Flash 3 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png When being far away from the target, teleports near it. 6-8s cooldown. The farther away from the target, the shorter the cooldown becomes
|
||||||
|
780394 Tele 1 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleport away when close to the target. Has a cooldown of 8 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldown are calculated separately.
|
||||||
|
780395 Tele 2 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleport away when close to the target. Has a cooldown of 7 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately.
|
||||||
|
780396 Tele 3 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleport away when close to the target. Has a cooldown of 6 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately.
|
||||||
|
780401 Div 1 Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Upon death, summons two identical replicas that inherit its 30% ATK and DEF
|
||||||
|
780402 Div 2 Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Upon death, summons two identical replicas that inherit its 60% ATK and DEF
|
||||||
|
780403 Div 3 Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Upon death, summons two identical replicas that inherit its 100% ATK and DEF
|
||||||
|
780411 BHole 1 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Deploys a weak black hole at own position in every 16s.
|
||||||
|
780412 BHole 2 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Deploys a black hole at own position in every 12s.
|
||||||
|
780413 BHole 3 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Deploys a strong black hole at own position in every 8s.
|
||||||
|
780421 Ray 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Fires lasers that deal 3% Physical DMG in eight directions at intervals.
|
||||||
|
780422 Ray 2 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Fires lasers that deal 4% Physical DMG in eight directions at intervals.
|
||||||
|
780423 Ray 3 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Fires lasers that deal 5% Physical DMG in eight directions at intervals.
|
||||||
|
780431 Flame 1 Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 10% Fire DMG and have a 10% of chance to inflict Burn, dealing 10% of Fire DMG per second for 3s.
|
||||||
|
780432 Flame 2 Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 15% Fire DMG and have a 15% of chance to inflict Burn, dealing 15% of Fire DMG per second for 3s.
|
||||||
|
780433 Flame 3 Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 20% Fire DMG and have a 20% of chance to inflict Burn, dealing 20% of Fire DMG per second for 3s.
|
||||||
|
780451 Freez 1 Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks have a 30% chance to deal an additional 10% Ice DMG and freeze the target for 1s
|
||||||
|
780452 Freez 2 Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks have a 60% chance to deal an additional 10% Ice DMG and freeze the target for 1s
|
||||||
|
780453 Freez 3 Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks have a 100% chance to deal an additional 10% Ice DMG and freeze the target for 1s
|
||||||
|
780471 Dark 1 Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 10% Dark DMG. Have a 10% chance to inflict Stun that lasts 0.5s and deal an additional 10% Dark DMG.
|
||||||
|
780472 Dark 2 Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 15% Dark DMG. Have a 15% chance to inflict Stun that lasts 0.7s and deal an additional 15% Dark DMG.
|
||||||
|
780473 Dark 3 Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 20% Dark DMG. Have a 20% chance to inflict Stun that lasts 0.9s and deal an additional 20% Dark DMG.
|
||||||
|
780491 TClap 1 Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 10% Lightning DMG. Have a 10% chance to inflict Lightning Lure and call down a lightning strike at the target's location every 1.5s. Lasts 1.5s.
|
||||||
|
780492 TClap 2 Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 15% Lightning DMG. Have a 15% chance to inflict Lightning Lure and call down a lightning strike at the target's location every 1.5s. Lasts 3s.
|
||||||
|
780493 TClap 3 Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 20% Lightning DMG. Have a 20% chance to inflict Lightning Lure and call down a lightning strike at the target's location every 1.5s. Lasts 4.5s.
|
||||||
|
780601 Icle 1 Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Shoots an icicle that tracks the enemy, dealing 500 Ice DMG on contact. The farther from the target, the faster the icicle moves.
|
||||||
|
780602 Icle 2 Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Shoots an icicle that tracks the enemy, dealing 10% Ice DMG on contact. The farther from the target, the faster the icicle moves.
|
||||||
|
780603 Icle 3 Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Shoots an icicle that tracks the enemy, dealing 15% Ice DMG on contact. The farther from the target, the faster the icicle moves.
|
||||||
|
780630 Heal↓ 1 Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Damage dealt also reduces target's healing received by 50% for 3s.
|
||||||
|
780631 Heal↓ 2 Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Damage dealt also reduces target's healing received by 60% for 4s.
|
||||||
|
780632 Heal↓ 3 Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Damage dealt also reduces target's healing received by 70% for 5s.
|
||||||
|
780640 Heal× 1 Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Prevents the target from receiving any healing at intervals for 3s.
|
||||||
|
780641 Heal× 2 Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Prevents the target from receiving any healing at intervals for 4s.
|
||||||
|
780642 Heal× 3 Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Prevents the target from receiving any healing at intervals for 5s.
|
||||||
|
780650 Prisn 1 Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 3s. 15s cooldown.
|
||||||
|
780651 Prisn 2 Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 4s. 16s cooldown.
|
||||||
|
780652 Prisn 3 Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 5s. 17s cooldown.
|
||||||
|
780670 Invde 1 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 3s.
|
||||||
|
780671 Invde 2 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 4s.
|
||||||
|
780672 Invde 3 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 5s.
|
||||||
|
780690 Bfire 1 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generates an energy shield that deals 15% Physical DMG to the attackers. Lasts 3s. 16s cooldown.
|
||||||
|
780691 Bfire 2 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generates an energy shield that deals 25% Physical DMG to the attackers. Lasts 4s. 17s cooldown.
|
||||||
|
780692 Bfire 3 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generates an energy shield that deals 35% Physical DMG to the attackers. Lasts 5s. 18s cooldown.
|
||||||
|
770050 Enh 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Body enhanced, combat ability increased.
|
||||||
|
770051 Enh 2 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Body enhanced, combat ability increased.
|
||||||
|
770052 Enh 3 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Body enhanced, combat ability increased.
|
||||||
|
770053 Enh 4 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Body enhanced, combat ability increased.
|
||||||
|
770054 Enh 5 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Body enhanced, combat ability increased.
|
||||||
|
770551 Weak 1 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Body deteriorated, combat ability decreased.
|
||||||
|
770552 Weak 2 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Body deteriorated, combat ability decreased.
|
||||||
|
770553 Weak 3 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Body deteriorated, combat ability decreased.
|
||||||
|
770554 Weak 4 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Body deteriorated, combat ability decreased.
|
||||||
|
770555 Weak 5 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Body deteriorated, combat ability decreased.
|
||||||
|
770109 ↓Phy 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 70%
|
||||||
|
770110 ↓Fire 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 70%
|
||||||
|
770111 ↓Ltg 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 70%
|
||||||
|
770112 ↓Ice 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 70%
|
||||||
|
770113 ↓Dark 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 70%
|
||||||
|
770114 Physical Endurance 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 70%.
|
||||||
|
770115 Fire Endurance 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 90%.
|
||||||
|
770116 Lightning Endurance 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 90%.
|
||||||
|
770117 Ice Endurance 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 90%.
|
||||||
|
770118 Dark Endurance 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 90%.
|
||||||
|
770124 Burn 1 Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png This familiar has been marked.
|
||||||
|
770134 Invisibility 1 Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png This familiar has been marked.
|
||||||
|
770138 Familiar 1 Assets/Product/Texture/Image/IconAffix/AffixIconhaiqiao.png Familiars give Siren Extra DMG reduction.
|
||||||
|
770147 Safeguard 1 Assets/Product/Texture/Image/IconAffix/AffixIconhaiqiao.png Buthus gives Siren great DMG reduction.
|
||||||
|
770626 Law 1 Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Mirror Image - Law. Dealing DMG will reduce the target's movement speed and have a chance to imprison the target.
|
||||||
|
770629 Violence 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Mirror Image - Violence. Dealing DMG will reduce the duration of Judgement and have a chance to Burn the target.
|
||||||
|
770635 Frail 1 Assets/Product/Texture/Image/IconAffix/AffixIconZuzhou.png Resistance is weakened.
|
||||||
|
770646 Harvest 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Restores HP when dealing DMG.
|
||||||
|
770662 Shard 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Imitates its original's attack pattern.
|
||||||
|
770698 Sublimate 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Attacks will accumulate Energy.
|
||||||
|
770705 Twilight 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Gains a shield and reduces the target's speed when attacking. Consumes Energy to create Energy Storm.
|
||||||
|
770720 Bishop 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian2.png Attacks will restore HP. Inherits Energy Storm and performs cluster strike.
|
||||||
|
771774 Vulnerability 1 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png DMG dealt increases by 20% for 5s
|
||||||
|
771793 Host 1 Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png This target has been parasitized.
|
||||||
|
771852 Fire Endurance 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases significantly.
|
||||||
|
771853 Ice Endurance 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases significantly.
|
||||||
|
771854 Dark Endurance 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases significantly.
|
||||||
|
771855 Shieldbearer 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png The soldiers will give Rosetta additional DMG reduction.
|
||||||
|
771856 Shieldbearer 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png The soldiers will give Rosetta additional DMG reduction.
|
||||||
|
771857 Shieldbearer 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png The soldiers will give Rosetta additional DMG reduction.
|
||||||
|
776711 Phantom 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Completely copy Camu's attack
|
||||||
|
750697 Sea Squirt Bond 1 Assets/Product/Texture/Image/IconAffix/AffixIconhaiqiao.png Sea Squirt increases the Attack of nearby allies and heals Siren over time
|
||||||
|
772520 Super Armor Protection 1 Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png Super Armor point is protected for 3s each time when taking damage
|
||||||
|
772524 Damage Limit 1 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Damage taken within 3s cannot exceed 30% of HP
|
||||||
|
772529 Self Enhancement 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi.png Gains Attack (5%-25%) based on own HP percentage
|
||||||
|
772533 Radioactive Environment 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Loses 2% of max HP every sec due to the radioactive environment
|
||||||
|
772535 Deteriorating Environment 1 Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Reduces healing received by 90% due to the deteriorating environment
|
||||||
|
742151 Last Words 1 Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png Increases the damage and HP of all allies by 30% upon defeat
|
||||||
|
742152 Leader 1 Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Gains Commander and Blessing, and increases own HP limit by 50%
|
||||||
|
742153 Sacrifice 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Able to transfer own HP to ally units at 1:2 ratio
|
||||||
|
742198 Dynamic Calibration 1 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 1% of max HP per second. This effect is reduced to 0.4% for 2s after taking damage.
|
||||||
|
742199 Dynamic Calibration 2 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 2% of max HP per second. This effect is reduced to 0.8% for 2s after taking damage.
|
||||||
|
742200 Dynamic Calibration 3 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 3% of max HP per second. This effect is reduced to 1.2% for 2s after taking damage.
|
||||||
|
770003 Assault 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Enemies gain 10% more Attack.
|
||||||
|
770004 Assault 2 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Enemies gain 20% more Attack.
|
||||||
|
770005 Assault 3 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Enemies gain 30% more Attack.
|
||||||
|
772583 Diffusion 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png Enemy attacks will remove 1 Signal Orb. When the enemy dies, it returns all Signal Orbs.
|
||||||
|
772587 Healing 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeianLogistics4.png Heals 1 nearby ally's HP equal to your ATK every 10s.
|
||||||
|
772589 Grudge 1 Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png When the enemy dies, all allies within 20m of it will permanently receive 20% more DMG. Stacks up to 3 times.
|
||||||
|
772591 Revenge 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png When the enemy dies, all allies within 20m of it will receive 25% more DMG. Stacks up to 3 times.
|
||||||
|
772593 Burning Fire 1 Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png When the enemy dies, all allies within 20m of it restore 20% HP.
|
||||||
|
772595 Protection 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Grants the enemy and its nearby allies a shield equal to 10% of its current HP every 10s. Shields granted this way cannot be stacked.
|
||||||
|
772597 Sacrifice 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12111.png Randomly selects 1 ally as a protected target. When the protected target dies, sacrifice itself to revive the target to full HP.
|
||||||
|
772601 Self-Destruction Bug 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22100.png Periodically summons 1 Self-Destruction Bug to attack the enemy.
|
||||||
|
772602 Devour 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png Kills 1 nearby ally every 30s to restore 20% HP.
|
||||||
|
772604 Soul Devourer 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png Increases all damage bonuses by 20% for each dead ally.
|
||||||
|
772608 Soul Devourer 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png Increases all damage bonuses by 20% for each dead ally.
|
||||||
|
763201 Vulnerability 1 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Take 20% more damage
|
||||||
|
763202 Vulnerability 1 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Take 30% more damage
|
||||||
|
763203 Vulnerability 1 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Take 40% more damage
|
||||||
|
763204 Vulnerability 1 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Take 50% more damage
|
||||||
|
712001 Splitting 1 Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png When HP is below 50%, summon two Copies of the same type which don't inherit other buff effects
|
||||||
|
712002 Dominator 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Immune to Matrix and limiting effects of Signature Moves
|
||||||
|
712003 Shield Wall 1 Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Reduces DMG from the front by up to 50%.
|
||||||
|
712004 Frost Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYubing.png Reduces DMG taken by 30%. When receiving Basic Attacks, the attacker's movement speed decreases by 50% for 2s.
|
||||||
|
712005 Flame Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuhuo.png The sphere burner will inflict continuous DMG equal to 20% of self ATK on the enemy it touches. A portion of the DMG dealt will be converted to HP.
|
||||||
|
712006 Shadow Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuan.png When HP drops by more than 20%, creates a shield equal to 10% of max HP for 5s. When it disappears, it will explode and deal damage within 8m.
|
||||||
|
713011 Shadow Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuan2.png A shield generated by Shadow Shield. When it disappears, it will deal explosion DMG.
|
||||||
|
715532 Stand Firm 1 Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Enemies become more powerful with a complete formation.
|
||||||
|
715539 Break Formation 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png The formation is broken. Enemies receive 20% more DMG.
|
||||||
|
715540 Dread 1 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png The formation is broken. Enemies have lost their morale.
|
||||||
|
715541 Afterimage 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Avoid attacking the afterimages of the Golden Age.
|
||||||
|
715590 Splitting 1 Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png After 5 growths, split and create 1 new Splinter at the cost of all stacks. The Splinter will inherit the Parent's growth ability but can't split.
|
||||||
|
715591 Growth 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Raise the Health limit.
|
||||||
|
715592 Growth 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Raise the Health limit.
|
||||||
|
715593 Growth 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Raise the Health limit.
|
||||||
|
715594 Growth 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Raise the Health limit.
|
||||||
|
715595 Growth 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Raise the Health limit.
|
||||||
|
715596 Absorption 1 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png Upon a successful hit, absorb the enemy's Health limit. After 5 absorptions, achieve the maximum extent of growth. There has to be at least 2s between two growths.
|
||||||
|
715599 Co-existence 1 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png Split from the Parent. Will die when the Parent dies.
|
||||||
|
715608 Captain 1 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png More powerful than an ordinary soldier. Capable of commanding the soldiers to act together.
|
||||||
|
715609 Soldier 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png An ordinary soldier. Follows the orders of the Captain. Doesn't know what to do without a commander.
|
||||||
|
715621 Silver Wave Scoot 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi.png Intermittently enhance Strength and Speed and ignore collisions while moving.
|
||||||
|
715622 Hermit Red 1 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png Summon a projection to connect to a player. If the player does not leave for a period of time, then the player will reveal their weaknesses and lose Speed and Resistance.
|
||||||
|
715623 Golden Star 1 Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png Becomes immune to the time effects. Intermittently summons a projection to stop the time within a small area around the caster.
|
||||||
|
715624 Autonomous Diamond 1 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png When a teammate dies, restores 50% HP for the teammate. It can't restore HP for the caster.
|
||||||
|
715625 Silver Experience 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png Intermittently summons Self-Destruction Bugs around the caster.
|
||||||
|
715711 Electromagnetization 1 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png Inflict Lightning DMG equal to 20% ATK upon dealing damage
|
||||||
|
715712 Super Lightning Field 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Generate vertical and diagonal lightnings around the target every 8s in that order
|
||||||
|
715713 Dominator 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Immune to Matrix and limiting effects of Signature Moves
|
||||||
|
715714 Overload 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Receives "Energy Loss" upon receiving Lightning DMG. This effect does not stack
|
||||||
|
715715 Iron Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Have a shield equal to 10% max HP upon deployment. The shield will not refresh
|
||||||
|
715719 Energy Loss 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png Loses 20 Dodge and 20 Energy within 4s
|
||||||
|
715734 War Drum α 1 Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Grant "Assault α" to all allies on the battlefield
|
||||||
|
715735 War Drum β 1 Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Grant "DMG Immunity β" to all allies on the battlefield
|
||||||
|
715736 Assault α 1 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png DMG of this unit increases by 20%
|
||||||
|
715737 DMG Immunity β 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png DMG Immunity of this unit increases by 30%
|
||||||
|
715740 Overwhelming Power 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png All DMG increases by 10%
|
||||||
|
715741 Recovery γ 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeianLogistics.png Recovers 1% HP per second.
|
||||||
|
715743 Undying 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Revive 20s after death
|
||||||
|
715767 Expert Training 1 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png HP is significantly increased
|
||||||
|
715946 Light 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Receives the power of lightning and gains [Repel Demons] in light environment.
|
||||||
|
715947 Darkness 1 Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png Receives the power of darkness to hide in the shadows and gains [Bleed] in dark environment.
|
||||||
|
715949 Repel Demons 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Reduce Energy each time you deal damage.
|
||||||
|
715953 Bleed 1 Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Inflicts an amount of Bleed each time you deal damage. When Bleed reaches 100%, deals true damage equal to 70% of the target's max HP. Bleed can only be reduced by standing in light.
|
||||||
|
715956 Power of Nature 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeianLogistics4.png Restores 1% HP per second. Summons a Fairy every 8s that rotates around you. When you have 3, releases all Fairies onto the target to deal damage and reduce max HP.
|
||||||
|
715973 Alert 1 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png DMG increases over time when there are enemies in the same area. The DMG bonus resets when there are no enemies in the same area.
|
||||||
|
715985 Security Captain 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Summons reinforcements periodically while the Security Captain is present.
|
||||||
|
716003 Reserve 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Gains an effect when the Signal Light changes color while waiting.
|
||||||
|
716004 DMG+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png DMG is greatly increased under the red light.
|
||||||
|
716005 DMG Reduction+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png DMG Reduction is greatly increased under the yellow light.
|
||||||
|
716021 Energize 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Gains a DMG bonus based on HP percentage.
|
||||||
|
716024 Charge 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi.png Cast skills immediately after moving to boost the damage based on Movement Speed.
|
||||||
|
760014 Lightning Vulnerability 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 20%.
|
||||||
|
760015 Lightning Vulnerability 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 40%.
|
||||||
|
760701 Power Booster 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Deals 30% more DMG and receives 40% less DMG.
|
||||||
|
720001 First-aid 1 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Activated when HP drops to 10% and restores 20% HP after 5s
|
||||||
|
720002 Revenge 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png Upon death, the caster lays a mine where the caster stands.
|
||||||
|
720003 Singularity Mark 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png The caster initiates a Dark Burst when not dying from self-destruction
|
||||||
|
720004 Rampancy 1 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Move Speed and Explosion Speed increase by 100% respectively
|
||||||
|
720005 Health 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Health limit increases by 10%
|
||||||
|
720006 Assault 4 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Permanently increases ATK by 10%. Can be stacked up to 20 times.
|
||||||
|
720007 Vulnerable 1 Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Receives 20% more DMG for 5s.
|
||||||
|
720008 Bleed 1 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png When the attack hits its target, the target loses 1% HP per second for 5s.
|
||||||
|
720009 Matrixphobia 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Only takes DMG in Matrix.
|
||||||
|
720010 Weak Point 1 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Weak point will appear in a random direction. Destroy the weak point to deal True DMG
|
||||||
|
720011 Weak Point 2 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Weak points in all four directions will frequently appear together for a short period of time. Destroy all weak points to increase damage
|
||||||
|
720012 Vulnerable 1 Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Damage taken increases
|
||||||
|
776102 Lethal 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png When the attack hits its target, the target has a 50% chance to lose 50% HP or recover 50% HP
|
||||||
|
776105 Drain 1 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Attacks will restore 10% of self-HP.
|
||||||
|
778052 Red Vulnerability 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianhong.png Extra DMG Reduction against Red Orb skills increases by 100%.
|
||||||
|
778053 Blue Resistance 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianlan.png Extra DMG Reduction against Blue Orb skills increases by 100%.
|
||||||
|
778054 Yellow Resistance 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianhuang.png Extra DMG Reduction against Yellow Orb skills increases by 100%.
|
||||||
|
778076 Curse 1 Assets/Product/Texture/Image/IconAffix/AffixIconZuzhou.png Permanently reduces the enemy's Extra DMG Reduction by 15% upon death.
|
||||||
|
778077 Curse 2 Assets/Product/Texture/Image/IconAffix/AffixIconZuzhou.png Permanently reduces the enemy's Extra DMG Reduction by 20% upon death.
|
||||||
|
778078 Curse 3 Assets/Product/Texture/Image/IconAffix/AffixIconZuzhou.png Permanently reduces the enemy's Extra DMG Reduction by 25% upon death.
|
||||||
|
778081 Purify 1 Assets/Product/Texture/Image/IconAffix/AffixIconJinghua.png Removes all your [Curses] upon death.
|
||||||
|
778091 Mourn 1 Assets/Product/Texture/Image/IconAffix/AffixIconMoai.png When being killed, all enemies within a certain area will become unable to attack for 10s.
|
||||||
|
778095 Mourn 2 Assets/Product/Texture/Image/IconAffix/AffixIconMoai.png When being killed, all enemies within a certain area will become unable to attack for 15s.
|
||||||
|
778096 Mourn 3 Assets/Product/Texture/Image/IconAffix/AffixIconMoai.png When being killed, all enemies within a certain area will become unable to attack for 20s.
|
||||||
|
778131 Bond 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiban.png Revives and restores 15% of max HP 10s after death if there are still enemies with an affix [Bond] alive.
|
||||||
|
763323 Bleed II 1 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png When the attack hits its target, the target loses 2% HP per second for 5s.
|
||||||
|
763324 Bleed III 1 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png When the attack hits its target, the target loses 3% HP per second for 5s.
|
||||||
|
741025 Neutral 1 Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png Receives 20% less damage from players
|
||||||
|
741026 Neutral 2 Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png Receives 50% less damage from players
|
||||||
|
741027 Neutral 3 Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png Receives 80% less damage from players
|
||||||
|
777338 Berserk 1 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png ATK Rate +33%
|
||||||
|
777339 Berserk 2 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png ATK Rate +66%
|
||||||
|
777340 Berserk 3 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png ATK Rate +100%
|
||||||
|
777341 Heal 1 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Upon taking damage, restores HP over time.
|
||||||
|
777342 Contaminate 1 Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png Enemies within range take poison damage over time.
|
||||||
|
777343 Absorption 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Absorb the poison within range.
|
||||||
|
777344 Bird Enhancement 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Becomes enhanced under the Bird Form.
|
||||||
|
777345 Beast Enhancement 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Becomes enhanced under the Beast Form.
|
||||||
|
777346 Lifesteal 1 Assets/Product/Texture/Image/IconAffix/AffixIconMoai.png Creates a Doll to steal HP from the enemies.
|
||||||
|
777347 Lightning 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png Every 10s, creates a Doll.
|
||||||
|
777348 DMG Reduction 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Gains a massive DMG Reduction.
|
||||||
|
777349 Vulnerable Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png DMG taken increases
|
||||||
|
777350 CRIT 1 Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Critical is increased by 30%.
|
||||||
|
777351 Recovery 1 Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Health Recovery
|
||||||
|
777352 DMG Reduction 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png DMG taken is reduced.
|
||||||
|
777353 Power of Horn 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png DMG taken is reduced.
|
||||||
|
779156 Stop thinking 1 Assets/Product/Texture/Image/IconAffix/AffixIconMoai.png In the Matrix, Finisher Gauge reduction increased by 20%
|
||||||
|
779160 Final Struggle 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Increases DMG Reduction for all enemies upon death.
|
||||||
|
779161 Signal Disruption 1 Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Causes all characters to lose 1 Signal Orb upon death.
|
||||||
|
779162 Attack Upon Death 1 Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Causes all present characters to lose 10% HP upon death.
|
||||||
|
779163 Implosion 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Immune to damage dealt by the character. Loses HP every second.
|
||||||
|
779164 Self-Hatred 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Deals damage to all nearby targets over time. Closer targets take more damage.
|
||||||
|
779165 Fission 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png Summons 2 Clones upon death that lose HP over time.
|
||||||
|
779166 Phantom 1 Assets/Product/Texture/Image/IconAffix/AffixIconMoai.png Summons 1 Clone every 30s that rapidly loses HP over time.
|
||||||
|
779167 Stagnancy 1 Assets/Product/Texture/Image/IconAffix/AffixIconRongjia1.png Becomes petrified for 5s after taking damage from the character. Immune to damage dealt by characters while petrified.
|
||||||
|
779168 Vulnerable 1 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png DMG taken increases.
|
||||||
|
779169 Hesitation 1 Assets/Product/Texture/Image/IconAffix/AffixIconSuijia.png Reduces the Movement Speed and Dodge of attackers when taking damage.
|
||||||
|
779305 Hesitation 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi.png Restores 5% Finisher Gauge per second after not taking damage for 8s.
|
||||||
|
746589 Immune Red 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianhong.png Immune to DMG from Red Orb Skills.
|
||||||
|
746590 Immune Yellow 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianhuang.png Immune to DMG from Yellow Orb Skills.
|
||||||
|
746591 Immune Blue 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianlan.png Immune to DMG from Blue Orb Skills.
|
||||||
|
746592 Immune Basic 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png Immune to Basic Attack DMG.
|
||||||
|
776405 Vulnerable 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png DMG taken increases.
|
Can't render this file because it contains an unexpected character in line 486 and column 87.
|
|
@ -0,0 +1,2 @@
|
||||||
|
Id EffectName JointName AbortRemove
|
||||||
|
111301 FxR3WeilaStandchange Root 1
|
|
|
@ -0,0 +1,166 @@
|
||||||
|
Id Name IsTrigger
|
||||||
|
1 Born 1
|
||||||
|
2 Stand1 0
|
||||||
|
3 Stand2 0
|
||||||
|
4 Stand3 0
|
||||||
|
5 Death 0
|
||||||
|
6 Standchange 0
|
||||||
|
7 Run 0
|
||||||
|
8 Walk 0
|
||||||
|
9 Runb 0
|
||||||
|
10 Runl 0
|
||||||
|
11 Runr 0
|
||||||
|
12 Walkb 0
|
||||||
|
13 Walkl 0
|
||||||
|
14 Walkr 0
|
||||||
|
15 TurnLeft 0
|
||||||
|
16 TurnRight 0
|
||||||
|
17 Move1 1
|
||||||
|
18 Move2 1
|
||||||
|
19 Move3 1
|
||||||
|
20 RunStart 1
|
||||||
|
21 RunStartEnd01 0
|
||||||
|
22 Hit1 1
|
||||||
|
23 Hit2 1
|
||||||
|
24 Hit3 1
|
||||||
|
25 Hit4 1
|
||||||
|
26 Behitfly 1
|
||||||
|
27 Hoverhit 1
|
||||||
|
28 Falldown 0
|
||||||
|
29 Hitdown 0
|
||||||
|
30 Lieonfloor 0
|
||||||
|
31 Standup 0
|
||||||
|
32 Straight 0
|
||||||
|
33 Stun 0
|
||||||
|
34 StraightBefore 0
|
||||||
|
35 StraightAfter 0
|
||||||
|
36 Win 0
|
||||||
|
37 Win2 0
|
||||||
|
38 Stop 0
|
||||||
|
39 Fail 1
|
||||||
|
40 Save 0
|
||||||
|
41 UiStand1 0
|
||||||
|
42 AttackQte 1
|
||||||
|
43 Caught 1
|
||||||
|
50 Squat 0
|
||||||
|
51 Squatdown 1
|
||||||
|
52 Squatrun 0
|
||||||
|
53 Squatrunstart 1
|
||||||
|
54 Squatrunstop 1
|
||||||
|
55 Squatup 1
|
||||||
|
56 RunStartEnd02 1
|
||||||
|
57 StopR 1
|
||||||
|
58 Sprint 1
|
||||||
|
59 SprintLeanL 1
|
||||||
|
60 SprintLeanR 1
|
||||||
|
61 SprintStop 1
|
||||||
|
101 Attack01 1
|
||||||
|
102 Attack02 1
|
||||||
|
103 Attack03 1
|
||||||
|
104 Attack04 1
|
||||||
|
105 Attack05 1
|
||||||
|
106 Attack06 1
|
||||||
|
107 Attack07 1
|
||||||
|
108 Attack08 1
|
||||||
|
109 Attack09 1
|
||||||
|
110 Attack10 1
|
||||||
|
111 Attack11 1
|
||||||
|
112 Attack12 1
|
||||||
|
113 Attack13 1
|
||||||
|
114 Attack14 1
|
||||||
|
115 Attack15 1
|
||||||
|
116 Attack16 1
|
||||||
|
117 Attack17 1
|
||||||
|
118 Attack18 1
|
||||||
|
119 Attack19 1
|
||||||
|
120 Attack20 1
|
||||||
|
121 Attack21 1
|
||||||
|
122 Attack22 1
|
||||||
|
123 Attack23 1
|
||||||
|
124 Attack24 1
|
||||||
|
125 Attack25 1
|
||||||
|
126 Attack26 1
|
||||||
|
127 Attack27 1
|
||||||
|
128 Attack28 1
|
||||||
|
129 Attack29 1
|
||||||
|
130 Attack30 1
|
||||||
|
131 Attack31 1
|
||||||
|
132 Attack32 1
|
||||||
|
133 Attack33 1
|
||||||
|
134 Attack34 1
|
||||||
|
135 Attack35 1
|
||||||
|
136 Attack36 1
|
||||||
|
137 Attack37 1
|
||||||
|
138 Attack38 1
|
||||||
|
139 Attack39 1
|
||||||
|
140 Attack40 1
|
||||||
|
141 Attack41 1
|
||||||
|
142 Attack42 1
|
||||||
|
143 Attack43 1
|
||||||
|
144 Attack44 1
|
||||||
|
145 Attack45 1
|
||||||
|
146 Attack46 1
|
||||||
|
147 Attack47 1
|
||||||
|
148 Attack48 1
|
||||||
|
149 Attack49 1
|
||||||
|
150 Attack50 1
|
||||||
|
151 Attack51 1
|
||||||
|
152 Attack52 1
|
||||||
|
153 Attack53 1
|
||||||
|
154 Attack54 1
|
||||||
|
155 Attack55 1
|
||||||
|
156 Attack56 1
|
||||||
|
157 Attack57 1
|
||||||
|
158 Attack58 1
|
||||||
|
159 Attack59 1
|
||||||
|
160 Attack60 1
|
||||||
|
161 Attack61 1
|
||||||
|
162 Attack62 1
|
||||||
|
163 Attack63 1
|
||||||
|
164 Attack64 1
|
||||||
|
165 Attack65 1
|
||||||
|
166 Attack66 1
|
||||||
|
167 Attack67 1
|
||||||
|
168 Attack68 1
|
||||||
|
169 Attack69 1
|
||||||
|
170 Attack70 1
|
||||||
|
171 Attack71 1
|
||||||
|
172 Attack72 1
|
||||||
|
173 Attack73 1
|
||||||
|
174 Attack74 1
|
||||||
|
175 Attack75 1
|
||||||
|
176 Attack76 1
|
||||||
|
177 Attack77 1
|
||||||
|
178 Attack78 1
|
||||||
|
179 Attack79 1
|
||||||
|
180 Attack80 1
|
||||||
|
181 Attack81 1
|
||||||
|
182 Attack82 1
|
||||||
|
183 Attack83 1
|
||||||
|
184 Attack84 1
|
||||||
|
185 Attack85 1
|
||||||
|
186 Attack86 1
|
||||||
|
187 Attack87 1
|
||||||
|
188 Attack88 1
|
||||||
|
189 Attack89 1
|
||||||
|
190 Attack90 1
|
||||||
|
191 Attack91 1
|
||||||
|
192 Attack92 1
|
||||||
|
193 Attack93 1
|
||||||
|
194 Attack94 1
|
||||||
|
195 Attack95 1
|
||||||
|
196 Attack96 1
|
||||||
|
197 Attack97 1
|
||||||
|
198 Attack98 1
|
||||||
|
199 Attack99 1
|
||||||
|
200 Wait 0
|
||||||
|
201 Executioner01 1
|
||||||
|
202 Executioner02 1
|
||||||
|
203 Executioner03 1
|
||||||
|
204 Executioner04 1
|
||||||
|
205 Executioner05 1
|
||||||
|
206 Executioner06 1
|
||||||
|
207 Executioner07 1
|
||||||
|
208 Executioner08 1
|
||||||
|
209 Executioner09 1
|
||||||
|
210 Executioner10 1
|
|
|
@ -0,0 +1,711 @@
|
||||||
|
Id NpcId Type ModelId CvId Desc
|
||||||
|
0 1001 0 101160 Lee: Palefire
|
||||||
|
1 1001 1 101161
|
||||||
|
2 1001 2 101162
|
||||||
|
3 1001 3 101163
|
||||||
|
4 1001 4 101164
|
||||||
|
5 1001 5 101165
|
||||||
|
6 1001 6 101166
|
||||||
|
7 1001 7 101167
|
||||||
|
8 1001 8 101168
|
||||||
|
9 1001 9 101169
|
||||||
|
10 1001 10 101170
|
||||||
|
100 5001 0 101160 Lee: Palefire (Lone Gunner Character)
|
||||||
|
101 5001 1 101161
|
||||||
|
102 5001 2 101162
|
||||||
|
103 5001 3 101163
|
||||||
|
104 5001 4 101164
|
||||||
|
105 5001 5 101165
|
||||||
|
106 5001 6 101166
|
||||||
|
107 5001 7 101167
|
||||||
|
108 5001 8 101168
|
||||||
|
109 5001 9 101169
|
||||||
|
110 5001 10 101170
|
||||||
|
1000 1011 0 101160 Lee: Entropy
|
||||||
|
1001 1011 1 101161
|
||||||
|
1002 1011 2 101162
|
||||||
|
1003 1011 3 101163
|
||||||
|
1004 1011 4 101171
|
||||||
|
1005 1011 5 101165
|
||||||
|
1006 1011 6 101166
|
||||||
|
1007 1011 7 101167
|
||||||
|
1008 1011 8 101168
|
||||||
|
1009 1011 9 101169
|
||||||
|
1010 1011 10 101170
|
||||||
|
1020 1011 0 R3LiangMd019101 101160 Lee: Entropy
|
||||||
|
1021 1011 1 R3LiangMd019101 101161 Illusionist Coating
|
||||||
|
1022 1011 2 R3LiangMd019101 101162
|
||||||
|
1023 1011 3 R3LiangMd019101 101163
|
||||||
|
1024 1011 4 R3LiangMd019101 101171
|
||||||
|
1025 1011 5 R3LiangMd019101 101165
|
||||||
|
1026 1011 6 R3LiangMd019101 101166
|
||||||
|
1027 1011 7 R3LiangMd019101 101167
|
||||||
|
1028 1011 8 R3LiangMd019101 101168
|
||||||
|
1029 1011 9 R3LiangMd019101 101169
|
||||||
|
1030 1011 10 R3LiangMd019101 101118
|
||||||
|
2000 1002 0 102160 Lucia: Lotus
|
||||||
|
2001 1002 1 102161
|
||||||
|
2002 1002 2 102162
|
||||||
|
2003 1002 3 102163
|
||||||
|
2004 1002 4 102164
|
||||||
|
2005 1002 5 102165
|
||||||
|
2006 1002 6 102166
|
||||||
|
2007 1002 7 102167
|
||||||
|
2008 1002 8 102168
|
||||||
|
2009 1002 9 102169
|
||||||
|
2010 1002 10 102170
|
||||||
|
2100 1132 0 102160 Lucia: Lotus (Self Control Monster)
|
||||||
|
2101 1132 1 102161
|
||||||
|
2102 1132 2 102162
|
||||||
|
2103 1132 3 102163
|
||||||
|
2104 1132 4 102164
|
||||||
|
2105 1132 5 102165
|
||||||
|
2106 1132 6 102166
|
||||||
|
2107 1132 7 102167
|
||||||
|
2108 1132 8 102168
|
||||||
|
2109 1132 9 102169
|
||||||
|
2110 1132 10 102170
|
||||||
|
2200 1232 0 102160 Lucia: Lotus (Self Control Monster 2)
|
||||||
|
2201 1232 1 102161
|
||||||
|
2202 1232 2 102162
|
||||||
|
2203 1232 3 102163
|
||||||
|
2204 1232 4 102164
|
||||||
|
2205 1232 5 102165
|
||||||
|
2206 1232 6 102166
|
||||||
|
2207 1232 7 102167
|
||||||
|
2208 1232 8 102168
|
||||||
|
2209 1232 9 102169
|
||||||
|
2210 1232 10 102170
|
||||||
|
3000 1012 0 102160 Lucia: Dawn
|
||||||
|
3001 1012 1 102161
|
||||||
|
3002 1012 2 102162
|
||||||
|
3003 1012 3 102163
|
||||||
|
3004 1012 4 102171
|
||||||
|
3005 1012 5 102165
|
||||||
|
3006 1012 6 102166
|
||||||
|
3007 1012 7 102167
|
||||||
|
3008 1012 8 102168
|
||||||
|
3009 1012 9 102169
|
||||||
|
3010 1012 10 102170
|
||||||
|
4000 1022 0 1021037 Lucia: Crimson Abyss
|
||||||
|
4001 1022 1 1021028
|
||||||
|
4002 1022 2 1021029
|
||||||
|
4003 1022 3 1021030
|
||||||
|
4004 1022 4 1021031
|
||||||
|
4005 1022 5 1021032
|
||||||
|
4006 1022 6 1021033
|
||||||
|
4007 1022 7 1021034
|
||||||
|
4008 1022 8 1021035
|
||||||
|
4009 1022 9 1021036
|
||||||
|
4010 1022 10 1021038
|
||||||
|
4011 1022 11 1021055
|
||||||
|
4012 1022 12 1021056
|
||||||
|
4013 1022 13 1021057
|
||||||
|
4014 1022 14 1021058
|
||||||
|
4015 1022 15 1021059
|
||||||
|
5000 1032 0 1022070 Lucia: Plume
|
||||||
|
5001 1032 1 1022061
|
||||||
|
5002 1032 2 1022062
|
||||||
|
5003 1032 3 1022063
|
||||||
|
5004 1032 4 1022064
|
||||||
|
5005 1032 5 1022065
|
||||||
|
5006 1032 6 1022066
|
||||||
|
5007 1032 7 1022067
|
||||||
|
5008 1032 8 1022069
|
||||||
|
5009 1032 9 1022068
|
||||||
|
5010 1032 10 1022071
|
||||||
|
5011 1032 11 0
|
||||||
|
6000 1003 0 103160 Liv: Eclipse
|
||||||
|
6001 1003 1 103161
|
||||||
|
6002 1003 2 103162
|
||||||
|
6003 1003 3 103163
|
||||||
|
6004 1003 4 103164
|
||||||
|
6005 1003 5 103165
|
||||||
|
6006 1003 6 103166
|
||||||
|
6007 1003 7 103167
|
||||||
|
6008 1003 8 103168
|
||||||
|
6009 1003 9 103169
|
||||||
|
6010 1003 10 103170
|
||||||
|
6100 4705 0 103160 Liv: Eclipse
|
||||||
|
6101 4705 1 103161
|
||||||
|
6102 4705 2 103162
|
||||||
|
6103 4705 3 103163
|
||||||
|
6104 4705 4 103164
|
||||||
|
6105 4705 5 103165
|
||||||
|
6106 4705 6 103166
|
||||||
|
6107 4705 7 103167
|
||||||
|
6108 4705 8 103168
|
||||||
|
6109 4705 9 103169
|
||||||
|
6110 4705 10 103170
|
||||||
|
7000 1013 0 103160 Liv: Lux
|
||||||
|
7001 1013 1 103161
|
||||||
|
7002 1013 2 103162
|
||||||
|
7003 1013 3 103163
|
||||||
|
7004 1013 4 103171
|
||||||
|
7005 1013 5 103165
|
||||||
|
7006 1013 6 103166
|
||||||
|
7007 1013 7 103167
|
||||||
|
7008 1013 8 103168
|
||||||
|
7009 1013 9 103169
|
||||||
|
7010 1013 10 103170
|
||||||
|
8000 1023 0 103160 Liv: Luminance
|
||||||
|
8001 1023 1 103161
|
||||||
|
8002 1023 2 103162
|
||||||
|
8003 1023 3 103163
|
||||||
|
8004 1023 4 103172
|
||||||
|
8005 1023 5 103165
|
||||||
|
8006 1023 6 103166
|
||||||
|
8007 1023 7 103167
|
||||||
|
8008 1023 8 103168
|
||||||
|
8009 1023 9 103169
|
||||||
|
8010 1023 10 103170
|
||||||
|
9000 1004 0 104160 Bianca: Zero
|
||||||
|
9001 1004 1 104161
|
||||||
|
9002 1004 2 104162
|
||||||
|
9003 1004 3 104163
|
||||||
|
9004 1004 4 104164
|
||||||
|
9005 1004 5 104165
|
||||||
|
9006 1004 6 104166
|
||||||
|
9007 1004 7 104167
|
||||||
|
9008 1004 8 104168
|
||||||
|
9009 1004 9 104169
|
||||||
|
9010 1004 10 104170
|
||||||
|
10000 1014 0 104160 Bianca: Veritas
|
||||||
|
10001 1014 1 104161
|
||||||
|
10002 1014 2 104162
|
||||||
|
10003 1014 3 104163
|
||||||
|
10004 1014 4 104171
|
||||||
|
10005 1014 5 104165
|
||||||
|
10006 1014 6 104166
|
||||||
|
10007 1014 7 104167
|
||||||
|
10008 1014 8 104168
|
||||||
|
10009 1014 9 104169
|
||||||
|
10010 1014 10 0
|
||||||
|
10011 1014 0 R3BiankaMd019131 104160
|
||||||
|
10012 1014 1 R3BiankaMd019131 104161
|
||||||
|
10013 1014 2 R3BiankaMd019131 104162
|
||||||
|
10014 1014 3 R3BiankaMd019131 104163
|
||||||
|
10015 1014 4 R3BiankaMd019131 104171
|
||||||
|
10016 1014 5 R3BiankaMd019131 104165
|
||||||
|
10017 1014 6 R3BiankaMd019131 104166
|
||||||
|
10018 1014 7 R3BiankaMd019131 104167
|
||||||
|
10019 1014 8 R3BiankaMd019131 104168
|
||||||
|
10020 1014 9 R3BiankaMd019131 104169
|
||||||
|
10021 1014 10 R3BiankaMd019131 104172
|
||||||
|
11000 1005 0 105160 Nanami: Storm
|
||||||
|
11001 1005 1 105161
|
||||||
|
11002 1005 2 105162
|
||||||
|
11003 1005 3 105163
|
||||||
|
11004 1005 4 105164
|
||||||
|
11005 1005 5 105165
|
||||||
|
11006 1005 6 105166
|
||||||
|
11007 1005 7 105167
|
||||||
|
11008 1005 8 105168
|
||||||
|
11009 1005 9 105169
|
||||||
|
11010 1005 10 105170
|
||||||
|
12000 1015 0 105160 Nanami: Pulse
|
||||||
|
12001 1015 1 105161
|
||||||
|
12002 1015 2 105162
|
||||||
|
12003 1015 3 105163
|
||||||
|
12004 1015 4 105171
|
||||||
|
12005 1015 5 105165
|
||||||
|
12006 1015 6 105166
|
||||||
|
12007 1015 7 105167
|
||||||
|
12008 1015 8 105168
|
||||||
|
12009 1015 9 105169
|
||||||
|
12010 1015 10 105170
|
||||||
|
13000 1006 0 106160 Kamui: Bastion
|
||||||
|
13001 1006 1 106161
|
||||||
|
13002 1006 2 106162
|
||||||
|
13003 1006 3 106163
|
||||||
|
13004 1006 4 106164
|
||||||
|
13005 1006 5 106165
|
||||||
|
13006 1006 6 106166
|
||||||
|
13007 1006 7 106167
|
||||||
|
13008 1006 8 106168
|
||||||
|
13009 1006 9 106169
|
||||||
|
13010 1006 10 106170
|
||||||
|
14000 1016 0 1061012 Kamui: Tenebrion
|
||||||
|
14001 1016 1 1061009
|
||||||
|
14002 1016 2 1061010
|
||||||
|
14003 1016 3 1061011
|
||||||
|
14004 1016 4 106171
|
||||||
|
14005 1016 5 1061013
|
||||||
|
14006 1016 6 1061014
|
||||||
|
14007 1016 7 1061015
|
||||||
|
14008 1016 8 1061016
|
||||||
|
14009 1016 9 1061018
|
||||||
|
14010 1016 10 0
|
||||||
|
14011 1016 0 R3ShenweiMd019131 1061012
|
||||||
|
14012 1016 1 R3ShenweiMd019131 1061009
|
||||||
|
14013 1016 2 R3ShenweiMd019131 1061010
|
||||||
|
14014 1016 3 R3ShenweiMd019131 1061011
|
||||||
|
14015 1016 4 R3ShenweiMd019131 106171
|
||||||
|
14016 1016 5 R3ShenweiMd019131 1061013
|
||||||
|
14017 1016 6 R3ShenweiMd019131 1061014
|
||||||
|
14018 1016 7 R3ShenweiMd019131 1061015
|
||||||
|
14019 1016 8 R3ShenweiMd019131 1061016
|
||||||
|
14020 1016 9 R3ShenweiMd019131 1061018
|
||||||
|
14021 1016 10 R3ShenweiMd019131 1061042
|
||||||
|
14031 1026 0 1061012 Main Story 8-5 Hidden Camu Voice
|
||||||
|
14032 1026 1 1061009
|
||||||
|
14033 1026 2 1061010
|
||||||
|
14034 1026 3 1061011
|
||||||
|
14035 1026 4 106171
|
||||||
|
14036 1026 5 1061013
|
||||||
|
14037 1026 6 1061014
|
||||||
|
14038 1026 7 1061015
|
||||||
|
14039 1026 8 1061016
|
||||||
|
14040 1026 9 1061018
|
||||||
|
14041 1026 10 0
|
||||||
|
15000 1007 0 107160 Karenina: Blast
|
||||||
|
15001 1007 1 107161
|
||||||
|
15002 1007 2 107162
|
||||||
|
15003 1007 3 107163
|
||||||
|
15004 1007 4 107164
|
||||||
|
15005 1007 5 107165
|
||||||
|
15006 1007 6 107166
|
||||||
|
15007 1007 7 107167
|
||||||
|
15008 1007 8 107168
|
||||||
|
15009 1007 9 107169
|
||||||
|
15010 1007 10 107170
|
||||||
|
15100 5002 0 107160 Karenina: Blast (Lone Gunner)
|
||||||
|
15101 5002 1 107161
|
||||||
|
15102 5002 2 107162
|
||||||
|
15103 5002 3 107163
|
||||||
|
15104 5002 4 107164
|
||||||
|
15105 5002 5 107165
|
||||||
|
15106 5002 6 107166
|
||||||
|
15107 5002 7 107167
|
||||||
|
15108 5002 8 107168
|
||||||
|
15109 5002 9 107169
|
||||||
|
15110 5002 10 107170
|
||||||
|
16000 1017 0 107160 Karenina: Ember
|
||||||
|
16001 1017 1 107161
|
||||||
|
16002 1017 2 107162
|
||||||
|
16003 1017 3 107163
|
||||||
|
16004 1017 4 107171
|
||||||
|
16005 1017 5 107165
|
||||||
|
16006 1017 6 107166
|
||||||
|
16007 1017 7 107167
|
||||||
|
16008 1017 8 107168
|
||||||
|
16009 1017 9 107169
|
||||||
|
16010 1017 10 107170
|
||||||
|
16011 1017 0 R3KalieninaMd019101 107160
|
||||||
|
16012 1017 1 R3KalieninaMd019101 107161
|
||||||
|
16013 1017 2 R3KalieninaMd019101 107162
|
||||||
|
16014 1017 3 R3KalieninaMd019101 107163
|
||||||
|
16015 1017 4 R3KalieninaMd019101 107171
|
||||||
|
16016 1017 5 R3KalieninaMd019101 107165
|
||||||
|
16017 1017 6 R3KalieninaMd019101 107166
|
||||||
|
16018 1017 7 R3KalieninaMd019101 107167
|
||||||
|
16019 1017 8 R3KalieninaMd019101 107168
|
||||||
|
16020 1017 9 R3KalieninaMd019101 107169
|
||||||
|
16021 1017 10 R3KalieninaMd019101 107113
|
||||||
|
16022 1017 0 R3KalieninaMd019161 107160
|
||||||
|
16023 1017 1 R3KalieninaMd019161 107161
|
||||||
|
16024 1017 2 R3KalieninaMd019161 107162
|
||||||
|
16025 1017 3 R3KalieninaMd019161 107163
|
||||||
|
16026 1017 4 R3KalieninaMd019161 107171
|
||||||
|
16027 1017 5 R3KalieninaMd019161 107165
|
||||||
|
16028 1017 6 R3KalieninaMd019161 107166
|
||||||
|
16029 1017 7 R3KalieninaMd019161 107167
|
||||||
|
16030 1017 8 R3KalieninaMd019161 107168
|
||||||
|
16031 1017 9 R3KalieninaMd019161 107169
|
||||||
|
16032 1017 10 R3KalieninaMd019161 107170
|
||||||
|
17000 1008 0 108160 Watanabe: Nightblade
|
||||||
|
17001 1008 1 108161
|
||||||
|
17002 1008 2 108162
|
||||||
|
17003 1008 3 108163
|
||||||
|
17004 1008 4 108164
|
||||||
|
17005 1008 5 108165
|
||||||
|
17006 1008 6 108166
|
||||||
|
17007 1008 7 108167
|
||||||
|
17008 1008 8 108168
|
||||||
|
17009 1008 9 108169
|
||||||
|
17010 1008 10 108170
|
||||||
|
18000 1018 0 108151 Watanabe: Astral
|
||||||
|
18001 1018 1 108161
|
||||||
|
18002 1018 2 108162
|
||||||
|
18003 1018 3 108163
|
||||||
|
18004 1018 4 108171
|
||||||
|
18005 1018 5 108165
|
||||||
|
18006 1018 6 108166
|
||||||
|
18007 1018 7 108167
|
||||||
|
18008 1018 8 108168
|
||||||
|
18009 1018 9 108169
|
||||||
|
18010 1018 10 108170
|
||||||
|
19000 1009 0 109036 Ayla: Brilliance
|
||||||
|
19001 1009 1 109027
|
||||||
|
19002 1009 2 109028
|
||||||
|
19003 1009 3 109029
|
||||||
|
19004 1009 4 109030
|
||||||
|
19005 1009 5 109031
|
||||||
|
19006 1009 6 109032
|
||||||
|
19007 1009 7 109033
|
||||||
|
19008 1009 8 109035
|
||||||
|
19009 1009 9 109034
|
||||||
|
19010 1009 10 109037
|
||||||
|
20000 1101 0 110036 Sophia: Silverfang
|
||||||
|
20001 1101 1 110030
|
||||||
|
20002 1101 2 110028
|
||||||
|
20003 1101 3 110029
|
||||||
|
20004 1101 4 110027
|
||||||
|
20005 1101 5 110031
|
||||||
|
20006 1101 6 110032
|
||||||
|
20007 1101 7 110033
|
||||||
|
20008 1101 8 110035
|
||||||
|
20009 1101 9 110034
|
||||||
|
20010 1101 10 110037
|
||||||
|
21000 1102 0 111070 Chrome: Arclight
|
||||||
|
21001 1102 1 111061
|
||||||
|
21002 1102 2 111062
|
||||||
|
21003 1102 3 111063
|
||||||
|
21004 1102 4 111064
|
||||||
|
21005 1102 5 111065
|
||||||
|
21006 1102 6 111066
|
||||||
|
21007 1102 7 111067
|
||||||
|
21008 1102 8 111069
|
||||||
|
21009 1102 9 111068
|
||||||
|
21010 1102 10 111071
|
||||||
|
22000 1103 0 112070 Vera: Rozen
|
||||||
|
22001 1103 1 112061
|
||||||
|
22002 1103 2 112062
|
||||||
|
22003 1103 3 112063
|
||||||
|
22004 1103 4 112064
|
||||||
|
22005 1103 5 112065
|
||||||
|
22006 1103 6 112066
|
||||||
|
22007 1103 7 112067
|
||||||
|
22008 1103 8 112069
|
||||||
|
22009 1103 9 112068
|
||||||
|
22010 1103 10 112071
|
||||||
|
23000 1104 0 113070 Camu: Crocotta
|
||||||
|
23001 1104 1 113061
|
||||||
|
23002 1104 2 113062
|
||||||
|
23003 1104 3 113063
|
||||||
|
23004 1104 4 113064
|
||||||
|
23005 1104 5 113065
|
||||||
|
23006 1104 6 113066
|
||||||
|
23007 1104 7 113067
|
||||||
|
23008 1104 8 113069
|
||||||
|
23009 1104 9 113068
|
||||||
|
23010 1104 10 113071
|
||||||
|
24000 1105 0 114070 Rosetta: Rigor
|
||||||
|
24001 1105 1 114061
|
||||||
|
24002 1105 2 114062
|
||||||
|
24003 1105 3 114063
|
||||||
|
24004 1105 4 114064
|
||||||
|
24005 1105 5 114065
|
||||||
|
24006 1105 6 114066
|
||||||
|
24007 1105 7 114067
|
||||||
|
24008 1105 8 114069
|
||||||
|
24009 1105 9 114068
|
||||||
|
24010 1105 10 114071
|
||||||
|
25000 1107 0 115084 Changyu: Qilin
|
||||||
|
25001 1107 1 115075
|
||||||
|
25002 1107 2 115076
|
||||||
|
25003 1107 3 115077
|
||||||
|
25004 1107 4 115078
|
||||||
|
25005 1107 5 115079
|
||||||
|
25006 1107 6 115080
|
||||||
|
25007 1107 7 115081
|
||||||
|
25008 1107 8 115083
|
||||||
|
25009 1107 9 115082
|
||||||
|
25010 1107 10 115085
|
||||||
|
26000 1106 0 116084 Qu: Pavo
|
||||||
|
26001 1106 1 116075
|
||||||
|
26002 1106 2 116076
|
||||||
|
26003 1106 3 116077
|
||||||
|
26004 1106 4 116078
|
||||||
|
26005 1106 5 116079
|
||||||
|
26006 1106 6 116080
|
||||||
|
26007 1106 7 116081
|
||||||
|
26008 1106 8 116083
|
||||||
|
26009 1106 9 116082
|
||||||
|
26010 1106 10 116085
|
||||||
|
27000 1108 0 120076 Luna
|
||||||
|
27001 1108 1 120067
|
||||||
|
27002 1108 2 120068
|
||||||
|
27003 1108 3 120069
|
||||||
|
27004 1108 4 120070
|
||||||
|
27005 1108 5 120071
|
||||||
|
27006 1108 6 120072
|
||||||
|
27007 1108 7 120073
|
||||||
|
27008 1108 8 120075
|
||||||
|
27009 1108 9 120074
|
||||||
|
27010 1108 10 120077
|
||||||
|
28000 1201 0 117062 2B
|
||||||
|
28001 1201 1 117053
|
||||||
|
28002 1201 2 117054
|
||||||
|
28003 1201 3 117055
|
||||||
|
28004 1201 4 117056
|
||||||
|
28005 1201 5 117057
|
||||||
|
28006 1201 6 117058
|
||||||
|
28007 1201 7 117059
|
||||||
|
28008 1201 8 117061
|
||||||
|
28009 1201 9 117060
|
||||||
|
28010 1201 10 117063
|
||||||
|
29000 1202 0 119045 A2
|
||||||
|
29001 1202 1 119036
|
||||||
|
29002 1202 2 119037
|
||||||
|
29003 1202 3 119038
|
||||||
|
29004 1202 4 119039
|
||||||
|
29005 1202 5 119040
|
||||||
|
29006 1202 6 119041
|
||||||
|
29007 1202 7 119042
|
||||||
|
29008 1202 8 119044
|
||||||
|
29009 1202 9 119043
|
||||||
|
29010 1202 10 119046
|
||||||
|
30000 1203 0 118059 9S
|
||||||
|
30001 1203 1 118050
|
||||||
|
30002 1203 2 118051
|
||||||
|
30003 1203 3 118052
|
||||||
|
30004 1203 4 118053
|
||||||
|
30005 1203 5 118054
|
||||||
|
30006 1203 6 118055
|
||||||
|
30007 1203 7 118056
|
||||||
|
30008 1203 8 118058
|
||||||
|
30009 1203 9 118057
|
||||||
|
30010 1203 10 118060
|
||||||
|
31000 1109 0 122077 Wanshi
|
||||||
|
31001 1109 1 122068
|
||||||
|
31002 1109 2 122069
|
||||||
|
31003 1109 3 122070
|
||||||
|
31004 1109 4 122071
|
||||||
|
31005 1109 5 122072
|
||||||
|
31006 1109 6 122073
|
||||||
|
31007 1109 7 122074
|
||||||
|
31008 1109 8 122076
|
||||||
|
31009 1109 9 122075
|
||||||
|
31010 1109 10 122078
|
||||||
|
32000 1301 0 121077 Selena
|
||||||
|
32001 1301 1 121068
|
||||||
|
32002 1301 2 121069
|
||||||
|
32003 1301 3 121070
|
||||||
|
32004 1301 4 121071
|
||||||
|
32005 1301 5 121072
|
||||||
|
32006 1301 6 121073
|
||||||
|
32007 1301 7 121074
|
||||||
|
32008 1301 8 121076
|
||||||
|
32009 1301 9 121075
|
||||||
|
32010 1301 10 121078
|
||||||
|
33000 1112 0 123077 Chrome: Glory
|
||||||
|
33001 1112 1 123068
|
||||||
|
33002 1112 2 123069
|
||||||
|
33003 1112 3 123070
|
||||||
|
33004 1112 4 123071
|
||||||
|
33005 1112 5 123072
|
||||||
|
33006 1112 6 123073
|
||||||
|
33007 1112 7 123074
|
||||||
|
33008 1112 8 123076
|
||||||
|
33009 1112 9 123075
|
||||||
|
33010 1112 10 123078
|
||||||
|
33011 1112 0 R3KuluomuMd019281 123077
|
||||||
|
33012 1112 1 R3KuluomuMd019281 123068
|
||||||
|
33013 1112 2 R3KuluomuMd019281 123069
|
||||||
|
33014 1112 3 R3KuluomuMd019281 123070
|
||||||
|
33015 1112 4 R3KuluomuMd019281 123071
|
||||||
|
33016 1112 5 R3KuluomuMd019281 123072
|
||||||
|
33017 1112 6 R3KuluomuMd019281 123073
|
||||||
|
33018 1112 7 R3KuluomuMd019281 123074
|
||||||
|
33019 1112 8 R3KuluomuMd019281 123076
|
||||||
|
33020 1112 9 R3KuluomuMd019281 123075
|
||||||
|
33021 1112 10 R3KuluomuMd019281 123078
|
||||||
|
34000 1303 0 124077 No. 21
|
||||||
|
34001 1303 1 124068
|
||||||
|
34002 1303 2 124069
|
||||||
|
34003 1303 3 124070
|
||||||
|
34004 1303 4 124071
|
||||||
|
34005 1303 5 124072
|
||||||
|
34006 1303 6 124073
|
||||||
|
34007 1303 7 124074
|
||||||
|
34008 1303 8 124076
|
||||||
|
34009 1303 9 124075
|
||||||
|
34010 1303 10 124078
|
||||||
|
35000 1113 0 125077 Vera: Garnet
|
||||||
|
35001 1113 1 125068
|
||||||
|
35002 1113 2 125069
|
||||||
|
35003 1113 3 125070
|
||||||
|
35004 1113 4 125071
|
||||||
|
35005 1113 5 125072
|
||||||
|
35006 1113 6 125073
|
||||||
|
35007 1113 7 125074
|
||||||
|
35008 1113 8 125076
|
||||||
|
35009 1113 9 125075
|
||||||
|
35010 1113 10 125078
|
||||||
|
35100 1113 0 R3WeilaMd019331 125077 Vera Swimsuit
|
||||||
|
35101 1113 1 R3WeilaMd019331 125068
|
||||||
|
35102 1113 2 R3WeilaMd019331 125069
|
||||||
|
35103 1113 3 R3WeilaMd019331 125070
|
||||||
|
35104 1113 4 R3WeilaMd019331 125071
|
||||||
|
35105 1113 5 R3WeilaMd019331 125072
|
||||||
|
35106 1113 6 R3WeilaMd019331 125073
|
||||||
|
35107 1113 7 R3WeilaMd019331 125074
|
||||||
|
35108 1113 8 R3WeilaMd019331 125076
|
||||||
|
35109 1113 9 R3WeilaMd019331 125075
|
||||||
|
35110 1113 10 R3WeilaMd019331 125109
|
||||||
|
36000 1302 0 126077 Roland: Flambeau
|
||||||
|
36001 1302 1 126068
|
||||||
|
36002 1302 2 126069
|
||||||
|
36003 1302 3 126070
|
||||||
|
36004 1302 4 126071
|
||||||
|
36005 1302 5 126072
|
||||||
|
36006 1302 6 126073
|
||||||
|
36007 1302 7 126074
|
||||||
|
36008 1302 8 126076
|
||||||
|
36009 1302 9 126075
|
||||||
|
36010 1302 10 126078
|
||||||
|
36100 1312 0 0 Roland: Flambeau (Limited 5/20 Edition, No Voice)
|
||||||
|
36101 1312 1 0
|
||||||
|
36102 1312 2 0
|
||||||
|
36103 1312 3 0
|
||||||
|
36104 1312 4 0
|
||||||
|
36105 1312 5 0
|
||||||
|
36106 1312 6 0
|
||||||
|
36107 1312 7 0
|
||||||
|
36108 1312 8 0
|
||||||
|
36109 1312 9 0
|
||||||
|
36110 1312 10 0
|
||||||
|
37000 1033 0 127077 Liv: Empyrea
|
||||||
|
37001 1033 1 127068
|
||||||
|
37002 1033 2 127106
|
||||||
|
37003 1033 3 127070
|
||||||
|
37004 1033 4 127069
|
||||||
|
37005 1033 5 127072
|
||||||
|
37006 1033 6 127073
|
||||||
|
37007 1033 7 127074
|
||||||
|
37008 1033 8 127076
|
||||||
|
37009 1033 9 127075
|
||||||
|
37010 1033 10 127078
|
||||||
|
38000 1311 0 128077 Selena: Capriccio
|
||||||
|
38001 1311 1 128068
|
||||||
|
38002 1311 2 128069
|
||||||
|
38003 1311 3 128070
|
||||||
|
38004 1311 4 0
|
||||||
|
38005 1311 5 128072
|
||||||
|
38006 1311 6 128073
|
||||||
|
38007 1311 7 128074
|
||||||
|
38008 1311 8 128075
|
||||||
|
38009 1311 9 128076
|
||||||
|
38010 1311 10 128078
|
||||||
|
39000 1304 0 129077 Pulao: Dragontoll
|
||||||
|
39001 1304 1 129068
|
||||||
|
39002 1304 2 129069
|
||||||
|
39003 1304 3 129070
|
||||||
|
39004 1304 4 0
|
||||||
|
39005 1304 5 129072
|
||||||
|
39006 1304 6 129073
|
||||||
|
39007 1304 7 129074
|
||||||
|
39008 1304 8 129076
|
||||||
|
39009 1304 9 129075
|
||||||
|
39010 1304 10 129078
|
||||||
|
39011 1304 0 R2PulaoMd019311 129077 Pulao: Dragontoll
|
||||||
|
39012 1304 1 R2PulaoMd019311 129068
|
||||||
|
39013 1304 2 R2PulaoMd019311 129069
|
||||||
|
39014 1304 3 R2PulaoMd019311 129070
|
||||||
|
39015 1304 4 R2PulaoMd019311 0
|
||||||
|
39016 1304 5 R2PulaoMd019311 129072
|
||||||
|
39017 1304 6 R2PulaoMd019311 129073
|
||||||
|
39018 1304 7 R2PulaoMd019311 129074
|
||||||
|
39019 1304 8 R2PulaoMd019311 129076
|
||||||
|
39020 1304 9 R2PulaoMd019311 129075
|
||||||
|
39021 1304 10 R2PulaoMd019311 129078
|
||||||
|
39101 1304 0 R2PulaoMd019091 129077 Pulao - Effect Coating
|
||||||
|
39102 1304 1 R2PulaoMd019091 129068
|
||||||
|
39103 1304 2 R2PulaoMd019091 129069
|
||||||
|
39104 1304 3 R2PulaoMd019091 129070
|
||||||
|
39105 1304 4 R2PulaoMd019091 0
|
||||||
|
39106 1304 5 R2PulaoMd019091 129072
|
||||||
|
39107 1304 6 R2PulaoMd019091 129073
|
||||||
|
39108 1304 7 R2PulaoMd019091 129074
|
||||||
|
39109 1304 8 R2PulaoMd019091 129076
|
||||||
|
39110 1304 9 R2PulaoMd019091 129075
|
||||||
|
39111 1304 10 R2PulaoMd019091 129109
|
||||||
|
40000 1054 0 130077 Mecha Nanami
|
||||||
|
40001 1054 1 130098
|
||||||
|
40002 1054 2 130099
|
||||||
|
40003 1054 3 130100
|
||||||
|
40004 1054 4 0
|
||||||
|
40005 1054 5 130072
|
||||||
|
40006 1054 6 130073
|
||||||
|
40007 1054 7 130074
|
||||||
|
40008 1054 8 130076
|
||||||
|
40009 1054 9 130075
|
||||||
|
40010 1054 10 130078
|
||||||
|
41000 1305 0 131077 Haicma
|
||||||
|
41001 1305 1 131068
|
||||||
|
41002 1305 2 131069
|
||||||
|
41003 1305 3 131068
|
||||||
|
41004 1305 4 131071
|
||||||
|
41005 1305 5 131072
|
||||||
|
41006 1305 6 131073
|
||||||
|
41007 1305 7 131074
|
||||||
|
41008 1305 8 131076
|
||||||
|
41009 1305 9 131075
|
||||||
|
41010 1305 10 131078
|
||||||
|
42000 1027 0 132077 Super Karenina
|
||||||
|
42001 1027 1 132070
|
||||||
|
42002 1027 2 132068
|
||||||
|
42003 1027 3 132069
|
||||||
|
42004 1027 4 132071
|
||||||
|
42005 1027 5 132072
|
||||||
|
42006 1027 6 132073
|
||||||
|
42007 1027 7 132074
|
||||||
|
42008 1027 8 132076
|
||||||
|
42009 1027 9 132075
|
||||||
|
42010 1027 10 132078
|
||||||
|
43000 1306 0 133077 Noan
|
||||||
|
43001 1306 1 133070
|
||||||
|
43002 1306 2 133068
|
||||||
|
43003 1306 3 133069
|
||||||
|
43004 1306 4 133071
|
||||||
|
43005 1306 5 133072
|
||||||
|
43006 1306 6 133073
|
||||||
|
43007 1306 7 133074
|
||||||
|
43008 1306 8 133076
|
||||||
|
43009 1306 9 133075
|
||||||
|
43010 1306 10 133078
|
||||||
|
44000 1033 0 R4LifuMd019331 127077 Liv: Empyrea Dark Forest Coating
|
||||||
|
44001 1033 1 R4LifuMd019331 127068
|
||||||
|
44002 1033 2 R4LifuMd019331 127106
|
||||||
|
44003 1033 3 R4LifuMd019331 127070
|
||||||
|
44004 1033 4 R4LifuMd019331 127069
|
||||||
|
44005 1033 5 R4LifuMd019331 127072
|
||||||
|
44006 1033 6 R4LifuMd019331 127073
|
||||||
|
44007 1033 7 R4LifuMd019331 127074
|
||||||
|
44008 1033 8 R4LifuMd019331 127076
|
||||||
|
44009 1033 9 R4LifuMd019331 127075
|
||||||
|
44010 1033 10 R4LifuMd019331 127107
|
||||||
|
45000 1024 0 134094 Super Bianca
|
||||||
|
45001 1024 1 134068
|
||||||
|
45002 1024 2 134072
|
||||||
|
45003 1024 3 134076
|
||||||
|
45004 1024 4 134080
|
||||||
|
45005 1024 5 134084
|
||||||
|
45006 1024 6 134086
|
||||||
|
45007 1024 7 134088
|
||||||
|
45008 1024 8 134092
|
||||||
|
45009 1024 9 134090
|
||||||
|
45010 1024 10 134095
|
||||||
|
46000 1121 0 135077 Bambinata: Vitrum
|
||||||
|
46001 1121 1 135075
|
||||||
|
46002 1121 2 135069
|
||||||
|
46003 1121 3 135070
|
||||||
|
46004 1121 4 135071
|
||||||
|
46005 1121 5 135072
|
||||||
|
46006 1121 6 135073
|
||||||
|
46007 1121 7 135074
|
||||||
|
46008 1121 8 135076
|
||||||
|
46009 1121 9 135075
|
||||||
|
46010 1121 10 135078
|
||||||
|
47000 1105 0 R3LuosaitaMd019351 114070 Rosetta: Rigor
|
||||||
|
47001 1105 1 R3LuosaitaMd019351 114061
|
||||||
|
47002 1105 2 R3LuosaitaMd019351 114062
|
||||||
|
47003 1105 3 R3LuosaitaMd019351 114063
|
||||||
|
47004 1105 4 R3LuosaitaMd019351 114064
|
||||||
|
47005 1105 5 R3LuosaitaMd019351 114065
|
||||||
|
47006 1105 6 R3LuosaitaMd019351 114066
|
||||||
|
47007 1105 7 R3LuosaitaMd019351 114067
|
||||||
|
47008 1105 8 R3LuosaitaMd019351 114069
|
||||||
|
47009 1105 9 R3LuosaitaMd019351 114068
|
||||||
|
47010 1105 10 R3LuosaitaMd019351 114094
|
|
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Reference in New Issue