forked from PGR/ascnet
disables guide on debug build + finishable stage
This commit is contained in:
parent
ebc9883918
commit
2fda778dfc
|
@ -1,5 +1,6 @@
|
||||||
using AscNet.Common.Database;
|
using AscNet.Common.Database;
|
||||||
using AscNet.Common.MsgPack;
|
using AscNet.Common.MsgPack;
|
||||||
|
using AscNet.Table.share.guide;
|
||||||
using MessagePack;
|
using MessagePack;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
@ -111,16 +112,30 @@ namespace AscNet.GameServer.Handlers
|
||||||
UseBackgroundId = 14000001 // main ui theme, table still failed to dump
|
UseBackgroundId = 14000001 // main ui theme, table still failed to dump
|
||||||
};
|
};
|
||||||
notifyLogin.FashionList.AddRange(session.character.Fashions);
|
notifyLogin.FashionList.AddRange(session.character.Fashions);
|
||||||
|
|
||||||
|
#if DEBUG
|
||||||
|
// Per account settings flag(?)
|
||||||
|
notifyLogin.PlayerData.GuideData = GuideGroupTableReader.Instance.All.Select(x => (long)x.Id).ToList();
|
||||||
|
#endif
|
||||||
|
|
||||||
NotifyCharacterDataList notifyCharacterData = new();
|
NotifyCharacterDataList notifyCharacterData = new();
|
||||||
notifyCharacterData.CharacterDataList.AddRange(session.character.Characters);
|
notifyCharacterData.CharacterDataList.AddRange(session.character.Characters);
|
||||||
|
|
||||||
NotifyEquipDataList notifyEquipData = new();
|
NotifyEquipDataList notifyEquipData = new();
|
||||||
notifyEquipData.EquipDataList.AddRange(session.character.Equips);
|
notifyEquipData.EquipDataList.AddRange(session.character.Equips);
|
||||||
|
|
||||||
|
NotifyAssistData notifyAssistData = new()
|
||||||
|
{
|
||||||
|
AssistData = new()
|
||||||
|
{
|
||||||
|
AssistCharacterId = session.character.Characters.First().Id
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
session.SendPush(notifyLogin);
|
session.SendPush(notifyLogin);
|
||||||
session.SendPush(notifyCharacterData);
|
session.SendPush(notifyCharacterData);
|
||||||
session.SendPush(notifyEquipData);
|
session.SendPush(notifyEquipData);
|
||||||
|
session.SendPush(notifyAssistData);
|
||||||
|
|
||||||
// NEEDED to not softlock!
|
// NEEDED to not softlock!
|
||||||
session.SendPush(new NotifyFubenPrequelData() { FubenPrequelData = new() });
|
session.SendPush(new NotifyFubenPrequelData() { FubenPrequelData = new() });
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -35,14 +35,17 @@ namespace AscNet.GameServer
|
||||||
public async void ClientLoop()
|
public async void ClientLoop()
|
||||||
{
|
{
|
||||||
NetworkStream stream = client.GetStream();
|
NetworkStream stream = client.GetStream();
|
||||||
|
int prevBuf = 0;
|
||||||
byte[] msg = new byte[1 << 16];
|
byte[] msg = new byte[1 << 16];
|
||||||
|
|
||||||
while (client.Connected)
|
while (client.Connected)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
Array.Clear(msg, 0, msg.Length);
|
if (prevBuf == 0)
|
||||||
int len = stream.Read(msg, 0, msg.Length);
|
Array.Clear(msg, 0, msg.Length);
|
||||||
|
int len = stream.Read(msg, prevBuf + 0, msg.Length - prevBuf);
|
||||||
|
len += prevBuf;
|
||||||
|
|
||||||
if (len > 0)
|
if (len > 0)
|
||||||
{
|
{
|
||||||
|
@ -54,10 +57,18 @@ namespace AscNet.GameServer
|
||||||
{
|
{
|
||||||
int packetLen = BinaryPrimitives.ReadInt32LittleEndian(msg.AsSpan()[readbytes..]);
|
int packetLen = BinaryPrimitives.ReadInt32LittleEndian(msg.AsSpan()[readbytes..]);
|
||||||
readbytes += 4;
|
readbytes += 4;
|
||||||
if (packetLen < 4)
|
if (packetLen < 1)
|
||||||
|
{
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
|
else if (packetLen > len)
|
||||||
|
{
|
||||||
|
prevBuf += len;
|
||||||
|
break;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
prevBuf = 0;
|
||||||
byte[] packet = GC.AllocateUninitializedArray<byte>(packetLen);
|
byte[] packet = GC.AllocateUninitializedArray<byte>(packetLen);
|
||||||
Array.Copy(msg, readbytes, packet, 0, packetLen);
|
Array.Copy(msg, readbytes, packet, 0, packetLen);
|
||||||
readbytes += packetLen;
|
readbytes += packetLen;
|
||||||
|
@ -69,6 +80,8 @@ namespace AscNet.GameServer
|
||||||
}
|
}
|
||||||
catch (Exception)
|
catch (Exception)
|
||||||
{
|
{
|
||||||
|
log.Debug(BitConverter.ToString(msg).Replace("-", ""));
|
||||||
|
log.Debug($"PacketLen = {packetLen}, ReadLen = {len}");
|
||||||
log.Error("Failed to deserialize packet: " + BitConverter.ToString(packet).Replace("-", ""));
|
log.Error("Failed to deserialize packet: " + BitConverter.ToString(packet).Replace("-", ""));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -205,7 +218,7 @@ namespace AscNet.GameServer
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// DB save on disconnect
|
// DB save on disconnect
|
||||||
log.Info($"saving session state...");
|
log.Info($"Saving session state...");
|
||||||
player?.Save();
|
player?.Save();
|
||||||
character?.Save();
|
character?.Save();
|
||||||
stage?.Save();
|
stage?.Save();
|
||||||
|
|
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue