forked from PGR/ascnet
92 lines
3.6 KiB
Plaintext
92 lines
3.6 KiB
Plaintext
|
Index Attrib Name
|
||
|
1 Life HP
|
||
|
2 Energy Energy
|
||
|
3 RunSpeed Speed (Run)
|
||
|
4 WalkSpeed Speed (Walk)
|
||
|
5 TurnRoundSpeed Speed (Turning)
|
||
|
6 BallInterval Orb Interval
|
||
|
7 DamageNormalImmunity Physical DMG Immunity
|
||
|
8 DamageMagicImmunity Elemental DMG Immunity
|
||
|
9 AntiDamageNormalImmunity Physical DMG Counter Immunity
|
||
|
10 AntiDamageMagicImmunity Anti-Elemental DMG Immunity
|
||
|
11 AttackNormal ATK
|
||
|
12 AttackMagic1 Fire Attack
|
||
|
13 AttackMagic2 Lightning Attack
|
||
|
14 AttackMagic3 Ice Attack
|
||
|
15 AttackMagic4 Dark Attack
|
||
|
16 AttackMagicEnd Elemental ATK Start-Mark
|
||
|
17 AntiAttackNormal Physical ATK Counter
|
||
|
18 AntiAttackMagic1 Anti-Fire Attack
|
||
|
19 AntiAttackMagic2 Anti-Lightning Attack
|
||
|
20 AntiAttackMagic3 Anti-Ice Attack
|
||
|
21 AntiAttackMagic4 Anti-Dark Attack
|
||
|
22 AntiAttackMagicEnd Elemental ATK Counter End-Mark
|
||
|
23 DefenseNormal Defense
|
||
|
24 AntiDefenseNormal Anti-Defense
|
||
|
25 DamageChangeP Extra DMG Bonus
|
||
|
26 DamageNormalChangeP Physical DMG Bonus
|
||
|
27 DamageMagic1ChangeP Fire DMG Bonus
|
||
|
28 DamageMagic2ChangeP Lightning DMG Bonus
|
||
|
29 DamageMagic3ChangeP Ice DMG Bonus
|
||
|
30 DamageMagic4ChangeP Dark DMG Bonus
|
||
|
31 DamageMagicChangePEnd Elemental DMG Bonus End-Mark
|
||
|
32 AntiDamageChangeP Extra DMG Reduction
|
||
|
33 AntiDamageNormalChangeP Physical RES
|
||
|
34 AntiDamageMagic1ChangeP Fire DMG RES
|
||
|
35 AntiDamageMagic2ChangeP Lightning DMG RES
|
||
|
36 AntiDamageMagic3ChangeP Ice DMG RES
|
||
|
37 AntiDamageMagic4ChangeP Dark DMG RES
|
||
|
38 AntiDamageMagicChangePEnd Elemental RES End-Mark
|
||
|
39 DamagePBegin DMG Type Start-Mark
|
||
|
40 Damage1P Mech DMG
|
||
|
41 Damage2P Energy DMG
|
||
|
42 Damage3P Creature DMG
|
||
|
43 DamagePEnd DMG Type End-Mark
|
||
|
44 Crit CRIT
|
||
|
45 CritP CRIT Rate
|
||
|
46 CritDamageP CRIT DMG Rate
|
||
|
47 AntiCritP Anti-CRIT Rate
|
||
|
48 AntiCritDamageP Anti-CRIT DMG Rate
|
||
|
49 Lifesteal Lifesteal
|
||
|
50 LifestealP Lifesteal Rate
|
||
|
51 CureChangeP Amplify Healing
|
||
|
52 AntiCureChangeP Anti-Amplify Healing
|
||
|
53 Endure Super Armor - Yellow
|
||
|
54 ThreatRateP Aggro Generation Rate
|
||
|
55 DodgeEnergy Dodge Energy
|
||
|
56 DodgeEnergyAutoRecovery Dodge Energy Auto Regen (Energy/s)
|
||
|
57 CustomEnergy Custom Energy
|
||
|
58 AccuResistance1 Charge Resistance 1
|
||
|
59 AccuResistance2 Charge Resistance 2
|
||
|
60 AccuResistance3 Charge Resistance 3
|
||
|
61 AccuResistance4 Charge Resistance 4
|
||
|
62 AccuResistance5 Charge Resistance 5
|
||
|
63 AccuResistance6 Charge Resistance 6
|
||
|
64 AccuResistance7 Charge Resistance 7
|
||
|
65 AccuResistance8 Charge Resistance 8
|
||
|
66 AccuResistance9 Charge Resistance 9
|
||
|
67 AccuResistance10 Charge Resistance 10
|
||
|
68 SquatSpeed Crouch SPD
|
||
|
69 NormalWeaknessP Physical Weakness
|
||
|
70 Magic1WeaknessP Fire Weakness
|
||
|
71 Magic2WeaknessP Lightning Weakness
|
||
|
72 Magic3WeaknessP Ice Weakness
|
||
|
73 Magic4WeaknessP Dark Weakness
|
||
|
74 SprintSpeed Sprint Speed (Logic Unit/Rate)
|
||
|
75 CustomEnergyGroup1 Custom Energy Group 1
|
||
|
76 CustomEnergyGroup2 Custom Energy Group 2
|
||
|
77 CustomEnergyGroup3 Custom Energy Group 3
|
||
|
78 CustomEnergyGroup4 Custom Energy Group 4
|
||
|
79 Hack Execution
|
||
|
80 HackChangeP Execution Buff Rate
|
||
|
81 AntiHackChangeP Execution Resistance Rate
|
||
|
82 HackExecuteSkillTriggerP Remaining gauge that can activate Finishing Move
|
||
|
83 SkillDamageChangeP Skill Multiplier Increase
|
||
|
84 ReduceHackDynamicScoringCoe Dynamic Scoring Coefficient of Reduced Enemy Execution
|
||
|
85 BeExecutedDynamicScoringCoe Dynamic Scoring Coefficient of Enemy Execution
|
||
|
86 DynamicScoringScoreChangeP Dynamic scoring rate up
|
||
|
87 DynamicScoringScoreChangeV Dynamic scoring up
|
||
|
88 ReduceDynamicScoringScorePerSecondChangeP Dynamic scoring rate decreased per second up
|
||
|
89 ReduceDynamicScoringScorePerSecondChangeV Dynamic scoring decreased per second up
|
||
|
90 ReduceDynamicScoringScoreWhenBeDamagedChangeP Dynamic scoring rate decreased once injured up
|
||
|
91 ReduceDynamicScoringScoreWhenBeDamagedChangeV Dynamic scoring decreased once injured up
|