forked from PGR/ascnet
83 lines
8.1 KiB
Plaintext
83 lines
8.1 KiB
Plaintext
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aNb<EFBFBD>R<EFBFBD>C<EFBFBD>'=<3D><1B><><08><>"<22><><EFBFBD>e<>W<EFBFBD>,<2C>>Xw
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<EFBFBD> X<><58><EFBFBD>B<EFBFBD>Ȅp;_b<5F><62><EFBFBD>[N<><4E>4<EFBFBD><34>-<2D><>zV<7A>l<>,<2C><>O@<40><>VS<56><53>7CW<43><57>{<7B>=ƘǨ7<C7A8>o<EFBFBD> I'Q<>+w<><77><EFBFBD>ꥢ<><EAA5A2>un<75>8x7<07><>T<^<5E>+<2B><16>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory11.jpg
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2 2 401 1 202
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3 3 201 1 500298
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4 4 301 DialogEnable 1 Troy Looks like the battle here was especially brutal, even the foundation is deformed. 1
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5 5 301 After confirming that there are no signs of life up ahead, Troy puts down his scope and walks out of the corner of the ruins.
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6 6 203 1 0.25 -400
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7 7 201 2 500273 400
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8 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
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9 9 301 1 Troy Wanshi, everything checks out on my side. I'm going to head down the tilted foundation and investigate. 1
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10 10 301 Wanshi Alright... I've positioned myself in a vantage point nearby. 2
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11 11 301 Troy Wow, that was fast. 1
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12 12 301 Wanshi That just means I can kick up my feet sooner. 2
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13 13 301 Troy checks Wanshi's coordinates on his panel, then looks up to see a sniper rifle nestled within a hole in the wall above. Wanshi leans up against the wall and yawns.
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14 14 301 Troy You've even set up your weapon. NOW I can count on you... 1
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15 15 301 Troy leaps forward and arrives at a cluster of buildings under the deformed foundation.
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16 16 301 Troy But you noticed it too, didn't you? The marker for the file we've been looking for is flashing in the ruins. 1
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17 17 301 Troy We'll finish our mission once I collect it. 1
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18 18 301 Wanshi Copy that. 2
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19 19 301 Troy Let me check the scan... Alright, I should be able to enter from here. 1
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20 20 202 1 2 1
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21 21 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
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22 22 301 Two collapsed stone slabs on the left and right support each other, forming a space just big enough for one person to enter and exit. Troy kneels down under the stone slabs and steps into the dark ruins in front of him.
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23 23 301 However, just as Troy wants to move on, he comes into contact with something hard.
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24 24 201 1 500298
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25 25 301 1 Troy Huh? My panel isn't showing anything on the display. 1
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26 26 401 1 203
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27 27 301 ??? Scusa, outsiders are not permitted to enter.
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28 28 301 PanelActor1Shake 1 Troy Who's there?! 1
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29 29 202 1 2 1
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30 30 201 1 500273
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31 31 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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32 32 301 1 Wanshi Troy, get out of there! 1
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33 33 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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34 34 202 1 1
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35 35 401 2 1503
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36 36 301 RImgBg1Shake AniZhuanchangBegin A strong shock interrupts Troy's conversation with Wanshi. The building ruins that Troy entered suddenly shake violently.
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37 37 101 Assets/Product/Texture/Image/BgStory/Bgstory311.png
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38 38 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySandNew.prefab 2
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39 39 301 AniZhuanchangEnd Rubble and steel bars collapse for the second time. Troy and debris fly out of the collapsed ruins and hit the opposite building, stirring up a cloud of smoke and dust.
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40 40 201 1 500288
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41 41 401 2 1509
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42 42 301 1 A dark figure exits the collapsed ruins. The mechanical grinding of machine parts can be heard coming from his torso. 1
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43 43 301 Wanshi's vision module can only detect an intricate machine and a head tightly bandaged as if out of punishment or atonement.
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44 44 301 But Wanshi and Troy's panels pick up nothing on the scan. The Babylonian equipment is useless in identifying the figure.
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45 45 301 No Corrupted response. No Construct response. Not ever a human response. The flashing lights on their scanners indicate that the equipment is operating normally.
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46 46 301 The position where the figure stands is devoured by thick darkness, even light cannot escape. The moonlight and remaining light within the ruins does not reflect any color.
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47 47 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySandNew.prefab
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48 48 201 1 500298
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49 49 301 1 Troy (Clears throat) This is the first time... I've seen someone this strange. 1
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50 50 203 1 0.25 -400
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51 51 201 2 500273 400
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52 52 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
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53 53 301 1 Wanshi Troy... Troy... 2
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54 54 301 Troy Wanshi... I'm okay. That thing... has what we need. 1
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55 55 301 The dark figure inserts a chip into its chest, causing the mission icon to flash on their display panels.
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56 56 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
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57 57 202 1 2 1
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58 58 201 1 500288
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59 59 301 1 ??? Seems like we have our eyes on the same file. 1
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60 60 301 ??? Unfortunately, I cannot let you have it. I went through tremendous effort to unlock Gestalt's encrypted lock. 1
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61 61 203 1 0.25 400
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62 62 201 2 500298 -400
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63 63 301 1 Troy Who... are you? 2
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64 64 301 Gear? Just an insignificant "gear." My job is to ensure that all operations run smoothly. 1
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65 65 401 2 1507
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66 66 301 The dark figure replies and walks toward Troy who fell in the ruins. The gravel at its feet vibrates with each step like a pounding drum.
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67 67 202 1 2 1
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68 68 201 1 500273 4
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69 69 301 1 Wanshi Step away from him. 1
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70 70 202 1 1
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71 71 401 2 10001004
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72 72 301 Wanshi quickly rappels down as he empties his clip. Silver lights rain down on the shadow, only to be deflected in the air by blue lights.
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73 73 201 1 500288
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74 74 301 1 Gear? Is that a threat? 1
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75 75 301 Gear? It seems that you can't simply die without pain. 1
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76 76 202 1 1
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77 77 201 1 500273 4
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78 78 301 1 Wanshi Ngh... Troy, hold on. 1
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79 79 201 1 500288
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80 80 301 1 AniZhuanchangBegin 1 Gear? Outsiders must be purged. 1
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