forked from PGR/ascnet
48 lines
5.0 KiB
Plaintext
48 lines
5.0 KiB
Plaintext
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7R<18>f<EFBFBD>c.q
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<0A><> Zl<5A><6C><EFBFBD>M1<4D>S<EFBFBD><53><EFBFBD>[<5B>G<EFBFBD>ъ<EFBFBD>5<EFBFBD>Ȩ<0C>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory161.png
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2 2 401 1 102
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3 3 201 1 1021001
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4 4 201 2 1031001 14 -600
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5 5 201 3 500026 600
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6 6 301 DialogEnable 1 Three drumbeats.
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7 7 301 "The midnight drums are beatin'! We're closing up!"
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8 8 301 ...
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9 11 502 RImgBg1Shake
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10 12 302 What's going on? 13 The ship's moving? 13
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11 13 301 Liv The ground's shaking? 2
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12 14 301 Lee ...The ship has left the port. 3
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13 15 302 Let's go check the deck. 16 Let's go investigate, Lee. 18
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14 16 301 Lee The crowd is gone. 3
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15 17 22 301 Lee Apart from those already headed for the boarding gate, every merchant in the market seems to be going in the same direction. 3
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16 18 301 Lee ...The ship is some distance away from the port now. Even without considering the waterproof function of Constructs, it's not the kind of distance a human can hold their breath for. 3
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17 19 302 Are you joking, Lee? 20 That's unrealistic. 21
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18 20 22 301 Lee I'm serious. 3
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19 21 22 301 Lee Yes, I would also advise against it. 3
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20 22 301 Lucia So what do we do now, Commandant? 1
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21 23 302 We bide our time. 24 We follow the merchants. 27
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22 24 301 Lee If this is really a night market, then by the looks of it, it's a well-organized one built on strict rules. 3
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23 25 301 Lee Which means it should have fixed open and close times and the ship should follow a fixed schedule. 3
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24 26 302 My thoughts exactly. 28 We just have to wait until tomorrow night. 28
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25 27 32 301 AniZhuanchangBegin Lucia Yes. 1
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26 28 301 Lee We need to find a place to hide on the ship. 3
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27 29 301 Lucia Maybe we can catch up to the merchants aboard the ship, right Commandant? 1
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28 30 302 AniZhuanchangBegin Let's go 32 Yes 32
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29 32 101 Assets/Product/Texture/Image/BgStory/Bgstory150.png
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30 33 301 AniZhuanchangEnd Lee This looks like a warehouse. A central warehouse. 3
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31 34 301 Liv Are all the merchants' wares stored here? 2
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32 35 301 Lee This doesn't seem like the Night Market on the database. 3
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33 36 302 I've been here before. 37 Watch out for the guards. 43
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34 37 301 Lee ...Who is it that kidnapped the commandant, and for what? 3
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35 38 301 Lee The kidnapper has not shown up or made another move. 3
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36 39 301 Lucia Regardless, I won't let Commandant out of my sight again. 1
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37 40 302 It's okay. 41 You don't have to watch me like that, Lucia. 42
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38 41 46 301 Lucia (Nods) 1
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39 42 46 301 Lucia I'm sorry, Commandant. 1
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40 43 301 Lee Based on our last encounter, I've made a brief scan of the "guards" on the boat. 3
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41 44 301 Lee Blubber and Ballwheel, mechanical puppet performers of the Acrobatics Series made by the General Toys Company after it was acquired during the Golden Age. 3
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42 45 46 301 Lee Not only are they not infected, but they are also surprisingly well maintained. 3
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43 46 204 2 14
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44 47 301 Liv ...I haven't detected any sign of infection on all humans and mechanoids on the boat, but the responses from their bio-signals are all pretty weak. I'm concerned for their health... 2
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45 48 301 Lee I feel like this boat is hiding many secrets. 3
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46 49 301 Lee If only we have more data to analyze... 3
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47 50 301 1 AniZhuanchangBegin Lee Maybe we can get some useful information from these mechanical puppets. 3
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