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2023-10-18 08:49:36 +00:00
7R<18>f<EFBFBD>c.q <0A>?<3F>D(Lv\-<16><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <0B> <09><>k<EFBFBD>zq?5<1C><>)&s^<5E><1C><>ޤ<12>S<EFBFBD> <0C>V<EFBFBD>{<06><08>%dW<64>w<EFBFBD><77><EFBFBD>A<EFBFBD> -n<><6E>S<EFBFBD>c<EFBFBD><63><EFBFBD><EFBFBD>-<17>dI <0A><> Zl<5A><6C><EFBFBD>M1<4D>S<EFBFBD><53><EFBFBD>[<5B>G<EFBFBD>ъ<EFBFBD>5<EFBFBD>Ȩ <0C>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory161.png
2 2 401 1 102
3 3 201 1 1021001
4 4 201 2 1031001 14 -600
5 5 201 3 500026 600
6 6 301 DialogEnable 1 Three drumbeats.
7 7 301 "The midnight drums are beatin'! We're closing up!"
8 8 301 ...
9 11 502 RImgBg1Shake
10 12 302 What's going on? 13 The ship's moving? 13
11 13 301 Liv The ground's shaking? 2
12 14 301 Lee ...The ship has left the port. 3
13 15 302 Let's go check the deck. 16 Let's go investigate, Lee. 18
14 16 301 Lee The crowd is gone. 3
15 17 22 301 Lee Apart from those already headed for the boarding gate, every merchant in the market seems to be going in the same direction. 3
16 18 301 Lee ...The ship is some distance away from the port now. Even without considering the waterproof function of Constructs, it's not the kind of distance a human can hold their breath for. 3
17 19 302 Are you joking, Lee? 20 That's unrealistic. 21
18 20 22 301 Lee I'm serious. 3
19 21 22 301 Lee Yes, I would also advise against it. 3
20 22 301 Lucia So what do we do now, Commandant? 1
21 23 302 We bide our time. 24 We follow the merchants. 27
22 24 301 Lee If this is really a night market, then by the looks of it, it's a well-organized one built on strict rules. 3
23 25 301 Lee Which means it should have fixed open and close times and the ship should follow a fixed schedule. 3
24 26 302 My thoughts exactly. 28 We just have to wait until tomorrow night. 28
25 27 32 301 AniZhuanchangBegin Lucia Yes. 1
26 28 301 Lee We need to find a place to hide on the ship. 3
27 29 301 Lucia Maybe we can catch up to the merchants aboard the ship, right Commandant? 1
28 30 302 AniZhuanchangBegin Let's go 32 Yes 32
29 32 101 Assets/Product/Texture/Image/BgStory/Bgstory150.png
30 33 301 AniZhuanchangEnd Lee This looks like a warehouse. A central warehouse. 3
31 34 301 Liv Are all the merchants' wares stored here? 2
32 35 301 Lee This doesn't seem like the Night Market on the database. 3
33 36 302 I've been here before. 37 Watch out for the guards. 43
34 37 301 Lee ...Who is it that kidnapped the commandant, and for what? 3
35 38 301 Lee The kidnapper has not shown up or made another move. 3
36 39 301 Lucia Regardless, I won't let Commandant out of my sight again. 1
37 40 302 It's okay. 41 You don't have to watch me like that, Lucia. 42
38 41 46 301 Lucia (Nods) 1
39 42 46 301 Lucia I'm sorry, Commandant. 1
40 43 301 Lee Based on our last encounter, I've made a brief scan of the "guards" on the boat. 3
41 44 301 Lee Blubber and Ballwheel, mechanical puppet performers of the Acrobatics Series made by the General Toys Company after it was acquired during the Golden Age. 3
42 45 46 301 Lee Not only are they not infected, but they are also surprisingly well maintained. 3
43 46 204 2 14
44 47 301 Liv ...I haven't detected any sign of infection on all humans and mechanoids on the boat, but the responses from their bio-signals are all pretty weak. I'm concerned for their health... 2
45 48 301 Lee I feel like this boat is hiding many secrets. 3
46 49 301 Lee If only we have more data to analyze... 3
47 50 301 1 AniZhuanchangBegin Lee Maybe we can get some useful information from these mechanical puppets. 3