forked from PGR/ascnet
20 lines
2.2 KiB
Plaintext
20 lines
2.2 KiB
Plaintext
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2<>H<EFBFBD>7Us<18><>+<2B><>y<EFBFBD> Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory57.jpg
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2 2 401 1 201
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3 3 301 After checking multiple times, you push open the door before you.
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4 4 301 Just like the numerous doors you have already opened, the scene behind this door makes no sense at all from an architectural perspective.
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5 5 201 1 1081001 -600
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6 6 201 2 500166
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7 7 201 3 1031001 600
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8 8 301 1 Kamui When I'm back to reality, I will probably be disappointed if I don't see a ruin after opening a door. 1
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9 9 301 Lucia Indeed. We have seen too many abnormal things behind those doors. I won't blame you if you are disappointed after seeing normal scenes. 2
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10 10 301 Liv Is that M.I.N.D. deviation...? I'll book a calibration for us after we go back. 3
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11 11 201 3 500026 600
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12 12 301 1 Lee Let's end this. My sensor is going to get faulty if I stay in this environment for too long. 3
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13 13 201 1 500110 -600
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14 14 301 1 Ayla Yeah, the movie is ending soon. This is the last battle. 1
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15 15 301 Ayla Destroy the only Book of Death, and the memory spaces will lose their foundation. 1
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16 16 301 Lucia Let's go. 2
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17 17 301 Narration With this final determination, you step into the strange door—
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18 18 301 1 AniZhuanchangBegin Ayla ... 1
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