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2023-10-18 08:49:36 +00:00
t<"h<><68>o<EFBFBD>&10<31><14><><EFBFBD>EuEN˰W/<2F>!<21>N<EFBFBD>\=<3D>2<EFBFBD><32>v<EFBFBD><13><>5<06> (<28><>R_<05>=<3D>!<21>R<>#xf<78>X<EFBFBD><58><EFBFBD>E<10>N<EFBFBD>s<EFBFBD><73>T;<3B>/U<>B#:<3A><>.<2E><>ȃ<EFBFBD>h<EFBFBD>tŌ<><12>"a<>+_VI<56><49><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2e<32>x<EFBFBD><78>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory261.png
2 2 401 1 201
3 3 201 1 1031001 -600
4 4 201 2 500026 600
5 5 201 3 500166
6 6 301 DialogEnable 1 Following the route shown in the data, you arrive at a ruin with fragments of Program Ghosts all over the place.
7 7 301 Liv What... what happened... 1
8 8 301 Broken remains and fragments of Program Ghosts can be seen everywhere near you.
9 9 301 Lucia "Bianca" is trying to confuse us with multiple bridging... 3
10 10 301 Lee With that many bridges, 'Bianca" is bound to slip up on how she's operating. 2
11 11 301 DialogDisable Lee Let me try to see if there is pattern to it. 2
12 12 302 Please do, Lee. 13
13 13 305 14 17
14 14 301 DialogEnable Lee ...Calculation completed. 2
15 15 301 Lee The tracks merge around here. It seems like "Bianca" didn't have enough time to get too far away. 2
16 16 301 1 AniZhuanchangBegin Lucia Let's get moving. 3
17 17 202 1 AniZhuanchangBegin