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ascnet/Resources/table/client/fight/FightConfig.tab.bytes

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2023-10-18 08:49:36 +00:00
<EFBFBD>fk/<2F>wH<77>9<EFBFBD>-<2D>&gy<67>7x<37>(<28>D<EFBFBD>S<EFBFBD>2UC=<<3C><><EFBFBD>Vj+<2B>s<EFBFBD><73>H<EFBFBD>2<EFBFBD>b't<><74><EFBFBD>ֲ<>yJ<13><>7<EFBFBD>M<EFBFBD>j<EFBFBD>_;ϵ<><CFB5><EFBFBD>zq<04>q<EFBFBD>;<18><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>LW<4C>l<EFBFBD><6C><1A><>lLo<4C>J<EFBFBD><4A><EFBFBD> <20>ڀ<0F>h<EFBFBD><68><16> <0C>2J<32>Key Type Value
CollisionEffect string FxAirwallActivated
CollisionEffectInterval float 1
RebootContaminationColor string ff3f3fff
RebootRescuingColor string 34aff9ff
RebootRecontaminationTransitionTime float 0.3
HpTransitionDuration float 0.8
EnergyTransitionDuration float 0.3
HpShakeDuration float 0.2
HpShakeRange float 3
BallTemplate string Assets/Product/Ui/UiFightPrefab/BallTemplate.prefab
UiPolygonSprite string Assets/Product/Texture/Image/UiFight/FightSekuai.png
AffixLevel2 string Assets/Product/Texture/Image/IconAffix/2.png
AffixLevel3 string Assets/Product/Texture/Image/IconAffix/3.png
FightOnlineMsgTime float 10
FightOnlineMsgSendCdTime float 5
FightOnlineMsgAutoCloseTime float 5
UiFighMarkMoving string Assets/Product/Texture/Image/UiFight/UiFighMarkMoving.png
UiFighMarkMovingBg string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBg.png
UiFighMarkMovingBtn string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBtn.png
UiFighMarkMovingPoint1 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint1.png
UiFighMarkMovingPoint2 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint2.png
UiFighMarkMovingPoint3 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint3.png
UiFighTeachingRyq string Assets/Product/Texture/Image/UiFight/FightRyq.png
UiFighTeachingArrows string Assets/Product/Texture/Image/UiFight/FightTypeUp.png
SceneRollNumber string Assets/Product/Ui/Prefab/SceneRollNumber.prefab
Used3DRollNumber bool 0
HackTransitionDuration float 0.2
DefaultViewDuration float 1
DefaultViewNoMouseMoveMaxTime float 15
FreeViewNoMouseMoveMaxTime float 0.2
DefaultFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitNor.png
PCFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPCNor.png
XboxFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitXBOXNor.png
PsFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPSNor.png
ControlCameraByDragTip string Switched to Classic Mode: Hold the left mouse button to control camera movement
ControlCameraByMoveTip string Switched to Free Mode: Camera will automatically follow your mouse
OccupiedKeyCode string This button is already occupied and cannot be used.